Search Results

Search found 25300 results on 1012 pages for 'internet speed'.

Page 435/1012 | < Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >

  • SEO For Small Businesses

    Since the beginning of the Internet it was plain to see that commerce and marketing were set to change forever. There are very few people today that do not use the Internet when sourcing products and services.

    Read the article

  • Search Engine Optimization

    The best way a company can inform its public about itself is through its website. Most corporations and firms today have a website to their name. The internet has proved itself to be an open market for all kinds of products; the only problem being the trouble of attracting internet users.

    Read the article

  • Real server, Multiple IP Addresses, HyperV Virtual Server, How to partition IPs across real and Virtual NICs

    - by Steven_W
    This is a slightly difficult problem to explain without same basic background information - I'll try and refine the question later as necessary Originally, I have a single hosted server (Win 2008R2) with the following range of 8 IP addresses. - Single NIC - IP: x.x.128.72 -> x.x.128.79 - Subnet: x.x.255.192 - GW: x.x.128.65 After installing Hyper-V and setting up a single virtual server on the same box, I then wanted to assign one of the IP addresses to the virtual server, leaving everything else running normally. -- Firstly, I tried using the "External" network, but (even after setting IPs on the "Virtual Adapter" similar to Here but struggled to get networking running at all. I needed to keep the server running (otherwise I would have spent more time pursuing this approach) Q1 ... Was this a sensible thing to do ? Should I have carried on down this route ? -- I then decided to try different approach - Set the HyperV network to "Internal" (visible to Management OS) - Physical NIC - IP: x.x.128.72 -> x.x.128.75 - Subnet: x.x.255.192 - GW: x.x.128.65 - Virtual NIC - IP: x.x.128.78 - Subnet: x.x.255.252 - GW: x.x.128.72 ... { The same as the IP of the physical NIC ) - Virtual OS-NIC - IP: x.x.128.77 - Subnet: x.x.255.252 - GW: x.x.128.78 ... { The same as the IP of the host virtual-NIC ) -- Surprisingly enough, this approach actually worked, and I was able to connect from all the following: - Internet to/from physical NIC (x.x.128.72) - physical NIC (x.x.128.72) to virtual-OS-NIC (x.x.128.77) e.g. testing via ping + FTP - Internet to/from virtual-OS-NIC (x.x.128.72) -- The problem I have is that this approach seems to only last for a short while (a few hours). After this time, it seems that I lose the ability to connect from Virtual-OS-NIC to/from the internet (but I can still connect from the host-OS to the virtual-OS and from the host-OS to the internet) I have re-tested this a couple of times with the same results ... I leave the server on for a few hours (e.g. overnight), and when I come back in the morning, the Virtual-OS loses the ability to route to the internet -- I'm not quite sure what to look at next (or whether I'm going about this completely the wrong way ) One "possible relevant item" is that the host-OS is also running RRAS (Routing and Remote Access), but this is only to run a simple VPN -- Q2 - Wheat should I be looking at next ? (Any good references / recommendations of what to try) Would appreciate any thoughts or comments (even if you tell me I'm going about this the wrong way)

    Read the article

  • Why is user asked to choose their workgroup?

