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  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

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  • Develop iPhone application remotely?

    - by ANE
    4 java developers are new to iPod Touch/iPhone app development. They have an idea for an app. They have never used Xcode or Macs before. Instead of spending money for a new iMac or Mac Mini for each of them, my boss would like to sell them a $999 Apple server, hosted at a facility connected a single T1 line, and have all 4 people work remotely in Xcode. Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development? Would they have to work in black & white via Logmein or Gotomeeting to get decent speed? Can four people work remotely together on an Xcode project at the same time? Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?

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  • iPhone Developer account with someone elses credit card

    - by HappYCrappY
    Hi I wanted to enroll in Apples iPhone developer program the problem is I myself don't own a credit card is it Ok if I use some one else's credit card to sign up... I mean will Apple pay the guy whose credit card I have used or can I specify my Account details for any future transactions & just use this credit card for paying Apple. (& yes I cannot get a credit card, I am currently jobless never ever had a credit card before in my life & credit card companies are very skeptical to give me one.) Thank you

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  • Crossplatform development for iPhone & Android

    - by LeonixSolutions
    As far as I can see there doesn't seem to any mature environment for crossplatform development for iPhone & Android slate (but feel free to correct me). I don't know Ipad, I must admit. Any reason why plain Java wouldn't cut it? (maybe underlying things like database (I am not too concerned with hardware)) I am thinking to try to make everything browser based, although that won't get around the d/b & h/w issues, unless there is JS framework that does so. Any advice?

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  • Lua-Objective-C bridge on the iphone

    - by John Smith
    I have partially ported the LuaObjCBridge to the iPhone. Most things work but there are still some issues I have to deal with. There are sections where #defines are defined with-respect-to intel or ppc. Is the ARM chip closer to intel or ppc? Here is the most relevant section where most of the defines are: #if defined(__ppc__)||defined(__PPC__)||defined(__powerpc__) #define LUA_OBJC_METHODCALL_INT_IS_SHORTEST_INTEGRAL_TYPE #define LUA_OBJC_METHODCALL_PASS_FLOATS_IN_MARG_HEADER #define LUA_OBJC_POWER_ALIGNMENT #elif defined(__i386__)||defined(__arm__) #warning LuaObjCBridge is not fully tested for use on Intel chips. #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY // Use this or the code was crashing for me for structs LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT #define LUA_OBJC_METHODCALL_USE_OBJC_MSGSENDV_FPRET #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT 8 #define LUA_OBJC_INTEL_ALIGNMENT #endif For now I added arm with i386, but I could be wrong

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  • Croissance de 544 % pour l'Android Market et percée de l'iPhone en entreprise confirmée sur 2010, d'après Distimo

    Croissance de 544 % pour l'Android Market Et percée de l'iPhone confirmée en entreprise sur 2010, d'après Distimo Distimo, spécialiste hollandais de l'analyse des « AppStore », vient de publier son rapport annuel sur les galeries d'applications des OS mobiles. On y apprend, sans surprise, qu'Apple et l'iPhone domine encore et toujours le marché, du haut de ses 300 000 applications. Mais l'Android Market connait, lui, une croissance nettement supérieure. En 2010 l'Apple App Store a connu une croissance de 111% de son nombre d'application, contre une progression de 544% pour la galerie d'Android (dont le catalogue compterait environ 130.000 applications, chiffre officieux).

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  • Croissance de 544 % pour l'Android Market sur 2010 et percée de l'iPhone en entreprise confirmée, d'après Distimo

    Croissance de 544 % pour l'Android Market Et percée de l'iPhone confirmée en entreprise sur 2010, d'après Distimo Distimo, spécialiste hollandais de l'analyse des « AppStore », vient de publier son rapport annuel sur les galeries d'applications des OS mobiles. On y apprend, sans surprise, qu'Apple et l'iPhone domine encore et toujours le marché, du haut de ses 300 000 applications. Mais l'Android Market connait, lui, une croissance nettement supérieure. En 2010 l'Apple App Store a connu une croissance de 111% de son nombre d'application, contre une progression de 544% pour la galerie d'Android (dont le catalogue compterait environ 130.000 applications, chiffre officieux).

