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  • Use Tomcat with Java SecurityManager?

    - by pauline
    I'm writing a web application that is supposed to run on Tomcat on Ubuntu. On Ubuntu, Tomcat is per default configured to run with the Java SecurityManager. Besides my own web application, there will only be some well known third party web applications related to my own, like the BIRT report engine. If one of the web applications fails or gets compromised, it may take down all the others without harm, because they all belong together. What I don't wont to happen is that a compromised web app compromises the system itself, like calling rm -r / Do I need to use the java security manager to achieve this? Or is it only necessary to protect one web app from the other? I'd really like to prevent the effort to create .policy files for all the 3rd party web applications I intend to use.

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  • Footer height based on screen size

    - by o-logn
    Hi everyone, I would like to create a footer which is relative to the content (so not fixed), but fills the rest of the screen. So for example, on my larger monitor, the footer would start in the same place, but fill up 100px (for example). On a smaller monitor, it only needs to fill up 75px. I tried using 100%, but it causes the page to be really big and the user can scroll down and fill the entire screen with the footer. Is there a way to get it to be a bit more reasonable size, so that it just about fills the bottom of the screen? My current code is this: .footer { position:relative; //can't be fixed as content might overlap if extended height:100%; width:100%; //fill the entire screen horizontally bottom:0px; margin-top:345px; //used to make sure content doesn't overlap } Thanks for any ideas

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  • How to write "good" user interface texts?

    - by Roddy
    Many applications are let down by the quality of the 'writing' in their user interfaces: typically, poor spelling, grammar, inconsistent tone, and worse yet, "humour" are the usual offenders. Are there good resources that can help developers to write UI messages that give a professional and positive impression to your customers, even when your code's going to hell in a handcart? Thanks, all — Some great resources here, so I will CW this question. I'm accepting Adam Sill's answer because it's the one that (as a developer of desktop apps) I found most pertinent.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Loopj Android Async Http - onFailure not fired

    - by Ashley Staggs
    I am using the great async http library from loopj, but I have run into a small snag. If the user has no internet connection or loses their connection, the app just won't return anything. This part is expected, but it also doesn't fire the onFailure method. Also, the code I have used when there is an internet connection does work so there is no problem on the server end. Here is some code that is stripped down to the minimum. It also doesn't work (I have tested this too) String url = getString(R.string.baseurl) + "/appconnect.php"; client.getHttpClient().getParams().setParameter(ClientPNames.ALLOW_CIRCULAR_REDIRECTS, true); client.get(url, null, new JsonHttpResponseHandler() { @Override public void onSuccess(JSONArray response) { Toast.makeText(getApplicationContext(), "Success", Toast.LENGTH_SHORT).show(); } @Override public void onFailure(Throwable e, JSONArray errorResponse) { Toast.makeText(getApplicationContext(), "Failure", Toast.LENGTH_SHORT).show(); } }); Thanks, Ashley

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  • Filtering and copying with PowerShell

    - by Bergius
    In my quest to improve my PowerShell skills, here's an example of an ugly solution to a simple problem. Any suggestions how to improve the oneliner are welcome. Mission: trim a huge icon library down to something a bit more manageable. The original directory structure looks like this: /Apps and Utilities /Compile /32 Bit Alpha png /Compile 16 n p.png /+ 10 or more files /+ 5 more formats with 10 or more files each /+ 20 or so icon names /+ 22 more categories I want to copy the 32 Bit Alpha pngs and flatten the directory structure a bit. Here's my quick and very dirty solution: $dest = mkdir c:\icons; gci -r | ? { $_.Name -eq '32 Bit Alph a png' } | % { mkdir ("$dest\" + $_.Parent.Parent.Name + "\" + $_.Parent.Name); $_ } | gci | % { cp $_. FullName -dest ("$dest\" + $_.Directory.Parent.Parent + "\" + $_.Directory.Parent) } Not nice, but it solved my problem. Resulting structure: /Apps and Utilities /Compile /Compile 16 n p.png /etc /etc /etc How would you do it?

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  • utf8 and unicode getting warning messages in mysql

    - by BufordTaylor
    I have a mysql table. When I try to insert, I get this: Warning: Incorrect string value: '\xAE</...' for column 'value' at row 1 mysql> show create table Configurations; | Configurations | CREATE TABLE `Configurations` ( `id` int(11) NOT NULL AUTO_INCREMENT, `title` varchar(255) NOT NULL, `ckey` varchar(255) NOT NULL, `value` mediumtext, PRIMARY KEY (`id`), KEY `ckey` (`ckey`), ) ENGINE=InnoDB AUTO_INCREMENT=29 DEFAULT CHARSET=utf8 | mysql> SHOW VARIABLES LIKE 'coll%'; +----------------------+-----------------+ | Variable_name | Value | +----------------------+-----------------+ | collation_connection | utf8_general_ci | | collation_database | utf8_general_ci | | collation_server | utf8_general_ci | +----------------------+-----------------+ I googled the hell out of the error, and it all seemed to boil down to utf8 being set as my default character set. I've been like that for a while. I'm not sure what else to do. Help?

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  • Removing all installed Gems and starting over

    - by Dave Long
    I recently started learning Ruby and Ruby on Rails, and have watched a plethora of getting started materials. I have been finding lately that I keep getting errors where gems won't install or they will be installed but they can't be used for some reason, and I have decided that I want to remove everything down to once again just having Ruby installed and start over with the installation. One training video had me install most of my gems with RVM, so I don't know if that changes anything. So in short my question is "How to I get rid of RVM, Rubygems, and all installed Gems so that I can start over with just Ruby?" Edit: I am on Mac OS 10.6

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  • how to deploy jboss app over the internet

    - by james mccvoy
    I am using JBOSS 7 AS. I am deploying the projects via the linux box by the cmd like so bin/standalone.sh -b [ipaddress] This works fine only when i am on the network, however it doesn't work when i'm outside the network or over the internet. How do i launch it so people can access it over the internet? I tried this but it doesnt work. bin/standalone.sh -b 0.0.0.0 It says: Google Chrome could not load the webpage because took too long to respond. The website may be down, or you may be experiencing issues with your Internet connection.

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  • Fastest way to display a full calendar

    - by Aurélien Ribon
    Hello, I need to display a complete calendar (12 months, 31~ days/month) on screen. Currently, I'm using a 12-column grid, with each column filled with a "months" stackpanel. Each "month" stackpanel is filled with 31 (or less) day representations. Each day representation is composed of a DockPanel embedding three controls : a textblock to display the day letter a textblock to display the day number a textblock to display a short message Of course, performances are crushed down when I try to resize the window. Is there a useful trick to allow a fast display of many textblocks ?

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  • Saving highscores coupled to a facebook account

    - by Eiko
    I want to offer a "highscore" list for friends in my app (at this point iPhone/iPad), so that if the user connected to facebook, he will get a list with his/her friends scores. Connecting is easy, retrieving friends is easy, but figuring out the best way to store the scores is not. As it seems I need to the store the scores on my own server server, no big deal. But what is considered a reasonable safe way to transfer the data? When communicating with facebook, authentication is clear - but communicating with my server basically anyone could post scores for another user if I send user id and score. Obfuscation might help a bit, but is there any better way to make sure that the data comes from the fb-logged-in person? Scores can also go down, so changing scores for other persons won't necessary help them. Thanks :)

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  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

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  • Combine query results from one table with the defaults from another

    - by pulegium
    This is a dumbed down version of the real table data, so may look bit silly. Table 1 (users): id INT username TEXT favourite_food TEXT food_pref_id INT Table 2 (food_preferences): id INT food_type TEXT The logic is as follows: Let's say I have this in my food preference table: 1, 'VEGETARIAN' and this in the users table: 1, 'John', NULL, 1 2, 'Pete', 'Curry', 1 In which case John defaults to be a vegetarian, but Pete should show up as a person who enjoys curry. Question, is there any way to combine the query into one select statement, so that it would get the default from the preferences table if the favourite_food column is NULL? I can obviously do this in application logic, but would be nice just to offload this to SQL, if possible. DB is SQLite3...

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  • How can I tell NetBeans to use the latest available version of a JAR for a library?

    - by Freiheit
    I have a Netbeans project with a library defined which includes several JARs. These JARs are versioned like lib\blah\com.blah.wibble.jar_0.6.1.201004161543 . These are nightly builds from another project so that version changes often. I know I can point NetBeans at the specific JARs with the version name, but this means that every time I get a new version I have to update the NetBeans library. I can also strip the version name from the JARs, but this makes it hard to track down bugs. "What version of the blah JARs?" is usually the second thing we ask when we find a bug. Is it possible to tell Netbeans to use included com.blah.wibble.jar_[??????] where ???? is some sort of automatic pointer to use the latest available version?

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  • How can I copy from the browser and paste to vim without unicode problems

    - by dsummersl
    This happens to me all the time: I copy something from a rich text screen (usually a browser) and then paste it into vim. Usually its a code block and then when I go to compile or run or what have you I get all kind of bazaar errors. I scratch my head, and then spend half an hour trying to figure out what is wrong before I realize I've copied some non ASCII characters: dashes, left and right quotes, long underscores, multiplication signs in place of x's, etc. So I ask you: how can I copy non-ASCII into my VIM session without error? Is there a paste mode that automatically 'down samples' unicode to ASCII? Is there a quick/dirty search for non ASCII characters in a file?

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  • using libcurl to create a standalone site-polling program

    - by aitchnyu
    I am creating a standalone (no DLLs) windows C/C++ program that uses HTTP POST to periodically send data to an HTTP server. I identified libCURL as the HTTP client library as it seems simple and reliable. I still need to identify the environment (an IDE) which I can use to develop my project. My program has: poller- which checks the status of the connection a file writer when polled link is down a component which POSTs the file when link is up What is the appropriate IDE for this project? I heard endorsements for DevC++ and Visual C. I am a newb to coding and this site. Pardon me if I am unclear in anything.

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  • What messaging technologies in windows-ce for gauranteed msg delivery?

    - by Aidanapword
    All, We are building a windows-ce (6.0R3) based device that requires guaranteed and audit-ready message delivery (including store & forward) up to and down from the cloud. I have been looking for choices beyond: MSMQ a proprietary solution (what our prototype device is using) AMQP (research on using this in our context is now starting) ... are there any others? We will be transporting sensitive data (who isn't?!?!) over a public network, and large scale options are required. Anything running on an embedded device will be performance sensitive too. Thanks! Aidanapword

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  • Jawa Swing: Dialog with expanding / progressive disclosure?

    - by Electrons_Ahoy
    I've got a dialog in a desktop Java Swing app. What I want is a classic Windows-style Progressive Disclosure dialog, where pressing a "More Options" button opens up a whole extra batch of options on the dialog. (Which can then be hidden again by clicking that same button, which now says something like "Hide".) What's the right way to do this in Swing? I can't seem to google-up anything directly relating to this, and what I have found boils down to "reset the preferred dimensions to 0 and revalidate" which can't possibly be the right way to do this and also causes all kinds of wacky things to happen.

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  • How can i disable drag event using jquery?

    - by Chirag
    Hi, i wan to disable drag event using jquery and want to bind one another event with same mouse event, but it will shows an error i have attached drag even to <div class="mydiv"></div> and i have used jQuery('.mydiv').draggable("destroy"); it is disabling the drag event and attached one more functionality on mouse down but when i will press mouse on div and dragging the cursor then it shows error $(this).data("draggable") is undefined [Break on this error] var t = $('body'), o = $(this).data('draggable').options; and this is in ui.draggable.js, any buddy have any idea about this??

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  • How to stop an application in C# ?

    - by Praveen Sharma
    Hi All, I have an application and from this application I have to start another process by shutting down the current application and after the completion of the process again start the application. The flow is as follows, suppose I have an application app.exe, and another application another.exe, so i have to do following: 1) Start app.exe 2) Stop/shutdown app.exe and start another.exe from app.exe 3) When another.exe completes, stop/shutdown another.exe and start app.exe from another.exe Anyone please provide me some clue of how to do it ? Thanks in advance for any help...

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  • Internet Explorer changes brightness

    - by Sale
    I have a very annoying problem with IE8 on Vista: My screen brightness changes when I view a page with IE. It slowly dimms brightness some 20% - enough to be noticeable. This seems to be dependent on the OVERALL brightness of the page viewed or of the amount of bright space on the page... sometimes it dimms down if the page is bright, sometimes the complete different, it dimms when lot of dark space is on the page. I know this sounds weird, I cannot describe it better. It takes about one,two seconds from on brightness level to the other. This ONLY occurs in IE - not in Word or any other application. Please help! This dimming is very stressfull for my eyes.

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  • How do I get the CSS of this element?

    - by alex
    http://www.zurb.com/blog_uploads/0000/0617/buttons-03.html Is you go to this website. Scroll down to "Using the Button Element". Then the first black button called "Super Awesome button" What is the full CSS for this? Just one class. I want all the attributes of this. Is there any way to see it , just one class? In firebug it has a lot of things...and I can't put them together.

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  • Cannot find maven dependency, mysterious jar files

    - by natasha
    Hi, I am trying to build a simple war file which has a few jsps. However I am coming across an odd issue, for some reason during the packaging maven is pulling 4 jar files into the WEB-INF/lib. I have trimmed down all the fat from the pom file, and have grepped for any references to these jars without any success. I cannot figure out where maven is pulling them from. I tried 'mvn dependency:build-classpath' and the classpath is empty. Please help, these jars are corrupt and I cannot deploy this war file because of them. Thanks, natasha

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  • "Dealing with uncertainty" - Entity Framework CodeOnly

    - by Simon Fox
    This is a bit of a strange one but I've just seen something on twitter which kind of baffled me and I'm interested to know more. Rob Conery tweeted the following a couple of hours ago: Class name of the day: "Maybe<T>". Method of the day: "ToMaybe<T>()". He then went on to offer a Tekpub coupon to anyone who could guess where it came from. He linked to a further tweet which had a clue and from that I worked out that it was Entity Framework Code-Only but while trying to determine the usage someone else answered to which Rob replied ...EF CodeOnly - dealing with uncertainty.... So my question boils down to what exactly is he referring to with uncertainty and how does this fit in to Entity Framework Code-Only?

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  • How to create a test environnement on the production FTP

    - by Clement Herreman
    Hello, I'm currently working on a symfony webapp, which is already on production. To develop and add/delete/modify functionnality of the model, I work on my laptop, using symfony 'dev' environnemment. I test if everything work fine, then I pray a little and deploy it on the prod server (with all the risk of data error, like when I add new not null attributes on the model, prod server configuration special stuff, version of php/apache etc.). The problem is that I would like to setup a "staging" server, which would be a copy of the production server (same database, same configuration apache/php), so that, if the deployment goes bad, the production user stay untouched and working, only the staging server is down. But my client has only 1 FTP available. So, the question is : can I run 2 symfony project, with different models, on the same FTP ? Or is there another way to do what I want to do ? Thank you !

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