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  • Where is the CleanUp method?

    - by Apocatastasis
    Hi. I'm working fine with Subsonic 3 and the templates until november 2009. Now I'm geting the source directly from Git, but the ActiveRecord template doesn't generates correctly anymore. In the line 334 of the ActiveRecord template for SQLite: return from items in repo.GetAll() where items.<#=CleanUp(fk.OtherColumn)#> == <#=CleanUp(fk.ThisColumn)#> Error: The name 'CleanUp' doesn't exist in the current context But I can't find the CleanUp method in the Subsonic.Core project. Someone knows something about this?

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  • Prepend 'www' to an HTTPS url using .htaccess & mod_rewrite

    - by webfac
    I have a dilemma with this one. With the following code I am able to force SSL on any non SSL url, however when the user (and results from Google) take the user to http://mysite.co.za then we hit an issue as the url is then rewritten to https://mysite.co.za Due to the fact that my certificate is bound to www.mysite.co.za it immediately throws a security error because of the missing 'www' in the url. Can someone point out a way to add the www to the domain when the domain starts with HTTPS and not HTTP? Much appreciated. And the current code to add the https:// is as follows: RewriteCond %{HTTP_HOST} !^www\. RewriteCond %{HTTPS}s ^on(s)| RewriteRule ^ http%1://www.%{HTTP_HOST}%{REQUEST_URI} [L,R=301]

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  • javascript: execute a bunch of asynchronous method with one callback

    - by Samuel Michelot
    I need to execute a bunch of asynchronous methods (client SQLite database), and call only one final callback. Of course, the ugly way is: execAll : function(callBack) { asynch1(function() { asynch2(function() { ... asynchN(function() { callBack(); }) }) }); } But I know there are better ways to do it. Intuitively I would detect when all call back has been called with a counter to call the final callback. I think this is a common design-pattern, so if someone could point me in the right direction... Thanks in advance !

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  • Identifying CDs

    - by Chris
    I'd like to be able to determine what music album CD is in a CD drive. For example, if someone claims that the CD in their drive is Eminem - The Eminem Show, I would like to be able to verify that the CD is indeed The Eminem Show. Any ideas? I've applied for a Gracenote developer license, but they won't get back to me for five days. Also, how does this work? Is there some GUID or other unique identifier that music discs are encoded with? Lastly, might this be possible with data CDs, like, say, the Diablo II install Disc 1? If so, any directions you can point me in, for accomplishing this?

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  • programmatically creating property list from json to include an array

    - by Michael Robinson
    [{"memberid":"18", "useridFK":"30", "loginName":"Johnson", "name":"Frank", "age":"23", "place":"School", },] Someone else posted a similar question but without the fact that it was coming from a JSON deserialization. Quinn had some suggestions but it was confused about where to place/replace the following code (if it's correct): NSDictionary *item1 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@" member",[NSNumber numberWithInt:3],nil] forKeys:[NSArray arrayWithObjects:@"Title",@"View",nil]]; into this: NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rowsArray = [dict objectForKey:@"member"]; [rowsArray retain]; } My Array.plist needs to look like the following: Root: Dictionary V Rows: Array V Item 0: Dictionary Title: String 18 V Children Array V Item 0 Dictionary Title String 30 etc. Thanks in advance. Every tutorial on JSON only shows a simple array being returned, never a 2-D..It's driving me crazy trying to figure this out.

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  • What build param(s) to use so VS 2010 can gen .obj & link .objs but NOT create an .exe?

