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  • ATI HD5450 w/ Ubuntu 14?

    - by Oliwb
    So, I'm running Ubuntu 12.04 right now. Last night I realised that I'm way behind as we're up to 14! Decided to run the updater and figured I'd take the path of least resistance (but lengthy choice) of going 12.04 - 12.10 - 13.xx - 14.xx. So I download the first packet and then get an error message about my graphics card perhaps not working in 12.10. Now part of the reason I was looking to upgrade is because I get (and have always had) this strange occasional flickering - now that I have two screens it's just on the second monitor.....oddly this is not the same port that was giving issues before). The graphics card is an ATI Radeon HD5450 and I have the Catalyst (I think it's 13 or 14) driver installed - last night. It could be that the graphics card has never worked properly...I bought the PC new and with an "upgraded" video card and it's always suffered with this flicker. I just figured that the drivers weren't right or something. So I have 3 questions: 1) is my video card broken or is the driver letting it down and causing the flicker? 2) will it be able to handle the upgrade to 14 via 13? Or should I cut my losses and get something newer? 3) if I should get something newer....what should I get ( Thanks in advance....

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  • Free Xsigo Technical Pre-sales workshop for Selected Partners !

    - by mseika
    In 2012 Oracle acquired Xsigo, a developer of network I/O virtualisation solutions. This acquisition compliments Oracle’s extensive virtualisation portfolio. With Oracle Virtual Networking products (Xsigo) you can: Virtualise connectivity from any server to any storage and any network. Reduce datacentre complexity by 70% Cut infrastructure expenses by up to 50% Benefits to Channel Partners: Offer a unique proposition that your competitors can’t match. Provide an innovative solution that delivers more performance at less cost. High margins that help sell more products and services. This course is aimed at Technical Pre-Sales Consultants equipping them to provide detailed demos, and architect RFP feedback and customer solutions. The language of this event is French. WHEN24th September 2013 WHEREOracle France 15, boulevard Charles De Gaulle92715 COLOMBES FEESFree of charge 09.00: Welcome, Coffee & Introduction 09.30: Value Propositions, Architecture & Use Cases 11.30: Build a OVN Web Quote & TCO 12.30: Lunch 13.30: Competitive Summary 14.00: Design Scenario Workshop 15.45: Questions/Opportunities  REGISTRATION: Register via this link as soon as possible, 14th june, latest. Note that we have only 20 seats in total for this event. Note that after 14th june we will release free seats for other organizations to register. We look forward to your participation! What we expect from you: You will bring your own laptop. Recommended browser is Firefox 10 ESR. You have checked the material and conducted the assessments. You will be flexible in terms of Agenda and Progress as we intend this to be more of a Workshop having Dialogue rather than sticking tightly into the tentative timeline. What this is not: This PartnerLab does not replace Oracle University Trainings. This PartnerLab does not lead to a Certification as such. This PartnerLab does not enable Partners to full and complete implementation skills.

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  • EmblaCom Oy Maximizes Database Availability and Reduces Costs with MySQL Cluster

    - by Bertrand Matthelié
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Headquartered in Finland, EmblaCom Oy provides turnkey and cloud-hosted voice solutions to mobile operators around the globe. Since launching the original mobile private branch exchange (PBX) in 1998, the company has focused on helping its partners provide efficient voice communications to their key business customers. The company’s voice solutions are used by millions of subscribers, worldwide. EmblaCom Oy needed to replace several database engines with a standardized, scalable, development-friendly database solution to maximize availability and cut costs. The company chose MySQL Cluster Carrier Grade Edition, which has maximized accessibility to EmblaCom’s services for its clients and their hundreds of thousands of subscribers. The initiative has also reduced, by half, the cost of the database solution installation for customers, as well as lowered maintenance and customer service costs. Read the entire case study here.

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  • Any good reason to open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • Is there an alternative to the term "calling object"?

    - by ybakos
    Let's suppose you've got a class defined (in pseudocode): class Puppy { // ... string sound = "Rawr!"; void bark() { print(sound); } } And say, given a Puppy instance, you call it's bark() method: Puppy p; p.bark(); Notice how bark() uses the member variable sound. In many contexts, I've seen folks describe sound as the member variable of the "calling object." My question is, what's a better term to use than "calling object?" To me, the object is not doing any calling. We know that member functions are in a way just functions with an implicit this or self parameter. I've come up with "receiving object," or "message recipient," which makes sense if you're down with the "messaging" paradigm. Do any of you happy hackers have a term that you like to use? I feel it should mean "the object upon which a method is called" and TOUWAMIC just doesn't cut it.

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • Type of AI to tackle this problem?

    - by user1154277
    I posted this on stackoverflow but want to get your recommendations as well as a user on overflow recommended I post it here. I'm going to say from the beginning that I am not a programmer, I have a cursory knowledge of different types of AI and am just a businessman building a web app. Anyways, the web app I am investing in to develop is for a hobby of mine. There are many part manufacturers, product manufacturers, upgrade and addon manufacturers etc. for hardware/products in this hobby's industry. Currently, I am in the process of building a crowd sourced platform for people who are knowledgeable to go in and mark up compatibility between those parts as its not always clear cut if they are for example: Manufacturer A makes a "A" class product, and manufacturer B makes upgrade/part that generally goes with class "A" products, but is for one reason or another not compatible with Manufacturer A's particular "A" class product. However, a good chunk (60%-70%) of the products/parts in the database can have their compatibility inferenced by their properties, For example: Part 1 is type "A" with "X" mm receiver and part 2 is also Type "A" with "X" mm interface and thus the two parts are compatible.. or Part 1 is a 8mm gear, thus all bushings of 8mm from any manufacturer is compatible with part 1. Further more, all gears can only have compatibility relationships in the database with bushing and gear boxes, but there can be no meaningful compatibility between a gear and a rail, or receiver since those parts don't interface. Now what I want is an AI to be able to learn from the decisions of the crowdsourced platform community and be able to inference compatibility for new parts/products based on their tagged attributes, what type of part they are etc. What would be the best form of AI to tackle this? I was thinking a Expert System, but explicitly engineering all of the knowledge rules would be daunting because of the complex relations between literally tens of thousands of parts, hundreds of part types and many manufacturers. Would a ANN (neural network) be ideal to learn from the many inputs/decisions of the crowdsource platform users? Any help/input is much appreciated.

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  • ACT On' OVCA for Cloud Providers Program Launch Webcast: June 12, 2014 - 9am UKT / 10am CET / 11am EET

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE We invite you to join the OVCA for Cloud Providers ‘ACT On' program launch at 11am BST / 12noon CET on June 12. · More and more customers realize the value of shifting to a Converged IT Infrastructure, this is why IDC expects this market to grow 40% annually for the next 2 years. · The Oracle Virtual Compute Appliance (OVCA) with attached ZFS storage is the perfect answer to this market trend. By providing rapid application and cloud deployment, OVCA allows customers to cut capital expenditures by up to 50% and deploy key applications up to 7x faster. · For Partners, OVCA supports their journey to consolidation, virtualization and cloud, and allows them to sell higher value services to their customers. The objective of this webcast is to share with you the OVCA value proposition, help you identify the best target partners, and provide you with the Enablement and Demand Generation content and resources. To register and for further details click here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Location Change Salary Differences [closed]

    - by GameDev
    DISCLAIMER: I know that this might be a "regional" question but I'm also asking for help as far as what resources to use to determine my decision. I'm currently talking to a recruiter for a game developer in the SF Bay area. I work in a relatively low-cost area in the south. I really want to get into game development but my current career is general web development. I'm very interested in taking the job, but my concern is that the amount they're willing to pay might be a relative pay cut. Here are some factors: It's not an entry-level position, the title is Senior Software Engineer. I have 5+ years of experience. The calculators online tell me that I should be expecting around 2x my current pay rate(http://www.bestplaces.net/col/). My current pay is in the mid $60k/yr, so that's like 120-130k. The recruiter told me at my experience level I can expect about $90-100/yr, and that those cost of living calculators were way off. The benefits will definitely be better, it's much larger company (help with commuting, catered meals, etc). But is the recruiter trying to give me a snow job on the pay scale, or is that a reasonable change from a smallish town in the south to somewhere in the SF bay area? How can I find this out? Glassdoor and Payscale seem to say "senior software developers" in that area make around 110 in median salary, but Payscale says it's closer to $135k, that range seems pretty large.

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  • Release Notes for 3/15/2012

    Here are the notes for today’s release: Updated the GNU Lesser General Public License for new projects to match the latest license version Deployed several bug fixes around HTTPS support: Fixed an issue where the advanced view filters in the issue tracker would fail to work under HTTPS. Fixed an issue where voting was not working properly under HTTPS. Fixed an issue where navigating using AJAX would fail under HTTPS. Fixed several other minor scripting errors for various scenarios under HTTPS. Fixed an issue where text in the Discussions List would appear cut off in Safari. Fixed an issue where shortcuts on the Work Items page conflicted with standard Mac shortcuts. Tweaked the design of code snippets in discussion to be consistent with wiki code snippets. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • Enable [command] key to register as something other than just [ctrl]?

    - by gojomo
    I'm running 10.04LTS inside VMWare Fusion on a Mac. The [command] key (aka [windows] on many keyboards) is almost always behaving as if it was [ctrl], even though I done anything explicit to request that behavior. In fact, in SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior, 'default' is chosen (rather than the 'Control is mapped to Win keys' option). However, choosing other options there do not seem to change the handling of [command], at least not as tested in the SystemPreferenceKeyboard Shortcuts app. (No matter what I've tried, [command]-x is always detected as [Ctrl]-x in that app.) I've tried: various options under SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior toggling the VMWare Fusion Preferences KKeyboard & Mouse Key Mappings setup which claims to map '[command]' to '[windows]', and restarting the VM in each position the xmodmap lines suggested at https://help.ubuntu.com/community/MappingWindowsKey And yet, it's clear that all Ubuntu apps aren't merging [ctrl] and [command], because in 'Terminal', [shift]-[ctrl]-c will Copy, but [shift]-[command]-c will not. If the [command]/[windows] key was recognized as anything else ('Super', 'Meta', 'Hyper'? I don't care as long as it's not 'Control'), then I could achieve my real goal (which happens to be enabling CMD-based cut/copy/paste in PyCharm, while leaving CTRL-X/etc available for emacs-like bindings). I think any solution which manages to make [command]-x appear as something other than [ctrl]-x in PreferencesKeyboard Shortcuts will probably do the trick.

