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  • NHibernate bag is always null

    - by Neville Chinan
    I have set up my mapping file and classes as suggested by many articles class A { ... IList BBag {get;set;} ... } class B { ... A aObject {get;set;} ... } <class name="A">...<bag name="BBag" table="B" inverse="true" lazy="false"><key column="A_ID" /><one-to-many class="B" /></bag>... <class name="B">...<many-to-one name="aObject" class="A" column="A_ID" />... I added a set of A's to the A table and a set of B's to the B table, all the data is stored as expected. However if I try and access aInstance.BBag.Count I get a null reference exception. I think I missing some key knowledge on how an bag gets instantiated. Thanks

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • C# extension method doesn't seem to exist

    - by blahblah
    I can't seem to get the following extension method to be found in another class in the same namespace (MyProject.Util). using System.Collections.Specialized; namespace MyProject.Util { public static class Extensions { public static string Get( this NameValueCollection me, string key, string def ) { return me[key] ?? def; } } } As you can see it's basically another version of foo[bar] ?? baz, but I still don't understand why VS2008 fails to compile telling me that no version of Get takes two arguments. Any ideas?

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  • mysql GROUP_CONCAT

    - by user301766
    I want to list all users with their corropsonding user class. Here are simplified versions of my tables CREATE TABLE users ( user_id INT NOT NULL AUTO_INCREMENT, user_class VARCHAR(100), PRIMARY KEY (user_id) ); INSERT INTO users VALUES (1, '1'), (2, '2'), (3, '1,2'); CREATE TABLE classes ( class_id INT NOT NULL AUTO_INCREMENT, class_name VARCHAR(100), PRIMARY KEY (class_id) ); INSERT INTO classes VALUES (1, 'Class 1'), (2, 'Class 2'); And this is the query statement I am trying to use but is only returning the first matching user class and not a concatenated list as hoped. SELECT user_id, GROUP_CONCAT(DISTINCT class_name SEPARATOR ",") AS class_name FROM users, classes WHERE user_class IN (class_id) GROUP BY user_id; Actual Output +---------+------------+ | user_id | class_name | +---------+------------+ | 1 | Class 1 | | 2 | Class 2 | | 3 | Class 1 | +---------+------------+ Wanted Output +---------+---------------------+ | user_id | class_name | +---------+---------------------+ | 1 | Class 1 | | 2 | Class 2 | | 3 | Class 1, Class 2 | +---------+---------------------+ Thanks in advance

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  • XML Schema for a .NET type that inherits and implements

    - by John Ruiz
    Hi, Please consider the following three .NET types: I have an interface, an abstract class, and a concrete class. My question is how to write the XML Schema to include the properties from the interface and from the abstract class. public interface IStartable { bool RequiresKey { get; set; } void Start(object key); } public abstract class Vehicle { uint WheelCount { get; set; } } public class Car : Vehicle, IStartable { public bool RequiresKey { get; set; } public string Make { get; set; } publilc string Model { get; set; } public Car() {} public void Start(object key) { // start car with key } } I don't know how to complete this schema: <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="cars" xmlns="cars" xmlns:c="cars"> <!-- How do I get car to have vehicle's wheelcount AND IStartable's RequiresKey? --> <xs:element name="Car" type="c:Car" /> <xs:complexType name="Car"> <xs:complexContent> <xs:extension base="c:Vehicle"> <xs:group ref=c:CarGroup" /> </xs:extension> </xs:complexContent> </xs:complexType> <xs:group name="CarGroup"> <xs:sequence> <xs:element name="Make" type="xs:token" /> <xs:element name="Model" type="xs:token" /> </xs:sequence> </xs:group> <xs:complexType name="Vehicle"> <xs:sequence> <xs:element name="WheelCount" type="xs:unsignedInt" /> </xs:sequence> </xs:complexType> <xs:complexType name="IStartable"> <xs:sequence> <xs:element name="RequiresKey" type="xs:boolean" /> </xs:sequence> </xs:complexType> </xs:schema>

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  • Implement subitem in SQLite

    - by Mohit Deshpande
    How could I implement a sub item where the item would have a parent to that of the same item. For example, I have a database that holds tasks/todos. Each todo has a title(TEXT), completed(INTEGER [1 if true, 0 if false]), and due date(TEXT) column. I would like to add functionality to have subtasks, where a task could possibly have a parent task. How would I implement this in SQLite for Android? NOT IN SQL! So no foreign keys (triggers are allow, though)! Could I just have a separate table (subtask) and have a foreign key trigger to link subtask(INTEGER parent) to task(INTEGER PRIMARY KEY AUTOINCREMENT _id)? Or should I add a column to my original task table(INTEGER parent)? How could I implement this?

