Search Results

Search found 12963 results on 519 pages for 'game recommendation'.

Page 435/519 | < Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >

  • Sprite to Line Collision

    - by Alu
    If I have a sprite, how would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I'm thinking that this is more flexible than other collision systems if I had a lot of platforms.

    Read the article

  • Getting UI button's event in Windows Phone 7

    - by kite
    Hello. I'm currently making a game in XNA4 for Windows phone 7, and I'd like to know if it were possible to get the event of the return button, or even the windows button that are basically present on the phone's interface. If so, how can i do that? thanks, KiTe

    Read the article

  • Building a ctypes-"based" C library with distutils

    - by Robie Basak
    Following this recommendation, I have written a native C extension library to optimise part of a Python module via ctypes. I chose ctypes over writing a CPython-native library because it was quicker and easier (just a few functions with all tight loops inside). I've now hit a snag. If I want my work to be easily installable using distutils using python setup.py install, then distutils needs to be able to build my shared library and install it (presumably into /usr/lib/myproject). However, this not a Python extension module, and so as far as I can tell, distutils cannot do this. I've found a few references to people other people with this problem: Someone on numpy-discussion with a hack back in 2006. Somebody asking on distutils-sig and not getting an answer. Somebody asking on the main python list and being pointed to the innards of an existing project. I am aware that I can do something native and not use distutils for the shared library, or indeed use my distribution's packaging system. My concern is that this will limit usability as not everyone will be able to install it easily. So my question is: what is the current best way of distributing a shared library with distutils that will be used by ctypes but otherwise is OS-native and not a Python extension module? Feel free to answer with one of the hacks linked to above if you can expand on it and justify why that is the best way. If there is nothing better, at least all the information will be in one place.

    Read the article

  • Registry Problem

    - by Dominik
    I made a launcher for my game server. (World of Warcraft) I want to get the installpath of the game, browsed by the user. I'm using this code to browse, and get the installpath, then set some other strings from the installpath string, then just strore in my registry key. using System; using System.Drawing; using System.Reflection; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using Microsoft.Win32; using System.IO; using System.Net.NetworkInformation; using System.Diagnostics; using System.Runtime; using System.Runtime.InteropServices; using System.Security; using System.Security.Cryptography; using System.Text; using System.Net; using System.Linq; using System.Net.Sockets; using System.Collections.Generic; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } string InstallPath, WoWExe, PatchPath; private void Form1_Load(object sender, EventArgs e) { RegistryKey LocalMachineKey_Existence; MessageBox.Show("Browse your install location.", "Select Wow.exe"); OpenFileDialog BrowseInstallPath = new OpenFileDialog(); BrowseInstallPath.Filter = "wow.exe|*.exe"; if (BrowseInstallPath.ShowDialog() == DialogResult.OK) { InstallPath = System.IO.Path.GetDirectoryName(BrowseInstallPath.FileName); WoWExe = InstallPath + "\\wow.exe"; PatchPath = InstallPath + "\\Data\\"; LocalMachineKey_Existence = Registry.LocalMachine.CreateSubKey(@"SOFTWARE\ExistenceWoW"); LocalMachineKey_Existence.SetValue("InstallPathLocation", InstallPath); LocalMachineKey_Existence.SetValue("PatchPathLocation", PatchPath); LocalMachineKey_Existence.SetValue("WoWExeLocation", WoWExe); } } } } The problem is: On some computer, it doesnt stores like it should be. For example, your wow.exe is in C:\ASD\wow.exe, your select it with the browse windows, then the program should store it in the Existence registry key as C:\ASD\Data\ but it stores like this: C:\ASDData , so it forgots a backslash :S Look at this picture: http://img21.imageshack.us/img21/2829/regedita.jpg My program works cool on my PC, and on my friends pc, but on some pc this "bug" comes out :S I have windows 7, with .NEt 3.5 Please help me.

    Read the article

  • Class type while deserialization in c++

    - by Rushi
    I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state of the objects(Like Camera,Lights,Static mesh) in some level file via serialization. And later on able to retrieve their state via deserialization.Serializing objects is not a problem for me.But while deserializing objects how do I know class type?so that i can create object of that particular type.

    Read the article

  • How does Android emulator performance compare to real device performance?

    - by uj2
    I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks. This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here. This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

    Read the article

  • How to access the CGColor property of UIColor in CGContextSetFillColorWithColor?

    - by Azeworai
    CGContextSetFillColorWithColor(g, [UIColor greyColor].CGColor); I'm trying to follow O'Reilly's iPhone Game Development book on page 73 Chapter 3 but I'm running into a compile error that states error: request for member 'CGColor' in something not a structure or union According to the book's errata page this is an unconfirmed errata in the book. I'm hoping that someone could help me replace that line of code to something that works. The example project can be downloaded from sourceforge at this link.

    Read the article

  • Update Label Value in Cocos2d

    - by Viral
    hi friends I am making a game in cocos2d , In that while updating score the old score values get on the label and the new value get overwritten. I m using following code to display the score, LblScore = [CCLabel labelWithString:[NSString stringWithFormat:@"%d",score] dimensions:CGSizeMake(100, 300) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]; Because of this the score value are not shown and all things get massed up, If any one having idea how to update new score?

    Read the article

  • Real time embeddable http server library required

    - by Howard May
    Having looked at several available http server libraries I have not yet found what I am looking for and am sure I can't be the first to have this set of requirements. I need a library which presents an API which is 'pipelined'. Pipelining is used to describe an HTTP feature where multiple HTTP requests can be sent across a TCP link at a time without waiting for a response. I want a similar feature on the library API where my application can receive all of those request without having to send a response (I will respond but want the ability to process multiple requests at a time to reduce the impact of internal latency). So the web server library will need to support the following flow 1) HTTP Client transmits http request 1 2) HTTP Client transmits http request 2 ... 3) Web Server Library receives request 1 and passes it to My Web Server App 4) My Web Server App receives request 1 and dispatches it to My System 5) Web Server receives request 2 and passes it to My Web Server App 6) My Web Server App receives request 2 and dispatches it to My System 7) My Web Server App receives response to request 1 from My System and passes it to Web Server 8) Web Server transmits HTTP response 1 to HTTP Client 9) My Web Server App receives response to request 2 from My System and passes it to Web Server 10) Web Server transmits HTTP response 2 to HTTP Client Hopefully this illustrates my requirement. There are two key points to recognise. Responses to the Web Server Library are asynchronous and there may be several HTTP requests passed to My Web Server App with responses outstanding. Additional requirements are Embeddable into an existing 'C' application Small footprint; I don't need all the functionality available in Apache etc. Efficient; will need to support thousands of requests a second Allows asynchronous responses to requests; their is a small latency to responses and given the required request throughput a synchronous architecture is not going to work for me. Support persistent TCP connections Support use with Server-Push Comet connections Open Source / GPL support for HTTPS Portable across linux, windows; preferably more. I will be very grateful for any recommendation Best Regards

    Read the article

  • coco2d tab view for multi player

    - by godzilla
    I am currently developing a card game for the iphone using cocas2d. I am currently in need of a tab view with each tab representing a player and his / her set of cards. Currently i have a single view representing just one player. It seems as though cocas2s is not really built do have multiple views, to do this and it would require some serious amount of hacking around with the code. What would be the most efficient way to accomplish this?

    Read the article

  • Is it possible to run a Java program inside a Flex application?

    - by Joshua
    I would like to be able to incorporate a simple game, written in Java as a component within a Flex Application. Am I crazy? Flex can display HTML, and SWF, it can also call JavaScript - but can I incorporate an applet somehow? I do NOT mean kludging it in as a sister component within a browser, but actually within the flex application itself, so that it could also run under Adobe Air, for instance.

    Read the article

  • How to use Java on Google App Engine without exceeding minute quotas?

    - by Geo
    A very simple java code inside a doGet() servlet is getting more than a second of cpu time on GAE. I have read some quota related documentation and apparently I am not doing anything wrong. //Request the user Agent info String userAgent = req.getHeader("User-Agent"); I wanted to know what was using the CPU the most, I use a google help recommendation. //The two lines below will get the CPU before requesting User-Agent Information QuotaService qs = QuotaServiceFactory.getQuotaService(); long start = qs.getCpuTimeInMegaCycles(); //Request the user Agent info String userAgent = req.getHeader("User-Agent"); //The three lines below will get the CPU after requesting User-Agent Information // and informed it to the application log. long end = qs.getCpuTimeInMegaCycles(); double cpuSeconds = qs.convertMegacyclesToCpuSeconds(end - start); log.warning("CPU Seconds on geting User Agent: " + cpuSeconds); The only thing that the code above tells me is that inspecting the header will use more than a second (1000ms) of cpu time, which for Google is a warning on the log panel. That seems to be a very simple request and still is using more than a second of cpu. What I am missing?

    Read the article

  • std::list or std::multimap

    - by Tamir
    Hey, I right now have a list of a struct that I made, I sort this list everytime I add a new object, using the std::list sort method. I want to know what would be faster, using a std::multimap for this or std::list, since I'm iterating the whole list every frame (I am making a game). I would like to hear your opinion, for what should I use for this incident.

    Read the article

  • Drawing on top of every windows on X11

    - by Vítor Baptista
    Hi, I am trying to make an arcade machine. The user will purchase credits, which will allow him to play for X minutes. I want to write "9:42 minutes left" at the left corner of the screen, even if he's playing a full screen game (UrbanTerror, for example). I would really like if I could do this with Ruby, but any other language is OK. Any ideas? Thanks in advance.

    Read the article

  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

    Read the article

  • Flex Air HTMLLoader blank pop up window when flash content is loaded

    - by user128938
    I have a flex Air program that loads external content with the HTMLLoader. Now for some reason whenever I load a page that has any flash content a blank system window pops up outside of my program. It's completely blank, all white with min, max and close buttons. If I close it any flash content I loaded stops working. For the life of my I can't figure out what's happening and there's no messages in the console and no title for the window. Does anyone have any ideas? I appreciate any help you can give. Here's the code I'm using: private var webPage:HTMLLoader; private function registerEvents():void { this.addEventListener(gameLoadEvent.GAME_LOAD, gameLoad); //webPage = new HTMLLoader(); } //function called back from Game Command to load correct game private function gameLoad(event:Event):void { var gameEvent:gameLoadEvent = event as gameLoadEvent; loadgame(gameEvent.url, gameEvent.variables); } private function loadgame(url:String, variableString:String):void { DesktopModelLocator.getInstance().scaleX = 1; DesktopModelLocator.getInstance().scaleY = 1; //var url:String = "http://pro-us.sbt-corp.com/aspx/member/LaunchGame.aspx"; var request:URLRequest = new URLRequest(url); //var variables:URLVariables = new URLVariables("gameNum=17&as=as1&t=demo&package=a&btnQuit=0"); if(variableString != null && variableString != ""){ var variables:URLVariables = new URLVariables(variableString); variables.exampleSessionId = new Date().getTime(); variables.exampleUserLabel = "guest"; request.data = variables; } webPage = HTMLLoader.createRootWindow(true, null, true, null); webPage.height = systemManager.stage.nativeWindow.height - 66; webPage.width = systemManager.stage.nativeWindow.width; webPage.load(request); webPage.navigateInSystemBrowser = false; flexBrowser.addChild(webPage); } ]]> </mx:Script> <mx:HTML id="flexBrowser" width="1366" height="658" backgroundAlpha="0.45" creationComplete="registerEvents();" x="0" y="0"> </mx:HTML>

    Read the article

  • Java application vs. Java applet

    - by user69514
    Hey guys I created this pacman game in Java. I would like to put in on my website so people can play on there. However I have never done any applets, nor do I know javascript. Is there a way to automatically convert the project into an applet? Or do I have to code it from scratch?

    Read the article

  • Android - getting data from a server

    - by jonhobbs
    I've read lots about using local storage for android but how would I connect to an SQL database online to send and get data? For example, if I was making a game and wanted to create a worldwide high score table, how would I store that online and make sure it was only available to that app? Thanks, Jon

    Read the article

  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

    Read the article

< Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >