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  • Android RelativeLayout fill_parent unexpected behavior in a ListView with varying row heights

    - by Jameel Al-Aziz
    I'm currently working on a small update to a project and I'm having an issue with Relative_Layout and fill_parent in a list view. I'm trying to insert a divider between two sections in each row, much like the divider in the call log of the default dialer. I checked out the Android source code to see how they did it, but I encountered a problem when replicating their solution. To start, here is my row item layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:padding="10dip" android:layout_height="fill_parent" android:maxHeight="64dip" android:minHeight="?android:attr/listPreferredItemHeight"> <ImageView android:id="@+id/infoimage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:src="@drawable/info_icon_big" android:layout_alignParentRight="true" android:layout_centerVertical="true"/> <View android:id="@+id/divider" android:background="@drawable/divider_vertical_dark" android:layout_marginLeft="11dip" android:layout_toLeftOf="@+id/infoimage" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_marginRight="4dip"/> <TextView android:id="@+id/TextView01" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@+id/ImageView01" android:layout_toLeftOf="@+id/divider" android:gravity="left|center_vertical" android:layout_marginLeft="4dip" android:layout_marginRight="4dip"/> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:background="@drawable/bborder" android:layout_centerVertical="true"/> </RelativeLayout> The issue I'm facing is that each row has a thumbnail of varying height (ImageView01). If I set the RelativeLayout's layout_height property to fill_parent, the divider does not scale vertically to fill the row (it just remains a 1px dot). If I set layout_height to "?android:attr/listPreferredItemHeight", the divider fills the row, but the thumbnails shrink. I've done some debugging in the getView() method of the adapter, and it seems that the divider's height is not being set properly once the row has it's proper height. Here is a portion of the getView() method: public View getView(int position, View view, ViewGroup parent) { if (view == null) { view = inflater.inflate(R.layout.tag_list_item, parent, false); } The rest of the method simply sets the appropriate text and images for the row. Also, I create the inflater object in the adapter's constructor with: inflater = LayoutInflater.from(context); Am I missing something essential? Or does fill_parent just not work with dynamic heights?

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  • Using Optical Flow in EmguCV

    - by Meko
    HI. I am trying to create simple touch game using EmguCV.Should I use optical flow to determine for interaction between images on screen and with my hand ,if changes of points somewhere on screen more than 100 where the image, it means my hand is over image? But how can I track this new points? I can draw on screen here the previous points and new points but It shows on my head more points then my hand and I can not track my hands movements. void Optical_Flow_Worker(object sender, EventArgs e) { { Input_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_POS_FRAMES, ActualFrameNumber); ActualFrame = Input_Capture.QueryFrame(); ActualGrayFrame = ActualFrame.Convert<Gray, Byte>(); NextFrame = Input_Capture.QueryFrame(); NextGrayFrame = NextFrame.Convert<Gray, Byte>(); ActualFeature = ActualGrayFrame.GoodFeaturesToTrack(500, 0.01d, 0.01, 5); ActualGrayFrame.FindCornerSubPix(ActualFeature, new System.Drawing.Size(10, 10), new System.Drawing.Size(-1, -1), new MCvTermCriteria(20, 0.3d)); OpticalFlow.PyrLK(ActualGrayFrame, NextGrayFrame, ActualFeature[0], new System.Drawing.Size(10, 10), 3, new MCvTermCriteria(20, 0.03d), out NextFeature, out Status, out TrackError); OpticalFlowFrame = new Image<Bgr, Byte>(ActualFrame.Width, ActualFrame.Height); OpticalFlowFrame = NextFrame.Copy(); for (int i = 0; i < ActualFeature[0].Length; i++) DrawFlowVectors(i); ActualFrameNumber++; pictureBox1.Image = ActualFrame.Resize(320, 400).ToBitmap() ; pictureBox3.Image = OpticalFlowFrame.Resize(320, 400).ToBitmap(); } } private void DrawFlowVectors(int i) { System.Drawing.Point p = new Point(); System.Drawing.Point q = new Point(); p.X = (int)ActualFeature[0][i].X; p.Y = (int)ActualFeature[0][i].Y; q.X = (int)NextFeature[i].X; q.Y = (int)NextFeature[i].Y; p.X = (int)(q.X + 6 * Math.Cos(angle + Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle + Math.PI / 4)); p.X = (int)(q.X + 6 * Math.Cos(angle - Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle - Math.PI / 4)); OpticalFlowFrame.Draw(new Rectangle(q.X,q.Y,1,1), new Bgr(Color.Red), 1); OpticalFlowFrame.Draw(new Rectangle(p.X, p.Y, 1, 1), new Bgr(Color.Blue), 1); }

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  • Silverlight and Unexpected Font Sizes

