Search Results

Search found 24263 results on 971 pages for 'android video player'.

Page 422/971 | < Previous Page | 418 419 420 421 422 423 424 425 426 427 428 429  | Next Page >

  • Fancy box and youtube video problems

    - by shinjuo
    I have some fancy box photos and a youtube video, but when the fancy box picture opens the youtube video sits in front of it? Any ideas? Here is a snippet of my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> <!-- var newwindow; function newWindow(url) { newwindow=window.open(url,'name','height=600,width=625'); if (window.focus) {newwindow.focus()} } // --> </script> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>onco Construction and Supply - Rhino Shield</title> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="fancybox/jquery.mousewheel-3.0.2.pack.js"></script> <script type="text/javascript" src="fancybox/jquery.fancybox-1.3.1.js"></script> <link rel="stylesheet" type="text/css" href="fancybox/jquery.fancybox-1.3.1.css" media="screen" /> <link rel="stylesheet" type="text/css" href="../style3.css" media="screen" /> <script type="text/javascript"> $(document).ready(function() { $("a[rel=example_group]").fancybox({ 'transitionIn' : 'elastic', 'transitionOut' : 'elastic', 'titlePosition' : 'over', 'titleFormat' : function(title, currentArray, currentIndex, currentOpts) { return '<span id="fancybox-title-over">Image ' + (currentIndex + 1) + ' / ' + currentArray.length + (title.length ? ' &nbsp; ' + title : '') + '</span>'; } }); }); </script> <style type="text/css"> .commercial { position: absolute; left:205px; top:1175px; width:327px; height:auto; } .pictures { position: absolute; left: 50px; top: 1090px; width: 750px; height: auto; text-align: center; } </style> </head> <body> <div class="pictures"> <a rel="example_group" href="images/rhino/1.jpg"> <img src="images/rhino/small/1.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/2.jpg"> <img src="images/rhino/small/2.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/3.jpg"> <img src="images/rhino/small/3.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/4.jpg"> <img src="images/rhino/small/4.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/5.jpg"> <img src="images/rhino/small/5.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/6.jpg"> <img src="images/rhino/small/6.jpg" alt=""/></a> </div> <div class="commercial"> <object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/Mw3gLivJkg0&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Mw3gLivJkg0&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"> </embed> </object> </div> </body> </html>

    Read the article

  • Best free site/blog to put video tutorial

    - by nash
    Hi, i am planning to upload a video tutorial on a particular software technology. The size of the videos will be around 600 MB's to say 1 GB. I am putting it for free for anyone to download. Is there any site/blog where i can put it.I am planning to divide the videos in parts and zip them. Does blogger or any other cms allow me to upload to there sites and put download links? Or is buying web space the only option? I am not keen on using youtube as i clearly want the user to download by clicking on links and not watch them online. Also i was thinking of just uploading the videos on rapidshare/megaupload/mediafire... and put just links on a blogger post. Any suggestion from you guys?

    Read the article

  • Odds For Fighting Game

    - by thinkfuture
    I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to find a formula which modifies those odds based on opponent. For example: Player 1: W:5 L:5 - 1/1 odds Player 2: W:5 L:0 - 1/5 odds I want to calculate the odds that Player 1 will wins against player 2. Compounding this the players could be of different levels: if the players are within a few levels of each other, the odds should map closely to wins/losses. However, as the levels diverge, the odds of the lower level player winning reduce. As a swag: Player 1 - W:5 L:5 - 1:1 odds Against a level 8 - 1:2 Against a level 9 - 2:3 Against a level 10 - 1:1 Against a level 11 - 3:2 Against a level 12 - 2:1 These are just estimates, my sense is that there is a math formula out there which will calculate that - can anyone out there point me to what this could be? Thanks...Chris

    Read the article

  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

    Read the article

  • Template Matching 2 ROI in a single video capture in real time

    - by YS
    Hi, I am working on a project to perform template matching on a video captured via my webcam. I am able to create 2 template from the webcam capture, but I am unable to perform template matching for both. The program can run only with either template matching, but not both. My program sequence is: Capture from webcam get template 1 get template 2 perform template 1 matching with webcam capture then perform template 2 matching with webcam capture if fail, stop. Can any expert advice me on this?

    Read the article

  • Wordpress podcasting with youtube video hosting

    - by Salim Fadhley
    I'm trying to build a site based on Wordpress for a client. Eventually it will be used to publish videos which could be hosted locally, but to reduce costs it would be nicer if we could host all our videos on somewhere like YouTube or Vimeo. I'm looking for a plugin or a way of hacking an existing plugin in order to achieve this. The idea is that when we list a new item on the site, users of iTunes / iPod and any other (more) standards compliant podcatcher should be able to view the video. Ideally I'd like to get away without writing a single line of code, but that may not be possible. The best solution for me is the one which requires the least amount of work!

    Read the article

  • parse youtube video id using preg_match

    - by Webbo
    Hi, I am attempting to parse the video ID of a youtube URL using preg_match. I found a regular expression on this site that appears to work; (?<=v=)[a-zA-Z0-9-]+(?=&)|(?<=[0-9]/)[^&\n]+|(?<=v=)[^&\n]+ As shown in this pic; http://i.imgur.com/SQJW2.jpg My PHP is as follows, but it doesn't work (gives Unknown modifier '[' error)... <? $subject = "http://www.youtube.com/watch?v=z_AbfPXTKms&NR=1"; preg_match("(?<=v=)[a-zA-Z0-9-]+(?=&)|(?<=[0-9]/)[^&\n]+|(?<=v=)[^&\n]+", $subject, $matches); print "<pre>"; print_r($matches); print "</pre>"; ?> Cheers

    Read the article

  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

    Read the article

  • Add Wordpress Video Gallery from YouTube User account to template

    - by Derek Organ
    I'm trying to create a small gallery of my youtube videos in wordpress. I need to have full control of style though. What i'm looking to do is have one big video (latest) and the next three as small thumbs underneath that. Can anyone recommend the best way to do this. I've can get use RSS feed from my youtube page to get a list of the videos. I now need a simple way to embed this info in my template.

    Read the article

  • Determining which video format to use

    - by pcasa
    I want to upload a video file and convert it to flash and 3gp/mp4. No problem, plenty of tuts for this out there using paperclip and ffmpeg. For some reason I thought there was a tut that showed if std browser play flv but if mobile then use 3gp/mp4 but can't seem to find it. Any one know if there is a tut like this out there? Else, Can I tell paperclip which is flv and 3gp/mp4. Then later call something in the view like video_url(:flv) or video_url(:mp4) or set this globally if mobile?

    Read the article

  • Displaying individual elements of an object in an Arraylist through a for loop?

    - by user1180888
    I'm trying to Display individual elements of an Object I have created. It is a simple Java program that allows users to add and keep track of Player Details. I'm just stumped when it comes to displaying the details after they have been added already. here is what my code looks like I can create the object and input it into the arraylist no problem using the case 2, but when I try to print it out I want to do something like System.out.println("Player Name" + myPlayersArrayList.PlayerName + "Player Position" + myPlayerArrayList.PlayerPosition + "Player Age" + "Player Age"); I know that is not correct, but I dont really know what to do, if anyone can be of any help it would be greatly appreciated. Thanks System.out.println("Welcome to the Football Player database"); System.out.print(System.getProperty("line.separator")); UserInput myFirstUserInput = new UserInput(); int selection; ArrayList<Player> myPlayersArrayList = new ArrayList<Player>(); while (true) { System.out.println("1. View The Players"); System.out.println("2. Add A Player"); System.out.println("3. Edit A Player"); System.out.println("4. Delete A Player"); System.out.println("5. Exit ") ; System.out.print(System.getProperty("line.separator")); selection = myFirstUserInput.getInt("Please select an option"); System.out.print(System.getProperty("line.separator")); switch(selection){ case 1: if (myPlayersArrayList.isEmpty()) { System.out.println("No Players Have Been Entered Yet"); System.out.print(System.getProperty("line.separator")); break;} else {for(int i = 0; i < myPlayersArrayList.size(); i++){ System.out.println(myPlayersArrayList); } break; case 2: { String playerName,playerPos; int playerAge; playerName = (myFirstUserInput.getString("Enter Player name")); playerPos = (myFirstUserInput.getString("Enter Player Position")); playerAge = (myFirstUserInput.getInt("Enter Player Age")); myPlayersArrayList.add(new Player(playerName, playerPos, playerAge)); ; break; }

    Read the article

  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

    Read the article

  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

    Read the article

  • js popup window to play .flv flash video using jwplayer.swf

    - by Mike Trader
    js popup window to play .flv using jwplayer.swf I would like to adjust this code so that it does not crash the browser when expanded to full screen and the popup closes when it looses focus <html> <head> <title>Popup Example</title> <center> <div class="yt_container"> <div id="yt_the_video" class="yt_video_full"> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var s1 = new SWFObject("player.swf","ply","640","500","9","#FFFFFF"); s1.addParam("allowfullscreen","true"); s1.addParam("allownetworking","all"); s1.addParam("allowscriptaccess","always"); s1.addParam("flashvars",'&file=GJClip.flv&autostart=true'); </script> </head> <body &#10;&#10;bgcolor="#CCCFFF"> <img alt="GJ" src="GJPlay.jpg"&#10;width="80" height="60" onClick="s1.write('yt_the_video');"&#10;&#10;</body> </html> I have to have many small thumbnails on a page and each one needs to open up to a full size (640x480) video with controls when clicked. Having looked at Shdowbox (dims web page behind it, not allowed to do that) and lightbox which I cannot get to work at all, I am down to a home gown solution, which I prefer anyway.

    Read the article

  • Differences between iPhone/iPod Simulator and Devices

    - by Allisone
    Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge, and maybe you know some problems/differences that you would have been happy to know about earlier before you spent several hours or days figuring out what the heck is going on. So here is what I came across. Simulator is not case sensitive, Devices are case sensitive. This means a default.png or Icon.png will work in simulator, but not on a device where they must be named Default.png and icon.png (if it's still not working read this answer) Simulator has different codecs to play audio and video If you use f.e. MPMoviePlayerController you might play certain video on the simulator while on the device it won't work (use Handbrake-presets-iPhone & iPod Touch to create playable videos for Simulator and Device). If you play audio with AudioServicesPlaySystemSound(&soundID) you might here the sound on simulator but not an a device. (use Audacity to open your soundfile, export as wav and run afconvert -f caff -d LEI16@44100 -c 1 audacity.wav output.caf in terminal) Also there is this flickering on second run problem which can be resolved with an playerViewCtrl.initialPlaybackTime = -1.0; either on the end of playing or before each beginning. Simulator is mostly much faster cause it doesn't simulate the hardware but uses Mac resources, therefore f.e. sio2 Apps (OpenGL,OpenAL,etc. framework) run much better on simulator, well everything that uses more resources will run visibly better in simulator than on device. I hope we can add some more to this.

    Read the article

  • How to call a new thread from button click

    - by Lynnooi
    Hi, I'm trying to call a thread on a button click (btn_more) but i cant get it right. The thread is to get some data and update the images. The problem i have is if i only update 4 or 5 images then it works fine. But if i load more than 5 images i will get a force close. At times when the internet is slow I will face the same problem too. Can please help me to solve this problem or provide me some guidance? Here is the error i got from LogCat: 04-19 18:51:44.907: ERROR/AndroidRuntime(1034): Uncaught handler: thread main exiting due to uncaught exception 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): java.lang.NullPointerException 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers.setWallpaperThumb(GalleryWallpapers.java:383) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers.access$4(GalleryWallpapers.java:320) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers$1.handleMessage(GalleryWallpapers.java:266) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.os.Handler.dispatchMessage(Handler.java:99) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.os.Looper.loop(Looper.java:123) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.app.ActivityThread.main(ActivityThread.java:4310) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at java.lang.reflect.Method.invokeNative(Native Method) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at java.lang.reflect.Method.invoke(Method.java:521) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at dalvik.system.NativeStart.main(Native Method) My Code: public class GalleryWallpapers extends Activity implements Runnable { public static String MODEL = android.os.Build.MODEL ; private static final String rootURL = "http://www.uploadhub.com/mobile9/gallery/c/"; private int wallpapers_count = 0; private int ringtones_count = 0; private int index = 0; private int folder_id; private int page; private int page_counter = 1; private String family; private String keyword; private String xmlURL = ""; private String thread_op = "xml"; private ImageButton btn_back; private ImageButton btn_home; private ImageButton btn_filter; private ImageButton btn_search; private TextView btn_more; private ProgressDialog pd; GalleryExampleHandler myExampleHandler = new GalleryExampleHandler(); Context context = GalleryWallpapers.this.getBaseContext(); Drawable image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MODEL = "HTC Legend"; // **needs to be remove after testing** try { MODEL = URLEncoder.encode(MODEL,"UTF-8"); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.gallerywallpapers); Bundle b = this.getIntent().getExtras(); family = b.getString("fm").trim(); folder_id = Integer.parseInt(b.getString("fi")); keyword = b.getString("kw").trim(); page = Integer.parseInt(b.getString("page").trim()); WindowManager w = getWindowManager(); Display d = w.getDefaultDisplay(); final int width = d.getWidth(); final int height = d.getHeight(); xmlURL = rootURL + "wallpapers/1/?output=rss&afm=wallpapers&mdl=" + MODEL + "&awd=" + width + "&aht=" + height; if (folder_id > 0) { xmlURL = xmlURL + "&fi=" + folder_id; } pd = ProgressDialog.show(GalleryWallpapers.this, "", "Loading...", true, false); Thread thread = new Thread(GalleryWallpapers.this); thread.start(); btn_more = (TextView) findViewById(R.id.btn_more); btn_more.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { myExampleHandler.filenames.clear(); myExampleHandler.authors.clear(); myExampleHandler.duration.clear(); myExampleHandler.fileid.clear(); btn_more.setBackgroundResource(R.drawable.btn_more_click); page = page + 1; thread_op = "xml"; xmlURL = rootURL + "wallpapers/1/?output=rss&afm=wallpapers&mdl=" + MODEL + "&awd=" + width + "&aht=" + height; xmlURL = xmlURL + "&pg2=" + page; index = 0; pd = ProgressDialog.show(GalleryWallpapers.this, "", "Loading...", true, false); Thread thread = new Thread(GalleryWallpapers.this); thread.start(); } }); } public void run() { if(thread_op.equalsIgnoreCase("xml")){ readXML(); } else if(thread_op.equalsIgnoreCase("getImg")){ getWallpaperThumb(); } handler.sendEmptyMessage(0); } private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { int count = 0; if (!myExampleHandler.filenames.isEmpty()){ count = myExampleHandler.filenames.size(); } count = 6; if(thread_op.equalsIgnoreCase("xml")){ pd.dismiss(); thread_op = "getImg"; btn_more.setBackgroundResource(R.drawable.btn_more); } else if(thread_op.equalsIgnoreCase("getImg")){ setWallpaperThumb(); index++; if (index < count){ Thread thread = new Thread(GalleryWallpapers.this); thread.start(); } } } }; private void readXML(){ if (xmlURL.length() != 0) { try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* * Create a new ContentHandler and apply it to the * XML-Reader */ xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* * Our ExampleHandler now provides the parsed data to * us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); } catch (Exception e) { //showDialog(DIALOG_SEND_LOG); } } } private void getWallpaperThumb(){ int i = this.index; if (!myExampleHandler.filenames.elementAt(i).toString().equalsIgnoreCase("")){ image = ImageOperations(context, myExampleHandler.thumbs.elementAt(i).toString(), "image.jpg"); } } private void setWallpaperThumb(){ int i = this.index; if (myExampleHandler.filenames.elementAt(i).toString() != null) { String file_info = myExampleHandler.filenames.elementAt(i).toString(); String author = "\nby " + myExampleHandler.authors.elementAt(i).toString(); final String folder = myExampleHandler.folder_id.elementAt(folder_id).toString(); final String fid = myExampleHandler.fileid.elementAt(i).toString(); ImageView imgView = new ImageView(context); TextView tv_filename = null; TextView tv_author = null; switch (i + 1) { case 1: imgView = (ImageView) findViewById(R.id.image1); tv_filename = (TextView) findViewById(R.id.filename1); tv_author = (TextView) findViewById(R.id.author1); break; case 2: imgView = (ImageView) findViewById(R.id.image2); tv_filename = (TextView) findViewById(R.id.filename2); tv_author = (TextView) findViewById(R.id.author2); break; case 3: imgView = (ImageView) findViewById(R.id.image3); tv_filename = (TextView) findViewById(R.id.filename3); tv_author = (TextView) findViewById(R.id.author3); break; case 4: . . . . . case 10: imgView = (ImageView) findViewById(R.id.image10); tv_filename = (TextView) findViewById(R.id.filename10); tv_author = (TextView) findViewById(R.id.author10); break; } if (image.getIntrinsicHeight() > 0) { imgView.setImageDrawable(image); } else { imgView.setImageResource(R.drawable.default_wallpaper); } tv_filename.setText(file_info); tv_author.setText(author); imgView.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click } }); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } }

    Read the article

  • libav/ffmpeg: avcodec_decode_video2() returns -1 when separating demultiplexing and decoding

    - by unbekannt
    I'm using libav (from a C++ program on Linux and Windows) to decode video streams from a file, which works fine (decoding various formats like H264 and MPEG2) using avformat_open_input(), av_read_frame() and avcodec_decode_video2(). Now I have to separate demultiplexing and decoding. One class will call avformat_open_input() and av_read_frame() and then pass the AVPackets into a queue that is read by another class. There I use avcodec_alloc_context3() to get the AVCodecContext needed for avcodec_decode_video2(). I've tested that with a MPEG2 video stream and it works. Problems arise if I try to decode a H264 stream: avcodec_decode_video2() always returns -1 and outputs "no frame". I understand that additional data (SPS/PPS) is needed to decode this stream, so I've tried to replicate the original AVCodecContext from the demultiplexer in the decoder, but it won't work: Copying the content of the extradata field and setting all other values that differ from the default ones in the decoder: -1 is returned Using the same context (i.e. passing along the pointer) results in a crash I also tried to set CODEC_FLAG2_CHUNKS. avcodec_decode_video2() then always returns packet.size - 3 (??) and frameFinished is never set to 1. In my opinion I have a general problem here that will arise whenever settings from the original CodecContext are needed to decode the AVPackets. I'd be grateful for any hints on how to solve that problem!

    Read the article

  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

    Read the article

  • Programming an IPTV application- Client/Server

    - by Sumit Ghosh
    I am part of a team which has been given a task to deploy an IPTV solution for a company. The system has been architect-ed like this. There is Video capture card , which receives satellite signals from a satellite receiver. This video capture card is part of a windows 7 machine. The signals need to be trans coded here and passed to a streaming server which will be received by end users. The end users will be desktop users having a C#.NET application installed to view the channels. I am confused at the choice of server software as I have multiple choices - Windows Media Server, VideoLan (VLC project), or Flash Media Server, it also supports MPEG-2 HD. My main aim to be able to stream MPEG-2 channels with HD quality and encrypt the channels at the server end so that the streams can be protected. I know reversing is possible but it wont be easy as for every naive user with wireshark snooping my streams. If any of you here has ever done such an implementation please do suggest me the best technologies I should go for. Iam open to C#,C++ and other similar languages. Any help shall be deeply appreciated. edit: End Users shall be part of Internet and not necessarily a lan, reason for this question is internet doesn't support multicast like Lan, so I need some suggestions.

    Read the article

  • Record the timestamps of slide changes during a live Powerpoint presentation?

    - by StackedCrooked
    I am planning to implement a lecture capture solution. One of the requirements is to record both the presenter and the slideshow. The presenter is recorded with a videocamera obviously, and the slideshow will probably be captured using a tool like Camtasia. Now during playback three components are visible: the presenter, the slides and a table of contents. Clicking a chapter title in the TOC causes the video to navigate to the corresponding section. This means that a mapping must be made between chapter titles and their timestamps in the video. Usually a change of topic is accompanied with a slide change in the Powerpoint presentation. So the timestamps could be deduced from the slidechanges. However, this requires me to detect slide changes during the live presentation. And I don't know how to do that. Anyone here knows how to do detect slide changes? Is there a Powerpoint API where I can connect event handlers or something like that? I'd greatly appreciate your help! Edit This issue is no longer relevant for my current work so this question will not be updated by me. However, you are still free to help others by posting your answers/insights here.

    Read the article

  • Embed URL from variable in HTML file in Rails application

    - by TejasM
    hi, I have a doubt which might be silly for experience Rails developers. I am creating an application which is suppose to embed a video player with URL passed to it. So while displaying i.e in XXX.html.erb file i am writting below code. Now problem is @movie.trailer is my variable in ruby code which has URL value . I want the embedded video to load with URL given by this variable value. Any suggestion how am i suppose to place the value of Ruby variable(@movie.trailer) in part. <object width="425" height="344"> <param name="movie" value="<% @movie.trailer %>"> </param><param name="allowFullScreen" value="true"> </param><param name="allowscriptaccess" alue="always"> </param><embed src="<% @movie.trailer %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Note :- This code is working perfectly fine if i statically give value of URL. Please help

    Read the article

  • Hosting django backend for iPhone / Android app

    - by Ashok Fernandez
    I am looking to make an iPhone / Android app for my university using the Appcelerator Titanium framework. The app will rely heavily on a server backend which will pull information from other sites, figuring out what is relevant to the user then deliver the content. Some of the information is individual to the user (calendar data), other bits are updates frequently but are shared (bus timetables) and others are static and the same for everyone (magazine articles). I was going to use django as I am fairly proficent in python so I thought it would save time. My question is, which hosting services do you recommend to host the server backend? I am expecting about 9000 people to use the app with very random spikes in traffic, but unfortunately I have very little to go on at this stage. I have heard a lot about Webfaction, is it suitable for something like this or am I likely to need something bigger? I don't really want to fork out for a VPS at this stage. What about Amazons EC2? Would that be more suitable than Webfaction? Sorry for the fairly open ended question, Im sort of new to this so I open to all suggestions.

    Read the article

  • Recommend a free temperature-monitoring utility for cores + video card, on Vista?

    - by smci
    Looking for your recommendations for a free temperature-monitoring utility, for my PC (Core 2) and graphics card for Vista. (Question reposted with the hyperlinks now I have 10 reputation). I don't want all the geeky details, I don't overclock, I don't see the need to mess with my fan speeds or motherboard settings, I just want something fairly basic to help with basic troubleshooting of intermittent overheats on video card and/or mobo: must run on Windows Vista (yes, don't laugh). ideally displays temperature when minimized to toolbar, and/or: automatically alerts me when temperature on either core or the video card exceeds a threshold ideally measures temperature of video card and system as well, not just the cores. HDD temperature is not necessary I think. logging is nice, graphs are also nice portability to Linux and Mac is nice Apparently Everest is the best paid option, but I'm not prepared to spend $40. I found the following free options, but no head-to-head at-a-glance comparison: CoreTemp (only does cores, not video card?) Open Hardware Monitor (nice graphs, displays when minimized to toolbar, no alerts) RealTemp (has alerts, works minimized, lightweight install) HWMonitor (no alerts, CNET: "[free version is] simple but effective") from CPUID CPUCool (not free: 21-day trialware, then $18) SpeedFan from Almico (too geeky, detail overload; CNET: "most users won't be able to make head or tail of the data this utility provides") Motherboard Monitor (CNET: not recommended, requires expert knowledge of your mobo, dangerous) Intel Thermal Analysis Tool (only does cores, not video card? has logging) Useful discussions I found: hardwarecanucks.com , superuser.com 1, 2 , forums.techarena.in (Update: I downloaded Real Temp 3.60 and it meets all my needs, the customizable alert temperature is great. Open Hardware Monitor seems to be the other one that mostly meets my needs, except no alerts; but it is portable. I tried SpeedFan but the interface is very cluttered, too much unnecessary detail (needs a Basic/Advanced mode and a revamp of the interface.) The answer to my underlying issue is nVidia Geforce LE 7500 video card which runs very hot.)

