Search Results

Search found 51125 results on 2045 pages for 'access point'.

Page 432/2045 | < Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >

  • Is this Anti-Scraping technique viable with Crawl-Delay?

    - by skibulk
    I want to prevent web scrapers from abusing 1,000,000 on my website. I'd like to do this by returning a "503 Service Unavailable" error code for users that access an abnormal number of pages per minute. I don't want search engine spiders to ever receive the error. My inclination is to set a robots.txt crawl-delay which will ensure spiders access a number of pages per minute under my 503 threshold. Is this an appropriate solution? Do all major search engines support the directive? Could it negatively affect SEO? Are there any other solutions or recommendations?

    Read the article

  • Bad sound quality of 3.5mm headphone with mic on laptop

    - by Isaac
    I have a set of headphones that have a built-in mic for hands-free calling. They just work great on my Sony Ericsson Cedar cellphone. The problem is that when I connect headphone to my Dell N5010 laptop to listen to music, the quality is horrible, with very weak or no vocals. They funny part is when I hold down the talk button on the mic (headphone mic), at which point it sounds great, but goes back to bad quality as soon as I release talk button. Also, when I take out the jack a little, at some point, the sound is great but I have to hold the jack there. I looked for any configuration on the sound card driver but find nothing. Besides using a glue to hold down the talk button of mic :), is there any other solution?

    Read the article

  • Domino 8.5.3: Modify Subject of Incoming Email

    - by Void
    I am a newbie in managing and development for Domino. Recently, I have request from other teams at work to set up a filter or agent for incoming mail. This is the requirement for the request: Look for Incoming Mail addressed to #CRITICAL (mutlipurpose, internal group containing a list of engineers) For mail matching Point 1, append "For Immediate Action: " to the front of the Subject Some restrictions I have: Only the Domino server is under my charge, not to touch on network-side or other servers No 3rd party software to be installed I have gone through the configurations in the Domino server and the closest thing I have to filtering Email is the Router/SMTP Restrictions... Rules. But this is not able to fulfill Point 2 in any way. Is this even possible using just Domino server settings, or through agents?

    Read the article

  • How to make custom libraries accessible?

    - by Milen Bilyanov
    I am trying to compile and install every custom module under it's own designated folder. (ex: /myApps/myLinux/compiled_app) I had luck with python so far, where my python is compiled from source and lives in: /myApps/myLinux/python2.5 and "python2.5" - /myApps/myLinux/python2.5.6-gcc463 so I can access this python through a wrapper script that sets the right environment. The question is recently I had to compile and add something called gperf3.0.4. So now it lives: /myApps/myLinux/gperf3.0 and "gperf3.0" - /myApps/myLinux/gperf3.0.4-gcc463 The question is: How will I point to this lib if some other app needs to access it? Is it done through the LD_LIBRARY_PATH variable? Thanks.

    Read the article

  • How to add precedence to LALR parser like in YACC?

    - by greenoldman
    Please note, I am asking about writing LALR parser, not writing rules for LALR parser. What I need is... ...to mimic YACC precedence definitions. I don't know how it is implemented, and below I describe what I've done and read so far. For now I have basic LALR parser written. Next step -- adding precedence, so 2+3*4 could be parsed as 2+(3*4). I've read about precedence parsers, however I don't see how to fit such model into LALR. I don't understand two points: how to compute when insert parenthesis generator how to compute how many parenthesis the generator should create I insert generators when the symbols is taken from input and put at the stack, right? So let's say I have something like this (| denotes boundary between stack and input): ID = 5 | + ..., at this point I add open, so it gives ID = < 5 | + ..., then I read more input ID = < 5 + | 5 ... and more ID = < 5 + 5 | ; ... and more ID = < 5 + 5 ; | ... At this point I should have several reduce moves in normal LALR, but the open parenthesis does not match so I continue reading more input. Which does not make sense. So this was when problem. And about count, let's say I have such data < 2 + < 3 * 4 >. As human I can see that the last generator should create 2 parenthesis, but how to compute this? After all there could be two scenarios: ( 2 + ( 3 *4 )) -- parenthesis is used to show the outcome of generator or (2 + (( 3 * 4 ) ^ 5) because there was more input Please note that in both cases before 3 was open generator, and after 4 there was close generator. However in both cases, after reading 4 I have to reduce, so I have to know what generator "creates".