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  • How to verify a digital signature with openssl

    - by Aaron Carlino
    I'm using a thirdparty credit card processing service (Paybox) that, after a successful transaction, redirects back to the website with a signature in the URL as a security measure to prevent people from manipulating data. It's supposed to prove that the request originated from this service. So my success URL looks something like this: /success.php?signature=[HUGE HASH] I have no idea where to start with verifying this signature. This service does provide a public key, and I assume I need to create a private key, but I don't know much beyond that. I'm pretty good with linux, and I know I'll have to run some openssl commands. I'm writing the verification script in PHP, which also has native openssl() functions. If anyone could please push me in the right direction with some pseudo code, or even functional code, I'd be very grateful. Thanks.

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  • ASP.NET TextBox verses input type="text" behavior

    - by harrije
    I notice with ASP.NET if the server side control TextBox is used with out autopostback it will not submit (or postback) the form when typed text ends with enter, which is different from the behavior for plain old HTML pages. Fine, I can set autopostback to get the behavior I want after the enter key. However, autopostback will also cause submit (or postback) when the typed text does not end with enter but focus has changed (i.e. with tab or mouse click), which again is different from plain old HTML pages. How can I get an ASP.NET page to behave the same as a plain old HTML page with respect to text input regardless of whether enter key or change of focus occurs?

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  • MySQL INSERT data does not get stored in proper db, only temporary?

    - by greye
    I'm having trouble with MySQL or Python and can't seem to isolate the problem. INSERTs only seem to last the run of the script and are not stored in the database. I have this script: import MySQLdb db = MySQLdb.connect(host="localhost", user="user", passwd="password", db="example") dbcursor = db.cursor() dbcursor.execute("select * from tablename") temp = dbcursor.fetchall() print 'before: '+str(temp) dbcursor.execute('INSERT INTO tablename (data1, data2, data3) VALUES ("1", "a", "b")') dbcursor.execute("select * from tablename") temp = dbcursor.fetchall() print 'after: '+str(temp) The first time I run it I get the expected output: >>> before: () after: ((1L, 'a', 'b'),) The problem is that if I run it again, the before comes out empty when it should already have the entry in it and the after doesn't break (data 1 is primary key). >>> before: () after: ((1L, 'a', 'b'),) >>> before: () after: ((1L, 'a', 'b'),) >>> before: () after: ((1L, 'a', 'b'),) If I try running the insert command twice in the same script it will break ("Duplicate entry for PRIMARY KEY") Any idea what might be happening here?

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  • .NET values lookup

    - by Maciej
    Hi, I have a feeling of missing something obvious. UDP receiver application. It holds a collection of valid UDP sender IPs - only guys with IP on that list will be considered. Since that list must be looked at on every packet and UDPs are so volatile, that operation must be maximum fast. Good choice is Dictionary but it is a key-value structure and what I actually need here is a dictionary-like (hash lookup) key only structure. Is there something like that? Small annoyance rather than a bug but still. I can still use Dictionary Thanks, M.

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  • How to stop Javascript from showing default image and only text for link?

    - by tokyowp
    The Javascript below has a default image, but I would like display text "only text url" for this link instead of this button at this link http://developer.mixi.co.jp/wp-content/uploads/2010/09/bt_check_1.gif that this script defaults to. Is this possible? <div> <a href="http://mixi.jp/share.pl" class="mixi-check-button" data-key="some-data-key" data-url="http://someurl.com">only text url </a> <script type="text/javascript" src="http://static.mixi.jp/js/share.js"></script> </div>

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  • PHP OOP: Method Chaining

    - by Isis
    I have the following code, <?php class Templater { static $params = array(); public static function assign($name, $value) { self::$params[] = array($name => $value); } public static function draw() { self::$params; } } $test = Templater::assign('key', 'value'); $test = Templater::draw(); print_r($test); How can I alter this script so I could use this? $test = Templater::assign('key', 'value')->assign('key2', 'value2')->draw(); print_r($test);

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  • Disable Task Manager using c# from Limited User Account

    - by srk
    I need to disable and enable the taskmanager from my application. I am doing this for my Kiosk application. I know i can do this by changing the Key in registry using below code. But the problem is my kiosk application will run in limited user account which does not allow the application to change key in registry level. Code working perfectly in Administrator account : RegistryKey regkey; string keyValueInt = "1"; string subKey = "Software\\Microsoft\\Windows\\CurrentVersion\\Policies\\System"; regkey = Registry.CurrentUser.CreateSubKey(subKey); regkey.SetValue("DisableTaskMgr", keyValueInt); regkey.Close(); How can i achieve this in Limited user account ?

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  • where should i encode this html data in an asp.net mvc site

    - by ooo
    here is my view code: <%=Model.HtmlData %> here is my controller code: public ActionResult GetPage() { ContentPageViewModel vm = new ContentPageViewModel(); vm.HtmlData = _htmlPageRepository.Get("key"); return View(vm); } my repository class basically queries a database table that has the fields: id, pageName, htmlContent the .Get() method passes in a pageName (or key) and returns the htmlContent value. Right now i have just started this (haven't persisted anything to the db yet) so i am not doing any explicit encoding in my code now. What is the best practice for where i need to do encoding (in the model, the controller, the view ??)

