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  • It is only uploading first row's file input

    - by user1304328
    I have a application which you can access here. If you open the application please click on the "Add" button a couple of times. This will add a new row into a table below. In each table row there is an AJAX file uploader. Now the problem is that if I click on the "Upload" button in any row except the first row, then the uploading only happens in the first row so it is only uploading the first file input only. Why is it doing this and how can I get it so that when then the user clicks the "Upload" button, the file input within that row of the "Upload" button is uploaded and not the first row being uploaded? Below is the full code where it appends the file AJAX file uploaded in each table row: function insertQuestion(form) { var $tbody = $('#qandatbl > tbody'); var $tr = $("<tr class='optionAndAnswer' align='center'></tr>"); var $image = $("<td class='image'></td>"); var $fileImage = $("<form action='upload.php' method='post' enctype='multipart/form-data' target='upload_target' onsubmit='startUpload();' >" + "<p id='f1_upload_process' align='center'>Loading...<br/><img src='Images/loader.gif' /><br/></p><p id='f1_upload_form' align='center'><br/><label>" + "File: <input name='fileImage' type='file' class='fileImage' /></label><br/><label><input type='submit' name='submitBtn' class='sbtn' value='Upload' /></label>" + "</p> <iframe id='upload_target' name='upload_target' src='#' style='width:0;height:0;border:0px solid #fff;'></iframe></form>"); $image.append($fileImage); $tr.append($image); $tbody.append($tr); } function startUpload(){ document.getElementById('f1_upload_process').style.visibility = 'visible'; document.getElementById('f1_upload_form').style.visibility = 'hidden'; return true; } function stopUpload(success){ var result = ''; if (success == 1){ result = '<span class="msg">The file was uploaded successfully!<\/span><br/><br/>'; } else { result = '<span class="emsg">There was an error during file upload!<\/span><br/><br/>'; } document.getElementById('f1_upload_process').style.visibility = 'hidden'; document.getElementById('f1_upload_form').innerHTML = result + '<label>File: <input name="fileImage" type="file"/><\/label><label><input type="submit" name="submitBtn" class="sbtn" value="Upload" /><\/label>'; document.getElementById('f1_upload_form').style.visibility = 'visible'; return true; }

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  • fancybox image sometimes renders outside box

    - by Colleen
    I have the following django template: <script type="text/javascript" src="{{ STATIC_URL }}js/ jquery.fancybox-1.3.4.pack.js"></script> <link rel="stylesheet" href="{{ STATIC_URL }}css/ jquery.fancybox-1.3.4.css" type="text/css" media="screen" /> {% include "submission-form.html" with section="photos" %} <div class="commentables"> {% load thumbnail %} {% for story in objects %} <div class="image {% if forloop.counter|add:"-1"| divisibleby:picsinrow %}left{% else %}{% if forloop.counter| divisibleby:picsinrow %}right{% else %}middle{% endif %}{% endif %}"> {% if story.image %} {% thumbnail story.image size crop="center" as full_im %} <a rel="gallery" href="{% url post slug=story.slug %}"> <img class="preview" {% if story.title %} alt="{{ story.title }}" {% endif %} src="{{ full_im.url }}" full- image="{% if story.image_url %}{{ story.image_url }}{% else %} {{ story.image.url }}{% endif %}"> </a> {% endthumbnail %} {% else %} {% if story.image_url %} {% thumbnail story.image_url size crop="center" as full_im %} <a rel="gallery" href="{% url post slug=story.slug %}"> <img class="preview" {% if story.title %} alt="{{ story.title }}" {% endif %} src="{{ full_im.url }}" full- image="{{ story.image_url }}"> </a> {% endthumbnail %} {% endif %} {% endif %} </div> {% endfor %} {% if rowid != "last" %} <br style="clear: both" /> {% endif %} {% if not no_more_button %} <p style="text-align: right;" class="more-results"><a href="{% url images school_slug tag_slug %}">more...</a></p> {% endif %} </div> <script> $(document).ready(function(){ function changeattr(e){ var f = $(e.clone()); $(f.children()[0]).attr('src', $(f.children() [0]).attr("full-image")); $(f.children()[0]).attr('height', '500px'); return f[0].outerHTML; } $('.image a').each(function(idx, elem) { var e = $(elem); e.fancybox({ title: $(e.children()[0]).attr('alt'), content: changeattr(e) }); }); }); </script> and I'm occasionally getting weird display errors where the box will either not render anything at all (so it will show up as just a thin white bar, basically) or it will render only about 30 px wide, and position itself halfway down the page. In both cases, if I inspect element, I can see the "shadow" of the full picture, at the right size, with the right url. Image source doesnt' seem to make a difference, I'm getting no errors, and this is happening in both chrome and firefox. Does anyone have any ideas?

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  • What regular expression(s) would I use to remove escaped html from large sets of data.

