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  • Using sed to Download ComboFix automatically

    - by user901398
    I'm trying to write a shell script to grab the dynamic URL which ComboFix is located at at BleepingComputer.com/download/combofix However, for some reason I can't seem to get my regex to match the download link of the "click here" if the download doesn't work. I used a regex tester and it said I matched the link, but I can't seem to get it to work when I execute it, it turns up an empty result. Here's my entire script: #!/bin/bash # Download latest ComboFix from BleepingComputer wget -O Listing.html "http://www.bleepingcomputer.com/download/combofix/" -nv downloadpage=$(sed -ne 's@^.*<a href="\(http://www[.]bleepingcomputer[.]com/download/combofix/dl/[0-9]\+/\)" class="goodurl">.*$@\1@p' Listing.html) echo "DL Page: $downloadpage" secondpage="$downloadpage" wget -O Download.html $secondpage -nv file=$(sed -ne 's@^.*<a href="\(http://download[.]bleepingcomputer[.]com/dl/[0-9A-Fa-f]\+/[0-9A-Fa-f]\+/windows/security/anti[-]virus/c/combofix/ComboFix[.]exe\)">.*$@\1@p' Download.html) echo "File: $file" wget -O "ComboFix.exe" "$file" -nv rm Listing.html rm Download.html mkdir Tools mv "ComboFix.exe" "Tools/ComboFix.exe" -f The first two downloads work successfully, and I end up with: http://www.bleepingcomputer.com/download/combofix/dl/12/ But it fails to match the final sed that will give me the download link. The code it's supposed to match is: <a href="http://download.bleepingcomputer.com/dl/6c497ccbaff8226ec84c97dcdfc3ce9a/5058d931/windows/security/anti-virus/c/combofix/ComboFix.exe">click here</a>

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  • Nginx redirect all request that does not match a file to a php file

    - by cyrbil
    I'm trying to get all request to: http://mydomain.com/downloads/* redirect to http://mydomain.com/downloads/index.php except if the requested file exist in /downloads/ ex: http://mydomain.com/downloads = /downloads/index.php http://mydomain.com/downloads/unknowfile = /downloads/index.php http://mydomain.com/downloads/existingfile = /downloads/existingfile My current problem is I have either the redirection to php working but static files not served or the opposite. Here is my current vhost conf: (which redirect fine but static files are send to php and fail) server { listen 80; ## listen for ipv4; this line is default and implied server_name domain.com; root /data/www; index index.php index.html; location / { try_files $uri $uri/ /index.html; } error_page 404 /404.html; # redirect server error pages to the static page /50x.html error_page 500 502 503 504 /50x.html; location = /50x.html { root /usr/share/nginx/www; } location ^~ /downloads { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_index index.php; include fastcgi_params; try_files $uri @downloads; } location @downloads { rewrite ^ /downloads/index.php; } # pass the PHP scripts to FastCGI server # location ~ \.php$ { try_files $uri =404; fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; include fastcgi_params; } } Precision: static files are symlinks created by /downloads/index.php Thank you for your help.

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  • Cloned Centos 6.4 websrver for test purpose. Virtual host, .htaccess, redirecting url issue

    - by Shogoot
    I see similar questions, but not my exact challenge. What I have done so far I cloned a prod server over to a vmware to use it as a test server for new functionality I'm going to write. I'm not a sysadmin by trade, but I'm new to this company and I have to do some thing that are outside of my comfort zone (thats a good thing :) ) The prod server has 2 sites on it s1.com and s2.com. In /html/s1/, /html/s2/ there's an .htaccess file under each s*/. Looking like this: RewriteEngine ON RewriteBase / RewriteCond %{QUERY_STRING} id=([0-9]+) RewriteRule ^.* %1.htm RewriteCond %{QUERY_STRING} page=modules/checkout RewriteRule ^.* order.php RewriteCond %{QUERY_STRING} page=pages/sidekart RewriteRule ^.* pages/sidekart.htm The issue is that s1 has a lot of pages that really belongs under a third domain s3, the rule in line 4 and 5 redirects them to /html/s1/. An example of such URL is: s3.com/?page=modules/product&id=521614 I'm trying then to get those URLs (without modifying the URL) to redirect to s3's /html/s3/ server structure, which I set up making a new virtualhost s3 in test servers httpd.conf with a test3.com as servername and changing the other sites to tests1.com and tests2.com, and adding .htaccess also to this s3 root directory, and making a html/s3/ directory structure I populated with an index.html, etc. But, when I take the same URL (s3.com/?page=modules/product&id=521614) changing it to tests3.com/?page=modules/product&id=521614, I get s1's index page showing up in my browser. I've poked around about a day now and i cant figure out why this happens.

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  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

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  • Xml failing to deserialise

