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  • SQLAuthority News – Pluralsight Course Review – Practices for Software Startups – Part 2 of 2

    - by pinaldave
    This is the second part of the two part series of Practices for Software Startup Pluralsight Course. Please read the first part of this series over here. The course is written by Stephen Forte (Blog | Twitter). Stephen Forte is the Chief Strategy Officer of the venture backed company, Telerik. Personal Learning Schedule After these three sessions it was 6:30 am and time to do my own blog.  But for the rest of the day, I kept thinking about the course, and wanted to go back and finish.  I was wishing that I had woken up at 3 am so I could finish all at one go.  All day long I was digesting what I had learned.  At 10 pm, after my daughter had gone to bed, I sighed on again.  I was not disappointed by the long wait.  As I mentioned before, Stephen has started four to six companies, and all of them are very successful today. Here is the video I promised yesterday – it discusses the importance of Right Sizing Your Startup. The Heartbeat of Startup – Technology Stephen has combined all technology knowledge into one 30 minute session.  He discussed  how to start your project, how to deal with opinions, and how to deal with multiple ideas – every start up has multiple directions it can go. He spent a lot of time emphasized deciding which direction to go and how to decide which will be the best for you.  He called it a continuous development cycle. One of the biggest hazards for a start-up company is one person deciding the direction the company will go, until down the road another team member announces that there is a glitch in their part of the work and that everyone will have to start over.  Even though a team of two or five people can move quickly, often the decision has gone too long and cannot be easily fixed.   Stephen used an example from his own life:  he was biased for one type of technology, and his teammate for another.  In the end they opted for his teammate’s  choice , and in the end it was a good decision, even though he was unfamiliar with that particular program.  He argues that technology should not be a barrier to progress, that you cannot rely on your experience only.  This really spoke to me because I am a big fan of SQL, but I know there is more out there, and I should be more open to it.  I give my thanks to Stephen, I learned something in this module besides startups. Money, Success and Epic Win! The longest, but most interesting, the module was funding your start-up.  You need to fund the start-up right at the very beginning, if not done right you will run into trouble.  The good news is that a few years ago start-ups required a lot more money – think millions of dollars – but now start-ups can get off the ground for thousands.  Stephen used an example of a company that years ago would have needed a million dollars, but today could be started for $600.  It is true that things have changed, but you still need money.  For $600 you can start small and add dynamically, as needed.  But the truth is that if you have $600, $6000, or $6 million, it will be spent.  Don’t think of it as trying to save money, think of it as investing in your future.   You will need money, and you will need to (quickly) decide what you do with the money: shares, stakeholders, investing in a team, hiring a CEO.  This is so important because once you have money and start the company, the company IS your money.  It is your biggest currency – having a percentage of ownership in the company.  Investors will want percentages as repayment for their investment, and they will want a say in the business as well.  You will have to decide how far you will dilute your shares, and how the company will be divided, if at all.  If you don’t plan in advance, you will find that after gaining three or four investors, suddenly you are the minority owner in your own dream.  You need to understand funding carefully.  This single module is worth all the money you would have spent on the whole course alone.  I encourage everyone to listen to this single module even if they don’t watch any of the others.     Press End to Start the Game – Exists! The final module is exit strategies.  You did all this work, dealt with all political and legal issues.  What are you going to get out of it? The answer is simple: money.  Maybe you want your company to be bought out, for you talent to bring you a profit.  You can sell the company to someone and still head it.  Many options are available.  You could sell and still work as an employee but no longer own the company.  There are many exit strategies.  This is where all your hard work comes into play.  It is important not to feel fooled at any step.  There are so many good ideas that end up in the garbage because of poor planning, so that if you find yourself successful, you don’t want to blow it at this step!  The exit is important.  I thought that this aspect of the course was completely unique, and I loved Stephen’s point of view.  I was lost deep in thought after this module ended.  I actually took two hours worth of notes on this section alone – and it was only a three hour course.  I am planning on attending this course one more time next week, just to catch up on all the small bits of wisdom I’m sure I missed. Thank you Stephen for bringing your real world experience with us!  I recommend that everyone attends this course, even if they don’t want to begin their own start-up company. It was indeed a long day for me. Do not forget to read part 1 of this story and attend course Practices for Software Startup Pluralsight Course. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Best Practices, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • ODI SDK: Retrieving Information From the Logs

    - by Christophe Dupupet
    It is fairly common to want to retrieve data from the ODI logs: statistics, execution status, even the generated code can be retrieved from the logs. The ODI SDK provides a robust set of APIs to parse the repository and retreve such information. To locate the information you are looking for, you have to keep in mind the structure of the logs: sessions contain steps; steps containt tasks. The session is the execution unit: basically, each time you execute something (interface, package, procedure, scenario) you create a new session. The steps are the individual entries found in a session: these will be the icons in your package for instance. Or if you are running an interface, you will have one single step: the interface itself. The tasks will represent the more atomic elements of the steps: the individual DDL, DML, scripts and so forth that are generated by ODI, along with all the detailed statistics for that task. All these details can be retrieved with the SDK. Because I had a question recently on the API ODIStepReport, I focus explicitly in this code on Scenario logs, but a lot more can be done with these APIs. Here is the code sample (you can just cut and paste that code in your ODI 11.1.1.6 Groovy console). Just save, adapt the code to your environment (in particular to connect to your repository) and hit "run" //Created by ODI Studioimport oracle.odi.core.OdiInstanceimport oracle.odi.core.config.OdiInstanceConfigimport oracle.odi.core.config.MasterRepositoryDbInfo import oracle.odi.core.config.WorkRepositoryDbInfo import oracle.odi.core.security.Authentication  import oracle.odi.core.config.PoolingAttributes import oracle.odi.domain.runtime.scenario.finder.IOdiScenarioFinder import oracle.odi.domain.runtime.scenario.OdiScenario import java.util.Collection import java.io.* /* ----------------------------------------------------------------------------------------- Simple sample code to list all executions of the last version of a scenario,along with detailed steps information----------------------------------------------------------------------------------------- */ /* update the following parameters to match your environment => */def url = "jdbc:oracle:thin:@myserver:1521:orcl"def driver = "oracle.jdbc.OracleDriver"def schema = "ODIM1116"def schemapwd = "ODIM1116PWD"def workrep = "WORKREP1116"def odiuser= "SUPERVISOR"def odiuserpwd = "SUNOPSIS" // Rather than hardcoding the project code and folder name, // a great improvement here would be to parse the entire repository def scenario_name = "LOAD_DWH" /*Scenario Name*/ /* <=End of the update section */ //--------------------------------------//Connection to the repository// Note for ODI 11.1.1.6: you could use predefined odiInstance variable if you are // running the script from a Studio that is already connected to the repository def masterInfo = new MasterRepositoryDbInfo(url, driver, schema, schemapwd.toCharArray(), new PoolingAttributes())def workInfo = new WorkRepositoryDbInfo(workrep, new PoolingAttributes())def odiInstance = OdiInstance.createInstance(new OdiInstanceConfig(masterInfo, workInfo)) //--------------------------------------// In all cases, we need to make sure we have authorized access to the repositorydef auth = odiInstance.getSecurityManager().createAuthentication(odiuser, odiuserpwd.toCharArray())odiInstance.getSecurityManager().setCurrentThreadAuthentication(auth) //--------------------------------------// Retrieve the scenario we are looking fordef odiScenario = ((IOdiScenarioFinder)odiInstance.getTransactionalEntityManager().getFinder(OdiScenario.class)).findLatestByName(scenario_name) if (odiScenario == null){    println("Error: cannot find scenario "+scenario_name);    return} //--------------------------------------// Retrieve all reports for the scenario def OdiScenarioReportsList = odiScenario.getScenarioReports() println("*** Listing all reports for Scenario \""+scenario_name+"\" ") //--------------------------------------// For each report, print the folowing:// - start time// - duration// - status// - step reports: selection of details for (s in OdiScenarioReportsList){        println("\tStart time: " + s.getSessionStartTime())        println("\tDuration: " + s.getSessionDuration())        println("\tStatus: " + s.getSessionStatus())                def OdiScenarioStepReportsList = s.getStepReports()        for (st in OdiScenarioStepReportsList){            println("\t\tStep Name: " + st.getStepName())            println("\t\tStep Resource Name: " + st.getStepResourceName())            println("\t\tStep Start time: " + st.getStepStartTime())            println("\t\tStep Duration: " + st.getStepDuration())            println("\t\tStep Status: " + st.getStepStatus())            println("\t\tStep # of inserts: " + st.getStepInsertCount())            println("\t\tStep # of updates: " + st.getStepUpdateCount()+'\n')      }      println("\t")}

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  • Chrome Apps Office Hours: Chrome Storage APIs

    Chrome Apps Office Hours: Chrome Storage APIs Ask and vote for questions: goo.gl You spoke, we listened. Join Paul Kinlan, Paul Lewis, Pete LePage, and Renato Dias to learn about the new storage APIs that are available to Chrome Packaged Apps in the next installment of Chrome Apps Office Hours. We'll take a look at the new sync-able and local storage APIs as well as other ways you can save data locally on your users machine. We didn't get through quite as many questions as we hoped last week, and are going to dedicate some extra time this week, so be sure to post your questions on Moderator below! From: GoogleDevelopers Views: 0 9 ratings Time: 00:00 More in Science & Technology

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  • Interesting articles and blogs on SPARC T4

    - by mv
    Interesting articles and blogs on SPARC T4 processor   I have consolidated all the interesting information I could get on SPARC T4 processor and its hardware cryptographic capabilities.  Hope its useful. 1. Advantages of SPARC T4 processor  Most important points in this T4 announcement are : "The SPARC T4 processor was designed from the ground up for high speed security and has a cryptographic stream processing unit (SPU) integrated directly into each processor core. These accelerators support 16 industry standard security ciphers and enable high speed encryption at rates 3 to 5 times that of competing processors. By integrating encryption capabilities directly inside the instruction pipeline, the SPARC T4 processor eliminates the performance and cost barriers typically associated with secure computing and makes it possible to deliver high security levels without impacting the user experience." Data Sheet has more details on these  : "New on-chip Encryption Instruction Accelerators with direct non-privileged support for 16 industry-standard cryptographic algorithms plus random number generation in each of the eight cores: AES, Camellia, CRC32c, DES, 3DES, DH, DSA, ECC, Kasumi, MD5, RSA, SHA-1, SHA-224, SHA-256, SHA-384, SHA-512" I ran "isainfo -v" command on Solaris 11 Sparc T4-1 system. It shows the new instructions as expected  : $ isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc 32-bit sparc applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc v8plus div32 mul32  2.  Dan Anderson's Blog have some interesting points about how these can be used : "New T4 crypto instructions include: aes_kexpand0, aes_kexpand1, aes_kexpand2,         aes_eround01, aes_eround23, aes_eround01_l, aes_eround_23_l, aes_dround01, aes_dround23, aes_dround01_l, aes_dround_23_l.       Having SPARC T4 hardware crypto instructions is all well and good, but how do we access it ?      The software is available with Solaris 11 and is used automatically if you are running Solaris a SPARC T4.  It is used internally in the kernel through kernel crypto modules.  It is available in user space through the PKCS#11 library." 3.   Dans' Blog on Where's the Crypto Libraries? Although this was written in 2009 but still is very useful  "Here's a brief tour of the major crypto libraries shown in the digraph:   The libpkcs11 library contains the PKCS#11 API (C_\*() functions, such as C_Initialize()). That in turn calls library pkcs11_softtoken or pkcs11_kernel, for userland or kernel crypto providers. The latter is used mostly for hardware-assisted cryptography (such as n2cp for Niagara2 SPARC processors), as that is performed more efficiently in kernel space with the "kCF" module (Kernel Crypto Framework). Additionally, for Solaris 10, strong crypto algorithms were split off in separate libraries, pkcs11_softtoken_extra libcryptoutil contains low-level utility functions to help implement cryptography. libsoftcrypto (OpenSolaris and Solaris Nevada only) implements several symmetric-key crypto algorithms in software, such as AES, RC4, and DES3, and the bignum library (used for RSA). libmd implements MD5, SHA, and SHA2 message digest algorithms" 4. Difference in T3 and T4 Diagram in this blog is good and self explanatory. Jeff's blog also highlights the differences  "The T4 servers have improved crypto acceleration, described at https://blogs.oracle.com/DanX/entry/sparc_t4_openssl_engine. It is "just built in" so administrators no longer have to assign crypto accelerator units to domains - it "just happens". Every physical or virtual CPU on a SPARC-T4 has full access to hardware based crypto acceleration at all times. .... For completeness sake, it's worth noting that the T4 adds more crypto algorithms, and accelerates Camelia, CRC32c, and more SHA-x." 5. About performance counters In this blog, performance counters are explained : "Note that unlike T3 and before, T4 crypto doesn't require kernel modules like ncp or n2cp, there is no visibility of crypto hardware with kstats or cryptoadm. T4 does provide hardware counters for crypto operations.  You can see these using cpustat: cpustat -c pic0=Instr_FGU_crypto 5 You can check the general crypto support of the hardware and OS with the command "isainfo -v". Since T4 crypto's implementation now allows direct userland access, there are no "crypto units" visible to cryptoadm.  " For more details refer Martin's blog as well. 6. How to turn off  SPARC T4 or Intel AES-NI crypto acceleration  I found this interesting blog from Darren about how to turn off  SPARC T4 or Intel AES-NI crypto acceleration. "One of the new Solaris 11 features of the linker/loader is the ability to have a single ELF object that has multiple different implementations of the same functions that are selected at runtime based on the capabilities of the machine.   The alternate to this is having the application coded to call getisax(2) system call and make the choice itself.  We use this functionality of the linker/loader when we build the userland libraries for the Solaris Cryptographic Framework (specifically libmd.so and libsoftcrypto.so) The Solaris linker/loader allows control of a lot of its functionality via environment variables, we can use that to control the version of the cryptographic functions we run.  To do this we simply export the LD_HWCAP environment variable with values that tell ld.so.1 to not select the HWCAP section matching certain features even if isainfo says they are present.  This will work for consumers of the Solaris Cryptographic Framework that use the Solaris PKCS#11 libraries or use libmd.so interfaces directly.  For SPARC T4 : export LD_HWCAP="-aes -des -md5 -sha256 -sha512 -mont -mpul" .. For Intel systems with AES-NI support: export LD_HWCAP="-aes"" Note that LD_HWCAP is explained in  http://docs.oracle.com/cd/E23823_01/html/816-5165/ld.so.1-1.html "LD_HWCAP, LD_HWCAP_32, and LD_HWCAP_64 -  Identifies an alternative hardware capabilities value... A “-” prefix results in the capabilities that follow being removed from the alternative capabilities." 7. Whitepaper on SPARC T4 Servers—Optimized for End-to-End Data Center Computing This Whitepaper on SPARC T4 Servers—Optimized for End-to-End Data Center Computing explains more details.  It has DTrace scripts which may come in handy : "To ensure the hardware-assisted cryptographic acceleration is configured to use and working with the security scenarios, it is recommended to use the following Solaris DTrace script. #!/usr/sbin/dtrace -s pid$1:libsoftcrypto:yf*:entry, pid$target:libsoftcrypto:rsa*:entry, pid$1:libmd:yf*:entry { @[probefunc] = count(); } tick-1sec { printa(@ops); trunc(@ops); }" Note that I have slightly modified the D Script to have RSA "libsoftcrypto:rsa*:entry" as well as per recommendations from Chi-Chang Lin. 8. References http://www.oracle.com/us/corporate/features/sparc-t4-announcement-494846.html http://www.oracle.com/us/products/servers-storage/servers/sparc-enterprise/t-series/sparc-t4-1-ds-487858.pdf https://blogs.oracle.com/DanX/entry/sparc_t4_openssl_engine https://blogs.oracle.com/DanX/entry/where_s_the_crypto_libraries https://blogs.oracle.com/darren/entry/howto_turn_off_sparc_t4 http://docs.oracle.com/cd/E23823_01/html/816-5165/ld.so.1-1.html   https://blogs.oracle.com/hardware/entry/unleash_the_power_of_cryptography https://blogs.oracle.com/cmt/entry/t4_crypto_cheat_sheet https://blogs.oracle.com/martinm/entry/t4_performance_counters_explained  https://blogs.oracle.com/jsavit/entry/no_mau_required_on_a http://www.oracle.com/us/products/servers-storage/servers/sparc-enterprise/t-series/sparc-t4-business-wp-524472.pdf

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  • Your thoughts on Best Practices for Scientific Computing?

    - by John Smith
    A recent paper by Wilson et al (2014) pointed out 24 Best Practices for scientific programming. It's worth to have a look. I would like to hear opinions about these points from experienced programmers in scientific data analysis. Do you think these advices are helpful and practical? Or are they good only in an ideal world? Wilson G, Aruliah DA, Brown CT, Chue Hong NP, Davis M, Guy RT, Haddock SHD, Huff KD, Mitchell IM, Plumbley MD, Waugh B, White EP, Wilson P (2014) Best Practices for Scientific Computing. PLoS Biol 12:e1001745. http://www.plosbiology.org/article/info%3Adoi%2F10.1371%2Fjournal.pbio.1001745 Box 1. Summary of Best Practices Write programs for people, not computers. (a) A program should not require its readers to hold more than a handful of facts in memory at once. (b) Make names consistent, distinctive, and meaningful. (c) Make code style and formatting consistent. Let the computer do the work. (a) Make the computer repeat tasks. (b) Save recent commands in a file for re-use. (c) Use a build tool to automate workflows. Make incremental changes. (a) Work in small steps with frequent feedback and course correction. (b) Use a version control system. (c) Put everything that has been created manually in version control. Don’t repeat yourself (or others). (a) Every piece of data must have a single authoritative representation in the system. (b) Modularize code rather than copying and pasting. (c) Re-use code instead of rewriting it. Plan for mistakes. (a) Add assertions to programs to check their operation. (b) Use an off-the-shelf unit testing library. (c) Turn bugs into test cases. (d) Use a symbolic debugger. Optimize software only after it works correctly. (a) Use a profiler to identify bottlenecks. (b) Write code in the highest-level language possible. Document design and purpose, not mechanics. (a) Document interfaces and reasons, not implementations. (b) Refactor code in preference to explaining how it works. (c) Embed the documentation for a piece of software in that software. Collaborate. (a) Use pre-merge code reviews. (b) Use pair programming when bringing someone new up to speed and when tackling particularly tricky problems. (c) Use an issue tracking tool. I'm relatively new to serious programming for scientific data analysis. When I tried to write code for pilot analyses of some of my data last year, I encountered tremendous amount of bugs both in my code and data. Bugs and errors had been around me all the time, but this time it was somewhat overwhelming. I managed to crunch the numbers at last, but I thought I couldn't put up with this mess any longer. Some actions must be taken. Without a sophisticated guide like the article above, I started to adopt "defensive style" of programming since then. A book titled "The Art of Readable Code" helped me a lot. I deployed meticulous input validations or assertions for every function, renamed a lot of variables and functions for better readability, and extracted many subroutines as reusable functions. Recently, I introduced Git and SourceTree for version control. At the moment, because my co-workers are much more reluctant about these issues, the collaboration practices (8a,b,c) have not been introduced. Actually, as the authors admitted, because all of these practices take some amount of time and effort to introduce, it may be generally hard to persuade your reluctant collaborators to comply them. I think I'm asking your opinions because I still suffer from many bugs despite all my effort on many of these practices. Bug fix may be, or should be, faster than before, but I couldn't really measure the improvement. Moreover, much of my time has been invested on defence, meaning that I haven't actually done much data analysis (offence) these days. Where is the point I should stop at in terms of productivity? I've already deployed: 1a,b,c, 2a, 3a,b,c, 4b,c, 5a,d, 6a,b, 7a,7b I'm about to have a go at: 5b,c Not yet: 2b,c, 4a, 7c, 8a,b,c (I could not really see the advantage of using GNU make (2c) for my purpose. Could anyone tell me how it helps my work with MATLAB?)

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  • SSAS Compare: an intern’s journey

    - by Red Gate Software BI Tools Team
    About a month ago, David mentioned an intern working in the BI Tools Team. That intern happens to be me! In five weeks’ time, I’ll start my second year of Computer Science at the University of Cambridge and be a full-time student again, but for the past eight weeks, I’ve been living a completely different life. As Jon mentioned before, the teams here at Red Gate are small and everyone (including the interns!) is responsible for the product as a whole. I’ve attended planning sessions, UX tests, daily meetings, and everything else a full-time member of the team would; I had as much say in where we would go next with the product as anyone; I was able to see that what I was doing was an important part of the product from the feedback we got in the UX tests. All these things almost made me forget that this is just an internship and not my full-time job. First steps at Red Gate Being based in Cambridge, Red Gate has many Cambridge university graduates working for them. They also hire some Cambridge undergraduates for internships each summer. With its popularity with university graduates and its great working environment, Red Gate has managed to build up a great reputation. When I thought of doing an internship here in Cambridge, Red Gate just seemed to be the obvious choice for my first real work experience. On my first day at Red Gate, David, the lead developer for SSAS Compare, helped me settle in and explained what I’d be doing. My task was to improve the user experience of displaying differences between MDX scripts by syntax highlighting, script formatting, and improving the difference identification in the first place. David suggested how I should approach the problem, but left all the details and design decisions to me. That was when I realised how much independence and responsibility I’d have. What I’ve done If you launch the latest version of SSAS Compare and drill down to an MDX script difference, you can see the changes that have been made. In earlier versions, you could only see the scripts in plain text on both sides — either in black or grey, depending on whether they were the same or not. However, you couldn’t see exactly where the scripts were different, which was especially annoying when the two scripts were large – as they often are. Furthermore, if parts of the two scripts were formatted differently, they seemed to be different but were actually the same, which caused even more confusion and made it difficult to see where the differences were. All these issues have been fixed now. The two scripts are automatically formatted by the tool so that if two things are syntactically equivalent, they look the same – including case differences in keywords! The actual difference is highlighted in grey, which makes them easy to spot. The difference identification has been improved as well, so two scripts aren’t identified as different if there’s just a difference in meaningless whitespace characters, or when you have “select” on one side and “SELECT” on the other. We also have syntax highlighting, which makes it easier to read the scripts. How I did it In order to do the formatting properly, we decided to parse the MDX scripts. After some investigation into parser builders, I decided to go with the GOLD Parser builder and the bsn-goldparser .NET engine. GOLD Parser builder provides a fairly nice GUI to write, build, and test grammar in. We also liked the idea of separating the grammar building from parsing a text. The bsn-goldparser is one of many .NET engines for GOLD, and although it doesn’t support the newest features of GOLD Parser, it has “the ability to map semantic action classes to terminals or reduction rules, so that a completely functional semantic AST can be created directly without intermediate token AST representation, and without the need for glue code.” That makes it much easier for us to change the implementation in our program when we change the grammar. As bsn-goldparser is open source, and I wanted some more features in it, I contributed two new features which have now been merged to the project. Unfortunately, there wasn’t an MDX grammar written for GOLD already, so I had to write it myself. I was referencing MSDN to get the formal grammar specification, but the specification was all over the place, so it wasn’t that easy to implement and find. We’re aware that we don’t yet fully support all valid MDX, so sometimes you’ll just see the MDX script difference displayed the old way. In that case, there is some grammar construct we don’t yet recognise. If you come across something SSAS Compare doesn’t recognise, we’d love to hear about it so we can add it to our grammar. When some MDX script gets parsed, a tree is produced. That tree can then be processed into a list of inlines which deal with the correct formatting and can be outputted to the screen. Doing all this has led me to many new technologies and projects I haven’t worked with before. This was my first experience with C# and Visual Studio, although I have done things in Java before. I have learnt how to unit test with NUnit, how to do dependency injection with Ninject, how to source-control code with SVN and Mercurial, how to build with TeamCity, how to use GOLD, and many other things. What’s coming next Sadly, my internship comes to an end this week, so there will be less development on MDX difference view for a while. But the team is going to work on marking the differences better and making it consistent with difference indication in the top part of comparison window, and will keep adding support for more MDX grammar so you can see the differences easily in every comparison you make. So long! And maybe I’ll see you next summer!

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  • Oracle Unveils Oracle Social Relationship Management Suite at Oracle OpenWorld

    - by Richard Lefebvre
    New Service Enables Companies to Listen, Engage, Create, Market and Analyze Interactions across Multiple Social Platforms in Real-Time During his keynote presentation, Oracle CEO Larry Ellison announced the Oracle Social Relationship Management (SRM) Suite.   Oracle Social Relationship Management Suite is an integrated enterprise service that enables companies to listen, engage, create, market, and analyze interactions across multiple social platforms in real-time providing a holistic view of the consumer.   Oracle Social Relationship Management Suite is integrated with Oracle’s enterprise applications, including Oracle Fusion Marketing, Oracle Fusion Sales Catalog, Oracle ATG Web Commerce, and Oracle Enterprise Resource Planning (ERP), allowing organizations to use social to transform their corporate business processes and systems.   Additionally, Oracle Social Relationship Management Suite is integrated with Oracle Platform Services, including Oracle Java Cloud Service and Oracle Database Cloud Service, enabling marketing teams to integrate social with their custom Web pages, landing pages and marketing tools. Unleashing the Power of Social • Providing a holistic view of consumer interactions, Oracle Social Relationship Management Suite includes: Oracle Social Network (OSN): Provides a secure collaboration platform that supports real-time collaboration and networking for users inside and outside the organization. Oracle Social Marketing: Enables marketers to centrally create, publish, moderate, manage, measure and report across multiple social campaigns and platforms. It also helps marketers publish social content, engage fans and customize their brand's look and feel. Oracle Social Engagement & Monitoring Cloud Service: Enables organizations to analyze social media interactions while also empowering customer service and sales teams to effectively engage with customers and prospects. It gives organizations the tools they need to understand customers and take the appropriate actions by monitoring, listening, learning, and responding to signals and trends across the social web. Oracle Social Sites: provides brands and agencies a powerful and rich editing experience that end users can leverage to dynamically develop and launch social sites. Oracle Data and Insights. A service that caters to a growing enterprise need for externally information by providing information, directory and insights about common business entities. Supporting Quote “By fundamentally changing the way organizations connect with their different stakeholders, social is changing the rules of business,” said Thomas Kurian, executive vice president, Oracle Product Development. “With the Oracle Social Relationship Management Suite we are empowering our customers to embrace this change by integrating the tools required to listen, engage, create, market and analyze social interactions into existing applications and services.”

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  • Umbraco Certified Developer - Level 2 - Chris Houston

    - by Vizioz Limited
    I just thought I'd create a quick blog post to say that I have now been on the Umbraco Level 2 course (which I would recommend!) and although it turned out that I pretty much new 95% of what was taught, the extra 5% and a chance to have a trip to Copenhagen made it worth it :)I am now officially Umbraco level 2 certified :)Hopefully over the next month I will have some time to start adding a few more useful blog posts to my blog. I know I've been a little slack on the posting in the last month, it's just been a busy time for me!

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  • New Reference Configuration: Accelerate Deployment of Virtual Infrastructure

    - by monica.kumar
    Today, Oracle announced the availability of Oracle VM blade cluster reference configuration based on Sun servers, storage and Oracle VM software. Assembling and integrating software and hardware systems from different vendors can be a huge barrier to deploying virtualized infrastructures as it is often a complicated, time-consuming, risky and expensive process. Using this tested configuration can help reduce the time to configure and deploy a virtual infrastructure by up to 98% as compared to putting together multi-vendor configurations. Once ready, the infrastructure can be used to easily deploy enterprise applications in a matter of minutes to hours as opposed to days/weeks, by using Oracle VM Templates. Find out more: Press Release Business whitepaper Technical whitepaper

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  • Social Network Updates: While You Were Busy Marketing 2

    - by Mike Stiles
    Since social moves at the speed of data, it’s already time for another update, as we did back in April, on the changes the various social networks have made or gone through while you were busy marketing. Facebook There’s a lot of talk Facebook’s developing a mobile product to act like Flipboard and surface news, from both users and media outlets. The biggest news was Facebook/Instagram’s introduction of 15-second videos, enhanced with with filters, to take some of Vine’s candy. You can also delete parts of videos and rerecord them, and there’s image stabilization. Facebook’s ad revenue is coming along just fine, thank you very much. 35% quarter-to-quarter growth in Q2. And it looks like new formats like Mobile App Install Ads and Unpublished Page Posts are adding to the mix. If you don’t already, you’ll soon see a little camera in comment boxes letting you insert photos right into the comments you make. The drive toward “more visual” continues. The other big news is Facebook’s adoption of our Twitter friend, the hashtag. Adding # sets apart the post topic so it can be easily found or discovered. It’s also being added to Google Plus, Tumblr, and Pinterest. Twitter Want to send someone a promoted tweet when they’re in range of your store? That could be happening by the end of this year. Some users have been seeing automatic in-stream previews of images on Twitter.com. Right now it’s images in your own tweets, but we can assume all tweets are next. Get your followers organized! Twitter raised the limit on the number of lists you can create from 20 to 1,000. They also raised the number of accounts you can have in a list from 500 to 5,000. Twitter started notifying you when someone favorites a tweet you’re mentioned in or re-tweets a tweet you re-tweeted. Anyway, it’s the first time Twitter’s notified you about indirect interactions like that. Who’s afraid of Instagram? A study shows 6-second Vine videos are being posted to Twitter at the rate of 9/second, up from 5/second 2 months ago. Vine has over 13 million users and branded Vines are 4x more likely to be shared than video ads. Google Plus Now featuring a 3-column redesigned stream, and images that take up a whole column. And photo filters Auto Highlight and Auto Awesome work to turn your photos into a real show. Google Hangouts is the workhorse for all Google messaging now, it’s not just an online chat with 9 people anymore. Google Plus Dashboard improves the connection between your company’s Google Plus business page and your Google Plus Local. Updates go out across all Google properties and you can do your managing from the dashboard. With Google Plus’ authorship system, you can build “Author Rank” based on what you write and put on the web. If your stuff is +1’ed and shared a lot, you’re the real deal and there are search result benefits. LinkedIn "Who's Viewed Your Updates" shows you what you’ve shared recently, who saw it and what they did about it in real-time. “Influencers” is, well, influential. Traffic to all LI news products has gone up 8x since it was introduced. LinkedIn is quickly figuring out how to get users to stick around awhile. You and your brand can post images and documents in status updates now. In fact, that whole “document posting” thing is making some analysts wonder if LinkedIn will drift on over to the Dropboxes and YouSendIts of the world. C’mon, admit it. Your favorite part of LinkedIn is being able to see who’s viewed your profile. Now you’ve got even more info and can see what/who you have in common. Premium users get even deeper insights about how people are finding them. If you’re a big fan of security, you’ll love that LinkedIn started offering two-factor authentication (2FA). It’s optional, but step 2 is a one-time code texted to your registered mobile. Pinterest A study showed pins have a looong shelf life compared to other social net posts. “Clicks kept coming for 30 days and beyond.” Most pins are timeless, and the infinite scroll causes people to see older pins. Is it a keeper? Pinterest jumped 82% to 54 million users in the past year. It’s valued at $2.5 billion and is one of the biggest sources of referral traffic there is. That said, CEO Ben Silbermann adds, "Right now, we don't make money." A new search feature stops you from having to endlessly scroll through your own pins looking for that waterfall picture you posted. Simply select “just my pins” in the search bar. New "Rich Pins" lets brands add info like price and availability to pins that can be updated daily via a data feed from your merchant site. Not so fast, you have to apply to Pinterest for it first. Like other social nets, Pinterest does not allow sexual content, nudity, or even partial nudity. However…some art contains nudity, and Pinterest wants to allow art. What constitutes “art” will be judged by…what we have to assume are Pinterest employees who love their job. @mikestilesPhoto: stock.xchng, Tim Marmon

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  • Tracking My Internet Provider Speeds

    - by Scott Weinstein
    Of late, our broadband internet has been feeling sluggish. A call to the company took way more hold-time than I wanted to spend, and it only fixed the problem for a short while. Thus a perfect opportunity to play with some new tech to solve a problem, in this case, documenting a systemic issue from a service provider. The goal – a log a internet speeds, taken say every 15 min. Recording ping time, upload speed, download speed, and local LAN usage.   The solution A WCF service to measure speeds Internet speed was measured via speedtest.net LAN usage was measured by querying my router for packets received and sent A SQL express instance to persist the data A PowerShell script to invoke the WCF service – launched by Windows’ Task Scheduler An OData WCF Data Service to allow me to read the data MS PowerPivot to show a nice viz (scratch that, the beta expired) LinqPad to get the data, export it to excel Tableau Public to show the viz     Powered by Tableau

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  • PASS Precon Countdown… See some of you Monday, and others on Tuesday Night

    - by drsql
    As I finish up the plans for Monday’s database design precon, I am getting pretty excited for the day. This is the third time I have done this precon, and where the base slides are very similar, I have a few new twists in mind. One of my big ideas for my Database Design Workshop precon has always been to give people to do some design. So I am even now trying to go through and whittle down the slides and make sure that we have the time for design. If you are attending, be prepared to be a team player....(read more)

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  • How to build a game like HaxBall?

    - by Cengiz Frostclaw
    I'm a coder interested in game development, and I want to build a very simple p2p (real time) game. The perfect example for this is haxball. The client/server model doesn't matter, it could be like haxball (i.e. the room creator is the host) or changing host, or the server is host (if there is such a thing) I just want to learn the basics to create a field where players can move their characters in real time. So where should I start? Please guide me into the right direction. And with examples please. I found out that RTMFP does what I seek, but how do I use it? I know ActionScript 3.0, but no idea how to setup a multiplayer game. Please help ! Thanks in advance.

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  • LSI 9285-8e and Supermicro SC837E26-RJBOD1 duplicate enclosure ID and slot numbers

    - by Andy Shinn
    I am working with 2 x Supermicro SC837E26-RJBOD1 chassis connected to a single LSI 9285-8e card in a Supermicro 1U host. There are 28 drives in each chassis for a total of 56 drives in 28 RAID1 mirrors. The problem I am running in to is that there are duplicate slots for the 2 chassis (the slots list twice and only go from 0 to 27). All the drives also show the same enclosure ID (ID 36). However, MegaCLI -encinfo lists the 2 enclosures correctly (ID 36 and ID 65). My question is, why would this happen? Is there an option I am missing to use 2 enclosures effectively? This is blocking me rebuilding a drive that failed in slot 11 since I can only specify enclosure and slot as parameters to replace a drive. When I do this, it picks the wrong slot 11 (device ID 46 instead of device ID 19). Adapter #1 is the LSI 9285-8e, adapter #0 (which I removed due to space limitations) is the onboard LSI. Adapter information: Adapter #1 ============================================================================== Versions ================ Product Name : LSI MegaRAID SAS 9285-8e Serial No : SV12704804 FW Package Build: 23.1.1-0004 Mfg. Data ================ Mfg. Date : 06/30/11 Rework Date : 00/00/00 Revision No : 00A Battery FRU : N/A Image Versions in Flash: ================ BIOS Version : 5.25.00_4.11.05.00_0x05040000 WebBIOS Version : 6.1-20-e_20-Rel Preboot CLI Version: 05.01-04:#%00001 FW Version : 3.140.15-1320 NVDATA Version : 2.1106.03-0051 Boot Block Version : 2.04.00.00-0001 BOOT Version : 06.253.57.219 Pending Images in Flash ================ None PCI Info ================ Vendor Id : 1000 Device Id : 005b SubVendorId : 1000 SubDeviceId : 9285 Host Interface : PCIE ChipRevision : B0 Number of Frontend Port: 0 Device Interface : PCIE Number of Backend Port: 8 Port : Address 0 5003048000ee8e7f 1 5003048000ee8a7f 2 0000000000000000 3 0000000000000000 4 0000000000000000 5 0000000000000000 6 0000000000000000 7 0000000000000000 HW Configuration ================ SAS Address : 500605b0038f9210 BBU : Present Alarm : Present NVRAM : Present Serial Debugger : Present Memory : Present Flash : Present Memory Size : 1024MB TPM : Absent On board Expander: Absent Upgrade Key : Absent Temperature sensor for ROC : Present Temperature sensor for controller : Absent ROC temperature : 70 degree Celcius Settings ================ Current Time : 18:24:36 3/13, 2012 Predictive Fail Poll Interval : 300sec Interrupt Throttle Active Count : 16 Interrupt Throttle Completion : 50us Rebuild Rate : 30% PR Rate : 30% BGI Rate : 30% Check Consistency Rate : 30% Reconstruction Rate : 30% Cache Flush Interval : 4s Max Drives to Spinup at One Time : 2 Delay Among Spinup Groups : 12s Physical Drive Coercion Mode : Disabled Cluster Mode : Disabled Alarm : Enabled Auto Rebuild : Enabled Battery Warning : Enabled Ecc Bucket Size : 15 Ecc Bucket Leak Rate : 1440 Minutes Restore HotSpare on Insertion : Disabled Expose Enclosure Devices : Enabled Maintain PD Fail History : Enabled Host Request Reordering : Enabled Auto Detect BackPlane Enabled : SGPIO/i2c SEP Load Balance Mode : Auto Use FDE Only : No Security Key Assigned : No Security Key Failed : No Security Key Not Backedup : No Default LD PowerSave Policy : Controller Defined Maximum number of direct attached drives to spin up in 1 min : 10 Any Offline VD Cache Preserved : No Allow Boot with Preserved Cache : No Disable Online Controller Reset : No PFK in NVRAM : No Use disk activity for locate : No Capabilities ================ RAID Level Supported : RAID0, RAID1, RAID5, RAID6, RAID00, RAID10, RAID50, RAID60, PRL 11, PRL 11 with spanning, SRL 3 supported, PRL11-RLQ0 DDF layout with no span, PRL11-RLQ0 DDF layout with span Supported Drives : SAS, SATA Allowed Mixing: Mix in Enclosure Allowed Mix of SAS/SATA of HDD type in VD Allowed Status ================ ECC Bucket Count : 0 Limitations ================ Max Arms Per VD : 32 Max Spans Per VD : 8 Max Arrays : 128 Max Number of VDs : 64 Max Parallel Commands : 1008 Max SGE Count : 60 Max Data Transfer Size : 8192 sectors Max Strips PerIO : 42 Max LD per array : 16 Min Strip Size : 8 KB Max Strip Size : 1.0 MB Max Configurable CacheCade Size: 0 GB Current Size of CacheCade : 0 GB Current Size of FW Cache : 887 MB Device Present ================ Virtual Drives : 28 Degraded : 0 Offline : 0 Physical Devices : 59 Disks : 56 Critical Disks : 0 Failed Disks : 0 Supported Adapter Operations ================ Rebuild Rate : Yes CC Rate : Yes BGI Rate : Yes Reconstruct Rate : Yes Patrol Read Rate : Yes Alarm Control : Yes Cluster Support : No BBU : No Spanning : Yes Dedicated Hot Spare : Yes Revertible Hot Spares : Yes Foreign Config Import : Yes Self Diagnostic : Yes Allow Mixed Redundancy on Array : No Global Hot Spares : Yes Deny SCSI Passthrough : No Deny SMP Passthrough : No Deny STP Passthrough : No Support Security : No Snapshot Enabled : No Support the OCE without adding drives : Yes Support PFK : Yes Support PI : No Support Boot Time PFK Change : Yes Disable Online PFK Change : No PFK TrailTime Remaining : 0 days 0 hours Support Shield State : Yes Block SSD Write Disk Cache Change: Yes Supported VD Operations ================ Read Policy : Yes Write Policy : Yes IO Policy : Yes Access Policy : Yes Disk Cache Policy : Yes Reconstruction : Yes Deny Locate : No Deny CC : No Allow Ctrl Encryption: No Enable LDBBM : No Support Breakmirror : No Power Savings : Yes Supported PD Operations ================ Force Online : Yes Force Offline : Yes Force Rebuild : Yes Deny Force Failed : No Deny Force Good/Bad : No Deny Missing Replace : No Deny Clear : No Deny Locate : No Support Temperature : Yes Disable Copyback : No Enable JBOD : No Enable Copyback on SMART : No Enable Copyback to SSD on SMART Error : Yes Enable SSD Patrol Read : No PR Correct Unconfigured Areas : Yes Enable Spin Down of UnConfigured Drives : Yes Disable Spin Down of hot spares : No Spin Down time : 30 T10 Power State : Yes Error Counters ================ Memory Correctable Errors : 0 Memory Uncorrectable Errors : 0 Cluster Information ================ Cluster Permitted : No Cluster Active : No Default Settings ================ Phy Polarity : 0 Phy PolaritySplit : 0 Background Rate : 30 Strip Size : 64kB Flush Time : 4 seconds Write Policy : WB Read Policy : Adaptive Cache When BBU Bad : Disabled Cached IO : No SMART Mode : Mode 6 Alarm Disable : Yes Coercion Mode : None ZCR Config : Unknown Dirty LED Shows Drive Activity : No BIOS Continue on Error : No Spin Down Mode : None Allowed Device Type : SAS/SATA Mix Allow Mix in Enclosure : Yes Allow HDD SAS/SATA Mix in VD : Yes Allow SSD SAS/SATA Mix in VD : No Allow HDD/SSD Mix in VD : No Allow SATA in Cluster : No Max Chained Enclosures : 16 Disable Ctrl-R : Yes Enable Web BIOS : Yes Direct PD Mapping : No BIOS Enumerate VDs : Yes Restore Hot Spare on Insertion : No Expose Enclosure Devices : Yes Maintain PD Fail History : Yes Disable Puncturing : No Zero Based Enclosure Enumeration : No PreBoot CLI Enabled : Yes LED Show Drive Activity : Yes Cluster Disable : Yes SAS Disable : No Auto Detect BackPlane Enable : SGPIO/i2c SEP Use FDE Only : No Enable Led Header : No Delay during POST : 0 EnableCrashDump : No Disable Online Controller Reset : No EnableLDBBM : No Un-Certified Hard Disk Drives : Allow Treat Single span R1E as R10 : No Max LD per array : 16 Power Saving option : Don't Auto spin down Configured Drives Max power savings option is not allowed for LDs. Only T10 power conditions are to be used. Default spin down time in minutes: 30 Enable JBOD : No TTY Log In Flash : No Auto Enhanced Import : No BreakMirror RAID Support : No Disable Join Mirror : No Enable Shield State : Yes Time taken to detect CME : 60s Exit Code: 0x00 Enclosure information: # /opt/MegaRAID/MegaCli/MegaCli64 -encinfo -a1 Number of enclosures on adapter 1 -- 3 Enclosure 0: Device ID : 36 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port B Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 65 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11820 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 48 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 1: Device ID : 65 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port A Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 36 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11760 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 47 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 2: Device ID : 252 Number of Slots : 8 Number of Power Supplies : 0 Number of Fans : 0 Number of Temperature Sensors : 0 Number of Alarms : 0 Number of SIM Modules : 1 Number of Physical Drives : 0 Status : Normal Position : 1 Connector Name : Unavailable Enclosure type : SGPIO Failed in first Inquiry commnad FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : Unavailable Inquiry data : Vendor Identification : LSI Product Identification : SGPIO Product Revision Level : N/A Vendor Specific : Exit Code: 0x00 Now, notice that each slot 11 device shows an enclosure ID of 36, I think this is where the discrepancy happens. One should be 36. But the other should be on enclosure 65. Drives in slot 11: Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 5, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 48 WWN: Sequence Number: 11 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : YES Device Firmware Level: A5C0 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8a53 Connected Port Number: 1(path0) Inquiry Data: MJ1311YNG6YYXAHitachi HDS5C3030ALA630 MEAOA5C0 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 19, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 19 WWN: Sequence Number: 4 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : NO Device Firmware Level: A580 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8e53 Connected Port Number: 0(path0) Inquiry Data: MJ1313YNG1VA5CHitachi HDS5C3030ALA630 MEAOA580 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Update 06/28/12: I finally have some new information about (what we think) the root cause of this problem so I thought I would share. After getting in contact with a very knowledgeable Supermicro tech, they provided us with a tool called Xflash (doesn't appear to be readily available on their FTP). When we gathered some information using this utility, my colleague found something very strange: root@mogile2 test]# ./xflash.dat -i get avail Initializing Interface. Expander: SAS2X36 (SAS2x36) 1) SAS2X36 (SAS2x36) (50030480:00EE917F) (0.0.0.0) 2) SAS2X36 (SAS2x36) (50030480:00E9D67F) (0.0.0.0) 3) SAS2X36 (SAS2x36) (50030480:0112D97F) (0.0.0.0) This lists the connected enclosures. You see the 3 connected (we have since added a 3rd and a 4th which is not yet showing up) with their respective SAS address / WWN (50030480:00EE917F). Now we can use this address to get information on the individual enclosures: [root@mogile2 test]# ./xflash.dat -i 5003048000EE917F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00EE917F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 5003048000E9D67F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00E9D67F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 500304800112D97F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:0112D97F Enclosure Logical Id: 50030480:0112D97F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 Did you catch it? The first 2 enclosures logical ID is partially masked out where the 3rd one (which has a correct unique enclosure ID) is not. We pointed this out to Supermicro and were able to confirm that this address is supposed to be set during manufacturing and there was a problem with a certain batch of these enclosures where the logical ID was not set. We believe that the RAID controller is determining the ID based on the logical ID and since our first 2 enclosures have the same logical ID, they get the same enclosure ID. We also confirmed that 0000007F is the default which comes from LSI as an ID. The next pointer that helps confirm this could be a manufacturing problem with a run of JBODs is the fact that all 6 of the enclosures that have this problem begin with 00E. I believe that between 00E8 and 00EE Supermicro forgot to program the logical IDs correctly and neglected to recall or fix the problem post production. Fortunately for us, there is a tool to manage the WWN and logical ID of the devices from Supermicro: ftp://ftp.supermicro.com/utility/ExpanderXtools_Lite/. Our next step is to schedule a shutdown of these JBODs (after data migration) and reprogram the logical ID and see if it solves the problem. Update 06/28/12 #2: I just discovered this FAQ at Supermicro while Google searching for "lsi 0000007f": http://www.supermicro.com/support/faqs/faq.cfm?faq=11805. I still don't understand why, in the last several times we contacted Supermicro, they would have never directed us to this article :\

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code! Steve WellensCodeProject

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code!   Steve WellensCodeProject

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  • Google I/O 2010 - Go Programming

    Google I/O 2010 - Go Programming Google I/O 2010 - Go Programming Tech Talks Rob Pike, Russ Cox The Go Programming Language was released as an open source project in late 2009. This session will illustrate how programming in Go differs from other languages through a set of examples demonstrating features particular to Go. These include concurrency, embedded types, methods on any type, and program construction using interfaces. Very little time will be spent waiting for compilation. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 12 0 ratings Time: 56:11 More in Science & Technology

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  • Renewed as MVP

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). It is with great humbleness and honor that I accept Microsoft’s MVP award for 2010. This will be my .. I forget how many years, as an MVP. So suffice to say, I was a lot younger when I first got the MVP award, but also the excitement never dies. Don’t get me wrong, I’m still young, foolish and weird :). (and good looking, might I add) I’d like to share a few things with you on what I have learnt being a part of this very prestigious program that I am so unworthy of. Never aim to be an MVP. Let it be a consequence of what you already are. Always be down to earth, just because you’re an MVP doesn’t mean you’re better than anyone else. The biggest reward of the MVP program, yes much bigger than the free top notch MSDN subscription, is the amazing interaction you will have with other fellow MVPs, and incredibly smart people in the community in general. Get involved in the community, for your own sake! You will learn so much from your peers, it is a very very rewarding experience. Learn, Learn and Learn! Never under estimate the power of knowledge. Both technical and otherwise. I thank each one of you for all the attention you have given me over the past many years. And a very special thanks to my MVP lead, Melissa Travers, and my previous MVP lead Rafael Munoz (who isn’t with Microsoft anymore, but I am sure is kicking butt wherever he is). We are truly entering a very very exciting time in the technology space. Both Google and Apple are challenging Microsoft, forcing Microsoft to innovate at a pace like never before. Microsoft is coming out with an incredible amount of good, new and exciting stuff. Windows Mobile 7, Azure, .NET 4.0, Silverlight 4.0, IE9, and of course SharePoint 2010. The level of innovation in the tech industry is simply unprecedented. A truly exciting time for anyone who lives, breathes, sleeps and dreams of technology even when awake! (Like me!) As you know, I’ve been working on my SP2010 book lately. I’m happy to also inform that the book is DONE. WOOHOO!! :). So this means, I’ll have more time to blog, and cause more trouble in general. Once again! THANK YOU! Comment on the article ....

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in training classes, at conferences, and on consulting projects says that they need to find a solution to get existing websites into the mobile space. Although there are several different frameworks out there that can be used such as jQuery Mobile, Sencha Touch, jQTouch, and others, how do you test how your site renders on iOS, Android, Blackberry, Windows Phone, and the variety of mobile form factors out there? Although there are different virtual solutions that can be used including Electric Plum for iOS, emulators, browser plugins for resizing the laptop/desktop browser, and more, at some point you need to test on as many physical devices as possible. This can be extremely challenging and quite time consuming though especially when you consider that you have to manually enter URLs into devices and click links on each one to drill-down into sites. Adobe Labs just released a product called Adobe Shadow (thanks to Kurt Sprinzl for letting me know about it) that significantly simplifies testing sites on physical devices, debugging problems you find, and even making live modifications to HTML and CSS content while viewing a site on the device to see how rendering changes. You can view a page in your laptop/desktop browser and have it automatically pushed to all of your devices without actually touching the device (a huge time saver). See a problem with a device? Locate it using the free Chrome extension, pull up inspection tools (based on the Chrome Developer tools) and make live changes through Chrome that appear on the respective device so that it’s easy to identify how problems can be resolved. I’ve been using Adobe Shadow and am very impressed with the amount of time saved and the different features that it offers. In the rest of the post I’ll walk through how to get it installed, get it started, and use it to view and debug pages.   Getting Adobe Shadow Installed The following steps can be used to get Adobe Shadow installed: 1. Download and install Adobe Shadow on your laptop/desktop 2. Install the Adobe Shadow extension for Chrome 3. Install the Adobe Shadow app on all of your devices (you can find it in various app stores) 4. Connect your devices to Wifi. Make sure they’re on the same network that your laptop/desktop machine is on   Getting Adobe Shadow Started Once Adobe Shadow is installed, you’ll need to get it running on your laptop/desktop and on all your mobile devices. The following steps walk through that process: 1. Start the Adobe Shadow application on your laptop/desktop 2. Start the Adobe Shadow app on each of your mobile devices 3. Locate the laptop/desktop name in the list that’s shown on each mobile device: 4. Select the laptop/desktop name and a passcode will be shown: 5. Open the Adobe Shadow Chrome extension on the laptop/desktop and enter the passcode for the given device: Using Adobe Shadow to View and Modify Pages Once Adobe Shadow is up and running on your laptop/desktop and on all of your mobile devices you can navigate to a page in Chrome on the laptop/desktop and it will automatically be pushed out to all connected mobile devices. If you have 5 mobile devices setup they’ll all navigate to the page displayed in Chrome (pretty awesome!). This makes it super easy to see how a given page looks on your iPad, Android device, etc. without having to touch the device itself. If you find a problem with a page on a device you can select the device in the Chrome Adobe Shadow extension on your laptop/desktop and select the remote inspector icon (it’s the < > icon): This will pull up the Adobe Shadow remote debugging window which contains the standard Chrome Developer tool tabs such as Elements, Resources, Network, etc. Click on the Elements tab to see the HTML rendered for the target device and then drill into the respective HTML content, CSS styles, etc. As HTML elements are selected in the Adobe Shadow debugging tool they’ll be highlighted on the device itself just like they would if you were debugging a page directly in Chrome with the developer tools. Here’s an example from my Android device that shows how the page looks on the device as I select different HTML elements on the laptop/desktop: Conclusion I’m really impressed with what I’ve to this point from Adobe Shadow. Controlling pages that display on devices directly from my laptop/desktop is a big time saver and the ability to remotely see changes made through the Chrome Developer Tools (on my laptop/desktop) really pushes the tool over the top. If you’re developing mobile applications it’s definitely something to check out. It’s currently free to download and use. For additional details check out the video below:  

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  • The Sitemap Paradox

    - by Jeff Atwood
    We use a sitemap on Stack Overflow, but I have mixed feelings about it. Web crawlers usually discover pages from links within the site and from other sites. Sitemaps supplement this data to allow crawlers that support Sitemaps to pick up all URLs in the Sitemap and learn about those URLs using the associated metadata. Using the Sitemap protocol does not guarantee that web pages are included in search engines, but provides hints for web crawlers to do a better job of crawling your site. Based on our two years' experience with sitemaps, there's something fundamentally paradoxical about the sitemap: Sitemaps are intended for sites that are hard to crawl properly. If Google can't successfully crawl your site to find a link, but is able to find it in the sitemap it gives the sitemap link no weight and will not index it! That's the sitemap paradox -- if your site isn't being properly crawled (for whatever reason), using a sitemap will not help you! Google goes out of their way to make no sitemap guarantees: "We cannot make any predictions or guarantees about when or if your URLs will be crawled or added to our index" citation "We don't guarantee that we'll crawl or index all of your URLs. For example, we won't crawl or index image URLs contained in your Sitemap." citation "submitting a Sitemap doesn't guarantee that all pages of your site will be crawled or included in our search results" citation Given that links found in sitemaps are merely recommendations, whereas links found on your own website proper are considered canonical ... it seems the only logical thing to do is avoid having a sitemap and make damn sure that Google and any other search engine can properly spider your site using the plain old standard web pages everyone else sees. By the time you have done that, and are getting spidered nice and thoroughly so Google can see that your own site links to these pages, and would be willing to crawl the links -- uh, why do we need a sitemap, again? The sitemap can be actively harmful, because it distracts you from ensuring that search engine spiders are able to successfully crawl your whole site. "Oh, it doesn't matter if the crawler can see it, we'll just slap those links in the sitemap!" Reality is quite the opposite in our experience. That seems more than a little ironic considering sitemaps were intended for sites that have a very deep collection of links or complex UI that may be hard to spider. In our experience, the sitemap does not help, because if Google can't find the link on your site proper, it won't index it from the sitemap anyway. We've seen this proven time and time again with Stack Overflow questions. Am I wrong? Do sitemaps make sense, and we're somehow just using them incorrectly?

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  • RK4 Bouncing a Ball

    - by Jonathan Dickinson
    I am trying to wrap my head around RK4. I decided to do the most basic 'ball with gravity that bounces' simulation. I have implemented the following integrator given Glenn Fiedler's tutorial: /// <summary> /// Represents physics state. /// </summary> public struct State { // Also used internally as derivative. // S: Position // D: Velocity. /// <summary> /// Gets or sets the Position. /// </summary> public Vector2 X; // S: Position // D: Acceleration. /// <summary> /// Gets or sets the Velocity. /// </summary> public Vector2 V; } /// <summary> /// Calculates the force given the specified state. /// </summary> /// <param name="state">The state.</param> /// <param name="t">The time.</param> /// <param name="acceleration">The value that should be updated with the acceleration.</param> public delegate void EulerIntegrator(ref State state, float t, ref Vector2 acceleration); /// <summary> /// Represents the RK4 Integrator. /// </summary> public static class RK4 { private const float OneSixth = 1.0f / 6.0f; private static void Evaluate(EulerIntegrator integrator, ref State initial, float t, float dt, ref State derivative, ref State output) { var state = new State(); // These are a premature optimization. I like premature optimization. // So let's not concentrate on that. state.X.X = initial.X.X + derivative.X.X * dt; state.X.Y = initial.X.Y + derivative.X.Y * dt; state.V.X = initial.V.X + derivative.V.X * dt; state.V.Y = initial.V.Y + derivative.V.Y * dt; output = new State(); output.X.X = state.V.X; output.X.Y = state.V.Y; integrator(ref state, t + dt, ref output.V); } /// <summary> /// Performs RK4 integration over the specified state. /// </summary> /// <param name="eulerIntegrator">The euler integrator.</param> /// <param name="state">The state.</param> /// <param name="t">The t.</param> /// <param name="dt">The dt.</param> public static void Integrate(EulerIntegrator eulerIntegrator, ref State state, float t, float dt) { var a = new State(); var b = new State(); var c = new State(); var d = new State(); Evaluate(eulerIntegrator, ref state, t, 0.0f, ref a, ref a); Evaluate(eulerIntegrator, ref state, t + dt * 0.5f, dt * 0.5f, ref a, ref b); Evaluate(eulerIntegrator, ref state, t + dt * 0.5f, dt * 0.5f, ref b, ref c); Evaluate(eulerIntegrator, ref state, t + dt, dt, ref c, ref d); a.X.X = OneSixth * (a.X.X + 2.0f * (b.X.X + c.X.X) + d.X.X); a.X.Y = OneSixth * (a.X.Y + 2.0f * (b.X.Y + c.X.Y) + d.X.Y); a.V.X = OneSixth * (a.V.X + 2.0f * (b.V.X + c.V.X) + d.V.X); a.V.Y = OneSixth * (a.V.Y + 2.0f * (b.V.Y + c.V.Y) + d.V.Y); state.X.X = state.X.X + a.X.X * dt; state.X.Y = state.X.Y + a.X.Y * dt; state.V.X = state.V.X + a.V.X * dt; state.V.Y = state.V.Y + a.V.Y * dt; } } After reading over the tutorial I noticed a few things that just seemed 'out' to me. Notably how the entire simulation revolves around t at 0 and state at 0 - considering that we are working out a curve over the duration it seems logical that RK4 wouldn't be able to handle this simple scenario. Never-the-less I forged on and wrote a very simple Euler integrator: static void Integrator(ref State state, float t, ref Vector2 acceleration) { if (state.X.Y > 100 && state.V.Y > 0) { // Bounce vertically. acceleration.Y = -state.V.Y * t; } else { acceleration.Y = 9.8f; } } I then ran the code against a simple fixed-time step loop and this is what I got: 0.05 0.20 0.44 0.78 1.23 1.76 ... 74.53 78.40 82.37 86.44 90.60 94.86 99.23 103.05 105.45 106.94 107.86 108.42 108.76 108.96 109.08 109.15 109.19 109.21 109.23 109.23 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 ... As I said, I was expecting it to break - however I am unsure of how to fix it. I am currently looking into keeping the previous state and time, and working from that - although at the same time I assume that will defeat the purpose of RK4. How would I get this simulation to print the expected results?

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • Developer Training – Employee Morals and Ethics – Part 2

    - by pinaldave
    Developer Training - Importance and Significance - Part 1 Developer Training – Employee Morals and Ethics – Part 2 Developer Training – Difficult Questions and Alternative Perspective - Part 3 Developer Training – Various Options for Developer Training – Part 4 Developer Training – A Conclusive Summary- Part 5 If you have been reading this series of posts about Developer Training, you can probably determine where my mind lies in the matter – firmly “pro.”  There are many reasons to think that training is an excellent idea for the company.  In the end, it may seem like the company gets all the benefits and the employee has just wasted a few hours in a dark, stuffy room.  However, don’t let yourself be fooled, this is not the case! Training, Company and YOU! Do not forget, that as an employee, you are your company’s best asset.  Training is meant to benefit the company, of course, but in the end, YOU, the employee, is the one who walks away with a lot of useful knowledge in your head.  This post will discuss what to do with that knowledge, how to acquire it, and who should pay for it. Eternal Question – Who Pays for Training? When the subject of training comes up, money is often the sticky issue.  Some companies will argue that because the employee is the one who benefits the most, he or she should pay for it.  Of course, whenever money is discuss, emotions tend to follow along, and being told you have to pay money for mandatory training often results in very unhappy employees – the opposite result of what the training was supposed to accomplish.  Therefore, many companies will pay for the training.  However, if your company is reluctant to pay for necessary training, or is hesitant to pay for a specific course that is extremely expensive, there is always the art of compromise.  The employee and the company can split the cost of the training – after all, both the company and the employee will be benefiting. [Click on following image to answer important question] Click to Enlarge  This kind of “hybrid” pay scheme can be split any way that is mutually beneficial.  There is the obvious 50/50 split, but for extremely expensive classes or conferences, this still might be prohibitively expensive for the employee.  If you are facing this situation, here are some example solutions you could suggest to your employer:  travel reimbursement, paid leave, payment for only the tuition.  There are even more complex solutions – the company could pay back the employee after the training and project has been completed. Training is not Vacation Once the classes have been settled on, and the question of payment has been answered, it is time to attend your class or travel to your conference!  The first rule is one that your mothers probably instilled in you as well – have a good attitude.  While you might be looking forward to your time off work, going to an interesting class, hopefully with some friends and coworkers, but do not mistake this time as a vacation.  It can be tempting to only have fun, but don’t forget to learn as well.  I call this “attending sincerely.”  Pay attention, have an open mind and good attitude, and don’t forget to take notes!  You might be surprised how many people will want to see what you learned when you go back. Report Back the Learning When you get back to work, those notes will come in handy.  Your supervisor and coworkers might want you to give a short presentation about what you learned.  Attending these classes can make you almost a celebrity.  Don’t be too nervous about these presentations, and don’t feel like they are meant to be a test of your dedication.  Many people will be genuinely curious – and maybe a little jealous that you go to go learn something new.  Be generous with your notes and be willing to pass your learning on to others through mini-training sessions of your own. [Click on following image to answer important question] Click to Enlarge Practice New Learning On top of helping to train others, don’t forget to put your new knowledge to use!  Your notes will come in handy for this, and you can even include your plans for the future in your presentation when you return.  This is a good way to demonstrate to your bosses that the money they paid (hopefully they paid!) is going to be put to good use. Feedback to Manager When you return, be sure to set aside a few minutes to talk about your training with your manager.  Be perfectly honest – your manager wants to know the good and the bad.  If you had a truly miserable time, do not lie and say it was the best experience – you and others may be forced to attend the same training over and over again!  Of course, you do not want to sound like a complainer, so make sure that your summary includes the good news as well.  Your manager may be able to help you understand more of what they wanted you to learn, too. Win-Win Situation In the end, remember that training is supposed to be a benefit to the employer as well as the employee.  Make sure that you share your information and that you give feedback about how you felt the sessions went as well as how you think this training can be implemented at the company immediately. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Developer Training, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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