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  • jquery datepicker in asp.net

    - by Abu Hamzah
    whats wrong with the below code, its throwing me an error of Compiler Error Message: CS1002: ; expected $(document).ready(function() { $('<%StartDate%>').datepicker({ showOn: 'button', buttonImage: '../images/Calendar.png', buttonImageOnly: true, onSelect: function() { }, onClose: function() { $(this).focus(); } }); }); <label for="sd">StartDate:</label> <asp:TextBox ID="StartDate" runat="server"></asp:TextBox>

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  • Can ggplot2 work with R's canvas backend

    - by Casbon
    Having installed canvas from here http://www.rforge.net/canvas/files/ I try to plot: > canvas('test.js') > qplot(rnorm(100), geom='histogram') stat_bin: binwidth defaulted to range/30. Use 'binwidth = x' to adjust this. Error in grid.Call.graphics("L_setviewport", pvp, TRUE) : Non-finite location and/or size for viewport >

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  • Combine Related Resources With TastyPie

    - by Aaron Ng
    How can I combine multiple Resources in TastyPie? I have 3 models I'd like to combine: users, profiles and posts. Ideally I'd like profiles nested within user. I'm not sure where to go from here. class UserResource(ModelResource): class Meta: queryset = User.objects.all() resource_name = 'user' fields = ['username','id','date_joined'] #Improper Auth authorization = Authorization() class UserProfileResource(ModelResource): class Meta: queryset = UserProfile.objects.all() resource_name = 'profile' class UserPostResource(ModelResource): user = fields.ForeignKey(UserResource,'user', full=True) class Meta: queryset = UserPost.objects.all() resource_name = 'userpost' #Improper Auth authorization = Authorization()

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  • Does Table.InsertOnSubmit create a copy of the original table?

    - by Bryan
    Using InsertOnSubmit seems to have some memory overhead. I have a System.Data.Linq.Table<User> table. When I do table.InsertOnSubmit(user) and then int count = table.Count(), the memory usage of my application increases by roughly the size of the User table, but the count is the number of items before user was inserted. So I'm guess an enumeration after InsertOnSubmit will create a copy of the table. Is that true?

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  • How to add Items to GridView in C# Windows Store App (Win8)

    - by flexage
    To keep things simple let's just say I have a c# Windows Store Project for Windows 8 that has the following items: GridView (PlatformsGrid) List«PlatformSearchResult» (allPlatforms) DataTemplate (PlatformDataTemplate) in standardstyles.xaml allPlatforms is a collection of "PlatformSearchResult"objects populated from an online API, and has the following 3 properties: ID Name Alias I am able to add a new item to the gridview for each object that exists in my allPlatforms collection, however the items are blank and do not show the data from my objects. A quick summary of the current code looks like this: XAML Markup: <!-- Platforms Content --> <GridView x:Name="PlatformsGrid" Grid.Row="1" CanReorderItems="True" CanDragItems="True" ItemTemplate="{StaticResource PlatformDataTemplate}" > <GridView.ItemsPanel> <ItemsPanelTemplate> <WrapGrid MaximumRowsOrColumns="2" VerticalChildrenAlignment="Top" HorizontalChildrenAlignment="Center" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Data Template <!-- Platform Item Template --> <DataTemplate x:Key="PlatformDataTemplate"> <Grid Background="#FF939598" Height="250" Width="250"> <Image Source="/SampleImage.png" Stretch="UniformToFill"/> <StackPanel Orientation="Vertical" Background="#CC000000" Height="90" VerticalAlignment="Bottom"> <TextBlock Text="{Binding Name}" Margin="10,3,0,0" Width="242" Height="62" TextTrimming="WordEllipsis" TextWrapping="Wrap" HorizontalAlignment="Left"/> <TextBlock Text="{Binding Alias}" Margin="10,2,0,0" Width="186" Height="14" TextTrimming="WordEllipsis" HorizontalAlignment="Left" FontSize="9" Opacity="0.49"/> </StackPanel> </Grid> </DataTemplate> Controlling Function private async void FetchItemInfo_Loaded(object sender, RoutedEventArgs e) { // Get List of Top Games List<PlatformSearchResult> allPlatforms = new List<PlatformSearchResult>(); allPlatforms = await GamesDB.GetPlatforms(); // Dynamically Create Platform Tiles foreach (PlatformSearchResult platform in allPlatforms) { PlatformsGrid.DataContext = platform; PlatformsGrid.Items.Add(platform); } } How do I get the added items to show the appropriate object properties (ignoring the image for now), I'm just interested in populating the content of the TextBlocks. I appreciate any help anyone can provide! Thanks, Alex.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Can I raise System Error in sql Server in a stored procedure.