    - by Elizabeth Buckwalter
    Our database is filled with articles retrieved from RSS feeds. I was unsure of what data I would be getting, and how much filtering was already setup (WP-O-Matic Wordpress plugin using the SimplePie library). This plugin does some basic encoding before insertion using Wordpress's built in post insert function which also does some filtering. I've figured out most of the filters before insertion, but now I have whacko data that I need to remove. This is an example of whacko data that I have data in one field which the content I want in the front, but this part removed which is at the end: <img src="http://feeds.feedburner.com/~ff/SoundOnTheSound?i=xFxEpT2Add0:xFbIkwGc-fk:V_sGLiPBpWU" border="0"></img> <img src="http://feeds.feedburner.com/~ff/SoundOnTheSound?d=qj6IDK7rITs" border="0"></img> &lt;img src=&quot;http://feeds.feedburner.com/~ff/SoundOnTheSound?i=xFxEpT2Add0:xFbIkwGc-fk:D7DqB2pKExk&quot; Notice how some of the images are escape and some aren't. I believe this has to do with the last part being cut off so as to be unrecognizable as an html tag, which then caused it to be html endcoded. Another field has only this which is now filtered before insertion, but I have to get rid of the others: &lt;img src=&quot;http://farm3.static.flickr.com/2183/2289902369_1d95bcdb85.jpg&quot; alt=&quot;post_img&quot; width=&quot;80&quot; (all examples are on one line, but broken up for readability) Question: What is the best way to work with the above escaped html (or portion of an html tag)? I can do it in Perl, PHP, SQL, Ruby, and even Python. I believe Perl to be the best at text parsing, so that's why I used the Perl tag. And PHP times out on large database operations, so that's pretty much out unless I wanted to do batch processing and what not. PS One of the nice things about using Wordpress's insert post function, is that if you use php's strip_tags function to strip out all html, insert post function will insert <p> at the paragraph points. Let me know if there's anything more that I can answer. Some article that didn't quite answer my questions. (http://stackoverflow.com/questions/2016751/remove-text-from-within-a-database-text-field) (http://stackoverflow.com/questions/462831/regular-expression-to-escape-html-ampersands-while-respecting-cdata)

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  • CSS Hidden DIV Form Submit

    - by Michael
    Using CSS, when a link is clicked it brings up a hidden DIV that contains a form. The user will then enter information and then submit the form. I'd like the hidden DIV to remain visisble, and a 'success message' to be displayed after submission. Then the user will have the option of closing the DIV. I can't get it to work without reloading the page, which causes the DIV to become hidden again. Any ideas? <body> <a href="javascript:showDiv()" style="color: #fff;">Click Me</a> <!--POPUP--> <div id="hideshow" style="visibility:hidden;"> <div id="fade"></div> <div class="popup_block"> <div class="popup"> <a href="javascript:hideDiv()"> <img src="images/icon_close.png" class="cntrl" title="Close" /> </a> <h3>Remove Camper</h3> <form method="post" onsubmit="email.php"> <p><input name="Name" type="text" /></p> <p><input name="Submit" type="submit" value="submit" /></p> </form> <div id="status" style="display:none;">success</div> </div> </div> </div> <!--END POPUP--> <script language=javascript type='text/javascript'> function hideDiv() { if (document.getElementById) { // DOM3 = IE5, NS6 document.getElementById('hideshow').style.visibility = 'hidden'; } else { if (document.layers) { // Netscape 4 document.hideshow.visibility = 'hidden'; } else { // IE 4 document.all.hideshow.style.visibility = 'hidden'; } } } function showDiv() { if (document.getElementById) { // DOM3 = IE5, NS6 document.getElementById('hideshow').style.visibility = 'visible'; } else { if (document.layers) { // Netscape 4 document.hideshow.visibility = 'visible'; } else { // IE 4 document.all.hideshow.style.visibility = 'visible'; } } } </script> </body>

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  • JFrame does not refresh after deleting an image

    - by dajackal
    Hi! I'm working for the first time with images in a JFrame, and I have some problems. I succeeded in putting an image on my JFrame, and now i want after 2 seconds to remove my image from the JFrame. But after 2 seconds, the image does not disappear, unless I resize the frame or i minimize and after that maximize the frame. Help me if you can. Thanks. Here is the code: File f = new File("2.jpg"); System.out.println("Picture " + f.getAbsolutePath()); BufferedImage image = ImageIO.read(f); MyBufferedImage img = new MyBufferedImage(image); img.resize(400, 300); img.setSize(400, 300); img.setLocation(50, 50); getContentPane().add(img); this.setSize(600, 400); this.setLocationRelativeTo(null); this.setVisible(true); Thread.sleep(2000); System.out.println("2 seconds over"); getContentPane().remove(img); Here is the MyBufferedImage class: public class MyBufferedImage extends JComponent{ private BufferedImage image; private int nPaint; private int avgTime; private long previousSecondsTime; public MyBufferedImage(BufferedImage b) { super(); this.image = b; this.nPaint = 0; this.avgTime = 0; this.previousSecondsTime = System.currentTimeMillis(); } @Override public void paintComponent(Graphics g) { Graphics2D g2D = (Graphics2D) g; g2D.setColor(Color.BLACK); g2D.fillRect(0, 0, this.getWidth(), this.getHeight()); long currentTimeA = System.currentTimeMillis(); //g2D.drawImage(this.image, 320, 0, 0, 240, 0, 0, 640, 480, null); g2D.drawImage(image, 0,0, null); long currentTimeB = System.currentTimeMillis(); this.avgTime += currentTimeB - currentTimeA; this.nPaint++; if (currentTimeB - this.previousSecondsTime > 1000) { System.out.format("Drawn FPS: %d\n", nPaint++); System.out.format("Average time of drawings in the last sec.: %.1f ms\n", (double) this.avgTime / this.nPaint++); this.previousSecondsTime = currentTimeB; this.avgTime = 0; this.nPaint = 0; } } }

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  • expand div with focus-jquery

    - by Joel
    Hi guys, I'm revisiting this after a few weeks, because I could never get it to work before, and hoping to now. Please look at this website-notice the newsletter signup form at the top right. http://www.rattletree.com I am wanting it to look exactly this way for now, but when the user clicks in the box to enter their email address, the containing div will expand (or simply appear) above the email field to also include a "name" and "city" field. I'm using jquery liberally in the sight, so that is at my disposal. This form is in the header so any id info, etc can't be withing the body tag... This is what I have so far: <div class="outeremailcontainer"> <div id="emailcontainer"> <?php include('verify.php'); ?> <form action="index_success.php" method="post" id="sendEmail" class="email"> <h3 class="register2">Newsletter Signup:</h3> <ul class="forms email"> <li class="email"><label for="emailFrom">Email: </label> <input type="text" name="emailFrom" class="info" id="emailFrom" value="<?= $_POST['emailFrom']; ?>" /> <?php if(isset($emailFromError)) echo '<span class="error">'.$emailFromError.'</span>'; ?> </li> <li class="buttons email"> <button type="submit" id="submit">Send</button> <input type="hidden" name="submitted" id="submitted" value="true" /> </li> </ul> </form> <div class="clearing"> </div> </div> css: p.emailbox{ text-align:center; margin:0; } p.emailbox:first-letter { font-size: 120%; font-weight: bold; } .outeremailcontainer { height:60px; width: 275px; background-image:url(/images/feather_email2.jpg); /*background-color:#fff;*/ text-align:center; /* margin:-50px 281px 0 auto ; */ float:right; position:relative; z-index:1; } form.email{ position:relative; } #emailcontainer { margin:0; padding: 0 auto; z-index:1000; display:block; position:relative; } Thanks for any help! Joel

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  • Displaying xaml resources dynamically?

    - by Robert
    I used Mike Swanson's illustrator to xaml converter to convert some of my images to xaml. The convert creates a viewbox that contains the image. These viewboxes I made resource files in my program. The code below shows what I'm trying to do: I have a viewmodel that has an enum variable called PrimaryWinding of type Windings. The values PrimD and PrimY of the enum select the respective PrimD and PrimY xaml files in the resources. <UserControl.Resources> <DataTemplate x:Key="PrimTrafo" DataType="{x:Type l:Windings}"> <Frame Source="{Binding}" x:Name="PART_Image" NavigationUIVisibility="Hidden"> <Frame.LayoutTransform> <ScaleTransform ScaleX="0.5" ScaleY="0.5"/> </Frame.LayoutTransform> </Frame> <DataTemplate.Triggers> <DataTrigger Binding="{Binding}" Value="PrimD"> <Setter TargetName="PART_Image" Property="Source" Value="Resources\PrimD.xaml" /> </DataTrigger> <DataTrigger Binding="{Binding}" Value="PrimY"> <Setter TargetName="PART_Image" Property="Source" Value="Resources\PrimY.xaml" /> </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </UserControl.Resources> <!--The contentcontrol that holds the datatemplate defined above--> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="2*"></ColumnDefinition> <ColumnDefinition Width="2*"></ColumnDefinition> <ColumnDefinition Width="1*"></ColumnDefinition> </Grid.ColumnDefinitions> <ContentControl Grid.Column="0" Content="{Binding PrimaryWinding}" ContentTemplate="{StaticResource PrimTrafo}"/> </Grid> This code works. Only I can't resize the drawings to the size of the grid cell. I added the ScaleTransform class to resize the image. Is a Frame the wrong class to hold the drawings? Should I use the ScaleTransform class to resize the drawing to the size of the cell? And how can I do that dynamically?

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  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

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  • How to detect for screenreaders/MSAA without focusing the flash movie?

    - by utt73
    I am trying to detect for the presence of assistive technology using flash. When a Flash movie holding the actionscript below on frame 1 is loaded (and screenreader chatting to IE or Firefox over MSAA is active -- JAWS or NVDA), Accessibility.isActive() does not return "true" until the movie is focused. Well, actually not until some "event" happens. The movie will just sit there until I right-click it & show flash player's context menu... it seems only then Accessibility.isActive() returns true. Right-clicking is the only way I could get the movie to "wake up". How do I get the movie to react on it's own and detect MSAA? I've tried sending focus to it with Javascript... can a fake a right-click in javascript or actionscript? Or do you know the events a right click is firing in a flash movie -- possibly I can programatically make that event happen? My Actionscript: var x = 0; //check if Microsoft Active Accessibility (MSAA) is active. //Setting takes 1-2 seconds to detect -- hence the setTimeout loop. function check508(){ if ( Accessibility.isActive() ) { //remove this later... just visual for testing logo.glogo.logotext.nextFrame(); //tell the page's javascript this is a 508 user getURL("javascript:setAccessible();") } else if (x<100) { trace ("There is currently no active accessibility aid. Attempt " + x); x++; setTimeout(check508,200); } } /* //FYI: only checks if browser can talk to MSAA, not that it is actually running. Sigh. if (System.capabilities.hasAccessibility) { logo.glogo.logotext.nextFrame(); getURL("javascript:setAccessible();") }; */ check508(); stop(); My HTML: <embed id="detector" width="220" height="100" quality="high" wmode="window" type="application/x-shockwave-flash" src="/images/detect.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="">

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  • Can I make a LaTeX macro 'return' a filename?

    - by drfrogsplat
    I'm writing my thesis/dissertation and since its an on-going work I don't always have the actual images ready for the figures I put into my document, but for various reasons want to automatically have it substitute a dummy figure in place when the included graphics file doesn't exist. E.g. I can do something like \includegraphics[width=8cm]{\chapdir/figures/fluxcapacitor} (where \chapdir is a macro for my 'current' chapter directory, e.g. \def\chapdir{./ch_timetravel} and if there's no ./ch_timetravel/figures/fluxcapacitor.jpg it'll insert ./commands/dummy.jpg instead. I've structured my macros (perhaps naïvely?) so that I have a macro (\figFileOrDummy) that determines the appropriate file to include by checking if the argument provided to it exists, so that I can call \includegraphics[properties]{\figFileOrDummy{\chapdir/figures/fluxcapacitor}}. Except I'm getting various errors depending on how I try to call this, which seem to suggest that I'm approaching the problem in a fundamentally flawed way as far as 'good LaTeX programming' goes. Here's the macro to check if the file exists (and 'return' either filename or the dummy filename): \newcommand{\figFileOrDummy}[1]{% % Figure base name (no extension) to be used if the file exists \def\fodname{#1}% \def\dummyfig{commands/dummy}% % Check if output is PS (.EPS) or PDF (.JPG/.PDF/.PNG/...) figures \ifx\pdfoutput\undefined% % EPS figures only \IfFileExists{\fodname.eps}{}{\def\fodname{\dummyfig}}% \else% % Check existence of various extensions: PDF, TIF, TIFF, JPG, JPEG, PNG, MPS \def\figtest{0}% flag below compared to this value \IfFileExists{\fodname.pdf}{\def\figfilenamefound{1}}{\def\figfilenamefound{0}}% \IfFileExists{\fodname.jpg}{\def\figfilenamefound{1}}{}% \IfFileExists{\fodname.png}{\def\figfilenamefound{1}}{}% % and so on... % If no files found matching the filename (flag is 0) then use the dummy figure \ifx\figfilenamefound\figtest% \def\fodname{\dummyfig}% \fi% \fi% % 'return' the filename \fodname% }% Alternatively, here's a much simpler version which seems to have similar problems: \newcommand{\figFileOrDummy}[1]{% \def\dummyfig{commands/dummy}% \dummyfig% } The \def commands seems to be processed after the expansion of the macro they're trying to define, so it ends up being \def {commands/dummy}... (note the space after \def) and obviously complains. Also it seems to treat the literal contents of the macro as the filename for \includegraphics, rather than resolving/expanding it first, so complains that the file '\def {commands/dummy}... .png' doesn't exist.. I've tried also doing something like \edef\figfilename{\figFileOrDummy{\chapdir/figures/fluxcapacitor}} to try to force it to make \figfilename hold just the value rather than the full macro, but I get an Undefined control sequence error complaining the variables I'm trying to \def in the \figFileOrDummy macro are undefined. So my question is either How do I make this macro expand properly?; or If this is the wrong way of structuring my macros, how should I actually structure such a macro, in order to be able to insert dummy/real figures automatically?; or Is there a package that already handles this type of thing nicely that I've overlooked? I feel like I'm missing something pretty fundamental here...

