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  • Bad DMA/do_IRQ errors on suspend/resume, with occasional freezing

    - by Steve Kroon
    Every time I suspend or resume my laptop (Dell Latitude E6520, bought this year), I get 2 messages of the form displayed on the console just before shutting down/starting up: [ 407.107610] ehci_hcd 0000:00:1d.0: dma_pool_free buffer-128, f6f18000/36f18000 (bad dma) On occasion, I get a message of the form: [ 3753.979066] do_IRQ: 0.177 No irq handler for vector (irq -1) On occasion, my machine freezes with a flashing Caps Lock button when suspending, after which I need to do a hard shutdown. This never happened before the messages started appearing (a while back), and I think it never happens without a do_IRQ message appearing (although I'm not sure about that). [There's nothing in the owner's manual on a flashing Caps Lock button; apparently it may be a kernel panic if the scroll lock also flashes, but the laptop doesn't have a scroll lock light, and there's no message on the console saying kernel panic.] Are these bad DMA/do IRQ messages serious, and what can I do to investigate/troubleshoot them and the freezing? Edit: I've also now received the following error messages a few times: [246943.023908] JBD: I/O error detected when updating journal superblock for sdb1. [246943.023958] Buffer I/O error on device sdb1, logical block 0 [246943.023996] EXT3-fs (sdb1): I/O error while writing superblock Edit: Output of dmesg at http://pastebin.com/ra7MTQEj ; contents of /var/log/kern.log at http://pastebin.com/i6jf0Md9 Edit: the output of some smartctl (-a, -x, --log=error, --log=xerror) instructions is available at http://paste.ubuntu.com/1088488/ . Edit (31/8/2012): Output of dmesg|grep -i ehci available at http://paste.ubuntu.com/1177246/ .

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • Simple monitoring utility with up/down statuses of the host's network connectivity and services

    - by Beaming Mel-Bin
    We've looked at many monitoring tools (SolarWinds, Zabbix, Nagios) through out the last 10 years but they never took hold because they are overly complicated. I am willing to try them again or something new at this point but with a much simpler goal: ping to check up and down of host tcp probes to test up and down of service notifications via e-mail web GUI prefer an OSS solution Wanted to know if someone has any recommendations on this. This could be a Windows or Linux application. Preferably without the reqirement of agents. I don't even need SNMP support but that may be nice for expanding once we have the above mentioned bare minimum in place.

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  • Distributed transactions and queues, ruby, erlang

    - by chrispanda
    I have a problem that involves several machines, message queues, and transactions. So for example a user clicks on a web page, the click sends a message to another machine which adds a payment to the user's account. There may be many thousands of clicks per second. All aspects of the transaction should be fault tolerant. I've never had to deal with anything like this before, but a bit of reading suggests this is a well known problem. So to my questions. Am I correct in assuming that secure way of doing this is with a two phase commit, but the protocol is blocking and so I won't get the required performance? It appears that DBs like redis and message queuing system like Rescue, RabbitMQ etc don't really help me a lot - even if I implement some sort of two phase commit, the data will be lost if redis crashes because it is essentially memory-only. All of this has led me to look at erlang - but before I wade in and start learning a new language, I would really like to understand better if this is worth the effort. Specifically, am I right in thinking that because of its parallel processing capabilities, erlang is a better choice for implementing a blocking protocol like two phase commit, or am I confused?

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  • Windows Disk I/O Analysis

    - by Jonathon
    It appears that we are having a problem with the disk i/o speed on our Windows 2003 Enterprise Edition server (64-bit). As we were initializing a database that created two 1G tablespaces on 3 different machines, it became obvious that the two smaller machines (each 32-bit Windows 2003 Standard Edition with less RAM) killed the larger machine when creating the files. The larger machine took 10x as long to create the tablespaces than did the other machines. Now, I am left wondering how that could be. What programs or scripts would you guys recommend for tracking down the I/O problem? I think the issue may be with the controller card (all boxes are hardware RAID 10, but have different controller cards), but I would like to check the actual disk I/O speed as well, so I have some hard numbers to work with. Any help would be appreciated.

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  • Easily Close All Tabs in Google Chrome

    - by Asian Angel
    Do you find yourself with a lot of tabs open but dread closing all but one manually? Now you can close all of your tabs with a single click, and have just one ready to go with the Close all Tabs extension. Before We all find ourselves with a lot of tabs open sooner or later. That is not so bad until we realize that we need to close all of them and get back to work. A person could open a new tab and manually close the rest or close the entire window and restart Chrome. But a single click solution would be a lot more convenient. After There it is…the single click solution. Just click the Toolbar Button and BOOM! One fresh window with a single new tab page showing. Now if you could only take the rest of the day off… Conclusion The Close all Tabs extension may not be something that everyone would use, but if you are tired of manually closing all of those tabs then you will definitely like it. Links Download the Close all Tabs extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Focused New Tabs Quick-Fix for Google ChromeVisually Browse Through Your Open Tabs in Google ChromeMake Google Chrome Open with Pinned TabsStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeEasily Control a Large Amount of Tabs in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • What should every programmer know about web development?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

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  • Graphite Running using daemon tools getting defunct

    - by pradeepchhetri
    I am running carbon-cache.py and carbon-aggregator.py using daemon tools. When I made some changes in the storage-schema.conf and tried to restart the carbon-cache.py, I found that it is becoming zombie very frequently. root 3367 3366 0 03:23 pts/1 00:00:00 supervise carbon-aggregator root 3371 3366 0 03:23 pts/1 00:00:00 supervise carbon-cache root 3373 3367 3 03:23 pts/1 00:00:02 /usr/bin/python /usr/bin/carbon-aggregator.py --debug start root 3379 3372 0 03:23 pts/1 00:00:00 multilog t /var/log/multilog/carbon-cache root 3382 3368 0 03:23 pts/1 00:00:00 multilog t /var/log/multilog/carbon-aggregator root 3638 3371 21 03:24 pts/1 00:00:00 [carbon-cache.py] <defunct> Can someone tell me what may be the reason ?

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  • Internal LTO tape drive becomes hot

    - by claasz
    We use an internal LTO3 tape drive (HP Ultrium 920) in a PC (no particular server hardware) running Linux. The tape drive becomes quite hot - I don't have the exact temperature, but you may touch it for a second or two, then it hurts ;-) This happens when the tape has nothing to do (during reading/writing, it might become even hotter, I haven't checked that). Besides that, the system is working fine. Now I'm wondering Why does the tape becomes so hot? Is this something I need to care about? Is there something like a 'standby' mode for the tape? (I think it should not consume that much energy when it is not used)

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  • FULL LIST Difference Edubuntu over Ubuntu

    - by Richard Kemp
    I have always used Edubuntu rather than Ubuntu because I have many children including home educated ones who casually use the education offerings. I appreciate many but not all of the extra offerings. I never got beyond 8.04.4 LTS, so am considering updating. I note now with Edubuntu 12.04 it is 2GB i.e.4 times bigger, even apparently using squashfs. I do now have to consider whether the extra resources are worth it in each computer in my household. I am sick of reading over and over again 'Edubuntu is Unbuntu with extras such as blah blah', and in a different place the same thing but with a different blah blah. I downloaded Edubuntu 12.04 and ran it 'live'. Can't say I got on at all with the Unity Interface (this can be changed when installed), but the apparent education stuff seemed quite small and pathetic, I am obviously not finding it. Is there anywhere a FULL LIST of what Edubuntu has pre-installed has over Ubuntu, so a sensible decision can be made whether to go for it, or just add packages that look relevant to me to Ubuntu. Is there truly no other difference between Unbuntu/Edubuntu but the extra educational packages? (I for example have no school server, but if I understood exactly what is involved, with the number of computers in the house, it may be worth creating one!) Please advise. Thank You.

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  • Change Windows Server 2012 color scheme without Desktop Experience feature

    - by Fez Vrasta
    I have a Windows Server 2012, blue is nice... but I'd prefer a less "eyes puncher" color, maybe gray or black... I'm a GNU/Linux sysadmin and just the fact of have the entire GUI on a server is difficult for me, so I would avoid to install the Desktop Experience feature just to change the color of the GUI. I have read here: How to change color scheme in Windows Server 2012 That once I've changed color I may remove the Desktop Experience feature and the color will not be reverted to the original. So I guess there must be a way to change the color without install this feature pack, because looks like it just adds the control panel to set the color, but not the core feature, that maybe could be accessible within some registry key. Does someone have some idea?

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  • what might cause a print error in perl?

    - by Mark J Seger
    I have a long running script that every hour opens a file, prints to it and closes the file. I've recently found very rarely, the print is failing, not because I'm testing the status of the print itself but rather due to the fact of missing entries in the file until the system is actually rebooted! I do trap for file open failures and write a message to syslog when that happens and I'm not seeing any open failures so I'm now guessing it may be the print that is failing. I'm not trapping the print failures, which I suspect most people don't but am now going to update that one print. Meanwhile, my question is does anyone know what types of situations could cause a print statement to fail when there is plenty of disk storage and no contention for a file which has been successfully opened in append mode?

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Enabling support of EUS and Fusion Apps in OUD

    - by Sylvain Duloutre
    Since the 11gR2 release, OUD supports Enterprise User Security (EUS) for database authentication and also Fusion Apps. I'll plan to blog on that soon. Meanwhile, the R2 OUD graphical setup does not let you configure both EUS and FusionApps support at the same time. However, it can be done manually using the dsconfig command line. The simplest way to proceed is to select EUS from the setup tool, then manually add support for Fusion Apps using dsconfig using the commands below: - create a FA workflow element with eusWfe as next element: dsconfig create-workflow-element \           --set enabled:true \           --set next-workflow-element:Eus0 \           --type fa \           --element-name faWfe - modify the workflow so that it starts from your FA workflow element instead of Eus: dsconfig set-workflow-prop \           --workflow-name userRoot0 \           --set workflow-element:faWfe  Note: the configuration changes may slightly differ in case multiple databases/suffixes are configured on OUD.

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  • Packard Bell EasyNote MZ35 freezes when AC unplugged and wireless on

    - by Sense Hofstede
    I would like to ask for some help debugging an irritating problem I'm having with my Packard Bell EasyNote MZ35 and Ubuntu 10.10. Always when the laptop is connected to a wireless network and the AC power lead is unplugged—so it's running on battery power—the system freezes. The screen turns black and shows the error GLib-WARNING **: getpwuid_r(): failed due to unknown user id (0), although this error is completely unrelated to the actual problem. Previous searches on the internet indicate that this error is unrelated to the bug I'm experiencing. It is suggested that Ubuntu tries to hibernate or suspend and that you're seeing the black screen running 'behind' the X server. That would explain the fact that curiously you still see—but cannot move—the mouse cursor. I've already set all the values of the GConf keys in /apps/gnome-power-manager/actions/ to 'nothing', disabled all power management actions I could find, but it didn't solve the problem. It is important to note that the freeze doesn't happen immediately after you unplug the AC power lead. The icon in the notification area may have changed already, but the freeze only occurs when the Notify OSD bubble appears that tells you how many time is left with your battery. Does anyone here have a clue about this problem? A workaround or the cause? If anyone could help me with disabling possible suspend/hibernate behaviour that might be related to this issue, that would be appreciated too. This issue has been reported as bug #666852.

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  • Differentiating between Hard and Soft Dependencies - Fedora Yum [closed]

    - by Sujit
    I will ask this with an example - I have installed gnash-plugin on fedora 64 bit with Yum. It pulled in following packages - Installing : agg-2.5-9.fc13.x86_64 1/6 Installing : gtkglext-libs-1.2.0-10.fc12.x86_64 2/6 Installing : boost-thread-1.44.0-7.fc14.x86_64 3/6 Installing : boost-date-time-1.44.0-7.fc14.x86_64 4/6 Installing : 1:gnash-0.8.8-4.fc14.x86_64 5/6 Installing : 1:gnash-plugin-0.8.8-4.fc14.x86_64 6/6 Now, I tested the plugin and I didn't like it. I want to remove all these above packages which got installed with the plugin as I don't longer going to need them. How can I do this? I checked remove-with-plugin for yum but it pulls in all the packages which are currently depending on the packages. I understand the thought process behind showing what packages are getting affected - but I am wondering if there is any way of looking at the history with what package got installed when I installed a certain package. When gnash-plugin wasn't there firefox was running fine with but after I installation firefox is now depends on this new plugin. Has any one worked on differentiating hard-dependencies(hard means the program will break if that package is not there) and soft-dependencies ( soft means the program may not get affected fatally) ?

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  • format/build raid 5 with one 4k drive, three 512b

    - by skidawgz
    I have 4 WD 1TB drives which I want to 4x1TB Raid5. I am not sure what course of action to take next. How do I configure my 4th drive (sde) to align with the rest? Will this affect performance? I rcv this msg (which brings me here to ask these question): The device presents a logical sector size that is smaller than the physical sector size. Aligning to a physical sector (or optimal I/O) size boundary is recommended, or performance may be impacted. fdisk -l shows: Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xf324ba09 Device Boot Start End Blocks Id System /dev/sdb1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x38bcc1f0 Device Boot Start End Blocks Id System /dev/sdc1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sdd: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x570f77e7 Device Boot Start End Blocks Id System /dev/sdd1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sde: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xeb665e7b Device Boot Start End Blocks Id System

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  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

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  • a little code to allow word substitution depending on user

    - by Fred Quimby
    Can anyone help? I'm creating a demo web app in html in order for people to physically see and comment on the app prior to committing to a proper build. So whilst the proper app will be database driven, my demo is just standard html with some javascript effects. What I do want to demonstrate is that different user group will see different words. For example, imagine I have an html sentence that says 'This will cost £100 to begin'. What I need to some way of identifying that if the user has deemed themselves to be from the US, the sentence says 'This will cost $100 to begin'. This requirement is peppered throughtout the pages but I'm happy to add each one manually. So I envisage some code along the lines of 'first, remove the [boot US] trunk' where the UK version is 'first remove the boot' but the code is saying that the visitor needs the US version. It then looks up boot (in an Access database perhaps) and sees that the table says for boot for US, display 'trunk'. I'm not a programmer but I can normally cobble together scripts so I'm hoping someone may have a relatively easy solution in javascrip, CSS or asp. To recap; I have a number of words or short sentences that need to appear differently and I'm happy to manually insert each one if necessary (but would be even better if the words were automatically changed). And I need a device which allows me to tell the pages to choose the US version, or for example, the New Zealand version. Thanks in advance. Fred

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  • Numlock on when computer is off

    - by George Duckett
    I have a desktop PC which was recently moved. Since moving I've noticed that even while the PC is turned off (but wall socket turned on) the NumLock LED on the keyboard is on. It may have been doing this before the move, but I've only noticed it now. Maybe it matters that the keyboard is connected via a shared mouse/keyboard PS/2 port and I'm running Windows 7. I've not checked whether the LEDs are just keeping whatever state they were in when I turned the PC off but will do this if that information could be relevant. Why does the led stay on when the PC is turned off and how can I prevent this?

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  • Internet very slow when upgrading to Ubuntu 9.10

    - by roojoo
    I was running Ubuntu 8.x on my desktop and everything worked fine. Im using wired internet and it worked perfectly, pages loaded pretty fast. However, when I decided to upgrade to 9.10 the upgrade failed at some point, however I was left with what appeared to be Ubuntu 9.10. Since then the internet has been weird. When I go to a website it takes at least 10 seconds for the page to display, however if Im on a site and navigate to other pages on the website it loads quickly. This never happened prior to the upgrade. I thought this may be due to the upgrade not installing correctly so I did a fresh install of Xubuntu 9.10 but the problems are still the same. Im writing this on a Vista machine over the wireless network and internet is fine. Does anyone have any ideas of the issue? Thanks.

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  • Inheriting projects - General Rules?

    - by pspahn
    This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Meaning of offset in pygame Mask.overlap methods

    - by Alan
    I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a situation in which a moving ball should hit a completely unmovable wall and instantly stop moving. Since the ball sometimes moves multiple pixels per screen refresh, it it possible that it enters the wall with more that half its surface when the collision is detected, in which case i want to shift it position back to the point where it only touches the edges of the wall. Here is the conceptual image it: I decided to implement this with masks, and thought that i could supply the masks of both objects (wall and ball) and get the surface (as a square) of their intersection. However, there is also the offset parameter which i don't understand. Here are the docs for the method: Mask.overlap Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap. Mask.overlap(othermask, offset) -> x,y The overlap tests uses the following offsets (which may be negative): +----+----------.. |A | yoffset | +-+----------.. +--|B |xoffset | | : :

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  • What functionality of an iPad can I use with Ubuntu?

    - by Andrew Ferrier
    What functionality of an iPad can I use with Ubuntu? I'm thinking about buying an iPad, but I only have Ubuntu PCs these days (no Windows, no Mac), and I'm nervous that it may be too reliant on the existence of iTunes. I'm less concerned about getting media onto and off it (and I have read that I can do this with libimobiledevice), but will I be able to activate it with iTunes? Does it need to be USB synced on a regular basis, or can I do most anything I want through the cloud (i.e. over wifi)? Edit: In answer to jrgifford's question, in theory, I'd like to do everything I would want to do with it were I using Windows/Mac. But more specifically, I think I'd want to: "Activate" it, if that's necessary Copy music / video onto it Install apps How much of this can I do without a Windows/Mac PC? Is it necessary to activate it? I don't think I'm that interested in backing it up (what would I back up?), but then again, maybe I'm confused as to how easy it is to get data on and off. Can I get a regular SFTP app for the iPad to copy data to my Ubuntu machine over wi-fi, for example?

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