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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • Problem Installing Ubuntu 12.04 - [Errno 5]

    - by Rob Barker
    I'm trying to intall Ubuntu 12.04 to my brand new eBay purchased hard drive. Only got the drive today and already it's causing me problems. The seller is a proper proffesional company with 99.9% positive feedback, so it seems unlikely they would have sold me something rubbish. My old hard drive packed up last Tuesday and so i bought a new one to replace it. Because this was an entirely new drive i decided to install Ubuntu as there was no current operating system. My computer is an eMachines EM250 netbook. There's no disc drive so i am installing from a USB stick. The new operating system loads beautifully, and the desktop appears just as it should. When i click install i am taken to the installer which copies the files to about 35% and then displays this: [Errno 5] Input/output error This is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. The hard drive can be heard constantly crackling. When i booted Ubuntu 12.04 from my old faulty hard drive as a test, i didn't even make it past the purple Ubuntu screen, so it can't be that bad. Any ideas? Message to the moderators. Please do not close this thread. I'm well aware there may be other threads on this, but i don't want it closing as the others do not provide the answer i am looking for. Thank you.

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  • Dell Media Direct is rebooting my machine when it goes into sleep mode

    - by wsanville
    I've got a Dell studio 1535 laptop, which shipped w/ Vista 32 bit. I've since formatted and installed Win 7 64. Everything has been fine for months, but recently, every time I leave my machine unattended and it goes to sleep, it wakes with the Dell Media Direct splash screen, and then goes to the "Windows was not shut down properly..." dialog that asks if you want to boot safe mode/start Windows normally/etc. The stupid button is also stuck on currently, but even when it is off, the problem still occurs. From the searching I've done, I've learned that the program is installed on its own partition, but I'm fairly certain I formatted everything (see screenie of my partitions: http://www.engr.uconn.edu/~wsj05001/misc/partitions.png). How can I stop the madness?

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  • Create indefinitely oscillating pendulum in Farseer Physics 3.3.1/Box2d

    - by GONeale
    I am new to Farseer Physics and using version 3.3.1. I am after some help and would even be happy to receive Box2d answers just to ensure I get a response as I should then be able to convert it! -- Thanks ...After a lot of tinkering around I have managed to produce a thin vertical rectangle shape on the screen and I wish this to swing back and forth pinned at the top up to an angle I set (90 degrees would be fine for this sample). When it is approaching the top I wish it to slow down, then fall back the way it just came, increase speed then obviously slow to a stop at the top again. Almost how a swinging pirate ship would work at a theme park. This is the code I have so far which swings the shape, but it is seeming to lose speed on each swing eventually grinding to a halt: float playerWidth = ConvertUnits.ToSimUnits(5), playerHeight = ConvertUnits.ToSimUnits(68); playerPosition = ConvertUnits.ToSimUnits(-350, 0); playerBody = BodyFactory.CreateRectangle(World, playerWidth, playerHeight, 2f, playerPosition); playerBody.BodyType = BodyType.Dynamic; // create player sprite based on player body _rectangleSprite = new Sprite(ScreenManager.Assets.TextureFromShape(playerBody.FixtureList[0].Shape, MaterialType.Player, Color.Orange, 1f)); // Create swinging joint var joint = JointFactory.CreateFixedRevoluteJoint(World, playerBody, ConvertUnits.ToSimUnits(0, -34), playerBody.Position); If somebody could also provide the command I would need to pause the shape on a mouse click or keyboard command at it's current angle and then continue when I let go of the mouse click that would be super fantastic! (I actually posted this on StackOverflow as well before I realised there was a dedicated game development forum) Cheers

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  • Remote Desktop to home server: From mac gives english keyboard layout, from pc gives norwegian layou

    - by format71
    I'm trying to connect to my home server from my mac, but struggle with typing the password, which contains a plus sign. I have a norwegian keyboard layout, and when I log in from windows (via wmware), I get a norwegian keyboard at the logon screen, but when I connect directly from the mac, I get a english keyboard layout, which makes it impossible to type my password... Why does it give me a different layout for the mac? How can I type a plus sign? The key that should give me a plus sign if the keyboard was english, is the key that contains the ´ and `, and using this button doesn't give me anything in the login prompt... regards, -Vegar

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • How likely can my data be recovered after Windows CHKDSK performed on a degraded RAID 5 array?

    - by chrisling106
    Hello there, We have a RAID 5 setup with 3 SATA disks, #2 went down as reported on the pre-POST screen. Unfortunately, for some reason out of my control, the system was rebooted with a degraded RAID :-O Windows XP (64-bit) loaded, CHKDSK ran automatically and done its recovery! From that point onwards, the following error prompts every time even in Safe Mode: lsass.exe - The endpoint format is invalid I took those 3 disks to the data recovery expert and need to wait at least 2-4 days for results. There are 2 VMs on multiple files stored in this RAID 5 array, and there's no backup! Sorry, I just inherited the system from an ex-staff who has left the company 2 months before I joined. How likely the data can be recovered?

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  • GNOME session not starting after filesystem corruption

    - by user3215
    I'm running Ubuntu 9.10 desktop edition. Suddenly today /home became corrupted and I was prompted to run fsck manually. I ran fsck -y /home and rebooted the system. The system booted but I got no GUI interface (GNOME session) but a black screen with a user prompt instead. Any tricks here to start my system normally? Any help is greatly appreciated. EDIT:1 The error were similar to the the following(may be with some mistakes as I had to type it manually): machine1 login: root password: at login Sun Jan 16 15:30:46 IST 2011 on tty1 EXT3-fs error (devie sda1): ext3_lookup :deleted inode referenced aborting journal on device sda1 Remounting filesystem read-only root@machine1:~# startx ktemp: failed to create file via template `/tmp/serverauth.xxxxxxxxxxx: Read-only file /usr/bin/startx: line 157: cannot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file X: cannot stat /tmp/.x11-unix (No such file or directory), aborting giving up. xinit: No such file or directory (errno 2): unable to connect to xserver xinit: No such process (errno 3): Server error xauth: error in locking authority file /root/.Xauthority

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • XP Mode under Win 7 Professional: Windows Activation Update failure despite activated Windows

    - by Cristina
    I am trying to install Windows XP Mode from here: http://www.microsoft.com/windows/virtual-pc/download.aspx (the Hardware-Assisted Virtualization Detection Tool has given me the green for proceeding) Even though my Windows has been activated a year or so ago, the download button leads me to a splash screen saying "Windows validation required". I am next forced to download a WindowsActivationUpdate.exe which, after downloading some mysterious "update", fails with the error message "Update installation failed, error information 0x80070002" (rough translation from German). I've tried running it both normally and as Administrator. What could be the problem?

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  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

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  • What causes Windows Boot to stall?

    - by Nick Berardi
    For about 6 months now I have been having this weird problem where Windows 7 fails to fully boot correctly. What happens is this. Starting Windows shows up on the screen. Then 3 out of 4 times nothing else happens, no Windows Flag animation, just nothing occurs. After 3 or 4 restarts repeating steps 1-2 above, the Windows Flag animation finally shows up and everything works as expected. My question is what is causing this problem in steps 1 and 2? Because I have tried the following with no luck: Error checking and correcting of any disk errors Updating drivers Doing a clean install of Windows 7 My setup is as follows: Windows 7 64-bit Ultimate 8 GB RAM 128 GB Crucial SSD (firmware 0005) Dell Latitude E6410 Intel Wireless and Graphics Other than what I have tried above I am totally out of ideas and looking for some new ones to try.

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

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  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

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  • How to use an USB digitizer?

    - by Magnetic_dud
    Hello, i am in China now, and when i saw an USB digitizer (resistive), i bought it, thinking that i could be used as a mouse. When i connect it to my windows 7 rc1 laptop, the system properties says "pen input available" But, nothing happens when i touch the panel... i installed the bundled drivers, in chinese only, and NOT in unicode (so the text is garbled) When i install the driver, i get access to a special key on the tablet, "switch from pen input to mouse", and the driver will move the pointer according to the position on the tablet. (but no click) If i use the "pen mode", the computer will use a special chinese IME that is very awkard, i want to use the microsoft ime, and be able to draw/take notes on the screen There are "generic" drivers? Or just a plain mouse driver that will click when i press on the surface The tablet name is "qiancai"

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  • Problems with microphone and network

    - by AnoonymoouS
    Hello... very good day everybody! I'm having some problems regarding the Ubuntu 12.4.01 LTS. For this reason, cordially i ask everyone's help. Such problems can be summed up in network (01) and audio (02)! 01) I can not set a DSL network settings in the "upper bar" (on side the clock). When i create the connection, the system says that the cables modem are disconnected! I can only use the internet if i set up a connection at terminal through the command "pppoeconf". Follows the print screen of what i mentioned above:. http://i.imgur.com/8nTrF.png Obs.: Note that even after the connection "created", it does not appear there! 02) The sound is reproduced; however, can not be captured! I can not make recordings, obviously i can't use the microphone. I believe that something is giving interference or the settings are wrong! Follows the video of what i mentioned above:. http://dl.dropbox.com/u/41085750/Projeto%20Padr%C3%A3o.mp4 Obs.: I'm listening to music, so that interference errors may appear in the video. By kindness; who can help me... help me! I sought help at various sites and forums but unfortunately, i did not get success. I wait anxiously for a direction. Regards, Anoonymoous.

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • How to uninstall AMD Display Driver from other install of Windows

    - by nar
    So my Windows 7 had a BSOD from an Ati driver file then restarting only gives me some wierd coloured lines at the top of the screen. Starting in safe mode causes the boot up to freeze at AtiPcie.sys and overlays the same coloured lines on the safe mode start up display. It seems to be a problem with the display driver but I can't get into the OS at all to uninstall it. Luckily I have an old install of Windows 7 from when I moved to a SSD still on my HDD and that runs just fine so I'm pretty sure its a software problem (Maybe the SSD corrupted a driver file or something). So does anyone know how I can uninstall the driver files from another Windows 7 install on the same PC? EDIT: What I mean is, I'm running on the broken PC right now but using a different HDD's windows install. I have full access to the not booting up OS drive with the Windows so I can delete any files/load the registry etc...

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  • external display in Ubuntu 13.04

    - by thuc2009
    I have had a look on series of similar topics but I could not find a right answer. Currently, I bought laptop Dell latitude E6530 and installed Ubuntu 13.04 (64 bit) alongside with Windows 7 (I could not get rid of it because of some special programs for work). Ubuntu worked well, however, it did not detect the external displays (Dell 23" and Dell 19") no matter I plugged them before or after booting. Edited: I connected my laptop to those external displays through a laptop dock. I went to Settings- Display, the displays were there, but when I enabled them, Ubuntu logged off automatically. No external display was detected. In addition, the laptop screen sometimes was detected as Dell 23" I got an advice from similar topic that nvidia driver should be updated to version 313 or 319. I upgraded driver and the unity launcher disappeared, main display resolution turned to 640*480 and none of external displays was detected. I tried to use additional drivers, but when I turned it on, it told me that there was no driver to be used. Could some one tell me what should I do ? Edited : options vmwgfx enable_fbdev=1

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  • CodePlex Daily Summary for Monday, October 29, 2012

    CodePlex Daily Summary for Monday, October 29, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes FIXED: Kitty-Kats new Forum UrlMJP's DirectX 11 Samples: MSAA Resolve Filtering: Sample application and source code from the article "Experimenting with Reconstruction Filters for MSAA Resolve" http://mynameismjp.wordpress.com/2012/10/28/msaa-resolve-filters/Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. 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I missed a 'l' in the world HelloWorld and I got in.The HelloWorld project must have existed, I think.LprConfigurer: the config tool for kise lpr projectLTI Samples: This project is a collection of LTI sample projects.MCDA4ArcMap: Multi criteria decision analysis for ArcMap.My Diary - ??: My Diary - ?? Style Windows 8 Metronone111: noneOMR.Crawler: This project is experimental crawling on web and desktop contents. Simple implementation is bellow on console project.Plasmid OS: Plasmid is a free, open source operating system developed in C# on top of COSMOS. It is designed for speed and stability, and is planned to comply with POSIXproj_2_forum: forumowiskoRSLight: RSLightSLRTC#: Done for an IT competition by CS students from Romania.Speech Recognition: An application that uses speech commands to perform tasksStoragePeriod: StoragePeriod

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  • Colored Vertical Lines upon boot and nomodeset DOES NOT fix it

    - by user2851032
    I have installed Lubuntu 13.04 on a Dell Inspiron 1501 laptop, rebooted the machine and encountered this problem. I edited the GRUB configuration to remove "quite splash" and enter "nomodeset", updated grub, and everything was fine. I could reboot the machine without any trouble. However, if I unplug the machine, wait a few seconds, and plug it back in, the problem with the colored lines comes back and nomodeset no longer helps to solve the problem. I tried using radeon.modeset=0 instead of nomodeset and that also works on multiple reboots until I unplug the machine and plug it back in. I was finally able to get around the problem by entering "radeon.exapixmaps=0" instead of radeon.modeset=0. I suppose I kind of made up that boot option using some information from an Arch Wiki page. This would work throughout reboots and even if I unplugged the laptop. It was working fine for quite a while. A few weeks later, I had some unrelated issues with the Java iced-tea plugin, and since 13.10 had just come out, I thought I would try upgrading. So upgrading didn't fix the problem with Java, and after unplugging the machine and trying to use it later, I was back to this problem with the black screen and colored vertical lines. I am completely out of ideas on what to try. It took me a week to figure out how to get it working the first time, but the solution I had isn't working anymore.

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