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  • I want to make "stuff" on the web, is a BsC. in Computers necessary/overkill? [on hold]

    - by notypist
    I'm 24 and have a lead role in a major news outlet in my country, with a good pay and public image in the horizon. I hold a job that was previously held by people with 15-20 years of experience and considered one of the top 5 news anchors in my country. My passion though, is computers. The web, to be precise. I was a problogger at a very young age. I hacked my way through CSS and some basic HTML and PHP. But I want to move forward - I want to CREATE not just STRUCTURE things. Giving up the present (and especially the seemingly promising future) in my current industry is hard, my friends raise their eyebrows... I'm considering a BsC. in computer Engineering - but my stats are short of getting into a good university for this discipline. Plus, I'm not the best with math - although I do exceptionally well in statistics and other numbers that are more applicable to real life. I tried learning PHP through online websites, but that just "doesn't cut it" for me. Nope. So what are my options here? if I don't want to build hardware or and deal with overly-complex algorithmic but would like, for example - to build a well functioning iPhone and iPad app, or a SaaS, a startup...do I have to go the BsC. route? I don't see any option to get an "official" education in strictly "web" concepts and languages.. Note: I'm well off financially, so I'm doing this more to be able to create stuff, rather than get a job in a corporations. Although if I land somewhere high, that might be an option. But my main concern is getting the tools.

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  • Problem video nvidia ubuntu 12.04

    - by dragonov7
    I just did a fresh install of ubuntu 12.04 on my PC (Dell precision 370) but the video is not working as it should. Problems: When I log in to unity 3D I get a transparent bar (where the firefox, libre office, etc icons are) but I can see the tooltips when I put my mouse over where the icons are, I can see the top toolbar with no problem and I see just white on the rest of the desktop! When I log in using unity 2D I see the left bar cut in half (so I can't see the trash icon that is at the botton), the toolbar at the top shows OK and the desktop show OK but with some apps. For example, if I open a terminal and maximize it, it will only show just where the left toolbar "cuts". But if I open firefox it will open fine. Config: My PC comes with a nvidia quadro nvs 280 and I see that by default ubuntu is using the nouveau driver. Workarounds tried: I tried uninstalling the nouveau driver and the desktop works fine but I can use only unity 2D. I tried installing the nvidia-173 drivers using synaptic but I get "Could not apply changes! Fix broken packages first". I go to "Edit - Fix Broken packages" and I get the error: "E: Unable to correct problem, you have held broken packages.E: Error, PkgProblemResolver::Resolve generated breakes, this may be caused by held packages.E:Unable to correct dependencies" Output of lspci: 01:00.0 VGA compatible controller: NVIDIA Corporation NV37GL [Quadro PCI-E Series] (rev a2) Any idea so as to what I should do? Thanks in advance for any help. PS: Ah, the nvidia-173 driver was working fine on ubuntu 10.04.

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  • ?????Exadata????

    - by Liu Maclean(???)
    ??check Exadata Image & OS versions , GI & DB patches sundiag exacheck cellserv ==> imageinfo dbhost ==> /usr/local/bin/imagehistory Also check the version of the switch. Login to Switch and execute the following command [root@myswitch-1 sbin]# version [root@dmorlsw-ib2 sbin]# cd /usr/local/bin [root@dmorlsw-ib2 bin]# ls -lrt version -rwxr-xr-x 1 root root 20356 Apr 4 2011 version Output will look as below. [root@dmorlsw-ib2 ~]# version SUN DCS 36p version: 1.3.3-2 Build time: Apr 4 2011 11:15:19 SP board info: Manufacturing Date: 2009.05.05 Serial Number: "NCD3X0178" Hardware Revision: 0x0006 Firmware Revision: 0x0102 BIOS version: NOW1R112 BIOS date: 04/24/2009 ib8# cat /sys/class/infiniband/is4_0/fw_ver 7.2.300 ib8 # cat /sys/class/dmi/id/bios_version NOW1R112 ib8 # nm2version NM2-36p version: 1.0.1-1 Build time: Sep 14 2009 12:52:51 ComExpress info: Manufacturing Date: 2009.08.19 Serial Number: Hardware Revision: 0x0006 Firmware Revision: 0x0102 { case `uname` in Linux ) ILOM="/usr/bin/ipmitool sunoem cli" ;; SunOS ) ILOM="/opt/ipmitool/bin/ipmitool sunoem cli" ;; esac ; ImageInfo="/opt/oracle.cellos/imageinfo" ; uname -srm ; head -1 /etc/*release ; uptime | cut -d, -f1 ; $ILOM "show /SP system_description system_identifier" | grep = ; $ImageInfo -activated -node -status -ver | grep -v ^$ ; } | tee /tmp/ExaInfo.log $GRID_HOME/OPatch/opatch lsinv -all -oh $GRID_HOME | tee /tmp/OPatchInv.log $ORACLE_HOME/OPatch/opatch lsinv -all | tee -a /tmp/OPatchInv.log cat /tmp/ExaInfo.log Linux 2.6.18-128.1.16.0.1.el5 x86_64 ==> /etc/enterprise-release <== Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) ==> /etc/redhat-release <== Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) 20:37:56 up 458 days system_description = SUN FIRE X4170 SERVER, ILOM v3.0.6.10.b, r52264 system_identifier = Sun Oracle Database Machine Active image version: 11.2.1.2.3 Active image activated: XXXX-XX-XX 12:27:12 +0800 Active image status: success Active node type: COMPUTE Inactive image version: undefined FileName: OPatchInv.log ---------------- ... Oracle Home       : /u01/app/11.2.0/grid Central Inventory : /u01/app/oraInventory   from           : /etc/oraInst.loc OPatch version    : 11.2.0.1.2 OUI version       : 11.2.0.1.0 OUI location      : /u01/app/11.2.0/grid/oui ... -------------------------------------------------------------------------------- List of Oracle Homes:   Name                                       Location   Ora11g_gridinfrahome1         /u01/app/11.2.0/grid   OraDb11g_home1                  /u01/app/oracle/product/11.2.0/dbhome_1 -------------------------------------------------------------------------------- Installed Top-level Products (1): Oracle Grid Infrastructure                                           11.2.0.1.0 ... Interim patches (2) : Patch  9524394      : applied on Thu Jun 03 20:46:05 CST 2010 ... {TRACKING BUG FOR 11.2.0.1 DB MACHINE BUNDLE PATCH 3} Patch  9455587      : applied on Fri Apr 02 18:27:47 CST 2010 ... {MERGE REQUEST ON TOP OF 11.2.0.1.0 FOR BUGS 8483425 8667622 8702731 8730804} Rac system comprising of multiple nodes  Local node = dbserv01  Remote node = dbserv02  Remote node = dbserv03  Remote node = dbserv04 -------------------------------------------------------------------------------- OPatch succeeded. ... Oracle Home       : /u01/app/oracle/product/11.2.0/dbhome_1 ... Oracle Database 11g                                                  11.2.0.1.0 ... Interim patches (5) : Patch  8888434      : applied on Sat Jan 08 00:27:33 CST 2011 ... {AIX-ASM-CF: LMHB TERMINATE INSTANCE WHEN OFFLINE ONE FAILGROUP IN ASM DG} Patch  8730312      : applied on Thu Jun 03 21:30:03 CST 2010 ... {FWD MERGE FOR BASE BUG 8715387 FOR 12G} Patch  9502717      : applied on Thu Jun 03 21:25:54 CST 2010 ... {LMS HIT ORA-600 [KJBLDRMNEXTPKEY:SEEN] AND CRASHED THE INSTANCE} { + same 2 as GI above} ?? cell server Cache Policy cell08# MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' Current Cache Policy: WriteThrough, ReadAheadNone, Direct, No Write Cache if Bad BBU cell09# MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteThrough, ReadAheadNone, Direct, No Write Cache if Bad BBU Cache policy is in WB Would recommend proactive  battery repalcement. Example : a. /opt/MegaRAID/MegaCli/MegaCli64 -LDGetProp  -Cache -LALL -aALL ####( Will list the cache policy) b. /opt/MegaRAID/MegaCli/MegaCli64 -LDSetProp  -WB  -LALL -aALL ####( Will try to change teh policy from xx to WB)     So policy Change to WB will not come into effect immediately     Set Write Policy to WriteBack on Adapter 0, VD 0 (target id: 0) success     Battery capacity is below the threshold value ??cell BBU??????: cell08# /opt/MegaRAID/MegaCli/MegaCli64 -AdpBbuCmd -GetBbuStatus -a0 BBU status for Adapter: 0 BatteryType: iBBU Voltage: 4061 mV Current: 0 mA Temperature: 36 C BBU Firmware Status: Charging Status : None Voltage : OK Temperature : OK Learn Cycle Requested : No Learn Cycle Active : No Learn Cycle Status : OK Learn Cycle Timeout : No I2c Errors Detected : No Battery Pack Missing : No Battery Replacement required : No Remaining Capacity Low : Yes Periodic Learn Required : No Battery state: GasGuageStatus: Fully Discharged : No Fully Charged : Yes Discharging : Yes Initialized : Yes Remaining Time Alarm : No Remaining Capacity Alarm: No Discharge Terminated : No Over Temperature : No Charging Terminated : No Over Charged : No Relative State of Charge: 99 % Charger System State: 49168 Charger System Ctrl: 0 Charging current: 0 mA Absolute state of charge: 21 % Max Error: 2 % Exit Code: 0x00 ????BBU ??: dcli -g ~/cell_group -l root -t '{ uname -srm ; head -1 /etc/*release ; uptime | cut -d, -f1 ; imagehistory ; ipmitool sunoem cli "show /SP system_description system_identifier" | grep = ; ipmitool sunoem cli "show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED /opt/MegaRAID/MegaCli/MegaCli64 -AdpBbuCmd -GetBbuStatus -a0 | egrep -i 'BBU|Battery|Charge:|Fully|Low|Learn' ; }' | tee /tmp/ExaInfo.log Target cells: ['cellserv01', 'cellserv02', 'cellserv03', 'cellserv04', 'cellserv05', 'cellserv06', 'cellserv07'] cellserv01: Linux 2.6.18-128.1.16.0.1.el5 x86_64 cellserv01: ==> /etc/enterprise-release <== cellserv01: Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) cellserv01: cellserv01: ==> /etc/redhat-release <== cellserv01: Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) cellserv01: 01:17:39 up 635 days cellserv01: Version : 11.2.1.2.1 cellserv01: Image activation date : 2011-03-25 11:59:34 -0800 cellserv01: Imaging mode : fresh cellserv01: Imaging status : success cellserv01: cellserv01: Version : 11.2.1.2.3 cellserv01: Image activation date : 2011-04-13 12:15:46 +0800 cellserv01: Imaging mode : patch cellserv01: Imaging status : success cellserv01: cellserv01: Version : 11.2.1.2.6 cellserv01: Image activation date : 2011-05-27 23:08:22 +0800 cellserv01: Imaging mode : patch cellserv01: Imaging status : success cellserv01: cellserv01: system_description = SUN FIRE X4275 SERVER, ILOM v3.0.6.10.b, r52264 cellserv01: system_identifier = Sun Oracle Database Machine cellserv01: Connected. Use ^D to exit. cellserv01: -> show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED cellserv01: show: No matching properties found. cellserv01: cellserv01: -> Session closed cellserv01: Disconnected cellserv01: BBU status for Adapter: 0 cellserv01: BatteryType: iBBU cellserv01: BBU Firmware Status: cellserv01: Learn Cycle Requested : No cellserv01: Learn Cycle Active : No cellserv01: Learn Cycle Status : OK cellserv01: Learn Cycle Timeout : No cellserv01: Battery Pack Missing : No cellserv01: Battery Replacement required : No cellserv01: Remaining Capacity Low : Yes cellserv01: Periodic Learn Required : No cellserv01: Battery state: cellserv01: Fully Discharged : No cellserv01: Fully Charged : Yes cellserv01: Relative State of Charge: 99 % cellserv01: Absolute state of charge: 21 % dcli -l root -g /root/all_group '/opt/MegaRAID/MegAaCli/MegaCli64 -AdpBbuCmd -a0' > BBU.out check ipmi: dcli -g ~/cell_group -l root -t '{ > ipmitool sunoem cli "show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED" | grep = ; MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' ; }' | tee /tmp/ExaCells.log

