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  • Why activity result code is diffrent then I expected

    - by Fisher
    I have 2 activities. In child activity i have put something like that in onPause(): if (isFinishing()) { final Intent intent = new Intent(); intent.putExtra(SOME_DATA, value); setResult(RESULT_OK, intent); Log.i("test", "Result set to RESULT_OK"); } In parent activity i check resultCode when child activity is destroyed, and this is what i have noticed: If i destroy child activity by some action (in some condition i invoke finish()), then resultCode is RESULT_OK But when i destroy by pressing return key (i works only in emulator so its ESC) who kills activity, then resultCode read in parent onActivityResult method equals 0 (RESULT_CANCELD). "test" log read in each case is the same.

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  • Which is the 'correct' way to do this (if statement)

    - by frinkz
    I've got plenty of these lying around, and I'm wondering if I'm going to face any trouble - or performance problems. I have method A: MyClass monkey; ... if(monkey != null) { ... } Or method B: boolean hasMonkey; //This is set to TRUE when monkey is not null MyClass monkey; ... if(hasMonkey) { ... } On a functional level, they both do the same thing. Right now, I'm using method A. Is that a bad way of doing things? Which is going to perform better?

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  • BitmapFactory.decodeFile out of memory with images 2400x2400

    - by alasarr
    I need to send an image from a file to a server. The server request the image in a resolution of 2400x2400. What I'm trying to do is: 1) Get a Bitmap using BitmapFactory.decodeFile using the correct inSampleSize. 2) Compress the image in JPEG with a quality of 40% 3) Encode the image in base64 4) Sent to the server I cannot achieve the first step, it throws an out of memory exception. I'm sure the inSampleSize is correct but I suppose even with inSampleSize the Bitmap is huge (around 30 MB in DDMS). Any ideas how can do it? Can I do these steps without created a bitmap object? I mean doing it on filesystem instead of RAM memory. This is the current code: // The following function calculate the correct inSampleSize Bitmap image = Util.decodeSampledBitmapFromFile(imagePath, width,height); // compressing the image ByteArrayOutputStream baos = new ByteArrayOutputStream(); image.compress(Bitmap.CompressFormat.JPEG, 40, baos); // encode image String encodedImage = Base64.encodeToString(baos.toByteArray(),Base64.DEFAULT));

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  • IllegalAccessError: cross-loader access from pre-verifed class in MapActivity

    - by flipper83
    I have a big problem. When I lauch my MapActivity this launch the ilegal argument. I think that i check all 1) add map.jar from api 3 to eclipse 2) I obtain a api key 3) In androidmanifest I have putted the uses-library and te internet permision 4) I launch the google api emulator for api 3. 5) I dont know that i can try. Please, any idea? this can't be too dificult, I can't belive. Sure that it is a stupid thing :S

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  • How to differenciate two tables

    - by Nemat
    Hi friends.... I have two tables.I want to get all records from one table that are different from the records in second table. For eg. if we have four records in first table like A,B,C,D and three records in second table thats A,B,C then the answer of query should be D. I have tried "EXCEPT" operator but it doesnt work fine.Kindly help me in writing correct query for the given problem. Any help is appreciated.... Thanks in Advance Nemat

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  • How do I get the raw dimensions of a bitmap in an ImageView?

    - by potatoe
    It seems like I might be overlooking something obvious, but I can't figure out how to retrieve the raw (unscaled) dimensions of a bitmap being displayed in an ImageView. For example, if I load a bitmap using Bitmap b = BitmapFactory.decodeResource(...), I can get those dimensions from b.getWidth() and b.getHeight(), and I could pass the bitmap into an ImageView using setImageBitmap(b). But if I have a subclass of ImageView, is there any way to retrieve those dimensions without having to pass them in explicitly? I guess I'm looking for a getImageBitmap() analog of ImageView's setImageBitmap() method, which would retrieve a Bitmap object that I can call getWidth() and getHeight() on. Any other way to retrieve the original dimensions would work too, though.

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  • how can I enter character "<" in strings.xml?

    - by yrajabi
    I want to enter string " -< " in strings.xml file, the string has character < and I couldn't add it to xml file without error! I even tried to escaping by \ character: <string name="search_target_arrow"> -\< </string> or enclosing it between "" as below: <string name="search_target_arrow">" -< "</string> but none worked. Maybe I'm very amateur at this and the answer is not hard for you. so please tell me how you add such special chars in strings.xml?

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • Jquery mobile function calls before Ajax Request end

    - by rpmlins
    Here is my problem. When My Home page shows, I call the LoadUser functions, which on success, sets the globalUser variable with the returned json, and after it loads I call the alert function but it says globalUser is undefined. I have tried many other work arounds, but I always get the undefined mesage. If I call the alert(globalUser); on the success function, it works as expected alerting the object. $('#Home').live('pageshow', function(event) { $.when(LoadUser()).done(function(a1) { alert(globalUser); }); }); function LoadUser() { $.ajax({ // connects with the web service and validate de user input url: "http://localhost:51396/Icademy.asmx/GetUser", contentType: "application/json; charset=utf-8", data: { "userName": "'rodrigo'" }, dataType: "jsonp", success: function(json) { globalUser = JSON.parse(json.d); return globalUser; }, error: function(ret) { alert("Um erro ocorreu, tente novamente mais tarde."); } }); }

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  • Can't remove a view included using a include tag

    - by Julio Rodrigues
    Removing a view that was included using a <include> tag seems to have no effect. ViewGroup currentPersonContainer = (ViewGroup) root.findViewById(R.id.propria_pessoa_container); if (dto.occupation!= null) { . . . } else { root.removeView(currentPersonContainer); } After the root.removeView(currentPersonContainer); I can still find it in root and the view is still visible. How can I remove a view included in a xml layout resource file?

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  • troubles reading other apps config files

    - by Aivlis
    Hi guys, I have a problem. I have to access to the data folder of other applications from my application to read configuration's file and so on but it seems it's possible only to read data from the sdcard and my application's data folder. Can you suggest me how to solve this problem?

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • Associate activity with database ID

    - by Mohit Deshpande
    I have a main ListView that is based on an adapter from my database. Each database id is "assigned" to an Activity via the ListView. And in my AndroidManifest, each activity has an intent filter with a custom action. Now with this, I have had to create this class: public final class ActivityLauncher { private ActivityLauncher() { } public static void launch(Context c, int id) { switch(id) { case 1: Intent intent = new Intent(); intent.setAction(SomeActivity.ACTION_SOMEACTIVITY); c.startActivity(intent); break; case 2: ... break; ... } } private static void st(Context context, String action) { Intent intent = new Intent(); intent.setAction(action); context.startActivity(intent); } } So I have to manually create a new case for the switch statement. This would get troublesome if I have to rearrange or delete an id. Is there any way to get around this?

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  • Dynamically adding custom view to RemoteViews

    - by Naidu
    Could any help me to do this?My code is like: public CustomClass extends View { //uses ondraw() to do something } For displaying my custom view on HomeScreen i created a class to extend Broadcast Receiver public class customAppWidgetProvider extends BroadcastReceiver { public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_UPDATE.equals(action)) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); //Here i want to create my custom view class object and i want to add this view to linear layout in main.xml CustomClass object = new CustomClass(context) ; LinearLayout layout = new LinearLayout(context) ; layout.setLayoutParameters(new LayoutParameters(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); layout.addView(object); views.addview(R.id.linearlayout, (ViewGroup) layout) ; views.setOnClickPendingIntent(R.id.analog_appwidget, PendingIntent.getActivity(context, 0, new Intent(context, AlarmClock.class), PendingIntent.FLAG_CANCEL_CURRENT)); int[] appWidgetIds = intent.getIntArrayExtra( AppWidgetManager.EXTRA_APPWIDGET_IDS); AppWidgetManager gm = AppWidgetManager.getInstance(context); gm.updateAppWidget(appWidgetIds, views); } } } But adding viewgroup to RemoteView reference is not working... above main.xml contains only LinearLayout.I want to add custom view object to it.But after running this not showing anything on screen.. please help me to do this.Thanks in Advance.

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  • Functioning of Intent.action_pick_activity??

    - by chris
    Hello everybody!! Here is I would like to set up in my application, the function of sharing (facebook, twitter, e-mail) as that of YouTube for example but I get lost little. By looking I saw that apparently it would be necessary to use Intent.action_pick_activity but I do not manage to see how using it on my case. What is that somebody has already implemented this kind of thing? Either what is what somebody knows where I can find examples?? Thanks to all!

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  • A non-ugly way to persist dialog contents across orientation changes?

    - by alex
    So I have a managed AlertDialog with a number of EditTexts & separate portrait + landscape layouts. The user opens the dialog in portrait mode, enters some text and then all of a sudden decides to pop out the keyboard. Now, I need to remove the dialog and recreate it for the changed layout persisting the text entered. What I can think of is getting references to the EdiTexts in onPrepareDialog(..), then getting the actual text in onConfigurationChanged(..), then removing the dialog, then showing it again, then populating it. Rather ugly, huh? Are there any better options?

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  • onFling method of Gallery not getting called on swipe of images

    - by dnana
    I have MYGallery class extended by Gallery. onSwipe onFling method is not getting called what need to do. code is as below public MyGallery(PhotoAlbumDetailActivity context) { super(context); this.context = context; this.setFadingEdgeLength(0); //this.setSpacing(10); } public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { System.out.println("On Fling"); } in my main activity this.mConverseGallery = new ConverseGallery(this);

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  • best way to make this app/website combo?

    - by mharris7190
    I have an idea for an app that lets different bars upload drink specials via a webpage to that app. They would log in the website, and the website would prompt them with a box to input the drink specials. When they are done, the app pulls the information and creates a card for that bar. The app would launch into a week view where you select the day you want to see specials for. After the day is selected, it brings you to a scroll view with different bars' cards laid out vertically, each taking up the width of the screen, allowing the user to scroll through the deals for that day of the week. How should I go about doing this if I have very little programming experience? Is there any convention in doing an app like this? Can anyone suggest any reading material that would help? Thank you!

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