    - by Eric J.
    Someone please teach me to fish here... I'm just learning Silverlight and have ran into a few situations where the font size actually used is drastically different than I would expect. There's probably something conceptual that I'm missing. Case A In one instance, I have defined a user control that presents a Label to show text. If one clicks on the label, the label (that is in a stack panel, in the user control) is replaced with a TextBox. When used at the top of a page (as in the example below with lblName) the label text is very small (around 8 points). When clicked on, the text box that replaces the label uses the specified fonts size. That same user control, used in different parts of the app, uses the same font for Label and TextBox. <Grid x:Name="LayoutRoot" Background="White"> <Grid.RowDefinitions> <RowDefinition Height="33" /> <RowDefinition Height="267*" /> </Grid.RowDefinitions> <StackPanel Height="Auto" HorizontalAlignment="Left" Name="stackPanel" VerticalAlignment="Top" Width="Auto" Grid.Row="1" /> <my:EditLabel Height="33" HorizontalAlignment="Left" x:Name="lblName" VerticalAlignment="Top" Width="Auto" FlexText="{Binding Name, Mode=TwoWay}" FontSize="20" MinHeight="24" /> </Grid> Case B I'm using the LiquidMenu.Menu control to pop up a menu when a button is pressed. The font looks huge compared to the rest of my page (maybe 36 points?). I tried forcing it to a very small by explicitly setting it to 8pt, but that had no effect. <Grid x:Name="LayoutRoot" Background="{x:Null}"> <StackPanel x:Name="labelStackPanel" Orientation="Horizontal"> <TextBlock Height="24" HorizontalAlignment="Left" Name="labelText" VerticalAlignment="Top" Width="200" Text="(Value Goes Here)" /> </StackPanel> <liquidMenu:Menu x:Name="popupMenu" Canvas.Left="40" Canvas.Top="40" ItemSelected="MenuList_ItemSelected" Visibility="Collapsed" Height="Auto" FontSize="8"> <liquidMenu:MenuItem ID="delete" Icon="Images/Delete10.png" Text="Delete" Shortcut="Del" /> <liquidMenu:MenuItem ID="exclusive" Icon="" Text="Exclusive" Shortcut="Ctrl+E" /> <liquidMenu:MenuItem ID="properties" Icon="" Text="Properties" Shortcut="Ctrl+P" /> </liquidMenu:Menu> </Grid> Answers to these specific issues are great, a new way to think about this type of issue so that I understand how to control font size is better.

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  • ArgumentError: Error #2015: Invalid BitmapData.

    - by numerical25
    I am having problems loading a bitmapData. I am getting the following error Engine Init //trace loadimage//trace ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() Below is my code. it appears it happens after the trace loadimage package com.objects { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Point; import flash.geom.Rectangle; import flash.display.Loader; import flash.net.URLRequest; import flash.net.*; import flash.events.*; import flash.display.LoaderInfo; public class gameObject extends Sprite { protected var w:Number; protected var h:Number; protected var image:BitmapData; protected var canvas:Bitmap; protected var px:Number; protected var py:Number; public function gameObject():void { init(); } private function init():void { } public function loadImage(imageDir:String, w:Number, h:Number, px:Number, py:Number):void { this.w = w; this.y = y; this.px = px; this.py = py; trace("loadimage"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageComplete); loader.load(new URLRequest(imageDir)); } private function imageComplete(e:Event):void { var loader:LoaderInfo = LoaderInfo(e.target); image = Bitmap(loader.content).bitmapData; drawImage(); } private function drawImage():void { var tilePoint:Point = new Point(0,0); var tileRect = new Rectangle(py,px,w,h); trace(loader.content); var canvasData:BitmapData = new BitmapData(w,h); trace("got canvas data"); canvasData.copyPixels(image,tileRect,tilePoint); trace("copied pixels"); canvas = new Bitmap(canvasData); } } } And my call the the method is like so balls = new Array(); balls[0] = new gameObject(); balls[0].loadImage("com/images/ball.gif", 15,15,0,0); When I trace the Loader.content, below is what shows Engine Init loadimage [object Bitmap] ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData()

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  • iTextSharp: How to position and wrap long text?

    - by aximili
    The PDF I can produce at the moment: I want the text to fill up the space in the lower left. How can I do that? Thanks! This is my code: private static void CreatePdf4(string pdfFilename, string heading, string text, string[] photos, string emoticon) { Document document = new Document(PageSize.A4.Rotate(), 26, 36, 0, 0); PdfWriter writer = PdfWriter.GetInstance(document, new FileStream(pdfFilename, FileMode.Create)); document.Open(); // Heading Paragraph pHeading = new Paragraph(new Chunk(heading, FontFactory.GetFont(FontFactory.HELVETICA, 54, Font.NORMAL))); document.Add(pHeading); // Photo 1 Image img1 = Image.GetInstance(HttpContext.Current.Server.MapPath("/uploads/photos/" + photos[0])); img1.ScaleAbsolute(350, 261); img1.SetAbsolutePosition(46, 220); img1.Alignment = Image.TEXTWRAP; document.Add(img1); // Photo 2 Image img2 = Image.GetInstance(HttpContext.Current.Server.MapPath("/uploads/photos/" + photos[1])); img2.ScaleAbsolute(350, 261); img2.SetAbsolutePosition(438, 220); img2.Alignment = Image.TEXTWRAP; document.Add(img2); // Text //Paragraph pText = new Paragraph(new Chunk(text, FontFactory.GetFont(FontFactory.HELVETICA, 18, Font.NORMAL))); //pText.SpacingBefore = 30; //pText.IndentationLeft = 20; //pText.IndentationRight = 366; //document.Add(pText); PdfContentByte cb = writer.DirectContent; cb.BeginText(); cb.SetFontAndSize(BaseFont.CreateFont(BaseFont.HELVETICA, BaseFont.CP1252, false), 18); cb.SetTextMatrix(46, 175); cb.ShowText(text); cb.EndText(); // Photo 3 Image img3 = Image.GetInstance(HttpContext.Current.Server.MapPath("/uploads/photos/" + photos[2])); img3.ScaleAbsolute(113, 153); img3.SetAbsolutePosition(556, 38); document.Add(img3); // Emoticon Image imgEmo = Image.GetInstance(HttpContext.Current.Server.MapPath("/Content/images/" + emoticon)); imgEmo.ScaleToFit(80, 80); imgEmo.SetAbsolutePosition(692, 70); document.Add(imgEmo); document.Close(); }