    - by Clinton Blackmore
    We running Mac OS X Server 10.5.8 with Mac OS X 10.5.8 clients. Students use network logins to, well, log in. I've been asked to deny internet access to a specific user. I was told that a good way to do it is to create a user workgroup called "No Internet Access" and manage settings there. (Specifically, I told parental controls to allow access to no sites, and blacklisted all the installed web browsers). Now, when the user authenticates to log in, they are greeted with this dialog: Workgroups for <username> Grade 7 Students No Internet Access It is unlikely that the student would willing choose "No Internet Access" to be their base group. Looking in Workgroup Manager at the student's record, it shows their primary group ID is the grade 7 group, and "No Internet Access" is listed as another group they belong to. I looked at the managed preferences for all the computers pertaining to logins. They are set to their defaults. Specifically, the computer groups' preference for Logins - Access has the defaults: [unchecked] Ignore workgroup nesting [checked] Combine available workgroup settings Based on my reading of Tips and Tricks for Mac Administrators, this should be correct, the user should not be asked which group they belong to, and settings from all applicable groups should be applied. How can I achieve that result? Edit: I've decided to add some additional information from the Tips and Tricks for Mac Management White Paper (via Apple in Education, via the author's site). On page 21, it says: With Leopard MCX, workgroup preference settings are combined by default into a single set of values. This means that instead of having to choose between the Math, Science, or Language Arts workgroups when logging in, a user can just authenticate and be taken directly to the desktop. All the settings for each of those workgroups are composited together, providing you with all the Dock items and a composite of all the other settings. On page 40, an example is given in which settings are combined from different 'domains', one computer group, two (user) workgroups, and one individual user's settings. [When johnd logs into a leopard client,] the items staged in the Dock from left to right are: computer group, first workgroup alphabetically, second workgroup, user. Items within the workgroup are staged alphabetically. Nowhere is there an indication that groups are nested; indeed, I can see no sensible (non-flat) heirarchy for groups like Math, Science, and Language Arts. I strongly believe that there is a way to apply settings from two unrelated user workgroups such that a user of OS X 10.5.x or newer does not need to choose their workgroup. This is what I seek to achieve.

    Read the article

  • Windows Server 2008 - one MAC Address, assign multiple external IP's to VirtualBoxes running as guests on host

    - by Sise
    Couldn't find any help @ google or here. The scenario: Windows Server 2008 Std x64 on i7-975, 12 GB RAM. The server is running in a data centre. One hardware NIC - RealTek PCIe GBE - one MAC Address. The data centre provides us 4 static external IP's. The first is assigned to the host by default of course. I have ordered all 4 IP's, the data centre can assign the available IP's to the physical MAC address of the given NIC only. This means one NIC, one MAC Address, 4 IP's. Everything works fine so far. Now, what I would like to have: Installed VirtualBox with 1-3 guests running, each gets it's own external IP assigned. Each of it should be an standalone Win Server 2008. It looks like the easiest way would be to put the guests into an virtual subnet and routing all data coming to the 2nd till 4th external IP through to this guests using there subnet IP's. I have been through the VirtualBox User Manuel regarding networking. What's not working: I can't use bridged networking without anything else, because the IP's are assigned to the one MAC address only. I can't use NAT networking because it does not allow access from outside or the host to the guest. I do not wanna use port forwarding. Host-only networking itself would not allow internet access, by sharing the default internet connection of the host, internet is granted from the guest to the outside but not from outside or the host to the guest. InternalNetworking is not really an option here. What I have tried is to create an additional MS Loopback adapter for a routed subnet, where the Vbox guests are in, now the idea was to NAT the internet connection to the loopback 'subnet'. But I can't ping the gateway from the guests. By using route command in the command shell or RRAS (static route, NAT) I didn't get there as well. Solutions like the following do work for the one way, but not for the way back: For your situation, it might be best to use the Host-Only adapter for ICS. Go to the preferences of VB itself and select network. There you can change the configuration for the interface. Set the IP address to 192.168.0.1, netmask 255.255.255.0. Disable the DHCP server if it isn't already and that's it. Now the Guest should get an IP from Windows itself and be able to get onto the internet, while you can also access the Host. Slowly I'm pretty stucked with this topic. There is a possibility I've just overlooked something or just didn't getting it by trying, especially using RRAS, but it's kinda hard to find useful howto's or something in the web. Thanks in advance! Best regards, Simon

    Read the article

  • HOSTS ignored when disconnected [closed]

