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  • Structure of open source project's repository

    - by hokkaido
    I'm in the beginning of starting a small open source project. When cloning the main repository one gets a complete build environment with all the libraries and all the tools needed to make an official installer file, with correct version numbers. I like the fact that anyone who wants to contribute can clone the repository and get started with anything they want. But I'm thinking this makes it to easy for Evil People to create malicious installers and release into the wild. How should it be structured? What do you recommend including in the repository, versus keeping on the build server only?

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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • Where does memory dynamically allocated reside?

    - by Summer_More_More_Tea
    Hello everyone: We know that malloc() and new operation allocate memory from heap dynamically, but where does heap reside? Does each process have its own private heap in the namespace for dynamic allocation or the OS have a global one shared by all the processes. What's more, I read from a textbook that once memory leak occurs, the missing memory cannot be reused until next time we restart our computer. Is this thesis right? If the answer is yes, how can we explain it? Thanks for your reply. Regards.

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  • NSMutableArray for Object which has NSString property causes memory leak

    - by user262325
    Hello everyone I hope to add objects to a NSMutableArray "myArray", The NSMutableArray is the array for FileObj which has a NSString property "fileName" #import <UIKit/UIKit.h> @interface FileObj : NSObject { NSString *fileName; } -(void) setfileName:(NSString *)s ; -(NSString *) getfileName ; @end // // File.m// #import "File.h" @implementation FileObj -(void) setfileName:(NSString *)s ; { fileName=s; } -(NSString *) getfileName ; { return fileName; } @end I initialize the myArray here: NSMutableArray *temarray; temarray=[[NSMutableArray alloc] init]; self.myArray=temarray; [temarray release]; the codes to add object to myArray FileObj *newobj=[[FileObj alloc]init ]; NSString *fieldValue2 = [[NSString alloc] initWithUTF8String:@"aaaa"]; [newobj setfileName:fieldValue2]; [myArray addObject:newobj]; [fieldValue2 release]; //**if I enabled the line, it will cause crash** //**if I disable the line, it will cause memory leak** [newobj release]; Welcome any comment Thanks interdev

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  • How to close and open access to SQL Server 2008 in Windows application?

    - by hgulyan
    Hi, I have a MS Access 97 application (but the question is general) working directly with SQL Server 2008 (without application server or anything). Numbers of users can be up to 1000. Windows Authentication is used. The question is: How to handle modes, so some users will be allowed to work in read-only mode some users won't have access to db for some time My versions: Using a table with a mode id for every group of users, that will work the same way. On Form Load application will query that table for mode id. Using trigger on the tables, that must work according to that mode. The trigger will query mode value and doesn't work if access is closed or it's in read-only mode I know these are not the best solutions, that's why I'm asking for your advice. There's one more point. If the mode is changed to "access-is-closed" for a group of users, that group must not be able to query to DB starting that moment. With first solution I wrote it won't work, because user can be in application at that moment and no form load event will work. How can I do this? Is there any optimal solution? Thank you. Any help would be appreciated.

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  • how works applications which blocks web sites?

    - by noisy
    I know only one low-level way of blocking websites - hosts file. However, it is obvious that main stream programs has some other way of achieving this. I have an idea for new model of this kind of program, but without possibility of blocking sites it is useless :(

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  • iphone: memory problems after refactor

    - by agilpwc
    I had a NIB with several view controllers in it. I modified the code and used Interface Builder decomose interface to get all the view controllers in their own Nib. But now with empty core data database, I'm getting "message sent to deallocated instance" errors. Here is the code flow: From the RootViewController this is called: if (self.dogController == nil) { DogViewController *controller = [[DogViewController alloc] initWithNibName:@"DogViewController" bundle:nil]; self.dogController = controller; [controller release]; } self.dogController.managedObjectContext = self.managedObjectContext; [self.navigationController pushViewController:self.dogController animated:YES]; Then in a dogController a button is pressed to insert a new object and the following code is excuted and the error hits on the save, according to the trace NSManagedObjectContext *context = [self.fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[self.fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:[NSDate date] forKey:@"birthDate"]; [newManagedObject setValue:@"-" forKey:@"callName"]; // Save the context. NSError *error = nil; if (![context save:&error]) { Then the error produced in the console is * -[JudgeViewController numberOfSectionsInTableView:]: message sent to deallocated instance 0x598e580 I'm racking my brain for hours and I can't figure out where my minor changes made something messed up. Any ideas?