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  • Parse SyndicationItem to c# class

    - by user285677
    What's the best way to parse the folowing rss Syndication Item into a c# class: <rss version="2.0" xmlns:fh="http://rss.flightstats.com/ns/rss/1.0"> <channel> <title>FlightStats - Lisboa Airport Departures</title> <language>en-us</language> <copyright>Copyright (c) 2007 Conducive Technology Inc. All rights reserved.</copyright> <description>FlightStats is your source for airport and flight information</description> <link>http://www.flightstats.com?utm_source=49e3481552e7c4c9:4e080df5:1281bf8969d:60e0&utm_medium=cpc&utm_campaign=rss</link> <pubDate>Sun, 25 Apr 2010 12:30:14 +0000</pubDate> <lastBuildDate>Sun, 25 Apr 2010 12:30:14 +0000</lastBuildDate> <ttl>15</ttl> <image> <url>http://dem5xqcn61lj8.cloudfront.net/Widgets/images/flightstats_logo_widget.gif</url> <title>FlightStats - Lisboa Airport Departures</title> <link>http://www.flightstats.com?utm_source=49e3481552e7c4c9:4e080df5:1281bf8969d:60e0&utm_medium=cpc&utm_campaign=rss</link> </image> <item> <fh:FlightHistory FlightHistoryId="190011545" DepartureDate="2010-04-25 12:00" ArrivalDate="2010-04-25 14:45" PublishedDepartureDate="2010-04-25 12:00" PublishedArrivalDate="2010-04-25 14:45" ScheduledGateDepartureDate="2010-04-25 12:00" ScheduledGateArrivalDate="2010-04-25 14:45" EstimatedGateArrivalDate="2010-04-25 14:40" ActualRunwayDepartureDate="2010-04-25 12:13" FlightNumber="8461" StatusCode="A" Status="Active" CreatorCode="O" ScheduledBlockTime="105" DepartureAirportTimeZoneOffset="1" ArrivalAirportTimeZoneOffset="2" ScheduledAircraftType="320" DepartureTerminal="T1" ArrivalTerminal="1" TrackingEnabled="False"> <fh:Airline AirlineCode="VY" Name="Vueling Airlines" /> <fh:Origin AirportCode="LIS" Name="Lisboa Airport" City="Lisbon" CountryCode="PT" /> <fh:Destination AirportCode="BCN" Name="Barcelona Airport" City="Barcelona" StateCode="SP" CountryCode="ES" /> </fh:FlightHistory> <guid isPermaLink="false">VY8461LISBCN</guid> <title>VY 8461 LIS-BCN Departed</title> <description> teste </description> <link>http://www.flightstats.com/go/FlightStatus/flightStatusByFlight.do? id=190011545&utm_source=49e3481552e7c4c9:4e080df5:1281bf8969d:60e0&utm_medium=cpc&utm_campaign=rss</link> </item> </channel> </rss>

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  • Dissertation about website and database security - in need of some pointers

    - by ClarkeyBoy
    Hi, I am on my dissertation in my final year at university at the moment. One of the areas I need to research is security - for both websites and for databases. I currently have sections on the following: Website Form security - such as data validation. This section is more about preventing errors made by legitimate users as much as possible rather than stopping hackers, for example comparing a field to a regular expression and giving them meaningful feedback on any errors which did occur so as to stop it happening again. Constraints. For example if a value must be true or false then use a checkbox. If it is likely to be one of several values then use a dropdown or a set of radio boxes, and so on. If the value is unpredictable then use regular expressions to limit what characters they are allowed to enter, and to restrict the length of the string, and sometimes to limit the format (such as for dates / times, post codes and so on). Sometimes you can limit permissions to the form. This is on the occasion that you know exactly who (whether it be peoples names or a group of people - such as administrators or employees) is going to need access to the form. Restricting permissions will stop members of the public from being able to access the form. Symbols or strings which could be used maliciously or cause the website to act incorrectly (such as the script tag) should be filtered out or html encoded. Captcha images can be used to prevent automated systems from filling in and submitting the form. There are some hacks for file uploads - such as using double extensions - which can allow hackers to upload malicious files. Databases (this is nowhere near done yet but the sections I have planned are listed below) SQL statements vs stored procedures Throwing an error when one of the variables contains particular characters or groups of characters (I cant remember what characters they are, but I have seen a message thrown back at me before where I have tried to enter html or something into a text area). SQL Injection - and ways around it, with some examples. Does anyone have any hints and tips on where I could go for some decent, reliable information either about these areas or about other areas of security that I could cover? Thanks in advance. Regards, Richard PS I am a complete newbie when it comes to security, so please be patient with me. If any of the information I have put down is wrong or could be sub-sectioned then please feel free to say so.

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  • Wpf: Storyboard.TargetName works, but Setter TargetName doesn't.