    - by Shantanu Gupta
    I am writing a stored procedure where i m using try catch block. Now i have a unique column in a table. When i try to insert duplicate value it throws exception with exception no 2627. I want this to be done like this if (exists(select * from tblABC where col1='value')=true) raiseError(2627)--raise system error that would have thrown if i would have used insert query to insert duplicate value And which method will be better, using insert query or checking for duplicate value before insertion using Select query ?

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  • Detecting Enter KeyPress on VB.NET 2008

    - by Tareq
    I am using 3.5 framework of VB.NET 2008. I have some textboxes in my form. I want the tab like behavior when my user presses ENTER on one of my textboxes. I used the following Code: Private Sub txtDiscount_KeyPress(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles txtDiscount.KeyPress If e.KeyChar = Microsoft.VisualBasic.ChrW(Keys.Return) Then SendKeys.Send("{TAB}") e.Handled = True End If End Sub But It doen't work for me. Please give me a solution.

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  • Safely escaping and reading back a file path in ruby

    - by user336851
    I need to save a few informations about some files. Nothing too fancy so I thought I would go with a simple one line per item text file. Something like this : # write io.print "%i %s %s\n" % [File.mtime(fname), fname, Digest::SHA1.file(fname).hexdigest] # read io.each do |line| mtime, name, hash = line.scanf "%i %s %s" end Of course this doesn't work because a file name can contain spaces (breaking scanf) and line breaks (breaking IO#each). The line break problem can be avoided by dropping the use of each and going with a bunch of gets(' ') while not io.eof? mtime = Time.at(io.gets(" ").to_i) name = io.gets " " hash = io.gets "\n" end Dealing with spaces in the names is another matter. Now we need to do some escaping. note : I like space as a record delimiter but I'd have no issue changing it for one easier to use. In the case of filenames though, the only one that could help is ascii nul "\0" but a nul delimited file isn't really a text file anymore... I initially had a wall of text detailing the iterations of my struggle to make a correct escaping function and its reciprocal but it was just boring and not really useful. I'll just give you the final result: def write_name(io, val) io << val.gsub(/([\\ ])/, "\\\\\\1") # yes that' 6 backslashes ! end def read_name(io) name, continued = "", true while continued continued = false name += io.gets(' ').gsub(/\\(.)/) do |c| if c=="\\\\" "\\" elsif c=="\\ " continued=true " " else raise "unexpected backslash escape : %p (%s %i)" % [c, io.path, io.pos] end end end return name.chomp(' ') end I'm not happy at all with read_name. Way too long and akward, I feel it shouldn't be that hard. While trying to make this work I tried to come up with other ways : the bittorrent encoded / php serialize way : prefix the file name with the length of the name then just io.read(name_len.to_i). It works but it's a real pita to edit the file by hand. At this point we're halfway to a binary format. String#inspect : This one looks expressly made for that purpose ! Except it seems like the only way to get the value back is through eval. I hate the idea of eval-ing a string I didn't generate from trusted data. So. Opinions ? Isn't there some lib which can do all this ? Am I missing something obvious ? How would you do that ?

