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  • Cobalt Qube 3 Unresponsive

    - by Devin Gund
    I recently bought a used Cobalt Qube 3 server off of eBay. The seller listed it as working before it was shipped. After starting it up for the first time, the "Cobalt Networks" logo scrolled across the LCD screen (this is normal), but then it stayed there. It will not go away, and the server will not respond to any of the buttons besides turning it off. I read the manual, and it does not say anything about this normally occurring. If necessary, could anyone walk me through or provide links to a reset tutorial? I have the OS Restore CD. Please help? I'm not sure why my question is being downvoted but if you need any more information please comment.

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  • Can't find synergy config file on Windows

    - by Joel Avery
    New to synergy I connected everything just fine. Both my Windows 7 64bit (server) and 7 32 bit (client) are connected perfectly. However, I can't tell synergy which screen is where because I can't find this config file everyone is talking about. I looked in the root folder of the application, there is no ext/synergy.conf so I went and made one but that isn't working either. Kind of frustrating cause I think its the last step. Anyway any help is much appreciated. I have the newest version from the site but it says version unknown in the application. On Windows it has that cool drag and drop UI to place your screens where you want them but nothing is working for my mouse or keyboard.

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  • CodePlex Daily Summary for Thursday, October 17, 2013

    CodePlex Daily Summary for Thursday, October 17, 2013Popular ReleasesSocial Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyDotNetNuke® Wiki: 05.00.00: Changes made to better support upgrades and the removal of deprecated legacy files that were causing formatting issues. Updated the Version number to better indicate the significance of the C# migration and the new DNN 7.0.2 minimum requirement.TerrariViewer: TerrariViewer v7.1 [Terraria Inventory Editor]: You can now backspace in number fields Items added in 1.2.0.3 no longer corrupt player files Buff durations capped at 9999999 Item stacks capped at 9999999 Version info added Prefix IDs corrected Shoe and Eye color box are now properly clickable Moved Bank and Safe into their own tab Users will now be notified of new updatesPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...C# Intellisense for Notepad++: Release v.1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.Collection Commander for Configuration Manager 2012: CMCollCtr 1.0.0: Change log: - MSI Setup - UI Improved - CM12 Console integration - New Powershell code snippets - Client Center IntegrationLINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...C++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixes for new version look up.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.6: Added PersistPrompt parameter to Show-InstallationWelcome and Show-InstallationPrompt. Prompt window is persistently returned to center screen after interval specified in config file (default 10 seconds). For Show-InstallationWelcome, this only takes effect if deferral is not available to user. The user will have no option but to respond to the prompt - resistance is futile! Added example advanced Office 2010 deployment script Asynchronous actions now write to the same log file as synchro...New ProjectsAdditionPage: This is a simple ASP.NET in VB.NET page that allows users to enter 2 numbers, and display their sum. Arad Enterprise Messaging Proxy: In these situations, the overhead and configuration complexity of an external webserver is seldom worth the trouble. AEMGP Server Implementation base on Socke.Boring Sudoku: Boring Sudoku is Sudoku game, made for SFML-game programming tutorial. Feel free to download the source code to learn more about game programming.Configurator Debug: O Configurator Debug é uma ferramenta que auxilia na depuração das queries da feature do Configurador no Dynamics AX 2009.Fast Query: FastQuery - is a tool to execute MS SQL Queries without SQL Server Management Studio (SSMS). gdrwebapp1: Test ProjectK2 workflow Manifestation d'interet with custom IPF methode: K2 SamplesL Language Interpreter: We are now in dev start stage, when none of the functionality is available, but probably you will be able to see it published. this shoud have tex outputLameXP - Audio Encoder Front-End: LameXP is a graphical user-interface for various of audio encoders: It allows you convert audio files from one format to another one in the most simple way.Learn Node.js: Node.js express jade ...localcompare: localhistory add new featureOpen source WPF PDF Viewer: Open source PDF Viewer based on Apitron PDF Rasterizer for .NET component that performs high-quality conversion from PDF file to an image.Pfz.AnimationManagement: A .NET animation library that supports both declarative and imperative animations, capable of creating from simple animation to entire games.SerieSpotter: .net projectSimpleUnitity: ??????? ??? DataBase, TextLog, CacheSPOnlineDevelopTool(SharePoint ??????): SPOnlineDevelopTool?????????SharePoint WebPart?SharePoint WebPartVoya Media: Voya Media is free, open-source and provides one central place to play and organize all your music, pictures and videos.

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  • Mouse button and keypress counter for Linux?

    - by rakete
    I would like to have some kind of statistic of my daily mouse/keyboard usage to help me make my keyboard layout a little bit more efficient. There is already an question about how to do this on windows, but I would like to know I anyone is aware if this is possible under linux. Another thing I already found is key-mon, a little program for screencasts that displays your mouse and keyboard presses on the screen, which would help me achieve what I want with a little bit of python coding by myself. But still, if there was an solution already, that would be easier of course. PS: obfuscated link to key-mon because of spam prevention: hxxp://code.google.com/p/key-mon/

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  • Windows system drive letter changed after repair install

    - by taffer
    yesterday I did a repair install, because Windows froze on welcome screen after resizing its partition on a dual boot system. corresponding question Everything worked fine so far, but now I am facing another challenge: The Windows drive letter changed from G: to C:, so that most programs, including drivers, firewall and virus scanner do not work anymore. I tried to reinstall the virus scanner, but the uninstaller said, that drive G: is not available. What to do now, to get all programs running again? Is it possible, to rename C: to G: or will that mess up my system?

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  • Windows 2000 under Windows 7 Virtual PC not working correctly

    - by dave
    I have just moved my Windows 2000 Virtual PCs from Vista to Windows 7 Professional (64-bit). The machines work to a point but I have found some problems: drive mapping does not seem to work any more. I need this to exchange data. I do not need network access to the virtual PC so would rather leave it unconnected. the virtual PC would automatically shutdown the session and go to the login screen after a few minutes of inactivity. I tried installing the Virtual PC Integration Components but the install failed (one of the messages basically says it's XP+ only). Now I'm stuck in 640x480 mode with mouse capture. I have heard that you can install an older version of the Integration Components but this sounds a bit suspect. Does anyone have any ideas on how to get Windows2000 working with drive sharing on a Virtual PC?

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  • How do I connect to the serial console port os a Sunfire 280R?

    - by DrStalker
    We have a Sunfire 280R (old SPARC/Solaris server) that is refusing to come up after being relocated. We're trying to connect to the serial console port, but all we get is random gibberish on the screen. We've tried both connecting with a DB25DB9 adapter and using a DB-25-RJ45 adapter with a cisco RJ45-DB9 adapter to a windows laptop. We're configuring the laptop to 9600 baud, 8 bit, 1 stop bit, no parity. We've tried both no flow control and Xon/Xoff. We get the same results hooking up to the serial port on a working SPARC server, so it's probably something in our setup rather than a fault with the server. How do we get access to to serial console so we can work out what is stopping this box from getting to the network? Is there a special sun adapter we need to get/make to get the serial link working?

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  • Reduce visual redundancies in Outlook 2013?

    - by GaTechThomas
    Outlook 2013 has taken a direction of "how much space can I fill with noise and redundancies". Is it possible to reduce this noise in order to maximize use of screen real estate? For example, in the preview pane, can I shrink the header so that it doesn't include so much info. I don't need any info for the sender and I don't need the subject, as they are both included in the email list pane. Additionally, the ability to turn off the detail bar at the bottom of the preview windows would be helpful. Having Reply/ReplyAll/Forward are also redundant and can go. Is it possible to turn this noise off?

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  • How do I implement movement in a WPF Adventure game?

    - by ZeroPhase
    I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ThicknessAnimation both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels in a grid, I'm checking the mouse's position in terms of the canvas I have the grid in. Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels in a grid for a more ideal object to manipulate. Here's my movement code: ThicknessAnimation ta = new ThicknessAnimation(); The event handling movement: private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { ta.FillBehavior = FillBehavior.HoldEnd; ta.From = Hansel.Margin; double newX = Mouse.GetPosition(PlayArea).X; double newY = Mouse.GetPosition(PlayArea).Y; if (newX < Convert.ToDouble(Hansel.Margin.Left)) { //newX = -1 * newX; ta.To = new Thickness(0, newY, newX, 0); } else if (newY < Convert.ToDouble(Hansel.Margin.Top)) { newY = -1 * newY; } else { ta.To = new Thickness(newX, newY, 0, 0); } ta.Duration = new Duration(TimeSpan.FromSeconds(2)); Hansel.BeginAnimation(Grid.MarginProperty, ta); } ScreenShot with annotations: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps9d4a33cc.png ScreenShot with example movement: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps51f2359f.jpg

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  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

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  • ArchBeat Link-o-Rama for November 27, 2012

    - by Bob Rhubart
    Eventing Hello World | Ronald van Luttikhuizen Oracle ACE Director Ronald van Luttikhuizen shares the slides, source code, and other information from his recent presentation at the DOAG conference in Nürnberg. How to Create Virtual Directory in Weblogic Server | Zeeshan Baig Oracle ACE Zeeshan Baig shows you how in six easy steps. ADF Mobile - Secured Web Service Access | Andrejus Baranovskis "There are good tutorials how to consume open Web Service in ADF Mobile," says Oracle ACE Director Andrejus Baranovskis, "but in practice almost every Web Service exposed for the mobile must be secured - who wants to expose open Web Service on the public internet?" His blog post will set you on the right course. How-to: Starting with Oracle Service Bus | Dr. Frank Munz Dr. Frank Munz shares advice and resources for those interested in getting started with Oracle Service Bus. One-Stop Shop for Oracle Webcasts Webcasts can be a great way to get information about Oracle products without having to go cross-eyed reading yet another document off your computer screen. Oracle's new Webcast Center offers selectable filtering to make it easy to get to the information you want. Yes, you have to register to gain access, but that process is quick, and with over 200 webcasts to choose from you know you'll find useful content. Thought for the Day "There is only one thing more painful than learning from experience and that is not learning from experience." — Archibald MacLeish (May 7, 1892 – April 20, 1982) Source: SoftwareQuotes.com

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  • NetBeans Hangs on New Project Creation

    - by Jason
    When creating a New Project in NetBeans, it hangs on the creation screen; Screenshot I'm running Netbeans 7.0.1 on Xubuntu 13.04. Java -version prints: java version "1.7.0_25" OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1ubuntu0.13.04.2) OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode) /usr/lib/jvm/ contains the following folders; java-1.5.0-gcj-4.7-amd64 java-6-openjdk-amd64 java-7-openjdk-common java-1.6.0-openjdk-amd64 java-6-openjdk-common java-1.7.0-openjdk-amd64 java-7-openjdk-amd64 I tried editing /usr/share/netbeans/7.0.1/etc/netbeans.conf with the following (as was suggested in another post); netbeans_jdkhome="/usr/lib/jvm/java-7-openjdk-amd64/jre/" But that didn't work. Instead, NetBeans then presented an error on the loading splash when it reached "Turning on Modules..." claiming the JDK was missing. Both NetBeans and the OpenJDK Java 7/6 Runtimes were installed through the Ubuntu Software Centre. I've also tried uninstalling and reinstalling both Java and NetBeans. Any help would be greatly appreciated, thanks!

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  • Ubuntu Gnome 14.04 Instal Nvidia drivers

    - by user3524668
    I have been looking all over the web, and tried every suggestion I found to get the nvidia drivers working on my computer with Ubuntu Gnome 14.04, with no luck. Every time I install a driver or choose to use the driver from addition drivers, when I reebot, I cannot log in again. It gets stuck at the logo screen. I need to go to the ALT + CTRL + F1 to purge all nvidia traces so I can get back. Is it possible to install the new nvidia drivers? I just upgraded from 13.10 to 14.04, I have an Asus N550VJ which has hybrid graphics with Intel 4000 / Nvidia 750M What Im looking for is to try the primus functionality to disable the discreet card and enable it whenever I want to play or run heavy graphic stuff. When I was in 13.10 I was using bumblebee, but, since, the nvidia prime is supposedly mature enough, I wanted to try it. Is this possible for Ubuntu Gnome 14.04. I read there was a bug with gdm, but also, saw that it was already fixed. Thank you very much for your help. Im not that well versed in linux.

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  • Scrolling a WriteableBitmap

    - by Skoder
    I need to simulate my background scrolling but I want to avoid moving my actual image control. Instead, I'd like to use a WriteableBitmap and use a blitting method. What would be the way to simulate an image scrolling upwards? I've tried various things buy I can't seem to get my head around the logic: //X pos, Y pos, width, height Rect src = new Rect(0, scrollSpeed , 480, height); Rect dest = new Rect(0, 700 - scrollSpeed , 480, height); //destination rect, source WriteableBitmap, source Rect, blend mode wb.Blit(destRect, wbSource, srcRect, BlendMode.None); scrollSpeed += 5; if (scrollSpeed > 700) scrollSpeed = 0; If height is 10, the image is quite fuzzy and moreso if the height is 1. If the height is a taller, the image is clearer, but it only seems to do a one to one copy. How can I 'scroll' the image so that it looks like it's moving up in a continuous loop? (The height of the screen is 700).

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Laggy Graphics After Upgrade to Ubuntu 13.10

    - by John bracciano
    I noticed some issues concerning the graphics after I upgraded from Ubuntu 13.04 to 13.10. More specifically: Dash tends to be more "laggy" than it used to be. When I switch desktops you can clearly see the screen going frame by frame. Menu bar is also "laggy". When I open GIMP, the menu bar is useless after a while - it takes seconds to refresh. The problems seem to appear after some seconds of use. When I boot the system everything works fine, until some more graphics-intensive program starts (Firefox, GIMP, etc). /usr/lib/nux/unity_support_test -p reports: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL version string: 3.0 Mesa 9.2.1 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I use an Asus Zenbook UX31A with: Intel® Core i5 Ivy Bridge Integrated Intel® HD Graphics 4000 Intel® HM76 Express Chipset Thank you in advance for any answer!

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  • The Twelve Days of Geekmas

    - by YatriTrivedi
    Looking for some last minute shopping for your favorite geek? We put a few holiday shopping items into the form of a song to show off just how geeky your Christmas can be. Make sure that you read through the list to the tune of the Twelve Days of Christmas. Yes, we’re really being silly today. Have fun! Image by dawolf On the twelfth day of Geekmas, a dear friend gave to me… Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • How can I slightly delay the pop up of the task bar?

    - by Xavierjazz
    Windows XP SP3 Many times as I head to the bottom of my desktop, I will slightly overshoot the target at the bottom and the task bar will pop up, hiding the target. I then have to move the cursor out of it so it retreats and then again try to access the target. Is there a way to add an interval, say, 1 second, to the task bar popping up so I can adjust to the target before the task bar covers it? EDIT: as per my answer below, "What I ended up doing is just docking it on the LH side of the screen. There is no change in response but I don't go to that location so often so it's much better.".

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  • Is it possible to extend partition in which I have installed Ubuntu

    - by Santosh
    Before installing my current Ubuntu Oneiric Ocelot I was having 3 partitions on my hard drive (each in NTFS, and divided in 21GBs, 10GBs and 37GBs; approx 80GB). I put in the DVD in DVD-ROM and booted up with it. I was prompt whether to install Ubuntu side by current operating system (Windows 7) or totally remove all operating system. I choose to install side by the current operating system. In next screen I took one of my partition (the one which was of 37GB) and totally formatted it. Then created a ext4 file system of 10GBs on it (here 'it' means partition that was of 37GB, not whole HDD). While proceeding I was asked to make swap partition so I created another swap partition of 5GBs. I have Ubuntu installed, but now I am regretting about that 10GB, I should have done it more since I have much more space on my hard drive. And I have 22GBs of my hard drive useless (neither it is in ntfs nor ext4). I want to increase the size of ext4 partition in which I have installed my Ubuntu; from 10GB to something more.

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  • Updating password hashing without forcing a new password for existing users

    - by Willem
    You maintain an existing application with an established user base. Over time it is decided that the current password hashing technique is outdated and needs to be upgraded. Furthermore, for UX reasons, you don't want existing users to be forced to update their password. The whole password hashing update needs to happen behind the screen. Assume a 'simplistic' database model for users that contains: ID Email Password How does one go around to solving such a requirement? My current thoughts are: create a new hashing method in the appropriate class update the user table in the database to hold an additional password field Once a user successfully logs in using the outdated password hash, fill the second password field with the updated hash This leaves me with the problem that I cannot reasonable differentiate between users who have and those who have not updated their password hash and thus will be forced to check both. This seems horribly flawed. Furthermore this basically means that the old hashing technique could be forced to stay indefinitely until every single user has updated their password. Only at that moment could I start removing the old hashing check and remove the superfluous database field. I'm mainly looking for some design tips here, since my current 'solution' is dirty, incomplete and what not, but if actual code is required to describe a possible solution, feel free to use any language.

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  • My PC becomes very slow after changing page file in XP.

    - by Jane
    Hello there, I have 5 partitions in my computer (C, D, E, F, G), and C: is the system partition. Recently I changed the page file setting to use 768-768 MB from the G:, without changing the C: default value (256-512 MB). Everything runs fine until I rebooted my PC. I unset the G:'s page file before I rebooted my PC. Well, after I rebooted my PC, my XP becomes VERY slow. damn slow. I don't know how long I wasted to wait for the boot screen to disappear. (Well, maybe about 1-3 mins. Normally it is under 10 secs) and when I tried to enter the desktop, it just like using a computer without a VGA card, or VGA driver installed. Very slow. Any suggestions to fix this problem? Because I hate to repair-install my XP =\ Thanks.

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  • bind tmux prefix to OS X cmd key (or any other binding)

    - by rubenfonseca
    Hi all. I'm used to iTerm2 (or Terminal.app for this case) on OS X. But I want to move to use tmux (or screen, but the problem is similar to both apps). So my idea is to have a single iTerm tab with a tmux session opened with multiple tabs. To do the transition I have a basic feature I need to configure on tmux: switch the the tab 'n' by using cmd + n (like Firefox, Chrome, iTerm2 itself, etc) However I can't find a way of mapping the cmd key on the mac keyboard. I first tried to implement cmd as a prefix key, with no success. I've tried setting set-option -g prefix M-a (hoping for Meta-a) set-option -g prefix ^a (hoping for ^ to work) but nothing works. Is this possible? I don't really need to bind the prefix to cmd, but I want to be able to change tmux tabs with cmd+n. Thank you

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  • Printing background colours in Chrome

    - by Mick
    Hi, I'm trying to print a php generated document in Chrome. On the browser it looks fine, but my printer will not print any coloured backgrounds. I know that IE has an option to print background but Chrome does not. As the end user will print this off, I do not want to find alternatives like a screen grab or save file etc. I want to find a real solution to this. Here is the page i want to print, for information Can anyone offer a suggestion please?

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • Backup script that excludes large files using Duplicity and Amazon S3

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. My script gives the proper command, but when run within the script it outputs an an error. However if the same command is run manually everything works...??? Here is the script based on one easy found with google #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="7743E14E" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= If run I recieve the error; Command line error: Expected 2 args, got 6 Enter 'duplicity --help' for help screen. Any help your could offer would be greatly appreciated.

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