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  • My Dog Ate My Surface

    - by Richard Jones
    Working for a Microsoft partner I was very fortunate enough to be given clearance to order a Microsoft Surface RT tablet. Justification, show new device to a customer event this Thursday. All good, time to develop an App. Surface arrived last Wednesday. Overnight, Coco our much loved one year old puppy Larba-Doodle pulled the power chord out of my bag and bit right through the cable (at the power-brick end). A quick re-order to Microsoft saved the day. Demo went great. Surface is fab, Coco; much loved too Laptop bag now placed a bit higher up in our house.

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  • Should I use the factory design pattern for every class?

    - by Frog
    I've been writing a website in PHP. As the code becomes more complex, I keep finding problems that can be solved using the factory design pattern. For example: I've a got a class Page which has subclasses HTMLPage, XMLPage, etc. Depending on some input I need to return an object of either one of these classes. I use the factory design pattern to do this. But as I encounter this problem in more classes, I keep having to change code which still initiates an object using its constructor. So now I'm wondering: is it a good idea to change all code so that it uses the factory design pattern? Or are there big drawbacks? I'm currently in a position to change this, so your answers would be really helpful.

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  • Question about SEO and Domains

    - by jasondavis
    This is my first post on here as I am mainly on Stackoverflow and Serverfault. I have been programming for at least 10 years now, have made hundreds of websites but I have just recently started getting into Design and the SEO side of sites, sad that I have been overlooking these for so many years. I have pretty good knowledge from all my years of SEO but I have never really looked into it until now. My question, I would like to build a site that targets many different key words for the search engines, for an example. Let's say I built a site about Outdoor activities called outdoorreview.com and I planned on having many sections hunting fishing Hiking camping cycling climbing etc... For best Search Engine results, how could I get the most search engine traffic to all these ares? Also how should I structure the way to get to them, outdoorreview.com/Hiking/ or hiking.outdoorreview.com ?

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  • Dynamic website SEO development

    - by Pankaj Upadhyay
    I made a website which stayed online for 6 months. During that period the search results for the site were not at all good. Even typing the domain name yielded just two or three category result. Now, I have taken the site down for total redevelopment and redesign. The aim of this question is to know the basics for SEO to be done while redesigning the site. My site will be in ASP.NET MVC 3 and will have main categories, sub categories and sub-sub if any. Then there will be products in those categories. All the data will come from MSSQL DB. Please tell me just the basics required for a dynamic website during development. I want to ensure that google and other engines index all the pages of my site including products or whatever.

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  • Create a screencast in a low end PC, but fast (maybe by sacrificing compression ?)

    - by josinalvo
    As the title suggests, I am asking a lot. We've been trying to generate some screencasts on my eeepc. recordmydesktop is doing the job decently, but only if allowed time to "compile" the video afterwards. If we ask it to do "on the fly", video and audio get out of sync. Now, we are creating many screencasts as practice (and like to watch them after, to criticize). Reducing quality is undesirable, because eventually a good practice run becomes the one we'll release. So we'd like a way to do screencasts "on the fly", with decent quality, on the low end machine. As nothing is ever free, we are willing to sacrifice: we don't care too much about compression: 20GB for a 15min video is acceptable

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  • Floppy Drive not recognised

    - by Art
    I am a newbie with Ubuntu during the past two weeks, and I believe, that I have made good progress so far. Current setup tasks are completed, like: "Wireless Network, Printer, Thunderbird + Firefox, e-mail", also my local weather station - all setup. Updated files and rearranged the desktop to my liking. The problem I have now is my floppy drive which is not recognized, but the activity light is shown on constantly. I have downloaded the "MakeFloppyDriveAvailableToEveryone" and i am confident that I can follow the instructions to change the floppy drive. However, I do not have an existing fd0 file in /dev/???, but only /dev/fd/ files 0 to 46. Please advise.

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  • How To Start Programming

    - by nayef harb
    I have taken a programming course 2 years ago but I haven't worked in programming since then. I recently found a programmer job, but there is no programming team so for me to gain valuable experience from. I am Programming by myself and making changes on a program already made by my Ex-colleague. I need to know what should I do to be on the right track for becoming a professional programmer without a team to take experience from. What are the good practices to improve and what are the bad ones? I'm using VB.Net, ASP.Net and SQL.

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  • Friday Fun - Conference Videos from JavaZone & others

    - by alexismp
    Trailers or promotion videos can be very effective when done right and the Java community has been pretty good at it IMO. The latest ones are short teasers coming from the JavaBin folks to promote their very fine JavaZone conference in Oslo, Norway in September (celebrating their 10th anniversary). Update: the entire trailer is now available. Previous videos include Lady java and Java 4 Ever (must see if you somehow missed them). The inspiration for these may have come from the JavaPolis (now Devoxx) 2006 "There are better ways to meet your idols" trailer. IIRC, James Gosling was quoted saying "This is sick, I love it!". Your mileage may vary ;) Sun Microsystems also used to make some "promotion" videos. Here's a selection.

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  • Is possible to write too many asserts?

