Search Results

Search found 84990 results on 3400 pages for 'html help'.

Page 435/3400 | < Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >

  • Can anyone help with this (Javascript arrays)?

    - by Rich
    Hi I am new to Netui and Javascript so go easy on me please. I have a form that is populated with container.item data retuned from a database. I am adding a checkbox beside each repeater item returned and I want to add the container item data to an array when one of the checkboxes is checked for future processing. The old code used Anchor tag to capture the data but that does not work for me. <!--netui:parameter name="lineupNo" value="{container.item.lineupIdent.lineupNo}" /> here is my checkbox that is a repeater. <netui:checkBox dataSource="{pageFlow.checkIsSelected}" onClick="checkBoxClicked()" tagId="pceChecked"/> this is my Javascript function so far but I want to a way to store the container.item.lineupIdent.lineupNo in the array. function checkBoxClicked() { var checkedPce = []; var elem = document.getElementById("PceList").elements; for (var i = 0; i < elem.length; i ++) { if (elem[i].name == netui_names.pceChecked) { if (elem[i].checked == true) { //do some code. } } } } I hope this is enough info for someone to help me. I have searched the web but could not find any examples. Thanks.

    Read the article

  • Need help setting up a truststore's chain of authority (in Tomcat)

    - by codeinfo
    Lead in ... I'm not an expert, by far, in application security via SSL, but am trying to establish a test environment that includes all possible scenarios we may encounter in production. For this I have a tree of Certificate Authorities (CAs) that are the issuers of an assortment of test client certificates, and node/server certificates (complex test environment representing the various published web services and other applications we integrate with). The structure of these CAs are as follows: Root CA, which has signed/issued Sub CA1, Sub CA2, and Sub CA3. These subs have then signed/issued all certificates of those various nodes and clients in the environment. Now for the question .... In my application's truststore I would like to trust everything signed by Sub CA1, and Sub CA2, but not Sub CA3 (untrusted). Does this mean my truststore should (1) ONLY include Sub CA1 and Sub CA2, or (2) should it include Root CA, Sub CA1, and Sub CA2? I don't know what is the proper way to represent this trust chain in a truststore. In the future I would also like to add a Sub CA4 (also signed/issued by the Root CA), but add that to a Certificate Revocation List (CRL) for testing purposes. Ahead of time, thank you for any help concerning this. It's greatly appreciated.

    Read the article

  • Need some help setting up subdomains for my site

    - by KarimSaNet
    I'm setting up my website and want to have it so all subdomain requests are rewritten to the appropriate subdirectory. For example http://projects.karimsa.net/ -> http://karimsa.net/projects/ But I want to use the Apache rewrite mod to do this so that the URL in the browser stays the same. Here is what my config looks like at the moment: ## rewrite subdomains RewriteEngine On RewriteCond %{HTTP_HOST} ^(.*).karimsa.net RewriteCond %{HTTP_HOST} !^www.karimsa.net [NC] RewriteRule ^(.*)$ http://karimsa.net/%1/$1 [R=301,L] And my CNAME records on 'projects.karimsa.net': Domain TTL Data Type projects.karimsa.net 14400 karimsa.net CNAME Theoretically, I feel this should work. But when I go to the URL, it gives me a server misconfiguration error, my provider's default webpage. What I should see is the index.php under /projects/. What am I doing wrong? Any help would be appreciated, thanks for reading. Addition: I realized I forgot to mention some of the problem. The domain 'karimsa.net' is parked at 'karimsa.x10.mx'. If I set up the same configuration on 'projects.karimsa.x10.mx', the rewrite and CNAME work. But on the parked domain I still get the default webpage.

    Read the article

  • slidepanel/hover help

    - by Josh
    I'm trying to create a menu navigation system from the top of the page. I want it so when I hover over the link, it drops down (the link drops down; so it'd be as if there was a whole field being hidden beyond the 0px mark) with the related field. I've gotten it to work, somehow but it still isn't right. A few issues are: when I hover over .drop_slide and then if I choose to close it by hovering back over the .drop_slide it does as it's told, which is "slide, slide". I'm interested in rectifying this issue so it doesn't do that, however I just don't know how. The idea is to have multiple links in the .slide, so I need it to be constantly open while the user mouses over the other links. Should this be created in one field? If so, how would I do that with a drop down in mind? Am I approaching this completely wrong? Lol. Should I be researching into .animate? I've been looking at it actually, but I can't get anything to grow negatively. Say; marginTop: -85px or something. ANY help is appreciated, thanks! $(document).ready(function(){ function slide() { $("#panel").slideToggle("slow"); } $(".drop_slide").hover(slide, stop); $("#panel").hover(stop, slide); });

    Read the article

  • Help with string equality in Java

    - by annayena
    The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static or global variables. Also it's prohibited to use the method equals in the String class. Can use local variables and method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" ---> true 1: TheExamIsEasy; 2: "Th*mIsEasy*" ---> true 1: TheExamIsEasy; 2: "*" ---> true 1: TheExamIsEasy; 2: "TheExamIsEasy" ---> true 1: TheExamIsEasy; 2: "The*IsHard" ---> FALSE I am stucked on this question for many hours now! I need the solution in Java please kindly help me.

