Search Results

Search found 11685 results on 468 pages for 'intel core i5'.

Page 425/468 | < Previous Page | 421 422 423 424 425 426 427 428 429 430 431 432  | Next Page >

  • USB connection is unstable with Nexus S 2.3.4 on AMD 64 running 64-bit Windows 7, but works with 32-bit Windows Vista

    - by Mike
    The USB connection is unstable with Nexus S (Android 2.3.4) on AMD 64 running 64-bit Windows 7, but it works with 32-bit Windows Vista. Problem Description: On the 64-bit Windows 7 machine my Nexus S appears to connect, but then it disconnects moments later. Neither accessing USB storage or loading an Android application package file (APK) using the Android Debug Bridge (ADB) work. On 32-bit Windows Vista using the same USB cable, USB storage works. I haven't tried the ADB on 32-bit Windows Vista. Reproduction steps for USB storage: (I have provided the reproduction steps for USB storage and not ADB, because if one isn't working, then the other isn't working either and the USB storage reproduction steps are shorter to document.) Connect the USB cable to the Nexus S and my Windows 7 machine. Effect: The "USB Mass Storage, USB Connected" dialog appears with the button "Turn on USB storage." Click "Turn on USB Storage" Effect: The "working circle" appears. A dialog briefly appears saying "USB storage in use," then it either returns me to Step 1 (now that I am running 2.3.4) or is replaced with the Nexus S's application homepage (while I was running 2.3.3). I'm not sure if the version matters, but I mention it for completeness. On the 32-bit Windows Vista machine the connection is stable. I am able to navigate through the Nexus S file system create, read, update, and delete files, etc. I haven't tried connecting with the ADB. Troubleshooting summary: Tried and failed: Uninstalling and reinstalling the Android USB drivers including removing the files. Uninstalling my custom software Pulling the Nexus S's battery Restarting the Nexus S Restarting 64-bit Windows 7 Changing USB ports on the 64-bit Windows 7 box Compared the dates and file size on the DLLs in my google-usb_driver\amd64 directory and the windows\System32 directory. They match. The sizes for the google-usb_driver\i386 directory do not match (expected). Turning off Debugging mode on the Nexus S does not resolve the problem. Searching Google. Tried and succeeded: Connecting to another machine (Windows Vista) using the same USB cable and Nexus S phone. Troubleshooting observations: I notice that uninstalling the device drivers and deleting the files, then reinstalling the drivers, then rebooting 64-bit Windows 7 then unplugging the Nexus S, then plugging it back in occasionally helps for a short amount of time (minutes to hours, not days). When it is working, I can both access the Nexus S's drive and load/test applications using the ADB. I have observed some wonky behavior in the Device Manager that I haven't tracked down. Sometimes the black Nexus S image appears in the list of devices. Sometimes the image displays as a computer with a green ISA card. Sometimes it neither appears on the top level of devices nor under “other devices,” but it does appear under "disk drives" as "Android UMS Composite USB Device." System configuration: The Nexus S is running Android OS 2.3.4's "Settings\about phone\System updates" indicates that it is up to date as of May 21st 2011. Both 32-bit Windows Vista and 64-bit Windows 7 are up to date. The Windows Vista system is running on an Intel 32-bit processor. Windows 7 is running on an AMD 64-bit processor. I have done Android development on both systems, but I usually develop on the 64-bit Windows 7 machine.

    Read the article

  • Windows 7 disk errors after a few hours of runtime

    - by GFK
    I'm having trouble understanding what is going on with my work PC. Whenever I boot it, it runs fine for a while, then starts to randomly show disk errors. The displayed error often contains the message "not enough storage is available to process this command", although depending on the application that fails it can be different. This has happened for weeks now and is getting worse. This is what troubles me: It never seems to impact critical parts of the system (no BSOD, no freeze). Only some applications seem impacted, refusing to function correctly after a while: Outlook 2010 cannot download RSS feeds anymore, Firefox 6 or IE9 cannot download anything bigger than 3MB without failing, Windows Update fails, all msi installers fail, Visual Studio 2010 starts failing in weird manners... It only happens after a while using it (typically 3 hours, but it seems that installing a program or compiling several times makes it shorter) Rebooting solves it (temporarily). The system: The OS is Windows 7 Pro Spanish SP1, 32 bits The system is an HP Compaq 6000 Pro with 4 GB memory (only 3.4GB usable since the system is 32bit), one 500GB hard drive. Installed applications include: Visual Studio 2010, SQL Server 2008 R2, VMWare Workstation 7, Microsoft Security Essentials, Office 2010. Shutting down all related services and processes doesn't seem to change anything. The diagnostics I've run so far: Hard drive : 465GB, 165GB free Process Explorer : physical and virtual memory seem ok (pagefile is 5.3GB, physical memory usage 70%, system commit 39%) Windows Memory diagnostic tool: OK CHKDSK returned: 488282111 KB total disk space. 281668248 KB in 265779 files. 150188 KB in 62949 indexes. 0 KB in bad sectors. 571755 KB in use by the system. The log file has occupied 65536 kilobytes. 205891920 KB available on disk. For non-spanish speakers, that means all ok. SMART diagnostic tools (DiskCheckup) report all values normal. temperatures are in the normal range (HWinfo). The event viewer doesn't seem to contain any significant message. ran CCleaner 3, without any noticeable effect. I was thinking about some file number limit (between Visual Studio projects and other applications, there are around 300.000 files on the hard drive), but I couldn't find any. It's possible there is something related with the use of the temporary folders (it's the only explanation I have for why applications fail but Windows doesn't), but I cannot confirm that. Only thing I cannot find out is if chkdsk reporting 65MB for the log is normal. It seems since Vista it always reports this. Any other cleaning/diagnostic tool you might know of? Edit: I ran several other tools since I first published the question: Seagate SeaTools (the HD manufacturer's analysis tool): complete test run OK. Intel Rapid 10.1 (the HD controller manufacturer's troubleshooting tool): the HD's ok. Microsoft Desktop Heap Monitor: Desktop Heap Information Monitor Tool (Version 8.1.2925.0) Copyright (c) Microsoft Corporation. All rights reserved. Session ID: 1 Total Desktop: ( 46464 KB - 11 desktops) WinStation\Desktop Heap Size(KB) Used Rate(%) WinSta0\Winlogon (s1) 128 3.6 WinSta0\Disconnect (s1) 64 3.8 WinSta0\Default (s1) 20480 3.0 msswindowstation\mssrestricteddesk (s0) 1024 0.2 __X78B95_89_IW__A8D9S1_42_ID (s0) 1024 0.2 Service-0x0-3e5$\Default (s0) 1024 0.6 Service-0x0-3e4$\Default (s0) 1024 0.3 Service-0x0-3e7$\Default (s0) 1024 2.1 WinSta0\Winlogon (s0) 128 1.9 WinSta0\Disconnect (s0) 64 3.8 WinSta0\Default (s0) 20480 0.0 All ok, desktop heap usage < 5% Edit 2: I tried totally resetting my account by creating a new one, logging under this new one and delete the first one (local rights and files), then logging back with this deleted account (it is a domain account). No luck. Also, I found out often the error is "not enough storage is available to process this command". Searching on the internet, I found an old troubleshooting tip (setting a registry key to raise the IRP stack limit, whatever it is) which did not change anything.

