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  • Visual Studio 2008 Automatic line breaks in comments

    - by Pete Michaud
    When I write a comment, it's often a paragraph or a few lines that explains clearly what a bit of code is doing and why it's doing that. What I'd like is if I could start a comment, and have the editor automatically insert a line break and continue the comment to the nest line when I reach, say, 80 characters long. So I'd type: // Lorem ipsum dolor sit amet, consectetur adipiscing elit. < here the editor breaks automatically and continues onto the next line: // Etiam congue quam eget leo dignissim tincidunt.

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  • SDCC and malloc() - allocating much less memory than is available

    - by Duncan Bayne
    When I run compile this code with SDCC 3.1.0, and run it on an Amstrad CPC 464 (under emulation, with WinCPC 0.9.26 running on Wine): void _test_malloc() { long idx = 0; while (1) { if (malloc(5)) { printf("%ld\r\n", ++idx); } else { printf("done"); break; } } } ... it consistently taps out at 92 malloc()s. I make that 460 bytes, which leads me to a couple of questions: What is malloc() doing on this system? I was sort of hoping for an order of magnitude more storage even on a 64kB system The behaviour is consistent on 64kB systems and 128kB systems; do I have to perform some sort of magic to access the additional memory, like manual bank switching?

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  • C++ and Scripting.Dictionary from scrrun.dll

    - by MaxFX
    Hello. I have some trouble with Scripting.Dictionary in C++. I'm trying to use interface IDictionary via smart pointer but methods of creating object don't work and I can't understand why. CoInitialize(NULL); IDictionaryPtr dict; dict.CreateInstance(__uuidof(Dictionary)); _variant_t num1 = 1; _variant_t num2 = 2; dict->Add(&num1, &num2); long i; dict->get_Count(&i); cout << i << "\n"; But method Add does not work and cout of elements in dictionary is always 0. How correct to use Scripting.Dictionary in that case. PS.: I'm getting Scripting interfaces by #import "scrrun.dll"

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Capture String from Array, C#

    - by Dan Snyder
    I'm trying to figure out how to get a string from an array starting at some given position. Say we have an array that's arbitrarily long and my string starts at location 1000. If I wanted to get a string from a file I would simply use something like getc or scanf or something. How do I carry out these same functions on an array instead of a file? *oh, keep in mind that the array is of type int and is full of numerical representations of ASCII characters.

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  • [PHP] building html tables from query data... faster?

    - by Andrew Heath
    With my limited experience/knowledge I am using the following structure to generate HTML tables on the fly from MySQL queries: $c = 0; $t = count($results); $table = '<table>'; while ($c < $t) { $table .= "<tr><td>$results[0]</td><td>$results[1]</td> (etc etc) </tr>"; ++$c; } $table .= '</table>'; this works, obviously. But for tables with 300+ rows there is a noticeable delay in pageload while the script builds the table. Currently the maximum results list is only about 1,100 rows, and the wait isn't long, but there's clearly a wait. Are there other methods for outputting an HTML table that are faster than my WHILE loop? (PHP only please...)

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  • Get latitude and longitude using map interface

    - by Dave Jarvis
    Problem Allow website users to enter four latitude and longitude coordinates. Proposed Solution Integrate Google Maps API, and add a click event handler, similar to: http://itouchmap.com/latlong.html http://stackoverflow.com/questions/2770421/how-retrieve-latitude-and-longitude-via-google-maps-api http://marcgrabanski.com/article/jquery-google-maps-tutorial-basics The data would populate into a hidden form field. Questions What other ways (besides <input type='text' ... />) outside of Google's API are available to solve the problem? How would you restrict the number of lat/long points the user can choose? Would using those coordinates violate Google's Terms of Service? Thank you!

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  • (php) how to properly 'save' info in forms completed thus far

    - by hatorade
    So i have a form that on paper is 40 pages long. I was going to take the natural sections of this form, and make separate html forms for each section, with the idea that on the first page there would be a first form, then you hit 'Continue to next section' which essentially is the 'submit' button, which moves the user to section two, etc, until they hit the last section. i am not actually storing the results of the form in a database, but rather sending an email. the idea then is to store the separate form answers (one html form per section in the real form) as arrays or objects in the session, so that if they go back to a section in the form, it repopulates the values they entered since they are stored in the session. the result would be an array in the session storing the results for each of my forms, and i have one form for each section. my question is: is it secure to temporarily store things like SSNs or driver's license numbers as session variables? why or why not?

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  • Is there any sense in performing binary AND with a number where all bits are set to 1

    - by n535
    Greetings everybody. I have seen examples of such operations for so many times that I begin to think that I am getting something wrong with binary arithmetic. Is there any sense to perform the following: byte value = someAnotherByteValue & 0xFF; I don't really understand this, because it does not change anything anyway. Thanks for help. P.S. I was trying to search for information both elsewhere and here, but unsuccessfully. EDIT: Well, off course i assume that someAnotherByteValue is 8 bits long, the problem is that i don't get why so many people ( i mean professionals ) use such things in their code. For example in Jon Skeet's MiscUtil there is: uint s1 = (uint)(initial & 0xffff); where initial is int.

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  • I have Person.Surname field implemented as a string if I change the implementation of the field to a

    - by AndyM
    This is me going right back to basics with TDD for learning purposes. I originally implemented Person.Surname as field of type object (the simplest possible way of passing the test. I then added a test setting Person.Surname stating that the return value should be a string and set Person.Surname=20. I 'fixed' the test by changing the implementation to use string rather than object. The test now long compiles due to static type checking, so I commented it out. So I'm left with no way of leaving my intention in the test. Is there a way of having a failing test in this circumstance?

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  • Who is preventing the release of Java 1.7

    - by Shawn
    I recently attended a talk by a Sun engineer Charlie Hunt regarding performance. The talk was interesting enough but one question was regarding release date of 1.7. He said it's delayed as there are parties who are refusing to sign off JSRs they own and thus preventing the 1.7 release. It apparently has something to do with the cost of determining your Sun compliance. I would be interested to know the full story if anyone knows or can point me in the right direction. What triggered my question was the amazing long release notes for 6u18. Thanks

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  • How to file split at a line number

    - by superspace
    I want to split a 400k line long log file from a particular line number. For this question, lets make this an arbitrary number 300k. Is there a linux function that allows me to do this? I know split lets me split the file in equal parts either by size or line numbers but that's not what I want. I want to the first 300k in one file and the last 100k in the second file. Any help would be appreciated. Thanks!

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  • JVM tuning on Amazon EC2

    - by Shadowman
    We will be deploying a production application to Amazon EC2 very shortly. Initially, we'll just be using a "small" instance, but have plans to scale up not long afterwards. My question is, has any investigation been done on JVM tuning for the EC2 environment? Are there any specific changes that we should make to our JVM parameters to compensate for quirks/characteristics of Amazon EC2? Or, do the normal tuning methodologies apply here as they would in a physical environment? Our application will be deployed on Tomcat 6.x. It is built using JBoss Seam 2.2.x, and uses PostgreSQL 8.x as the backend database. Any advice you can give is greatly appreciated!

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  • How to display jQuery Dialog on top of YouTube Video/SlideShare PPT?

    - by Gopinath
    We use jQuery modal dialog box to get confirmation from users before they delete an item. The modal dialog works fine as long as there are no YouTube videos on the screen. If there is a YouTube video the dialog box is displayed beneath the video. I tried changing the z-index of dialog to 3999, but no use. (I don't know much about CSS) $('#dialog').dialog({ autoOpen: false, modal: true, width: 300, zindex:3999, buttons: { 'Ok': performDelete_dialog, 'Cancel': function(){$(this).dialog('close');} } }); Can some one suggestme what should we do to place jquery dialog box on top of YouTube videos?

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  • Google maps spatial reference system

    - by JavaRocky
    What is Google map's spatial reference system using when you enter a lat, long into the maps search bar? I've found hints that it might be WGS84 but after converting to that coordinate system, nothing shows up when i paste the coordinates into the google maps search box. I am converting from GDA MGA 56. Sample: Input MGA56 coords: 336301, 6253363 Expected WGS86 coords: -33.8473340793201, 151.230631835944 I get: 16834916.928327594 -4008321.1020318186 Spatial coord systems: EPSG:28356 for MGA56 EPSG:900913 for WGS86 (google maps) I am using geotools to do the transform: CoordinateReferenceSystem crsMga56 = CRS.parseWKT(mga56); CoordinateReferenceSystem crsGmaps = CRS.parseWKT(gmaps); Coordinate coordinate = new Coordinate(336301, 6253363); Point point = new GeometryFactory().createPoint(coordinate); MathTransform transform = CRS.findMathTransform(crsMga56, crsGmaps); Geometry geometry = JTS.transform(point, transform); I know the transform is not correct, as when i use an online tool it gives me the correct coords. http://www.environment.gov.au/cgi-bin/transform/mga2geo%5Fgda.pl?east=336301&north=6253363&zone=56

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  • What's a reasonable number of rows and tables to be able to join in MySQL?

    - by Philip Brocoum
    I have one table that maps locations to postal codes. For example, New York State has about 2000 postal codes. I have another table that maps mail to the postal codes it was sent to, but this table has about 5 million rows. I want to find all the mail that was sent to New York State, which seems simple enough, but the query is unbelievably slow. I haven't been able to even wait long enough for it to finish. Is the problem that there are 5 million rows? I can't help but think that 5 million shouldn't be such a large number for a computer these days... Oh, and everything is indexed. Is SQL just not designed to handle such large joins?

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  • VB.NET: Scrollbar "button"?

    - by Omega
    I plan on using a scrollbar for, well, scrolling an image. The image is 200x500, however, the only visible area is 200x250. So I set the max value to 250, and the min value to 0. The idea is that if I drag the scrollbar's button to the bottom, 250 pixels will have moved for the image, right? But wait, the scrollbar's button is.... very small. And the scrollbar is actually pretty long. Is there a way to make the scrollbar's button longer?

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  • Problem with IE when using display:block for links

    - by Waleed Eissa
    This is my HTML: <div id="links"> <a href="">Link 1</a> <a href="">Link 2</a> <a href="">Link 3</a> <a href="">Link 4</a> </div> And these are the CSS styles: #links { position: absolute; border: 1px solid #000; } #links a { display: block; } #links a:hover { background-color: #CCC; } This displays a list of links, the problem is that in IE, I can only click a link by directly clicking the text link, which is not the case with other browsers (where you can click anywhere whether the text link or anywhere else as long as it's in the link block), is there any fix for that (with only CSS, no javascript)? Please note that I don't want to specify a width for the links or the div.

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  • Encoding a string as an integer .NET

    - by Paul Knopf
    I have a string that I would like represented uniquely as an integer. For example: A3FJEI = 34950140 How would I go about writing a EncodeAsInteger(string) method. I understand that the amount of characters in the string will make the integer increase greatly, forcing the value to become a long, not an int. Since I need the value to be an integer, I don't need the numerical representation to be entirely unique to the string. Maybe I can foreach through all the characters of the string and sum the numerical keycode of the character.

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  • iPhone or Android for development?

    - by user974873
    I have programming experience and would like to start developing for mobile platforms. Now I see that iPhone and Android are both dominating he smartphone market, but also that more and more people are buying iPhones. Which one would be better to start developing for? I currently do not own a Mac but would purchase a Mac Mini if I was to buy an iPhone. Would it be better to buy iPhone and Mac because it will be better in the long run because of the amount of users or Android?

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  • Set a script to automatically detect character encoding in a plain-text-file in Python?

    - by Haidon
    I've set up a script that basically does a large-scale find-and-replace on a plain text document. At the moment it works fine with ASCII, UTF-8, and UTF-16 (and possibly others, but I've only tested these three) encoded documents so long as the encoding is specified inside the script (the example code below specifies UTF-16). Is there a way to make the script automatically detect which of these character encodings is being used in the input file and automatically set the character encoding of the output file the same as the encoding used on the input file? findreplace = [ ('term1', 'term2'), ] inF = open(infile,'rb') s=unicode(inF.read(),'utf-16') inF.close() for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext outF = open(outFile,'wb') outF.write(outtext.encode('utf-16')) outF.close() Thanks!

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  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

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  • Perform Grouping of Resultset in Code

    - by NinjaBomb
    Stackoverflowers, I have a resultset from a SQL query in the form of: Category Column2 Column3 A 2 3.50 A 3 2 B 3 2 B 1 5 ... I need to group the resultset based on the Category column and sum the values for Column2 and Column3. I have to do it in code because I cannot perform the grouping in the SQL query that gets the data due to the complexity of the query (long story). This grouped data will then be displayed in a table. I have it working for specific set of values in the Category column, but I would like a solution that would handle any possible values that appear in the Category column. I know there has to be a straightforward, efficient way to do it but I cannot wrap my head around it right now. How would you accomplish it?

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  • How do I get the server hostname from a mounted directory with cocoa/obj-c?

    - by Andrew
    Currently when I open a file with my program I can select files on a server by clicking on the server name in the sidebar in an NSOpenPanel and then selecting the file. No problem, this works fine for using the file as long as the shared directory is mounted. I get a path like "/Volumes/SHARENAME/filename.bla". My question is how do I get the server hostname of the computer it came from. For instance, if I clicked on the device with name SERVERNAME under "Shared" in the NSOpenPanel how do I get SERVERNAME from "/Volumes/SHARENAME/filename.bla". I have looked at quite a bit of documentation and have been unable to find a solution for this problem. Any help toward this will be greatly appreciated. Thank you.

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  • How to determine what in my script is blocking my HTML rendering?

    - by Vicki
    I have a web application that uses quite a bit of JavaScript. When the page loads, it's very clear visually that something is blocking the rendering of a particular portion of the web site. This portion is generated by a Tabber Tabify JavaScript library. How can I determine what's blocking the HTML rendering specifically so that I can modify my code to prevent this blocking? Can I use Firebug, or some other tool, to walk through my HTML/JavaScript to determine where the HTML rendering is being blocked and if so, how? UPDATE: YSlow gives my web-application a score of "A" and Page Speed give a score of 94/100. UPDATE 2: The live site is linked below. http://www.uptownelite.com/index.uncompressed.html?city=Dallas,TX What I'm specifically referring too is the actual Tabs themselves being rendering (and NOT the panel content inside the tab panes). It seems strange to me that the Tab headings themselves are taking so long to generate on the first (empty cache) page load.

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