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  • Dynamically find other hosts in a LAN in Java

    - by Federico Cristina
    A while ago I developed a little LAN chat app. in Java which allows chatting with other hosts, send images, etc. Although it was created just for fun, now it's being used where I work. Currently, there is no "chat server" on the app. where each client registers, updates it's status, etc. (I liked the idea of symmetric design and not depending on a server running on some other machine). Instead, each host is a client/server which has a hosts.properties file with the hostname of the other hosts, and - for instance - broadcasts to each one of them when sending a massive message/image/whatever. In the beginning there were just a couple of hosts, so this hosts.properties file wasn't an issue. But as the amount of users increased, the need of updating that file was a bit daunting. So now I've decided to get rid of it, and each time the app. starts, dynammically find the other active hosts. However, I cannot find the correct way of implement this. I've tried starting different threads, each one of them searching for other hosts in a known range of IP addresses. Something like this (simplified for the sake of readability): /** HostsLocator */ public static void searchForHosts(boolean waitToEnd) { for (int i=0; i < MAX_IP; i+= MAX_IP / threads) { HostsLocator detector = new HostsLocator(i, i+(MAX_IP / threads - 1)); // range: from - to new Thread(detector).start(); } } public void run() { for (int i=from; i<=to; i++) findHosts( maskAddress + Integer.toString(i) ); } public static boolean findHosts(String IP) { InetAddress address = InetAddress.getByName(IP); if ( address.isReachable(CONNECTION_TIME_OUT) ) // host found! } However: With a single thread and a low value in CONNECTION_TIME_OUT (500ms) I get wrong Host Not Found status for for hosts actually active. With a high value in CONNECTION_TIME_OUT (5000ms) and only one single thread takes forever to end With several threads I've also found problems similar like the first one, due to collisions. So... I guess there's a better way of solving this problem but I couldn't find it. Any advice? Thanks!

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  • One Controller is Sometimes Bound Twice with Ninject

    - by Dusda
    I have the following NinjectModule, where we bind our repositories and business objects: /// <summary> /// Used by Ninject to bind interface contracts to concrete types. /// </summary> public class ServiceModule : NinjectModule { /// <summary> /// Loads this instance. /// </summary> public override void Load() { //bindings here. //Bind<IMyInterface>().To<MyImplementation>(); Bind<IUserRepository>().To<SqlUserRepository>(); Bind<IHomeRepository>().To<SqlHomeRepository>(); Bind<IPhotoRepository>().To<SqlPhotoRepository>(); //and so on //business objects Bind<IUser>().To<Data.User>(); Bind<IHome>().To<Data.Home>(); Bind<IPhoto>().To<Data.Photo>(); //and so on } } And here are the relevant overrides from our Global.asax, where we inherit from NinjectHttpApplication in order to integrate it with Asp.Net Mvc (The module lies in a separate dll called Thing.Web.Configuration): protected override void OnApplicationStarted() { base.OnApplicationStarted(); //routes and areas AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //Initializes a singleton that must reference this HttpApplication class, //in order to provide the Ninject Kernel to the rest of Thing.Web. This //is necessary because there are a few instances (currently Membership) //that require manual dependency injection. NinjectKernel.Instance = new NinjectKernel(this); //view model factory. NinjectKernel.Instance.Kernel.Bind<IModelFactory>().To<MasterModelFactory>(); } protected override NinjectControllerFactory CreateControllerFactory() { return base.CreateControllerFactory(); } protected override Ninject.IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Load("Thing.Web.Configuration.dll"); return kernel; } Now, everything works great, with one exception: For some reason, sometimes Ninject will bind the PhotoController twice. This leads to an ActivationException, because Ninject can't discern which PhotoController I want. This causes all requests for thumbnails and other user images on the site to fail. Here is the PhotoController in it's entirety: public class PhotoController : Controller { public PhotoController() { } public ActionResult Index(string id) { var dir = Server.MapPath("~/" + ConfigurationManager.AppSettings["UserPhotos"]); var path = Path.Combine(dir, id); return base.File(path, "image/jpeg"); } } Every controller works in exactly the same way, but for some reason the PhotoController gets double-bound. Even then, it only happens occasionally (either when re-building the solution, or on staging/production when the app pool kicks in). Once this happens, it continues to happen until I redeploy without changing anything. So...what's up with that?