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  • Why exactly is calling the destructor for the second time undefined behavior in C++?

    - by sharptooth
    As mentioned in this answer simply calling the destructor for the second time is already undefined behavior 12.4/14(3.8). For example: class Class { public: ~Class() {} }; // somewhere in code: { Class* object = new Class(); object->~Class(); delete object; // UB because at this point the destructor call is attempted again } In this example the class is designed in such a way that the destructor could be called multiple times - no things like double-deletion can happen. The memory is still allocated at the point where delete is called - the first destructor call doesn't call the ::operator delete() to release memory. For example, in Visual C++ 9 the above code looks working. Even C++ definition of UB doesn't directly prohibit things qualified as UB from working. So for the code above to break some implementation and/or platform specifics are required. Why exactly would the above code break and under what conditions?

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  • Accelerometer stops delivering samples when the screen is off on Droid/Nexus One even with a WakeLoc

    - by William
    I have some code that extends a service and records onSensorChanged(SensorEvent event) accelerometer sensor readings on Android. I would like to be able to record these sensor readings even when the device is off (I'm careful with battery life and it's made obvious when it's running). While the screen is on the logging works fine on a 2.0.1 Motorola Droid and a 2.1 Nexus One. However, when the phone goes to sleep (by pushing the power button) the screen turns off and the onSensorChanged events stop being delivered (verified by using a Log.e message every N times onSensorChanged gets called). The service acquires a wakeLock to ensure that it keeps running in the background; but, it doesn't seem to have any effect. I've tried all the various PowerManager. wake locks but none of them seem to matter. _WakeLock = _PowerManager.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "My Tag"); _WakeLock.acquire(); There have been conflicting reports about whether or not you can actually get data from the sensors while the screen is off... anyone have any experience with this on a more modern version of Android (Eclair) and hardware? This seems to indicate that it was working in Cupcake: http://groups.google.com/group/android-developers/msg/a616773b12c2d9e5 Thanks! PS: The exact same code works as intended in 1.5 on a G1. The logging continues when the screen turns off, when the application is in the background, etc.

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  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

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  • Deleting Part of An Array in Java to Free Memory on Heap

    - by kate
    I am implementing a dynamic programming algorithm for the knapsack problem in Java. I declare the array and then initialize its size to be [number of objects][capacity of knapsack]. When my number of objects or my capacity gets too large, I get a memory error because I run out of space on the heap. My questions is: If I delete rows from my double array as I go along, will Java free the memory as I delete? Or does Java reserve that memory space for the size of the array I originally created? If it's the latter, is there a way to manually free the memory in Java? Thanks for your Help!

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  • Ubuntu option vanishes after setting up windows XP(?) [closed]

    - by Ravi
    I have installed both windows XP as well as Ubuntu 9.04 on my machine.I can choose between them using dual boot option at the startup.Up to this, it is fine. But unfortunately when my XP crashes, I need to install XP again.But when I do it,after installing XP successfully, dual boot option no longer appears at the startup. So the Ubuntu goes in vein. What is the problem here? How do I solve it?

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  • Is there any way to determine what type of memory the segments returned by VirtualQuery() are?

    - by bdbaddog
    Greetings, I'm able to walk a processes memory map using logic like this: MEMORY_BASIC_INFORMATION mbi; void *lpAddress=(void*)0; while (VirtualQuery(lpAddress,&mbi,sizeof(mbi))) { fprintf(fptr,"Mem base:%-10x start:%-10x Size:%-10x Type:%-10x State:%-10x\n", mbi.AllocationBase, mbi.BaseAddress, mbi.RegionSize, mbi.Type,mbi.State); lpAddress=(void *)((unsigned int)mbi.BaseAddress + (unsigned int)mbi.RegionSize); } I'd like to know if a given segment is used for static allocation, stack, and/or heap and/or other? Is there any way to determine that?

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Qt releasing memory occopied by unneeded images

    - by Gerhman
    I have a QML Flickable with 3 QML image elements that cycle through 8 image files. My problem is for each new image it loads into memory it does not release the the unused image. This is causing memory usage to become double what is necessary at times. I would like to know if there is some function I can use to force it to unload all the unused images? If it makes a difference, this is mainly for Symbian.