    - by Carnotaurus
    I call a method to get my pages [see GetPages(String xmlFullFilePath)]. The FromXElement method is supposed to deserialise the LitePropertyData elements to strongly type LitePropertyData objects. Instead it fails on the following line: return (T)xmlSerializer.Deserialize(memoryStream); and gives the following error: <LitePropertyData xmlns=''> was not expected. What am I doing wrong? I have included the methods that I call and the xml data: public static T FromXElement<T>(this XElement xElement) { using (var memoryStream = new MemoryStream(Encoding.ASCII.GetBytes(xElement.ToString()))) { var xmlSerializer = new XmlSerializer(typeof(T)); return (T)xmlSerializer.Deserialize(memoryStream); } } public static List<LitePageData> GetPages(String xmlFullFilePath) { XDocument document = XDocument.Load(xmlFullFilePath); List<LitePageData> results = (from record in document.Descendants("row") select new LitePageData { Guid = IsValid(record, "Guid") ? record.Element("Guid").Value : null, ParentID = IsValid(record, "ParentID") ? Convert.ToInt32(record.Element("ParentID").Value) : (Int32?)null, Created = Convert.ToDateTime(record.Element("Created").Value), Changed = Convert.ToDateTime(record.Element("Changed").Value), Name = record.Element("Name").Value, ID = Convert.ToInt32(record.Element("ID").Value), LitePageTypeID = IsValid(record, "ParentID") ? Convert.ToInt32(record.Element("ParentID").Value) : (Int32?)null, Html = record.Element("Html").Value, FriendlyName = record.Element("FriendlyName").Value, Properties = record.Element("Properties") != null ? record.Element("Properties").Element("LitePropertyData").FromXElement<List<LitePropertyData>>() : new List<LitePropertyData>() }).ToList(); return results; } Here is the xml: <?xml version="1.0" encoding="utf-8"?> <root> <rows> <row> <ID>1</ID> <ImageUrl></ImageUrl> <Html>Home page</Html> <Created>01-01-2012</Created> <Changed>01-01-2012</Changed> <Name>Home page</Name> <FriendlyName>home-page</FriendlyName> </row> <row xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Guid>edeaf468-f490-4271-bf4d-be145bc6a1fd</Guid> <ID>8</ID> <Name>Unused</Name> <ParentID>1</ParentID> <Created>2006-03-25T10:57:17</Created> <Changed>2012-07-17T12:24:30.0984747+01:00</Changed> <ChangedBy /> <LitePageTypeID xsi:nil="true" /> <Html> What is the purpose of this option? This option checks the current document for accessibility issues. It uses Bobby to provide details of whether the current web page conforms to W3C's WCAG criteria for web content accessibility. Issues with Bobby and Cynthia Bobby and Cynthia are free services that supposedly allow a user to expose web page accessibility barriers. It is something of a guide but perhaps a blunt instrument. I tested a few of the webpages that I have designed. Sure enough, my pages fall short and for good reason. I am not about to claim that Bobby and Cynthia are useless. Although it is useful and commendable tool, it project appears to be overly ambitious. Nevertheless, let me explain my issues with Bobby and Cynthia: First, certain W3C standards for designing web documents are often too strict and unworkable. For instance, in some versions W3C standards for HTML, certain tags should not include a particular attribute, whereas in others they are requisite if the document is to be ???well-formed???. The standard that a designer chooses is determined usually by the requirements specification document. This specifies which browsers and versions of those browsers that the web page is expected to correctly display. Forcing a hypertext document to conform strictly to a specific W3C standard for HTML is often no simple task. In the worst case, it cannot conform without losing some aesthetics or accessibility functionality. Second, the case of HTML documents is not an isolated case. Standards for XML, XSL, JavaScript, VBScript, are analogous. Therefore, you might imagine the problems when you begin to combine these languages and formats in an HTML document. Third, there is always more than one way to skin a cat. For example, Bobby and Cynthia may flag those IMG tags that do not contain a TITLE attribute. There might be good reason that a web developer chooses not to include the title attribute. The title attribute has a limited numbers of characters and does not support carriage returns. This is a major defect in the design of this tag. In fact, before the TITLE attribute was supported, there was the ALT attribute. Most browsers support both, yet they both perform a similar function. However, both attributes share the same deficiencies. In practice, there are instances where neither attribute would be used. Instead, for example, the developer would write some JavaScript or VBScript to circumvent these deficiencies. The concern is that Bobby and Cynthia would not notice this because it does not ???understand??? what the JavaScript does. </Html> <FriendlyName>unused</FriendlyName> <IsDeleted>false</IsDeleted> <Properties> <LitePropertyData> <Description>Image for the page</Description> <DisplayEditUI>true</DisplayEditUI> <OwnerTab>1</OwnerTab> <DisplayName>Image Url</DisplayName> <FieldOrder>1</FieldOrder> <IsRequired>false</IsRequired> <Name>ImageUrl</Name> <IsModified>false</IsModified> <ParentPageID>3</ParentPageID> <Type>String</Type> <Value xsi:type="xsd:string">smarter.jpg</Value> </LitePropertyData> <LitePropertyData> <Description>WebItemApplicationEnum</Description> <DisplayEditUI>true</DisplayEditUI> <OwnerTab>1</OwnerTab> <DisplayName>WebItemApplicationEnum</DisplayName> <FieldOrder>1</FieldOrder> <IsRequired>false</IsRequired> <Name>WebItemApplicationEnum</Name> <IsModified>false</IsModified> <ParentPageID>3</ParentPageID> <Type>Number</Type> <Value xsi:type="xsd:string">1</Value> </LitePropertyData> </Properties> <Seo> <Author>Phil Carney</Author> <Classification /> <Copyright>Carnotaurus</Copyright> <Description> What is the purpose of this option? This option checks the current document for accessibility issues. It uses Bobby to provide details of whether the current web page conforms to W3C's WCAG criteria for web content accessibility. Issues with Bobby and Cynthia Bobby and Cynthia are free services that supposedly allow a user to expose web page accessibility barriers. It is something of a guide but perhaps a blunt instrument. I tested a few of the webpages that I have designed. Sure enough, my pages fall short and for good reason. I am not about to claim that Bobby and Cynthia are useless. Although it is useful and commendable tool, it project appears to be overly ambitious. Nevertheless, let me explain my issues with Bobby and Cynthia: First, certain W3C standards for designing web documents are often too strict and unworkable. For instance, in some versions W3C standards for HTML, certain tags should not include a particular attribute, whereas in others they are requisite if the document is to be ???well-formed???. The standard that a designer chooses is determined usually by the requirements specification document. This specifies which browsers and versions of those browsers that the web page is expected to correctly display. Forcing a hypertext document to conform strictly to a specific W3C standard for HTML is often no simple task. In the worst case, it cannot conform without losing some aesthetics or accessibility functionality. Second, the case of HTML documents is not an isolated case. Standards for XML, XSL, JavaScript, VBScript, are analogous. Therefore, you might imagine the problems when you begin to combine these languages and formats in an HTML document. Third, there is always more than one way to skin a cat. For example, Bobby and Cynthia may flag those IMG tags that do not contain a TITLE attribute. There might be good reason that a web developer chooses not to include the title attribute. The title attribute has a limited numbers of characters and does not support carriage returns. This is a major defect in the design of this tag. In fact, before the TITLE attribute was supported, there was the ALT attribute. Most browsers support both, yet they both perform a similar function. However, both attributes share the same deficiencies. In practice, there are instances where neither attribute would be used. Instead, for example, the developer would write some JavaScript or VBScript to circumvent these deficiencies. The concern is that Bobby and Cynthia would not notice this because it does not ???understand??? what the JavaScript does. </Description> <Keywords>unused</Keywords> <Title>unused</Title> </Seo> </row> </rows> </root> EDIT Here are my entities: public class LitePropertyData { public virtual string Description { get; set; } public virtual bool DisplayEditUI { get; set; } public int OwnerTab { get; set; } public virtual string DisplayName { get; set; } public int FieldOrder { get; set; } public bool IsRequired { get; set; } public string Name { get; set; } public virtual bool IsModified { get; set; } public virtual int ParentPageID { get; set; } public LiteDataType Type { get; set; } public object Value { get; set; } } [Serializable] public class LitePageData { public String Guid { get; set; } public Int32 ID { get; set; } public String Name { get; set; } public Int32? ParentID { get; set; } public DateTime Created { get; set; } public String CreatedBy { get; set; } public DateTime Changed { get; set; } public String ChangedBy { get; set; } public Int32? LitePageTypeID { get; set; } public String Html { get; set; } public String FriendlyName { get; set; } public Boolean IsDeleted { get; set; } public List<LitePropertyData> Properties { get; set; } public LiteSeoPageData Seo { get; set; } /// <summary> /// Saves the specified XML full file path. /// </summary> /// <param name="xmlFullFilePath">The XML full file path.</param> public void Save(String xmlFullFilePath) { XDocument doc = XDocument.Load(xmlFullFilePath); XElement demoNode = this.ToXElement<LitePageData>(); demoNode.Name = "row"; doc.Descendants("rows").Single().Add(demoNode); doc.Save(xmlFullFilePath); } }

