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  • java: addScheduledJobAfterDelay() - can I force a scheduled job to start ?

    - by ufk
    Hiya. I'm making a poker game, and on the betting stage i created a scheduledjob that will run every 8 seconds, on each 8 seconds it forwards to the next player to place a bet. now if the user placed a bet before the 8 seconds are over, i want to manually force the next scheduled job to start. Is there a way to force the scheduled job to start immediately when required ? thanks

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • How to store data with N columns

    - by iconiK
    I need a way to store an int for N columns. Basically what I have is this: Armies: ArmyID - UINT UnitCount1 - UINT UnitCount2 - UINT UnitCount3 - UINT UnitCount4 - UINT ... I can't possible add a column for each and every unit, so I need a fast way to store the number of each units in an army (you might have guesses it's for a game by now). Using XML is not an option as it will be dead slow.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • Filtering constant noise out of a sound stream

    - by tur1ng
    After watching the first game of the FIFA worldcup I was very annoyed by the sound of the Vuvuzelas. A theoretical question came up about filtering that noise out of the sound stream. What algorithms are needed to remove such a "constant" noise and is it possible to keep the quality of other background sounds?

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  • Multiple AHK questions

    - by Tomezor
    1 - Curious as to how to make a popup asking to confirm if I want to load the program before it loads. Example: ^g::Run C:\GW2\gw2.exe 2 - How to set a title(instead of the script name), align text within msgbox and control the perimeters of msgbox with this format: F1::msgbox, (LTrim Insert Text Here ) 3 - How to either temporarily pause and unpause a specific AHK script only allowing that hotkey to work within the script OR to disable scripted hotkeys while in a full screen application or game OR a "on/off pause/resume" command to disable multiple other commands such as ^g, ^h and the like.

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • BECOMING A JAVA PROGRAMMAR

    - by ANKIT
    SUR I HAVE NO KNOWLEDGE OF JAVA .BUT I DEFINTELY WANT TO BECOME A JAVA PROGRAMMER. AND I WANT TO MAKE MY OWN GAME WITH THE HELP OF JAVA . SUGEST ME THE RIGHT PATH . AND HOW SHOULD I PROCEEDE WITH MY CAREER

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  • Remove a single non-unique value from a sequence in F#

    - by mavnn
    I have a sequence of integers representing dice in F#. In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest. If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed? Seq.filter (fun x -> x != 6) dice removes all of the sixes, not just one.

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Allocation of IP Address in Ad hoc systems

    - by Kasturi
    Me and my friends play Age of Empires every weekend and create an Ad-hoc network each time before playing. But each time we all get the SAME IP Address even if a new ad-hoc network is created. Is this something to do with the Game's algorithm or does the laptop remember our previous IP Address. EDIT: What is the algorithm that is used to distribute the IP Addresses? If the algorithm uses random function how come same IP addresses are being allocated.

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  • Launch an SWF full screen

    - by Geoff
    I have a swf file (a flash game). I want to run some script to open it in full-screen mode. I'm not attached to any browser, but I do run Linux, so a bash, or generic answer is what I'm looking for. I'm also open to building a lite browser application if need-be.

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  • How can I lock the cursor to the inside of a window on Mac OS X?

    - by ZorbaTHut
    I'm trying to put together a game for Mac OS X which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Mac OS X. Is there one?

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • jquery ui drag and drop + ajax problem

    - by mobster
    I'm making board game and i'm using jquery ui draggable effect for figures. On drag start I send ajax request to other page where I generate droppable places soo the figure can be drag and droped only on those particular places, but the problem is I must move figure twice to take effect. Does anyone know how to solve this problem? I would be very grateful for help.

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