    - by MainMa
    Hi, Let's say we have a XAML code like this: <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border HorizontalAlignment="Center" VerticalAlignment="Center"> <Border.LayoutTransform> <!--We are rotating randomly each image. Selected one will be rotated to 45°.--> <RotateTransform Angle="{Binding RandomAngle}" x:Name="globalRotation"/> </Border.LayoutTransform> <Grid> <Image Source="{Binding ImageLocation}" Stretch="None" /> <TextBlock x:Name="title" Text="{Binding Title}" /> </Grid> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="title" Property="Visibility" Value="Visible"/> <!--The next line will not compile.--> <Setter TargetName="globalRotation" Property="Angle" Value="45"/> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <!--This compiles well.--> <DoubleAnimation Storyboard.TargetName="globalRotation" Storyboard.TargetProperty="Angle" To="45" Duration="00:00:03"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> This code is intended to display a set of images in a listbox. Each image has a random rotation, but when selected, rotates to 45 degrees. Rotating selected image through a storyboard works well. I just specify Storyboard.TargetName and it rotates the image when selected (Trigger.ExitActions is omitted to make the code shorter). Now, if I want, instead of using a storyboard, assign 45 degrees value directly, I can't do that, because <Setter TargetName="globalRotation" Property="Angle" Value="45"/>: it compiles with "Cannot find the Trigger target 'globalRotation'. (The target must appear before any Setters, Triggers, or Conditions that use it.)" error. What happens? I suppose that Storyboard.TargetName is evaluated during runtime, so let me compile it. Is it right? How to make it work with just a setter, without using a storyboard?

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  • FILESTREAM/FILETABLE Clarifications for Implementation

    - by user1209734
    Recently our team was looking at FILESTREAM to expand the capabilities of our proprietary application. The main purpose of this app is managing the various PDFS, Images and documents to all of the parts we manufacture. Our ASP application uses a few third party tools to allow viewing of these files. We currently have 980GB of data on the Fileserver. We have around 200GB of Binary data in SQL Server that we would like to extract since it is not performing well hence FILESTREAM seems to be a good compromise to the two major data storage/access issues. A few things are not exactly clear to us: FILESTREAM Can or Cannot store its data on a drive that is not locally attached. We already have a File Server with a RAID 10 (1.5TB drives). This server stores all of the documents right now, would we have to move these drives to the SQL Server for FILESTREAM? That would be a tough bullet to bite since the server also is doubling as the Application Server (Two VMs on one physical server). FILETABLE stores the common metadata about the files but where is the Full Text part of it stored to allow searching of files like doc/docx? Is this separate? Are you able to freely add criteria to this to search by? If so any links to clarify would be appreciated. Can FILETABLE be referenced in another table with a foreign key? Thank you in advance EDIT: For those having these questions this web video covered everything and more in terms of explaining filestream from 2008 to 2012 and the cavets to consider (I would seriously rep him if I could): http://channel9.msdn.com/Events/TechDays/Techdays-2012-the-Netherlands/2270 In conclusion we will not be using FILESTREAM as it would be way to huge of an upsurge to accommodate for investment. EDIT 2: Update to #1 - After carefully assessing FileTable in addition to FILESTREAM we got a winning combination. We did have to move the files over to the new server (wasn't to painful since they were on the same VM).It honestly took more time to write an extraction tool to dump the binary data within SQL to the File System. Update to #2 - This was seperate but again Bob had an excellent webinar explaining this: http://channel9.msdn.com/Events/TechEd/Europe/2012/DBI411 Update to #3 - Using TFT inheritance we recycled the Docs table we had (minus the huge binary blobs) which required very little changes in our legacy apps. This was a huge upshot for the developer team.

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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  • JSF a4j:commandButton not working when 'disabled' is set

    - by Jon
    Hello, When I include a 'disabled' attribute on an a4j:commandButton, the button's action is not performed. Taking the 'disabled' attribute out causes it to work properly. I am not doing any special validation (that I'm aware of) and am not seeing any validation error messages. Here is part of my page: <t:dataTable id="myTable" var="region" value="#{MyPageBackingBean.regions}" width="100%"> ... <a4j:commandButton value="Update" action="#{region.doUpdate}" oncomplete="alert('done');" disabled="#{!empty region && region.messageEmpty}" immediate="true"/> ... </t:dataTable> Any ideas? Thanks! Edit: I tried setting preserveDataModel="true" on the t:dataTable to no avail. I also made a test having an a4j:commandButton and text box with no data table, but the backing bean action is still not being fired: <h:form> <a4j:region> <a4j:outputPanel id="testregion"> <h:messages id="messages"/> <a4j:status> <f:facet name="start"> <h:graphicImage value="/images/progress_indicator.gif"/> </f:facet> </a4j:status> <h:inputTextarea rows="5" value="#{MyPageBackingBean.myValue}" style="width:100%; border: 1px solid #99CCFF;"> <a4j:support event="onkeyup" reRender="testregion" eventsQueue="messageModificationQueue" ignoreDupResponses="true" requestDelay="500"/> </h:inputTextarea> <a4j:commandButton id="doDelete" value="Delete" action="#{MyPageBackingBean.dummy}" reRender="testregion" disabled="#{empty MyPageBackingBean.myValue}"/> <h:outputText value="#{MyPageBackingBean.myValue}"/> </a4j:outputPanel> </a4j:region> </h:form> Here is the new backing bean code used for testing: private String m_myValue = null; public String getMyValue() { return m_myValue; } public void setMyValue(String value) { m_myValue = value; } private String mystr2 = null; public String dummy() { mystr2 = "hello"; return null; } Thanks!

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  • need help with jquery selectors

    - by photographer
    I've got code like that: <ul class="gallery_demo_unstyled"> <li class="active"><img src='001.jpg' /></li> <li><img src='002.jpg' /></li> <li><img src='003.jpg' /></li> <li><img src='004.jpg' /></li> <li><img src='005.jpg' /></li> <li><img src='006.jpg' /></li> </ul> <div class="Paginator"> <a href="../2/" class="Prev">&lt;&lt;</a> <a href="../1/">1</a> <a href="../2/">2</a> <span class="this-page">3</span> <a href="../4/">4</a> <a href="../5/">5</a> <a href="../4/" class="Next">&gt;&gt;</a> </div> <div class="Albums"><div class="AlbumsMenu"> <p><b>ALBUMS</b></p> <p><a href="../../blackandwhite/1/" >blackandwhite</a></p> <p><a href="../../color/1/" class='this-page'>>>color</a></p> <p><a href="../../film/1/" >film</a></p> <p><a href="../../digital/1/" >digital</a></p> <p><a href="../../portraits/1/" >portraits</a></p> </div></div> ...and some JavaScript/jQuery allowing to cycle through the images (the very top li elements) going back to the first image after the last one: $$.nextSelector = function(selector) { return $(selector).is(':last-child') ? $(selector).siblings(':first-child') : $(selector).next(); }; Current page is always 'this-page' class (span or p in my case, but I could change that if necessary). The question: what should I change in my code to make it go after the last image to the next page instead of cycling through the page over and over again, and after the last page to the next album? And to the first image on the first page of the first album after the last-last-last (or just stop there — don't really care)?

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  • Dataform fields won't appear

    - by dsetton
    Hello! I am trying to learn how to use the Silverlight 3 DataForm control, because I need to define the DataForm fields myself in the XAML code, that is, I don't want to use the AutoGenerateFields property. My problem is: the dataform works perfectly when the AutoGenerateFields is set to true, but when I create a DataForm and set the fields manually and run the application, all I get is an empty blank rectangle where my form and its fields should be. I created a blank Silverligh Navigation Application to test this, and below is the code of the Home.xaml page: <Grid x:Name="LayoutRoot"> <StackPanel> <!-- This doesn't work. It renders a blank rectangle --> <dataFormToolkit:DataForm x:Name="DataForm"> <dataFormToolkit:DataForm.EditTemplate> <DataTemplate> <StackPanel dataFormToolkit:DataField.IsFieldGroup="True"> <dataFormToolkit:DataField> <TextBox Text="Test1" /> </dataFormToolkit:DataField> <dataFormToolkit:DataField> <TextBox Text="Test2" /> </dataFormToolkit:DataField> <dataFormToolkit:DataField> <TextBox Text="Test3" /> </dataFormToolkit:DataField> </StackPanel> </DataTemplate> </dataFormToolkit:DataForm.EditTemplate> </dataFormToolkit:DataForm> <!-- This works. --> <dataFormToolkit:DataForm x:Name="DataForm2"/> </StackPanel> </Grid> To make the second DataForm work, I simply created a Person class, and put the following in Home.xaml.cs: protected override void OnNavigatedTo(NavigationEventArgs e) { Person client = new Person { Age = 10, DateOfBirth = new DateTime(1980, 10, 20), FirstName = "John", LastName = "Doe" }; DataForm2.CurrentItem = client; } You can see what happens when I run the application in the following link: http://dl.dropbox.com/u/1946004/image.PNG (I don't have enough points to post images, so...) Does anyone know what's wrong? Thank you in advance.

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  • Google slideshow shows a blank screen when calling from ajax

    - by ufk
    I'm having problems implementing google slideshow (http://www.google.com/uds/solutions/slideshow/index.html) to my web application by loading it using a jquery load() function. index.html: <script type="text/javascript" src="jquery-1.3.2.js"></script> <div id="moshe"></div> <script type="text/javascript"> $(document).ready(function(){ $('#moshe').load('test.html'); }); </script> test.html: <script type="text/javascript"> function load() { var samples = "http://dlc0421.googlepages.com/gfss.rss"; var options = { displayTime: 2000, transistionTime: 600, linkTarget : google.feeds.LINK_TARGET_BLANK }; new GFslideShow(samples, "slideshow", options); } google.load("feeds", "1"); google.setOnLoadCallback(load); </script> <div id="slideshow" class="gslideshow" style="width:300px;height:300px;position:relative; border: 2px solid blue">Loading...</div> When i execute the test.html, it loads the slideshow just fine. when i try to load using index.html that actually calls Jquery's $.load() function that loads the content of test.html into a specific div element, i see that the gallery is loading on that div, but when it's about to show images the entire page clears and all i have is a blank page. Any ideas ? a different version of index.html without using jquery: <script type="text/javascript"> function makeRequest(url) { var httpRequest; if (window.XMLHttpRequest) { // Mozilla, Safari, ... httpRequest = new XMLHttpRequest(); if (httpRequest.overrideMimeType) { httpRequest.overrideMimeType('text/xml'); // See note below about this line } } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!httpRequest) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } httpRequest.onreadystatechange = function() { alertContents(httpRequest); }; httpRequest.open('GET', url, true); httpRequest.send(''); } function alertContents(httpRequest) { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { document.getElementById('moshe').innerHTML=httpRequest.responseText; } else { alert('There was a problem with the request.'); } } } makeRequest('test.html'); </script>

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  • Use Dojo Drag and Drop together with Dojo Moveable