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • NHibernate Tools: Visual NHibernate

    - by Ricardo Peres
    You probably know that I’m a big fan of Slyce Software’s Visual NHibernate. To me, it is the best tool for generating your entities and mappings from an existing database (it also allows you to go the other way, but I honestly have never used it that way). What I like most about it: Great support: folks at Slyce always listen to your suggestions, give you feedback in a timely manner, and I was even lucky enough to have some of my suggestions implemented! The templating engine, which is very powerful, and more user-friendly than, for example, MyGeneration’s; one of the included templates is Sharp Architecture; Advanced model validations: it even warns you about having lazy properties declared in non-lazy entities; Integration with NHibernate Validator and generation of validation rules automatically based on the database, or on user-defined model settings; The designer: they opted for not displaying all entities in a single screen, which I think was a good decision; has support for all inheritance strategies (table per class hierarchy, table per class, table per concrete class); Generation of FluentNHibernate mappings as well as hbm.xml. I could name others, but… why don’t you see for yourself? There is a demo version available for downloading. By the way, I am in no way related to Slyce, I just happen to like their software!

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  • Quaternion LookAt for camera

    - by Homar
    I am using the following code to rotate entities to look at points. glm::vec3 forwardVector = glm::normalize(point - position); float dot = glm::dot(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector); float rotationAngle = (float)acos(dot); glm::vec3 rotationAxis = glm::normalize(glm::cross(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector)); rotation = glm::normalize(glm::quat(rotationAxis * rotationAngle)); This works fine for my usual entities. However, when I use this on my Camera entity, I get a black screen. If I flip the subtraction in the first line, so that I take the forward vector to be the direction from the point to my camera's position, then my camera works but naturally my entities rotate to look in the opposite direction of the point. I compute the transformation matrix for the camera and then take the inverse to be the View Matrix, which I pass to my OpenGL shaders: glm::mat4 viewMatrix = glm::inverse( cameraTransform->GetTransformationMatrix() ); The orthographic projection matrix is created using glm::ortho. What's going wrong?

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Faster 2D Collision detection

    - by eShredder
    Recently I've been working on a fast-paced 2d shooter and I came across a mighty problem. Collision detection. Sure, it is working, but it is very slow. My goal is: Have lots of enemies on screen and have them to not touch each other. All of the enemies are chasing the player entity. Most of them have the same speed so sooner or later they all end up taking the same space while chasing the player. This really drops the fun factor since, for the player, it looks like you are being chased by one enemy only. To prevent them to take the same space I added a collision detection (a very basic 2D detection, the only method I know of) which is. Enemy class update method Loop through all enemies (continue; if the loop points at this object) If enemy object intersects with this object Push enemy object away from this enemy object This works fine. As long as I only have <200 enemy entities that is. When I get closer to 300-350 enemy entities my frame rate begins to drop heavily. First I thought it was bad rendering so I removed their draw call. This did not help at all so of course I realised it was the update method. The only heavy part in their update method is this each-enemy-loops-through-every-enemy part. When I get closer to 300 enemies the game does a 90000 (300x300) step itteration. My my~ I'm sure there must be another way to aproach this collision detection. Though I have no idea how. The pages I find is about how to actually do the collision between two objects or how to check collision between an object and a tile. I already know those two things. tl;dr? How do I aproach collision detection between LOTS of entities? Quick edit: If it is to any help, I'm using C# XNA.

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Creating shooting arrow class [on hold]

    - by I.Hristov
    OK I am trying to write an XNA game with one controllable by the player entity, while the rest are bots (enemy and friendly) wondering around and... shooting each other from range. Now the shooting I suppose should be done with a separate class Arrow (for example). The resulting object would be the arrow appearing on screen moving from shooting entity to target entity. When target is reached arrow is no longer active, probably removed from the list. I plan to make a class with fields: Vector2 shootingEntity; Vector2 targetEntity; float arrowSpeed; float arrowAttackSpeed; int damageDone; bool isActive; Then when enemy entities get closer than a int rangeToShoot (which each entity will have as a field/prop) I plan to make a list of arrows emerging from each entity and going to the closest opposite one. I wonder if that logic will enable me later to make possible many entities to be able to shoot independently at different enemy entities at the same time. I know the question is broad but it would be wise to ask if the foundations of the idea are correct.