    Read the article

  • What are the most likely bottlenecks determining the performance of CamStudio screen recording?

    - by Steve314
    When doing screen recording, I can get a frame rate of maybe 15 frames per second for the full screen on my 1080p monitor using the XVID codec. I can increase the speed a bit by recording a region, changing screen modes, and tweaking other settings, but I'm curious what hardware upgrades might give me the biggest bang for my buck. My PC is budget, but modern... Athlon 2 X4 645 (3.1GHz, quad core, limited cache) processor. 4GB single channel DDR3 1066 RAM. ASRock motherboard with NVidia GeForce 7025/nForce 630a Chipset. ATI Radeon HD 5450 graphics card - 512MB on board, not configured to steal system RAM. I dual-boot Windows XP and Windows 7. For the moment, XP is my bigger performance concern as it's still my getting-things-done O/S as opposed to my browser-host O/S. My goal is to make a few programming-related tutorials. For a lot of that I don't need screen recording - I can make up some slides, record audio with the PC switched off, yada yada. When I do need screen recording, I'll mostly be recording Notepad++, Visual Studio or a command prompt. Occasionally, I may be recording some kind of graphics or diagram program and using my pre-Bamboo cheap Wacom tablet - I have the CS2 versions of Photoshop and Illustrator, but I'd much more likely be using Microsoft Paint. Basically, what I'll be recording won't be making huge demands on the machine - but recording a fair number of pixels (720p preferred) will be useful. What's particularly wierd - not so long ago I still had a five-year-old Pentium 4 based PC. And (with the same 1080p monitor) it could record at not far from the same frame rate. So clearly the performance issues are more subtle than just throw-money-at-it. My first guess would be that the main bottleneck is the bandwidth for transferring data to/from the graphics card. Is that likely to be correct? In support of that, see this [Radeon HD 5450 review][1] - the memory bandwidth is only 12.8 GB/s. If you can't get data out of graphics memory quickly, you can't transfer it back to the system memory quickly. Apparently, that's slower than some top-end cards in 2002.

    Read the article

  • need assistance with my.cnf - 1500% CPU usage

    - by Alan Long
    I'm running into a few issues with our new database server. It is a HP G8 with 2 INTEL XEON E5-2650 processors and 32GB of ram. This server is dedicated as a MySQL server (5.1.69) for our intranet portal. I have been having issues with this server staying alive - I notice high CPU usage during certain times of day (8% ~ 1500%+) and see very low memory usage (7 ~ 15%) based on using the 'top' command. When the CPU usage passes 1000%, that is when the app usually dies. I'm trying to see what I'm doing wrong with the config file, hopefully one of the experts can chime in and let me know what they think. See below for my.cnf file: [mysqld] default-storage-engine=InnoDB datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock #user=mysql large-pages # Disabling symbolic-links is recommended to prevent assorted security risks symbolic-links=0 max_connections=275 tmp_table_size=1G key_buffer_size=384M key_buffer=384M thread_cache_size=1024 long_query_time=5 low_priority_updates=1 max_heap_table_size=1G myisam_sort_buffer_size=8M concurrent_insert=2 table_cache=1024 sort_buffer_size=8M read_buffer_size=5M read_rnd_buffer_size=6M join_buffer_size=16M table_definition_cache=6k open_files_limit=8k slow_query_log #skip-name-resolve # Innodb Settings innodb_buffer_pool_size=18G innodb_thread_concurrency=0 innodb_log_file_size=1G innodb_log_buffer_size=16M innodb_flush_log_at_trx_commit=2 innodb_lock_wait_timeout=50 innodb_file_per_table #innodb_buffer_pool_instances=4 #eliminating double buffering innodb_flush_method = O_DIRECT flush_time=86400 innodb_additional_mem_pool_size=40M #innodb_io_capacity = 5000 #innodb_read_io_threads = 64 #innodb_write_io_threads = 64 # increase until threads_created doesnt grow anymore thread_cache=1024 query_cache_type=1 query_cache_limit=4M query_cache_size=256M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 0 wait_timeout = 1800 connect_timeout = 10 interactive_timeout = 60 [mysqldump] max_allowed_packet=32M [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid log-slow-queries=/var/log/mysql/slow-queries.log long_query_time = 1 log-queries-not-using-indexes we connect to one database with 75 tables, the largest table has 1,150,000 entries and the second largest has 128,036 entries. I have also verified that our PHP queries are optimized as best as possible. Reference - MySQLtuner: >> MySQLTuner 1.2.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.69-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: -Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in InnoDB tables: 420M (Tables: 75) [!!] Total fragmented tables: 75 -------- Security Recommendations ------------------------------------------- [!!] User '[email protected]' has no password set. -------- Performance Metrics ------------------------------------------------- [--] Up for: 1h 14m 50s (8M q [1K qps], 705 conn, TX: 6B, RX: 892M) [--] Reads / Writes: 68% / 32% [--] Total buffers: 19.7G global + 35.2M per thread (275 max threads) [!!] Maximum possible memory usage: 29.1G (93% of installed RAM) [OK] Slow queries: 0% (472/8M) [OK] Highest usage of available connections: 66% (183/275) [OK] Key buffer size / total MyISAM indexes: 384.0M/91.0K [OK] Key buffer hit rate: 100.0% (173 cached / 0 reads) [OK] Query cache efficiency: 96.2% (7M cached / 7M selects) [!!] Query cache prunes per day: 553614 [OK] Sorts requiring temporary tables: 0% (3 temp sorts / 1K sorts) [!!] Temporary tables created on disk: 49% (3K on disk / 7K total) [OK] Thread cache hit rate: 74% (183 created / 705 connections) [OK] Table cache hit rate: 97% (231 open / 238 opened) [OK] Open file limit used: 0% (17/8K) [OK] Table locks acquired immediately: 100% (432K immediate / 432K locks) [OK] InnoDB data size / buffer pool: 420.9M/18.0G -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce your overall MySQL memory footprint for system stability Increasing the query_cache size over 128M may reduce performance Temporary table size is already large - reduce result set size Reduce your SELECT DISTINCT queries without LIMIT clauses Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 256M) [see warning above] Thanks in advanced for your help!