    - by Synetech
    Problem I’m seeing a strange and extremely frustrating problem. Any system that is not connect to the Internet (Windows 7 shows the no Internet access icon because it cannot constantly ping Microsoft’s servers) cannot even access locally hosted servers. Hypothesis The problem appears to be that the HOSTS file is not being used to resolve DNS entries when there are no active NICs. Tests / Reproduction You can reproduce it as so: Disconnect a system from the Internet (make sure all wired and wireless connections are disconnected). If necessary, add an entry to the HOSTS file (e.g., 127.0.0.1 foobar or 127.0.0.1 foobar.com) Open a command-prompt Type ping foobar or ping foobar.com Observations The screenshots below show a clear and demonstrative example. In the first snap, a laptop is connected to a router wirelessly. The HOSTS file has only three entries and they resolve just fine. In the second snap, the wireless radio is turned off, so the entries in the HOSTS file are ignored. Moreover, notice that pinging localhost still works even without any active NICs (as does 127.0.0.1), but it is using the IPv6 address (must be hard-coded). You can see the same results in Windows XP with no IPv6 installed, so it has nothing to do with IPv6. I tried pining what should have resolved to 127.0.0.1 while the desktop system (with no wireless NICs) was connected via its Ethernet adapter, then again after pulling the cable from the router and waiting a couple of seconds, then again after plugging the cable back in. The same thing happens if instead of pulling out the cable, the NIC is disabled through software (the [Disable] button in the NIC’s Status dialog or via Device Manager). Conclusions It looks as though the HOSTS file is only being read and used if there is an active NIC, otherwise it is being ignored. This makes some sense in that if there are no active network adapters, then presumably there will not be any network activity, and thus no need to resolve host names via the HOSTS file. This assumption is specious however because it precludes locally hosted virtual servers. The HOSTS file should be used regardless of external DNS server connectivity, otherwise you cannot use simple/consistent/testing-production names for locally hosted servers when not connected to the Internet (for example web servers; help servers for Visual Studio, 3dsmax, etc.; and so on). Question Does anyone know how to force Windows to use the HOSTS file even if there are no active NICs? Appendix Figure 1: While the wireless NIC is connected to the router (the cable-modem is in standby, so no external Internet connectivity). Figure 2: With the wireless radio turned off (the Ethernet port is not unconnected in both cases). Figure 3: Same results in XP with no IPv6

    Read the article

  • mac + parallels and https site test = router restarts

    - by Erik
    Ok I have an interesting & very frustrating problem happening. I'm going to explain it the best I can. I work as a graphic designer & web designer on a mac and have a Comcast internet connection that comes through a Comcast branded router (SMC8014) which then ties into an Airport Extreme Base Station which runs my office network. I run OS 10.5.7 and also run Parallels 4.0.3 (running Windows XP) for testing websites in Internet Explorer and so on. Ok, so that the basic background. Here's my issue. I've been collaborating an ecommerce website with another designer/developer and when testing the site on the PC side we have started to run into some sort of network problem. The site is https if that matters at all I suspect it may. Basically when I run parallels for testing I am constantly having to restart the router in order to connect to the test site (it's hosted). Funny thing is I can access the rest of the internet fine, just not this site I'm working on until I restart the router (It's sorta like the site is timing out). This never happens when just running the Mac side of things. It only becomes an issue when Parallels is open and I am doing page refreshes while making css or HTML edits via something like Coda or CSS edit (connected to the hosting server via ftp). The real problem is that once the problem starts I only get about 2 or 3 page loads before I have to restart the router again. It's absolutely crippling. I cannot get any work done when I have to restart the router every couple of minutes. So, if you think this problem is isolated to me, the answer is no. The designer/developer I'm collaborating with has an office a couple miles away and experiences very similar problems under slightly different setup. He also has Comcast as his internet provider and connects his router to an Airport and primarily works on a mac. The main difference is that rather than using a visualizer like parallels to test the website on the PC he uses a real live PC that is on his network. Once he fire up the PC to do testing he runs into the same issue described above. After a couple of page refreshes in Internet Explorer or other browser on the PC the site becomes unresponsive and the router has to get restarted. Any thoughts on what is going on here would be greatly appreciated. Thanks in advance.