    Read the article

  • Size doesn't matter

    - by ssoolsma
    Whenever I start a new project I *always* break up my code in different projects. Also known as n-tier solution. The scale of  the project doesn't matter, but make sure that each project is responsible for himself (or herself if you prefer). I make sure that i ....At least thought about how the project should work on the toilet or in a project team meeting.Have a solution directory and create my projects within. I like to name my project (and it's folders by the namespaces). For instance: When i'm creating a piece of (web)software called: ChuckNorris, i always include the software name in my projects. Start off with designing the DataAccess project. I name it: ChuckNorris.DataAccess which lets me easily identify the project incase the project scales alot.Build the classes which represent the database structure. Don't stop working on a class untill it's finished for now. Also, don't over-do the methods. Build stuff only when it's needed, and not think: "Hm, that would be cool to have". Cause most of the time you end up with unused code, and we don't want that.Build a unittest project and make sure you create the folder inside the project that it's testing. So, create the ChuckNorris.DataAccess.UnitTest project inside the folder of the dataaccess project. I would suggest using the nUnit testframework.Incase you though, hm i skip unittest: Don't! Just build it - it will safe you alot of time later onNow, read 5 again. Build that bloody unittest. Don't skip. (i cant emphasize this enough)Now, every class in the dataaccess project is responsible for itself. They don't rely on each other. This is where we use the BusinessLogic project for. Start creating the ChuckNorris.BusinessLogic project. (not inside the data-access project ofcourse, but withing the ChuckNorris folder.Combine stuff from data-access. This usual involves alot of copying the data-access classes and feels silly at first. (we'll get to that later on)Now you come up to a point of creating a service project. You might not always see why to use it, but see it as a way to expose your businesslogic to any application (including your own). Sometimes i use it as a so-called "Factory". Every call goes through this factory, so that's the only thing i'm exposing to any program, and make sure that those methods are the only ones that I allow you to invoke.Build any UI (website, phoneapp, forms application, silverlight, wpf or whatever) and reference it to you service project. Fall in love (cough) with this approach.It's possible that it doesn't seem to make much sense, and very incomplete. Well, that last part is correct. Next post will go in to detail of setting up your Data-Access project and use the entity framework.

    Read the article

  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

    Read the article

  • How to drag from a background window to the front window

    - by Luis Alvarado
    Is the following I will explain possible with a key combination? Here is the image: As you can see, the terminal is the focus window (Front window) and Nautilus is in the background (Back Window). How can I grab a folder or file from Nautilus without loosing focus on the terminal (Without making the terminal go to the background and Nautilus to the front) and drop it in the terminal?. What I want is not to have to ALT+TAB again just to do this. Options like resizing the windows to fit the screen are not what I am looking for. Like in the image, we have a fullscreen window that we want it to stay like that. We can drag the terminal window around but anytime I access the background nautilus window, I should not loose focus on the terminal (It should not go to the background every time I access Nautilus). Maybe like a key combination that freezes the current focus windows positions and I can drag from background windows to background windows or background windows to the front focused one.

    Read the article

  • My wireless/WiFi connection does not work. What can I do?

    - by Wild Man
    Your situation You have successfully installed Ubuntu. You have just downloaded and booted Ubuntu live media. The latest LTS (see also HWE) or latest non-LTS release are preferred. See the list of Ubuntu releases that are currently supported.) You upgraded your Ubuntu installation to the latest release that the software updater offered you. WiFi worked before, but not now on the new release. You migrated your existing Ubuntu installation to new hardware. Your problem The wireless of your laptop or dekstop is not working. You tried switching the wireless switch off and on and you tried rebooting several times, but you don't see any WiFi access points. You can see your wireless access point, but you cannot establish a connection. You want to analyze the problem, but you don't know where to start or what information you can provide. Related questions I have a hardware detection problem, what logs do I need to look into?