    Read the article

  • Possible HDD malfunction. Need help in diagnosing

    - by Protheus
    Today when using my PC as I did for almost 4 years I experienced the following: during opening new tab in Opera browser screen froze. Music (AIMP 3) continued to play for about 5 minutes and then stopped too. I tried Ctrl+Alt+Del, but win7 lock screen didn't appear. Caps\Scroll or Num locks didn't switch diodes on keyboard. I rebooted my PC and saw that BIOS suggests me to enter it's settings or load by default. I chose default. It don't see proper boot device (old faitful "insert proper boot" something). After second reboot it said that there is no ExpressGate installed (which i turned off in BIOS years ago). I went into BIOS setting to turn off ExpressGate and see configs: time was not set off, all hard drives present, temp and O.C. settings are nominal (no O.C.) I've inserted my Win7 install disk to try recovery. It did load awfully long (about few minutes) and didn't see current installation. PC was utilized in 24/7 mode for almost all these years. Hardware configuration: ASUS P5Q WS Core 2 Quad Q9300 (2.5GHz no O.C.) MSI geForce GTX 460 4x2 Gb GeIL EVO 2 (AFAIR) Seagate something 750Gb (4 years as system HDD 24/7) WD 1Tb (for random stuff, 5 y.o.) Hitachi 500Gb (for even more random stuff, 6 y.o.) NEC DVDRW (ALL DISKS ARE SATA) Cooler Master Silent Pro 700W Software: Windows 7 AND Kubuntu on the same drive with GRUB loader. Sorry I can't remember HDDs and can't see them right now, but I think their models aren't relevant anyway. My idea is that due to some system error or hard drive glitch i've wrecked my primary HDD's MBR. Nevertheless I don't exclude the possibility of other failure. May it's be that motherboard or it's SATA controller? Doubt it, because all drives are seen in BIOS and I could load from DVD. Maybe GRUB got bugged somehow, although I don't see how it's possible from Windows. But I did install KUbuntu from Windows (i wasn't myself then), maybe GRUB did write itself in some windows partition and got rewriteen in process? Right now I am at work with my flash drive with me and I need some advice how to fix MBR or to hear if it's not MBR. I'm going to buy new HDD (Hitachi 7k2000) because I think that my current HDD is compromised and it's unsafe to use it as system drive, especially 24/7.

    Read the article

  • Hyper-V Ubuntu Networking Problems Copying Large Amounts of Data

    - by Anonymous
    I am trying to copy a large amount (about 50 GB) of data over my network from a Hyper-V-hosted virtual machine running Ubuntu 11.04 (Natty Narwhal) to another (non-virtual) Ubuntu host that I plan to use for testing upgrades to one of our web applications. The problem I am having is with the virtual machine, which I shall refer to in what follows as "source.host". This machine is running 64-bit Ubuntu Server with the 2.6.38-8-server kernel and the Microsoft Linux Integration Components for Hyper-V kernel modules (hv_utils, hv_timesource, hv_netvsc, hv_blkvsc, hv_storvsc, and hv_vmbus) loaded. It uses a Hyper-V "synthetic network adapter" for its networking interface. To do the copy, I log on to the machine with the data and run the following commands (Call the remote machine "destination.host".): $ cd /path/to/data $ tar -cvf - datafolder/ | ssh [email protected] "cat > ~/data.tar" This runs for a while and then suddenly stops after transferring somewhere from 2-6 GB. The terminal on the source.host machine displays a Write failed: broken pipe error. The odd part is this: after this occurs, the "source.host" machine is no longer able to talk to the rest of the network. I cannot ping any other hosts on the network from the "source.host" machine, and I cannot ping the "source.host" machine from any other host on the network. I am equally unable to access the any of the web services hosted on "source.host". Running ifconfig on "source.host" shows the network adapter to be up and running as usual with the correct IP address and everything. I tried restarting the networking service with $ /etc/init.d/networking restart but the problem does not go away. Restarting the machine makes it capable of talking to the network again -- it can ping and be pinged by other hosts, and the web services are also accessible and usable as normal -- but attempting the copy operation again results in the same failure, requiring another restart. As an experiment, I tried replacing the tar -- ssh pipeline above with a straight scp: $ scp -r datafolder/ [email protected]:~ but to no avail Thinking that the issue might have to do with the kernel packet-send buffers filling up, I tried increasing the buffer size to 12 MB (up from the 128 KB default) with # echo 12582911 > /proc/sys/net/core/wmem_max but this also had no effect. I'm guessing at this point that it might be a problem with the Microsoft synthetic network driver, but I don't really know. Does anyone have any suggestions? Thank you very much in advance!

    Read the article

  • Hard drive write speed - finding a lighter antivirus?

    - by Shingetsu
    I recently have been getting a lot of system lag here (for example, the mouse and the display in general take about 15 seconds to react in the worst cases). After a lot of monitoring the resources, I found that the problem mainly happens when too much Disk I/O is being done. Three culprits have been identified: My browser had the highest write I/O with 35,000,000 I/O Write Bytes. Steam had the highest read I/O (when IDLE!!!) with 106,000,000 I/O Read Bytes. My antivirus (in both cases I will soon mention) was the runner up in both cases with: 30,000,000ish write and 80,000,000ish read. The first AV I had was Avast! which I had liked on my previous system. After noticing it taking so much I/O I switched to Panda (supposing it wouldn't use TOO much during idle phase). However it only used a bit less I/O. Just a lot less memory and cpu and somewhat more network. My browser at the moment is Maxthon 3 (which I like a lot). Before this I was running chrome which had similar data and much higher cpu when running in the background was enabled. I'm not going to be running steam all the time and there aren't many alternatives to it. I like my browser very much, but I AM willing to switch if there's an obvious problem (I'm in programming, however I'm not a very good sysadmin, especially not when it comes to windows). Finally, my system almost stops lagging when I turn off the antivirus (and preferably steam) (some remains but once in every 5-6 hours for a few seconds so it isn't a big problem). My question (has a few parts): Is it possible to configure steam to lower it's I/O usage? (and maybe network while we're at it?) Which antivirus (very preferably free) uses lowest I/O while idle (I leave PC alone during active scans so that isn't a problem). Is there an obvious problem with my current browser and, if so, is there a way to fix it or should I switch and, if so, to what? (P.S. I've been on FFox for some time too). Info on system: Windows 7 (32 bit T_T, I am getting a new one in a few months but I want to keep using system during that time though). Hard Drive (main) is a Raid0. (Also have an external 1TB one which contains steam (and steam alone). As such it doesn't get used by much anything other than steam and isn't a very large problem. However steam still uses some I/O of registry) CPU: Intel(R) Core(TM)2 CPU [email protected] RAM: 6GB (3.25GB usable) (this and CPU have little effect as shown in next section) Additional info: Memory usage during problematic times: 44% CPU usage during problematic times: 35% Page File: main drive: system managed. 1TB drive: none. The current system I'm using is about 6 years old and is mainly a place holder while I await the new one in a few months. Final words: this is my 1st post on Super User (this question wouldn't feel right on Stack Overflow where I usually stay). If it doesn't have it's place here please tell me. If anything is wrong with it, same. Edit Technically I'm looking for a live thread detection program with minimal IO usage. I already have good active scan capability: Kaspersky (the free scanner uses the paid database) and MalwareBytes. Edit 2 Noticed another one, it seems that windows media player has been using stuff even when off! Turning it off and restarting now. If the problem is fixed I'll tell you guys. The reason I didn't notice it before was because I didn't have resource manager in front of me at the MOMENT of the problem. Now I did and it was at the very top of the list!

    Read the article

  • My 3D Games crashing in these scenarios

    - by desaivv
    I have a situation here which I am unable to solve. I bought a PC last year March, here are my specs: Intel Core i3 550 @ 3GHz 4 GB RAM @400 MHz XFX GeForce 9500 GT graphics card 1GB @550MHz 500 GB HDD Lately as soon as I load my save game of Skyrim, it crashes. I have been playing Skyrim since I joined Gaming.SE site. Crashes as in the entire scene gets red lines. I can not ALT + TAB back or even CTRL + ALT + DEL either. My only recourse is a hard reset via the power button. Can not take a screen shot either. I have the latest Forceware 296.10 drivers also. This has been happening since the last 2 weeks. I always use Driver Sweeper to clean my old drivers, since that is what XFXForce recommends before installing new drivers. I installed MSI Afterburner lately to see my GPU temperature. My GPU is default, never over-clocked it. In MSI's Afterburner, I can not adjust fan speed. It is greyed out. Also in settings there is no fan tab. With normal Internet browsing it stays at 51 C. Ran Memtest86 over night with level 11. Took about 13 hours, but no errors in my RAM. I even re-installed my OS, with just the 296 drivers. The fan for the GPU does come on. I can play Diablo 2. I can not get past Warcraft 3's menu selection. There WAS some dust in my machine, but I always try and keep everything clean, since in my home town dust is an issue. Always keep cool my entire PC cabinet. My friend came with his functioning graphics card, we bought our PCs at the same time with exact same specifications. His card did not work either. Same problem with the scene freezing with red lines. I did do my research before posting here. That is how I was able to learn about MSI Afterburner, Driver Sweeper, SpeedFan etc. I followed posts on Tom's Hardware too regarding people that had similar problems. One person suggested and was followed by worked as well the suggestion to "Bake the card in an oven". Since I bought it, played Diablo 2 for months, Starcraft 2 campaign for months and Skyrim recently for months. Bought ME3 also. I am at my wits end. I do not know what else to do. I can go out and buy a card, but my friend's card did not work either. I can use the machine for Eclipse or VS2010 development just fine. Just not with 3D gaming. I originally posted this question on Gaming.SE But I was directed here. I have browsed the SU database for my problem and found this, this, and this. But none of these cover my question. My machine is only one year old. Can some experienced superuser(s) shed some light on this scenario? Is it a 3D graphics card problem? Will a brand new card work? What else can I try to pin point the problem? Can it be the Motherboard? Thanks.

    Read the article

  • Bridging and iptables SNAT conflict

    - by sad_admin
    Hello I am working on a setup here and have it working with one minor exception. Devices on one side of my bridge aren't getting SNAT'd to the Internet. The Diagram / Overview: Primary_Network (Site_A) | | Internet ------- Linux_Bridge_GW (GW) | | Secondary/CoLo Site (Site_B) Here is the setup: 1.) Site_A has all the production servers and workstations. 2.) Site_B has a set of servers that we would like to fail-over to and also serve our internet facing services from. 3.) GW has two interfaces that are trunked and carrying the appropriate VLAN traffic (allow layer-2 propagation of traffic between sites) //this all works perfectly fine. 4.) The problem that is being encountered is, hosts from Site_B have their default GW at Site_A (same subnet) GW does not have IPs on the VLANs that are being passed. 5.) All hosts at Site_A can reach the Internet without problem. 6.) GW has an addresses on a subnet that is ONLY for Internet destined traffic. (This was done so that Websense would not have to parse unnecessary traffic. We use this VLAN as the monitor port's source on the switch where Websense is sitting). What I think is happening: 1.) Packet/Frame comes in on physdev at Site_B destined for Internet. 2.) Kernel sees packet, and forwards it out the other side of the bridge to that host's default GW. 3.) Site_A (containing core-network's Default-GW) sees that packet is destined for a host it doesn't know about, so it sends it to it's default GW (the linux bridge, since it's Internet bound). 4.) The kernel says "Hey, I've seen you before" and therefore doesn't do SNAT'ing on the packet and sends it out to the Internet where it's black-holed. Why I think it's happening: 1.) A tcpdump on the internet facing NIC shows the packet leaving the interface with the private address as it's source. What I would like: 1.) Have the packet SNAT'd. 2.) Something like the below would be awesome a.) packet comes in from Site_B b.) kernel sees that the packet is NOT destined for itself or any private address c.) kernel says "OK, well since you're destined for the Internet I'm going to send you out this interface rather than forward you to your normal default GW that's WAAAY over there." d.) packet comes in from internet and is sent out the appropriate bridge physdev depending on which site the host it's destined for is at. Thanks for any assistance or guidance that you are willing to offer. Best Regards, Sad Admin

    Read the article

  • Troubleshooting .NET "Fatal Execution Engine Error"

    - by JYelton
    Summary: I periodically get a .NET Fatal Execution Engine Error on an application which I cannot seem to debug. The dialog that comes up only offers to close the program or send information about the error to Microsoft. I've tried looking at the more detailed information but I don't know how to make use of it. Error: The error is visible in Event Viewer under Applications and is as follows: .NET Runtime version 2.0.50727.3607 - Fatal Execution Engine Error (7A09795E) (80131506) The computer running it is Windows XP Professional SP 3. (Intel Core2Quad Q6600 2.4GHz w/ 2.0 GB of RAM) Other .NET-based projects that lack multi-threaded downloading (see below) seem to run just fine. Application: The application is written in C#/.NET 3.5 using VS2008, and installed via a setup project. The app is multi-threaded and downloads data from multiple web servers using System.Net.HttpWebRequest and its methods. I've determined that the .NET error has something to do with either threading or HttpWebRequest but I haven't been able to get any closer as this particular error seems impossible to debug. I've tried handling errors on many levels, including the following in Program.cs: // handle UI thread exceptions Application.ThreadException += new ThreadExceptionEventHandler(Application_ThreadException); // handle non-UI thread exceptions AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // force all windows forms errors to go through our handler Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); More Notes and What I've Tried... Installed Visual Studio 2008 on the target machine and tried running in debug mode, but the error still occurs, with no hint as to where in source code it occurred. When running the program from its installed version (Release) the error occurs more frequently, usually within minutes of launching the application. When running the program in debug mode inside of VS2008, it can run for hours or days before generating the error. Reinstalled .NET 3.5 and made sure all updates are applied. Broke random cubicle objects in frustration. Rewritten parts of code that deal with threading and downloading in attempts to catch and log exceptions, though logging seemed to aggravate the problem (and never provided any data). Question: What steps can I take to troubleshoot or debug this kind of error? Memory dumps and the like seem to be the next step, but I'm not experienced at interpreting them. Perhaps there's something more I can do in the code to try and catch errors... It would be nice if the "Fatal Execution Engine Error" was more informative, but internet searches have only told me that it's a common error for a lot of .NET-related items.

    Read the article

  • Problem in linking an nasm code

    - by Stefano
    I'm using a computer with an Intel Core 2 CPU and 2GB of RAM. The SO is Ubuntu 9.04. When I try to compile this code: ;programma per la simulazione di un terminale su PC, ottenuto utilizzando l'8250 ;in condizione di loopback , cioè Tx=Rx section .code64 section .data TXDATA EQU 03F8H ;TRASMETTITORE RXDATA EQU 03F8H ;RICEVITORE BAUDLSB EQU 03F8H ;DIVISORE DI BAUD RATE IN LSB BAUDMSB EQU 03F9H ;DIVISORE DI BAUD RATE IN MSB INTENABLE EQU 03F9H ;REGISTRO DI ABILITAZIONE DELL'INTERRUZIONE INTIDENTIF EQU 03FAH ;REGISTRO DI IDENTIFICAZIONE DELL'INTERRUZIONE LINECTRL EQU 03FBH ;REGISTRO DI CONTROLLO DELLA LINEA MODEMCTRL EQU 03FCH ;REGISTRO DI CONTROLLO DEL MODEM LINESTATUS EQU 03FDH ;REGISTRO DI STATO DELLA LINEA MODEMSTATUS EQU 03FEH ;REGISTRO DI STATO DEL MODEM BAUDRATEDIV DW 0060H ;DIVISOR: LOW=60, HIGH=00 -BAUD =9600 COUNTERCHAR DB 0 ;CHARACTER COUNTER ;DW 256 DUP (?) section .text global _start _start: ;PROGRAMMAZIONE 8250 MOV DX,LINECTRL MOV AL,80H ;BIT 7=1 PER INDIRIZZARE IL BAUD RATE OUT DX,AL MOV DX,BAUDLSB MOV AX,BAUDRATEDIV ;DEFINISCO FATTORE DI DIVISIONE OUT DX,AL MOV DX,BAUDMSB MOV AL,AH OUT DX,AL ;MSB MOV DX,LINECTRL MOV AL,00000011B ;8 BIT DATO, 1 STOP, PARITA' NO OUT DX,AL MOV DX,MODEMCTRL MOV AL,00010011B ;BIT 4=0 PER NO LOOPBACK OUT DX,AL MOV DX,INTENABLE XOR AL,AL ;DISABILITO TUTTI GLI INTERRUPTS OUT DX,AL CICLO: MOV DX,LINESTATUS IN AL,DX ;LEGGO IL REGISTRO DI STATO DELLA LINEA TEST AL,00011110B ;VERIFICO GLI ERRORI (4 TIPI) JNE ERRORI TEST AL,01H ;VERIFICO Rx PRONTO JNE LEGGOCHAR TEST AL,20H ;VERIFICO Tx VUOTO JE CICLO ;SE SI ARRIVA A QUESTO PUNTO ALLORA L'8250 è PRONTO PER TRASMETTERE UN NUOVO CARATTERE MOV AH,1 INT 80H JE CICLO ;SE SI ARRIVA A QUESTO PUNTO SIGNIFICA CHE ESISTE UN CARATTERE DA TASTIERA MOV AH,0 INT 80H ;Al CONTIENE IL CARATTERE DELLA TASTIERA MOV DX,3F8H OUT DX,AL JMP CICLO LEGGOCHAR: MOV AL,[COUNTERCHAR] INC AL CMP AL,15 JE FINE MOV [COUNTERCHAR],AL MOV DX,TXDATA IN AL,DX ;AL CONTIENE IL CARATTERE RICEVUTO AND AL,7FH ;POICHè VI SONO 7 BIT DI DATO ;VISUALIZZAZIONE DEL CARATTERE MOV BX,0 MOV AH,14 INT 80H POP AX CMP AL,0DH ;CONTROLLO SE RETURN JNE CICLO ;CAMBIO RIGA DI VISUALIZZAZIONE MOV AL,0AH MOV BX,0 MOV AH,14 ;INT 10H INT 80H JMP CICLO ;GESTIONE ERRORI ERRORI: MOV DX,3F8H IN AL,DX MOV AL,'?' MOV BX,0 MOV AH,14 INT 80H JMP CICLO FINE: XOR AH,AH MOV AL,03 INT 80H When I compile this code "NASM -f bin UARTLOOP.asm", the compiler can create the UARTLOOP.o file without any error. When I try to link the .o file with "ld UARTLOOP.o" it tells: UARTLOOP.o: In function `_start': UARTLOOP.asm:(.text+0xd): relocation truncated to fit: R_X86_64_16 against `.data' Have u got some ideas to solve this problem? Thx =)

    Read the article

  • Cygwin in Windows 7

    - by Algorist
    Hi, I am a fan of linux but due to worst intel wireless drivers in linux, I had to switch to windows 7. I have installed cygwin in windows and want to configure ssh, to remotely connect to my laptop. I googled and found this webpage, http://art.csoft.net/2009/09/02/cygwin-ssh-server-and-windows-7/ I am getting the following error when running ssh-host-config. bala@bala-PC ~ $ ssh-host-config yes *** Info: Creating default /etc/ssh_config file *** Query: Overwrite existing /etc/sshd_config file? (yes/no) yes *** Info: Creating default /etc/sshd_config file *** Info: Privilege separation is set to yes by default since OpenSSH 3.3. *** Info: However, this requires a non-privileged account called 'sshd'. *** Info: For more info on privilege separation read /usr/share/doc/openssh/READ ME.privsep. *** Query: Should privilege separation be used? (yes/no) no *** Info: Updating /etc/sshd_config file *** Warning: The following functions require administrator privileges! *** Query: Do you want to install sshd as a service? *** Query: (Say "no" if it is already installed as a service) (yes/no) yes *** Query: Enter the value of CYGWIN for the daemon: [] *** Info: On Windows Server 2003, Windows Vista, and above, the *** Info: SYSTEM account cannot setuid to other users -- a capability *** Info: sshd requires. You need to have or to create a privileged *** Info: account. This script will help you do so. *** Warning: The owner and the Administrators need *** Warning: to have .w. permission to /var/run. *** Warning: Here are the current permissions and ACLS: *** Warning: drwxr-xr-x 1 bala None 0 2010-01-17 22:34 /var/run *** Warning: # file: /var/run *** Warning: # owner: bala *** Warning: # group: None *** Warning: user::rwx *** Warning: group::r-x *** Warning: other:r-x *** Warning: mask:rwx *** Warning: *** Warning: Please change the user and/or group ownership, *** Warning: permissions, or ACLs of /var/run. *** ERROR: Problem with /var/run directory. Exiting. The permissions of this folder are shown as Read-only(Only applies to this folder) checked in gray. I tried to uncheck, but after I open the properties again, the box is again checked. Is there a way to change the permissions of this folder. Thank you

    Read the article

  • Python performance: iteration and operations on nested lists

    - by J.J.
    Problem Hey folks. I'm looking for some advice on python performance. Some background on my problem: Given: A mesh of nodes of size (x,y) each with a value (0...255) starting at 0 A list of N input coordinates each at a specified location within the range (0...x, 0...y) Increment the value of the node at the input coordinate and the node's neighbors within range Z up to a maximum of 255. Neighbors beyond the mesh edge are ignored. (No wrapping) BASE CASE: A mesh of size 1024x1024 nodes, with 400 input coordinates and a range Z of 75 nodes. Processing should be O(x*y*Z*N). I expect x, y and Z to remain roughly around the values in the base case, but the number of input coordinates N could increase up to 100,000. My goal is to minimize processing time. Current results I have 2 current implementations: f1, f2 Running speed on my 2.26 GHz Intel Core 2 Duo with Python 2.6.1: f1: 2.9s f2: 1.8s f1 is the initial naive implementation: three nested for loops. f2 is replaces the inner for loop with a list comprehension. Code is included below for your perusal. Question How can I further reduce the processing time? I'd prefer sub-1.0s for the test parameters. Please, keep the recommendations to native Python. I know I can move to a third-party package such as numpy, but I'm trying to avoid any third party packages. Also, I've generated random input coordinates, and simplified the definition of the node value updates to keep our discussion simple. The specifics have to change slightly and are outside the scope of my question. thanks much! f1 is the initial naive implementation: three nested for loops. 2.9s def f1(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): for j in xrange(max(0, topleft[1]), min(topleft[1]+(z*2), y)): if rows[i][j] <= 255: rows[i][j] += 1 f2 is replaces the inner for loop with a list comprehension. 1.8s def f2(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): l = max(0, topleft[1]) r = min(topleft[1]+(z*2), y) rows[i][l:r] = [j+1 for j in rows[i][l:r] if j < 255]

    Read the article

  • PHP script works fine until I send a parameter from HTTPService in Flash Builder 4?

    - by ben
    I'm using a PHP script to read an RSS feed in my Flex 4 app. The script works when I put the url of the feed in the actual script, but I can't get it to work when I try to send the URL as a parameter from a HTTPService in Flex. Can anyone tell me what I'm doing wrong? Here is the HTTPService from Flex 4 that I'm using: <mx:HTTPService url="http://talk.6te.net/proxy.php" id="proxyService" method="POST" result="rssResult()" fault="rssFault()"> <mx:request> <url> http://feeds.feedburner.com/nah_right </url> </mx:request> </mx:HTTPService> This is the script that works: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, "http://feeds.feedburner.com/nah_right"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> But this is what I actually want to use, but it doesn't work: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, $_REQUEST['url']); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> Here is the request and response output of the HTTPService from the network monitor in Flash Builder 4 (using the PHP script that doesn't work): Request: POST /proxy.php HTTP/1.1 Host: talk.6te.net User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Content-type: application/x-www-form-urlencoded Content-length: 97 url=%0A%09%09%09%09%09http%3A%2F%2Ffeeds%2Efeedburner%2Ecom%2Fnah%5Fright%0A%20%20%20%20%09%09%09 Response: HTTP/1.1 200 OK Date: Mon, 10 May 2010 03:23:27 GMT Server: Apache X-Powered-By: PHP/5.2.13 Content-Length: 15 Content-Type: text/html <url> malformed I've tried putting the URL in " " in the HTTPService, but that didn't do anything. Any help would be greatly appreciated!

    Read the article

  • compiling opencv 2.4 on a 64 bit mac in Xcode

    - by Walt
    I have an opencv project that I've been developing under ubuntu 12.04, on a parellels VM on a mac which has an x86_64 architecture. There have been many screen switching performance issues that I believe are due to the VM, where linux video modes flip around for a couple seconds while camera access is made by the opencv application. I decided to moved the project into Xcode on the mac side of the computer to continue the opencv development. However, I'm not that familiar with xcode and am having trouble getting the project to build correctly there. I have xcode installed. I downloaded and decompressed the latest version of opencv on the mac, and ran: ~/src/opencv/build/cmake-gui -G Xcode .. per the instructions from willowgarage and various other locations. This appeared to work fine (however I'm wondering now if I'm missing an architecture setting in here, although it is 64-bit intel in Xcode). I then setup an xcode project with the source files from the linux project and changed the include directories to use /opt/local/include/... rather than the /usr/local/include/... I switched xcode to use the LLVM GCC compiler in the build settings for the project then set the Apple LLVM Dialog for C++ to Language Dialect to GNU++11 (which seems possibly inconsistant with the line above) I'm not using a makefile in xcode, (that I'm aware of - it has its own project file...) I was also running into a linker issue that looked like they may be resolved with the addition of this linker flag: -lopencv_video based on a similar posting here: other thread however in that case the person was using a Makefile in their project. I've tried adding this linker flag under "Other Linker Flags" in xcode build settings but still get build errors. I think I may have two issues here, one with the architecture settings when building the opencv libraries with Cmake, and one with the linker flag settings in my project. Currently the build error list looks like this: Undefined symbols for architecture x86_64: "cv::_InputArray::_InputArray(cv::Mat const&)", referenced from: _main in main.o "cv::_OutputArray::_OutputArray(cv::Mat&)", referenced from: _main in main.o "cv::Mat::deallocate()", referenced from: cv::Mat::release() in main.o "cv::Mat::copySize(cv::Mat const&)", referenced from: cv::Mat::Mat(cv::Mat const&)in main.o cv::Mat::operator=(cv::Mat const&)in main.o "cv::Mat::Mat(_IplImage const*, bool)", referenced from: _main in main.o "cv::imread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from: _main in main.o ---SNIP--- ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status Can anyone provide some guidance on what to try next? Thanks, Walt

    Read the article

  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

    Read the article

  • PHP script works fine until I send it a parameter from HTTPService in Flash Builder 4?

    - by ben
    I'm using a PHP script to read an RSS feed in my Flex 4 app. The script works when I put the url of the feed in the actual script, but I can't get it to work when I try to send the URL as a parameter from a HTTPService in Flex. Can anyone tell me what I'm doing wrong? Here is the HTTPService from Flex 4 that I'm using: <mx:HTTPService url="http://talk.6te.net/proxy.php" id="proxyService" method="POST" result="rssResult()" fault="rssFault()"> <mx:request> <url> http://feeds.feedburner.com/nah_right </url> </mx:request> </mx:HTTPService> This is the script that works: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, "http://feeds.feedburner.com/nah_right"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> But this is what I actually want to use, but it doesn't work: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, $_REQUEST['url']); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> Here is the request and response output of the HTTPService from the network monitor in Flash Builder 4 (using the PHP script that doesn't work): Request: POST /proxy.php HTTP/1.1 Host: talk.6te.net User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Content-type: application/x-www-form-urlencoded Content-length: 97 url=%0A%09%09%09%09%09http%3A%2F%2Ffeeds%2Efeedburner%2Ecom%2Fnah%5Fright%0A%20%20%20%20%09%09%09 Response: HTTP/1.1 200 OK Date: Mon, 10 May 2010 03:23:27 GMT Server: Apache X-Powered-By: PHP/5.2.13 Content-Length: 15 Content-Type: text/html <url> malformed I've tried putting the URL in " " in the HTTPService, but that didn't do anything. Any help would be greatly appreciated!

    Read the article

  • Printf in assembler doesn't print

    - by Gaim
    Hi there, I have got a homework to hack program using buffer overflow ( with disassambling, program was written in C++, I haven't got the source code ). I have already managed it but I have a problem. I have to print some message on the screen, so I found out address of printf function, pushed address of "HACKED" and address of "%s" on the stack ( in this order ) and called that function. Called code passed well but nothing had been printed. I have tried to simulate the environment like in other place in the program but there has to be something wrong. Do you have any idea what I am doing wrong that I have no output, please? Thanks a lot EDIT: This program is running on Windows XP SP3 32b, written in C++, Intel asm there is the "hack" code CPU Disasm Address Hex dump Command Comments 0012F9A3 90 NOP ;hack begins 0012F9A4 90 NOP 0012F9A5 90 NOP 0012F9A6 89E5 MOV EBP,ESP 0012F9A8 83EC 7F SUB ESP,7F ;creating a place for working data 0012F9AB 83EC 7F SUB ESP,7F 0012F9AE 31C0 XOR EAX,EAX 0012F9B0 50 PUSH EAX 0012F9B1 50 PUSH EAX 0012F9B2 50 PUSH EAX 0012F9B3 89E8 MOV EAX,EBP 0012F9B5 83E8 09 SUB EAX,9 0012F9B8 BA 1406EDFF MOV EDX,FFED0614 ;address to jump, it is negative because there mustn't be 00 bytes 0012F9BD F7DA NOT EDX 0012F9BF FFE2 JMP EDX ;I have to jump because there are some values overwritten by the program 0012F9C1 90 NOP 0012F9C2 0090 00000000 ADD BYTE PTR DS:[EAX],DL 0012F9C8 90 NOP 0012F9C9 90 NOP 0012F9CA 90 NOP 0012F9CB 90 NOP 0012F9CC 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9CD 65:6E OUTS DX,BYTE PTR GS:[ESI] ; I/O command 0012F9CF 67:74 68 JE SHORT 0012FA3A ; Superfluous address size prefix 0012F9D2 2069 73 AND BYTE PTR DS:[ECX+73],CH 0012F9D5 203439 AND BYTE PTR DS:[EDI+ECX],DH 0012F9D8 34 2C XOR AL,2C 0012F9DA 2066 69 AND BYTE PTR DS:[ESI+69],AH 0012F9DD 72 73 JB SHORT 0012FA52 0012F9DF 74 20 JE SHORT 0012FA01 0012F9E1 3120 XOR DWORD PTR DS:[EAX],ESP 0012F9E3 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9E4 696E 65 7300909 IMUL EBP,DWORD PTR DS:[ESI+65],-6F6FFF8D 0012F9EB 90 NOP 0012F9EC 90 NOP 0012F9ED 90 NOP 0012F9EE 31DB XOR EBX,EBX ; hack continues 0012F9F0 8818 MOV BYTE PTR DS:[EAX],BL ; writing 00 behind word "HACKED" 0012F9F2 83E8 06 SUB EAX,6 0012F9F5 50 PUSH EAX ; address of "HACKED" 0012F9F6 B8 3B8CBEFF MOV EAX,FFBE8C3B 0012F9FB F7D0 NOT EAX 0012F9FD 50 PUSH EAX ; address of "%s" 0012F9FE B8 FFE4BFFF MOV EAX,FFBFE4FF 0012FA03 F7D0 NOT EAX 0012FA05 FFD0 CALL EAX ;address of printf This code is really ugly because I am new in assembler and there mustn't be null bytes because of buffer-overflow bug

    Read the article

  • OpenGL Polygon Stipple Not Working On Different Machine

    - by FranticPedantic
    I have a situation where I am trying to draw a semi-transparent rectangle over a background that is not using openGL and so I can not use blending. I decided to use polygon stippling for a 'screen door transparency' effect as recommended by some. It works fine on my machine and some others, but on some machines with slightly old Intel graphics cards it's failing to render the rectangle at all. If I turn off polygon stipple, it renders fine (but without the stipple). I have compared many of the state variables that I thought might affect it (see code) between machines and they are all the same, and I get no errors. static const GLubyte stipplePatternChkr[128]; //definition omitted for clarity //but works on my machine // stipple the box glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColor4ubv(Color(COLORREF_PADGRAY)); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipplePatternChkr); CRect rcStipple(dim); rcStipple.DeflateRect(padding - 1, padding - 1); glBegin(GL_QUADS); glVertex2i(rcStipple.left, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.top); glVertex2i(rcStipple.left, rcStipple.top); glEnd(); glDisable(GL_POLYGON_STIPPLE); int err = glGetError(); if (err != GL_NO_ERROR) { TRACE("glError(%s: %s)\n", s, gluErrorString(err)); } float x; glGetFloatv(GL_UNPACK_ALIGNMENT, &x); TRACE("unpack alignment %f\n", x); glGetFloatv(GL_UNPACK_IMAGE_HEIGHT, &x); TRACE("unpack height %f\n", x); glGetFloatv(GL_UNPACK_LSB_FIRST, &x); TRACE("unpack lsb %f\n", x); glGetFloatv(GL_UNPACK_ROW_LENGTH, &x); TRACE("unpack length %f\n", x); glGetFloatv(GL_UNPACK_SKIP_PIXELS, &x); TRACE("upnack skip %f\n", x); glGetFloatv(GL_UNPACK_SWAP_BYTES, &x); TRACE("upnack swap %f\n", x);

    Read the article

  • Optimizing mathematics on arrays of floats in Ada 95 with GNAT

    - by mat_geek
    Consider the bellow code. This code is supposed to be processing data at a fixed rate, in one second batches, It is part of an overal system and can't take up too much time. When running over 100 lots of 1 seconds worth of data the program takes 35 seconds (or 35%), executing this function in a loop. The test loop is timed specifically with Ada.RealTime. The data is pregenerated so the majority of the execution time is definatetly in this loop. How do I improce the code to get the processing time down to a minimum? The code will be running on an Intel Pentium-M which is a P3 with SSE2. package FF is new Ada.Numerics.Generic_Elementary_Functions(Float); N : constant Integer := 820; type A is array(1 .. N) of Float; type A3 is array(1 .. 3) of A; procedure F(state : in out A3; result : out A3; l : in A; r : in A) is s : Float; t : Float; begin for i in 1 .. N loop t := l(i) + r(i); t := t / 2.0; state(1)(i) := t; state(2)(i) := t * 0.25 + state(2)(i) * 0.75; state(3)(i) := t * 1.0 /64.0 + state(2)(i) * 63.0 /64.0; for r in 1 .. 3 loop s := state(r)(i); t := FF."**"(s, 6.0) + 14.0; if t > MAX then t := MAX; elsif t < MIN then t := MIN; end if; result(r)(i) := FF.Log(t, 2.0); end loop; end loop; end; psuedocode for testing create two arrays of 80 random A3 arrays, called ls and rs; init the state and result A3 array record the realtime time now, called last for i in 1 .. 100 loop for j in 1 .. 80 loop F(state, result, ls(j), rs(j)); end loop; end loop; record the realtime time now, called curr output the duration between curr and last

    Read the article

  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

    Read the article

  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

    Read the article

  • GCC problem with raw double type comparisons

    - by Monomer
    I have the following bit of code, however when compiling it with GCC 4.4 with various optimization flags I get some unexpected results when its run. #include <iostream> int main() { const unsigned int cnt = 10; double lst[cnt] = { 0.0 }; const double v[4] = { 131.313, 737.373, 979.797, 731.137 }; for(unsigned int i = 0; i < cnt; ++i) { lst[i] = v[i % 4] * i; } for(unsigned int i = 0; i < cnt; ++i) { double d = v[i % 4] * i; if(lst[i] != d) { std::cout << "error @ : " << i << std::endl; return 1; } } return 0; } when compiled with: "g++ -pedantic -Wall -Werror -O1 -o test test.cpp" I get the following output: "error @ : 3" when compiled with: "g++ -pedantic -Wall -Werror -O2 -o test test.cpp" I get the following output: "error @ : 3" when compiled with: "g++ -pedantic -Wall -Werror -O3 -o test test.cpp" I get no errors when compiled with: "g++ -pedantic -Wall -Werror -o test test.cpp" I get no errors I do not believe this to be an issue related to rounding, or epsilon difference in the comparison. I've tried this with Intel v10 and MSVC 9.0 and they all seem to work as expected. I believe this should be nothing more than a bitwise compare. If I replace the if-statement with the following: if (static_cast<long long int>(lst[i]) != static_cast<long long int>(d)), and add "-Wno-long-long" I get no errors in any of the optimization modes when run. If I add std::cout << d << std::endl; before the "return 1", I get no errors in any of the optimization modes when run. Is this a bug in my code, or is there something wrong with GCC and the way it handles the double type?

    Read the article

  • Basic data alignment question

    - by Broken Logic
    I've been playing around to see how my computer works under the hood. What I'm interested in is seeing is what happens on the stack inside a function. To do this I've written the following toy program: #include <stdio.h> void __cdecl Test1(char a, unsigned long long b, char c) { char c1; unsigned long long b1; char a1; c1 = 'b'; b1 = 4; a1 = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&b1 - (long)&a1, (long)&c1 - (long)&b1, (long)&a - (long)&c1, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&a1 ); }; struct TestStruct { char a; unsigned long long b; char c; }; void __cdecl Test2(char a, unsigned long long b, char c) { TestStruct locals; locals.a = 'b'; locals.b = 4; locals.c = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&locals.b - (long)&locals.a, (long)&locals.c - (long)&locals.b, (long)&a - (long)&locals.c, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&locals.a ); }; int main() { Test1('f', 0, 'o'); Test2('f', 0, 'o'); return 0; } And this spits out the following: 9 19 - 13 - 4 8 Total: 53 8 8 - 24 - 4 8 Total: 52 The function args are well behaved but as the calling convention is specified, I'd expect this. But the local variables are a bit wonky. My question is, why wouldn't these be the same? The second call seems to produce a more compact and better aligned stack. Looking at the ASM is unenlightening (at least to me), as the variable addresses are still aliased there. So I guess this is really a question about the assembler itself allocates the stack to local variables. I realise that any specific answer is likely to be platform specific. I'm more interested in a general explanation unless this quirk really is platform specific. For the record though, I'm compiling with VS2010 on a 64bit Intel machine.

    Read the article

  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

    Read the article

< Previous Page | 421 422 423 424 425 426 427 428 429 430 431 432  | Next Page >