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  • Microsoft Silverlight 4 Business Application Development: Beginner's Guide

    Build enterprise-ready business applications with Silverlight An introduction to building enterprise-ready business applications with Silverlight quickly. Get hold of the basic tools and skills needed to get started in Silverlight application development. Integrate different media types, taking the RIA experience further with Silverlight, and much more! Rapidly manage business focused controls, data, and business logic connectivity. A suite of business applications will be built over the course of the book and all examples will be geared around real-world useful application developments, enabling .NET developers to focus on getting started in business application development using Silverlight. In Detail Microsoft Silverlight is a programmable web browser plug-in that enables features including animation, vector graphics, and audio-video playback--features that characterize Rich Internet Applications. Silverlight makes possible the development of RIA applications in familiar .NET languages such as C# and VB.NET. Silverlight is a great (and growing) Line of Business platform and is increasingly being used to build business applications. Silverlight 3 made a big step in LOB; Silverlight 4 builds upon this further. This book will enable .NET developers to feel the pulse of business application development with Silverlight quickly. This book is not a general Silverlight 3/4 overview book. It is uniquely aimed at developers who require an introduction to building business applications with Silverlight. This book will focus on building a suite of real-world, useful business applications in a practical hands-on approach. This book is for .Net developers, providing the answers to many questions that are encountered when creating business applications in Silverlight, ultimately enabling rapid development with ease! This book teaches you how to build business applications with Silverlight 3 and 4. Building a suite of applications, it begins by introducing you to the basic tools and skills needed to get started in Silverlight development. It then dives deeply into the world of business application development, covering all the required concepts needed to build sophisticated business applications and provide a rich user experience. Chapters include: building a public website, adding rich media to the website, incorporating RIA into your website, and among others. By following the practical steps in this book, you will learn what's needed to create rich business applications--from the creation of a Silverlight application, to enhancing your application with rich media and connecting your Silverlight application to various Data Sources. What you will learn from this book Learn the basic tools and skills needed to get started in Silverlight 4 business application development. Discover how to enhance your Silverlight business applications with rich data such as sound and video. Know when and how to customize your data in Silverlight using important data controls. Understand how your Silverlight business applications can connect to various Data Sources. Deliver your Silverlight business application in a variety of forms.   Interesting? Read the chapter 1 Getting Started for free!! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Mimic CALayer shadow properties found in iPhone OS 3.2 for OS 3.1

    - by niblha
    The CALayer shadow properties like shadowOffset, shadowRadius, shadowColor are not available in iPhone OS versions below 3.2 and I'm wondering how I could mimic that functionality for use with 3.1 and below. I want to use this to be able to add drop shadows to UIViews in a clean way so that the shadows are drawn at layer level somehow, and not by drawing it in a view's -(void)drawRect:(CGRect)rect method which requires to shrink the actual views frame to accomodate for the shadow. (This shrinking approach have been proposed in the other UIView drop shadow related questions I found here on SO). I was thinking a layered approach would be cleaner. For example I tried creating subclassing CALayer to which I added a separate shadow layer as a sublayer, but then that would be drawn on top of whatever was draw in the drawRect: method of the UIView that had the main layer as backing layer. I've also tried implementing the subclass CALayer's drawInContext: something like this, - (void)drawInContext:(CGContextRef)ctx { // code to draw shadow for a frame the size of the layer's frame [super drawInContext:ctx]; } But then the shadow is still clipped to the current clipping bounding box of the context, which seems to be the layers own frame. I also had some idea of redirecting the drawing of the main layer to a sublayer, which would be placed above another sublayer which had the shadow drawn onto it. Then I would probably get rid of the clipping and the shadow would be farthest away. But I couldn't really wrap my head around how I would do that, and it doesn't really feel like a clean approach. Any ideas on how to go about this? Just to make clear how my UIView drop shadow related question is different from the other ones I found here on SO; I do not want to shrink the actual drawing frame of a UIView to accomodate for a shadow. I want it to somehow be on a separate layer in the background, whithout beeing clipped.