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  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctl.conf/loader.conf/KENCONF. It was initially based on Igor Sysoev's (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Tunings are for FreeBSD-CURRENT. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. sysctl.conf: # No zero mapping feature # May break wine # (There are also reports about broken samba3) #security.bsd.map_at_zero=0 # If you have really busy webserver with apache13 you may run out of processes #kern.maxproc=10000 # Same for servers with apache2 / Pound #kern.threads.max_threads_per_proc=4096 # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Can cause this on older kernels: # http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=10485760 # Mbuf 2k clusters (on amd64 7.2+ 25600 is default) # For such high value vm.kmem_size must be increased to 3G kern.ipc.nmbclusters=262144 # Jumbo pagesize(_SC_PAGESIZE) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=262144 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=65536 #kern.ipc.nmbjumbo16=32768 # For lower latency you can decrease scheduler's maximum time slice # default: stathz/10 (~ 13) #kern.sched.slice=1 # Increase max command-line length showed in `ps` (e.g for Tomcat/Java) # Default is PAGE_SIZE / 16 or 256 on x86 # This avoids commands to be presented as [executable] in `ps` # For more info see: http://www.freebsd.org/cgi/query-pr.cgi?pr=120749 kern.ps_arg_cache_limit=4096 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # On some systems HPET is almost 2 times faster than default ACPI-fast # Useful on systems with lots of clock_gettime / gettimeofday calls # See http://old.nabble.com/ACPI-fast-default-timecounter,-but-HPET-83--faster-td23248172.html # After revision 222222 HPET became default: http://svnweb.freebsd.org/base?view=revision&revision=222222 kern.timecounter.hardware=HPET # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # This is useful on Fat-Long-Pipes #net.inet.tcp.recvbuf_max=10485760 #net.inet.tcp.recvbuf_inc=65535 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This is useful on Fat-Long-Pipes #net.inet.tcp.sendbuf_max=10485760 #net.inet.tcp.sendbuf_inc=65535 # Turn off receive autotuning # You can play with it. #net.inet.tcp.recvbuf_auto=0 #net.inet.tcp.sendbuf_auto=0 # This should be enabled if you going to use big spaces (>64k) # Also timestamp field is useful when using syncookies net.inet.tcp.rfc1323=1 # Turn this off on high-speed, lossless connections (LAN 1Gbit+) # If you set it there is no need in TCP_NODELAY sockopt (see man tcp) net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) # This sysctl was removed in 10-CURRENT: # See: http://www.mail-archive.com/[email protected]/msg06178.html #net.inet.tcp.inflight.enable=0 # TCP slowstart algorithm tunings # We assuming we have very fast clients #net.inet.tcp.slowstart_flightsize=100 #net.inet.tcp.local_slowstart_flightsize=100 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't checked it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # # stops route cache degregation during a high-bandwidth flood # http://www.freebsd.org/doc/en/books/handbook/securing-freebsd.html #net.inet.ip.rtexpire=2 net.inet.ip.rtminexpire=2 net.inet.ip.rtmaxcache=1024 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # # There is also good example of sysctl.conf with comments: # http://www.thern.org/projects/sysctl.conf # # icmp may NOT rst, helpful for those pesky spoofed # icmp/udp floods that end up taking up your outgoing # bandwidth/ifqueue due to all that outgoing RST traffic. # #net.inet.tcp.icmp_may_rst=0 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # IPv6 Security # For more info see http://www.fosslc.org/drupal/content/security-implications-ipv6 # Disable Node info replies # To see this vulnerability in action run `ping6 -a sglAac ::1` or `ping6 -w ::1` on unprotected node net.inet6.icmp6.nodeinfo=0 # Turn on IPv6 privacy extensions # For more info see proposal http://unix.derkeiler.com/Mailing-Lists/FreeBSD/net/2008-06/msg00103.html net.inet6.ip6.use_tempaddr=1 net.inet6.ip6.prefer_tempaddr=1 # Disable ICMP redirect net.inet6.icmp6.rediraccept=0 # Disable acceptation of RA and auto linklocal generation if you don't use them #net.inet6.ip6.accept_rtadv=0 #net.inet6.ip6.auto_linklocal=0 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds # (default: 30000. RFC from 1979 recommends 120000) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=200000 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becomes lower) vfs.ufs.dirhash_maxmem=67108864 # Note from commit http://svn.freebsd.org/base/head@211031 : # For systems with RAID volumes and/or virtualization envirnments, where # read performance is very important, increasing this sysctl tunable to 32 # or even more will demonstratively yield additional performance benefits. vfs.read_max=32 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 # ZFS # Enable prefetch. Useful for sequential load type i.e fileserver. # FreeBSD sets vfs.zfs.prefetch_disable to 1 on any i386 systems and # on any amd64 systems with less than 4GB of avaiable memory # For additional info check this nabble thread http://old.nabble.com/Samba-read-speed-performance-tuning-td27964534.html #vfs.zfs.prefetch_disable=0 # On highload servers you may notice following message in dmesg: # "Approaching the limit on PV entries, consider increasing either the # vm.pmap.shpgperproc or the vm.pmap.pv_entry_max tunable" vm.pmap.shpgperproc=2048 loader.conf: # Accept filters for data, http and DNS requests # Useful when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Linux specific devices in /dev # As for 8.1 it only /dev/full #lindev_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load="YES" #siis_load="YES" # FreeBSD 8.2+ # New Congestion Control for FreeBSD # http://caia.swin.edu.au/urp/newtcp/tools/cc_chd-readme-0.1.txt # http://www.ietf.org/proceedings/78/slides/iccrg-5.pdf # Initial merge commit message http://www.mail-archive.com/[email protected]/msg31410.html #cc_chd_load="YES" # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # If your server has lots of swap (>4Gb) you should increase following value # according to http://lists.freebsd.org/pipermail/freebsd-hackers/2009-October/029616.html # Otherwise you'll be getting errors # "kernel: swap zone exhausted, increase kern.maxswzone" # kern.maxswzone="256M" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 10% of mem) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # FreeBSD 9+ # HPET "legacy route" support. It should allow HPET to work per-CPU # See http://www.mail-archive.com/[email protected]/msg03603.html #hint.atrtc.0.clock=0 #hint.attimer.0.clock=0 #hint.hpet.0.legacy_route=1 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=512 net.inet.tcp.syncache.cachelimit=65536 # Increased hostcache # Later host cache can be viewed via net.inet.tcp.hostcache.list hidden sysctl # Very useful for it's RTT RTTVAR # Must be power of two net.inet.tcp.hostcache.hashsize=65536 # hashsize * bucketlimit (which is 30 by default) # It allocates 255Mb (1966080*136) of RAM net.inet.tcp.hostcache.cachelimit=1966080 # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Disable ipfw deny all # Should be uncommented when there is a chance that # kernel and ipfw binary may be out-of sync on next reboot #net.inet.ip.fw.default_to_accept=1 # # SIFTR (Statistical Information For TCP Research) is a kernel module that # logs a range of statistics on active TCP connections to a log file. # See prerelease notes http://groups.google.com/group/mailing.freebsd.current/browse_thread/thread/b4c18be6cdce76e4 # and man 4 sitfr #siftr_load="YES" # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em/igb drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # sysctl dev.em.0.stats=1 ; dmesg # sysctl dev.em.0.debug=1 ; dmesg # Also after r209242 (-CURRENT) there is a separate sysctl for each stat variable; # Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.maxthreads=4 #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # # FreeBSD 9.x+ # Increase interface send queue length # See commit message http://svn.freebsd.org/viewvc/base?view=revision&revision=207554 #net.link.ifqmaxlen=1024 # Nicer boot logo =) loader_logo="beastie" And finally here is KERNCONF: # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU >= 4k # This req. is only for receiving data. # Read more in man zero_copy_sockets # Also this epic thread on kernel trap: # http://kerneltrap.org/node/6506 # Here Linus says that "anybody that does it that way (FreeBSD) is totally incompetent" #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE # There was stackoverflow found in KAME IPSec stack: # See http://secunia.com/advisories/43995/ # For quick workaround you can use `ipfw add deny proto ipcomp` options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL # On 8.1+ you can disable verbose to see blocked packets on ipfw0 interface. # Also there is no point in compiling verbose into the kernel, because # now there is net.inet.ip.fw.verbose tunable. #options IPFIREWALL_VERBOSE #options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron device amdtemp # Same for Intel processors device coretemp # man 4 cpuctl device cpuctl # CPU control pseudo-device # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # Debug & DTrace options KDB # Kernel debugger related code options KDB_TRACE # Print a stack trace for a panic options KDTRACE_FRAME # amd64-only(?) options KDTRACE_HOOKS # all architectures - enable general DTrace hooks #options DDB #options DDB_CTF # all architectures - kernel ELF linker loads CTF data # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (8.x+) #options TEKEN_UTF8 # FreeBSD 8.1+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html # (FYI: "resolution" is panic so use with caution) #options DEADLKRES # Increase maximum size of Raw I/O and sendfile(2) readahead #options MAXPHYS=(1024*1024) #options MAXBSIZE=(1024*1024) # For scheduler debug enable following option. # Debug will be available via `kern.sched.stats` sysctl # For more information see http://svnweb.freebsd.org/base/head/sys/conf/NOTES?view=markup #options SCHED_STATS If you are tuning network for maximum performance you may wish to play with ifconfig options like: # You can list all capabilities via `ifconfig -m` ifconfig [-]rxcsum [-]txcsum [-]tso [-]lro mtu In case you've enabled DDB in kernel config, you should edit your /etc/ddb.conf and add something like this to enable automatic reboot (and textdump as bonus): script kdb.enter.panic=textdump set; capture on; show pcpu; bt; ps; alltrace; capture off; call doadump; reset script kdb.enter.default=textdump set; capture on; bt; ps; capture off; call doadump; reset And do not forget to add ddb_enable="YES" to /etc/rc.conf Since FreeBSD 9 you can select to enable/disable flowcontrol on your NIC: # See http://en.wikipedia.org/wiki/Ethernet_flow_control and # http://www.mail-archive.com/[email protected]/msg07927.html for additional info ifconfig bge0 media auto mediaopt flowcontrol PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. FreeBSD WIP * Whats cooking for FreeBSD 7? * Whats cooking for FreeBSD 8? * Whats cooking for FreeBSD 9? So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • How does Notepad++ know to recognize the HTML and CSS in PHP files? Can I do this with PSP files?

    - by Andrew Alexander
    I am trying to get Notepad++ to recognize PSP (Python Server Pages) files. I've got it to recognize Python (by adding PSP to the ext= section), however it doesn't seem to understand that Python is only within the <% %> and <%= %> sections. I want it to parse HTML, CSS, Javascript and possibly even PHP (though if I am using PSP, I'd probably stick with that) as well, showing all the colors, etc, that would normally be associated with it. How do I go about that?

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  • How to configure nginx so it works with Express?

    - by Michal Stefanow
    I'm trying to configure nginx so it proxy_pass requests to my node apps. Question on StackOverflow got many upvotes: http://stackoverflow.com/questions/5009324/node-js-nginx-and-now and I'm using config from there. (but since question is about server configuration it is supposed to be on ServerFault) Here is the nginx configuration: server { listen 80; listen [::]:80; root /var/www/services.stefanow.net/public_html; index index.html index.htm; server_name services.stefanow.net; location / { try_files $uri $uri/ =404; } location /test-express { proxy_pass http://127.0.0.1:3002; } location /test-http { proxy_pass http://127.0.0.1:3003; } } Using plain node: var http = require('http'); http.createServer(function (req, res) { res.writeHead(200, {'Content-Type': 'text/plain'}); res.end('Hello World\n'); }).listen(3003, '127.0.0.1'); console.log('Server running at http://127.0.0.1:3003/'); It works! Check: http://services.stefanow.net/test-http Using express: var express = require('express'); var app = express(); // app.get('/', function(req, res) { res.redirect('/index.html'); }); app.get('/index.html', function(req, res) { res.send("blah blah index.html"); }); app.listen(3002, "127.0.0.1"); console.log('Server running at http://127.0.0.1:3002/'); It doesn't work :( See: http://services.stefanow.net/test-express I know that something is going on. a) test-express is NOT running b) text-express is running (and I can confirm it is running via command line while ssh on the server) root@stefanow:~# service nginx restart * Restarting nginx nginx [ OK ] root@stefanow:~# curl localhost:3002 Moved Temporarily. Redirecting to /index.html root@stefanow:~# curl localhost:3002/index.html blah blah index.html I tried setting headers as described here: http://www.nginxtips.com/how-to-setup-nginx-as-proxy-for-nodejs/ (still doesn't work) proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_set_header X-NginX-Proxy true; I also tried replacing '127.0.0.1' with 'localhost' and vice versa Please advise. I'm pretty sure I miss some obvious detail and I would like to learn more. Thank you.

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  • Trying to install wordpress inside rails app with nginx and fastcgi

    - by pinouchon
    I have a rails app (let's call it myapp) running at www.myapp.com. I want to add a wordpress blog at www.myapp.com/blog. The webserver for the rails app is thin (see the upstream block). The wordpress runs with php-fastcgi. The rails app works fine. My problem is the following: in /home/myapp/myapp/log/error.log error I get: 2013/06/24 10:19:40 [error] 26066#0: *4 connect() failed (111: Connection refused) while connecti\ ng to upstream, client: xx.xx.138.20, server: www.myapp.com, request: "GET /blog/ HTTP/1.1", \ upstream: "fastcgi://127.0.0.1:9000", host: "www.myapp.com" Here is the nginx conf file: upstream myapp { server unix:/tmp/thin_myapp.0.sock; server unix:/tmp/thin_myapp.1.sock; server unix:/tmp/thin_myapp2.sock; } server { listen 80; server_name www.myapp.com; client_max_body_size 20M; access_log /home/myapp/myapp/log/access.log; error_log /home/myapp/myapp/log/error.log error; root /home/myapp/myapp/public; index index.html; location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; # Index HTML Files if (-f $document_root/cache/$uri/index.html) { rewrite (.*) /cache/$1/index.html break; } if (!-f $request_filename) { proxy_pass http://myapp; break; } # try_files /system/maintenance.html $uri $uri/index.html $uri.html @ruby; } location /blog/ { root /var/www/wordpress; fastcgi_index index.php; if (!-e $request_filename) { rewrite ^(.*)$ /blog/index.php?q=$1 last; } include /etc/nginx/fastcgi_params; fastcgi_param SCRIPT_FILENAME /var/www/wordpress$fastcgi_script_name; fastcgi_pass localhost:9000; # port to FastCGI } } Any ideas why that doesn't work ? How do I make sure that php-factcgi is configured properly ? Edit: I cant test if fastcgi is running with telnet: $> telnet 127.0.0.1 9000 Trying 127.0.0.1... telnet: Unable to connect to remote host: Connection refused And it's not.

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  • grep simply fails when used on a few files

    - by Reid
    I've been trying for about the past 30 minutes to get this to work properly. grep is not exactly the most difficult thing to use, so I'm somewhat baffled as to why this won't work. The files I'm trying to use grep on are simple XHTML log files. Their names are in the format [email protected].html, though I don't think that should matter, and inside is simple XHTML. I copied one such log file to be testfile so you can see the output of some commands and why it's baffling to me: [~/.chatlogs_windows/dec] > whoami reid [~/.chatlogs_windows/dec] > type grep grep is /bin/grep [~/.chatlogs_windows/dec] > uname -a Linux reid-pc 2.6.35-22-generic #33-Ubuntu SMP Sun Sep 19 20:32:27 UTC 2010 x86_64 GNU/Linux [~/.chatlogs_windows/dec] > head -1 /etc/issue Linux Mint 10 Julia [~/.chatlogs_windows/dec] > ls -Alh | grep testfile -rw-r--r-- 1 reid reid 63K 2011-01-10 12:45 testfile [~/.chatlogs_windows/dec] > tail -3 testfile </body> </html> [~/.chatlogs_windows/dec] > file testfile testfile: XML document text [~/.chatlogs_windows/dec] > grep html testfile [~/.chatlogs_windows/dec] > grep body testfile [~/.chatlogs_windows/dec] > grep "</html>" testfile [~/.chatlogs_windows/dec] > grep "</body>" testfile [~/.chatlogs_windows/dec] > cat testfile | grep html [~/.chatlogs_windows/dec] > cat testfile | wc -l 231 [~/.chatlogs_windows/dec] > cat testfile | tail -3 </body> </html> [~/.chatlogs_windows/dec] > chmod a+rw testfile && ls -Alh | grep testfile -rw-rw-rw- 1 reid reid 63K 2011-01-10 12:45 testfile [~/.chatlogs_windows/dec] > grep html testfile That's what I'm attempting to do. I want to just use grep -ri query . in ~/.chatlogs_windows, which normally works perfectly for me... but for some reason, it completely fails at going through these files. If it matters, I copied these files off of my Windows 7 partition. But I chown'd them and gave myself all the appropriate permissions, and other programs (like cat) seem to read them just fine. I also copied testfile to testfile_unix and converted the line endings and tried that, but it didn't work either. I'm using zsh, but I tried it on bash and that failed too. Also, grep works normally: I tried it out on my documents folder and it worked flawlessly. If you need any more information, just let me know. I tried googling around, but I found no reason for grep to simply not work. Thanks in advance.

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  • .htaccess ignored, SPECIFIC to EC2 - not the usual suspects

    - by tedneigerux
    I run 8-10 EC2 based web servers, so my experience is many hours, but is limited to CentOS; specifically Amazon's distribution. I'm installing Apache using yum, so therefore getting Amazon's default compilation of Apache. I want to implement canonical redirects from non-www (bare/root) domain to www.domain.com for SEO using mod_rewrite BUT MY .htaccess FILE IS CONSISTENTLY IGNORED. My troubleshooting steps (outlined below) lead me to believe it's something specific to Amazon's build of Apache. TEST CASE Launch a EC2 Instance, e.g. Amazon Linux AMI 2013.03.1 SSH to the Server Run the commands: $ sudo yum install httpd $ sudo apachectl start $ sudo vi /etc/httpd/conf/httpd.conf $ sudo apachectl restart $ sudo vi /var/www/html/.htaccess In httpd.conf I changed the following, in the DOCROOT section / scope: AllowOverride All In .htaccess, added: (EDIT, I added RewriteEngine On later) RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteRule ^/(.*) http://www.domain.com/$1 [R=301,L] Permissions on .htaccess are correct, AFAI can tell: $ ls -al /var/www/html/.htaccess -rwxrwxr-x 1 git apache 142 Jun 18 22:58 /var/www/html/.htaccess Other info: $ httpd -v Server version: Apache/2.2.24 (Unix) Server built: May 20 2013 21:12:45 $ httpd -M Loaded Modules: core_module (static) ... rewrite_module (shared) ... version_module (shared) Syntax OK EXPECTED BEHAVIOR $ curl -I domain.com HTTP/1.1 301 Moved Permanently Date: Wed, 19 Jun 2013 12:36:22 GMT Server: Apache/2.2.24 (Amazon) Location: http://www.domain.com/ Connection: close Content-Type: text/html; charset=UTF-8 ACTUAL BEHAVIOR $ curl -I domain.com HTTP/1.1 200 OK Date: Wed, 19 Jun 2013 12:34:10 GMT Server: Apache/2.2.24 (Amazon) Connection: close Content-Type: text/html; charset=UTF-8 TROUBLESHOOTING STEPS In .htaccess, added: BLAH BLAH BLAH ERROR RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteRule ^/(.*) http://www.domain.com/$1 [R=301,L] My server threw an error 500, so I knew the .htaccess file was processed. As expected, it created an Error log entry: [Wed Jun 19 02:24:19 2013] [alert] [client XXX.XXX.XXX.XXX] /var/www/html/.htaccess: Invalid command 'BLAH BLAH BLAH ERROR', perhaps misspelled or defined by a module not included in the server configuration Since I have root access on the server, I then tried moving my rewrite rule directly to the httpd.conf file. THIS WORKED. This tells us several important things are working. $ curl -I domain.com HTTP/1.1 301 Moved Permanently Date: Wed, 19 Jun 2013 12:36:22 GMT Server: Apache/2.2.24 (Amazon) Location: http://www.domain.com/ Connection: close Content-Type: text/html; charset=UTF-8 HOWEVER, it is bothering me that it didn't work in the .htaccess file. And I have other use cases where I need it to work in .htaccess (e.g. an EC2 instance with named virtual hosts). Thank you in advance for your help.

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  • Getting 403 on apache with php on fedora 17

    - by Js Lim
    I put the projects on ~/public_html/project and create a soft-link in /var/www/html/project which point to ~/public_html/project. my /etc/httpd/conf/httpd.conf is shown below ServerRoot "/etc/httpd" PidFile run/httpd.pid Timeout 60 KeepAlive Off MaxKeepAliveRequests 100 KeepAliveTimeout 5 <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 </IfModule> <IfModule worker.c> StartServers 4 MaxClients 300 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> Listen 80 Include conf.d/*.conf User apache Group apache ServerAdmin root@localhost UseCanonicalName Off DocumentRoot "/var/www/html" <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory "/var/www/html"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> # Allow SVN access from public <Directory "/var/www/svn"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> <IfModule mod_userdir.c> UserDir disabled # UserDir public_html </IfModule> DirectoryIndex index.html index.html.var AccessFileName .htaccess <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> TypesConfig /etc/mime.types DefaultType text/plain <IfModule mod_mime_magic.c> # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic </IfModule> HostnameLookups Off <IfModule mod_dav_fs.c> # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb </IfModule> ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" <Directory "/var/www/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> in /var/log/httpd/error_log [error] [client 127.0.0.1] Symbolic link not allowed or link target not accessible: /var/www/html/project [error] [client 127.0.0.1] File does not exist: /var/www/html/favicon.ico in browser Forbidden You don't have permission to access /project on this server. I get this error. ls -l result: drwxrwxrwx 3 js js 4.0K Nov 1 14:43 public_html/ for project drwxr-xr-x. 6 js js 4.0K Nov 1 16:38 public_html/project/ I cannot figure out the problem.

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  • EF4 CTP5 Conflicting changes detected. This may happen when trying to insert multiple entities with the same key.

    - by user658332
    hi, I am new to EF4 CTP5. I am just hanging at one problem.. I am using CodeFirst without Database, so when i execute application, it generated DB for me. here is my scenario, i have following Class structure... public class KVCalculationWish { public KVCalculationWish() { } public int KVCalculationWishId { get; set; } public string KVCalculationWishName { get; set; } public int KVSingleOfferId { get; set; } public virtual KVSingleOffer SingleOffer { get; set; } public int KVCalculationsForPersonId { get; set; } public virtual KVCalculationsForPerson CaculationsForPerson { get; set; } } public class KVSingleOffer { public KVSingleOffer() { } public int KVSingleOfferId { get; set; } public string KVSingleOfferName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class KVCalculationsForPerson { public KVCalculationsForPerson() { } public int KVCalculationsForPersonId { get; set; } public string KVCalculationsForPersonName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class EntiyRelation : DbContext { public EntiyRelation() { } public DbSet<KVCalculationWish> CalculationWish { get; set; } public DbSet<KVSingleOffer> SingleOffer { get; set; } public DbSet<KVCalculationsForPerson> CalculationsForPerson { get; set; } protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.SingleOffer).WithRequired(p => p.CalculationWish); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.CaculationsForPerson).WithRequired(p => p.CalculationWish); } } i want to use KVCalcuationWish object in KVCalcuationsForPerson and KVSingleOffer class. So when i am creating object of KVCalcuationForPerson and KVSingleOffer class i initialize both object with New KVCalcuationWish object. like this KVCalculationsForPerson calcPerson = new KVCalculationsForPerson(); KVCalculationWish wish = new KVCalculationWish() { CaculationsForPerson = calcPerson }; calcPerson.KVCalculationsForPersonName = "Person Name"; calcPerson.CalculationWish = wish; KVSingleOffer singleOffer = new KVSingleOffer(); KVCalculationWish wish1 = new KVCalculationWish() { SingleOffer = singleOffer }; singleOffer.KVSingleOfferName = "Offer Name"; singleOffer.CalculationWish = wish1; but my problem is when i save this records using following code try { db.CalculationsForPerson.Add(calcPerson); db.SingleOffer.Add(singleOffer); db.SaveChanges(); } catch (Exception ex) { } i can save successfully in DB, but in Table KVCalcuationWish i am not able to get the ID of SingleOffer and CalcuationsForPerson class object. Following is the data of KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 0 0 Following is the data of KVSingleOFfer Table KVSingleOfferID KVSingleOfferName 1 Offer Name Follwing is the data of KVCalcuationsForPerson Table KVSingleOfferID KVSingleOfferName 1 Person Name I want to have following possible output in KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 1 NULL 2 NULL NULL 1 so what i want to achieve is ...... when i am save KVSingleOffer object i want separate record to be inserted and when i save KVCalcuationsForPerson object another separate record should be save to KVCalcuationwish table. Is that possible? Sorry for long description... but i really hang on this situation... Thanks & Regards, Joyous Suhas

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  • How to disabled the input,textarea,select using this code..

    - by kumar
    Hello friends I am using this code in my view.. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<NorthernTrust.ATP.iTool.Core.Business.Entities.Exceptions.PricingMassEditBE>" %> <script type="text/javascript"> $("#PricingEditExceptions").find("input, select,textarea").attr('disabled', 'disabled'); </script> <%var a = Model; %> <fieldset id="PricingEditExceptions"> <div class="fiveper"> <label>FM#: <span><%=(null != a) ? Model.Asset.FundmasterSec : null%></span></label> <label>TNT#:<span><%=(null != a) ? Model.Asset.TNTSecurity: null%></span></label> <label>CUSIP#: <span><%=(null != a) ? Model.Asset.CUSIP :null%></span></label> <label>Asset:<span><%=(null != a) ? Model.Asset.AssetClassCode: null%></span></label> <label>Issue:<span><%=(null != a) ? Model.Asset.IssueType: null%></span></label> <label>COQ:<span><%=(null != a) ? Model.Asset.CodeCountryofQuotationName: null%></span></label> <label>CCY:<span><%=(null != a) ? Model.Asset.CurrencyCode: null%></span></label> <label>&nbsp;</label> </div> <div class="fiveper"> <input id="check1" type="checkbox" name="PMchk" value="<%=Model.ExceptionID%>" /> <label>ID#: <span><%=(null != a) ? Model.ExceptionID : 0%></span></label> <label for="ExceptionStatus"> Status: <span id="gui-stat-<%=Model.ExceptionID %>"> <%=Model.LookupCodes["C_EXCPT_STAT"].FirstOrDefault(model => model.Key.Trim().Equals(Model.ExceptionStatus.Trim())).Value%></span> </label> <label for="ResolutionCode"> Resolution: <span> <%=Html.DropDownListFor(model => model.ResolutionCode, new SelectList(Model.LookupCodes["C_EXCPT_RESL"], "Key", "Value", (null != Model.ResolutionCode) ? Model.ResolutionCode.Trim() : Model.ResolutionCode))%> </span> </label> <label for="ReasonCode"> Reason: <span><%=Html.DropDownListFor(model => model.ReasonCode, new SelectList(Model.LookupCodes["C_EXCPT_RSN"], "Key", "Value", (null != Model.ReasonCode) ? Model.ReasonCode.Trim() : Model.ReasonCode))%></span> </label> <label>Action Taken:<span><%=Html.DropDownListFor(model => model.ActionCode, new SelectList(Model.LookupCodes["C_EXCPT_ACT"], "Key", "Value", (null != Model.ActionCode) ? Model.ActionCode.Trim() : Model.ActionCode))%></span></label> <label>&nbsp;</label> </div> <div class="fiveper"> <label>Follow-Up:<span class="datepicker-container"><input type="text" id="exc-flwup-<%=Model.ExceptionID %>" name="exc-flwup-<%=Model.ExceptionID %>" value="<%=Model.FollowupDate %>" /></span></label> <label>Inqurity #: <span><%=Html.EditorFor(model => model.IOL)%></span> </label> <label>&nbsp;</label> <label>Comment: <span> <%=Html.TextAreaFor(model => model.Comment, new { })%> <%=Html.ValidationMessageFor(model => model.Comment)%> </span> </label> </div> <div id="hide" style="display:none"> <label><span><%=Model.Sequence %></span></label> <label><span><%=Model.AssignedId %></span></label> <span id="gui-stat-<%=Model.ExceptionID%>"> <%=Model.LookupCodes["C_EXCPT_STAT"].FirstOrDefault(model => model.Key.Trim().Equals(Model.ExceptionStatus.Trim())).Value%></span> <span>Last Updated:</span> <%=Model.LastUpdateUser.StartsWith("ATPB") ? "SYSTEM" : Model.LastUpdateUser%><br /> <%=Model.LastUpdated%> <% if (DateTime.Now.Date == Model.LastUpdated.Value .Date ) {%> <%=Math.Round((DateTime.Now - (DateTime)Model.LastUpdated).TotalHours, 0)%> hr<%} %> <p> <%=Html.EditorFor(model => model.SequenceDateTimeAsString)%> <%=Html.EditorFor(model => model.AssignedId)%> <span><%=Html.EditorFor(model => model.Origination)%></span> </p> </div> </fieldset> <script type="text/javascript"> $(document).ready(function() { function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if (responseText.substring(0, 16) != "System.Exception") { $('#error-msg-<%=Model.ExceptionID %> span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg-<%=Model.ExceptionID %> span:last').html('<strong>Update failed.</strong> ' + responseText.substring(0, 48)); } $('#error-msg-<%=Model.ExceptionID %>').removeClass('hide'); $('#gui-stat-<%=Model.ExceptionID %>').html(responseText[1]); } $('#exc-<%=Model.ExceptionID %>').ajaxForm({ target: '#error-msg-<%=Model.ExceptionID %>', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }).enable(<%=Model.EnableEdit.ToString().ToLower() %>); $("input[id^='exc-flwup-']").datepicker({ duration: 0, buttonImage: '/Content/images/calender.gif', buttonImageOnly: true, showOn:'button', constrainInput: true, showTime: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $("input[id^='exc-flwup-<%=Model.ExceptionID%>']").click(function() { $(this).val(''); }); $('#ui-timepicker-div').bgiframe(); }); </script> Using this code I am disabling the fields when the view loads.. like this my view displyas for number of users which I am going to selct using this below code I am able to disable only first Fiedset not for other fieldsets? $("#Fieldset1").find("input, select,textarea").attr('disabled', 'disabled'); why its happening? I need to disable for how many users I select.... thanks..

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