    Read the article

  • Simple Adapter error

    - by Rahul Varma
    Hi, I have the following errors when i try to access the simple adapter from my program... Plz can anyone help me solving the error... Desperate to get it done.... android.widget.SimpleAdapter.getCount(SimpleAdapter.java:95) android.widget.ListView.setAdapter(ListView.java:431) com.stellent.gorinka.MusicListActivity.list(MusicListActivity.java:76) com.stellent.gorinka.MusicListActivity$1.run(MusicListActivity.java:67) android.os.Handler.handleCallback(Handler.java:587) android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:123) android.os.Handler.handleCallback(Handler.java:587) android.os.Handler.dispatchMessage(Handler.java:92) android.os.Looper.loop(Looper.java:123) Here' the code for Adapter... public class SongsAdapter extends SimpleAdapter{ static List<HashMap<String,String>> songsList; Context context; LayoutInflater inflater; public SongsAdapter(Context context,List<HashMap<String,String>> imgListWeb,int layout,String[] from,int[] to,LayoutInflater inflater) { super(context,songsList,layout,from,to); this.songsList=songsList; this.context=context; this.inflater=inflater; // TODO Auto-generated constructor stub }@Override public View getView(int postition,View convertView,ViewGroup parent)throws java.lang.OutOfMemoryError{ try { View v = ((LayoutInflater) inflater).inflate(R.layout.row,null); ImageView images=(ImageView)v.findViewById(R.id.image); TextView tvTitle=(TextView)v.findViewById(R.id.text1); TextView tvAlbum=(TextView)v.findViewById(R.id.text2); TextView tvArtist=(TextView)v.findViewById(R.id.text3); HashMap<String,String> songsHash=songsList.get(postition); String path=songsHash.get("path"); String title=songsHash.get("title"); String album=songsHash.get("album"); String artist=songsHash.get("artist"); String imgPath=path; final ImageView imageView = (ImageView) v.findViewById(R.id.image); AsyncImageLoaderv asyncImageLoader=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoader.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { imageView.setImageBitmap(imageDrawable); } }); imageView.setImageBitmap(cachedImage); tvTitle.setText(title); tvAlbum.setText(album); tvArtist.setText(artist); return v; } catch(Exception e){ Log.e("error",e.toString()); } return null; } And also in my main program the focus is not entering the loop... The implementation in the loop isnt getting executed...Here's the code for it... public void list() { Log.d("#####","#####"); LayoutInflater inflater=getLayoutInflater(); String[] from={}; int[] n={}; adapter=new SongsAdapter(getApplicationContext(),songNodeDet,R.layout.row,from,n,inflater); lv.setAdapter(adapter);} private Handler handler = new Handler() { public void handleMessage(Message msg){ Log.d("*****","handler"); removeDialog(0); p.dismiss(); } }; public void webObjectList(Object[] imgListObj,String logInSess) throws XMLRPCException{ songNodeWeb = new HashMap<?,?>[imgListObj.length]; if(imgListObj!=null){ Log.e("completed","completed"); for(int i=0;i<imgListObj.length;i++){ //imgListObj.length songNodeWeb[i]=(HashMap<?,?>)imgListObj[i]; String nodeid=(String) songNodeWeb[i].get("nid"); Log.e("img",i+"completed"); HashMap<String,String> nData=new HashMap<String,String>(); nData.put("nid",nodeid); Object nodeget=client.call("node.get",logInSess,nodeid); HashMap<?,?> imgNode=(HashMap<?,?>)nodeget; String titleName=(String) imgNode.get("titles"); String movieName=(String) imgNode.get("album"); String singerName=(String) imgNode.get("artist"); nData.put("titles", titleName); nData.put("album", movieName); nData.put("artist", singerName); Object[] imgObject=(Object[])imgNode.get("title_format"); HashMap<?,?>[] imgDetails=new HashMap<?,?>[imgObject.length]; imgDetails[0]=(HashMap<?, ?>)imgObject[0]; String path=(String) imgDetails[0].get("filepath"); if(path.contains(" ")){ path=path.replace(" ", "%20"); } String imgPath="http://www.gorinka.com/"+path; paths.add(imgPath); nData.put("path", imgPath); Log.e("my path",path); String mime=(String)imgDetails[0].get("filemime"); nData.put("mime", mime); SongsList songs=new SongsList(titleName,movieName,singerName,imgPath,imgPath); SngList.add(i,songs); songNodeDet.add(i,nData); } Log.e("paths values",paths.toString()); // return imgNodeDet; handler.sendEmptyMessage(0); } } public void getSongs() throws MalformedURLException, XMLRPCException { String ur="http://www.gorinka.com/?q=services/xmlrpc"; URL u=new URL(ur); client = new XMLRPCClient(u); //Connecting to the website HashMap<?, ?> siteConn =(HashMap<?, ?>) client.call("system.connect"); // Getting initial sessio id String initSess=(String)siteConn.get("sessid"); //Login to the site using session id HashMap<?, ?> logInConn =(HashMap<?, ?>) client.call("user.login",initSess,"prakash","stellentsoft2009"); //Getting Login sessid logInSess=(String)logInConn.get("sessid"); websongListObject =(Object[]) client.call("nodetype.get",logInSess,""); webObjectList(websongListObject,logInSess); Log.d("webObjectList","webObjectList"); runOnUiThread(returnRes); } }

    Read the article

  • Movies from property lists?

    - by Tronic
    hi, is it possible to play movies out of a property list? Like is there's a "tag" with the filename in it which gets replaced by the actual iphone/ipad player? The movies are h.265 codec... thanks

    Read the article

< Previous Page | 418 419 420 421 422 423 424 425 426 427 428 429  | Next Page >