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  • Record/Playback with AudioQueue on iPhone

    - by Biranchi
    Hi, I am currently using Audio Queues on the iPhone to record and playback audio. What I would like to be able to do is to record some audio, allow the user to pause the record queue, and to seek back and forward through the audio to select a position from where they can start recording from again. I have got over the seeking issue by making the playback AudioQueueBuffer sizes small enough so that the play audio queue callback happens at a rate that allows the user to use a slider control to hear the audio as they adjust the slider back and forth. I think I can achieve the recording at a new position by setting the inStartingPacket parameter of the AudioFileWritePackets function that I call from the Audio Recording Queue callback. The trouble is this only inserts audio over the previously recorded audio. The file length obviously doesn't change so if the user were to go backwards and record less audio than before, the old audio still remains after the end of the newly recorded audio. Is there a way I can get the AudioFile to truncate at the point the user starts to insert the new audio, is there some other way I can remove the old audio starting at the insert position or is there a better way about going about this task? Thanks

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  • NSMutableDictionary with UIButton* as keys - iPhone development

    - by Alejandro A.
    Hi, I'm new to iPhone development and I have a question that may have a very simple answer. I am trying to add buttons to a view and these buttons are associated with a custom class that I defined. When I add the buttons to the view, I would like to know what class these buttons correspond to. This is because when I press the button, I need to get some information about the class, but the receiver of the message is another class. I couldn't find information about an error that I'm getting on the web. The problem I have is that I'm trying to create an NSMutableDictionary where the keys are of type UIButton* and the values are of my custom type: // create button for unit UIButton* unitButton = [[UIButton alloc] init]; [sourceButtonMap setObject:composite forKey:unitButton]; Of course, the sourceButtonMap is defined in the class and initialized in the init function as sourceButtonMap = [[NSMutableDictionary alloc] init]; The error I get when I try to add the key-value pair is: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton copyWithZone:]: unrecognized selector sent to instance 0x3931e90' Is this happening because I can't store UIButton* as keys? Can anyone point me why I'm getting this error? Thank you all, aa

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  • Multiple on-screen view controllers in iPhone apps

    - by Felixyz
    I'm creating a lot of custom views and controllers in a lot of my apps and so far I've mostly set them up programmatically, with adjustments and instantiations being controlled from plists. However, now I'm transitioning to using Interface Builder as much as possible (wish I had done that before, was always on my back-list). Apple is recommending against having many view controllers being simultaneously active in iPhone apps, with a couple of well-known exceptions. I've never fully understood why it should be bad to have different parts of the interface belong to different controllers, if they have no interdependent functionality at all. Does having multiple controllers risk messing up the responder chain, or is there some other reason that it's not recommended, except for the fact that it's usually not needed? What I want to be able to do is design reusable views and controls in IB, but since a nib is not associated with a view, but with a view controller, it seems I'd have to have different parts of the screen be connected to different controllers. I know it's possible to have other objects than view controllers being instantiated from nibs. Should I look into how to create my own alternative more light-weight controllers (that could be sub-controllers of a UIViewController) which could be instantiated from nibs?

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  • GPL/LGPL-licensed images + iPhone development

    - by cubic1271
    Since the majority of legal links / READMEs I've found when browsing icon sets refer me to the general GPL / LGPL (as opposed to a specialized version of some kind) when I'm looking at license restrictions, I'm having a terrible time trying to figure out what would constitute source code, linking, etc. when it comes to images and / or icons. One specific example: under section 5 of the GPL, modifications must carry notices in the source code. . . how do I do that with an image? I guess I could try to find a few unused bits and encode my modifications in there (steganography, anyone?), but somehow that doesn't seem like what the license is shooting for. There are also other sections in there where I have no idea how to begin to comply with. Thus, I'm really confused. What exactly are the implications of using GPL and / or LGPL licensed images in something that isn't itself GPL'd? Specifically, I'd like to know what using GPL icons in an iPhone application might mean from a legal point of view. It feels like I'm missing something obvious here; any enlightenment / references would be appreciated!

