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  • Logging connection strings

    If you some of the dynamic features of SSIS such as package configurations or property expressions then sometimes trying to work out were your connections are pointing can be a bit confusing. You will work out in the end but it can be useful to explicitly log this information so that when things go wrong you can just review the logs. You may wish to develop this idea further and encapsulate such logging into a custom task, but for now lets keep it simple and use the Script Task. The Script Task code below will raise an Information event showing the name and connection string for a connection. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Get the connection string, we need to know the name of the connection Dim connectionName As String = "My OLE-DB Connection" Dim connectionString As String = Dts.Connections(connectionName).ConnectionString ' Format the message and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connectionName, connectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Dts.TaskResult = Dts.Results.Success End Sub End Class Building on that example it is probably more flexible to log all connections in a package as shown in the next example. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Loop through all connections in the package For Each connection As ConnectionManager In Dts.Connections ' Get the connection string and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connection.Name, connection.ConnectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Next Dts.TaskResult = Dts.Results.Success End Sub End Class By using the Information event it makes it readily available in the designer, for example the Visual Studio Output window (Ctrl+Alt+O) or the package designer Execution Results tab, and also allows you to readily control the logging by choosing which events to log in the normal way. Now before somebody starts commenting that this is a security risk, I would like to highlight good practice for building connection managers. Firstly the Password property, or any other similar sensitive property is always defined as write-only, and secondly the connection string property only uses the public properties to assemble the connection string value when requested. In other words the connection string will never contain the password. I have seen a couple of cases where this is not true, but that was just bad development by third-parties, you won’t find anything like that in the box from Microsoft.   Whilst writing this code it made me wish that there was a custom log entry that you could just turn on that did this for you, but alas connection managers do not even seem to support custom events. It did however remind me of a very useful event that is often overlooked and fits rather well alongside connection string logging, the Execute SQL Task’s custom ExecuteSQLExecutingQuery event. To quote the help reference Custom Messages for Logging - Provides information about the execution phases of the SQL statement. Log entries are written when the task acquires connection to the database, when the task starts to prepare the SQL statement, and after the execution of the SQL statement is completed. The log entry for the prepare phase includes the SQL statement that the task uses. It is the last part that is so useful, how often have you used an expression to derive a SQL statement and you want to log that to make sure the correct SQL is being returned? You need to turn it one, by default no custom log events are captured, but I’ll refer you to a walkthrough on setting up the logging for ExecuteSQLExecutingQuery by Jamie.

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  • Using the Script Component as a Conditional Split

    This is a quick walk through on how you can use the Script Component to perform Conditional Split like behaviour, splitting your data across multiple outputs. We will use C# code to decide what does flows to which output, rather than the expression syntax of the Conditional Split transformation. Start by setting up the source. For my example the source is a list of SQL objects from sys.objects, just a quick way to get some data: SELECT type, name FROM sys.objects type name S syssoftobjrefs F FK_Message_Page U Conference IT queue_messages_23007163 Shown above is a small sample of the data you could expect to see. Once you have setup your source, add the Script Component, selecting Transformation when prompted for the type, and connect it up to the source. Now open the component, but don’t dive into the script just yet. First we need to select some columns. Select the Input Columns page and then select the columns we want to uses as part of our filter logic. You don’t need to choose columns that you may want later, this is just the columns used in the script itself. Next we need to add our outputs. Select the Inputs and Outputs page.You get one by default, but we need to add some more, it wouldn’t be much of a split otherwise. For this example we’ll add just one more. Click the Add Output button, and you’ll see a new output is added. Now we need to set some properties, so make sure our new Output 1 is selected. In the properties grid change the SynchronousInputID property to be our input Input 0, and  change the ExclusionGroup property to 1. Now select Ouput 0 and change the ExclusionGroup property to 2. This value itself isn’t important, provided each output has a different value other than zero. By setting this property on both outputs it allows us to split the data down one or the other, making each exclusive. If we left it to 0, that output would get all the rows. It can be a useful feature allowing you to copy selected rows to one output whilst retraining the full set of data in the other. Now we can go back to the Script page and start writing some code. For the example we will do a very simple test, if the value of the type column is U, for user table, then it goes down the first output, otherwise it ends up in the other. This mimics the exclusive behaviour of the conditional split transformation. public override void Input0_ProcessInputRow(Input0Buffer Row) { // Filter all user tables to the first output, // the remaining objects down the other if (Row.type.Trim() == "U") { Row.DirectRowToOutput0(); } else { Row.DirectRowToOutput1(); } } The code itself is very simple, a basic if clause that determines which of the DirectRowToOutput methods we call, there is one for each output. Of course you could write a lot more code to implement some very complex logic, but the final direction is still just a method call. If we now close the script component, we can hook up the outputs and test the package. Your numbers will vary depending on the sample database but as you can see we have clearly split out input data into two outputs. As a final tip, when adding the outputs I would normally rename them, changing the Name in the Properties grid. This means the generated methods follow the pattern as do the path label shown on the design surface, making everything that much easier to recognise.