    - by Lex Fridman
    I am a big fan of writing assert checks in C++ code as a way to catch cases during development that cannot possibly happen but do happen because of logic bugs in my program. This is a good practice in general. However, I've noticed that some functions I write (which are part of a complex class) have 5+ asserts which feels like it could potentially be a bad programming practice, in terms of readability and maintainability. I think it's still great, as each one requires me to think about pre- and post-conditions of functions and they really do help catch bugs. However, I just wanted to put this out there to ask if there is a better paradigms for catching logic errors in cases when a large number of checks is necessary.

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  • How to become an expert in Python, PHP and Javascript? [closed]

    - by Andrew Alexander
    So I've been programming for about 9ish months now, and I've taught myself some Python, some PHP and some Javascript. I want to become better at these languages - I can hack something out, but a lot of things like OOP, using lists in the most effective ways, etc, is lost on me. What are the best ways to become an "expert" programmer? Does it depend on the nuances of the language, or is it more general? Is there any math I should be studying alongside it? Obviously a lot depends on what you want to do with it - so far I've mostly done small scale internal applications as well as web programming. How do I find out about good program design?

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  • Is it reasonable for REST resources to be singular and plural?

    - by Evan
    I have been wondering if, rather than a more traditional layout like this: api/Products GET // gets product(s) by id PUT // updates product(s) by id DELETE // deletes (product(s) by id POST // creates product(s) Would it be more useful to have a singular and a plural, for example: api/Product GET // gets a product by id PUT // updates a product by id DELETE // deletes a product by id POST // creates a product api/Products GET // gets a collection of products by id PUT // updates a collection of products by id DELETE // deletes a collection of products (not the products themselves) POST // creates a collection of products based on filter parameters passed So, to create a collection of products you might do: POST api/Products {data: filters} // returns api/Products/<id> And then, to reference it, you might do: GET api/Products/<id> // returns array of products In my opinion, the main advantage of doing things this way is that it allows for easy caching of collections of products. One might, for example, put a lifetime of an hour on collections of products, thus drastically reducing the calls on a server. Of course, I currently only see the good side of doing things this way, what's the downside?

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  • What are the technial and programming requirements for writing a stealth keylogger?

    - by user970533
    I'm planning to write/code one such stealth keylogger that would bypass detection by a certain antivirus. (I don't want to name the vendor as I know how good Google queries are against StackExchange websites). I don't want to just download any keylogger from internet and try to encode it to evade detection. Writing code myself I would have the ability to make changes as I go; obscuration on both high-level and low-level language. I like control too. It seems naive but is it true that keyloggers are a thing of the past, probably because of how effective AV's have become in detecting such programs? I want some nice points on how can one easily write a robust, effective key logger preferably for a Windows environment?

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  • Is avoiding the private access specifier in PHP justified?

    - by Tifa
    I come from a Java background and I have been working with PHP for almost a year now. I have worked with WordPress, Zend and currently I'm using CakePHP. I was going through Cake's lib and I couldn't help notice that Cake goes a long way avoiding the "private" access specifier. Cake says Try to avoid private methods or variables, though, in favor of protected ones. The latter can be accessed or modified by subclasses, whereas private ones prevent extension or re-use. in this tutorial. Why does Cake overly shun the "private" access specifier while good OO design encourages its use i.e to apply the most restrictive visibility for a class member that is not intended to be part of its exported API? I'm willing to believe that "private" functions are difficult test, but is rest of the convention justified outside Cake? or perhaps it's just a Cake convention of OO design geared towards extensibility at the expense of being a stickler for stringent (or traditional?) OO design?

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  • Q&amp;A: Where does high performance computing fit with Windows Azure?

    - by Eric Nelson
    Answer I have been asked a couple of times this year about taking compute intensive operations to Windows Azure and/or High Performance Computing on Windows Azure. It is an interesting (if slightly niche) area. The good news is we have a great paper from David Chappell on HPC Server and Windows Azure integration. As a taster: A SOA application running entirely on Windows Azure runs its WCF services in Azure Worker nodes. Download now Related Links: Other Q&A posts on my team blog Don’t forget to connect with the UK team if you stumbled across this post by accident/bing/google

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  • What undergraduate course to choose for a mature programmer returning to study

    - by Dve
    I have been developing applications (mostly web-based) for almost 10 years now and have learnt pretty much everything I know through experience (and the internet!). I wouldn't call myself an advanced programmer, but I am quite proficient in several languages (C#, Javascript, Ruby, HTML/CSS etc) and spend a quite a bit of time working on personal projects and reading countless books & articles. I am looking to emigrate to Canada, hopefully Vancouver (im from the UK) and one way would be on a student visa, if I was going to be studying for a minimum of 2 years. Having never been to university or achieved anything higher than A-Levels I am quite tempted by this path. The thought of learning is more exciting to me now than it was 10 years ago! What would be people recommend as a good undergraduate course to take that would complement this career path? Would Math be beneficial, if so which area of Math? TL;DR What undergraduate course/area of study would complement 10 years of (mostly web-based) programming experience?

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  • OpenGL ES 2.0. Sprite Sheet Animation

    - by Project Dumbo Dev
    I've found a bunch of tutorials on how to make this work on Open GL 1 & 1.1 but I can't find it for 2.0. I would work it out by loading the texture and use a matrix on the vertex shader to move through the sprite sheet. I'm looking for the most efficient way to do it. I've read that when you do the thing I'm proposing you are constantly changing the VBO's and that that is not good. Edit: Been doing some research myself. Came upon this two Updating Texture and referring to the one before PBO's. I can't use PBO's since i'm using ES version of OpenGL so I suppose the best way is to make FBO's but, what I still don't get, is if I should create a Sprite atlas/batch and make a FBO/loadtexture for each frame of if I should load every frame into the buffer and change just de texture directions.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Relation between " lines of the longest working program " in a language and familiarity with it?

    - by Tim
    In some computer master program online application, it says: Please list the programming languages in which you have written programs. For each language, indicate the length in lines of the longest working program you have written in that language. You may approximate, but only count those parts of the program that you wrote yourself. I don't quite remember that, and I have never counted the lines of each program. Do programmers always know approximately how many lines in each of his programs, and keep record of them? What is the relation between " lines of the longest working program " in a language and familiarity with it? Typically, how many lines will indicate the programmer being excellent, good, fair, or unfamiliar with the language? Is knowing "lines of the longest working program" really helpful?

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  • Progressbar patterns (Eclipse)

    - by JesperE
    I've struggled quite a bit with Eclipse and progress-monitors to try to have good progressbars which report useful progress information to the user. Inevitably the code gets cluttered with lots of things like if (monitor.isCancelled()) return; ... lengthyMethodCall(monitor.newChild(10)); and all over the place I need to pass a IProgressMonitor as an argument to my methods. This is bad, for several reasons: The code gets cluttered with lots of code which is not relevant to what the function actually does. I need to manually guesstimate which parts of the code takes time, and which parts do not. It interacts badly with automated tests; where much of the information which goes into a progressbar instead should be logged for later inspection. Is there a way out of this? Are there tools which can help me out with one or more of these problems? Should I be looking at Aspect-Oriented Programming tools, or are there other alternatives?

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  • How to learn an API

    - by inovaovao
    When I find some interesting project (e.g. on GitHub) I often would like to use it and try it out to see how it works, but if there isn't a good documentation or some kind of tutorial it's hard to figure out how to use it. So my question is: how do you approach such a situation? How do you figure out which classes are important and how to chain them to put them to use? What would you look at first? An advice I found is to look at the tests (if there are any). But if there are unit tests for every class, how do you know which ones to look at first?

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  • How can I prototype my app better?

    - by uber_llama
    A few weeks ago I saw a story about a master app designer showing how he worked with good old pen and paper to do effective prototyping before writing code. I'm unable to dig up that story (and I think it was a video) but if you could recommend any other useful resources I'd appreciate them. I know roughly what I want to build, but want a useful framework for thinking about how the screens should flow together. The app I want to build is for the iOS platform, but I think the video might have been about creating a web app. Thanks!

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  • Active PPA for latest stable chromium? [closed]

    - by trmpa
    Possible Duplicate: How to install the latest stable version of Chromium? I run chromium and used this PPA: https://launchpad.net/~chromium-daily/+archive/stable I just realized that it seems to be abandoned and I'm running a quite outdated version of this browser. There have not been any updates since the first of May this year. Do you know of any PPA thats actively maintained? Thanks, trmpa (Yes, I know, I could use google chrome but i would like to go with chromium if possible. Building from source is also not a good option. It's not my own machine and I need updates to work reliably without much intervention from the user)

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  • Keeping rackspace vserver alive

    - by mit
    It appears to me that rackspace somehow freezes cloud VMs after some idle time. This means the first page request to a php page takes much longer to respond than the subsequent requests. This is in some cases good, in other cases not acceptable. I am actually querying a machine with wget from a different host now to keep it "alive". But I wonder what frequency would be necessary. Does anyone know the time period after which they send a VM to "sleep"? I guess it would be some minutes. EDIT: There is absolutely no caching involved on the php site. It just recently moved from another vhost and there was never such latency on the first request.

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  • Is there a limit on the number of threads that can be spawned simultaneously?

    - by georgesl
    Yesterday I came across this question: How can i call robocopy within a python script to bulk copy multiple folders?, and I though it might be a good exercise for multithreading. I though of spawning as many threads as files needed to be copied, each routine having an exception handling system to prevent the whole copying process from crashing (and log -using mutex on the log file - if there was an error). My question: Is there a limit on the number of thread you can spawn almost simultaneously? If yes, what is the limiting factor? My question is focused on PC desktop, but I welcome any answer on different hardware (embedded systems, calculus clusters, etc.).

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  • Session and Cache are By Reference

    Recently a colleague remarked that if he got a List of some type out of the ASP.NET Cache, and changed an item, the Cache item would also change.That is correct. Session (InProc) , Cache and Application all return "live" references. A good writeup on this can be found by friend and fellow MVP Rick Strahl here:http://www.west-wind.com/Weblog/posts/1214.aspxIf you do not want this behavior, you need to either delete the Session / Cache / Application object and replace it with what you want later, or...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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