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  • How To Start Your Own Professional Blog with WordPress

    - by Matthew Guay
    Would you like to start your own blog or website?  With a free WordPress  account, it’s free and easy to get started creating your own professional quality blog site. This is the first part in a series on how to create your own professional quality blog site. No, we’re not talking about some cheapo looking blog from Blogger or something on Facebook, but creating a quality blog you can be proud of and present to millions of readers online. WordPress is one of the most popular blogging platforms, powering hundreds of high-profile websites and blogs around the world.  It’s both powerful and easy to use, which makes it great whether you’re just starting out or are a blogging pro.  To start out with your blogging project WordPress is completely free, and you can use the online interface or install the WordPress software on your own server and blog from there. Getting Started You can start a blog in just a few minutes.  Head over to WordPress.com and click Sign up now on the right-hand side of the main page. Enter a username and password, check that you agree with the legal terms, select the “Gimme a blog” bullet, and click Next. WordPress may inform you that your username is already taken, simply choose a new one and try again. Next, choose a domain for your blog.  This will be the address for your site, and cannot be changed, so be sure to choose exactly what you want.  If you’d prefer your address to be yourname.com instead of yourname.wordpress.com, you can add your own domain for a fee after your blog is setup…but we’ll cover that later. Once you click signup, you will be sent a confirmation email.  While you wait for the email to arrive you can go ahead and enter in your name and a short bio about yourself. When you receive your confirmation email, click the link.  Congratulations; you now have your own blog! You can view your new blog immediately, though the default theme isn’t very interesting without your content and pictures. Back on the page you opened from the email, click Login to access your blog’s administration page and to start adding stuff to your blog.  You can also access your blog’s admin page anytime by from yourname.wordpress.com/admin, substituting your own blog name for yourname. Enter your username and password, then click Log in to get started. Adding Content to your WordPress.com Blog When you sign in to your WordPress blog, you’ll first see the WordPress Admin page.  Here you can see recent posts and comments, and you can see stats of how many people have visited your site.  You can also access all of your blog tools and settings right from this page. To add a new post to your blog, click the Posts link on the left, then click “Add New” either on the left menu or on the top of the Edit Posts page.  Or, if you want to edit the default first post, hover over it and select Edit. Or click the New Posts button on the top of the page.  This menu bar is always visible whenever you’re logged in, so it’s an easy way to add a post. The editor lets you easily write anything you want in a Microsoft Word-style editor.  You can format your text, add lists, links, quotes, and more.  When you’re ready to share your content with the world, click Publish on the right side. To add pictures or other files, click the picture icon beside “Upload/Insert”.  Your free blog account can store up to 3Gb of pictures and documents which will definitely give you a good start. Click Select Files, and then choose the pictures or documents you want to add to your post. When the pictures have uploaded, you can add a caption and choose how to position the picture.  When you’re finished, select “Insert into Post”.   Or, if you want to add a video, click the video button.  You have to add a paid upgrade to upload videos directly, but you can add YouTube and other online videos for free. Click the “From URL” tab, and then paste the link to the YouTube video and click Insert into post. If you’re a code geek, click the HTML tab in the editor and edit the HTML of your blog post the geeky way. Once you’ve added all your content and edited it the way you want, click the Publish button on the right of the editor.  Or, you can click Preview to make sure it looks right, and then click Publish. Here’s our blog with the new blog post containing a picture and video.  While you’re getting to know you’re way around the controls in WordPress, the Preview feature will be your best friend while you try to organize the content to your liking.   Conclusion It only takes a couple minutes to get started blogging at WordPress.com. Whether you want to write about your daily life, share pictures of your children, or review the latest books and gadgets, WordPress.com is a great place to get started for free.  But we’ve only covered a small portion of the WordPress features…but this should get you started. Check back for more WordPress and blogging coverage coming up soon! Links Signup for a free WordPress.com account Similar Articles Productive Geek Tips Add Social Bookmarking (Digg This!) Links to your Wordpress BlogHow-To Geek SoftwareProtecting Your WordPress Admin Panel From Hackers With .htaccessMake a Backup Copy of your Production Wordpress Blog on UbuntuLinux QuickTip: Downloading and Un-tarring in One Step TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

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  • WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

    - by Mladen Prajdic
    In previous posts I’ve shown you our SuperForm test application solution structure and how the main wxs and wxi include file look like. In this post I’ll show you how to automate inclusion of files to install into your build process. For our SuperForm application we have a single exe to install. But in the real world we have 10s or 100s of different files from dll’s to resource files like pictures. It all depends on what kind of application you’re building. Writing a directory structure for so many files by hand is out of the question. What we need is an automated way to create this structure. Enter Heat.exe. Heat is a command line utility to harvest a file, directory, Visual Studio project, IIS website or performance counters. You might ask what harvesting means? Harvesting is converting a source (file, directory, …) into a component structure saved in a WiX fragment (a wxs) file. There are 2 options you can use: Create a static wxs fragment with Heat and include it in your project. The pro of this is that you can add or remove components by hand. The con is that you have to do the pro part by hand. Automation always beats manual labor. Run heat command line utility in a pre-build event of your WiX project. I prefer this way. By always recreating the whole fragment you don’t have to worry about missing any new files you add. The con of this is that you’ll include files that you otherwise might not want to. There is no perfect solution so pick one and deal with it. I prefer using the second way. A neat way of overcoming the con of the second option is to have a post-build event on your main application project (SuperForm.MainApp in our case) to copy the files needed to be installed in a special location and have the Heat.exe read them from there. I haven’t set this up for this tutorial and I’m simply including all files from the default SuperForm.MainApp \bin directory. Remember how we created a System Environment variable called SuperFormFilesDir? This is where we’ll use it for the first time. The command line text that you have to put into the pre-build event of your WiX project looks like this: "$(WIX)bin\heat.exe" dir "$(SuperFormFilesDir)" -cg SuperFormFiles -gg -scom -sreg -sfrag -srd -dr INSTALLLOCATION -var env.SuperFormFilesDir -out "$(ProjectDir)Fragments\FilesFragment.wxs" After you install WiX you’ll get the WIX environment variable. In the pre/post-build events environment variables are referenced like this: $(WIX). By using this you don’t have to think about the installation path of the WiX. Remember: for 32 bit applications Program files folder is named differently between 32 and 64 bit systems. $(ProjectDir) is obviously the path to your project and is a Visual Studio built in variable. You can view all Heat.exe options by running it without parameters but I’ll explain some that stick out the most. dir "$(SuperFormFilesDir)": tell Heat to harvest the whole directory at the set location. That is the location we’ve set in our System Environment variable. –cg SuperFormFiles: the name of the Component group that will be created. This name is included in out Feature tag as is seen in the previous post. -dr INSTALLLOCATION: the directory reference this fragment will fall under. You can see the top level directory structure in the previous post. -var env.SuperFormFilesDir: the name of the variable that will replace the SourceDir text that would otherwise appear in the fragment file. -out "$(ProjectDir)Fragments\FilesFragment.wxs": the full path and name under which the fragment file will be saved. If you have source control you have to include the FilesFragment.wxs into your project but remove its source control binding. The auto generated FilesFragment.wxs for our test app looks like this: <?xml version="1.0" encoding="utf-8"?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <ComponentGroup Id="SuperFormFiles"> <ComponentRef Id="cmp5BB40DB822CAA7C5295227894A07502E" /> <ComponentRef Id="cmpCFD331F5E0E471FC42A1334A1098E144" /> <ComponentRef Id="cmp4614DD03D8974B7C1FC39E7B82F19574" /> <ComponentRef Id="cmpDF166522884E2454382277128BD866EC" /> </ComponentGroup> </Fragment> <Fragment> <DirectoryRef Id="INSTALLLOCATION"> <Component Id="cmp5BB40DB822CAA7C5295227894A07502E" Guid="{117E3352-2F0C-4E19-AD96-03D354751B8D}"> <File Id="filDCA561ABF8964292B6BC0D0726E8EFAD" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.exe" /> </Component> <Component Id="cmpCFD331F5E0E471FC42A1334A1098E144" Guid="{369A2347-97DD-45CA-A4D1-62BB706EA329}"> <File Id="filA9BE65B2AB60F3CE41105364EDE33D27" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.pdb" /> </Component> <Component Id="cmp4614DD03D8974B7C1FC39E7B82F19574" Guid="{3443EBE2-168F-4380-BC41-26D71A0DB1C7}"> <File Id="fil5102E75B91F3DAFA6F70DA57F4C126ED" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe" /> </Component> <Component Id="cmpDF166522884E2454382277128BD866EC" Guid="{0C0F3D18-56EB-41FE-B0BD-FD2C131572DB}"> <File Id="filF7CA5083B4997E1DEC435554423E675C" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe.manifest" /> </Component> </DirectoryRef> </Fragment></Wix> The $(env.SuperFormFilesDir) will be replaced at build time with the directory where the files to be installed are located. There is nothing too complicated about this. In the end it turns out that this sort of automation is great! There are a few other ways that Heat.exe can compose the wxs file but this is the one I prefer. It just seems the clearest. Play with its options to see what can it do. It’s one awesome little tool.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • Installing Lubuntu 14.04.1 forcepae fails

    - by Rantanplan
    I tried to install Lubuntu 14.04.1 from a CD. First, I chose Try Lubuntu without installing which gave: ERROR: PAE is disabled on this Pentium M (PAE can potentially be enabled with kernel parameter "forcepae" ... Following the description on https://help.ubuntu.com/community/PAE, I used forcepae and tried Try Lubuntu without installing again. That worked fine. dmesg | grep -i pae showed: [ 0.000000] Kernel command line: file=/cdrom/preseed/lubuntu.seed boot=casper initrd=/casper/initrd.lz quiet splash -- forcepae [ 0.008118] PAE forced! On the live-CD session, I tried installing Lubuntu double clicking on the install button on the desktop. Here, the CD starts running but then stops running and nothing happens. Next, I rebooted and tried installing Lubuntu directly from the boot menu screen using forcepae again. After a while, I receive the following error message: The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again. Hitting Enter brings me to the desktop. For what errors should I search? And how? Finally, I rebooted once more and tried Check disc for defects with forcepae option; no errors have been found. Now, I am wondering how to find the error or whether it would be better to follow advice c in https://help.ubuntu.com/community/PAE: "Move the hard disk to a computer on which the processor has PAE capability and PAE flag (that is, almost everything else than a Banias). Install the system as usual but don't add restricted drivers. After the install move the disk back." Thanks for some hints! Perhaps some of the following can help: On Lubuntu 12.04: cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 13 model name : Intel(R) Pentium(R) M processor 1.50GHz stepping : 6 microcode : 0x17 cpu MHz : 600.000 cache size : 2048 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr mce cx8 mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe up bts est tm2 bogomips : 1284.76 clflush size : 64 cache_alignment : 64 address sizes : 32 bits physical, 32 bits virtual power management: uname -a Linux humboldt 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:45:51 UTC 2014 i686 i686 i386 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.5 LTS Release: 12.04 Codename: precise cpuid eax in eax ebx ecx edx 00000000 00000002 756e6547 6c65746e 49656e69 00000001 000006d6 00000816 00000180 afe9f9bf 00000002 02b3b001 000000f0 00000000 2c04307d 80000000 80000004 00000000 00000000 00000000 80000001 00000000 00000000 00000000 00000000 80000002 20202020 20202020 65746e49 2952286c 80000003 6e655020 6d756974 20295228 7270204d 80000004 7365636f 20726f73 30352e31 007a4847 Vendor ID: "GenuineIntel"; CPUID level 2 Intel-specific functions: Version 000006d6: Type 0 - Original OEM Family 6 - Pentium Pro Model 13 - Stepping 6 Reserved 0 Brand index: 22 [not in table] Extended brand string: " Intel(R) Pentium(R) M processor 1.50GHz" CLFLUSH instruction cache line size: 8 Feature flags afe9f9bf: FPU Floating Point Unit VME Virtual 8086 Mode Enhancements DE Debugging Extensions PSE Page Size Extensions TSC Time Stamp Counter MSR Model Specific Registers MCE Machine Check Exception CX8 COMPXCHG8B Instruction SEP Fast System Call MTRR Memory Type Range Registers PGE PTE Global Flag MCA Machine Check Architecture CMOV Conditional Move and Compare Instructions FGPAT Page Attribute Table CLFSH CFLUSH instruction DS Debug store ACPI Thermal Monitor and Clock Ctrl MMX MMX instruction set FXSR Fast FP/MMX Streaming SIMD Extensions save/restore SSE Streaming SIMD Extensions instruction set SSE2 SSE2 extensions SS Self Snoop TM Thermal monitor 31 reserved TLB and cache info: b0: unknown TLB/cache descriptor b3: unknown TLB/cache descriptor 02: Instruction TLB: 4MB pages, 4-way set assoc, 2 entries f0: unknown TLB/cache descriptor 7d: unknown TLB/cache descriptor 30: unknown TLB/cache descriptor 04: Data TLB: 4MB pages, 4-way set assoc, 8 entries 2c: unknown TLB/cache descriptor On Lubuntu 14.04.1 live-CD with forcepae: cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 13 model name : Intel(R) Pentium(R) M processor 1.50GHz stepping : 6 microcode : 0x17 cpu MHz : 600.000 cache size : 2048 KB physical id : 0 siblings : 1 core id : 0 cpu cores : 1 apicid : 0 initial apicid : 0 fdiv_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe bts est tm2 bogomips : 1284.68 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 32 bits virtual power management: uname -a Linux lubuntu 3.13.0-32-generic #57-Ubuntu SMP Tue Jul 15 03:51:12 UTC 2014 i686 i686 i686 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 14.04.1 LTS Release: 14.04 Codename: trusty cpuid CPU 0: vendor_id = "GenuineIntel" version information (1/eax): processor type = primary processor (0) family = Intel Pentium Pro/II/III/Celeron/Core/Core 2/Atom, AMD Athlon/Duron, Cyrix M2, VIA C3 (6) model = 0xd (13) stepping id = 0x6 (6) extended family = 0x0 (0) extended model = 0x0 (0) (simple synth) = Intel Pentium M (Dothan B1) / Celeron M (Dothan B1), 90nm miscellaneous (1/ebx): process local APIC physical ID = 0x0 (0) cpu count = 0x0 (0) CLFLUSH line size = 0x8 (8) brand index = 0x16 (22) brand id = 0x16 (22): Intel Pentium M, .13um feature information (1/edx): x87 FPU on chip = true virtual-8086 mode enhancement = true debugging extensions = true page size extensions = true time stamp counter = true RDMSR and WRMSR support = true physical address extensions = false machine check exception = true CMPXCHG8B inst. = true APIC on chip = false SYSENTER and SYSEXIT = true memory type range registers = true PTE global bit = true machine check architecture = true conditional move/compare instruction = true page attribute table = true page size extension = false processor serial number = false CLFLUSH instruction = true debug store = true thermal monitor and clock ctrl = true MMX Technology = true FXSAVE/FXRSTOR = true SSE extensions = true SSE2 extensions = true self snoop = true hyper-threading / multi-core supported = false therm. monitor = true IA64 = false pending break event = true feature information (1/ecx): PNI/SSE3: Prescott New Instructions = false PCLMULDQ instruction = false 64-bit debug store = false MONITOR/MWAIT = false CPL-qualified debug store = false VMX: virtual machine extensions = false SMX: safer mode extensions = false Enhanced Intel SpeedStep Technology = true thermal monitor 2 = true SSSE3 extensions = false context ID: adaptive or shared L1 data = false FMA instruction = false CMPXCHG16B instruction = false xTPR disable = false perfmon and debug = false process context identifiers = false direct cache access = false SSE4.1 extensions = false SSE4.2 extensions = false extended xAPIC support = false MOVBE instruction = false POPCNT instruction = false time stamp counter deadline = false AES instruction = false XSAVE/XSTOR states = false OS-enabled XSAVE/XSTOR = false AVX: advanced vector extensions = false F16C half-precision convert instruction = false RDRAND instruction = false hypervisor guest status = false cache and TLB information (2): 0xb0: instruction TLB: 4K, 4-way, 128 entries 0xb3: data TLB: 4K, 4-way, 128 entries 0x02: instruction TLB: 4M pages, 4-way, 2 entries 0xf0: 64 byte prefetching 0x7d: L2 cache: 2M, 8-way, sectored, 64 byte lines 0x30: L1 cache: 32K, 8-way, 64 byte lines 0x04: data TLB: 4M pages, 4-way, 8 entries 0x2c: L1 data cache: 32K, 8-way, 64 byte lines extended feature flags (0x80000001/edx): SYSCALL and SYSRET instructions = false execution disable = false 1-GB large page support = false RDTSCP = false 64-bit extensions technology available = false Intel feature flags (0x80000001/ecx): LAHF/SAHF supported in 64-bit mode = false LZCNT advanced bit manipulation = false 3DNow! PREFETCH/PREFETCHW instructions = false brand = " Intel(R) Pentium(R) M processor 1.50GHz" (multi-processing synth): none (multi-processing method): Intel leaf 1 (synth) = Intel Pentium M (Dothan B1), 90nm