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  • Access internal host from a subdomain of an external dns

    - by Mihai
    This image contains the topology I want to make work. I have a linux server that is used for hosting websites and also routing for our internal network. How can I access the internal server that hosts the team foundation server from outside from a domain like teamfoundation.example.com. The parent domain is hosted on the linux machine, is there a way to NAT the dns queries to the windows server? |LINUX SERVER| example.com | | Windows Server(teamfoundation.example.com) _______|_________SWITCH Internal Network

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  • Problem with Bash script: 'declare: not found'

    - by Ashfame
    I had a script which was running fine but when I ran it today, it says declare: not found. I am using bash shell and path at the starting of the script is correct. Two flagged lines in my script are as follows: declare -a RESPONSE RESPONSE=($RESULT) It also says ( is unexpected but I guess that is coming up because of the first error. Worth mentioning point is when I type in declare directly works fine. declare | grep USER shows USER=ashfame USERNAME=ashfame values="$SVN_BASH_USERNAME"; So, whats wrong here?

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  • Acces internal host from a subdomain of an external dns

    - by Mihai
    Hy to all this image contains the topology i want to make it work. I have a linux server that is used for hosting websites and also routing for our internal network. How can i acces the internal server that hosts the team foundation server from outside, from a domain like teamfoundation.example.com. The parent domain is hosted on the linux machine, is there anyway to NAT the dns queries to the windows server? |LINUX SERVER| example.com | | Windows Server(teamfoundation.example.com) _|___SWITCH Internal Network

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  • How would one go about integrated python into a c++ written game for the use of user-made scripts

    - by Spencer Killen
    I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game. anyway, I'd like to know what basic algorithm/outline of how a game would be coded effeciently with the implementation of user coded scripts for gameplay and levels that are written in python, Is this even possible? would all the features of python be avalible? like say "multi-threading"?

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  • Function inside .profile results in no log-in

    - by bioShark
    I've created a custom function in my .profile, and I've added right at the bottom, after my custom aliases : # custom functions function eclipse-gtk { cd ~/development/eclipse-juno ./eclipse_wb.sh & cd - } The function starts a custom version of my eclipse. After I've added it, because I didn't wanted to log-out/log-in, I've reloaded my profile with the command: . ~/.profile and then I've tested my function by calling eclipse-gtk and it worked without any issue. Today when I booted, I couldn't log in. After providing my password, in a few seconds I was back at the log-in screen. Dropping to command line using CTR + ALT + F1, I've commented out the function in my .profile and the log-in was possible without any issue. My question is, what did I do wrong when I wrote the function? And if there is something wrong, why did it work yesterday after reloading the profile. Thanks in advance. Using: Ubuntu 12.04

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Unity: Assigning a key to perform an action in the inspector

    - by Marc Pilgaard
    I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } }

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Windows cannot find the host name "download.microsoft.com" using DNS