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  • Refactor a link and an image

    - by Mihail Stoynov
    I have to write an link with an image inside. Instead of explaining, here's the code I have now: <c:if test="${userSession.loggedUser eq null and company.image != null}"> <a onclick="${rich:component('loginPanel')}.show()"> <img src="/download.do?hash=#{company.image.hash}" /> </a> </c:if> <c:if test="${userSession.loggedUser eq null and company.image == null}"> <a onclick="${rich:component('loginPanel')}.show()"> <img src="${request.contextPath}/img/icons/logo_default.jpg" /> </a> </c:if> <c:if test="${userSession.loggedUser ne null and company.image != null}"> <a href="company.xhtml?${company.name}"> <img src="/download.do?hash=#{company.image.hash}" /> </a> </c:if> <c:if test="#{userSession.loggedUser ne null and company.image == null}"> <a href="company.xhtml?${company.name}"> <img src="${request.contextPath}/img/icons/logo_default.jpg" /> </a> </c:if> This code looks awful - there are two exact links with two exact images but combined in all possible combinations. Is there a better way? Is there a way to avoid c:if - it created tables? Update: Bozho proposes: You can replace <c:if and <a with <h:outputLink rendered="#{..}". Apart from that I don't see any other optimization. But it doesn't work. This does not render correctly: <a href=> <h:outputLink rendered="#{..} <h:outputLink rendered="#{..} </a> (the image is outside the anchor) This does render fine: <h:outputLink value=> <h:outputLink rendered="#{..} <h:outputLink rendered="#{..} </a> , but it always adds href and in two of the cases I don't want href when rendered.

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  • MooTools event listener disappears after element.innerHTML is changed

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I attached an event listener to "myButton" link. A click on this link initiates an AJAX request and updates "myDiv" content based on the response text. During this request a POST variable is being sent to "button.php", but it's not used at the moment.. (i wish to use it later) OK, as a result, "myDiv" gets exactly the same link with the same ID (myButton) + a random number, so that we could see that each click generates a new number. The problem: After the first click on "myButton", "myDiv" updates correctly, showing a random number. When I click "myButton" for the second time (this time in newly updated div), the div does not refresh anymore. Please note that I need "myButton" to be inside "myDiv", and "myDiv" must be updated (refreshed) after each click without having to refresh the entire page. Can somebody show me how to achieve this task based on this simplified code example? index.html <html> <head> <script type="text/javascript" src="mootools-1.2.4-core-nc.js"></script> <script> window.addEvent('domready', function() { $('myButton').addEvent('click', function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { action : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loading.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); $('myButton').removeEvent('click'); }); }); </script> </head> <body> <div id="myDiv"> <a id="myButton" href="#">Button</a> </div> </body> </html> button.php <a id="myButton" href="#">Button</a> clicked <?php echo rand(1,100); ?>

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  • how to bind the image dynamically for datagrid in.cs

    - by prince23
    hi, this is my xaml code. <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityChanged="dgMarks_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" SelectionChanged="dgMarks_SelectionChanged" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="ExpandMarks_Click"> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> <Image x:Name="imgMarks" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" Visibility="Collapsed"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding Name}"/> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <sdk:Label Content="{Binding Marks}"/> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> from database i am getting these values name marks Level abc 23 0 xyz 67 1 yu 56 0 aa 89 1 here i am binding these values for datagrid. i have an tricky thing to be done .based on the level i should be binding image if level value is 1 then bind the image. if level value is 0 then do not bind the image for that row i know this is how we need to handle but where should i write this code in which events? Image imgLevel = (Image)templateTrendScore.FindName("imgMarks"); if (level1==1) { imgLevel .Source = new BitmapImage(new Uri("/Images/image1.JPG", UriKind.Relative)); } any help would be great thanks in advance

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  • Java: Detecting image formate - resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • MooTools request fails

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I have three buttons. Two buttons outside myDiv and one button inside myDiv. A click on any of these buttons initiates an AJAX request (passing button variable to "button.php") and updates myDiv content based on the response text. So, after update, myDiv shows Button3 link + a message showing which button has been clicked. The problem: Everything seems to work fine but after several clicks, it happens that myDiv shows loader.gif image and stops. After this, if I wait a few moments, the browser sometimes stops working (gets blocked). I noticed this problem with IE6. Does anyone know what does this problem mean and how it can be avoided? index.html <html> <head> <script type="text/javascript" src="mootools/mootools-1.2.4-core-nc.js"></script> <script type="text/javascript" src="mootools/mootools-1.2.4.4-more.js"></script> <script type="text/javascript"> window.addEvent('domready', function() { $("myPage").addEvent("click:relay(a)", function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { button : this.get('id'), test : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loader.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); }); }); </script> </head> <body> <div id="myPage"> <a href="#" id="button1">Button1</a> <a href="#" id="button2">Button2</a> <div id="myDiv"> <a href="#" id="button3">Button3</a> </div> </div> </body> </html> button.php <a href="#" id="button3"Button3</a> <br><br> <?php echo 'You clicked ['.$_REQUEST['button'].']'; ?>

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  • remove/ignore float from outer div