    Read the article

  • Mount to /dev/sdb1 without password

    - by Jarmo
    I am unable to mount a USB drive (or SD card) to my system without root access. When I plug in a USB drive, it is visible in the left column of Nautilus, but when I click on it to open it, I receive the error message Unable to mount 2.1 GB Filesystem Error mounting: mount exited with exit code 1: helper failed with: mount: only root can mount /dev/sdb1 on /media/sdb1 I am able to mount the drive using sudo mount -w /dev/sdb1, but this causes problems for operations such as creating startup discs, which requires unmounting and remounting the drive. I suspect this problem may be caused by the fact that when I upgraded from 11.10 to 12.04, I had an SD card plugged in. This caused the system to stall during later startups, as it could not find this drive. I remedied this by editing a line of /etc/fstab to read /dev/sdb1 /media/sdb1 vfat noauto 0 0 However, I am dual booting Ubuntu with Windows XP, and I have no problem mounting the C: drive of the Windows system without root access, so I feel that this is a problem related to the mount point rather than mounting in general.

    Read the article

  • How can I make an unmounted / unmountable NTFS disk not show up in the nautilus devices area?

    - by Dennis
    I have an idea that my /etc/fstab is a real mish-mash and I don't remember how it got that way, first of all it looks like this UUID=9EB80807B807DD21 /media/Storage ntfs-3g users 0 0 UUID=a60397fd-964a-45b1-ad35-53c8a4bee010 / ext4 defaults 0 1 UUID=1764825d-b8ba-4620-b3b0-e979b6f4f5c4 swap swap sw 0 0 UUID=255DA1E406E29DBC /media/sda2 ntfs-3g defaults 0 0 UUID=2CCCF161CCF1262C /mnt/sda1 ntfs-3g umask=000 0 0 /dev/fd0 /media/floppy0 vfat noauto 0 0 I started with an old XP install on disk /dev/sda that I don't use anymore but didn't want to delete, so I shrunk the XP partition, added a NTFS partition that would be common to both systems (Labeled it "Common" in XP), then installed Lucid on an extended ext4 partition. On this disk of course the ext4 system partition comes up as /, the go between partition auto-mounts on /media/sda1 but shows up in Nautilus as COMMOM, while the XP system disk does not show up in Nautilus, but I can get to it by navigating to /mnt/sda1. A second hard drive (/dev/sdb) that I stuck in was already formatted NTFS with a bunch of stuff and labeled "Storage". It auto-mounts to /media/Storage but another un-mounted disk also shows up in the Nautilus device area called Storage but it can't be mounted (Here and in the "Places" are the only times it appears) I would primarily like this non-existant (or already mounted depending on how you look at it) disk to not show up, but I wouldn't mind an explanation of why one labeled partition auto-mounts to a /media mount point but shows up by label, one does not show up as mounted at all but mounts to a /mnt mount point and is there for navigation, and one is mounted to a directory of the same name as the label. I would love to have some consistancy / direction on what is proper in this circumstance. No doubt I caused this with the fstab but I really don't remember what my rational was if I edited it manually

    Read the article

  • Wireless Connection Troubles

    - by James
    I just recently switched from Windows 7 over to Ubuntu 12.04 and have been experiencing some issues connecting to my home's wireless network. The only way I can get it to connect to the network is by disabling IPv4 and IPv6 settings. Even then while it says its connected to the network (3 bars), I'm unable to access the Internet. It connected for a little while after I first installed Ubuntu, but after the first reboot I haven't been able to access the web at all. I have very basic knowledge when it comes to computers and barely any when dealing with Ubuntu and Linux. I'm very happy with Ubuntu apart from this one issue, as before my computer was overheating and crashing, I've yet to experience any of those problems since installing Ubuntu. The information I can give may be very limited since I'm having to use my cell phone to figure out the solution to this. Any help would be greatly appreciated. Thanks in advance!

    Read the article

  • Collision within a poly

    - by G1i1ch
    For an html5 engine I'm making, for speed I'm using a path poly. I'm having trouble trying to find ways to get collision with the walls of the poly. To make it simple I just have a vector for the object and an array of vectors for the poly. I'm using Cartesian vectors and they're 2d. Say poly = [[550,0],[169,523],[-444,323],[-444,-323],[169,-523]], it's just a pentagon I generated. The object that will collide is object, object.pos is it's position and object.vel is it's velocity. They're both 2d vectors too. I've had some success to get it to find a collision, but it's just black box code I ripped from a c++ example. It's very obscure inside and all it does though is return true/false and doesn't return what vertices are collided or collision point, I'd really like to be able to understand this and make my own so I can have more meaningful collision. I'll tackle that later though. Again the question is just how does one find a collision to walls of a poly given you know the poly vertices and the object's position + velocity? If more info is needed please let me know. And if all anyone can do is point me to the right direction that's great.

    Read the article

  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

    Read the article

  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

    Read the article

  • Consolidating multiple domain names

    - by Mike
    I have a client that has three separately hosted copies of their website, each on a separate domain name. The websites are all essentially the same, bar a few discrepancies caused by badly managed updates in the past. I will soon be launching a completely new website for them, at which point, all three domain names are to resolve to the same web server. One domain name will become the default domain name that they refer to in all their literature, and the other two will simply be used as catch-alls for old links, bookmarks, and so on. I would like to know what people consider the best route to achieve this. My plan so far is: Get the new site up and running on the new webserver. Change the relevant A record of the default domain name to point to the new webserver. a) Keep the existing hosting accounts in operation. Create a list of 301 redirects from old page names on the old site to new page names on the new site. or b) Configure CNAME records for the non-default domain names, each pointing to the new webserver. Create a list of 301 redirects on the new site that redirect from old page names to new page names. If my understanding is correct, 3a will help to maintain whatever search engine rankings the sites already have (I know it's not going to be perfect), while at the same time informing search engines that the old domain names are no longer in use. What's a good approach to take here?

    Read the article

  • How to create a restricted SSH user for port forwarding?

    - by Lekensteyn
    ændrük suggested a reverse connection for getting an easy SSH connection with someone else (for remote help). For that to work, an additional user is needed to accept the connection. This user needs to be able to forward his port through the server (the server acts as proxy). How do I create a restricted user that can do nothing more than the above described? The new user must not be able to: execute shell commands access files or upload files to the server use the server as proxy (e.g. webproxy) access local services which were otherwise not publicly accessible due to a firewall kill the server Summarized, how do I create a restricted SSH user which is only able to connect to the SSH server without privileges, so I can connect through that connection with his computer?

    Read the article

  • Where to draw the line between front end and back end

    - by Twincascos
    I was recently contracted to develop a smarty theme for an automated SOHO phone answering service. The team who had built the backend wouldn't allow me access to any of the back end nor tell me anything about it, their smarty set up, smarty plugins, data base interface api, server set-up, nothing. Nor could I have access to the server nor a beta domain, basically zero co-operation. So I set up a local server with Smarty and built the template based on what I guessed would be their best practice, commented my code like crazy, wrote all the needed javascript, css, and template files. Then I sent them packaged to the backend team and hoped for the best. With half of a project team failing to cooperate or even communicate I am now concerned that they may reply saying that everything is wrong and they may refuse to implement the new front end. I'm curious to know if others encounter this type of situation and what you may have done to protect yourselves.

    Read the article

  • How do I install 10.04 on a Vortex86DX embdedded system?

    - by mathematician1975
    I am trying to install Ubuntu on a Netcom NC-499 board that contains a Vortex86DX processor. The processor vendor claims support for Ubuntu 10.04 but I am having problems installing it. I am trying to install to a 8GB compact flash card attached to the board with an IDE connector, using a USB connection CD-Rom drive and a burned ISO image obtained from this link http://old-releases.ubuntu.com/releases/10.04.0/ubuntu-10.04.3-desktop-i386.iso . Installation proceeds up to the point of around 78% but during the stage where the installer informs me that it is "configuring apt", the installer terminates with a popup dialog containing the following "The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again." I have no idea what to do at this point. I am a Linux novice and I do not really know how to investigate the problems with the installation. I have configured the BIOS exactly according to how the vendor specifies and they assure me that this version is fully compatible with their hardware and yet I am unable to get a decent install. I am able to install Ubuntu 8.04 using exactly the same procedure successfully so I am sure there is no problem with my CD-Rom compatibility or the compact flash drive. Any help will be gratefully received.

    Read the article

  • Raspberry Pi Now Shipping with 512MB RAM; Still Only $35

    - by Jason Fitzpatrick
    Fans of the tiny Raspberry Pi will be pleased to hear the new version of their Model B board now ships with 512MB of RAM (up from the previous 256MB). The best part about the upgrade? The price point stays at $35 a board. From the official Raspberry Pi blog: One of the most common suggestions we’ve heard since launch is that we should produce a more expensive “Model C” version of Raspberry Pi with extra RAM. This would be useful for people who want to use the Pi as a general-purpose computer, with multiple large applications running concurrently, and would enable some interesting embedded use cases (particularly using Java) which are slightly too heavyweight to fit comfortably in 256MB. The downside of this suggestion for us is that we’re very attached to $35 as our highest price point. With this in mind, we’re pleased to announce that from today all Model B Raspberry Pis will ship with 512MB of RAM as standard. If you have an outstanding order with either distributor, you will receive the upgraded device in place of the 256MB version you ordered. Units should start arriving in customers’ hands today, and we will be making a firmware upgrade available in the next couple of days to enable access to the additional memory. We’re excited to get our hands on a new board and try out Raspbmc with that extra RAM. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

    Read the article

  • SQL Server backup and restore process

    - by Nai
    Just wondering what backup processes you guys have. I am currently operating a weekly full database backup with daily differential backups. My understanding is that with such a set up, the difference between Full recovery mode and Simple recovery mode is that with Full recovery mode, I will be able to use the transaction logs to rollback my DB to a specific point in time having applied the latest differential backup. Assuming that in my scenario, the last differential backup serves as my last and ultimate 'save point', I don't see a need to rollback my DB even further back using the logs. This brings me to my question: Is there any additional benefits to be had using a Full recovery mode for my current backup process?

    Read the article

  • Time Machine/iMac loses all trace of external hard drive after a few days

    - by Bill
    First time posting, also a Mac newbie (recent windows convert) so I'm hoping I can get some help here :) I have a Hitachi Deskstar drive in an external casing that I got from ebuyer. (its one of those unknown fairly cheapish enclosures) connected via firewire. I hook it up and it works fine, but then at some point over the next week or so I'll realise that my last update was 3 days ago or so. At this point the Mac will not recognise the drive as existing and the only thing to do is switch off and on the external enclosure. It then works fine for a while. If I had to guess I'm assuming its powering down or something when the Mac goes into standby? Is there anyway to solve this?

    Read the article

  • "Walking" along a rotating surface in LimeJS

    - by Dave Lancea
    I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right arrow keys to move the player up and down the plank, regardless of it's slope, and I don't want to use real physics for the player movement. My idea for achieving this was to compute the coordinate based on the rotation of the plank and the current location "up" or "down" the board. My math is derived from here: http://math.stackexchange.com/questions/143932/calculate-point-given-x-y-angle-and-distance Here's the code I have so far: movement = 0; if(keys[37]){ // Left movement = -3; } if(keys[39]){ // Right movement = 3; } // this.plank is a LimeJS sprite. // getRotation() Should return an angle in degrees var rotation = this.plank.getRotation(); // this.current_plank_location is initialized as 0 this.current_plank_location += movement; var x_difference = this.current_plank_location * Math.cos(rotation); var y_difference = this.current_plank_location * Math.sin(rotation); this.setPosition(seesaw.PLANK_CENTER_X + x_difference, seesaw.PLANK_CENTER_Y + y_difference); This code causes the player to swing around in a circle when they are out of the center of the plank given a slight change in rotation of the plank. Any ideas on how I can get the player position to follow the board position?

    Read the article

< Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >