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  • Arrange points in sequence.

    - by Himadri
    I have some points in 3D which are in a single plane. I want to arrange them in clock wise or counter clockwise order. The points can create a concave or convex polygon in a single plane. Can any body give any suggestions?

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  • Localized Android app without using "res" folder. Is there a downside?

    - by user312916
    I am developing a game with Unity 3D and want to use custom code to get strings in the various languages I will be supporting. I've read articles about using the Android "res/values-xx/" directories (such as this page: http://developer.android.com/training/basics/supporting-devices/languages.html). If I do not store my translated strings in this way is there a downside? My main concern is whether the Google Play store may not know what languages my app is localized for.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Special functions in Matlab

    - by favala
    I'm trying to get a picture like the following: http://upload.wikimedia.org/wikipedia/en/e/e6/Airy-3d.svg What am I doing wrong? [x,y]=meshgrid(-1:.1:1,-1:.1:1); surf(x,y,(2*besselj(1,2*pi*sqrt(x.^2+ y.^2)/sqrt(x.^2+ y.^2)).^2) Also... kind of a side note, but if I used ndgrid instead of meshgrid here my x's and y's would switch right?

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  • Modify the windows style of another application using winAPI

    - by karthik
    My application starts up another application. whereby, i want to remove the title bar of the application which is started using c#. How can i do this, starting up with the piece of code below ? //Get current style lCurStyle = GetWindowLong(hwnd, GWL_STYLE) //remove titlebar elements lCurStyle = lCurStyle And Not WS_CAPTION lCurStyle = lCurStyle And Not WS_SYSMENU lCurStyle = lCurStyle And Not WS_THICKFRAME lCurStyle = lCurStyle And Not WS_MINIMIZE lCurStyle = lCurStyle And Not WS_MAXIMIZEBOX //apply new style SetWindowLong hwnd, GWL_STYLE, lCurStyle //reapply a 3d border lCurStyle = GetWindowLong(hwnd, GWL_EXSTYLE) SetWindowLong hwnd, GWL_EXSTYLE, lCurStyle Or WS_EX_DLGMODALFRAME //redraw SetWindowPos hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE Or SWP_NOSIZE Or SWP_FRAMECHANGED

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  • Which one has a faster runtime performance: WPF or Winforms?

    - by Joan Venge
    I know WPF is more complex an flexible so could be thought to do more calculations. But since the rendering is done on the GPU, wouldn't it be faster than Winforms for the same application (functionally and visually)? I mean when you are not running any games or heavy 3d rendering, the GPU isn't doing heavy work, right? Whereas the CPU is always busy. Is this a valid assumption or is the GPU utilization of WPF a very minor operation in its pipeline?

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  • How to convert a one column integer data file into a mask for image

    - by gavishna
    I have a data file which contains integers say in range 0-255 containing about 1000 integers which are random in nature.I want to use that as a mask or to multiply an image which is in RGb and another image which is in gray format. HOw do i go about this, how do i convert/represent this data file in matrix format of image dimension ?Kindly suggest. also is it possible to obtain a 3D histogram?

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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • Image classification: recognizing various features of many buildings from images

    - by el chief
    so, let's say i have the long/lat or address of many buildings can get satellite images, "street view", and perhaps 3d/perspective views of buildings. want to find: height, number of floors, floor area (max building footprint) of the building. about 200k buildings. Is there a library for recognizing buildings from satellite shots or pictures? Kind of like face detection I suppose. Any other suggestions? Thanks!

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  • ¿How to draw XNA window inside a panel?

    - by leviatan1001
    Hi there, Im developing a 3d Viewer in vb.net and xna. Its working very well. I have now a windows form and a xna render window, but i would like to render it inside a panel in the windows form. I have searching for info, but its so hard to addapt it into my application. How can i do it? Here is the application Thank you. Image: img299.imageshack.us/img299/384/87117064.jpg

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  • draw a curve Sketchup using ruby

    - by David
    Below are some point 3d 15.733798,20.019757,23.006311 15.733798,19.847666,23.006311 15.723798,19.847666,23.006311 15.723798,20.019757,23.006311 15.733798,20.019757,23.006311 and this is a vector 0.0,0.0,-0.1 Is it possible to draw a curve from the information above in sketchup? Thank you

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  • style a navigation link when a particular div is shown

    - by Matt Meadows
    I have JQuery working to show a particular div when a certain link is clicked. I have managed to apply the effect I'm after with the main navigation bar through id'ing the body tag and using css to style when the id is found. However, i'd like to apply the same effect to the sub navigation when a certain div is present. How the main navigation is styled: HTML: <nav> <ul> <li id="nav-home"><a href="index.html">Home</a></li> <li id="nav-showreel"><a href="showreel.html">Showreel</a></li> <li id="nav-portfolio"><a href="portfolio.html">Portfolio</a></li> <li>Contact</li> </ul> </nav> CSS: body#home li#nav-home, body#portfolio li#nav-portfolio { background: url("Images/Nav_Underline.png") no-repeat; background-position: center bottom; color: white; } (Other links havent been added to styling as those pages are still in development) How the sub navigation is structured: <nav id="portfolioNav"> <ul> <li id="portfolio-compositing"><a id="compositingWork" href="#">Compositing</a></li> <li id="portfolio-animation"><a id="animationWork" href="#">Animation</a></li> <li id="portfolio-motionGfx"><a id="GFXWork" href="#">Motion Graphics</a></li> <li id="portfolio-3D"><a id="3DWork" href="#">3D</a></li> </ul> </nav> As you can see, its similar format to the main navigation, however i've tried the same approach and it doesn't work :( The Javascript that switches the divs on the navigation click: <script type="text/javascript"> $(document).ready(function() { $('#3DWork').click(function(){ $('#portfolioWork').load('portfolioContent.html #Portfolio3D'); }); $('#GFXWork').click(function(){ $('#portfolioWork').load('portfolioContent.html #motionGraphics'); }); $('#compositingWork').click(function(){ $('#portfolioWork').load('portfolioContent.html #PortfolioCompositing'); }); $('#animationWork').click(function(){ $('#portfolioWork').load('portfolioContent.html #PortfolioAnimation'); }); }); </script> JSFiddle for full HTML & CSS : JSFiddle File The effect I'm After:

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  • Reduce Triangle in DirectX 9

    - by Himadri
    Hello everyone, I have a 3D object with about 2000 or 3000 triangles. I want to reduce the number of triangle without affecting shape of object. for eg, I have two triangles, (1,1.5,2) (1.5,1.5,2) (1.7,2,2) (1.5,1.5,2) (1.7,2,2) (2,1.5,2) In this case these two triangle is same as a single triangle - (1,1.5,2) (2,1.5,2) (1.7,2,2) I dont want the manual method, But if there is any direct function or such thing which will reduce my triangle list. Thank You.

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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  • Data structure in C# (3.0) that represents a CUBE

    - by Thinking
    Can you please give me some idea about how to design a data structure in C# (3.0) which will give a representation of 3D data structure. I mean to say something similar to cube. Like stock data to be viewed based on time , location . Kindly give a simple working example or even a link will do. It's urgent. Any example will be appreciated. Thanks in advance

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  • bind9 DNS Ubuntu names pingible on server, but not on Windows Machines?

    - by leeand00
    I setup a DNS server today on Ubuntu, following this tutorial. My intent was to setup my network for dns-name resolving on the private LAN within a single zone (nothing fancy I just want name resolution). I've tested the setup on the DNS server machine itself, and I can ping all the machines listed in the configuration file. I've also configured the Windows Machines on my network, and for some reason they are incapable of pinging by names as was possible on the DNS Server itself. I've tried running nslookup on the Windows DNS clients and I receive and error mentioning the address of the DNS server. DNS forwarding works fine, I'm not having any trouble accessing the internet, the problem only lies within accessing names within the private LAN. Here are my configuration files: options { directory "/var/cache/bind"; // If there is a firewall between you and nameservers you want // to talk to, you may need to fix the firewall to allow multiple // ports to talk. See http://www.kb.cert.org/vuls/id/800113 // If your ISP provided one or more IP addresses for stable // nameservers, you probably want to use them as forwarders. // Uncomment the following block, and insert the addresses replacing // the all-0's placeholder. // forwarders { // 0.0.0.0; // }; forwarders { 8.8.8.8; 8.8.8.4; 74.242.0.12; //68.87.76.178; }; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; }; /etc/bind/named.conf.options zone "leerdomain.local" { type master; file "/etc/bind/zones/leerdomain.local.db"; notify no; }; zone "2.168.192.in-addr.arpa" { type master; file "/etc/bind/zones/rev.2.168.192.in-addr.arpa"; notify no; }; /etc/bind/named.conf.local Lookup: $TTL 3D @ IN SOA ns.leerdomain.local. admin.leerdomain.local. ( 2010011001 28800 3600 604800 38400 ); leerdomain.local. IN NS ns.leerdomain.local. ns IN A 192.168.2.9 asus IN A 192.168.2.254 www IN CNAME asus vaio IN A 192.168.2.253 iptouch IN A 192.168.2.252 toshiba IN A 192.168.2.251 gw IN A 192.168.2.1 TXT "Network Gateway" /etc/bind/zones/leerdomain.local.db (Validates fine with named-checkzone when validating zone leerdomain.local) Reverse Lookup: $TTL 3D @ IN SOA ns.leerdomain.local. admin.leerdomain.local. ( 201001101 28800 604800 604800 86400 ) IN NS ns.leerdomain.local. 1 IN PTR gw.leerdomain.local. 254 IN PTR asus.leerdomain.local. 253 IN PTR vaio.leerdomain.local. 252 IN PTR iptouch.leerdomain.local. 251 IN PTR toshiba.leerdomain.local. /etc/bind/zones/rev.2.168.192.in-addr.arpa *(Does not validate with named-checkzone when validating zone leerdomain.local gives an error of: zone leerdomain.local/IN: NS 'ns.leerdomain.local' has no address records (A or AAAA) zone leerdomain.local/IN: not loaded due to errors. * Despite not validating bind9 starts without errors in /var/log/syslog I've also configured a few of the windows machines on my network to have the static ip as specified in the lookup and reverse lookup config files. i.e. Using nslookup yields the following results: C:\Users\leeand00>nslookup ns Server: UnKnown Address: 192.168.2.9 *** UnKnown can't find ns: Non-existent domain C:\Users\leeand00>nslookup gw Server: UnKnown Address: 192.168.2.9 Name: gw. Additionally trying to ping by name also fails on machines that are not the DNS Server. Is there something wrong with my configuration of either the nameserver or the Windows Boxes that is keeping me from accessing other machines using names?

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  • Software: Launching League of Legends spectator mode from Command Line (Mac)

    - by Alex Popov
    Background: tl;dr at the end League of Legends has a spectator mode, in which you can watch someone else's game (essentially a replay) with a 3 minute delay. Popular LoL website OP.GG has figured out a clever way of hosting these spectator games on their own servers, thereby making them replayable, as opposed to only being available while the game is on (as Riot does it). If you request a replay from OP.GG, it sends a batch file which looks for where the League is situated and then the magic happens: @start "" "League of Legends.exe" "8394" "LoLLauncher.exe" "" "spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1" This works fine on Windows. I'm trying to get it to work on Mac (which has an official client). First I tried running the same command by hand, (split for convenience) /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends 8393 LoLLauncher \ /Applications/ ... /LolClient spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1 Running this, however, just starts the LoLLauncher, which closes all the active League processes. The exactly same thing happens if I just call /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends Next I tried seeing what actually happens when Spectator mode is initiated so I ran $ ps -axf | grep -i lol which showed UID PID PPID C STIME TTY TIME CMD 503 3085 1 0 Wed02pm ?? 0:00.00 (LolClient) 503 24607 1 0 9:19am ?? 0:00.98 /Applications/League of Legends.app/Contents/LOL/RADS/system/UserKernel.app/Contents/MacOS/UserKernel updateandrun lol_launcher LoLLauncher.app 503 24610 24607 0 9:19am ?? 1:08.76 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_launcher/releases/0.0.0.122/deploy/LoLLauncher.app/Contents/MacOS/LoLLauncher 503 24611 24610 0 9:19am ?? 1:23.02 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393 503 24927 24610 0 9:44am ?? 0:03.37 /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.117/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends 8394 LoLLauncher /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient spectator 216.133.234.17:8088 Yn1oMX/n3LpXNebibzUa1i3Z+s2HV0ul 1400781241 NA1 Of Interest: there is (LolClient) which I cannot kill by it's PID. UserKernel updateandrun lol_launcher LoLLauncher.app is launched first. LoLLauncher is launched by the UserKernel (as we can see from the PPID) The very long command (PID: 24927) is how Spectator mode is launched, and is also launched by UserKernel. Spectator mode is launched in exactly the same way that the OP.GG .bat wanted to, with the only difference that Spectator mode connects to Riot instead of OP.GG's spectate server. I tried attaching GDB to the LolClient, but I couldn't get anything meaningful from it since it's an Adobe AIR application (and I've never used GDB with code other than mine own). Next I ran dtruss -a -b 100m -f -p $PID on everything I could think of: the LolClient, the LolLauncher and the UserKernel and skimmed the half a million lines produced. I found stuff like the GET request used to get the information of the game to spectate, but I could not see any launch of the equivalent of League of Legends.exe with spectator options. Finally, I ran lsof | grep -i lol to see if anything else was opened in the process, but didn't find anything that seemed appropriate. Open were UserKernel, LolLauncher, LolClient, Adobe AIR, LeagueofLegends and then Bugsplat, all of which are expected. None of this seemed especially relevant to figuring out how LeagueofLegends was opened into spectator mode. It obviously can be done, since Spectator mode is accessible from within the client. It seems likely that it can be done from the CLI, since Windows can do it and the clients are supposed to equals. Unless I'm missing something in the difference between how UNIX and Windows handle CLI application launches. My question is if there are any other things I can try to figure out how to launch Spectator mode myself. tl;dr: Trying to get into spectator mode from the CLI. It's possible on Windows (see first code block) but it just restarts League on Mac. What else can I try to find what call is made, and how to reproduce it? PS: Please let me know how I can improve this question or its formatting, I'd love to use StackOverflow/SuperUser, but as the guys said on the podcast this week (Ep. 59) it's very intimidating. Sorry for posting this on StackOverflow the first time :(

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  • Convert from apache rewrite to nginx

    - by Linux Intel
    I want to convert from apache rewrite modules to nginx RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) RewriteCond %{QUERY_STRING} SELECT(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} UNION(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} UPDATE(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteRule ^([^.]*)/?$ index.php [L] RewriteRule ^domain/trial/cms$ index/index.php?%{QUERY_STRING} [L] RewriteCond %{HTTP:Range} ([a-z]+) [NC] RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteCond %{ENV:byte-ranges-specifier} !^$ RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteCond %{HTTP_USER_AGENT} !^Mozilla/5 [NC] RewriteCond %{HTTP_USER_AGENT} !^Mozilla/4 [NC] RewriteCond %{HTTP_USER_AGENT} !^Opera [NC] RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteRule ^$ index/index.php?%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)$ sss.php?encrypted=$1&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)/([^/^.]*)$ sss.php?tab=$1&page=$2&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)/([^/^.]*)/([^.]*)$ sss.php?tab=$1&page=$2&queryString=$3&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !security.php [NC] RewriteRule ^([^/]*)$ index/$1?%{QUERY_STRING} [L] I tried to convert it by online tools such as : http://www.anilcetin.com/convert-apache-htaccess-to-nginx/ but it didn't convert it correctly. The conversion output is : if ($args ~ "mosConfig_[a-zA-Z_]{1,21}(=|%3D)"){ set $rule_0 1; } if ($args ~ "base64_encode.*(.*)"){ set $rule_0 1; } if ($args ~* "(<|%3C).*script.*(>|%3E)"){ set $rule_0 1; } if ($args ~ "GLOBALS(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "_REQUEST(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "SELECT(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "UNION(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "UPDATE(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($rule_0 = "1"){ rewrite ^/([^.]*)/?$ /index.php last; } if ($rule_1 = ""){ rewrite ^/domain/trial/cms$ /index/index.php?$args last; } if ($http_range ~* "([a-z]+)"){ set $rule_2 1$rule_2; } if ($rule_2 = "1"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } #ignored: condition 0 if ($rule_3 = "1"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } if ($http_user_agent !~* "^Mozilla/5"){ set $rule_4 1$rule_4; } if ($http_user_agent !~* "^Mozilla/4"){ set $rule_4 2$rule_4; } if ($http_user_agent !~* "^Opera"){ set $rule_4 3$rule_4; } if ($rule_4 = "321"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } if ($rule_5 = ""){ rewrite ^/$ /index/index.php?$args last; } if ($uri !~* "sss.php"){ set $rule_6 1$rule_6; } if ($uri !~* "m-administrator"){ set $rule_6 2$rule_6; } if ($rule_6 = "21"){ rewrite ^/([^/^.]*)$ /sss.php?encrypted=$1&$args last; } if ($uri !~* "sss.php"){ set $rule_7 1$rule_7; } if ($uri !~* "m-administrator"){ set $rule_7 2$rule_7; } if ($rule_7 = "21"){ rewrite ^/([^/^.]*)/([^/^.]*)$ /sss.php?tab=$1&page=$2&$args last; } if ($uri !~* "sss.php"){ set $rule_8 1$rule_8; } if ($uri !~* "m-administrator"){ set $rule_8 2$rule_8; } if ($rule_8 = "21"){ rewrite ^/([^/^.]*)/([^/^.]*)/([^.]*)$ /sss.php?tab=$1&page=$2&queryString=$3&$args last; } if ($uri !~* "sss.php"){ set $rule_9 1$rule_9; } if ($uri !~* "security.php"){ set $rule_9 2$rule_9; } if ($rule_9 = "21"){ rewrite ^/([^/]*)$ /index/$1?$args last; } Please help me with the proper conversion result for nginx in order to work perfectly.

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