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  • SSL Not Working on other network

    - by Yan
    Hi I am running windows server 2003 standard and have installed the ssl cert for the company website . Attempting to access the website securely outside of our network the page does not load. Thanks in advance!

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  • How can I write an autostarting dock app for the Mac?

    - by TreeUK
    I have an application I'd like to build that starts when you start the mac and will appear in the dock. I have some experience with Objective-C and iPhone dev but none with Mac dev, I'm also a PC user normally so I'm not au fait with the norms of Mac usage. Any guidance here is appreciated. How do you get an application to autostart? Can you run an app in the tray bar? (with the clock etc in) or do apps only run in the dock?

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  • Can I use MFC objects in STL containers?

    - by Jesse Stimpson
    The following code doesn't compile for me in MSVC2005: std::vector<CMenu> vec(10); CMenu is an MFC menu object (such as a context menu). Through some testing I learned that CMenu does not have a public copy constructor. To do what I wanted to do, I needed to use a dynamic array. CMenu* menus = new CMenu[10]; // ... delete [] menus; Of course, now I've lost all the benefits of using an STL container. Do I have any other options?

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  • Counting context switches per thread

    - by Sarmun
    Is there a way to see how many context switches each thread generates? (both in and out if possible) Either in X/s, or to let it run and give aggregated data after some time. (either on linux or on windows) I have found only tools that give aggregated context-switching number for whole os or per process. My program makes many context switches (50k/s), probably a lot not necessary, but I am not sure where to start optimizing, where do most of those happen.

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  • Shorter GUIDs than hashing a user id?

    - by Alex Mcp
    I'm wondering how Instapaper (bookmarklet that saves text) might generate URLs for their bookmarklet. Mine has a script src of something similar to www.instapaper.com/j/AnJHrfoDTRia The quality of these URLs is that they need to never collide, and not be really guessable (so other people can't save to your account). I know a simple approach might be to MD5 their email address (presumed to have been checked on signup for uniqueness), but then I'd end up with a super long string. This isn't a huge issue, but I'm wondering what techniques there are for shorter GUIDs that won't collide too often (this is obviously the tradeoff, but 12 characters above is pretty short in my opinion)

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  • Directly Jump to another C++ function

    - by maligree
    I'm porting a small academic OS from TriCore to ARM Cortex (Thumb-2 instruction set). For the scheduler to work, I sometimes need to JUMP directly to another function without modifying the stack nor the link register. On TriCore (or, rather, on tricore-g++), this wrapper template (for any three-argument-function) works: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { typedef void (* __attribute__((interrupt_handler)) Jump3)( A1, A2, A3); ( (Jump3)func )( a1, a2, a3 ); } //example for using the template: JUMP3( superDispatch, this, me, next ); This would generate the assembler instruction J (a.k.a. JUMP) instead of CALL, leaving the stack and CSAs unchanged when jumping to the (otherwise normal) C++ function superDispatch(SchedulerImplementation* obj, Task::Id from, Task::Id to). Now I need an equivalent behaviour on ARM Cortex (or, rather, for arm-none-linux-gnueabi-g++), i.e. generate a B (a.k.a. BRANCH) instruction instead of BLX (a.k.a. BRANCH with link and exchange). But there is no interrupt_handler attribute for arm-g++ and I could not find any equivalent attribute. So I tried to resort to asm volatile and writing the asm code directly: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { asm volatile ( "mov.w r0, %1;" "mov.w r1, %2;" "mov.w r2, %3;" "b %0;" : : "r"(func), "r"(a1), "r"(a2), "r"(a3) : "r0", "r1", "r2" ); } So far, so good, in my theory, at least. Thumb-2 requires function arguments to be passed in the registers, i.e. r0..r2 in this case, so it should work. But then the linker dies with undefined reference to `r6' on the closing bracket of the asm statement ... and I don't know what to make of it. OK, I'm not the expert in C++, and the asm syntax is not very straightforward... so has anybody got a hint for me? A hint to the correct __attribute__ for arm-g++ would be one way, a hint to fix the asm code would be another. Another way maybe would be to tell the compiler that a1..a3 should already be in the registers r0..r2 when the asm statement is entered (I looked into that a bit, but did not find any hint).

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