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  • iPhone Simulator - Restores Plist - Weird Issue

    - by David Schiefer
    Hi All, today I've come across a rather weird issue. After adding code to validate a key (i added it below), the Simulator refuses to let go of the old plist file. I deleted the simulator folder in the Application Support folder, then deleted the *build directory and restarted xcode & build & run my app...still the same issue. the old plist is still there and 100% identical. I then changed the identifier and the snippet's validation keys, the plist however stayed the same. basically, no matter what i do it won't go. the same thing happens on the iphone itself. I have checked through the code, i don't create the key anywhere, but it still returns YES for it at every restart. Here's the code I added: + (void)initialize{ ////////////////////////////SPECIFING THE PREDATA/////////////////// NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:@"protect"]; [defaults registerDefaults:appDefaults]; } if ([[NSUserDefaults standardUserDefaults] boolForKey:@"protect"] == NO) { [navigationController pushViewController:help animated:YES]; [help.navigationItem hidesBackButton]; } else { [window addSubview:passcode.view]; [self performSelector:@selector(responder) withObject:nil afterDelay:1]; } as a result, it will always go for the else option, which for some reason, doesn't get executed either. I assumed an error but the log is empty and there's no crash.

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  • HTML5 audio with PHP script does not work on iPad/Iphone

    - by saulob
    Ok, I'm trying to play an HTML audio code on iPad but does not work. I created one PHP script to send to the MP3 request to the HTML5 audio code mp3_file_player.php?n=mp3file.mp3 The player is here: http://www.avault.com/news/podcast-news/john-romero-podcast-episode-80/ You will see that works on every HTML5 supported browser even on my iPod Touch. But does not work on iPad/iPhone, even on Safari on Mac OSX (I tried on Safari/Windows, worked fine) This is my PHP code: header("X-Powered-By: "); header("Accept-Ranges: bytes"); header("Content-Length: ". (string)(filesize($episode_filename)) .""); header("Content-type: audio/mpeg"); readfile($episode_filename); exit(); Everything works fine, the MP3 has the same headers like reading the mp3 directly. HTTP Headers from direct file access: (Status-Line) HTTP/1.1 200 OK Date Mon, 31 May 2010 20:27:31 GMT Server Apache/2.2.9 Last-Modified Wed, 26 May 2010 13:39:19 GMT Etag "dac0039-41d91f8-4877f669cefc0" Accept-Ranges bytes Content-Length 50656162 Content-Range bytes 18390614-69046775/69046776 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type audio/mpeg HTTP Header from my PHP script: (Status-Line) HTTP/1.1 200 OK Date Mon, 31 May 2010 20:27:08 GMT Server Apache/2.2.9 Accept-Ranges bytes Content-Length 69046776 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type audio/mpeg The only thing different it's the Content-Range, I even tried to add it, but if I use it the player will not work on my Ipod Touch. So I removed. Thank you very much.

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  • Steve Jobs Goes On Medical. iPad 2 and iPhone 5 On Track.

    - by Gopinath
    Here is a bit of disappointing news for Apple fan boys. Steve Jobs is again going on medical leave as he wants to concentrate on his health for sometime. In an email to the employees of Apple Steve said, At my request, the board of directors has granted me a medical leave of absence so I can focus on my health..I will continue as CEO and be involved in major strategic decisions for the company.I have great confidence that Tim and the rest of the executive management team will do a terrific job executing the exciting plans we have in place for 2011   Seems to the plans for release of much anticipated iPad 2 and iPhone 5 will not be affected by Steve’s absence -as rumoured iPad 2 In April, iPhone 5 In June With New Hardware. Here is the full content of the email Steve Jobs sent to all employees: Team, At my request, the board of directors has granted me a medical leave of absence so I can focus on my health. I will continue as CEO and be involved in major strategic decisions for the company. I have asked Tim Cook to be responsible for all of Apple’s day to day operations. I have great confidence that Tim and the rest of the executive management team will do a terrific job executing the exciting plans we have in place for 2011. I love Apple so much and hope to be back as soon as I can. In the meantime, my family and I would deeply appreciate respect for our privacy. Steve This article titled,Steve Jobs Goes On Medical. iPad 2 and iPhone 5 On Track., was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Info on UIDeviceFamily key in Info.plist

    - by dbv
    The iPad programming guide says I have to include the UIDeviceFamily key in Info.plist. It also says that the transitioning a target to iPad should have added the key. It didn't. I tried creating blank projects, both iPad-only and universal, and neither got that key. Google comes up short too. What's the story on this mysterious key? The simulator doesn't mind the fact it's missing.

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  • Border image on UIView

    - by drunknbass
    I want to have a UIView subclass that has a border image, but i dont want or care about this 'new' frame/bounds around the border image itself. What i wanted to do was just use drawRect and draw outside of the rect but all drawing is clipped and i dont see a way to not clip drawing outside of this context rect. So now i have added a sublayer to the views layer, set [self clipsToBounds] on the view and override setFrame to control my sublayers frame and always keep it at the proper size (spilling over the views frame by 40px) the problem with this is that setFrame on a uiview by default has no animation but seTFrame on a calayer does. i cant just disable the animations on the calayers setFrame because if i were to call setFrame on the uiview inside a uiview animation block the calayer would still have its animation disabled. the obvious solution is to look up the current animationDuration on the uiview animation and set a matching animation on the sublayer, but i dont know if this value is available. And even if it is, im afraid that calling an animation from within another animation is wrong. Unfortunately the best solution is to not use a calayer at all and just add a uiview as a subview and draw into that just like i am drawing into my layer, and hope that with autoresizingMask set to height and width that everything will 'just work'. Just seems like unnecessary overhead for such a simple task.

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  • Two-Stage Rotation Warnings

    - by Kevin Sylvestre
    I have an application that presents a modal UITabBarController. Each UIViewController contained in the UITabBarController implements should autorotate interface orientation. However, when I present the modal UITabBarController the following warnings appear in the console: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate. Any ideas how to remove the warnings? Thanks.

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  • AVAudioRecorder - Continue recording to file after user stops recording by leaving the application a

    - by Tegeril
    Can this be done? And if not, how far down towards Core Audio do I need to go (what method of recording should I be using instead)? I've noticed the behavior of AVAudioRecorder is to overwrite a file if it finds one at the path provided when you request that it record again, so I know that's not going to work. I'm also curious about file format restriction with this idea. Can you effectively resume an AAC or IMA4 encoding (the length of the files I want to record make WAV and probably even Apple Lossless prohibitive)? Thanks.

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  • Caching with AVPlayer and AVAssetExportSession

    - by tba
    I would like to cache progressive-download videos using AVPlayer. How can I save an AVPlayer's item to disk? I'm trying to use AVAssetExportSession on the player's currentItem (which is fully loaded). This code is giving me "AVAssetExportSessionStatusFailed (The operation could not be completed)" : AVAsset *mediaAsset = self.player.currentItem.asset; AVAssetExportSession *es = [[AVAssetExportSession alloc] initWithAsset:mediaAsset presetName:AVAssetExportPresetLowQuality]; NSString *outPath = [NSTemporaryDirectory() stringByAppendingPathComponent:@"out.mp4"]; NSFileManager *fileManager = [NSFileManager defaultManager]; [fileManager removeItemAtPath:outPath error:NULL]; es.outputFileType = @"com.apple.quicktime-movie"; es.outputURL = [[[NSURL alloc] initFileURLWithPath:outPath] autorelease]; NSLog(@"exporting to %@",outPath); [es exportAsynchronouslyWithCompletionHandler:^{ NSString *status = @""; if( es.status == AVAssetExportSessionStatusUnknown ) status = @"AVAssetExportSessionStatusUnknown"; else if( es.status == AVAssetExportSessionStatusWaiting ) status = @"AVAssetExportSessionStatusWaiting"; else if( es.status == AVAssetExportSessionStatusExporting ) status = @"AVAssetExportSessionStatusExporting"; else if( es.status == AVAssetExportSessionStatusCompleted ) status = @"AVAssetExportSessionStatusCompleted"; else if( es.status == AVAssetExportSessionStatusFailed ) status = @"AVAssetExportSessionStatusFailed"; else if( es.status == AVAssetExportSessionStatusCancelled ) status = @"AVAssetExportSessionStatusCancelled"; NSLog(@"done exporting to %@ status %d = %@ (%@)",outPath,es.status, status,[[es error] localizedDescription]); }]; How can I export successfully? I'm looking into copying mediaAsset into an AVMutableComposition, but haven't had much luck with that either. Thanks! PS: Here are some questions from people trying to accomplish the same thing (but with MPMoviePlayerController): Cache Progressive downloaded content in MPMoviePlayerController Simultaneously stream and save a video? Caching videos to disk after successful preload by MPMoviePlayerController

