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  • Database Delivery Patterns and Practices

    Continuous database delivery is an automated process for building, deploying and testing databases to reduce risk and make rapid releases possible. It's enabled by a pipeline that starts when database changes are checked in, and ends when they're deployed to production. The articles collected here will help you understand the theories and methodologies behind every stage of the database delivery pipeline.

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  • Creating a Strong Bridge to the Post PC World

    - by Webgui
    Moving from location to location requires strong roads.  When crossing a barrier though, like a body of water or valley, we are required to build a strong bridge to get us from point A to point B in a way that is fast, safe, and easy.Yet we are not talking here about driving a car or riding a bus.  As we in the computing world are evidencing the move to the post-PC era, modernizing and migrating legacy applications to harness the power of HTML5 web, cloud and mobile is one of the most difficult challenges enterprises have faced.  Constant technological changes have weakened the business value of legacy systems, which have been developed over the years through huge investments.  There are several risks of course in this move.  Do you choose to simply rewrite code of legacy apps and transform them to HTML5 one by one?  This is quite expensive (according to research firm Gartner, the cost is $6 - $26 per line of code).  Of course, the pace of the rewriting process is very slow – around 170 lines per day for each developer – which slows down business productivity in a world in which no organization can afford to fall behind.  Other questions include whether the new cloud-based apps will have the same functionality as the trusted applications that worked for you for years.  How will the user experience be affected?  And of course, what about data security?  So we are faced with the challenge of building a sturdy bridge to stabilize our move in order to allow us to confidently and easily move our legacy applications into the post-PC era.   We at Gizmox are excited to release the first downloadable Community Technology Preview (CTP) of our Instant CloudMove Transposition Studio.Developers: To download the tool, and try it out for yourself, please visit http://www.visualwebgui.com/download.aspx.The CTP is the first and only tool-based solution allowing any Microsoft Visual Studio developer to extend VB6 and .NET enterprise client/server applications into HTML5 web, cloud and mobile applications, including the ability to upgrade their code and UI while doing so.   It is the only solution to fully replicate enterprise desktop applications behavior in the post-PC era.  With Instant CloudMove, the transposed application is available on any mobile or tablet device, browser and across any client operating system. Moreover, the extended application logic and data remains on the server behind the fire-wall and therefore the application’s front end is secured-by-design.   We would love for you to try out the tool for yourselves and let us know what you think.  How are you finding the move?

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  • Isn't MVC anti OOP?

    - by m3th0dman
    The main idea behind OOP is to unify data and behavior in a single entity - the object. In procedural programming there is data and separately algorithms modifying the data. In the Model-View-Controller pattern the data and the logic/algorithms are placed in distinct entities, the model and the controller respectively. In an equivalent OOP approach shouldn't the model and the controller be placed in the same logical entity?

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  • why do we need to put private members in headers

    - by Simon
    Private variables are a way to hide complexity and implementation details to the user of a class. This is a rather nice feature. But I do not understand why in c++ we need to put them in the header of a class. I see some annoying downsides to this: it clutters the header from the user it force recompilation of all client libraries whenever the internals are modified Is there a conceptual reason behind this requirement? Is it only to ease the work of the compiler?

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  • How to give a ball a following texture trailing effect

    - by Evan Kohilas
    How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide) So far I have tried to create the effect by placing another graphic 2 pixels off the graphic, but I don't see the second ball being drawn. spriteBatch.Draw(ballTexture, ballPos, null, Color.White, 0.0f, new Vector2(Ballpos.X +2, ballPos.Y +2), ballSize, SpriteEffects.None, 0); Thanks.

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  • Refresh resources in Windows Phone 7 app

    - by Eugene
    I have a Windows Phone app that relies on an XML data file that comes packaged with the app. In the next version of my app, the XML file will be updated, how do I update the data file once per app update? I thought I could change the file name in the isolated storage, but that would leave trash behind. I could also check for exceptions when I load the XML file, but are there any other, more elegant ways?

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  • on install oracle jdk over ubuntu x86_64

    - by Richard
    my ubuntu version is 12.04, and when cat /proc/version, it shows Linux version 3.2.0-23-generic (buildd@crested) (gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu4) ) #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 Linux yuzhe-HP 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux When to install oracle jdk over linux, it presents with two options x86 and x64. Here it presents with x86_64. Which version should I choose and what the meaning behind x86_64 and x64.