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  • javafx tableview get selected data from ObservableList

    - by user3717821
    i am working on a javafx project and i need your help . while i am trying to get selected data from table i can get selected data from normal cell but can't get data from ObservableList inside tableview. code for my database: -- phpMyAdmin SQL Dump -- version 4.0.4 -- http://www.phpmyadmin.net -- -- Host: localhost -- Generation Time: Jun 10, 2014 at 06:20 AM -- Server version: 5.1.33-community -- PHP Version: 5.4.12 SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `test` -- -- -------------------------------------------------------- -- -- Table structure for table `customer` -- CREATE TABLE IF NOT EXISTS `customer` ( `col0` int(11) NOT NULL, `col1` varchar(255) DEFAULT NULL, `col2` int(11) DEFAULT NULL, PRIMARY KEY (`col0`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Dumping data for table `customer` -- INSERT INTO `customer` (`col0`, `col1`, `col2`) VALUES (12, 'adasdasd', 231), (22, 'adasdasd', 231), (212, 'adasdasd', 231); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; my javafx codes: import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Map; import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.beans.value.ChangeListener; import javafx.beans.value.ObservableValue; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableCell; import javafx.scene.control.TableColumn; import javafx.scene.control.TableColumn.CellDataFeatures; import javafx.scene.control.TablePosition; import javafx.scene.control.TableView; import javafx.scene.control.TableView.TableViewSelectionModel; import javafx.scene.control.cell.ChoiceBoxTableCell; import javafx.scene.control.cell.TextFieldTableCell; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; import javafx.util.Callback; import javafx.util.StringConverter; class DBConnector { private static Connection conn; private static String url = "jdbc:mysql://localhost/test"; private static String user = "root"; private static String pass = "root"; public static Connection connect() throws SQLException{ try{ Class.forName("com.mysql.jdbc.Driver").newInstance(); }catch(ClassNotFoundException cnfe){ System.err.println("Error: "+cnfe.getMessage()); }catch(InstantiationException ie){ System.err.println("Error: "+ie.getMessage()); }catch(IllegalAccessException iae){ System.err.println("Error: "+iae.getMessage()); } conn = DriverManager.getConnection(url,user,pass); return conn; } public static Connection getConnection() throws SQLException, ClassNotFoundException{ if(conn !=null && !conn.isClosed()) return conn; connect(); return conn; } } public class DynamicTable extends Application{ Object newValue; //TABLE VIEW AND DATA private ObservableList<ObservableList> data; private TableView<ObservableList> tableview; //MAIN EXECUTOR public static void main(String[] args) { launch(args); } //CONNECTION DATABASE public void buildData(){ tableview.setEditable(true); Callback<TableColumn<Map, String>, TableCell<Map, String>> cellFactoryForMap = new Callback<TableColumn<Map, String>, TableCell<Map, String>>() { @Override public TableCell call(TableColumn p) { return new TextFieldTableCell(new StringConverter() { @Override public String toString(Object t) { return t.toString(); } @Override public Object fromString(String string) { return string; } }); } }; Connection c ; data = FXCollections.observableArrayList(); try{ c = DBConnector.connect(); //SQL FOR SELECTING ALL OF CUSTOMER String SQL = "SELECT * from CUSTOMer"; //ResultSet ResultSet rs = c.createStatement().executeQuery(SQL); /********************************** * TABLE COLUMN ADDED DYNAMICALLY * **********************************/ for(int i=0 ; i<rs.getMetaData().getColumnCount(); i++){ //We are using non property style for making dynamic table final int j = i; TableColumn col = new TableColumn(rs.getMetaData().getColumnName(i+1)); if(j==1){ final ObservableList<String> logLevelList = FXCollections.observableArrayList("FATAL", "ERROR", "WARN", "INFO", "INOUT", "DEBUG"); col.setCellFactory(ChoiceBoxTableCell.forTableColumn(logLevelList)); tableview.getColumns().addAll(col); } else{ col.setCellValueFactory(new Callback<CellDataFeatures<ObservableList,String>,ObservableValue<String>>(){ public ObservableValue<String> call(CellDataFeatures<ObservableList, String> param) { return new SimpleStringProperty(param.getValue().get(j).toString()); } }); tableview.getColumns().addAll(col); } if(j!=1) col.setCellFactory(cellFactoryForMap); System.out.println("Column ["+i+"] "); } /******************************** * Data added to ObservableList * ********************************/ while(rs.next()){ //Iterate Row ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=rs.getMetaData().getColumnCount(); i++){ //Iterate Column row.add(rs.getString(i)); } System.out.println("Row [1] added "+row ); data.add(row); } //FINALLY ADDED TO TableView tableview.setItems(data); }catch(Exception e){ e.printStackTrace(); System.out.println("Error on Building Data"); } } @Override public void start(Stage stage) throws Exception { //TableView Button showDataButton = new Button("Add"); showDataButton.setOnAction(new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=3; i++){ //Iterate Column row.add("asdasd"); } data.add(row); //FINALLY ADDED TO TableView tableview.setItems(data); } }); tableview = new TableView(); buildData(); //Main Scene BorderPane root = new BorderPane(); root.setCenter(tableview); root.setBottom(showDataButton); Scene scene = new Scene(root,500,500); stage.setScene(scene); stage.show(); tableview.getSelectionModel().selectedItemProperty().addListener(new ChangeListener() { @Override public void changed(ObservableValue observableValue, Object oldValue, Object newValue) { //Check whether item is selected and set value of selected item to Label if (tableview.getSelectionModel().getSelectedItem() != null) { TableViewSelectionModel selectionModel = tableview.getSelectionModel(); ObservableList selectedCells = selectionModel.getSelectedCells(); TablePosition tablePosition = (TablePosition) selectedCells.get(0); Object val = tablePosition.getTableColumn().getCellData(newValue); System.out.println("Selected Value " + val); System.out.println("Selected row " + newValue); } } }); } } please help me..

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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • Upgrading Windows 8 boot to VHD to Windows 8.1&ndash;Step by step guide

    - by Liam Westley
    Originally posted on: http://geekswithblogs.net/twickers/archive/2013/10/19/upgrading-windows-8-boot-to-vhd-to-windows-8.1ndashstep-by.aspxBoot to VHD – dual booting Windows 7 and Windows 8 became easy When Windows 8 arrived, quite a few people decided that they would still dual boot their machines, and instead of mucking about with resizing disk partitions to free up space for Windows 8 they decided to use the boot from VHD feature to create a huge hard disc image into which Windows 8 could be installed.  Scott Hanselman wrote this installation guide, while I myself used the installation guide from Ed Bott of ZD net fame. Boot to VHD is a great solution, it achieves a dual boot, can be backed up easily and had virtually no effect on the original Windows 7 partition. As a developer who has dual booted Windows operating systems for years, hacking boot.ini files, the boot to VHD was a much easier solution. Upgrade to Windows 8.1 – ah, you can’t do that on a virtual disk installation (boot to VHD) Last week the final version of Windows 8.1 arrived, and I went into the Windows Store to upgrade.  Luckily I’m on a fast download service, and use an SSD, because once the upgrade was downloaded and prepared Windows informed that This PC can’t run Windows 8.1, and provided the reason, You can’t install Windows on a virtual drive.  You can see an image of the message and discussion that sparked my search for a solution in this Microsoft Technet forum post. I was determined not to have to resize partitions yet again and fiddle with VHD to disk utilities and back again, and in the end I did succeed in upgrading to a Windows 8.1 boot to VHD partition.  It takes quite a bit of effort though … tldr; Simple steps of how you upgrade Boot into Windows 7 – make a copy of your Windows 8 VHD, to become Windows 8.1 Enable Hyper-V in your Windows 8 (the original boot to VHD partition) Create a new virtual machine, attaching the copy of your Windows 8 VHD Start the virtual machine, upgrade it via the Windows Store to Windows 8.1 Shutdown the virtual machine Boot into Windows 7 – use the bcedit tool to create a new Windows 8.1 boot to VHD option (pointing at the copy) Boot into the new Windows 8.1 option Reactivate Windows 8.1 (it will have become deactivated by running under Hyper-V) Remove the original Windows 8 VHD, and in Windows 7 use bcedit to remove it from the boot menu Things you’ll need A system that can run Hyper-V under Windows 8 (Intel i5, i7 class CPU) Enough space to have your original Windows 8 boot to VHD and a copy at the same time An ISO or DVD for Windows 8 to create a bootable Windows 8 partition Step by step guide Boot to your base o/s, the real one, Windows 7. Make a copy of the Windows 8 VHD file that you use to boot Windows 8 (via boot from VHD) – I copied it from a folder on C: called VHD-Win8 to VHD-Win8.1 on my N: drive. Reboot your system into Windows 8, and enable Hyper-V if not already present (this may require reboot) Use the Hyper-V manager , create a new Hyper-V machine, using half your system memory, and use the option to attach an existing VHD on the main IDE controller – this will be the new copy you made in Step 2. Start the virtual machine, use Connect to view it, and you’ll probably discover it cannot boot as there is no boot record If this is the case, go to Hyper-V manager, edit the Settings for the virtual machine to attach an ISO of a Windows 8 DVD to the second IDE controller. Start the virtual machine, use Connect to view it, and it should now attempt a fresh installation of Windows 8.  You should select Advanced Options and choose Repair - this will make VHD bootable When the setup reboots your virtual machine, turn off the virtual machine, and remove the ISO of the Windows 8 DVD from the virtual machine settings. Start virtual machine, use Connect to view it.  You will see the devices to be re-discovered (including your quad CPU becoming single CPU).  Eventually you should see the Windows Login screen. You may notice that your desktop background (Win+D) will have turned black as your Windows installation has become deactivate due to the hardware changes between your real PC and Hyper-V. Fortunately becoming deactivated, does not stop you using the Windows Store, where you can select the update to Windows 8.1. You can now watch the progress joy of the Windows 8 update; downloading, preparing to update, checking compatibility, gathering info, preparing to restart, and finally, confirm restart - remember that you are restarting your virtual machine sitting on the copy of the VHD, not the Windows 8 boot to VHD you are currently using to run Hyper-V (confused yet?) After the reboot you get the real upgrade messages; setting up x%, xx%, (quite slow) After a while, Getting ready Applying PC Settings x%, xx% (really slow) Updating your system (fast) Setting up a few more things x%, (quite slow) Getting ready, again Accept license terms Express settings Confirmed previous password Next, I had to set up a Microsoft account – which is possibly now required, and not optional Using the Microsoft account required a 2 factor authorization, via text message, a 7 digit code for me Finalising settings Blank screen, HI .. We're setting up things for you (similar to original Windows 8 install) 'You can get new apps from the Store', below which is ’Installing your apps’ - I had Windows Media Center which is counts as an app from the Store ‘Taking care of a few things’, below which is ‘Installing your apps’ ‘Taking care of a few things’, below ‘Don't turn off your PC’ ‘Getting your apps ready’, below ‘Don't turn off your PC’ ‘Almost ready’, below ‘Don't turn off your PC’ … finally, we get the Windows 8.1 start menu, and a quick Win+D to check the desktop confirmed all the application icons I expected, pinned items on the taskbar, and one app moaning about a missing drive At this point the upgrade is complete – you can shutdown the virtual machine Reboot from the original Windows 8 and return to Windows 7 to configure booting to the Windows 8.1 copy of the VHD In an administrator command prompt do following use the bcdedit tool (from an MSDN blog about configuring VHD to boot in Windows 7) Type bcedit to list the current boot options, so you can copy the GUID (complete with brackets/braces) for the original Windows 8 boot to VHD Create a new menu option, copy of the Windows 8 option; bcdedit /copy {originalguid} /d "Windows 8.1" Point the new Windows 8.1 option to the copy of the VHD; bcdedit /set {newguid} device vhd=[D:]\Image.vhd Point the new Windows 8.1 option to the copy of the VHD; bcdedit /set {newguid} osdevice vhd=[D:]\Image.vhd Set autodetection of the HAL (may already be set); bcdedit /set {newguid} detecthal on Reboot from Windows 7 and select the new option 'Windows 8.1' on the boot menu, and you’ll have some messages to look at, as your hardware is redetected (as you are back from 1 CPU to 4 CPUs) ‘Getting devices ready, blank then %xx, with occasional blank screen, for the graphics driver, (fast-ish) Getting Ready message (fast) You will have to suffer one final reboots, choose 'Windows 8.1' and you can now login to a lovely Windows 8.1 start screen running on non virtualized hardware via boot to VHD After checking everything is running fine, you can now choose to Activate Windows, which for me was a toll free phone call to the automated system where you type in lots of numbers to be given a whole bunch of new activation codes. Once you’re happy with your new Windows 8.1 boot to VHD, and no longer need the Windows 8 boot to VHD, feel free to delete the old one.  I do believe once you upgrade, you are no longer licensed to use it anyway. There, that was simple wasn’t it? Looking at the huge list of steps it took to perform this upgrade, you may wonder whether I think this is worth it.  Well, I think it is worth booting to VHD.  It makes backups a snap (go to Windows 7, copy the VHD, you backed up the o/s) and helps with disk management – want to move the o/s, you can move the VHD and repoint the boot menu to the new location. The downside is that Microsoft has complete neglected to support boot to VHD as an upgradable option.  Quite a poor decision in my opinion, and if you read twitter and the forums quite a few people agree with that view.  It’s a shame this got missed in the work on creating the upgrade packages for Windows 8.1.

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  • I&rsquo;m sorry RPGs, it&rsquo;s not you, it&rsquo;s me: The birth of my game idea

    - by George Clingerman
    One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! I play games pretty much every day. It just means I’ve moved more into the casual game realm. It’s all I have time for when juggling priorities in my life. That means that games like Gears of War 2 sit shrink wrapped on my shelf and although I popped Dragon Age into my Xbox 360 one time, I barely made it through the opening sequence and haven’t had time to sit down and play again. Instead I’m playing short games like Jamestown, Atom Zombie Smasher, Fortix or if I have time to jump in and play a few rounds maybe some Monday Night Combat or Team Fortress 2. These are games I can instantly get into and play for just a short period of time and then walk away. Breath of Death VII saved my life: Back in the day (way, way back in the day) I used to be a pretty big RPG fan. Not big by a lot of RPG gamers' standards (most of the RPGs RPG fans about I’ve never heard of) but I used to LOVE to play them on the NES, SNES and Genesis and considered that my genre. Final Fantasy, Shining in the Darkness, Bard’s Tale, Faxanadu, Shadowrun, Ultima, Dragon Warrior, Chrono Trigger, Phantasy Star, Shining Force and well the list could go on but those are the ones I remember off the top of my head. I loved playing RPGs and they were my games of choice. After my first son was born (this was just about 12 years ago), I tried to continue playing RPGs and purchased games like Baldur’s Gate I & II, Neverwinter Nights, Fable, then a few of the Final Fantasy’s then Kingdom Hearts. I kept buying these games and then only playing for about fifteen minutes and never getting back to them. I still loved RPGs but they just no longer fit into my life (I still haven’t accepted that since I still purchased Dragon Age II for some reason and convinced myself I’d find the time). Adding three more sons to the mix (that’s 4 total) didn’t help much to finding more RPG time (except for Breath of Death VII and other XBLIG RPG titles, thanks guys!) All work and no RPG: A few months ago as I was sitting thinking about the lack of RPGs in my life and talking to my wife about why I wish RPGs were different and easier for a dad like me to get into. She seemed like she was listening, so I started listing all the things that made them impossible for me to play. Here’s a short list I came up with. They take 15 billion hours to complete I have a few minutes at a time I can grab to play them if I want to have time to code. At that rate it would take me 9 trillion years to beat just one RPG. There’s such long spans of times between when I can play them I forget what I was even doing so I have to spend most of the playtime I have just figuring that out and then my play time is over. Repeat. I’ll never finish one and since it takes so long to get to the fun part in an RPG, I’m never having fun. RPGs aren’t fun if you don’t have hours to play them at a time. As you can see based on my science and math, RPGs aren’t fun for me any more. From there my brain started toying around with ideas of RPGs that would work for me. They would have to be a short RPG, you know one you could beat in a single play session. A dad sized play session. I started thinking, wouldn’t it be awesome if there was a fifteen minute RPG? That got me laughing and I took that as a good sign that it sounded fun and so I thought about it a little more. I immediately discarded the idea of doing a real RPG. I’m sure a short RPG like that could be done but it wasn’t the vibe that I had in my head. No this was going to be something that just had the core essence of an RPG. In reality what I’d be making would be more of an arcade style game. One with high scores and lots of crazy action on the screen. And that’s when it hit me. It would be a speed run RPG. That’s the basics of the game I’m working on.   The Elevator Pitch: It’s a 2D top down RPG themed arcade game focused on speed. It sounds like an RPG, smells like an RPG but it’s merely emulating an RPG. The game is focused on fun and mayhem in RPG form with players leveling up in seconds instead of hours and rushing to finish quests as quickly as possible because they’ve only got fifteen minutes before EVIL overtakes the world. If the player takes longer than fifteen minutes, it’s game over man. One to four player co-operative play to really see just how fast players can level up and beat the game. Gamers will compete on leaderboards for bragging rights for fastest 1, 2, 3, and 4 player speed runs, lowest leveled characters to beat the game, highest leveled characters to beat the game and so on. Times will be tracked for everything from how long a player sat distributing stats, equipping items, talking to NPCs to running around the level. These stats will be shown at the end of each quest/level so the players can work on improving their speed run for that part of the game next time around. It’s the perfect RPG for those of us who only have fifteen minutes of game time! Where I’m at: I’m still at the prototyping stage attempting to but all the basic framework pieces in place that will at minimum give me one level to rush through. I’ve been working on this prototype for about a month now though so I’m going to have to step it up a bit or I’m not going to get finished in time (remember I’ve only got 85 days left!) Lots of the game code is in place (although pretty sloppy) but I still can’t play through that first quest/level just yet. That’s my goal to finish up by the end of next Sunday (3/25/2012). You can all hold me to that and cheer me on or heckle me throughout the week. Either way that should help me stay a bit more motivated and focused. In my head this feels like it’s going to be a fun game so I’m looking forward to seeing how it actually plays!