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  • Distinguishing between failure and end of file in read loop

    - by celtschk
    The idiomatic loop to read from an istream is while (thestream >> value) { // do something with value } Now this loop has one problem: It will not distinguish if the loop terminated due to end of file, or due to an error. For example, take the following test program: #include <iostream> #include <sstream> void readbools(std::istream& is) { bool b; while (is >> b) { std::cout << (b ? "T" : "F"); } std::cout << " - " << is.good() << is.eof() << is.fail() << is.bad() << "\n"; } void testread(std::string s) { std::istringstream is(s); is >> std::boolalpha; readbools(is); } int main() { testread("true false"); testread("true false tr"); } The first call to testread contains two valid bools, and therefore is not an error. The second call ends with a third, incomplete bool, and therefore is an error. Nevertheless, the behaviour of both is the same. In the first case, reading the boolean value fails because there is none, while in the second case it fails because it is incomplete, and in both cases EOF is hit. Indeed, the program above outputs twice the same line: TF - 0110 TF - 0110 To solve this problem, I thought of the following solution: while (thestream >> std::ws && !thestream.eof() && thestream >> value) { // do something with value } The idea is to detect regular EOF before actually trying to extract the value. Because there might be whitespace at the end of the file (which would not be an error, but cause read of the last item to not hit EOF), I first discard any whitespace (which cannot fail) and then test for EOF. Only if I'm not at the end of file, I try to read the value. For my example program, it indeed seems to work, and I get TF - 0100 TF - 0110 So in the first case (correct input), fail() returns false. Now my question: Is this solution guaranteed to work, or was I just (un-)lucky that it happened to give the desired result? Also: Is there a simpler (or, if my solution is wrong, a correct) way to get the desired result?

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  • c# Lambda Expression built with LinqKit does not compile

    - by Frank Michael Kraft
    This lambda does not compile, but I do not understand why. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Linq.Expressions; using LinqKit; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { var barModel = new BarModel(); string id = "some"; Console.WriteLine(barModel.subFor(id).ToString()); // output: m => (True AndAlso (m.key == value(ConsoleApplication2.Bar`1+<>c__DisplayClass0[ConsoleApplication2.Model]).id)) Console.ReadKey(); var subworkitems = barModel.list.Where(barModel.subFor(id).Compile()); // Exception {"variable 'm' of type 'ConsoleApplication2.Model' referenced from scope '', but it is not defined"} Console.WriteLine(subworkitems.ToString()); Console.ReadKey(); } } class Bar<TModel> { public Bar(Expression<Func<TModel, string>> foreignKeyExpression) { _foreignKeyExpression = foreignKeyExpression; } private Expression<Func<TModel, string>> _foreignKeyExpression { get; set; } public Expression<Func<TModel, bool>> subFor(string id) { var ex = forTargetId(id); return ex; } public Expression<Func<TModel, bool>> forTargetId(String id) { var fc = _foreignKeyExpression; Expression<Func<TModel, bool>> predicate = m => true; var result = predicate.And(m => fc.Invoke(m) == id).Expand(); return result; } } class Model { public string key; public string value; } class BarModel : Bar<Model> { public List<Model> list; public BarModel() : base(m => m.key) { list = new List<Model>(); } } }

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  • Rails: validates_acceptance_of acting crazy

    - by Sleepycat
    Whats wrong with this picture? Model: validates_acceptance_of :terms_of_service, :on => :create, :accept => true, :allow_nil => false accessor :terms_of_service View: <%= check_box :organisation,'terms_of_service', {:style => "margin-left:0px"}, 1, 0 %> And in the DB I have organisations.terms_of_service. Every time I get "Terms of service must be accepted" Any ideas?

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  • Java java.util.ConcurrentModificationException error

    - by vijay
    Hi all, please can anybody help me solve this problem last so many days I could not able to solve this error. I tried using synchronized method and other ways but did not work so please help me Error java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(Unknown Source) at java.util.AbstractList$Itr.remove(Unknown Source) at JCA.startAnalysis(JCA.java:103) at PrgMain2.doPost(PrgMain2.java:235) Code public synchronized void startAnalysis() { //set Starting centroid positions - Start of Step 1 setInitialCentroids(); Iterator<DataPoint> n = mDataPoints.iterator(); //assign DataPoint to clusters loop1: while (true) { for (Cluster c : clusters) { c.addDataPoint(n.next()); if (!n.hasNext()) break loop1; } } //calculate E for all the clusters calcSWCSS(); //recalculate Cluster centroids - Start of Step 2 for (Cluster c : clusters) { c.getCentroid().calcCentroid(); } //recalculate E for all the clusters calcSWCSS(); // List copy = new ArrayList(originalList); //synchronized (c) { for (int i = 0; i < miter; i++) { //enter the loop for cluster 1 for (Cluster c : clusters) { for (Iterator<DataPoint> k = c.getDataPoints().iterator(); k.hasNext(); ) { // synchronized (k) { DataPoint dp = k.next(); System.out.println("Value of DP" +dp); //pick the first element of the first cluster //get the current Euclidean distance double tempEuDt = dp.getCurrentEuDt(); Cluster tempCluster = null; boolean matchFoundFlag = false; //call testEuclidean distance for all clusters for (Cluster d : clusters) { //if testEuclidean < currentEuclidean then if (tempEuDt > dp.testEuclideanDistance(d.getCentroid())) { tempEuDt = dp.testEuclideanDistance(d.getCentroid()); tempCluster = d; matchFoundFlag = true; } //if statement - Check whether the Last EuDt is > Present EuDt } //for variable 'd' - Looping between different Clusters for matching a Data Point. //add DataPoint to the cluster and calcSWCSS if (matchFoundFlag) { tempCluster.addDataPoint(dp); //k.notify(); // if(k.hasNext()) k.remove(); for (Cluster d : clusters) { d.getCentroid().calcCentroid(); } //for variable 'd' - Recalculating centroids for all Clusters calcSWCSS(); } //if statement - A Data Point is eligible for transfer between Clusters. // }// syn } //for variable 'k' - Looping through all Data Points of the current Cluster. }//for variable 'c' - Looping through all the Clusters. }//for variable 'i' - Number of iterations. // syn }

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  • Question about JSON?

    - by Alex
    Hi all, I have a fairly simple question: In Javascript how can I return the boolean (if its found in the JSON) rather than the actual value? Example: var myJSON = { "foo" : "bar", "bar" : "foo" }; var keyToLookFor = "foo"; var found = myJSON[keyToLookFor]; if (found) { // I know I can test if the string exists in the if } // but is there a way I could just return something like: return found; // instead of testing found in the if statement and then returning true?

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  • NHibernate - fast way to clear out database

    - by csetzkorn
    Hi, I intend to perform some automated integration tests. This requires the db to be put back into a 'clean state'. Is this the fastest/best way to do this: var cfg = new Configuration(); cfg.Configure(); cfg.AddAssembly("Bla"); new SchemaExport(cfg).Execute(false, true, false); Thanks. Christian

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  • Suppress "Done, but with errors on page" in IE

    - by calebthorne
    I have a website using lots of jQuery and JavaScript that produces a "Done, but with errors on page" message in the footer of IE. Everything on the site works perfectly, so I don't want to spend the time troubleshooting the exact error. All I would like to do is suppress the "Done, but with errors on page" message so that clients don't freak out. I tried the following at the top of the page with no success: window.onerror = function() {return true;}

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  • Why does document.evaluate succeed in Firebug but fail in Selenium?

    - by anil
    browser.getEval function in selenium makes iterateNext return null ..Otherwise in firebug it returns a value(same script) document.evaluate("//button[text()='Save']", document, null, XPathResult.ANY_TYPE, null) .iterateNext() .disabled; returns true But browser.getEval("document.evaluate(\"//button[text()='Save']\", document, null, XPathResult.ANY_TYPE, null) .iterateNext() .disabled;"); returns that error as : "com.thoughtworks.selenium.SeleniumException: ERROR: Threw an exception: res.iterateNext() is null "

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