    - by joedotnot
    When trying to download a file found on the Microsoft downloads center that starts with, for example, http://download.microsoft.com/download/6/8/7/(some_GUID)/(some_file_name.ext) i get a timeout with "Internet Explorer cannot display the webpage". More information says: Internet connectivity has been lost. The website is temporarily unavailable. The Domain Name Server (DNS) is not reachable. The Domain Name Server (DNS) does not have a listing for the website's domain. If this is an HTTPS (secure) address, click Tools, click Internet Options, click Advanced, and check to be sure the SSL and TLS protocols are enabled under the security section. Diagnose Connection problems says: Windows cannot find the host name "download.microsoft.com" using DNS Bear with me while i expand on the problem: It all started when i tried to download Windows XP mode for my Windows 7 machine. I went to the virtual PC site, then thru the motions of Windows Genuine Advantage which validated ok, but when it redirects to grab the file just times out with above error. (NB: i also tried with the latest Chrome and Firefox but no use due to the Genuine Advantage stuff, so i decided to stick with IE). I am behind an ADSL2+ modem router connecting via wireless (Win 7 Pro laptop); so i hop over to the desktop connected via ethernet (Vista Business), and same result; begin to think site download.microsoft.com site is down. So i give it a break an read up on EDNS, flushing the cache, hosts file, etc... Try again an hour later on the Win 7 machine, still no go; so i turn off the Win 7 (software) firewall, and lo and behold, i can connect and grab any files from download.microsoft.com; (...nice, so we have a Micro$0ft firewall preventing access to a Micro$0ft website, no wonder my auto-updates kept failing but that's another story). But i still am not happy that the desktop connected via ethernet still cannot get to download.microsoft.com, even though i turned off all firewalls, defenders, anti-virus, etc. What is so special / specific about the url download.microsoft.com, any other site is ok, including www.microsoft.com. Any networking guru know what's REALLY going on, and how can i get the desktop to connect? Ping download.microsoft.com - Ping request could not find host download.microsoft.com. Please check the name and try again. Ping google.com or even www.microsoft.com works gives me an IP address. NB: On the wireless laptop ping download.microsoft.com works, i get xxxx.ms.akamai.net [202.7.177.33].

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  • How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

    - by Chris Hoffman
    If you don’t have a touchscreen computer and spend all your time on the desktop, Windows 8’s new interface can seem intrusive. Microsoft won’t allow you to disable the new interface, but Classic Shell provides the options Microsoft didn’t. In addition to providing a Start button, Classic Shell can take you straight to the desktop when you log in and disable the hot corners that activate the charms and metro app switcher. There are other programs that do this, but Classic Shell is free and open-source. Many of the alternatives, such as Start8 and RetroUI, are commercial apps that cost money. We’ve covered Classic Shell in the past, but it’s come a long way since then. How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • How can I check Internet connectivity in a console?

    - by Ashfame
    Is there an easy way to check Internet connectivity from console? I am trying to play around in a shell script. One idea I seem is to wget --spider http://www.google.co.in/ and check the HTTP response code to interpret if the Internet connection is working fine. But I think there must be easy way without the need of checking a site that never crash ;) Edit: Seems like there can be a lot of factors which can be individually examined, good thing. My intention at the moment is to check if my blog is down. I have setup cron to check it every minute. For this, I am checking the HTTP response code of wget --spider to my blog. If its not 200, it notifies me (I believe this will be better than just pinging it, as the site may under be heavy load and may be timing out or respond very late). Now yesterday, there was some problem with my Internet. LAN was connected fine but just I couldn't access any site. So I keep on getting notifications as the script couldn't find 200 in the wget response. Now I want to make sure that it displays me notification when I do have internet connectivity. So, checking for DNS and LAN connectivity is a bit overkill for me as I don't have that much specific need to figure out what problem it is. So what do you suggest how I do it?

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  • How to share an USB device(scanner) over network (from Win to Ubuntu)?

    - by B. Roland
    Hi! I have a special thing: I want to share my scanner over the network. The scanner is connected to a Win7 machine, but I want to use it from Ubuntu 10.04... I found some methods: USB over Network - it can handle Linux Windows; and Windows Windows it has Windows (and Win CE) & Linux server, but it has only Windows client, their Linux client is coming soon - that's a drag :( - it is not free, but what uses Windows, what is free? USBip - to Linux Linux, it is free, and nice I'm looking for the other way, what can handle Win Linux thing... I prefer free things, but that thing is maybe not free...

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  • Add "not" to if statement in shell script

    - by John Crawford
    I have the following script that should exist if the user does not exist. #check if user currently exists on system if id $User > /dev/null 2>&1 then #user exists no need to exit program echo "blah blah, what a waste of space" else echo "This user does NOT exists. Please create that user before using this script.\n" exit fi My problem is that I would ideally like to place a "not" if that first if statement so that I can trim down my if, else statement. Ideally I would like something like this: if !(id $User > /dev/null 2>&1) then echo "This user does NOT exists. Please create that user before using this script.\n" exit fi

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • Are there any tools for testing drag & drop Windows desktop applications?