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  • What resources are there for facial recognition

    - by Zintinio
    I'm interested in learning the theory behind facial recognition software so that I can hopefully implement it in the future. Not just face tracking, but being able to recognize individuals. What papers, books, libraries, or source is available so that I can learn more about the subject? I have found libface which seems to use eigenfaces for recognition. If there are any practitioners out there, please share any information that you can.

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  • Google I/O 2012 - Dart - A Modern Web Language

    Google I/O 2012 - Dart - A Modern Web Language Lars Bak, Kasper Lund The two creators of Dart will discuss the rationale behind Dart's design and its impact on web scalability and performance. They'll also present how Dart helps developers innovate by increasing their productivity without breaking backwards compatibility. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2066 36 ratings Time: 01:03:40 More in Science & Technology

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  • What are the reasons for MMOs to have level caps [on hold]

    - by SamStephens
    In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to continue to arbitrary levels with a mathematically designed leveling system that keeps the leveling experience interesting and endless? Answers to this question may help us to see the reason behind the feature and decide if and how this should be implemented in our MMOs.

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  • Twazzup and App Engine

    Twazzup and App Engine An interview with the developers behind twazzup.com on how App Engine helps them run their application. From: GoogleDevelopers Views: 1298 7 ratings Time: 08:37 More in Science & Technology

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  • How Orchard works

    - by Latest Microsoft Blogs
    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required Read More......(read more)

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  • HTG Explains: Do You Need to Worry About Updating Your Desktop Programs?

    - by Chris Hoffman
    There was a time when we had to worry about manually updating desktop applications. Adobe Flash and Reader were full of security holes and didn’t update themselves, for example — but those days are largely behind us. The Windows desktop is the only big software platform that doesn’t automatically update applications, forcing every developer to code their own updater. This isn’t ideal, but developers have now largely stepped up to the plate.    

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  • How to Set Up an Online Ecommerce Store

    Online Ecommerce stores are gaining popularity these days. Their business is achieving exceptional heights. The reason behind their success is the lack of time that people in the present world have. ... [Author: Anurag Gupta - Web Design and Development - May 11, 2010]

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  • Frontend development, where to start?

    - by glitch
    I've been stuck on the backend for years now, working on webservices, DBs, SDKs, APIs and all that jazz, and so that's an area that I have a decent grasp of, but I've absolutely no clue about how the frontend works. What's a good place to start for a backend monkey like me who wants to learn the best practices, latest technologies and the philosophy behind modern web page design and its interaction with the server? I want to be cool like all of the other javascript kids. Thanks!

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  • "UML is the worst thing to ever happen to MDD." Why?

    - by Florents
    William Cook in a tweet wrote that: "UML is the worst thing to ever happen to MDD. Fortunately many people now realize this ..." I would like to know the reasoning behind that claim (apparently, I'm not referring to his personal opinion). I've noticed that many people out there don't like UML that much. Also it is worth mentioning that he is in academia, where UML is preety much the holy grail of effective design and modelling.

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  • SQL Server Storage Internals 101

    This article is an extract from the book Tribal SQL. In this article, Mark S. Rasmussen offers a concise introduction to the physical storage internals behind SQL Server databases. He doesn't dive into every detail, but provides a simple, clear picture of how SQL Server stores data. Deployment Manager 2 is now free!The new version includes tons of new features and we've launched a completely free Starter Edition! Get Deployment Manager here

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  • Confusion installing mongodb manually on ubuntu because sitting behing a proxy

    - by black sensei
    I am forced to install mongodb manually on an ubuntu server because the machive sits behind a proxy and there is no way to temporary open port 11371 for key exchange to happen. am following this official tutorial . so I downloaded the tgz and extracted it in /usr/local/bin/mongodb . where i got confused is when assigning the ownership of the /data/db to the user mongo Question 1 So who creates the user mongo ? Question 2 How to get control-scripts working? thanks

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  • Ubuntu Enterprise Cloud Deployed on Intel Hardware

    <b>Softpedia:</b> "Canonical, the company behind the very popular Ubuntu Linux distribution, recognizes the potential of the emerging market and has partnered with Intel and Eucalyptus to promote its Ubuntu Enterprise Cloud (UEC) offering as part of Intel's Cloud Builder program."

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  • Cucumber Makes Behavior-Driven Ruby on Rails Development Cool

    <b>WDVL:</b> "This article introduces the Cucumber framework, a tool for implementing the Behavior-Driven Development (BDD) methodology. The idea behind BDD is simple: everyone should understand the system features. Cucumber promotes this idea by enabling the features of a system to be written in the native language of the program as either specs or functional tests."

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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