    Read the article

  • mysql report sql help

    - by sfgroups
    I have mysql table with data like this. record will have server with total cpu and virtual server with cpu assinged type, cpu srv1, 10 vsrv11, 2 vsrv12, 3 srv2, 15 vsrv21, 6 vsrv22, 7 vsrv23, 1 from the above data, I want to create output like this. server, total cpu, assigned cpu, free cpu srv1, 10, 5, 5 srv2, 15, 14, 1 Can you help me on creating sql query for this report? I have changed my table and data like this. CREATE TABLE `cpuallocation` ( `servertype` varchar(10) DEFAULT NULL, `servername` varchar(20) DEFAULT NULL, `hostname` varchar(20) DEFAULT NULL, `cpu_count` float DEFAULT NULL, UNIQUE KEY `server_uniq_idx` (`servertype`,`servername`,`hostname`) insert into cpuallocation values('srv', 'server1', '',16); insert into cpuallocation values('vir', 'server1', 'host1',5); insert into cpuallocation values('vir', 'server1', 'host2',2.5); insert into cpuallocation values('vir', 'server1', 'host3',4.5); insert into cpuallocation values('srv', 'server2', '',8); insert into cpuallocation values('vir', 'server2', 'host1',5); insert into cpuallocation values('vir', 'server2', 'host2',2.5); insert into cpuallocation values('srv', 'server3', '',24); insert into cpuallocation values('vir', 'server3', 'host1',12); insert into cpuallocation values('vir', 'server3', 'host2',2); insert into cpuallocation values('srv', 'server4', '',12); Update: I created two view, now I getting the result I want. create view v1 as select servername, sum(cpu_count) as cpu_allocated from cpuallocation where servertype='vir' group by servername; create view v2 as select servername, cpu_count as total_cpu from cpuallocation where servertype='srv'; select a.servername, a.total_cpu, b.cpu_allocated from v2 as a left join v1 as b on a.servername=b.servername; +------------+-----------+---------------+ | servername | total_cpu | cpu_allocated | +------------+-----------+---------------+ | server1 | 16 | 12 | | server2 | 8 | 7.5 | | server3 | 24 | 14 | | server4 | 12 | NULL | +------------+-----------+---------------+ 4 rows in set (0.00 sec) Is it possible to create a query with-out creating views?

    Read the article

  • JQuery ajax success help

    - by Jason
    Hi all, I am implementing a "Quick delete" function into a page I am creating. The way it works is like this: 1: You click the "delete" button in the table row for the record that you want to delete. 2: The page sends a request to the ajax page and return a successfully message of "yes" or a failure message of "no". My issue is that if I get a successful message of "yes" I want to hide the row for that record. I am having issue "finding" the row using JQuery. Here is my jquery code: $(document).ready(function(){ $(".pane .btn-delete").click(function(){ var element = $(this); var del_id = element.attr("id"); var dataString = 'action=del&cid=' + del_id; if(confirm("Are you sure you want to delete this content block?")) { $("#msgbox").addClass('ajaxmsg').text('Checking permissions....').fadeIn(1000); $.ajax({ type: "get", url: "ajax/admArticles_ajax.php", data: dataString, success: function(data){ switch(data) { case "yes": $("#msgbox").addClass('ajaxmsg').text('Deleting content block....').fadeIn(1000); $(this).parents(".pane").animate({ backgroundColor: "#fbc7c7" }, "fast") .animate({ opacity: "hide" }, "slow") break case "no": $("#msgbox").removeClass().addClass('error').text('You do not have the correct permissions to delete this content....').fadeIn(1000); break default: }; } }); } return false; }); }); This is the lines of code I am using to hide the row however it is not working because I don't think $(this).parents(".pane") finds the element. $(this).parents(".pane").animate({ backgroundColor: "#fbc7c7" }, "fast") .animate({ opacity: "hide" }, "slow") Any help would be greatly appreciated. Thanks...

    Read the article

  • HELP IN JAVA!! URGENT

    - by annayena
    The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static & global variables. Also it's PROHIBITED to use the method equals in the String class. Can use local variables & method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" --- true 1: TheExamIsEasy; 2: "Th*mIsEasy*" --- true 1: TheExamIsEasy; 2: "*" --- true 1: TheExamIsEasy; 2: "TheExamIsEasy" --- true 1: TheExamIsEasy; 2: "The*IsHard" --- FALSE I am stucked on this question for many hours now! I need the solution in Java please kindly help me.

    Read the article

  • PHP: Need help with simple XML.

    - by Jack
    I am beginner in PHP. I am trying to parse this xml file. <relationship> <target> <following type="boolean">true</following> <followed_by type="boolean">true</followed_by> <screen_name>xxxx</screen_name> <id type="integer">xxxx</id> </target> </relationship> I need to get the value of the field 'following type="boolean" ' and here's my code - $xml = simplexml_load_string($response); foreach($xml->children() as $child) { if ($child->getName() == 'target') { foreach($child->children() as $child_1) if ( $child_1->getName() == 'following') { $is_my_friend = (bool)$child_1; break; } break; } } but I am not getting the correct output. I think the ' type="boolean" ' part of the field is creating problems. I know this might be a very trivial problem. Kindly bear with my ignorance. Please help.

    Read the article

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • Need help with wp_rewrite in a WordPress Plugin

    - by Brad
    Ok, I've got this code that I've been using to spit out news to an application of mine. It was working until today. I've cutout all the logic in the following code to make it simpiler. But it should "WORK" Can someone help me fix this code to where it works, and is done right? I know it's hacked together ,but it didn't seem to have any problems until today. I have not updated anything, don't know what the deal is. Plugin Name: MyPlugin Example Version: 1.0.1 if ( ! class_exists("MyPlugin") ) { class MyPlugin { var $db_version = "1.0"; //not used yet function init() { //Nothing as of now. } function activate() { global $wp_rewrite; $this-flush_rewrite_rules(); } function pushoutput( $id ) { $output-out =' The output worked!'; $this-output( $output ); } function output( $output ) { ob_start(); ob_end_clean(); header( 'Cache-Control: no-cache, must-revalidate' ); header( 'Expires: Mon, 26 Jul 1997 05:00:00 GMT' ); header( 'Content-type: application/json' ); echo json_encode( $output ); //Must encode this... } function flush_rewrite_rules() { global $wp_rewrite; $wp_rewrite-flush_rules(); } function createRewriteRules( $rewrite ) { global $wp_rewrite; $new_rules = array( 'MyPlugin/(.+)' = 'index.php?MyPlugin=' . $wp_rewrite-preg_index(1) ); if ( ! is_array($wp_rewrite-rules) ) { $wp_rewrite-rules = array(); } $wp_rewrite-rules = $new_rules + $wp_rewrite-rules; return $wp_rewrite; } function add_query_vars( $qvars ) { $qvars[] = 'MyPlugin'; return $qvars; } function template_redirect_intercept() { global $wp_query; if ( $wp_query-get('MyPlugin') ) { $id = $wp_query-query_vars['MyPlugin']; $this-pushoutput( $id ); exit; } } } } if ( class_exists("MyPlugin") ) { $MyPluginCode = new MyPlugin(); } if ( isset($MyPluginCode) ) { register_activation_hook( __file__, array($MyPluginCode, 'activate') ); add_action( 'admin-init', array(&$MyPluginCode, 'flush_rewrite_rules') ); //add_action( 'init', array(&$MyPluginCode, 'init') ); add_action( 'generate_rewrite_rules', array(&$MyPluginCode, 'createRewriteRules') ); add_action( 'template_redirect', array(&$MyPluginCode, 'template_redirect_intercept') ); // add_filter( 'query_vars', array(&$MyPluginCode, 'add_query_vars') ); }

    Read the article

  • Cannot pull correct data from a Javascript array into an HTML form

    - by Isaac
    I am trying to return the description value of the corresponding author name and book title(that are typed in the text boxes). The problem is that the first description displays in the text area no matter what. <h1>Bookland</h1> <div id="bookinfo"> Author name: <input type="text" id="authorname" name="authorname"></input><br /> Book Title: <input type="text" id="booktitle" name="booktitle"></input><br /> <input type="button" value="Find book" id="find"></input> <input type="button" value="Clear Info" id="clear"></input><br /> <textarea rows="15" cols="30" id="destin"></textarea> </div> JavaScript: var bookarray = [{Author: "Thomas Mann", Title: "Death in Venice", Description: "One of the most famous literary works of the twentieth century, this novella embodies" + "themes that preoccupied Thomas Mann in much of his work:" + "the duality of art and life, the presence of death and disintegration in the midst of existence," + "the connection between love and suffering and the conflict between the artist and his inner self." }, {Author: "James Joyce", Title: "A portrait of the artist as a young man", Description: "This work displays an unusually perceptive view of British society in the early 20th century." + "It is a social comedy set in Florence, Italy, and Surrey, England." + "Its heroine, Lucy Honeychurch, struggling against straitlaced Victorian attitudes of arrogance, narroe mindedness and sobbery, falls in love - while on holiday in Italy - with the socially unsuitable George Emerson." }, {Author: "E. M. Forster", Title: "A room with a view", Description: "This book is a fictional re-creation of the Irish writer'sown life and early environment." + "The experiences of the novel's young hero,unfold in astonishingly vivid scenes that seem freshly recalled from life" + "and provide a powerful portrait of the coming of age of a young man ofunusual intelligence, sensitivity and character. " }, {Author: "Isabel Allende", Title: "The house of spirits", Description: "Allende describes the life of three generations of a prominent family in Chile and skillfully combines with this all the main historical events of the time, up until Pinochet's dictatorship." }, {Author: "Isabel Allende", Title: "Of love and shadows", Description: "The whole world of Irene Beltran, a young reporter in Chile at the time of the dictatorship, is destroyed when" + "she discovers a series of killings carried out by government soldiers." + "With the help of a photographer, Francisco Leal, and risking her life, she tries to come up with evidence against the dictatorship." }] function searchbook(){ for(i=0; i &lt; bookarray.length; i++){ if ((document.getElementById("authorname").value &amp; document.getElementById("booktitle").value ) == (bookarray[i].Author &amp; bookarray[i].Title)){ document.getElementById("destin").value =bookarray[i].Description return bookarray[i].Description } else { return "Not Found!" } } } document.getElementById("find").addEventListener("click", searchbook, false)

    Read the article

  • Chrome Extension - Cross-Origin XMLHttpRequest - Returning HTML/JSON

    - by Tyler
    Hi everyone, I hope you can help me :) I've created a Chrome extension (my first one) and I'm having some difficulty auto-populating a <select> with <option> that are being returned. the default_popup page is index.htm. I have two <select> (listboxes? can't remember the name) boxes. When a user first clicks the extension, it performs a XMLHttpRequest to a php script and get's a list of names from a MySQL database. It returns (onLoad) the list in the form of: <option>blah</option> When a user selects an option from the first listbox/select, it performs another XMLHttpRequest and auto-populates the second listbox/select. Then when a user selects an option from the second listbox it will eventually populate a few details further down the page. I've been testing by just running the index.htm file and seeing if just the code works correctly, which it does. However when trying to view it from the extension, it doesn't work. The onLoad doesn't fill in the first listbox, and selecting an option (one that I typed in the box for testing purposes) from the first listbox doesn't populate the second listbox. I thought maybe it was a permissions error, so I tried adding the domain to the manifest.json file; but I appear to be getting an error in the manifest.json file after doing so. In my default_popup (index.htm) file I have this script for my XMLHttpRequest: <script type="text/javascript"> function getClient(str,type) { if (str=="") { document.getElementById(type).innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById(type).innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","http://(domain removed)/Extension/getInfo.php?q="+type+"&c="+str,true,"user","pass"); xmlhttp.send(); } </script> This is what my manifest.json file looks like: { "name": "Client Center Lite", "version": "1.0", "description": "blah", "browser_action": { "default_icon": "images/icon_19.png", "default_popup": "index.htm", "default_title": "Client Center Lite" }, "icons":{ "128":"images/icon_128.png" } "permissions": { "http://(domain removed)/" }, } Am I doing this correctly? The point of the extension is to be able to quickly view client details. The extension will only be given to employees locally in a .crx file, and not distributed online. The domain I am accessing through the PHP/MySQL is accessible from the web, but I'm currently using localhost in my mysql_connect string. Do I need to be returning the <option> elements encoded as JSON? If so, I'm completely cluesless as how to do that.

    Read the article

  • TeamCity MSBuild 4.0 Help

    - by ChrisKolenko
    Hi guys, I need some help with my MSBuild file i created a while ago. All i want to do is build the solution, publish a project inside the solution and than copy the files to a directory At the moment when i set Teamcity to .net 4 msbuild, msbuild 4.0 tools and for 86 i get an error stating error MSB4067: The element beneath element is unrecognized. <?xml version="1.0" encoding="utf-8" ?> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Run"> <Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets"/> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets"/> <PropertyGroup> <OutputFolder>$(OutputDir)</OutputFolder> <DeploymentFolder>$(DeploymentDir)</DeploymentFolder> <CompilationDebug /> <CustomErrorsMode /> <ContentEditorsEmail /> <AdministratorsEmail /> </PropertyGroup> <Target Name="Run"> <CallTarget Targets="Compile" /> <CallTarget Targets="Publish" /> <CallTarget Targets="Deploy" /> </Target> <Target Name="Clean"> <ItemGroup> <BinFiles Include="bin\*.*" /> </ItemGroup> <Delete Files="@(BinFiles)" /> </Target> <Target Name="Compile" DependsOnTargets="Clean"> <MSBuild Projects="WebCanvas.ZakisCatering.Website.sln" Properties="Configuration=Release"/> </Target> <Target Name="Publish"> <RemoveDir Directories="$(OutputFolder)" ContinueOnError="true" /> <MSBuild Projects="WebCanvas.ZakisCatering.Website\WebCanvas.ZakisCatering.Website.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="Configuration=Release;WebProjectOutputDir=$(OutputFolder);OutDir=$(WebProjectOutputDir)\" /> </Target> <Target Name="Deploy"> <RemoveDir Directories="$(DeploymentFolder)" ContinueOnError="true" /> <ItemGroup> <DeploymentFiles Include="$(OutputFolder)\**\*.*" /> </ItemGroup> <Copy SourceFiles="@(DeploymentFiles)" DestinationFolder="$(DeploymentFolder)\%(RecursiveDir)" /> </Target> </Project>

    Read the article

  • Python Ctypes Read/WriteProcessMemory() - Error 5/998 Help!

    - by user299805
    Please don't get scared but the following code, if you are familiar with ctypes or C it should be easy to read. I have been trying to get my ReadProcessMemory() and WriteProcessMemory() functions to be working for so long and have tried almost every possibility but the right one. It launches the target program, returns its PID and handle just fine. But I always get a error code of 5 - ERROR_ACCESS_DENIED. When I run the read function(forget the write for now). I am launching this program as what I believe to be a CHILD process with PROCESS_ALL_ACCESS or CREATE_PRESERVE_CODE_AUTHZ_LEVEL. I have also tried PROCESS_ALL_ACCESS and PROCESS_VM_READ when I open the handle. I can also say that it is a valid memory location because I can find it on the running program with CheatEngine. As for VirtualQuery() I get an error code of 998 - ERROR_NOACCESS which further confirms my suspicion of it being some security/privilege problem. Any help or ideas would be very appreciated, again, it's my whole program so far, don't let it scare you =P. from ctypes import * from ctypes.wintypes import BOOL import binascii BYTE = c_ubyte WORD = c_ushort DWORD = c_ulong LPBYTE = POINTER(c_ubyte) LPTSTR = POINTER(c_char) HANDLE = c_void_p PVOID = c_void_p LPVOID = c_void_p UNIT_PTR = c_ulong SIZE_T = c_ulong class STARTUPINFO(Structure): _fields_ = [("cb", DWORD), ("lpReserved", LPTSTR), ("lpDesktop", LPTSTR), ("lpTitle", LPTSTR), ("dwX", DWORD), ("dwY", DWORD), ("dwXSize", DWORD), ("dwYSize", DWORD), ("dwXCountChars", DWORD), ("dwYCountChars", DWORD), ("dwFillAttribute",DWORD), ("dwFlags", DWORD), ("wShowWindow", WORD), ("cbReserved2", WORD), ("lpReserved2", LPBYTE), ("hStdInput", HANDLE), ("hStdOutput", HANDLE), ("hStdError", HANDLE),] class PROCESS_INFORMATION(Structure): _fields_ = [("hProcess", HANDLE), ("hThread", HANDLE), ("dwProcessId", DWORD), ("dwThreadId", DWORD),] class MEMORY_BASIC_INFORMATION(Structure): _fields_ = [("BaseAddress", PVOID), ("AllocationBase", PVOID), ("AllocationProtect", DWORD), ("RegionSize", SIZE_T), ("State", DWORD), ("Protect", DWORD), ("Type", DWORD),] class SECURITY_ATTRIBUTES(Structure): _fields_ = [("Length", DWORD), ("SecDescriptor", LPVOID), ("InheritHandle", BOOL)] class Main(): def __init__(self): self.h_process = None self.pid = None def launch(self, path_to_exe): CREATE_NEW_CONSOLE = 0x00000010 CREATE_PRESERVE_CODE_AUTHZ_LEVEL = 0x02000000 startupinfo = STARTUPINFO() process_information = PROCESS_INFORMATION() security_attributes = SECURITY_ATTRIBUTES() startupinfo.dwFlags = 0x1 startupinfo.wShowWindow = 0x0 startupinfo.cb = sizeof(startupinfo) security_attributes.Length = sizeof(security_attributes) security_attributes.SecDescriptior = None security_attributes.InheritHandle = True if windll.kernel32.CreateProcessA(path_to_exe, None, byref(security_attributes), byref(security_attributes), True, CREATE_PRESERVE_CODE_AUTHZ_LEVEL, None, None, byref(startupinfo), byref(process_information)): self.pid = process_information.dwProcessId print "Success: CreateProcess - ", path_to_exe else: print "Failed: Create Process - Error code: ", windll.kernel32.GetLastError() def get_handle(self, pid): PROCESS_ALL_ACCESS = 0x001F0FFF PROCESS_VM_READ = 0x0010 self.h_process = windll.kernel32.OpenProcess(PROCESS_VM_READ, False, pid) if self.h_process: print "Success: Got Handle - PID:", self.pid else: print "Failed: Get Handle - Error code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) def read_memory(self, address): buffer = c_char_p("The data goes here") bufferSize = len(buffer.value) bytesRead = c_ulong(0) if windll.kernel32.ReadProcessMemory(self.h_process, address, buffer, bufferSize, byref(bytesRead)): print "Success: Read Memory - ", buffer.value else: print "Failed: Read Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.CloseHandle(self.h_process) windll.kernel32.SetLastError(10000) def write_memory(self, address, data): count = c_ulong(0) length = len(data) c_data = c_char_p(data[count.value:]) null = c_int(0) if not windll.kernel32.WriteProcessMemory(self.h_process, address, c_data, length, byref(count)): print "Failed: Write Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) else: return False def virtual_query(self, address): basic_memory_info = MEMORY_BASIC_INFORMATION() windll.kernel32.SetLastError(10000) result = windll.kernel32.VirtualQuery(address, byref(basic_memory_info), byref(basic_memory_info)) if result: return True else: print "Failed: Virtual Query - Error Code: ", windll.kernel32.GetLastError() main = Main() address = None main.launch("C:\Program Files\ProgramFolder\Program.exe") main.get_handle(main.pid) #main.write_memory(address, "\x61") while 1: print '1 to enter an address' print '2 to virtual query address' print '3 to read address' choice = raw_input('Choice: ') if choice == '1': address = raw_input('Enter and address: ') if choice == '2': main.virtual_query(address) if choice == '3': main.read_memory(address) Thanks!

    Read the article

  • Scheme Formatting Help

    - by Logan
    I've been working on a project for school that takes functions from a class file and turns them into object/classes. The assignment is all about object oriented programming in scheme. My problem however is that my code doesn't format right. The output it gives me whenever I give it a file to pass in wraps the methods of the class in a list, making it so that the class never really gets declared. I can't for the life of me figure out how to get the parenthesis wrapping the method list to remove. I would really appreciate any help. Below is the code and the class file. ;;;; PART1 --- A super-easy set of classes. Just models points and lines. Tests all of the ;; basics of class behavior without touching on anything particularly complex. (class pointInstance (parent:) (constructor_args:) (ivars: (myx 1) (myy 2)) (methods: (getx () myx) (gety () myy) (setx (x) (set! myx x)) (show () (begin (display "[") (display myx) (display ",") (display myy) (display "]"))) )) (require (lib "trace.ss")) ;; Continue reading until you hit the end of the file, all the while ;; building a list with the contents (define load-file (lambda (port) (let ((rec (read port))) (if (eof-object? rec) '() (cons rec (load-file port)))))) ;; Open a port based on a file name using open-input-file (define (load fname) (let ((fport (open-input-file fname))) (load-file fport))) ;(define lis (load "C:\\Users\\Logan\\Desktop\\simpletest.txt")) ;(define lis (load "C:\\Users\\Logan\\Desktop\\complextest.txt")) (define lis (load "C:\\Users\\Logan\\Desktop\\pointinstance.txt")) ;(display (cdaddr (cdddar lis))) (define makeMethodList (lambda (listToMake retList) ;(display listToMake) (cond [(null? listToMake) retList ;(display "The list passed in to parse was null") ] [else (makeMethodList (cdr listToMake) (append retList (list (getMethodLine listToMake)))) ] ) )) ;(trace makeMethodList) ;this works provided you just pass in the function line (define getMethodLine (lambda (functionList) `((eq? (car msg) ,(caar functionList)) ,(caddar functionList)))) (define load-classes (lambda paramList (cond [(null? paramList) (display "Your parameters are null, man.")] [(null? (car paramList))(display "Done creating class definitions.")] [(not (null? (car paramList))) (begin (let* ((className (cadaar paramList)) (classInstanceVars (cdaddr (cddaar paramList))) (classMethodList (cdr (cadddr (cddaar paramList)))) (desiredMethodList (makeMethodList classMethodList '())) ) ;(display "Classname: ") ;(display className) ;(newline)(newline) ;(display "Class Instance Vars: ") ;(display classInstanceVars) ;(newline)(newline) ;(display "Class Method List: ") ;(display classMethodList) ;(newline) ;(display "Desired Method List: ") ;(display desiredMethodList)) ;(newline)(newline) ;---------------------------------------------------- ;do not delete the below code!` `(define ,className (let ,classInstanceVars (lambda msg ;return the function list here (cond ,(makeMethodList classMethodList '()))) )) ;--------------------------------------------------- ))] ) )) (load-classes lis) ;(load-classes lis) ;(load-classes-helper lis) ;(load-classes "simpletest.txt") ;(load-classes "complextest.txt") ;method list ;(display (cdr (cadddr (cddaar <class>))))

    Read the article

  • Can someone please help, I cant get this simple scolling feature

    - by localgamer
    I want to be able to have many button and objects in my project but they all wont fit on the screen at once so i would like the user to be able to scroll down and have more appear but i cant get it to work. I tried using ScrollView but it always throws me errors. Here is what I have so far. Please, any help would be great. <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:id="@+id/widget0" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Hello World, tipcalc" /> <TextView android:id="@+id/widget28" android:layout_width="99px" android:layout_height="17px" android:text="Monthly Income" android:layout_x="40px" android:layout_y="32px" > </TextView> <TextView android:id="@+id/widget29" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Cable" android:layout_x="40px" android:layout_y="82px" > </TextView> <TextView android:id="@+id/widget30" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Internet" android:layout_x="40px" android:layout_y="132px" > </TextView> <TextView android:id="@+id/widget33" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Total To Pay" android:layout_x="40px" android:layout_y="302px" > </TextView> <Button android:id="@+id/btncalculate" android:layout_width="87px" android:layout_height="wrap_content" android:text="Calculate" android:layout_x="40px" android:layout_y="182px" > </Button> <Button android:id="@+id/btnreset" android:layout_width="86px" android:layout_height="wrap_content" android:text="Reset" android:layout_x="140px" android:layout_y="182px" > </Button> <EditText android:id="@+id/Monthly" android:layout_width="wrap_content" android:layout_height="35px" android:text="100" android:textSize="18sp" android:layout_x="200px" android:layout_y="22px" > </EditText> <EditText android:id="@+id/Internet" android:layout_width="51px" android:layout_height="36px" android:text="10" android:textSize="18sp" android:layout_x="200px" android:layout_y="72px" > </EditText> <EditText android:id="@+id/Cable" android:layout_width="wrap_content" android:layout_height="39px" android:text="1" android:textSize="18sp" android:layout_x="200px" android:layout_y="122px" > </EditText> <TextView android:id="@+id/txttotal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="" android:layout_x="200px" android:layout_y="302px" > </TextView> </AbsoluteLayout>

    Read the article

  • Need help receiving ByteArray data

    - by k80sg
    Hi folks, I am trying to receive byte array data from a machine. It sends out 3 different types of data structure each with different number of fields which consist of mostly int and a few floats, and byte sizes, the first being 320 bytes, 420 for the second type and 560 for the third. When the sending program is launched, it fires all 3 types of data simultaneouly with an interval of 1 sec. Example: Sending order: Pack1 - 320 bytes 1 sec later Pack2 - 420 bytes 1 sec later Pack3 - 560 bytes 1 sec later Pack1 - 320 bytes ... .. . How do I check the incoming byte size before passing it to: byte[] handsize = new byte[bytesize]; as the data I receive are all out of order, for instance using the following the read all int: System.out.println("Reading data in int format:" + " " + datainput.readInt()); I get many different sets of values whenever I run my prog although with some valid field data but they are all over the place. I am not too sure how exactly should I do it but I tried the following and apparently my data fields are not receiving in correct sequence: BufferedInputStream bais = new BufferedInputStream(requestSocket.getInputStream()); DataInputStream datainput = new DataInputStream(bais); byte[] handsize = new byte[560]; datainput.readFully(handsize); int n = 0; int intByte[] = new int[140]; for (int i = 0; i < 140 ; i++) { System.out.println("Reading data in int format:" + " " + datainput.readInt()); intByte[n] = datainput.readInt(); n = n + 1; System.out.println("The value in array is:" + intByte[0]); System.out.println("The value in array is:" + intByte[1]); System.out.println("The value in array is:" + intByte[2]); System.out.println("The value in array is:" + intByte[3]); Also from the above code, the order of the values printed out with System.out.println("Reading data in int format:" + " " + datainput.readInt()); and System.out.println("The value in array is:" + intByte[0]); System.out.println("The value in array is:" + intByte[1]); are different. Any help will be appreciated. Thanks

    Read the article

  • Help finding longest non-repeating path through connected nodes - Python

    - by Jordan Magnuson
    I've been working on this for a couple of days now without success. Basically, I have a bunch of nodes arranged in a 2D matrix. Every node has four neighbors, except for the nodes on the sides and corners of the matrix, which have 3 and 2 neighbors, respectively. Imagine a bunch of square cards laid out side by side in a rectangular area--the project is actually simulating a sort of card/board game. Each node may or may not be connected to the nodes around it. Each node has a function (get_connections()), that returns the nodes immediately around it that it is connected to (so anywhere from 0 to 4 nodes are returned). Each node also has an "index" property, that contains it's position on the board matrix (eg '1, 4' - row 1, col 4). What I am trying to do is find the longest non-repeating path of connected nodes given a particular "start" node. I've uploaded a couple of images that should give a good idea of what I'm trying to do: In both images, the highlighted red cards are supposedly the longest path of connected cards containing the most upper-left card. However, you can see in both images that a couple of cards that should be in the path have been left out (Romania and Maldova in the first image, Greece and Turkey in the second) Here's the recursive function that I am using currently to find the longest path, given a starting node/card: def get_longest_trip(self, board, processed_connections = list(), processed_countries = list()): #Append this country to the processed countries list, #so we don't re-double over it processed_countries.append(self) possible_trips = dict() if self.get_connections(board): for i, card in enumerate(self.get_connections(board)): if card not in processed_countries: processed_connections.append((self, card)) possible_trips[i] = card.get_longest_trip(board, processed_connections, processed_countries) if possible_trips: longest_trip = [] for i, trip in possible_trips.iteritems(): trip_length = len(trip) if trip_length > len(longest_trip): longest_trip = trip longest_trip.append(self) return longest_trip else: print card_list = [] card_list.append(self) return card_list else: #If no connections from start_card, just return the start card #as the longest trip card_list = [] card_list.append(board.start_card) return card_list The problem here has to do with the processed_countries list: if you look at my first screenshot, you can see that what has happened is that when Ukraine came around, it looked at its two possible choices for longest path (Maldova-Romania, or Turkey, Bulgaria), saw that they were both equal, and chose one indiscriminantly. Now when Hungary comes around, it can't attempt to make a path through Romania (where the longest path would actually be), because Romania has been added to the processed_countries list by Ukraine. Any help on this is EXTREMELY appreciated. If you can find me a solution to this, recursive or not, I'd be happy to donate some $$ to you. I've uploaded my full source code (Python 2.6, Pygame 1.9 required) to: http://www.necessarygames.com/junk/planes_trains.zip The relevant code is in src/main.py, which is all set to run.

    Read the article

  • Need help with implementation of the jQuery LiveUpdate routine

    - by miCRoSCoPiC_eaRthLinG
    Hey all, Has anyone worked with the LiveUpdate function (may be a bit of a misnomer) found on this page? It's not really a live search/update function, but a quick filtering mechanism for a pre-existing list, based on the pattern you enter in a text field. For easier reference, I'm pasting the entire function in here: jQuery.fn.liveUpdate = function(list){ list = jQuery(list); if ( list.length ) { var rows = list.children('li'), cache = rows.map(function(){ return this.innerHTML.toLowerCase(); }); this .keyup(filter).keyup() .parents('form').submit(function(){ return false; }); } return this; function filter(){ var term = jQuery.trim( jQuery(this).val().toLowerCase() ), scores = []; if ( !term ) { rows.show(); } else { rows.hide(); cache.each(function(i){ var score = this.score(term); if (score > 0) { scores.push([score, i]); } }); jQuery.each(scores.sort(function(a, b){return b[0] - a[0];}), function(){ jQuery(rows[ this[1] ]).show(); }); } } }; I have this list, with members as the ID. And a text field with say, qs as ID. I tried binding the function in the following manner: $( '#qs' ).liveUpdate( '#members' ); But when I do this, the function is called only ONCE when the page is loaded (I put in some console.logs in the function) but never after when text is keyed into the text field. I also tried calling the routine from the keyup() function of qs. $( '#qs' ).keyup( function() { $( this ).liveUpdate( '#members' ); }); This ends up going into infinite loops (almost) and halting with "Too much recursion" errors. So can anyone please shed some light on how I am supposed to actually implement this function? Also while you are at it, can someone kindly explain this line to me: var score = this.score(term); What I want to know is where this member method score() is coming from? I didn't find any such method built into JS or jQuery. Thanks for all the help, m^e

    Read the article

  • Justifying UIVIews on the iPhone: Algorithm Help

    - by coneybeare
    I have been messing around with a way to justify align a collection of UIView subclasses within a containing view. I am having a little bit of trouble with the algorithm and was hoping someone could help spot my errors. Here is pseudocode of where I am now: // 1 see how many items there are int count = [items count]; // 2 figure out how much white space is left in the containing view float whitespace = [containingView width] - [items totalWidth]; // 3 Figure out the extra left margin to be applied to items[1] through items[count-1] float margin = whitespace/(count-1); // 4 Figure out the size of every subcontainer if it was evenly split float subcontainerWidth = [containingView width]/count; // 5 Apply the margin, starting at the second item for (int i = 1; i < [items count]; i++) { UIView *item = [items objectAtIndex:i]; [item setLeftMargin:(margin + i*subcontainerWidth)]; } The items do not appear to be evenly spaced here. Not even close. Where am I going wrong? Here is a shot of this algorithm in action: EDIT: The code above is pseudocode. I added the actual code here but it might not make sense if you are not familiar with the three20 project. @implementation TTTabStrip (JustifiedBarCategory) - (CGSize)layoutTabs { CGSize size = [super layoutTabs]; CGPoint contentOffset = _scrollView.contentOffset; _scrollView.frame = self.bounds; _scrollView.contentSize = CGSizeMake(size.width + kTabMargin, self.height); CGFloat contentWidth = size.width + kTabMargin; if (contentWidth < _scrollView.size.width) { // do the justify logic // see how many items there are int count = [_tabViews count]; // 2 figure out how much white space is left float whitespace = _scrollView.size.width - contentWidth; // 3 increase the margin on those items somehow to reflect. it should be (whitespace) / count-1 float margin = whitespace/(count-1); // 4 figure out starting point float itemWidth = (_scrollView.size.width-kTabMargin)/count; // apply the margin for (int i = 1; i < [_tabViews count]; i++) { TTTab *tab = [_tabViews objectAtIndex:i]; [tab setLeft:(margin + i*itemWidth)]; } } else { // do the normal, scrollbar logic _scrollView.contentOffset = contentOffset; } return size; } @end

    Read the article

  • Help with OpenSSL request using Python

    - by Ldn
    Hi i'm creating a program that has to make a request and then obtain some info. For doing that the website had done some API that i will use. There is an how-to about these API but every example is made using PHP. But my app is done using Python so i need to convert the code. here is the how-to: The request string is sealed with OpenSSL. The steps for sealing are as follows: • Random 128-bit key is created. • Random key is used to RSA-RC4 symettrically encrypt the request string. • Random key is encrypted with the public key using OpenSSL RSA asymmetrical encryption. • The encrypted request and encrypted key are each base64 encoded and placed in the appropriate fields. In PHP a full request to our API can be accomplished like so: <?php // initial request. $request = array('object' => 'Link', 'action' => 'get', 'args' => array( 'app_id' => 303612602 ) ); // encode the request in JSON $request = json_encode($request); // when you receive your profile, you will be given a public key to seal your request in. $key_pem = "-----BEGIN PUBLIC KEY----- MFwwDQYJKoZIhvcNAQEBBQADSwAwSAJBALdu5C6d2sA1Lu71NNGBEbLD6DjwhFQO VLdFAJf2rOH63rG/L78lrQjwMLZOeHEHqjaiUwCr8NVTcVrebu6ylIECAwEAAQ== -----END PUBLIC KEY-----"; // load the public key $pkey = openssl_pkey_get_public($key_pem); // seal! $newrequest and $enc_keys are passed by reference. openssl_seal($request, $enc_request, $enc_keys, array($pkey)); // then wrap the request $wrapper = array( 'profile' => 'ProfileName', 'format' => 'RSA_RC4_Sealed', 'enc_key' => base64_encode($enc_keys[0]), 'request' => base64_encode($enc_request) ); // json encode the wrapper. urlencode it as well. $wrapper = urlencode(json_encode($wrapper)); // we can send the request wrapper via the cURL extension $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, 'http://api.site.com/'); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_POSTFIELDS, "request=$wrapper"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $data = curl_exec($ch); curl_close($ch); ?> Of all of that, i was able to convert "$request" and i'v also made the JSON encode. This is my code: import urllib import urllib2 import json url = 'http://api.site.com/' array = {'app_id' : "303612602"} values = { "object" : "Link", "action": "get", "args" : array } data = urllib.urlencode(values) json_data = json.dumps(data) What stop me is the sealing with OpenSSL and the publi key (that obviously i have) Using PHP OpenSSL it's so easy, but in Python i don't really know how to use it Please, help me!