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  • Counting down to zero in contrast to counting up to length - 1

    - by Helper Method
    Is it recommended to count in small loops (where possible) down from length - 1 to zero instead of counting up to length - 1? 1.) Counting down for (int i = a.length - 1; i >= 0; i--) { if (a[i] == key) return i; } 2.) Counting up for (int i = 0; i < a.length; i++) { if (a[i] == key) return i; } The first one is slightly faster that the second one (because comparing to zero is faster) but is a little more error-prone in my opinion. Besides, the first one could maybe not be optimized by future improvements of the JVM. Any ideas on that?

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  • sql join question, how to select when value not in a set of values

    - by Elliott
    I have two tables, table1 and table2. Table1 is in a one to many relationship with table2 (one row in table1 maps to many rows in table2). There is a field in table2 called code. If none of the values of code in table2 equal some set of values (say 1, 2, and 3), I want to select the value in table1. I'm not sure how to write this kind of join. Assume the primary key in table1 is called id and the foreign key to which it maps is called did. Can you tell me how to write this kind of join? Thanks, Elliott

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  • What keying option does the keychain use?

    - by Rudiger
    I have read into the keychain and have found that it uses Triple DES. What I can't find is what keying option it uses. I am guessing / hoping that its keying option 1 where all 3 passwords are unique but if thats the case I can only think of two passwords it can use (user password and App ID that comes from your dev cert) so where is the third coming from? Is it a key private to Apple? If its keying option 2 (first and third key are the same) it might not be secure enough for our company to rely on. Although that might sound paranoid I have to justify to our security department that it is secure enough.

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  • What signing method to use for public open-source projects?

    - by Irchi
    I'm publishing an open-source library on CodePlex, and want the dll files to have strong names so that they can be added to GAC. What's the best option for signing? Should I use SNK? If so, everyone have access to the key. I don't have a problem with everyone having access, but is it a good approach? Should I use PFX? If so, does it mean that other people downloading the source code are not able to build the solution? What I like to do is that I am the only one person to have access to the key, so that the signed assemblies also have a level of authenticity, but meanwhile don't prevent other developers to download, build, or change the source code for themselves, and be able to post changes for the main project.

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  • Problem with asp.net mvc route not firing when in <script> tag

    - by Chev
    I cannot get the following route to fire when a url is requested from a script tag. I have the following route: // maps to "/cache/cachecontent/JavaScriptInclude/1/javascript" routes.MapRoute( null, "cache/{action}/{key}/{version}/{type}", new { controller = "Cache", action = "CacheContent", key = "", version = "", type = "" } ); I have a javascript script tag like: <script type="text/javascript" src="/cache/cachecontent/JavaScriptInclude/1/javascript" /> Yet the route is not firing and the controller is not instantiated. If i drop the url into the address bar of the browser all is fine, but is not triggered from the javascript tag? Any ideas?

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  • Converting a navbar to a tabbar app

    - by Nick
    Hey guys, I was wondering how to convert a NavigationController style app into a TabBarcontroller style app. I changed my mainwindow to not contain a navigationcontroller anymore (but a tabbarcontroller instead) and my delegate also appropiatly, but when I launch the app something still thinks I want a navigationController: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key navigationController.' Stack trace: #0 0x020fa004 in ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ #1 0x96fc0509 in objc_exception_throw #2 0x020ee1c1 in -[NSException raise] #3 0x000d8a78 in _NSSetUsingKeyValueSetter #4 0x000d84c5 in -[NSObject(NSKeyValueCoding) setValue:forKey:] #5 0x004fb4c8 in -[UIRuntimeOutletConnection connect] #6 0x020af92f in -[NSArray makeObjectsPerformSelector:] #7 0x004f9f7f in -[UINib instantiateWithOptions:owner:loadingResourcesFromBundle:] #8 0x004fbfcb in -[NSBundle(NSBundleAdditions) loadNibNamed:owner:options:] #9 0x0033b0a6 in -[UIApplication _loadMainNibFile] #10 0x0034482a in -[UIApplication _runWithURL:sourceBundleID:] #11 0x00341b88 in -[UIApplication handleEvent:withNewEvent:] #12 0x0033d6d3 in -[UIApplication sendEvent:] #13 0x003440b5 in _UIApplicationHandleEvent #14 0x0265aed1 in PurpleEventCallback #15 0x02092b80 in CFRunLoopRunSpecific #16 0x02091c48 in CFRunLoopRunInMode #17 0x0033be69 in -[UIApplication _run] #18 0x00345003 in UIApplicationMain #19 0x00002ec8 in main at main.m:14 Where can I specify the app is a tabbarcontrolled app, instead of a navigationbarcontrolled app? Thanks in advance,

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