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  • UIView inside UIView with Shadow?

    - by Rnegi
    Hi, I've been trying to figure out how to draw a shadow for an UIView that was added inside a UIView with addSubview. I searched online and read the docs, but the Apple docs simply draw new shapes as shown below. I want to use the Core Graphics to add a shadow to the UIView, but am unsure how to do this to a UIView directly. CGContextRef myContext = UIGraphicsGetCurrentContext(); //CGContextRef myContext = myCGREF; CGSize myShadowOffset = CGSizeMake (10, 10);// 2 CGContextSetShadow (myContext, myShadowOffset, 0); // 3 CGContextBeginTransparencyLayer (myContext, NULL);// 4 // Your drawing code here// 5 CGContextSetRGBFillColor (myContext, 0, 1, 0, 1); CGContextFillRect (myContext, CGRectMake (a_view.frame.origin.x, a_view.frame.origin.y , wd, ht)); CGContextEndTransparencyLayer (myContext);// 6 I know I should put this in the SuperView drawRect method, but I don't know how to make it so it adds a shadow to the views I add in addSubView. Thanks!

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  • How do I hide the UITableViewCell border for a custom cell in a group tableview?

    - by Gorgando
    What I am trying to do: I want three buttons side-by-side in a tableviewcell just like in Contacts app. What I've done: I have a custom tableviewcell with three uibuttons in it. I've set the background color of the tableviewcell to be transparent. What I can't figure out: The tableviewcell border is still there! Everything looks great except for the border floating around the 3 buttons. Am I doing this completely wrong? Or is there a simple way to remove/hide the border? Thanks!!!

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  • Parsing nested JSON objects with JSON Framework for Objective-C

    - by Sheehan Alam
    I have the following JSON object: { "response": { "status": 200 }, "messages": [ { "message": { "user": "value" "pass": "value", "url": "value" } ] } } I am using JSON-Framework (also tried JSON Touch) to parse through this and create a dictionary. I want to access the "message" block and pull out the "user", "pass" and "url" values. In Obj-C I have the following code: // Create new SBJSON parser object SBJSON *parser = [[SBJSON alloc] init]; // Prepare URL request to download statuses from Twitter NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; // Perform request and get JSON back as a NSData object NSData *response = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; // Get JSON as a NSString from NSData response NSString *json_string = [[NSString alloc] initWithData:response encoding:NSUTF8StringEncoding]; //Print contents of json-string NSArray *statuses = [parser objectWithString:json_string error:nil]; NSLog(@"Array Contents: %@", [statuses valueForKey:@"messages"]); NSLog(@"Array Count: %d", [statuses count]); NSDictionary *results = [json_string JSONValue]; NSArray *tweets = [[results objectForKey:@"messages"] objectForKey:@"message"]; for (NSDictionary *tweet in tweets) { NSString *url = [tweet objectForKey:@"url"]; NSLog(@"url is: %@",url); } I can pull out "messages" and see all of the "message" blocks, but I am unable to parse deeper and pull out the "user", "pass", and "url".

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