    - by Select0r
    Hi, I'm using Dojo.dnd to transfer items between to areas. The problem is: the items will snap into place once I drop them, but I'd like to have them stay where I drop them, but only for one area. Here's a little code to explain this better: <div id="dropZone" class="dropZone"> <div id="itemNodes"></div> <div id="targetZone" dojoType="dojo.dnd.Source"></div> </div> "dropZone" is a DIV that contains two dojo.dnd.Source-areas, "itemNodes" (created programmatically) and "targetZone". Items (DIVs with images) should be dragged from a simple list out of "itemNodes" into "targetZone" and stay where they are dropped. As soon as they are dragged out of "targetZone" they should snap back to the list inside "itemNodes". Here's the code I use to create the items: var nodelist = new dojo.dnd.Source("itemNodes"); {Smarty-Loop} nodelist.insertNodes(false, ['<img class="dragItem" src="{$items->info.itemtext}" alt="{$items->info.itemtext}" border="0" />']); {/Smarty-Loop} But this way I just have two lists of items, the items dropped into "targetZone" won't stay where I dropped them. I've tried a loop dojo.query(".dojoDndItem").forEach(function(node) to grab all items and change them to a "moveable"-type: using dojo.dnd.move.constrainedMoveable will change the items so they can always be moved around (even in "itemNodes") using dojo.dnd.move.boxConstrainedMoveable and defining the "box" to the borders of "targetZone" makes it possible to just move the items around inside "targetZone", but as soon as I drop them, I can't grab and move them back out So here's the question: is it possible to create two dnd.Sources where I can move items back and forth and let the items be "moveable" only in one of the sources?Or is there a workaround like making the items moveable and if they're not dropped into "targetZone" they'll be moved back to the list in "itemNodes" automatically? Once the page is submitted, I have to save the position of every item that has been placed into "targetZone". (The next step will be positioning the items inside "targetZone" on page load if the grid has already been filled before, but I'd be happy to just get the thing working in the first place.) Any hint is appreciated. Greetings, Select0r

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  • C++ vs Matlab vs Python as a main language for Computer Vision Postgraduate

    - by Hough
    Hi all, Firstly, sorry for a somewhat long question but I think that many people are in the same situation as me and hopefully they can also gain some benefit from this. I'll be starting my PhD very soon which involve the fields of computer vision, pattern recognition and machine learning. Currently, I'm using opencv (2.1) C++ interface and I especially like its powerful Mat class and the overloaded operations available for matrix and image seamless operations and transformations. I've also tried (and implemented many small vision projects) using opencv python interface (new bindings; opencv 2.1) and I really enjoy python's ability to integrate opencv, numpy, scipy and matplotlib. But recently, I went back to opencv C++ interface because I felt that the official python new bindings were not stable enough and no overloaded operations are available for matrices and images, not to mention the lack of machine learning modules and slow speeds in certain operations. I've also used Matlab extensively in the past and although I've used mex files and other means to speed up the program, I just felt that Matlab's performance was inadequate for real-time vision tasks, be it for fast prototyping or not. When the project becomes larger and larger, many tasks have to be re-written in C and compiled into Mex files increasingly and Matlab becomes nothing more than a glue language. Here comes the sub-questions: For postgrad studies in these fields (machine learning, vision, pattern recognition), what is your main or ideal programming language for rapid prototyping of ideas and testing algorithms contained in papers? For postgrad studies, can you list down the pros and cons of using the following languages? C++ (with opencv + gsl + svmlib + other libraries) vs Matlab (with all its toolboxes) vs python (with the imcomplete opencv bindings + numpy + scipy + matplotlib). Are there computer vision PhD/postgrad students here who are using only C++ (with all its availabe libraries including opencv) without even needing to resort to Matlab or python? In other words, given the current existing computer vision or machine learning libraries, is C++ alone sufficient for fast prototyping of ideas? If you're currently using Java or C# for your postgrad work, can you list down the reasons why they should be used and how they compare to other languages in terms of available libraries? What is the de facto vision/machine learning programming language and its associated libraries used in your university research group? Thanks in advance.

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  • JLabel animation in JPanel

    - by Trizicus
    After scratching around I found that it's best to implement a custom image component by extending a JLabel. So far that has worked great as I can add multiple "images" (jlabels without the layout breaking. I just have a question that I hope someone can answer for me. I noticed that in order to animate JLabels across the screen I need to setlayout(null); and setbounds of the component and then to animate eventually setlocation(x,y);. Is this a best practice or a terrible way to animate a component? I plan on eventually making an animation class but I don't want to do so and end up having to chuck it. I have included relevant code for a quick review check. import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel { private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; private int x = 0; GraphicsPanel() { final Entity ent1 = new Entity(); ent1.setBounds(x, 0, ent1.getWidth(), ent1.getHeight()); add(ent1); //ESSENTIAL setLayout(null); //GAMELOOP timer = new Timer(30, new ActionListener() { public void actionPerformed(ActionEvent e) { getFPS(); incX(); ent1.setLocation(x, 0); repaint(); } }); timer.start(); } public void incX() { x++; } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } } Thank you!

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  • UITableView with background UIImageView hides table controls

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • JQuery dialog momentairly displayed on page load

    - by Kevin Won
    I created a page that has a JQuery based dialog using the standard JQuery UI function. I do this with out of the box functionality of JQuery... nothing special at all. Here is my HTML for the dialog: <div id = "myDialog"> <!-- ... more html in here for the dialog --> </div> Then the JQuery called in javascript that transforms the <div> to a dialog: // pruned .js as an example of kicking up a JQuery dialog $('#myDialog').dialog({ autoOpen: false, title: 'Title here', modal: true } }); Again, plain-vanilla JQuery. So you start this wizard by clicking on a link on the parent page, and it then spawns a JQuery dialog which has a significant chunk of HTML that includes images, etc. As I continued developing this page, I started to notice that when I loaded the page in the browser that the <div> tags I was putting in that JQuery transforms into dialogs would very briefly be displayed. Then the page would act as expected. In other words, the dialog would not be hidden, it would be displayed briefly in-line in the page. Quite ugly and unprofessional looking! But after a split second, the page would render correctly and look just as I expected/wanted. Over time, as the page size grew, the time the page would remain incorrectly rendered grew. My guess is that the rendering engine of the browser is rendering the page as it is loading, then at the end it is kicking off the JQuery that will transform the <div> into a dialog. This JQuery function will then transform the simple <div> to a JQuery dialog and hide it (since I have the autoOpen property set to false). Some browsers <cough>IE</cough> display it longer than others. My large-ish dialog now causes the page to incorrectly render for about 1 second... YUCK! I came up with a resolution to this problem which works OK, but I'm wondering if someone knows of a better way.