    Read the article

  • help with making a password checker in java

    - by Cheesegraterr
    Hello, I am trying to make a program in Java that checks for three specific inputs. It has to be 1. At least 7 characters. 2. Contain both upper and lower case alphabetic characters. 3. Contain at least 1 digit. So far I have been able to make it check if there is 7 characters, but I am having trouble with the last two. What should I put in my loop as an if statement to check for digits and make it upper and lower case. Any help would be greatly appreciated. Here is what I have so far. import java.awt.*; import java.io.*; import java.util.StringTokenizer; public class passCheck { private static String getStrSys () { String myInput = null; //Store the String that is read in from the command line BufferedReader mySystem; //Buffer to store the input mySystem = new BufferedReader (new InputStreamReader (System.in)); //creates a connection to system input try { myInput = mySystem.readLine (); //reads in data from the console myInput = myInput.trim (); } catch (IOException e) //check { System.out.println ("IOException: " + e); return ""; } return myInput; //return the integer to the main program } //**************************************** //main instructions go here //**************************************** static public void main (String[] args) { String pass; //the words the user inputs String temp = ""; //holds temp info int stringLength; //length of string boolean goodPass = false; System.out.print ("Please enter a password: "); //ask for words pass = getStrSys (); //get words from system temp = pass.toLowerCase (); stringLength = pass.length (); //find length of eveyrthing while (goodPass == false) { if (stringLength < 7) { System.out.println ("Your password must consist of at least 7 characters"); System.out.print ("Please enter a password: "); //ask for words pass = getStrSys (); stringLength = pass.length (); goodPass = false; } else if (something to check for digits) { } }

    Read the article

  • php recursive list help

    - by Jason
    Hi all, I am trying to display a recursive list in PHP for a site I am working on. I am really having trouble trying to get the second level to display. I have a function that displays the contents to the page as follows. function get_menu_entries($content,$which=0) { global $tbl_prefix, $sys_explorer_vars, $sys_config_vars; // INIT LIBRARIES $db = new DB_Tpl(); $curr_time = time(); $db->query("SELECT * FROM ".$tbl_prefix."sys_explorer WHERE preid = '".$which."' && config_id = '".$sys_explorer_vars['config_id']."' && blocked = '0' && startdate < '".$curr_time."' && (enddate > '".$curr_time."' || enddate = '') ORDER BY preid,sorting"); while($db->next_record()){ $indent = $db->f("level") * 10 - 10; $sitemap_vars['break'] = ""; $sitemap_vars['bold'] = ""; if($db->f("level") == 2) { $sitemap_vars['ul_start'] = ""; $sitemap_vars['bold'] = "class='bold'"; $sitemap_vars['ul_end'] = ""; } switch($db->f("link_type")) { case '1': // External Url $sitemap_vars['hyperlink'] = $db->f("link_url"); $sitemap_vars['target'] = ""; if($db->f("link_target") != "") { $sitemap_vars['target'] = "target=\"".$db->f("link_target")."\""; } break; case '2': // Shortcut $sitemap_vars['hyperlink'] = create_url($db->f("link_eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; default: $sitemap_vars['hyperlink'] = create_url($db->f("eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; } if($db->f("level") > 1) { $content .= "<div style=\"text-indent: ".$indent."px;\" ".$sitemap_vars['bold']."><a href=\"".$sitemap_vars['hyperlink']."\" ".$sitemap_vars['target'].">".$db->f("name")."</a></div>\n"; } $content = get_menu_entries($content,$db->f("eid")); } return(''.$content.''); } At the moment the content displays properly, however I want to turn this function into a DHTML dropdown menu. At present what happens with the level 2 elements is that using CSS the contents are indented using CSS. What I need to happen is to place the UL tag at the beginning and /UL tag at the end of the level 2 elements. I hope this makes sense. Any help would be greatly appreciated.

    Read the article

  • Tools to help with analysing log files

    - by peter
    I am developing a C# .NET application. In the app.config file I add trace logging as shown, <?xml version="1.0" encoding="UTF-8" ?> <configuration> <system.diagnostics> <trace autoflush="true" /> <sources> <source name="System.Net.Sockets" maxdatasize="1024"> <listeners> <add name="MyTraceFile"/> </listeners> </source> </sources> <sharedListeners> <add name="MyTraceFile" type="System.Diagnostics.TextWriterTraceListener" initializeData="System.Net.trace.log" /> </sharedListeners> <switches> <add name="System.Net" value="Verbose" /> </switches> </system.diagnostics> </configuration> Are there any good tools around to analyse the log file that is output? The output looks like this, System.Net.Sockets Verbose: 0 : [5900] Data from Socket#8764489::Send DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000000 : 4D 49 4D 45 2D 56 65 72-73 69 6F 6E 3A 20 31 2E : MIME-Version: 1. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000060 : 65 3A 20 37 20 41 70 72-20 32 30 31 30 20 31 35 : e: 7 Apr 2010 15 DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000070 : 3A 32 32 3A 34 30 20 2B-31 32 30 30 0D 0A 53 75 : :22:40 +1200..Su DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000080 : 62 6A 65 63 74 3A 20 5B-45 72 72 6F 72 5D 20 45 : bject: [Error] E DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000090 : 78 63 65 70 74 69 6F 6E-20 69 6E 20 53 79 6E 63 : xception in Sync DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000A0 : 53 65 72 76 69 63 65 20-28 32 30 30 38 2E 30 2E : Service (2008.0. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000B0 : 33 30 34 2E 31 32 33 34-32 29 0D 0A 43 6F 6E 74 : 304.12342)..Cont DateTime=2010-04-07T03:22:40.1067012Z Is there anything that can take the output shown above (my output is a text file 100mb in size), group together packets, and help out with finding particular issues I would like to hear about it. Thanks.

    Read the article

< Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >