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  • DNS manager in Windows Server 2012 Essentials - My one server appears twice

    - by tetranz
    I have a newly installed Windows Server 2012 Essentials. It works pretty good although I'm working on some DNS improvements. Something that seems a little weird is in DNS Manager, my server appears twice. Once as hostname and once as hostname.mydomain.local. They seem to be identical and locked in sync. If I change one, the other follows. Is this normal? Does anyone know why I have this? I'm talking about the top level on the navigation. The very top is DNS and then these two below. Zones, forwarders etc are below them. I've found a couple of forum posts of people asking the same thing but no useful answer. All tutorials etc I can find with screenshots show only one which makes me uncomfortable. The server was installed out of the box as standard with the wizards. I know about the recommendation not to use .local but the wizards didn't give me any other option.

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  • How can I convert an avi to something ipod can view?

    - by chris
    My son received a DVD with some AVI files of his soccer game. (I think they're from a Sharp camcorder, but I'm not 100% sure of that). How can I convert them to a format that he can view on his ipod touch? I have a Mac, Linux and Windows machines available, so any platform-specific recommendations are welcome.

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  • How to make an extremely old app run on 64bit Windows?

    - by Jerry Dodge
    I have a very old application designed for Windows 3.1. I have been able to use this application on Windows 7, however, that was Windows 7 32bit. Now I have since re-installed Windows to 64bit, and this application does not work, saying it's incompatible. I have tried running the application (and its other side-applications) in Windows '95 mode, but still the same message. How can I run this old app on 64bit Windows? For the record, the application is a game called "Sim Tower"

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  • Sound device doesn't work in Windows 7

    - by Alex Farber
    Device manager shows that device is properly installed: High Definition Audio Device Device type: Sound, video and game controllers Manufacter: Microsoft Location: Location 0 (Internal High Definition Audio Bus) But every program trying to play sound reports that devicce is unavailable. In Windows XP it works properly.

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  • VMWare vSphere 5: 4 pNICs for iSCSI vs. 2 pNICs

    - by gravyface
    New SAN for me, never used before: it's an IBM DS3512, dual controller with a quad 1GbE NIC per controller that a client bought and needs help setting up. Hosts (x2) have 8 pNICs and while I usually reserve 2 pNICs for iSCSI per host (and 2 for VM, 2 for management, 2 for vMotion, staggered across adapters), these extra ports on the SAN have me wondering if storage I/O would be significantly improved with 2 additional NICs per host, or if the limitations of the vmkernel/initiator would prevent the additional multipaths from ever being realized. I'm not seeing alot of 4 pNIC iSCSI implementations per host; 2 is the de facto standard from what I've read/seen online. I could and probably will do some I/O testing, but just wondering if there's a "wall" that someone else has discovered long ago (i.e. before 10GbE) that makes a 4 NIC iSCSI per host setup somewhat pointless. Just to clarify: I'm not looking for a how-to, but an explanation (link to paper, VMWare recommendation, benchmark, etc.) as to why 2-NIC configurations are the norm vs. 4-NIC iSCSI configurations. i.e. storage vendor limitations, VMKernel/initiator limitations, etc.

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  • What format should I convert my iTunes Videos to?

    - by Aequitarum Custos
    Recently got Daniusoft Media Converter, and was about to strip the DRM off my iTunes library, then I found I had a huge decision to make. Converting my music seems obvious, to MP3, however the video formats, I'm at a loss on. It has "optimized" formats for all types of video players such as iPhone, Zune, Droid (which I own), and just a huge list! I bought several seasons of House and a few movies, though I don't know which format would be optimal to not lose quality. While I love my Droid, I have no intention on watching full episodes or movies on it, and I have a feeling that would reduce quality. One of the options sections is HD Video, and it has HD MPEG-4 Video (*.mp4). That one seems like it would be the best format to convert to without losing quality, but again, I'm unsure. Has anyone used this software, or have general expertise in video formats to give a recommendation on what file format I should convert my videos to? Format requirements: No loss in quality Portability would be ideal (as in, will play on my Windows and potentially MAC, and streamable to a bigscreen).

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  • How to link processing power of old computers together?

    - by redIago
    Hey all, I'm sitting on 8 old computers of varied sorts that are more or less useless at this point for any other purpose really. Is there a way I could link their hardware or processing power or whatever together over wifi and use one as like a central computer? Like it would be cool to distribute the processing of some video game or encryption generating program over the collective computers. Any way to do all this? Thanks.

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  • Would SSL prevent replay tampering by the authenticated user

    - by Coder 42
    In the context of a game (HTML5/Flash/Silverlight) which sends data to an online service to record progress (e.g. player killed an orc), would communicating with the service over SSL implicitly prevent the player from recording and replaying the message? I know SSL includes a nonce, but does it remain constant for the duration of the connection or does it change after each request/response cycle?

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  • MysqlTunner and query_cache_size dilemma

    - by wbad
    On a busy mysql server MySQLTuner 1.2.0 always recommends to add query_cache_size no matter how I increase the value (I tried up to 512MB). On the other hand it warns that : Increasing the query_cache size over 128M may reduce performance Here are the last results: >> MySQLTuner 1.2.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.5.25-1~dotdeb.0-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in InnoDB tables: 6G (Tables: 195) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [!!] Total fragmented tables: 51 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 1d 19h 17m 8s (254M q [1K qps], 5M conn, TX: 139B, RX: 32B) [--] Reads / Writes: 89% / 11% [--] Total buffers: 24.2G global + 92.2M per thread (1200 max threads) [!!] Maximum possible memory usage: 132.2G (139% of installed RAM) [OK] Slow queries: 0% (2K/254M) [OK] Highest usage of available connections: 32% (391/1200) [OK] Key buffer size / total MyISAM indexes: 128.0M/92.0K [OK] Key buffer hit rate: 100.0% (8B cached / 0 reads) [OK] Query cache efficiency: 79.9% (181M cached / 226M selects) [!!] Query cache prunes per day: 1033203 [OK] Sorts requiring temporary tables: 0% (341 temp sorts / 4M sorts) [OK] Temporary tables created on disk: 14% (760K on disk / 5M total) [OK] Thread cache hit rate: 99% (676 created / 5M connections) [OK] Table cache hit rate: 22% (1K open / 8K opened) [OK] Open file limit used: 0% (49/13K) [OK] Table locks acquired immediately: 99% (64M immediate / 64M locks) [OK] InnoDB data size / buffer pool: 6.1G/19.5G -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance Reduce your overall MySQL memory footprint for system stability Increasing the query_cache size over 128M may reduce performance Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 192M) [see warning above] The server has 76GB ram and dual E5-2650. The load is usually below 2. I appreciate your hints to interpret the recommendation and optimize the database configs.

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  • Preventing back connect in Cpanel servers

    - by Fernando
    We run a Cpanel server and someone gained access to almost all accounts using the following steps: 1) Gained access to an user account due to weak password. Note: this user didn't had shell access. 2) With this user account, he accessed Cpanel and added a cron task. The cron task was a perl script that connected to his IP and he was able to send back shell commands. 3) Having a non jailed shell, he was able to change content of most websites in server specially for users who set their folders to 777 ( Unfortunately a common recommendation and sometimes a requirement for some PHP softwares ). Is there a way to prevent this? We started by disabling cron in Cpanel interface, but this is not enough. I see a lot of other options in which an user could run this perl script. We have a firewall running and blocking uncommon outgoing ports. But he used port 80 and, well, I can't block this port as a lot of processes use them to access things, even Cpanel itself.

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  • How can I stream my laptop's desktop to my iPad?

    - by Bane
    I recently got a wireless PC controller, and now I enjoy games playing from my bed. However, I find it hard to correctly place my laptop so it's comfortable, and it would be great if there was a way to view my screen through my iPad, with minimal lag; so I could simply leave my laptop behind me or on the desk and view the game from the iPad. Is this feasible/realistic? Additional info: Both the iPad and the laptop are on the same WiFi network

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  • Open Office: How to disable image link updates

    - by Max Kielland
    I'm writing a user manual to a card game and there is a looot of linked images. Open Office is working so slow because every time I flip to a page with linked images it starts to update them. Is it possible to tell Open Office to NOT update the links until I tell it to do so? I would like it to display the same snapshot it showed the last time I initiated link update. I'm using Open Office v3.3.0 // Thank you.

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  • Creating a Linux cluster/cloud to act as a server.

    - by Kavon Farvardin
    I have about four or five machines in the Pentium 3-4 era and I'm interested in creating a Linux server comprised of these machines. The server's main purposes would be to host several low-medium traffic websites/services (voice and game), and share terabytes of data on a local network. I could probably throw together one modern computer as a server and call it a day, but I'm interested in using these machines to do it instead. Where would I get started in this cluster/cloud setup?

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  • Python 2.7 and Ubuntu 10.10: X11 fails

    - by c.a.p.
    Against every recommendation I have apt-get remove python in Ubuntu 10.10 (build 2.6.24-29-server x86_64) and apt-get install python2.7 Some built-in software with python2.6 dependencies (like firefox, other minor stuff) was fixed just by apt-get reinstalling or reinstalling from source and the system was stable for one day until I rebooted. Upon booting I got the message "ubuntu is running in low-graphics mode" I have an NVIDIA Quadro NVS 295 256 running on a HP Z600 Workstation so I sudoed: apt-get --purged nvidia* apt-get --purged xserver apt-get install linux-headers-generic apt-get install nvidia-* apt-get install xserver-xorg dpkg-reconfigure xserver-xorg nvidia-xconfig upon rebooting i get the same "ubuntu is running in low-graphics mode" if I decide to tell the boot menu to restart X, the Ubuntu 10.10 "load screen" shows up and does not do anything for hours. If I "X" the screen remains black for hours; ctrl-c shows that /etc/X11/xorg.conf did not produce any errors just a warning "Type "ONE_LEVEL"...". /var/log/Xorg.0.log issues the following warnings (no errors) (WW) AllowEmptyInput is on (WW) NVIDIA(0): UBB is incompatible If I "startX" I get /usr/bin/python: can't find '__main__.py"' in '/usr/share/command-not-found' Before re-installing xserver-xorg however "startX" ran, just by changing the resolution of the tty1 console. Any hints?

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  • Streaming from a second computer

    - by techgod52
    I play games on my laptop, and they run at about 30-45 fps, which is bearable for me. But when I try to stream, the frame rate drops to 20 or lower, which is unplayable for me. I have a second computer though (a Mac, the laptop is Win7), and I'm wondering if there is anyway to stream the game content (onto Twitch.tv) from my laptop using my Mac. Is this possible, and how would I go about doing it?

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  • cheap gigabit switch for small business

    - by neoice
    my friend's business is currently borrowing my Adtran 1224R and is very happy with it. it's configured with a few VLANs to segment customers, internal traffic and public wifi. port 1 is a "trunk" port to the router, a chunky Linux box with iptables+NAT. they push a lot of traffic over the LAN (data backups) and really need gigabit. besides, I'd like my Adtran back :P my goal is to find a cheap(ish) switch that can function as a drop-in replacement. it looks like VLAN trunking is actually part of the 802.1q spec, so anything with VLAN support should cover the current trunk-to-router setup. it's nice to have both a web interface and SSH, but I can configure it either way if needed. things like the Netgear GS724T have caught my eye, but it seems like none of the hardware in the $300-500 range have really solid reviews. I'm concerned that "cheaper" hardware might not work for a network full of power users. does anyone have a recommendation for the Netgear GS724T or a switch that will meet my needs?

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  • What are the implications of Nvidia's "the way it's meant to be played"?

    - by Mike Pateras
    I have an AMD Radeon 5850 (about to be 2), and today I read that Rift is a member of Nvidia's "the way it's meant to be played" program. It was suggested that as such the developers would not be speaking with or working directly with AMD for optimization, and that it would be unlikely that Crossfire support would be added until the game's release. Are any of these implications likely? Or does it just mean that Nvidia is working closely with the developers for optimization and marketing support?

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  • Issue with "Games Folder" having stuck icons

    - by Leafy
    I have a Win7-64 with Home Premium. Recently I installed Torchlight via Steam on my PC and tried to keep the shortcut in my Games Folder. Instead, it make a blank icon (as in, default application icon) which doesn't launch the game and un-removable. Can anyone tell me how to get rid of the icon?

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  • Deploying Memcached as 32bit or 64bit?

    - by rlotun
    I'm curious about how people deploy memcached on 64 bit machines. Do you compile a 64bit (standard) memcached binary and run that, or do people compile it in 32bit mode and run N instances (where N = machine_RAM / 4GB)? Consider a recommended deployment of Redis (from the Redis FAQ): Redis uses a lot more memory when compiled for 64 bit target, especially if the dataset is composed of many small keys and values. Such a database will, for instance, consume 50 MB of RAM when compiled for the 32 bit target, and 80 MB for 64 bit! That's a big difference. You can run 32 bit Redis binaries in a 64 bit Linux and Mac OS X system without problems. For OS X just use make 32bit. For Linux instead, make sure you have libc6-dev-i386 installed, then use make 32bit if you are using the latest Git version. Instead for Redis <= 1.2.2 you have to edit the Makefile and replace "-arch i386" with "-m32". If your application is already able to perform application-level sharding, it is very advisable to run N instances of Redis 32bit against a big 64 bit Redis box (with more than 4GB of RAM) instead than a single 64 bit instance, as this is much more memory efficient. Would not the same recommendation also apply to a memcached cluster?

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • How do I update ItemTemplate after scrambling ObservableCollection(Of ObservableCollection(Of object

    - by user342195
    I am learning vb.net, wpf and xaml with the help of sites like this one. The project I am currently working on is a 4 x 4 slide puzzle. I cannot get the buttons in the grid to scramble to start a new game when calling a new game event. Any help will be greatly appreciated. If no answer is can be provide, a good resource to research would help as well. Thank you for your time. XAML: <Window x:Class="SlidePuzzle" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Slide Puzzle" Height="391" Width="300" Name="wdw_SlidePuzzle"> <Window.Resources> <DataTemplate x:Key="DataTemp_PuzzleButtons"> <Button Content="{Binding C}" Height="50" Width="50" Margin="2" Visibility="{Binding V}"/> </DataTemplate> <DataTemplate x:Key="DataTemplate_PuzzleBoard"> <ItemsControl ItemsSource="{Binding}" ItemTemplate="{DynamicResource DataTemp_PuzzleButtons}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Canvas.Top" Value="{Binding Path=Y}" /> <Setter Property="Canvas.Left" Value="{Binding Path=X}" /> </Style> </ItemsControl.ItemContainerStyle> </ItemsControl> </DataTemplate> </Window.Resources> <DockPanel Name="dpanel_puzzle" LastChildFill="True"> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Button Name="bttnNewGame" Content="New Game" MinWidth="75" Margin="4" Click="NewGame_Click"></Button> <Button Name="bttnSolveGame" Content="Solve" MinWidth="75" Margin="4"></Button> <Button Name="bttnExitGame" Content="Exit" MinWidth="75" Margin="4" Click="ExitGame_Click"></Button> </WrapPanel> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Label>Score:</Label> <TextBox Name="tb_Name" Width="50"></TextBox> </WrapPanel> <StackPanel Name="SlidePuzzlePnl" HorizontalAlignment="Center" VerticalAlignment="Center" Height="206" Width="206" > <ItemsControl x:Name="lst" ItemTemplate="{DynamicResource DataTemplate_PuzzleBoard}"/> </StackPanel> </DockPanel> VB: Imports System.Collections.ObjectModel Class SlidePuzzle Dim puzzleColl As New ObservableCollection(Of ObservableCollection(Of SlidePuzzleBttn)) Dim puzzleArr(3, 3) As Integer Private Sub Window1_Loaded(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles MyBase.Loaded For i As Integer = 0 To 3 puzzleColl.Add(New ObservableCollection(Of SlidePuzzleBttn)) For j As Integer = 0 To 3 puzzleArr(i, j) = (i * 4) + (j + 1) puzzleColl(i).Add(New SlidePuzzleBttn((i * 4) + (j + 1))) puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 Next Next lst.ItemsSource = puzzleColl End Sub Private Sub NewGame_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Dim rnd As New Random Dim ri, rj As Integer Dim temp As Integer For i As Integer = 0 To 3 For j As Integer = 0 To 3 ri = rnd.Next(0, 3) rj = rnd.Next(0, 3) temp = puzzleArr(ri, rj) puzzleArr(ri, rj) = puzzleArr(i, j) puzzleArr(i, j) = temp puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 puzzleColl(i)(j).C = puzzleArr(i, j) Next Next End Sub End Class Public Class SlidePuzzleBttn Inherits DependencyObject Private _c As Integer Private _x As Integer Private _y As Integer Private _v As String Public Shared ReadOnly ContentProperty As DependencyProperty = DependencyProperty.RegisterAttached("_c", GetType(String), GetType(SlidePuzzleBttn), New UIPropertyMetadata("")) Public Sub New() _c = 0 _x = 0 _y = 0 _v = SetV(_c) End Sub Public Sub New(ByVal cVal As Integer) _c = cVal _x = 0 _y = 0 _v = SetV(cVal) End Sub Public Property C() As Integer Get Return _c End Get Set(ByVal value As Integer) _c = value End Set End Property Public Property X() As Integer Get Return _x End Get Set(ByVal value As Integer) _x = value End Set End Property Public Property Y() As Integer Get Return _y End Get Set(ByVal value As Integer) _y = value End Set End Property Public Property V() As String Get Return _v End Get Set(ByVal value As String) _v = value End Set End Property Private Function SetV(ByRef cVal As Integer) As String If cVal = 16 Then Return "Hidden" Else Return "Visible" End If End Function End Class

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