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  • WIA Automation for scanner color intent is not working

    - by Mike Nicholson
    I cannot get my Canon Pixma MP150 to scan a color scan from c# code. The following code is resulting in a black and white image, or if I change the value of 6146 to 2 then a grayscale image is created. I would like to be able to have a color scan from code. I know the scanner does color images because I can do one through the xp wizard in "scanners and camera". Can anyone help me figure out what value I am not setting for a color scan. All documentation and examples I can find just say to change the value of 6146. Thank you for taking the time to read this! private void ScanAndSaveOnePage () { WIA.CommonDialog Dialog1 = new WIA.CommonDialogClass(); WIA.DeviceManager DeviceManager1 = new WIA.DeviceManagerClass(); System.Object Object1 = null; System.Object Object2 = null; WIA.Device Scanner = null; Scanner = Dialog1.ShowSelectDevice(WIA.WiaDeviceType.ScannerDeviceType, false, false); WIA.Item Item1 = Scanner.Items[1]; setItem(Item1, "6146", 1); setItem(Item1, "6147", 150); setItem(Item1, "6148", 150); setItem(Item1, "6151", 150 * 8.5); setItem(Item1, "6152", 150 * 11); WIA.ImageFile Image1 = new WIA.ImageFile(); WIA.ImageProcess ImageProcess1 = new WIA.ImageProcess(); Object1 = (Object)"Convert"; ImageProcess1.Filters.Add(ImageProcess1.FilterInfos.get_Item(ref Object1).FilterID, 0); Object1 = (Object)"FormatID"; Object2 = (Object)WIA.FormatID.wiaFormatBMP; ImageProcess1.Filters[1].Properties.get_Item(ref Object1).set_Value(ref Object2); Object1 = null; Object2 = null; Image1 = (WIA.ImageFile)Item1.Transfer(WIA.FormatID.wiaFormatBMP); string DestImagePath = @"C:\test.bmp"; File.Delete(DestImagePath); Image1.SaveFile(DestImagePath); } private void setItem (IItem item, object property, object value) { WIA.Property aProperty = item.Properties.get_Item(ref property); aProperty.set_Value(ref value); }

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  • Google Streetview under V3 Code having hiccups and delays

    - by jeffkee
    http://new.brocksmeaton.com/showlisting.php/196/-7210-Arbutus-Place-Whytecliff-West-Vancouver-west-vancouver-real-estate The really odd thing is I had this working yesterday and today it's not working. I'm using jQuery UI to switch the tabs on the location map/street view module. I've recently upgraded the Google Maps code as well as the Google Streetview code to version 3. So when I open it in Firefox, with Firebug on, as soon as I switch to the Streetview tab, the navigation and zoom in out controls show, but nothing shows.. and then when I try to drag the map around, it does not move around, but instead, causes errors in Firebug: "too much recursion". So it causes the whole browser to become buggy, slows down, and the errors happen, and nothing shows on the streetview pane. Most of the map loading code is located in inline Javascript on the page itself. Some of the code is under showlisting.js <script type="text/javascript" src="/js/showlisting.js"></script> <script type="text/javascript"> // Call this function when the page has been loaded function loadmap() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); var myOptions = { zoom: 14, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('listingmap'), myOptions); var listingicon = '/images/activehouse.png'; var infowindow = new google.maps.InfoWindow(); homemarker = new google.maps.Marker({position: latlng, map: map, icon: listingicon}); google.maps.event.addListener(homemarker, 'click', function() { infowindow.setContent('<div style="height:80px; width:250px; color:#333;"><p>7210 Arbutus Place<br />Whytecliff, West Vancouver</div>') infowindow.open(map,homemarker); }); } function loadpano() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); $('#listingpanorama').slideDown(500, function() { var panoramaOptions = { addressControl:false, position: latlng, pov: { heading: 34, pitch: 30, zoom: 1 } }; var panorama = new google.maps.StreetViewPanorama(document.getElementById('listingpanorama'), panoramaOptions); }); return false; } </script> My old one under GOogle API Version 2 is here FYI if you want to take a look at it: http://demo.brixwork.com/master/showlisting.php/63/1701-388-Drake-Street-False-Creek-North-Vancouver-

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  • OpenGL ES 2.0 FBO creation goes wrong with unknown error

    - by Nick
    Hey guys, I've been struggling with this for a while now, and this code crashes with, to me, unknown reasons. I'm creating an FBO, binding a texture, and then the very first glDrawArrays() crashes with a "EXC_BAD_ACCESS" on my iPhone Simulator. Here's the code I use to create the FBO (and bind texture and...) glGenFramebuffers(1, &lastFrameBuffer); glGenRenderbuffers(1, &lastFrameDepthBuffer); glGenTextures(1, &lastFrameTexture); glBindTexture(GL_TEXTURE1, lastFrameTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 768, 1029, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //Bind/alloc depthbuf glBindRenderbuffer(GL_RENDERBUFFER, lastFrameDepthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 768, 1029); glBindFramebuffer(GL_FRAMEBUFFER, lastFrameBuffer); //binding the texture to the FBO :D glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, lastFrameTexture, 0); // attach the renderbuffer to depth attachment point glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, lastFrameDepthBuffer); [self checkFramebufferStatus]; As you can see this takes part in an object, checkFrameBufferStatus looks like this: GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch(status) { case GL_FRAMEBUFFER_COMPLETE: JNLogString(@"Framebuffer complete."); return TRUE; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: Attachment is NOT complete."); return false; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: No image is attached to FBO."); return false; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: JNLogString(@"[ERROR] Framebuffer incomplete: Attached images have different dimensions."); return false; case GL_FRAMEBUFFER_UNSUPPORTED: JNLogString(@"[ERROR] Unsupported by FBO implementation."); return false; default: JNLogString(@"[ERROR] Unknown error."); return false; JNLogString is just an NSLog, and in this case it gives me: 2010-04-03 02:46:54.854 Bubbleeh[6634:207] ES2Renderer.m:372 [ERROR] Unknown error. When I call it right there. So, it crashes, and diagnostic tells me there's an unknown error and I'm kinda stuck. I basically copied the code from the OpenGL ES 2.0 Programming Guide... What am I doing wrong? Thanks in Advance,

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  • Update Panel error: Control with the ID "xxx" could not be found in the UpdatePanel

    - by George
    I have a composite drop down calendar user control that consists of a textbox and and calendar image and a validation control. I expose a property called "TextBox" on the usercontrol which returns a reference to the textbox used within the control. This is the textbox that the user enters the date into. In the ASPX page, I have an instance of this usercontrol: <uc1:DropDownCalendar ID="dtmDateFirstEntry" runat="server" Required="True" /> In my code behind, I want to detect when a user has tabbed off of the textbox and, using an UpdatePanel, referesh an appropriate message depending on the date that was specified. Elsewhere in the ASPX page I have this: <asp:UpdatePanel ID="upIntendedStay" runat="server"> <ContentTemplate> <asp:Label ID="Label4" runat="server" Text="Update this text from server" CssClass="ErrorText"></asp:Label> </ContentTemplate> </asp:UpdatePanel> Here's what I do in the code behind: If Not Me.IsPostBack Then dtmDateFirstEntry.TextBox.AutoPostBack = True Dim trigger As New AsyncPostBackTrigger trigger.ControlID = dtmDateFirstEntry.TextBox.ClientID trigger.EventName = "onChange" upIntendedStay.Triggers.Add(trigger) End If When the page runs and I view the source, I see something like this: <input id="ctl00_phPageContent_dtmDateFirstEntry_txtDate" class="DefaultTextBox" name="ctl00$phPageContent$dtmDateFirstEntry$txtDate" onchange="javascript:setTimeout('__doPostBack(\'ctl00$phPageContent$dtmDateFirstEntry$txtDate\',\'\')', 0)" onkeypress="if (WebForm_TextBoxKeyHandler(event) == false) return false;" style="width: 112px;" type="text" value="Mar-29-2010" /> <input id="ctl00_phPageContent_dtmDateFirstEntry_imgDate" name="ctl00$phPageContent$dtmDateFirstEntry$imgDate" src="images/calendar.JPG" style="border-width: 0px;" type="image" />&nbsp; When I run it, I get this error: A control with ID 'ctl00_phPageContent_dtmDateFirstEntry_txtDate' could not be found for the trigger in UpdatePanel 'upIntendedStay'. I didn't think that the trigger control had to be within the UpdatePanel. I thought that was the whole point of adding the trigger. How do I refresh this update panel changes to the text in the date usercontrol. Next I will have to add other triggers to trigger the refreshing of the Update Panel from other controls scattered across the page, so clearly all of the trigger sources cannot be within the UpdatePanel.

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  • Unable to stretch TableLayout to screen width

    - by Rendrik
    I've tried unsuccessfully for quite a few hours now to simply get a TableLayout to scale to the full screen. I've tried stretchColumns, shrinkColumns, (specifying the column index or using *) you name it. It's almost as if the parent element (TableLayout) is completely ignoring 'android:layout_width="fill_parent"'. I've read through similar questions here, though they haven't solved it for me. The XML below has 3 rows, and the table always shrink wraps to the size of the content. Apparently I'm too new to post pictures(?) Here is the XML rendered into the project i'm working on. http://www.dashiva.com/images/Capture.png What am I missing here, it's quite frustrating! <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:stretchColumns="*"> <TableRow> <TextView android:id="@+id/AmountText" android:text="@string/general_amount" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/CardText" android:text="@string/general_card" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="@string/general_date" android:id="@+id/DateText" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/ErrorText" android:text="@string/general_error" android:paddingRight="8dip" android:layout_gravity="center"></TextView> </TableRow> <TableRow> <TextView android:text="Amount here..." android:id="@+id/AmountNum" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/CardNum" android:text="Num here..." android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="date here..." android:id="@+id/DateDate" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="Code here..." android:id="@+id/ErrorCode" android:paddingRight="8dip" android:layout_gravity="center"></TextView> </TableRow> <TableRow> <ImageView android:id="@+id/cc_image" android:src="@drawable/mastercard" android:background="@drawable/row_bg2" android:layout_gravity="center" android:layout_weight="1"></ImageView> <TextView android:id="@+id/ResponseText" android:layout_span="4" android:text="Response text here..." android:textSize="18dip" android:layout_weight="1"></TextView> </TableRow> <ImageView android:layout_gravity="center_vertical" android:background="@drawable/gradient_bg" android:layout_height="3dip" android:layout_width="fill_parent"></ImageView> </TableLayout>

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