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  • Adaptive ADF/WebCenter template for the iPad

    - by Maiko Rocha
    One of my WebCenter Portal customers was asking about adaptive design with ADF/WebCenter Portal and how they could go about creating an adaptive iPad template for their WebCenter Portal application. They were looking not only for the out-of-the-box support for mobile Safari which is certified against PS5+ (11.1.1.6) for ADF/WebCenter - but also to create a specific template to streamline their workflow on the iPad. Seems like they wanted something in the lines of Yahoo! Mail provides for the iPad - so the example I will use is shamelessly inspired by Y! Mail's iPad UI.  But first, let's quickly understand how can we bake in some adaptive goodness into ADF Faces. First thing we need to understand is, yes, there are a couple of constraints that we will need to work around, namely, the use or layout managers and skins. Please also keep in mind that I'm not and I don't pretend to be a web designer, much less an UX specialist, so feel free to leave your thoughts on the matter in the comments section. Now, back to the limitations. Layout Managers ADF Faces layout managers create an abstraction on top of the generated HTML code for a page so a developer doesn't need to be worried about how to size and dimension the UI layout (eg, af:panelStretchLayout). Although layout managers are very helpful, in this specific situation we will need to know a little bit more of how the final HTML is being rendered so we can apply the CSS class accordingly and create transition containers where the media queries will be applied - now, if you're using 11gR2 (11.1.2.2.3) there's the new component af:panelGridLayout (here and here) that will greatly improve creating responsive templates and pages because it is based on the grid/fluid systems and will generate straight out to DIVs on your final page. For now, I'm limited to PS5 and the af:panelStretchLayout component as a starting point because that's the release my customer is on. Skins You won't be able to use media queries, or use anything with "@" notation on the skin CSS file - the skin pre-processor will remove all extraneous "@" from the CSS file. The solution is to split your CSS in two separate files: a skin CSS file and plain CSS where you will add the media queries. The issue here is that you won't be able to use media queries for any faces components. We can, though, still apply the media queries for the components like af:panelGroupLayout and af:panelBorderLayout through their styleClass property to enable these components to be responsive to to the iPad orientation, by changing its dimensions, font sizes, hide/show areas, etc. Difference between responsive and adaptive design The best definition of adaptive vs responsive web design I could find is this: “Responsive web design,” as coined by Ethan Marcotte, means “fluid grids, fluid images/media & media queries.” “Adaptive web design,” as I use it, is about creating interfaces that adapt to the user’s capabilities (in terms of both form and function). To me, “adaptive web design” is just another term for “progressive enhancement” of which responsive web design can (an often should) be an integral part, but is a more holistic approach to web design in that it also takes into account varying levels of markup, CSS, JavaScript and assistive technology support. Responsive/adapative web design is much more than slapping an HTML template with CSS around your content or application. The content and application themselves are part of your web design - in other words, a responsive template is just an afterthought if it is not originating from a responsive design the involves the whole web application/s. Tips on responsive / adapative design with ADF/WebCenter Some of the tips listed below were already mentioned in multiple blog posts about ADF layout and skinning, but it is still worth remembering: a simple guideline for ADF/WebCenter apps would be to first create a high-level group of devices, for example: smartphones, tablets,  and desktop. For each of these large groups, create the basic structure to provide responsiveness: a page template, a skin, and an external CSS: pagetemplate_smartphone.jspx, smartphone_skin.css, smartphone-responsive.css pagetemplate_tablet.jspx, tablet_skin.css, tablet-responsive.css pagetemplate_desktop.jspx, desktop_skin.css, desktop-responsive.css These three assets can be changed on the fly through an user-agent check on the server side, delivering the right UI to the right device. Within each of the assets, you can make fine adjustments for each subgroup of devices with media queries - for example, smart phones with different screen dimensions and pixel density. Having these three groups and the corresponding assets per group seem to be a good compromise between trying to put everything on a single set of assets - specially considering the constraints above - and going to the other side of the spectrum to create assets per discrete device (iPhone4, iPhone5, Nexus, S3, etc.). Keep in mind that these are my rules and are not in any shape or form a best practice - this is how it fits best for the scenarios I've been working with. If you need to use HTML tags on your page, surround them with af:group to protect the DOM structure For stretchable/fluid layouts: Use non-stretching containers: panelGroupLayout, panelBorderLayout, … panelBorderLayout can be used to approximate HTML table component To avoid multiple scroll bars, do not nest scrolling PanelGroupLayout components. Consider layout="vertical" For stretchable/fluid layouts: Most stretchable ADF components also work in flowing context with dimensionsFrom="auto" To stretch a component horizontally, use styleClass="AFStretchWidth" instead of  "width:100%" Skinning Don't use CSS3 @media, @import, animations, etc. on skin css files. They will be removed. CSS3 properties within a class (box-shadow, transition, etc.) work just fine. Consider resetting some skin classes to better control their rendering: body {color: inherit;font: inherit;} af|document {-tr-inhibit: all;} af|commandLink {-tr-inhibit: all;} af|goLink {-tr-inhibit: all;} af|inputText::content {font: inherit;} Specific meta tags and CSS properties: Use  <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0"/> to avoid zooming (if you want) Use -webkit-overflow-scrolling: touch to enable native momentum scrolling within overflown areas (here) Use text-rendering: optmizeLegibility to improve readability. (here) User text-overflow: ellipsis to gracefully crop overflown text. (here) The meta-tags are included in each and every page in the metaContainer facet of af:document tag. You can also use a javascript to inject the meta-tags from the template. For the purpose of the example, I wanted to use as few workarounds as possible.   The iPad template and sample application This sample application has been built as a WebCenter Portal application, but you will also be able to reuse the template and techniques on your vanilla ADF application. Keep in mind that I'm neither a designer nor a CSS specialist, so please don't bash me too much on the messy CSS file you'll find on the application.  I've extended the provided PreferencesBean class that comes with WebCenter Portal and added code to dinamically change the template and skin on the fly.   This is the sample application in landscape orientation: This is the sample application in portrait orientation - the left side menu hides automatically based on a CSS media query: Another screenshot with a skinned popup opened: This is a sample application for you to play with - ideally you shouldn't use it as a starting point. On the left side bar you will find links rendered from a WebCenter Portal navigation model - the link triggers a full request through an af:goLink, while the light blue PPR button triggers a PPR navigation. The dark blue toolbar buttons at the top don't have any function,while the Approve and Reject buttons show a skinned popup. The search box of course doesn't have any behavior attahed to it either. There's a known issue right now with some PPR calls that are randomly generating a 403 error redirecting to the login page - I didn't have time to investigate if this is iOS6 specific or not - if you have any insights please let me know your findings. You can download the sample here.

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  • Solaris X86 AESNI OpenSSL Engine

    - by danx
    Solaris X86 AESNI OpenSSL Engine Cryptography is a major component of secure e-commerce. Since cryptography is compute intensive and adds a significant load to applications, such as SSL web servers (https), crypto performance is an important factor. Providing accelerated crypto hardware greatly helps these applications and will help lead to a wider adoption of cryptography, and lower cost, in e-commerce and other applications. The Intel Westmere microprocessor has six new instructions to acclerate AES encryption. They are called "AESNI" for "AES New Instructions". These are unprivileged instructions, so no "root", other elevated access, or context switch is required to execute these instructions. These instructions are used in a new built-in OpenSSL 1.0 engine available in Solaris 11, the aesni engine. Previous Work Previously, AESNI instructions were introduced into the Solaris x86 kernel and libraries. That is, the "aes" kernel module (used by IPsec and other kernel modules) and the Solaris pkcs11 library (for user applications). These are available in Solaris 10 10/09 (update 8) and above, and Solaris 11. The work here is to add the aesni engine to OpenSSL. X86 AESNI Instructions Intel's Xeon 5600 is one of the processors that support AESNI. This processor is used in the Sun Fire X4170 M2 As mentioned above, six new instructions acclerate AES encryption in processor silicon. The new instructions are: aesenc performs one round of AES encryption. One encryption round is composed of these steps: substitute bytes, shift rows, mix columns, and xor the round key. aesenclast performs the final encryption round, which is the same as above, except omitting the mix columns (which is only needed for the next encryption round). aesdec performs one round of AES decryption aesdeclast performs the final AES decryption round aeskeygenassist Helps expand the user-provided key into a "key schedule" of keys, one per round aesimc performs an "inverse mixed columns" operation to convert the encryption key schedule into a decryption key schedule pclmulqdq Not a AESNI instruction, but performs "carryless multiply" operations to acclerate AES GCM mode. Since the AESNI instructions are implemented in hardware, they take a constant number of cycles and are not vulnerable to side-channel timing attacks that attempt to discern some bits of data from the time taken to encrypt or decrypt the data. Solaris x86 and OpenSSL Software Optimizations Having X86 AESNI hardware crypto instructions is all well and good, but how do we access it? The software is available with Solaris 11 and is used automatically if you are running Solaris x86 on a AESNI-capable processor. AESNI is used internally in the kernel through kernel crypto modules and is available in user space through the PKCS#11 library. For OpenSSL on Solaris 11, AESNI crypto is available directly with a new built-in OpenSSL 1.0 engine, called the "aesni engine." This is in lieu of the extra overhead of going through the Solaris OpenSSL pkcs11 engine, which accesses Solaris crypto and digest operations. Instead, AESNI assembly is included directly in the new aesni engine. Instead of including the aesni engine in a separate library in /lib/openssl/engines/, the aesni engine is "built-in", meaning it is included directly in OpenSSL's libcrypto.so.1.0.0 library. This reduces overhead and the need to manually specify the aesni engine. Since the engine is built-in (that is, in libcrypto.so.1.0.0), the openssl -engine command line flag or API call is not needed to access the engine—the aesni engine is used automatically on AESNI hardware. Ciphers and Digests supported by OpenSSL aesni engine The Openssl aesni engine auto-detects if it's running on AESNI hardware and uses AESNI encryption instructions for these ciphers: AES-128-CBC, AES-192-CBC, AES-256-CBC, AES-128-CFB128, AES-192-CFB128, AES-256-CFB128, AES-128-CTR, AES-192-CTR, AES-256-CTR, AES-128-ECB, AES-192-ECB, AES-256-ECB, AES-128-OFB, AES-192-OFB, and AES-256-OFB. Implementation of the OpenSSL aesni engine The AESNI assembly language routines are not a part of the regular Openssl 1.0.0 release. AESNI is a part of the "HEAD" ("development" or "unstable") branch of OpenSSL, for future release. But AESNI is also available as a separate patch provided by Intel to the OpenSSL project for OpenSSL 1.0.0. A minimal amount of "glue" code in the aesni engine works between the OpenSSL libcrypto.so.1.0.0 library and the assembly functions. The aesni engine code is separate from the base OpenSSL code and requires patching only a few source files to use it. That means OpenSSL can be more easily updated to future versions without losing the performance from the built-in aesni engine. OpenSSL aesni engine Performance Here's some graphs of aesni engine performance I measured by running openssl speed -evp $algorithm where $algorithm is aes-128-cbc, aes-192-cbc, and aes-256-cbc. These are using the 64-bit version of openssl on the same AESNI hardware, a Sun Fire X4170 M2 with a Intel Xeon E5620 @2.40GHz, running Solaris 11 FCS. "Before" is openssl without the aesni engine and "after" is openssl with the aesni engine. The numbers are MBytes/second. OpenSSL aesni engine performance on Sun Fire X4170 M2 (Xeon E5620 @2.40GHz) (Higher is better; "before"=OpenSSL on AESNI without AESNI engine software, "after"=OpenSSL AESNI engine) As you can see the speedup is dramatic for all 3 key lengths and for data sizes from 16 bytes to 8 Kbytes—AESNI is about 7.5-8x faster over hand-coded amd64 assembly (without aesni instructions). Verifying the OpenSSL aesni engine is present The easiest way to determine if you are running the aesni engine is to type "openssl engine" on the command line. No configuration, API, or command line options are needed to use the OpenSSL aesni engine. If you are running on Intel AESNI hardware with Solaris 11 FCS, you'll see this output indicating you are using the aesni engine: intel-westmere $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support If you are running on Intel without AESNI hardware you'll see this output indicating the hardware can't support the aesni engine: intel-nehalem $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support For Solaris on SPARC or older Solaris OpenSSL software, you won't see any aesni engine line at all. Third-party OpenSSL software (built yourself or from outside Oracle) will not have the aesni engine either. Solaris 11 FCS comes with OpenSSL version 1.0.0e. The output of typing "openssl version" should be "OpenSSL 1.0.0e 6 Sep 2011". 64- and 32-bit OpenSSL OpenSSL comes in both 32- and 64-bit binaries. 64-bit executable is now the default, at /usr/bin/openssl, and OpenSSL 64-bit libraries at /lib/amd64/libcrypto.so.1.0.0 and libssl.so.1.0.0 The 32-bit executable is at /usr/bin/i86/openssl and the libraries are at /lib/libcrytpo.so.1.0.0 and libssl.so.1.0.0. Availability The OpenSSL AESNI engine is available in Solaris 11 x86 for both the 64- and 32-bit versions of OpenSSL. It is not available with Solaris 10. You must have a processor that supports AESNI instructions, otherwise OpenSSL will fallback to the older, slower AES implementation without AESNI. Processors that support AESNI include most Westmere and Sandy Bridge class processor architectures. Some low-end processors (such as for mobile/laptop platforms) do not support AESNI. The easiest way to determine if the processor supports AESNI is with the isainfo -v command—look for "amd64" and "aes" in the output: $ isainfo -v 64-bit amd64 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu Conclusion The Solaris 11 OpenSSL aesni engine provides easy access to powerful Intel AESNI hardware cryptography, in addition to Solaris userland PKCS#11 libraries and Solaris crypto kernel modules.