    Read the article

  • Windows Server 2008 - one MAC Address, assign multiple external IP's to VirtualBoxes running as guests on host

    - by Sise
    Couldn't find any help @ google or here. The scenario: Windows Server 2008 Std x64 on i7-975, 12 GB RAM. The server is running in a data centre. One hardware NIC - RealTek PCIe GBE - one MAC Address. The data centre provides us 4 static external IP's. The first is assigned to the host by default of course. I have ordered all 4 IP's, the data centre can assign the available IP's to the physical MAC address of the given NIC only. This means one NIC, one MAC Address, 4 IP's. Everything works fine so far. Now, what I would like to have: Installed VirtualBox with 1-3 guests running, each gets it's own external IP assigned. Each of it should be an standalone Win Server 2008. It looks like the easiest way would be to put the guests into an virtual subnet and routing all data coming to the 2nd till 4th external IP through to this guests using there subnet IP's. I have been through the VirtualBox User Manuel regarding networking. What's not working: I can't use bridged networking without anything else, because the IP's are assigned to the one MAC address only. I can't use NAT networking because it does not allow access from outside or the host to the guest. I do not wanna use port forwarding. Host-only networking itself would not allow internet access, by sharing the default internet connection of the host, internet is granted from the guest to the outside but not from outside or the host to the guest. InternalNetworking is not really an option here. What I have tried is to create an additional MS Loopback adapter for a routed subnet, where the Vbox guests are in, now the idea was to NAT the internet connection to the loopback 'subnet'. But I can't ping the gateway from the guests. By using route command in the command shell or RRAS (static route, NAT) I didn't get there as well. Solutions like the following do work for the one way, but not for the way back: For your situation, it might be best to use the Host-Only adapter for ICS. Go to the preferences of VB itself and select network. There you can change the configuration for the interface. Set the IP address to 192.168.0.1, netmask 255.255.255.0. Disable the DHCP server if it isn't already and that's it. Now the Guest should get an IP from Windows itself and be able to get onto the internet, while you can also access the Host. Slowly I'm pretty stucked with this topic. There is a possibility I've just overlooked something or just didn't getting it by trying, especially using RRAS, but it's kinda hard to find useful howto's or something in the web. Thanks in advance! Best regards, Simon

    Read the article

  • Routing with VPN and asymmetric communication

    - by Louis
    I'm stumbling on a problem that requires your advice. Keywords : networking, route, openVPN Problem : I have a local network with several physical servers and VMs. These machines have ip's in the range 10.10.x.x. I can access these machines from the Internet with the help of openVPN. These machines can : access each other within the local 10.10.x.x subnet access the Internet via the VPN can themselves be accessed (via SSH) from the Internet via the VPN. There is one machine however that behaves strangely and I don't know why. I can SSH into this machine from anywhere via SSH and I can also PING it from anywhere (including the Internet). However from this machine (i.e. when logged into it) I cannot access the Internet or ping machines outside the local network. In other words it will not go beyond the VPN. My question is why? Here are some technical details: The machine's Network Config (running Debian 6.0.3): allow-hotplug eth0 iface eth0 inet static address 10.10.10.200 netmask 255.255.0.0 network 10.10.10.0 broadcast 10.10.10.255 gateway 10.10.10.200 The machine's Routing : Destination Gateway Genmask Flags MSS Window irtt Iface 127.0.0.1 0.0.0.0 255.255.255.255 UH 0 0 0 lo 10.10.0.0 10.10.10.250 255.255.0.0 UG 0 0 0 eth0 10.10.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 0.0.0.0 10.10.10.250 0.0.0.0 UG 0 0 0 eth0 0.0.0.0 10.10.10.200 0.0.0.0 UG 0 0 0 eth0 The VPN's Network Config (running Debian 6.0.3): # This is the local network interface auto eth1 allow-hotplug eth1 iface eth1 inet static address 10.10.10.250 netmask 255.255.0.0 broadcast 10.10.10.255 gateway 10.10.10.250 The VPN's routing table Destination Gateway Genmask Flags MSS Window irtt Iface 10.10.0.0 0.0.0.0 255.255.255.0 U 0 0 0 tun0 private 0.0.0.0 255.255.255.0 U 0 0 0 eth0 10.10.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth1 0.0.0.0 10.10.10.250 0.0.0.0 UG 0 0 0 eth1 0.0.0.0 private 0.0.0.0 UG 0 0 0 eth0 net.ipv4.ip_forward = 1 on both machines. there are no iptables set anywhere. Thanks in advance for any feedback.

    Read the article

  • Expected output from an RM-1501 RS232 interface?

    - by Jon Cage
    I have an old RM-1501 digital tachometer which I'm using to try to identify the speed of an object. According to the manual I should be able to read the data over a serial link. Unfortunately, I don't appear to be able to get any sensible output from the device (never gives a valid speed). I think it might be a signalling problem because disconnecting the CTS line starts to get some data through.. Has anyone ever developed anything for one of these / had any success?

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

    Read the article

  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

    Read the article

  • Trying to randomise a jQuery content slider

    - by alecrust
    Hi everyone, I'm using a very nice jQuery content slider called Easy Slider on my site that I downloaded from Css Globe. The script is excellent and does just what I want - except I can't make it randomise the list, it always scrolls from left to right or right to left! I'm far from good with JavaScript, so my attempts at solving this have been feeble. Although I'm sure it must be an easy fix! If anyone wouldn't mind taking a glance over the script to see if they can spot what I need to change to make it random it would be greatly appreciated! I've tried contacting the original plugin developer but have had no response yet. The comments on the Easy Slider page didn't bear much fruit either unfortunately. I've pasted the script I'm using on my site below: /* * Easy Slider 1.7 - jQuery plugin * written by Alen Grakalic * http://cssglobe.com/post/4004/easy-slider-15-the-easiest-jquery-plugin-for-sliding * * Copyright (c) 2009 Alen Grakalic (http://cssglobe.com) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * Built for jQuery library * http://jquery.com * */ (function($) { $.fn.easySlider = function(options){ // default configuration properties var defaults = { prevId: 'prevBtn', prevText: 'Previous', nextId: 'nextBtn', nextText: 'Next', controlsShow: true, controlsBefore: '', controlsAfter: '', controlsFade: true, firstId: 'firstBtn', firstText: 'First', firstShow: false, lastId: 'lastBtn', lastText: 'Last', lastShow: false, vertical: false, speed: 800, auto: false, pause: 7000, continuous: false, numeric: false, numericId: 'controls' }; var options = $.extend(defaults, options); this.each(function() { var obj = $(this); var s = $("li", obj).length; var w = $("li", obj).width(); var h = $("li", obj).height(); var clickable = true; obj.width(w); obj.height(h); obj.css("overflow","hidden"); var ts = s-1; var t = 0; $("ul", obj).css('width',s*w); if(options.continuous){ $("ul", obj).prepend($("ul li:last-child", obj).clone().css("margin-left","-"+ w +"px")); $("ul", obj).append($("ul li:nth-child(2)", obj).clone()); $("ul", obj).css('width',(s+1)*w); }; if(!options.vertical) $("li", obj).css('float','left'); if(options.controlsShow){ var html = options.controlsBefore; if(options.numeric){ html += '<ol id="'+ options.numericId +'"></ol>'; } else { if(options.firstShow) html += '<span id="'+ options.firstId +'"><a href=\"javascript:void(0);\">'+ options.firstText +'</a></span>'; html += ' <span id="'+ options.prevId +'"><a href=\"javascript:void(0);\">'+ options.prevText +'</a></span>'; html += ' <span id="'+ options.nextId +'"><a href=\"javascript:void(0);\">'+ options.nextText +'</a></span>'; if(options.lastShow) html += ' <span id="'+ options.lastId +'"><a href=\"javascript:void(0);\">'+ options.lastText +'</a></span>'; }; html += options.controlsAfter; $(obj).after(html); }; if(options.numeric){ for(var i=0;i<s;i++){ $(document.createElement("li")) .attr('id',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"javascript:void(0);\">'+ (i+1) +'</a>') .appendTo($("#"+ options.numericId)) .click(function(){ animate($("a",$(this)).attr('rel'),true); }); }; } else { $("a","#"+options.nextId).click(function(){ animate("next",true); }); $("a","#"+options.prevId).click(function(){ animate("prev",true); }); $("a","#"+options.firstId).click(function(){ animate("first",true); }); $("a","#"+options.lastId).click(function(){ animate("last",true); }); }; function setCurrent(i){ i = parseInt(i)+1; $("li", "#" + options.numericId).removeClass("current"); $("li#" + options.numericId + i).addClass("current"); }; function adjust(){ if(t>ts) t=0; if(t<0) t=ts; if(!options.vertical) { $("ul",obj).css("margin-left",(t*w*-1)); } else { $("ul",obj).css("margin-left",(t*h*-1)); } clickable = true; if(options.numeric) setCurrent(t); }; function animate(dir,clicked){ if (clickable){ clickable = false; var ot = t; switch(dir){ case "next": t = (ot>=ts) ? (options.continuous ? t+1 : ts) : t+1; break; case "prev": t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1; break; case "first": t = 0; break; case "last": t = ts; break; default: t = dir; break; }; var diff = Math.abs(ot-t); var speed = diff*options.speed; if(!options.vertical) { p = (t*w*-1); $("ul",obj).animate( { marginLeft: p }, { queue:false, duration:speed, complete:adjust } ); } else { p = (t*h*-1); $("ul",obj).animate( { marginTop: p }, { queue:false, duration:speed, complete:adjust } ); }; if(!options.continuous && options.controlsFade){ if(t==ts){ $("a","#"+options.nextId).hide(); $("a","#"+options.lastId).hide(); } else { $("a","#"+options.nextId).show(); $("a","#"+options.lastId).show(); }; if(t==0){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); } else { $("a","#"+options.prevId).show(); $("a","#"+options.firstId).show(); }; }; if(clicked) clearTimeout(timeout); if(options.auto && dir=="next" && !clicked){; timeout = setTimeout(function(){ animate("next",false); },diff*options.speed+options.pause); }; }; }; // init var timeout; if(options.auto){; timeout = setTimeout(function(){ animate("next",false); },options.pause); }; if(options.numeric) setCurrent(0); if(!options.continuous && options.controlsFade){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); }; }); }; })(jQuery); Many thanks again! Alec