    - by Csourcecode
    Question title pretty much asks it all. I know I could set the project to be a .lib build and have it fail to build/link a .lib .... and the .objs tend to be in the appropriate config dir That seems like a shi*-a** backdoor way to get VS to gen objs Is there a flag/param I can set somewhere in the property sheet properties/options for Visual Studio so it links what it needs to & gens the respective objs for each source file? It's so freaking easy to just gen object files using gcc (and link in appropriate lib routines WITHOUT creating an executable) ... I'm sure I could also hack up a custom build rule but that seems like overkill [and since I'm not up to speed on the build rules for whatever version of make VS 2010 is using it's easier to ask someone else here for the simple solution]

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  • NSString simple pattern matching

    - by SirRatty
    Hi all, Mac OS 10.6, Cocoa project, 10.4 compatibility required. (Please note: my knowledge of regex is quite slight) I need to parse NSStrings, for matching cases where the string contains an embedded tag, where the tag format is: [xxxx] Where xxxx are random characters. e.g. "The quick brown [foxy] fox likes sox". In the above case, I need to grab the string "foxy". (Or nil if no tag is found.) Each string will only have one tag, and the tag can appear anywhere within the string, or may not appear at all. Could someone please help with a way to do that, preferably without having to include another library such as RegexKit. Thank you for any help.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Unique keys for Sphinx along three vectors instead of two

    - by Brendon Muir
    I'm trying to implement thinking-sphinx across multiple 'sites' hosted under a single rails application. I'm working with the developer of thinking-sphinx to sort through the finer details and am making good progress, but I need help with a maths problem: Usually the formula for making a unique ID in a thinking-sphinx search index is to take the id, multiply it by the total number of models that are searchable, and add the number of the currently indexed model: id * total_models + current_model This works well, but now I also through an entity_id into the mix, so there are three vextors for making this ID unique. Could someone help me figure out the equation to gaurantee that the id's will never collide using these three variables: id, total_models, total_entities The entity ID is an integer. I thought of: id * (total_models + total_entities) + (current_model + current_entity) but that results in collisions. Any help would be greatly appreciated :)

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  • Change Layout Of Text Created In Java [Android]

    - by Dan
    Ok right , i asked how to create a random number from 1-100 for android and i came to this TextView tv = new TextView(this); int random = (int)Math.ceil(Math.random()*101); tv.setText("Your Number Is..."+ random ); What this does is create the default kinda "hello world" style text view and says "Your Number Is.... [Then Random Number] My problem is that i cant change the layout of this text , because it is not defined in XML, if someone could tell me how to change the style , or like make the random number into a string so i could use it for any Textview layout that would be great .. Thanks :)

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  • Does mod_rewrite in subdirectories' .htaccess override higher levels?

    - by Ryan
    I'm using mod_rewrite to map my old directory structure to a new one. I have the following rule in my top-level .htaccess file, and it works: RewriteEngine On RewriteCond %{REQUEST_URI} /blog/archives/(.*) RewriteRule ^.*$ /archives/%1 [L,R=301] As you can guess, this takes http://example.com/blog/archives/00001.php and redirects it to http://example.com/archives/00001.php. But when I add these rewrite rules to the .htaccess file in the /blog directory RewriteEngine on RewriteRule atom.xml$ /atom.xml [L,R=301] the top-level redirect no longer works. If I move the rule in the /blog .htaccess file to the top-levle file both rules work. Can someone explain what is happening here?

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  • Ethics of assisting other programmers, where do we draw the line?

    - by Chris
    In general, not just in relation to stackoverflow, sometimes I'm asked a programming question for which the answer will probably be used for good purposes, but there is a chance that it could not be. Two recent examples which reminded me of some real world questions I've been asked are: Send email to many users, and keep a formless application from closing for a keyboard hook Though I don't believe the intent of the authors of those questions is in any way nefarious, occasionally someone does ask such a question for purposes of aiding a spamming effort, or creating a keylogger. Even though the questioner and answerers had good intent, a 3rd party could pervert those answers to create a piece of malware or a spam utility. Should we always trust the questioner to use the answer for good? Should we feel obligated to ask the purpose of a question, and how the answer will be used? And how can we prevent answers from being overheard (when asked verbally) or being referenced (when posted publicly online) and then used for unsavory purposes?

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  • emacs windows, distribute the width through the frame

    - by Gauthier
    I used once a very nice emacs function that set all my windows (emacs windows, not frames) width evenly. If you open emacs and do C-x 3 twice in a row, you get three vertical windows. Then running the function I am looking for makes the width of these windows the same. I can't for the life of me find this function again. Wouldn't someone help me to: find the name of the function give me the keyboard shortcut if any tell me what I should have done to find the answer by myself Thanks!

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  • Facebook Share doesn't show my description or my thumbnail

    - by Drew
    I have followed every single piece of advice I have found to try to get this to work but all of it has been to no avail. Can someone tell me why my description/thumbnail doesn't show up? Thanks. Below is my code and the link to the site: Meta Tags: <meta name="title" content="La Vita è Bella, because life is beautiful" /> <meta name="description" content="Drawing on Italy’s most famous export – great-tasting, healthy, colourful food – La Vita é Bella brings families together to experience mealtimes the Italian way." /> <link rel="image_src" href="http://www.lavitaebella.co.uk/images/imageforfacebook.jpg" /> Actual Link: <a href="http://www.facebook.com/share.php?u=http://www.lavitaebella.co.uk" target="_blank"><img src='../images/share/s-fb.png' /></a> http://www.lavitaebella.co.uk/ Thanks in advance for any help.

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  • Get the ID of user that like my page.

    - by jon
    Hello I would like to know if there is any API feature that can tell me which users liked my application page. I know that it is possible to check if a user is a fan of any given Page using page.isFan verification or to get the number of fans. But is it possible to get the fans' User ID? If so, is it possible to get that data ordered by the date they became fans of the page? For exemple usign FQL i can get the user ID of someone o like an facebook object like post or photo. http://developers.facebook.com/docs/reference/fql/like Can i do this for the people who liked my page? Thanks for any help or guideline .

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  • Using SalesForce's Web Service to create and set the type of a Task

    - by Alan Williamson
    I am successfully creating a Task using the SalesForce API SOAP API through Java. However, my problem is that I can't seem to set the Type of it. They all default to "Call" but I really want them to be "Email". Can someone point me in the direction of where I can do this? I think it is to do with RecordTypeMapping, but i am somewhat confused as to how to use this in my Java code to look up the particular one for Task type. I feel I have got so close with this. I have the correct WSDL that is giving me the extra method on the Task.java class, but no matter what I pass in, it dies. This doesn't seem to be a huge ask, yet i am perplexed as to which dots to join to get it to work Any help would be appreciated. thanks

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  • Start thread with two parameters

    - by Matt
    I've got a method that gets called on an event, which presents me with two variables varA, varB (both strings). This method gets called with new information quite frequently, thus I have created a separate method that takes in the two parameters. I want to run this method in a thread, however have struck the issue that Thread.Start will not accept parameters. I've tried a few supposed methods, but have so far had no luck.. I think my best bet is to create a separate class, and handle it there.. However I have a List which I am inserting data into, and hit a dead end when the separate class tried to access that list, since it was in a different class. Can someone help me out here please?

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  • Z-index not working for Embed Code

    - by saorabh
    While scrolling my web page a DIV which have a video is not going behind the top DIV. On my web page a top DIV,which have folloing css styling #header{ font-size:11px; height:25px; position:fixed; top:0; width:960px; z-index:1000; } Now after clearing all floated element,I added a video on a wrapper DIV like same as this way.. <div id="vedio"> <object>video code</object> </div> Applying CSS #vedio{ position:relative; text-align:center; z-index:0; } After doing all stuff video is not going behind header.Please Someone Help me out. Thank you

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  • Steps in subclassing UINavigationController

    - by RickiG
    Hello I would like to subclass the UINavigationController to get some more freedom in regards to the appearance of the controller. I have some graphics for the different parts, bars, buttons, text etc. Looking at the UINavigationController header file I get little help, I don't know where to start out. I have never subclassed/overridden a UIKit component before, it seems it is a bit like playing Sherlock Holmes. What is the approach? How do I know what to override to get a a specific piece of graphics "injected" the correct place? Do I need to subclass UINavigationBar, UIBarButtonItem etc. etc to get the complete customized look? How do I know if something is off limits in regards to being approved by Apple? Hope someone can point me in the right direction, I have only been able to find examples of changing small parts of the controller, not a full customization by subclassing. Am I going about this the wrong way? Thanks:)

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  • How to use CCR, DSS, VPL (aka Microsoft Robotics Development Studio) outside robotics?

    - by basilmir
    How to use CCR, DSS, VPL (aka Microsoft Robotics Development Studio) outside robotics? I am looking for guidance in this field. I have tried all the examples and find the framework intriguing. Can anyone post other uses and examples, outside robotics? PS. I am looking for someone to explain some of the more complex stuff to me. I have questions regarding different implementations. If anyone is interested, i am willing to pay for a one to one talk (consulting) on the advanced topics. You can reach me via email, same name as here.

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  • How to rewrite to a virtual directory with a different application

    - by Eytan Levit
    Hi, I have a CMS application that manages multiple websites, today whenever i change the codebehind of one of these websites - i have to rebuild the dll for all websites, deploy it - this disconnects all current sessions and is really bad. The iis is configured to listen to all domain requests, if the request is to one of the websites' domain , the application rewrites it, or example, if someone requests for http://www.example.com, and example.com is configured in the application to be website 12, it is rewritten to http://www.example.com/websites/12/default.aspx. This is done for all websites. We want to seperate the dlls of the websites from each other, and from the main CMS, we have a virtual directory to each websites, but when trying to rewrite to it, we discover that IIS support this (we get an "Could not load type '_12._Default'". error). How can we perform this rewrite so it does rewrite to virtual directories, or if anyone has any other solution for the initial dll seperation problem. Thanks in advance

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  • Java String Replace and null characters

    - by praspa
    Testing out someone elses code (of course it was ...) , I noticed a few JSP pages printing funky non-ascii characters. Taking a dip into the source I found this tidbit. // remove any periods from first name e.g. Mr. John --> Mr John firstName = firstName.trim().replace('.','\0'); Does replacing a character in a String with a null character even work in Java? I know that '\0' will terminate a c-string. Would this be the culprit to the funky characters? Thanks PR

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  • Application loses authentication when performing redirect to a virtual directory

    - by nuhusky2003
    I have the following setup: http://www.example.com/dir1/ and http://www.example.com/dir2/ Each virtual directory is configured on IIS6.0 as an application with own AppPool. When redirecting authenticated user from dir1 to dir2 using response.redirect I lose authentication information for the user and the user is being redirected to the login page. This issue was not coming up with each app (dir1 and dir2) were configured under subdomain, ex: http://dir1.example.com and http://dir2.example.com. I have resolved the issue by adding a machine key to the machine.config file. Can someone explain to me why it's not working on a http://www.example.com/dir1 configuration?

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  • Grails Unit testing a function with session object

    - by Suganthan
    I having a Controller like def testFunction(testCommand cmdObj) { if (cmdObj.hasErrors()) { render(view: "testView", model: [cmdObj:cmdObj]) return } else { try { testService.testFunction(cmdObj.var1, cmdObj.var2, session.user.username as String) flash.message = message(code: 'message') redirect url: createLink(mapping: 'namedUrl') } catch (GeneralException error) { render(view: "testView", model: [cmdObj:cmdObj]) return } } } For the above controller function I having a Unit test function like: def "test function" () { controller.session.user.username = "testUser" def testCommandOj = new testCommand( var1:var1, var2:var2, var3:var3, var4:var4 ) testService service = Mock(testService) controller.testService = service service.testFunction(var2,var3,var4) when: controller.testFunction(testCommandOj) then: view == "testView" assertTrue model.cmdObj.hasErrors() where: var1 | var2 | var3 | var4 "testuser" | "word@3" | "word@4" | "word@4" } When running this test function I getting the error like Cannot set property 'username' on null object, means I couldn't able to set up the session object. Can someone help to fix this. Thanks in advance

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  • What exactly is a Monad?

    - by WeNeedAnswers
    Can someone please explain to me what a Monad is. I think I grasp Monoids and I grasp that they basically control the input of state into a system. I just look at the text in Haskell and glaze over. A simple example in python would be great. My current understanding is that a Monoid is a procedural piece of code that needs to be read from top to bottom in sequence with the output being the input for the function. I think that I may even got that wrong, but hey I am here to learn.

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