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  • Workflows in SharePoint 2013, Part 1

    - by Sahil Malik
    SharePoint 2010 Training: more information Hooray! My latest article is now online on code-magazine. And this time, it’s about “Workflows in SharePoint 2013” – and there will be a part 2 of this next month. Here is a starter .. If we have been friends for a while, you must know my opinions about workflows in SharePoint 2010 and SharePoint 2007. I didn’t think they were very good, especially from a performance and scalability point of view. Frankly I think Microsoft should have called them “workslows.” Though, I don’t think it was the implementation in SharePoint that was the issue, it was fundamental issues with Workflow Foundation, compounded by the nature of SharePoint that acerbated the issues. Well, I am happy to say that Workflows in SharePoint 2013 are something I feel quite comfortable recommending to anyone, and I hope to make that case in this article. Read more .. Read full article ....

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  • Is Ubuntu workable as a laptop for an IT consultant?

    - by Eric Wilson
    I work as a consultant programmer, typically in large businesses. I use a Windows Laptop, and many of my colleagues use a Mac. My personal preference would be to run Ubuntu if I could have complete control over my development environment. But I will have occasional need for Microsoft specific products, especially IE. My colleagues that use a Mac often run Windows on a virtual machine for these situations. My question is: Is Ubuntu a workable solution for the laptop of an enterprise programmer? For example, is it as easy to run Windows on a VM on Ubuntu as it is on a Mac? Has anyone out there tried this? Is there any particular reason why Ubuntu would not serve as well as a Mac for development in this environment? Note that I am not doing .NET development, so I am typically dealing with Java that is going to be run on an Apache server and used by clients running Windows.

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  • Problems with opening CHM Help files from Network or Internet

    - by Rick Strahl
    As a publisher of a Help Creation tool called Html Help Help Builder, I’ve seen a lot of problems with help files that won't properly display actual topic content and displays an error message for topics instead. Here’s the scenario: You go ahead and happily build your fancy, schmanzy Help File for your application and deploy it to your customer. Or alternately you've created a help file and you let your customers download them off the Internet directly or in a zip file. The customer downloads the file, opens the zip file and copies the help file contained in the zip file to disk. She then opens the help file and finds the following unfortunate result:     The help file  comes up with all topics in the tree on the left, but a Navigation to the WebPage was cancelled or Operation Aborted error in the Help Viewer's content window whenever you try to open a topic. The CHM file obviously opened since the topic list is there, but the Help Viewer refuses to display the content. Looks like a broken help file, right? But it's not - it's merely a Windows security 'feature' that tries to be overly helpful in protecting you. The reason this happens is because files downloaded off the Internet - including ZIP files and CHM files contained in those zip files - are marked as as coming from the Internet and so can potentially be malicious, so do not get browsing rights on the local machine – they can’t access local Web content, which is exactly what help topics are. If you look at the URL of a help topic you see something like this:   mk:@MSITStore:C:\wwapps\wwIPStuff\wwipstuff.chm::/indexpage.htm which points at a special Microsoft Url Moniker that in turn points the CHM file and a relative path within that HTML help file. Try pasting a URL like this into Internet Explorer and you'll see the help topic pop up in your browser (along with a warning most likely). Although the URL looks weird this still equates to a call to the local computer zone, the same as if you had navigated to a local file in IE which by default is not allowed.  Unfortunately, unlike Internet Explorer where you have the option of clicking a security toolbar, the CHM viewer simply refuses to load the page and you get an error page as shown above. How to Fix This - Unblock the Help File There's a workaround that lets you explicitly 'unblock' a CHM help file. To do this: Open Windows Explorer Find your CHM file Right click and select Properties Click the Unblock button on the General tab Here's what the dialog looks like:   Clicking the Unblock button basically, tells Windows that you approve this Help File and allows topics to be viewed.   Is this insecure? Not unless you're running a really old Version of Windows (XP pre-SP1). In recent versions of Windows Internet Explorer pops up various security dialogs or fires script errors when potentially malicious operations are accessed (like loading Active Controls), so it's relatively safe to run local content in the CHM viewer. Since most help files don't contain script or only load script that runs pure JavaScript access web resources this works fine without issues. How to avoid this Problem As an application developer there's a simple solution around this problem: Always install your Help Files with an Installer. The above security warning pop up because Windows can't validate the source of the CHM file. However, if the help file is installed as part of an installation the installation and all files associated with that installation including the help file are trusted. A fully installed Help File of an application works just fine because it is trusted by Windows. Summary It's annoying as all hell that this sort of obtrusive marking is necessary, but it's admittedly a necessary evil because of Microsoft's use of the insecure Internet Explorer engine that drives the CHM Html Engine's topic viewer. Because help files are viewing local content and script is allowed to execute in CHM files there's potential for malicious code hiding in CHM files and the above precautions are supposed to avoid any issues. © Rick Strahl, West Wind Technologies, 2005-2012 Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Highly recommended: "5 Things SQL Server does different from what many developers expect" by Nico Ja

    A couple of weeks ago, the Belgian Techdays were held in Antwerp. Together with Scott Hillier I presented the SharePoint pre-conference sessions (watch them online over here, search for pre-conference or SharePoint). Even though Belgium is not a very big country, the Microsoft team managed to get some high profile speakers like Anders Hejlsberg and Scott Hanselman. But if you have like 60 minutes to spare there is one session that I'd really recommend to check out, not related to SharePoint, but...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Links and code from session on Entity Framework 4, Parallel and C# 4.0 new features

    - by Eric Nelson
    Last week (12th May 2010) I did a session in the city on lot of the new .NET 4.0 Stuff. My demo code and links below. Code Parallel demos http://gist.github.com/364522  C# 4.0 new features http://gist.github.com/403826  EF4 Links Entity Framework 4 Resources http://bit.ly/ef4resources Entity Framework Team Blog http://blogs.msdn.com/adonet Entity Framework Design Blog http://blogs.msdn.com/efdesign/ Parallel Links Parallel Computing Dev Center http://msdn.com/concurrency Code samples http://code.msdn.microsoft.com/ParExtSamples Managed blog http://blogs.msdn.com/pfxteam Tools blog http://blogs.msdn.com/visualizeparallel C# 4.0 New features http://bit.ly/baq3aU  New in .NET 4.0 Coevolution http://bit.ly/axglst  New in C# 4.0 http://bit.ly/bG1U2Y

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  • FIX adapter for StreamInsight

    - by Roman Schindlauer
    Over the last couple of month, Rapid Addition, a leading FIX and FAST solutions provider for the financial services industry, has been working closely with the StreamInsight team to enable StreamInsight Complex Event Processing queries to receive input feeds from Rapid Addition’s FIX engine and to send result events back into FIX. Earlier today, Toby Corballis from Rapid Addition blogged about these capabilities here on HedgeHogs. We are very excited to demonstrate these capabilities at the SIFMA conference in New York. The session will take place tomorrow, Tuesday, 11am – 12noon, at the Hilton Hotel New York, 1335 Avenue of the Americas, East Suite 4th floor. Torsten Grabs from the StreamInsight team will join the RapidAddition and local Microsoft teams for the session.  If you are interested in attending the session please register at http://bit.ly/c0bbLL. We are looking forward to meeting you tomorrow at SIFMA! Best regards,The StreamInsight Team

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  • Cooking With Expression: HTML 5 and Expression Web

    - by David Wesst
    I finally got the first one done! This is the first of a series of webcasts that I have wanted to do for a while. I call it Cooking with Expression because developing great user experiences are very similar to cooking great food. So please, check it out, leave some feedback, and enjoy! --- To kick off the series, we want to talk about some techniques that we will be using throughout the series for the different recipes. Since HTML 5 is literally the future of the web and buzz topic in development today, we thought we would start off with that. In this episode we are going to teach you how to use one of your your present day tools Microsoft Expression Web with HTML 5. Cooking with Expression - HTML 5 in Expression Web from David Wesst on Vimeo.

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  • Toutes les semaines un peu de code pour aller plus loin avec Windows 7, l'accélération matérielle

    En cette fin d'année, la communauté de Developpez.com s'est alliée avec Microsoft France pour relayer une série de questions / réponses sur le développement Windows 7. A partir d'aujourd'hui, nous poserons une question chaque lundi sur une fonctionnalité propre au développement d'applications Windows 7. La bonne réponse de la question de la semaine sera ensuite dévoilée la semaine suivante avec un exemple de mise en pratique. Pour commencer cette série, nous vous proposons déjà une première question sur la recherche fédérée avec sa réponse comme exemple : Quelle fonctionnalité sous Windows 7 permet de rechercher sous plusieurs sources de données e...

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  • Video Training Courses for Linux/Ubuntu?

    - by Anil
    I'm a software developer with more than 15 years of experience on Windows platform, focused on C#/.NET/SQL Server stack. Recently I decided to explore Linux and learn a new development technology stack which is completely unrelated to Microsoft. After a bit of (re)search/reading I picked Ubuntu as my starting point. As I'm really a Pluralsight addict, preferring video courses as a starting point for learning new stuff, I wanted to ask if there are any decent video courses for Linux generally or Ubuntu focused ones? Basically I'm searching for general explanation of OS structure, a bit of system administration, and maybe some considerations for development on Linux system.

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  • Google lance Message Continuity pour attirer les utilisateur d'Exchange sur Gmail, dans sa stratégie de promotion des Web Apps

    Google lance Message Continuity pour attirer les utilisateur d'Exchange sur Gmail, dans sa stratégie de promotion des Web Apps Les utilisateurs d'Exchange vont avoir l'embarras du choix. Et ce, à l'initiative de la concurrence. Google Message Continuity va être lancé dans quelques heures, ce vendredi. Il consiste en une réplique de toutes les activités liées au courrier électronique fournies par Exchange, à la différence que le produit hébergera toutes les données sur le cloud de Google (et non pas les serveurs de Microsoft) via Gmail. Sa force : il permettra aux utilisateurs de s'identifier sous Gmail avec leurs identifiants Exchange, pour pouvoir continuer à utiliser leurs données du service, lorsque les serveurs E...

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  • Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ?

    Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ? Sur son blog "The Gates Notes", Bill Gates, figure emblématique de Microsoft, a publié une image bigrement inattendue. Dans un post où l'homme expose ses pensées à propos du système scolaire américain, et se lamente d'un trop peu d'élèves diplômés, il illustre sa réflexion avec la photo de deux étudiants... dont l'un est en train de travailler sur un Mac ! Et même un MacBook, selon les plus fins observateurs. Comme si ce n'était pas suffisant, une forme noire posée sur une pochette jaune, au dessus de l'ordinateur, à tout l'air d'être un iPhone. Beau joueur, le Bill ! ...

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  • TechEd Israel 2010 may only accept speakers from sponsors

    A month or so ago, Microsoft Israel started sending out emails to its partners and registered event users to Save the date! Micraoft Teched Israel is coming, and its going to be this november! Great news I thought to myself. Id been to a couple of the MS teched events, as a speaker and as an attendee, and it was lovely and professionally done. Israel is an amazing place for technology and development and TechEd hosted some big names in the world of MS software. A couple of weeks ago, I was shocked...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • TechEd Israel 2010 may only accept speakers from sponsors

    A month or so ago, Microsoft Israel started sending out emails to its partners and registered event users to Save the date! Micraoft Teched Israel is coming, and its going to be this november! Great news I thought to myself. Id been to a couple of the MS teched events, as a speaker and as an attendee, and it was lovely and professionally done. Israel is an amazing place for technology and development and TechEd hosted some big names in the world of MS software. A couple of weeks ago, I was shocked...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Download Flickr Official Windows Phone 7 App

    - by Gopinath
    Microsoft’s Windows Phone 7 OS is picking up in the recent days with the release of useful applications. Yahoo released an official Flickr application for Windows Phone 7 that is optimized to play nice with unique Windows Phone 7 user interface. Here is the demo of the application in action Features of Flickr App for Windows Phone 7 Browse your Flickr photos in stunning high resolution display and touch navigation controls Share photos with friends and family via email, Twitter, Facebook and more Upload your latest images on the go with the in-app uploader Seamlessly transition from your Windows Phone 7 to Windows 7 tablet and back again, without ever losing your place Download Flickr App For Windows Phone 7 This article titled,Download Flickr Official Windows Phone 7 App, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Commercial Software Development – presentation slide decks for DDD SouthWest 2.0

    - by Liam Westley
    Thanks to everyone who voted me onto the DDD SouthWest agenda, and a big thanks to all who attended the session and took the time to give feedback to rank me No.3 in the overall conference in presentation skills. There were some good feedback comments, which I'll try to make sure I take note of for future presentations. For those who came to the session, or even for those who were on one of the other tracks, I’ve uploaded the presentation for you to download.  I created a more simple, and smaller, PowerPoint without all the fancy animations and video clips, which is available as a compressed ZIP file,   http://www.tigernews.co.uk/blog-twickers/dddsw/commercialsoftwaredev-dddsw2.zip I also printed the presentation with speaker notes (which contain most of the information I was talking about) using PDFCreator, which is available as an Adobe Acrobat PDF here,   http://www.tigernews.co.uk/blog-twickers/dddsw/commercialsoftwaredev-dddsw2.pdf ... and if PowerPoint presentations don't do it for you, also thanks to Craig Murphy, you can watch a video of the presentation that I gave at DDD8 in Microsoft TVP, Reading,  http://vimeo.com/9216563

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  • Two more Entity Framework videos on Pluralsight

    Two new videos that I have created for Visual Studio 2010 have just been published to Pluralsight On-Demand. If you dont have a Pluralsight subscription (yet), these videos are available as part of PODs free guest pass along with lots of other great content. The new vids are Exploring the Classes Generated from an Entity Data Model and Consuming an Entity Data Model from a Separate .NET Project. Theyll be available on the MSDN Data Developer center as well (msdn.microsoft.com/data) in the very...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Les offres TV des firmes informatiques ont-elles leur place sur le marché ? Google repousse la sienne suite aux mauvaises critiques

    Les offres TV des firmes informatiques ont-elles leur place sur le marché ? Google repousse la sienne suite aux mauvaises critiques Mise à jour du 20.12.2010 par Katleen La fièvre des box TV semblait avoir contaminé les plus grandes firmes informatiques : d'abord Apple, puis Google et Microsoft. Mais Mountain View vient d'annoncer ses réticences à poursuivre dans cette voie. La firme, qui devait lancer ses offres télévisuelles dans quelques jours lors du "Consumer Eclectronics Show", a décidé de les repousser. Pourquoi un tel revirement ? Suite aux premières critiques des professionnels qui ont pu tester le produit en avant première. Les retours ont été plutôt négatifs, quali...

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  • Windows Phone 7 : 1,5 millions d'unités écoulés en six semaines selon son vice-président marketing, bon ou mauvais chiffre ?

    Windows Phone 7 : 1.5 millions d'unités écoulés en six semaines Selon le vice-président marketing de l'OS, bon ou mauvais chiffre ? Lors d'une interview réalisée en interne, Achim Berg, le vise-président chargé du marketing du département Windows Phone, a déclaré que les constructeurs de téléphones partenaires de Microsoft, avaient écoulé 1.5 millions d'unités sous Windows Phone 7 depuis la sortie de l'OS. Très loin des 300 000 activations quotidienne d'Android, ce chiffre doit tout de même être relativisé. Il ne s'agit en effet pas du nombre d'activations par les nouveaux utilisateurs finaux, mais des appareils vendus aux importateurs et aux détaillants. Au...

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • ASP.NET hosting: better, faster, cheaper

    After seven years with webhost4life, it was time to move on. Especially because of all the troubles with webhost4life due to their internal migration to a new hosting environment (the company has been bought out).I've just moved all my websites elsewhere. I'm now using Arvixe and OrcsWeb.I use OrcsWeb for metaSapiens.com. OrcsWeb kindly offers me free ASP.NET hosting because I'm a Microsoft MVP. I'd like to publicly thank OrcsWeb for this, and I invite you to have a look at what they have to offer.I...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Jesse Liberty at the Montreal User Group, take 3

    This is our last attempt to get Jesse Liberty at the Montreal User Group (and there wont be any take 4 as this is the very last meeting of the season), so we cross fingers that everything will be fine this time! RunAtServer Consulting is the proud sponsor of this event. What: Silverlight 4, MVVM and Test-Driven Development When: June 16, 2010 at 6:15pm. Where: Microsoft Montreal office at 2000 McGill College, 4th floor, Montreal, QC, H3A 3H3. Price: Free for members of the User...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why Beta versions have so many bugs?

    - by Eugene
    When I worked in Microsoft on MSE antivirus, we had several stages of pre-release: Alpha, Beta, RC. The biggest difference between these stages were bug fixes. Each time we fixed more bugs, and usually updated some minor features. Apple works in the same way. Look here: http://www.techrepublic.com/article/pro-tip-how-to-create-a-bootable-usb-installer-for-os-x-yosemite/ They released a beta of Yosemite OS, but the beta is full of bugs. Why do these big companies work like this? Isn't it better to release a beta version that was tested very thoroughly but one that just doesn't provide all the features that the final version will provide?

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  • Jesse Liberty at the Montreal User Group, take 3

    - by pluginbaby
    This is our last attempt to get Jesse Liberty at the Montreal User Group (and there won’t be any take 4 as this is the very last meeting of the season), so we cross fingers that everything will be fine this time! RunAtServer Consulting is the proud sponsor of this event. What: Silverlight 4, MVVM and Test-Driven Development When: June 16, 2010 at 6:15pm. Where: Microsoft Montreal office at 2000 McGill College, 4th floor, Montreal, QC, H3A 3H3. Price: Free for members of the User Group, 5$ for anyone else.

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  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • ASP.NET hosting: better, faster, cheaper

    After seven years with webhost4life, it was time to move on. Especially because of all the troubles with webhost4life due to their internal migration to a new hosting environment (the company has been bought out).I've just moved all my websites elsewhere. I'm now using Arvixe and OrcsWeb.I use OrcsWeb for metaSapiens.com. OrcsWeb kindly offers me free ASP.NET hosting because I'm a Microsoft MVP. I'd like to publicly thank OrcsWeb for this, and I invite you to have a look at what they have to offer.I...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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