    - by acidzombie24
    This may sound weird but i have some css which aligns mys divs. In one place i also use http://www.brunildo.org/test/img_center.html which centers images. Now i want my divs inside a larger div to go to another line if this one gets full. float: left seems to be the answer. The problem is it ruins my formatting. Including solution in the above link. I have this test code. If i remove the width and float it looks fine except it may take up too much space and not go to another line. I was thinking i could use float on an outerdiv and center the image within. However float: left is still breaking it. I am hoping there is a way to remove the float so each div does go left but the div inside centers correctly not breaking my formatting. <style type="text/css"> .wraptocenter { display: table-cell; text-align: center; vertical-align: middle; width: 200px; height: 200px; background: blue; } .wraptocenter * { vertical-align: middle; } /*\*//*/ .wraptocenter { display: block; } .wraptocenter span { display: inline-block; height: 100%; width: 1px; } /**/ div.c { background: red; overflow: hidden; min-width: 400px; max-width: 400px; } div.c div { float: left; } </style> <!--[if lt IE 8]><style> .wraptocenter span { display: inline-block; height: 100%; } </style><![endif]--> <div class="c"> <div> <div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> </div></div></div>

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  • OutOfMemoryError loading Bitmap via DefaultHttpClient

    - by Goddchen
    i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactorycode, since DefaultHttpClient is already throwing the exception. Here is my code: DefaultHttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(mSongInfo.imageLarge); HttpResponse response = client.execute(request); int sampleSize = 1; while (response.getEntity().getContentLength() / sampleSize / sampleSize > 100 * 1024) { sampleSize *= 2; } BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize; final Bitmap bitmap = BitmapFactory.decodeStream(response .getEntity().getContent(), null, options); And here is the exception: 0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB) 1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53) 2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82) 3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98) 4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83) 5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170) 6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106) 7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129) 8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173) 9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359) 12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79) 16 at java.lang.Thread.run(Thread.java:1027) As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size. I wasn't aware that simply calling DefaultHttpClient.execute(...) will already load the complete content into the memory. Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream? EDIT To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load aBitmap`from a URL...

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  • jQuery - Save to SQL via PHP

    - by Kenny Bones
    This is probably easy for you guys, but I can't understand it. I want to save the filename of an image to it's own row in the SQL base. Basically, I log on to the site where I have my own userID. And each user has its own column for background images. And the user can choose his own image if he wants to. So basically, when the user clicks on the image he wants, a jquery click event occurs and an ajax call is made to a php file which is supposed to take care of the actual update. The row for each user always exist so there's only an update of the data that's necessary. First, I collect the filename of the css property 'background-image' and split it so I get only the filename. I then store that filename in a variable I call 'filename' which is then passed on to this jQuery snippet: $.ajax({ url: 'save_to_db.php', data: filename, dataType:'Text', type: 'POST', success: function(data) { // Just for testing purposes. alert('Background changed to: ' + data); } }); And this is the php: <?php require("dbconnect.php") ?> <?php $uploadstring = ($_POST['filename']); mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; mysql_close(); ?> Basically, each user has their own ID and this is called 'brukerID' The table everything is in is called 'brukere' and the column I'm supposed to update is the one called 'brukerBakgrunn' When I just run the javascript snippet, I get this message box in return where it says: Background changed to: Parse error: syntax error, unexpected ';' in /var/www/clients/client2/web8/web/save_to_db.php on line 8 I actualle get this messagebox twice, not sure why. Line 8 in 'save_to_db.php' is this one: mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; Not sure if you need to see db_connect.php as well. I can add that later if you need to see it. So what am I missing here?

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • How can I link axes of imshow plots for zooming and panning?

    - by Adam Fraser
    Suppose I have a figure canvas with 3 plots... 2 are images of the same dimensions plotted with imshow, and the other is some other kind of subplot. I'd like to be able to link the x and y axes of the imshow plots so that when I zoom in one (using the zoom tool provided by the NavigationToolbar), the other zooms to the same coordinates, and when I pan in one, the other pans as well. Subplot methods such as scatter and histogram can be passed kwargs specifying an axes for sharex and sharey, but imshow has no such configuration. I started hacking my way around this by subclassing NavigationToolbar2WxAgg (shown below)... but there are several problems here. 1) This will link the axes of all plots in a canvas since all I've done is get rid of the checks for a.in_axes() 2) This worked well for panning, but zooming caused all subplots to zoom from the same global point, rather than from the same point in each of their respective axes. Can anyone suggest a workaround? Much thanks! -Adam from matplotlib.backends.backend_wxagg import NavigationToolbar2WxAgg class MyNavToolbar(NavigationToolbar2WxAgg): def __init__(self, canvas, cpfig): NavigationToolbar2WxAgg.__init__(self, canvas) # overrided # As mentioned in the code below, the only difference here from overridden # method is that this one doesn't check a.in_axes(event) when deciding which # axes to start the pan in... def press_pan(self, event): 'the press mouse button in pan/zoom mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): # only difference from overridden method is that this one doesn't # check a.in_axes(event) if x is not None and y is not None and a.get_navigate(): a.start_pan(x, y, event.button) self._xypress.append((a, i)) self.canvas.mpl_disconnect(self._idDrag) self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.drag_pan) # overrided def press_zoom(self, event): 'the press mouse button in zoom to rect mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): # only difference from overridden method is that this one doesn't # check a.in_axes(event) if x is not None and y is not None and a.get_navigate() and a.can_zoom(): self._xypress.append(( x, y, a, i, a.viewLim.frozen(), a.transData.frozen())) self.press(event)

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  • My horizontal drop down with CSS, sub navigation menu items are being displayed on top of each other

    - by Rigo Collazo
    my sub navigation menu items are being displayed on top of each other here is the code: /* NAVIGATION */ .nav-bar {width: 100%; height: 80px; background-image:url(../images/bg-menu80.jpg);} .nav-hold {overflow: hidden;} .nav-list {float: right;} .nav-list li {float: left; width: auto; position: relative;} .nav-list li a {text-decoration: none; display:block; padding: 30px 7px 20px 7px; color: #f9f9f9; font-size: .9em; font-weight: bold;} .nav-list li ul {display: none;} .nav-list li a:hover {text-decoration: none; display: block; padding: 30px 7px 20px 7px; color: #000; font-size: .9em; font-weight: bold; background-color: #e7e4e4;} .nav-list li a:hover li{display: block; position: absolute; margin: 0; padding: 0;} .nav-list li a:hover li{float: left;} .nav-list li:hover li a{ background-color: #333; border-bottom: 1px solid #fff; color: #FFF;} <ul class="nav-list" id="navigation"><!--Menu list--> <li><a href="index.html">Home</a></li> <li><a href="about.html">About Us</a></li> <li> <ul><a href="members.html">Members</a> <li><a href="board.html">Board of Directors</a></li> <li><a href="committee.html">Committee</a></li> </ul></li> <li><a href="join.html">Join Us</a></li> <li><a href="events.html">Events</a></li> <li><a href="rules.html">Rules &amp; Guidelines</a></li> <li><a href="archive.html">Archive</a></li> <li><a href="contact.html">Contact Us</a></li> <li><a href="#">Login</a></li> </ul><!--ENDS Menu list-->

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  • Reloading a Flickr request from author

    - by user1797325
    I have my flickr gallery coded, but I want to be able to click on the Author's name and the page will reload just with the images from that author. Here is my current code <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Outbrain Test Gallery</title> <link href="styles.css" rel="stylesheet" type="text/css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script src="jquery.masonry.min.js"></script> <script type="text/javascript"> $(window).load(function(){ $('#flkr').masonry({ // options itemSelector : '.tiles', isResizable: true, }); }); </script> <script type="text/javascript">$(document).ready(function() { $('<ul />').prependTo('#flkr'); $.getJSON('http://api.flickr.com/services/feeds/photos_public.gne?lang=en-us&format=json&jsoncallback=?', function(data) { $.each(data.items, function(i,item) { var squares = (item.media.m).replace('_m.jpg', '_q.jpg'); if(i <= 20){ $('<img/>').attr({ alt: item.title, src: squares, height: '150', width: '150' }).appendTo('#flkr ul').wrap('<li class="tiles"><a href="' + item.link + '"></a><p class="title">' + item.title + '</p><p class="author"><strong>By:</strong> ' + item.author + '</p><p class="date"><strong>Uploaded: </strong>' + item.published + '</p></li>'); } }); }); }); </script> </head> <body> <ul id="flkr"></ul> </body> </html>

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  • CSS / HTML - Image will not show up

    - by weka
    Ugh, ok. I've been up all night working this thing and now an image won't show. It's so darn annoying. Trying to get this .png image to show up on a simple PHP webpage. I just wanna go to sleep X_X CSS: <style> .achievement { position:relative; width:500px; background:#B5B5B5; float:left; padding:10px; margin-bottom:10px; } .icon { float:left; width:32px; height:32px; background: url("images/trophy.php") no-repeat center; padding:05px; border:4px solid #4D4D4D; } .ptsgained { position:absolute; top:0; right:0; background:#79E310; color:#fff; font-family:Tahoma; font-weight:bold; font-size:12px; padding:5px; } .achievement h1 { color:#454545; font-size:12pt; font-family:Georgia; font-weight:none; margin:0;padding:0; } .achievement p { margin:0;padding:0; font-size:12px; font-family:Tahoma; color:#1C1C1C; } .text { margin-left:10px; float:left; } </style> HTML: <div class="achievement"> <span class="ptsgained">+10</span> <div class="icon"></div> <div class="text"><h1>All Around Submitter</h1> <p>Submit and have approved content in all 6 areas.</p> </div> </div> What am I doing wrong, guys? :\

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