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • Solaris X86 AESNI OpenSSL Engine

    - by danx
    Solaris X86 AESNI OpenSSL Engine Cryptography is a major component of secure e-commerce. Since cryptography is compute intensive and adds a significant load to applications, such as SSL web servers (https), crypto performance is an important factor. Providing accelerated crypto hardware greatly helps these applications and will help lead to a wider adoption of cryptography, and lower cost, in e-commerce and other applications. The Intel Westmere microprocessor has six new instructions to acclerate AES encryption. They are called "AESNI" for "AES New Instructions". These are unprivileged instructions, so no "root", other elevated access, or context switch is required to execute these instructions. These instructions are used in a new built-in OpenSSL 1.0 engine available in Solaris 11, the aesni engine. Previous Work Previously, AESNI instructions were introduced into the Solaris x86 kernel and libraries. That is, the "aes" kernel module (used by IPsec and other kernel modules) and the Solaris pkcs11 library (for user applications). These are available in Solaris 10 10/09 (update 8) and above, and Solaris 11. The work here is to add the aesni engine to OpenSSL. X86 AESNI Instructions Intel's Xeon 5600 is one of the processors that support AESNI. This processor is used in the Sun Fire X4170 M2 As mentioned above, six new instructions acclerate AES encryption in processor silicon. The new instructions are: aesenc performs one round of AES encryption. One encryption round is composed of these steps: substitute bytes, shift rows, mix columns, and xor the round key. aesenclast performs the final encryption round, which is the same as above, except omitting the mix columns (which is only needed for the next encryption round). aesdec performs one round of AES decryption aesdeclast performs the final AES decryption round aeskeygenassist Helps expand the user-provided key into a "key schedule" of keys, one per round aesimc performs an "inverse mixed columns" operation to convert the encryption key schedule into a decryption key schedule pclmulqdq Not a AESNI instruction, but performs "carryless multiply" operations to acclerate AES GCM mode. Since the AESNI instructions are implemented in hardware, they take a constant number of cycles and are not vulnerable to side-channel timing attacks that attempt to discern some bits of data from the time taken to encrypt or decrypt the data. Solaris x86 and OpenSSL Software Optimizations Having X86 AESNI hardware crypto instructions is all well and good, but how do we access it? The software is available with Solaris 11 and is used automatically if you are running Solaris x86 on a AESNI-capable processor. AESNI is used internally in the kernel through kernel crypto modules and is available in user space through the PKCS#11 library. For OpenSSL on Solaris 11, AESNI crypto is available directly with a new built-in OpenSSL 1.0 engine, called the "aesni engine." This is in lieu of the extra overhead of going through the Solaris OpenSSL pkcs11 engine, which accesses Solaris crypto and digest operations. Instead, AESNI assembly is included directly in the new aesni engine. Instead of including the aesni engine in a separate library in /lib/openssl/engines/, the aesni engine is "built-in", meaning it is included directly in OpenSSL's libcrypto.so.1.0.0 library. This reduces overhead and the need to manually specify the aesni engine. Since the engine is built-in (that is, in libcrypto.so.1.0.0), the openssl -engine command line flag or API call is not needed to access the engine—the aesni engine is used automatically on AESNI hardware. Ciphers and Digests supported by OpenSSL aesni engine The Openssl aesni engine auto-detects if it's running on AESNI hardware and uses AESNI encryption instructions for these ciphers: AES-128-CBC, AES-192-CBC, AES-256-CBC, AES-128-CFB128, AES-192-CFB128, AES-256-CFB128, AES-128-CTR, AES-192-CTR, AES-256-CTR, AES-128-ECB, AES-192-ECB, AES-256-ECB, AES-128-OFB, AES-192-OFB, and AES-256-OFB. Implementation of the OpenSSL aesni engine The AESNI assembly language routines are not a part of the regular Openssl 1.0.0 release. AESNI is a part of the "HEAD" ("development" or "unstable") branch of OpenSSL, for future release. But AESNI is also available as a separate patch provided by Intel to the OpenSSL project for OpenSSL 1.0.0. A minimal amount of "glue" code in the aesni engine works between the OpenSSL libcrypto.so.1.0.0 library and the assembly functions. The aesni engine code is separate from the base OpenSSL code and requires patching only a few source files to use it. That means OpenSSL can be more easily updated to future versions without losing the performance from the built-in aesni engine. OpenSSL aesni engine Performance Here's some graphs of aesni engine performance I measured by running openssl speed -evp $algorithm where $algorithm is aes-128-cbc, aes-192-cbc, and aes-256-cbc. These are using the 64-bit version of openssl on the same AESNI hardware, a Sun Fire X4170 M2 with a Intel Xeon E5620 @2.40GHz, running Solaris 11 FCS. "Before" is openssl without the aesni engine and "after" is openssl with the aesni engine. The numbers are MBytes/second. OpenSSL aesni engine performance on Sun Fire X4170 M2 (Xeon E5620 @2.40GHz) (Higher is better; "before"=OpenSSL on AESNI without AESNI engine software, "after"=OpenSSL AESNI engine) As you can see the speedup is dramatic for all 3 key lengths and for data sizes from 16 bytes to 8 Kbytes—AESNI is about 7.5-8x faster over hand-coded amd64 assembly (without aesni instructions). Verifying the OpenSSL aesni engine is present The easiest way to determine if you are running the aesni engine is to type "openssl engine" on the command line. No configuration, API, or command line options are needed to use the OpenSSL aesni engine. If you are running on Intel AESNI hardware with Solaris 11 FCS, you'll see this output indicating you are using the aesni engine: intel-westmere $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support If you are running on Intel without AESNI hardware you'll see this output indicating the hardware can't support the aesni engine: intel-nehalem $ openssl engine (aesni) Intel AES-NI engine (no-aesni) (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support For Solaris on SPARC or older Solaris OpenSSL software, you won't see any aesni engine line at all. Third-party OpenSSL software (built yourself or from outside Oracle) will not have the aesni engine either. Solaris 11 FCS comes with OpenSSL version 1.0.0e. The output of typing "openssl version" should be "OpenSSL 1.0.0e 6 Sep 2011". 64- and 32-bit OpenSSL OpenSSL comes in both 32- and 64-bit binaries. 64-bit executable is now the default, at /usr/bin/openssl, and OpenSSL 64-bit libraries at /lib/amd64/libcrypto.so.1.0.0 and libssl.so.1.0.0 The 32-bit executable is at /usr/bin/i86/openssl and the libraries are at /lib/libcrytpo.so.1.0.0 and libssl.so.1.0.0. Availability The OpenSSL AESNI engine is available in Solaris 11 x86 for both the 64- and 32-bit versions of OpenSSL. It is not available with Solaris 10. You must have a processor that supports AESNI instructions, otherwise OpenSSL will fallback to the older, slower AES implementation without AESNI. Processors that support AESNI include most Westmere and Sandy Bridge class processor architectures. Some low-end processors (such as for mobile/laptop platforms) do not support AESNI. The easiest way to determine if the processor supports AESNI is with the isainfo -v command—look for "amd64" and "aes" in the output: $ isainfo -v 64-bit amd64 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu Conclusion The Solaris 11 OpenSSL aesni engine provides easy access to powerful Intel AESNI hardware cryptography, in addition to Solaris userland PKCS#11 libraries and Solaris crypto kernel modules.

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