    - by Andrew
    I need to develop a Windows desktop application (win32 API) which will use drag & drop extensively in many formats, including my own. I need to test it, for example, with CF_TEXT dragging, CF_RTF, CF_DIB, CF_METAFILEPICT, and many others. The tool needs to have the following features: Displaying the content of DataObject dragged into it with all available format viewers. Allows preparation of a few samples of different clipboard formats together in a single DataObject, ready for dragging into my app. Allows including my own format names into the formats list of the testing tool.

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  • How to detect image dimensions and run commands on them?

    - by Jon
    I have a directory full of images, some of which are portrait-sized instead of landscape-sized, and I want to open the portrait-sized ones with an image editor. I can run the imagemagick command identify and I get an output like something.jpg JPEG 1920x1255 1920x1255+0+0 8-bit DirectClass 159KB 0.000u 0:00.000. How can I have a script interpret this output, i.e. decide which is bigger, the 1920 or the 1255, and then run a command on it if it is?

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  • Unity - Invert Movement Direction

    - by m41n
    I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though something with the movement itself is behaving oddly now. When I press the right arrow key, the character moves and faces towards the right. If I press the left arrow key, the character faces towards the left, but "moon-walks" to the right. I allready had enough trouble getting the turning to work, so what I am trying is to find a simple solution, if possible without too much reworking of the rest of my project. I was thinking of just inverting the movement direction for a specific input-key/facing-direction. So if anyone knows how to do something like that, I'd be thankful for the help. If it helps, the following is the current part of my "AnimationChooser" script to handle the turning: Quaternion targetf = Quaternion.Euler(0, 270, 0); // Vector3 Direction when facing frontway Quaternion targetb = Quaternion.Euler(0, 90, 0); // Vector3 Direction when facing opposite way if (Input.GetAxisRaw ("Vertical") < 0.0f) // if input is lower than 0 turn to targetf { transform.rotation = Quaternion.Lerp(transform.rotation, targetf, Time.deltaTime * smooth); } if (Input.GetAxisRaw ("Vertical") > 0.0f) // if input is higher than 0 turn to targetb { transform.rotation = Quaternion.Lerp(transform.rotation, targetb, Time.deltaTime * smooth); } The Values (270 and 90) and Axis are because I had to turn my model itself in the very first place to face towards any of the movement directions.

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  • Windows7 Gone after Ubuntu dual boot install

    - by Adi
    I had a very hard time to dual boot install Ubuntu 12.04 Apparently, Ubuntu has restriction of 4 partitions and I already had 4, so it just couldn't recognise my partitions. This was something I realised too late, but finally got to install Ubuntu. Now, even though Windows 7 option is listed when I try to boot my laptop, it doesn't really let me boot and just loops back to begin. I tried windows repair DVD also, didn't work. I was fine with complete fresh install of windows too, but Windows CD didn't detect my Hard Disk Drive or any partitions (even though the original C drive with Windows is still an NTFS partition, according to gParted, and I can access the data from same using Ubuntu log in). My Ubuntu works fine, but I need windows log in also. Any suggestions anyone?

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  • How can I save state from script in a multithreaded engine?

    - by Peter Ren
    We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 threads simultaneously. As these threads updating themselves, they produce some tasks and put them into a public storage area. As all the threads finish their update, each thread go and copy the tasks for themselves one by one. After all the threads finish their task copying, we make the threads process those tasks and update these threads simultaneously as described before. So this is the general idea of the task schedule part of our engine. Ok, well, all the task schedule part work well, but here's the problem: For the simplest, I'll take Camera as an example: local oldPos = camera:getPosition() -- ( 0, 0, 0 ) camera:setPosition( 1, 1, 1 ) -- Won't work now, cuz the render thread will process the task at the beginning of the next frame local newPos = camera:getPosition() -- Still ( 0, 0, 0 ) So that's the problem: If you intend to change a property of an object in another thread, you have to wait until that thread process this property-changing message. As a result, what you get from the object is still the information in the last frame. So, is there a way to solve this problem? Or are we build the task schedule part in a wrong way? Thanks for your answers :)

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • md5deep error with after compression and extraction

    - by Sai
    I am using md5deep to generate the checksum for the contents of an entire directory. After generation, if I use the checksum file and run a check, there are no errors. However, if I compress the file and extract it, it seems to generate an error about a missing file. The file is just called .md5. There is no file called .md5 inside the directory. It seems to create a file that is not existent. This problem exists when I use md5sum or md5deep. Any thoughts on why this is happening?

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