    Read the article

  • PHP Library to test loading speeds

    - by cdecker
    I was wondering whether there is a simple PHP library to test the loading speed of a web page or a single resource similar to Google Page Speed and Yahoo! YSlow. The reason is that I'd like to build a web based alternative.

    Read the article

  • Help needed regarding CLCorelocation

    - by yogendra singh
    Hello everybody, i am developing a GPS application in which i needs to track the speed of the device/iphone ,i am using the CLCorelocation API's Locate me referral code provided by Apple my problem is that the LocationManager does not updates the current latitude and longitudes thus i am unable to calculate the distance as well as the speed of the device/iphone. Any kinds of suggestions/code will be highly appreciated please suggest me if i can do something with the Mapkit framework introduced in the sdk 3.0. thanks in advance

    Read the article

  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

    Read the article

  • Curl CONNECTION OPTIONS

    - by cinek1lol
    HI I'd like to know how to check out the speed of a file being uploaded in real time using the curl library in c++. This is what I have written: curl_easy_getinfo(curl,CURLINFO_SPEED_UPLOAD,&c); But the manual says that it shows average speed, but even this doesn't seem to work with me, because I can only see a 0. There is one more thing: How to set an upload limit that works, because if I write this: curl_easy_setopt(curl, CURLOPT_MAX_SEND_SPEED_LARGE, 100); I get an error 502 message plis help

    Read the article

  • Tips for learning MUMPS (M) / Cache?

    - by Jake
    I'm interested in getting involved/up to speed on VistA, the Veterans' Administrations open source medical records system. To that effect, I understand I should learn the MUMPS (M) language upon which the software is based. Does anyone have any getting started tips or book recommendations on this language and environment? Any tips on getting up to speed on VistA is appreciated as well. Audience: experienced developer/consultant. Thanx in adv.

    Read the article

  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

    Read the article

  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

    Read the article

  • How fast should an interpreted language be today?

    - by Tarbal
    Is speed of the (main/only viable) implementation of an interpreted programming language a criteria today? What would be the optimal balance between speed and abstraction? Should scripting languages completely ignore all thoughts about performance and just follow the concepts of rapid development, readability, etc.? I'm asking this because I'm currently designing some experimental languages and interpreters

    Read the article

< Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >