Search Results

Search found 14154 results on 567 pages for 'spooky note'.

Page 439/567 | < Previous Page | 435 436 437 438 439 440 441 442 443 444 445 446  | Next Page >

  • Create lambda action from function expression

    - by Martin Robins
    It is relatively easy to create a lambda function that will return the value of a property from an object, even including deep properties... Func<Category, string> getCategoryName = new Func<Category, string>(c => c.Name); and this can be called as follows... string categoryName = getCategoryName(this.category); But, given only the resulting function above (or the expression originally used to create the function), can anybody provide an easy way to create the opposing action... Action<Category, string> setCategoryName = new Action<Category, string>((c, s) => c.Name = s); ...that will enable the same property value to be set as follows? setCategoryName(this.category, ""); Note that I am looking for a way to create the action programatically from the function or expression - I hope that I have shown that I already know how to create it manually. I am open to answers that work in both .net 3.5 and 4.0. Thanks.

    Read the article

  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

    Read the article

  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

    Read the article

  • The proper way to script periodically pulling a page from an https site

    - by DarthShader
    I want to create a command-line script for Cygwin/Bash that logs into a site, navigates to a specific page and compares it with the results of the last run. So far, I have it working with Lynx like so: ----snpipped, just setting variables---- echo "# Command logfile created by Lynx 2.8.5rel.5 (29 Oct 2005) ----snipped the recorded keystrokes------- key Right Arrow key p key Right Arrow key ^U" >> $tmp1 #p, right arrow initiate the page saving #"type" the filename inside the "where to save" dialog for i in $(seq 0 $((${#tmp2} - 1))) do echo "key ${tmp2:$i:1}" >> $tmp1 done #hit enter and quit echo "key ^J key y key q key y " >> $tmp1 lynx -accept_all_cookies -cmd_script=$tmp1 https://thewebpage.com/login diff $tmp2 $oldComp mv $tmp2 $oldComp It definitely does not feel "right": the cmd_script consists of relative user actions instead of specifying the exact link names and actions. So, if anything on the site ever changes, switches places, or a new link is added - I will have to re-create the actions. Also, I can't check for any errors so I can't abort the script if something goes wrong (login failed, etc) Another alternative I have been looking at is Mechanize with Ruby (as a note - I have 0 experience with Ruby). What would be the best way to improve or rewrite this?

    Read the article

  • Why does Python sometimes upgrade a string to unicode and sometimes not?

    - by samtregar
    I'm confused. Consider this code working the way I expect: >>> foo = u'Émilie and Juañ are turncoats.' >>> bar = "foo is %s" % foo >>> bar u'foo is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' And this code not at all working the way I expect: >>> try: ... raise Exception(foo) ... except Exception as e: ... foo2 = e ... >>> bar = "foo2 is %s" % foo2 ------------------------------------------------------------ Traceback (most recent call last): File "<ipython console>", line 1, in <module> UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-1: ordinal not in range(128) Can someone explain what's going on here? Why does it matter whether the unicode data is in a plain unicode string or stored in an Exception object? And why does this fix it: >>> bar = u"foo2 is %s" % foo2 >>> bar u'foo2 is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' I am quite confused! Thanks for the help! UPDATE: My coding buddy Randall has added to my confusion in an attempt to help me! Send in the reinforcements to explain how this is supposed to make sense: >>> class A: ... def __str__(self): return "string" ... def __unicode__(self): return "unicode" ... >>> "%s %s" % (u'niño', A()) u'ni\xc3\xb1o unicode' >>> "%s %s" % (A(), u'niño') u'string ni\xc3\xb1o' Note that the order of the arguments here determines which method is called!

    Read the article

  • Can I use Eclipse JDT to create new 'working copies' of source files in memory only?

    - by RYates
    I'm using Eclipse JDT to build a Java refactoring platform, for exploring different refactorings in memory before choosing one and saving it. I can create collections of working copies of the source files, edit them in memory, and commit the changes to disk using the JDT framework. However, I also want to generate new 'working copy' source files in memory as part of refactorings, and only create the corresponding real source file if I commit the working copy. I have seen various hints that this is possible, e.g. http://www.jarvana.com/jarvana/view/org/eclipse/jdt/doc/isv/3.3.0-v20070613/isv-3.3.0-v20070613.jar!/guide/jdt%5Fapi%5Fmanip.htm says "Note that the compilation unit does not need to exist in the Java model in order for a working copy to be created". So far I have only been able to create a new real file, i.e. ICompilationUnit newICompilationUnit = myPackage.createCompilationUnit(newName, "package piffle; public class Baz{private int i=0;}", false, null); This is not what I want. Does anyone know how to create a new 'working copy' source file, that does not appear in my file system until I commit it? Or any other mechanism to achieve the same thing?

    Read the article

  • Compressing a database to a single file?

    - by Assimilater
    Hi all. In my contact manager program I have been storing information by reading and writing comma delimited files for each individual contact, and storing notes in a file for each note, and I'm wondering how I could go about shrinking them all into one file effectively. I have attempted using data entry tools in the visual studio toolbox and template class, though I have never quite figured out how to use them. What would be especially convenient is if I could store data as data type IOwner (a class I created) as opposed to strings. I'd also need to figure out how to tell the program what to do when a file is opened (I've noticed in the properties how to associate a file type with the program though am not sure how to tell it what to do when it's opened). Edit: How about rephrasing the question: I have a class IContact with various properties some of them being lists of other class objects. I have a public list of IContact. Can I write Contacts as List(Of IContact) to a file as opposed to a bunch of strings? Second part of the question: I have associated .cms files with my program. But if a user opens the file, what code should the program run through in an attempt to deal with the file? This file is going to contain data that the program needs to read, how do I tell it to read a file when the program is opened vicariously because the file was opened? Does this make the question clearer?

    Read the article

  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

    Read the article

  • access properties of current model in has_many declaration

    - by seth.vargo
    Hello, I didn't exactly know how to pose this question other than through example... I have a class we will call Foo. Foo :has_many Bar. Foo has a boolean attribute called randomize that determines the order of the the Bars in the :has_many relationship: class CreateFoo < ActiveRecord::Migration def self.up create_table :foos do |t| t.string :name t.boolean :randomize, :default => false end end end   class CreateBar < ActiveRecord::Migration def self.up create_table :bars do |t| t.string :name t.references :foo end end end   class Bar < ActiveRecord::Base belongs_to :foo end   class Foo < ActiveRecord::Base # this is the line that doesn't work has_many :bars, :order => self.randomize ? 'RAND()' : 'id' end How do I access properties of self in the has_many declaration? Things I've tried and failed: creating a method of Foo that returns the correct string creating a lambda function crying Is this possible? UPDATE The problem seems to be that the class in :has_many ISN'T of type Foo: undefined method `randomize' for #<Class:0x1076fbf78> is one of the errors I get. Note that its a general Class, not a Foo object... Why??

    Read the article

  • IIS doesn't send two responses to the same client at the same time (only for ASP)

    - by dr. evil
    I've got 2 ASP pages. I do a request to the first page from Firefox (which takes 30 seconds to process on server-side), and during the execution of 30 seconds I do another request from Firefox to the second page (takes less than 1 second in server-side), but it does come after 31 second. Because it waits first requests to finish. When I request to the first page from Firefox and then request the second page from IE it's just instant. So basically ASP - IIS 6 somehow limiting every client to one request (long processing request) at a time. I need to get around this problem in my .NET client application. This is tested in 3 different systems. If you want to test you can try the ASP scripts at the end. This behaviour is same in a long SQL execution or just in a time consuming ASP operation. Note: It's not about HTTP Keep Alive It's not about persistent connection limit (we tried to increase this in firefox and in .NET with Net.ServicePointManager.DefaultConnectionLimit) It's not about User Agent This doesn't happen in ASP.NET so I assume it's something to the with ASP.dll I'm trying to solve this on the client not the server. I don't have direct control over the server it's a 3rd party solution. Is there any way to get around this? Sample ASP Code: First ASP: <% Set cnn = Server.CreateObject("Adodb.Connection") cnn.Open "Provider=sqloledb;Data Source=.;Initial Catalog=master;User Id=sa;Password=;" cnn.Execute("WAITFOR DELAY '0:0:30'") cnn.Close %> Second ASP: <% Response.Write "bla bla" %>

    Read the article

  • Outstanding issues with jQuery.ajax() in IE8?

    - by RyanV
    I am loading feed-items into a ul using this jQuery .ajax() call, which I basically lifted from http://www.makemineatriple.com/2007/10/bbcnewsticker/ var timestamp = true; //set whether timestamp is displayed in $.ajax({ type: "GET", url: "sample-feed.xml", dataType: "xml", success: function(xml) { $(xml).find('item').each(function(){ var title = $(this).find('title').text(); var link = $(this).find('link').text(); if(title.length >=57){ title = title.substring(0,54) + "..."; } var addItem = '<li class="tickerTitle"><a href="'+link+'">'+title+'</a>'; if (Boolean(timestamp)== true){ var time = new Date(Date.parse($(this).find('pubDate').text())); addItem +='<span class="timestamp">' + makestamp(time) +'</span></li>'; } $('ul#news').append(addItem); }); It works in Chrome 4 and Firefox 3.6, but I load it up in IE8 and somehow the ajax call fails. I have tried to use IE8's Developer tools to see where exactly it fails, but I haven't been successful yet. So two questions Is there anything blatantly wrong with my ajax call here that could be preventing me from seeing it in IE where it works in FF/Chrome? Are there any special considerations I have to make for the Internet Explorer family of browsers with regards to this particular jQuery method? I've done some googling on this but nothing obvious is coming up. One other note: I am currently using jQuery 1.3.2 due to some legacy scripts on the same site. I did try loading 1.4.2 and it had the same results on IE8

    Read the article

  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

    Read the article

  • Problem shrinking with StretchBlt()

    - by SparkyNZ
    Hi. I have some code that paints my own rectangular buttons based on a source bitmap. Most of the time the destination buttons are bigger than my source bitmap image and StretchBlt works fine. However, when the destination is smaller than the source image, StretchBlt refuses to fill the entire destination area. I know StretchBlt isn't great on quality when it comes to scaling down images but I'm not too concerned about that. I just don't want missing pixels. Here a link with the source image at the top and destination at the bottom: link text Note, I am actually shrinking parts of the source image into the destination. I am not shrinking the entire image down. So for example, I copy the corners size for size with BitBlt() then I stretch (squash) the horizontal pixel data between the corners from the source image into the destination DC. There is no fault with my source and destination coordinates. If I change from SRCCOPY to WHITENESS, the entire area fills with white as you'd expect. There is no grey bar where pixels haven't copied as you see in the Broken.bmp image above. Has anyone had this problem before, and if so, can somebody please suggest a solution? Cheers

    Read the article

  • Access-specifiers are not foolproof?

    - by Nawaz
    If I've a class like this, class Sample { private: int X; }; Then we cannot access X from outside, so this is illegal, Sample s; s.X = 10; // error - private access But we can make it accessible without editing the class! All we need to do is this, #define private public //note this define! class Sample { private: int X; }; //outside code Sample s; s.X = 10; //no error! Working code at ideone : http://www.ideone.com/FaGpZ That means, we can change the access-specifiers by defining such macros just before the class definition, or before #include <headerfile.h>, #define public private //make public private //or #define protected private //make protected private //or #define so on Isn't it a problem with C++ (Macros/access-specifiers/whatever)? Anyway, the point of this topic is: Using macros, we can easily violate encapsulation. Access-specifiers are not foolproof! Am I right?

    Read the article

  • Application Code Redesign to reduce no. of Database Hits from Performance Perspective

    - by Rachel
    Scenario I want to parse a large CSV file and inserts data into the database, csv file has approximately 100K rows of data. Currently I am using fgetcsv to parse through the file row by row and insert data into Database and so right now I am hitting database for each line of data present in csv file so currently database hit count is 100K which is not good from performance point of view. Current Code: public function initiateInserts() { //Open Large CSV File(min 100K rows) for parsing. $this->fin = fopen($file,'r') or die('Cannot open file'); //Parsing Large CSV file to get data and initiate insertion into schema. while (($data=fgetcsv($this->fin,5000,";"))!==FALSE) { $query = "INSERT INTO dt_table (id, code, connectid, connectcode) VALUES (:id, :code, :connectid, :connectcode)"; $stmt = $this->prepare($query); // Then, for each line : bind the parameters $stmt->bindValue(':id', $data[0], PDO::PARAM_INT); $stmt->bindValue(':code', $data[1], PDO::PARAM_INT); $stmt->bindValue(':connectid', $data[2], PDO::PARAM_INT); $stmt->bindValue(':connectcode', $data[3], PDO::PARAM_INT); // Execute the statement $stmt->execute(); $this->checkForErrors($stmt); } } I am looking for a way wherein instead of hitting Database for every row of data, I can prepare the query and than hit it once and populate Database with the inserts. Any Suggestions !!! Note: This is the exact sample code that I am using but CSV file has more no. of field and not only id, code, connectid and connectcode but I wanted to make sure that I am able to explain the logic and so have used this sample code here. Thanks !!!

    Read the article

  • How to prevent multiple definitions in C?

    - by Jordi
    I'm a C newbie and I was just trying to write a console application with Code::Blocks. Here's the (simplified) code: main.c: #include <stdio.h> #include <stdlib.h> #include "test.c" // include not necessary for error in Code::Blocks int main() { //t = test(); // calling of method also not necessary return 0; } test.c: void test() {} When I try to build this program, it gives the following errors: *path*\test.c|1|multiple definition of `_ test'| obj\Debug\main.o:*path*\test.c|1|first defined here| There is no way that I'm multiply defining test (although I don't know where the underscore is coming from) and it seems highly unlikely that the definition is somehow included twice. This is all the code there is. I've ruled out that this error is due to some naming conflict with other functions or files being called test or test.c. Note that the multiple and the first definition are on the same line in the same file. Does anyone know what is causing this and what I can do about it? Thanks!

    Read the article

  • What's the best way to communicate the purpose of a string parameter in a public API?

    - by Dave
    According to the guidance published in New Recommendations for Using Strings in Microsoft .NET 2.0, the data in a string may exhibit one of the following types of behavior: A non-linguistic identifier, where bytes match exactly. A non-linguistic identifier, where case is irrelevant, especially a piece of data stored in most Microsoft Windows system services. Culturally-agnostic data, which still is linguistically relevant. Data that requires local linguistic customs. Given that, I'd like to know the best way to communicate which behavior is expected of a string parameter in a public API. I wasn't able to find an answer in the Framework Design Guidelines. Consider the following methods: f(string this_is_a_linguistic_string) g(string this_is_a_symbolic_identifier_so_use_ordinal_compares) Is variable naming and XML documentation the best I can do? Could I use attributes in some way to mark the requirements of the string? Now consider the following case: h(Dictionary<string, object> dictionary) Note that the dictionary instance is created by the caller. How do I communicate that the callee expects the IEqualityComparer<string> object held by the dictionary to perform, for example, a case-insensitive ordinal comparison?

    Read the article

  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

    Read the article

  • Is there any way to configure what reCAPTCHA is actually displaying?

    - by trejder
    Is there any way to control, what kind of image is displayed to user in reCAPTCHA or what kind of puzzle he/she is required to solve? I noticed at least two significant changes to what reCAPTCHA is serving (and I must admit, that I don't much like these changes): For years reCAPTCHA was serving two words from scanned books and user was required to solve one of them. They were clearly readable (even those "second" ones, that could be ommitted) and with nearly no problem in solving them by a human. For past few month, I noticed a significant change at all of my sites, that are using reCAPTCHA. They started to show combination of computer-generated long numbers string and something, that looks for me as street/house number photographed in Google StreetView. They're even easier to solve, but what is most important -- it started to happen more and more often that user is obligated to solve both of them. Now, I have noticed another change/regression. Now some of my sites remain at so called "level 2" (like above) and some of them started to serve two words again ("level 1"?). And again, there are more and more situations, where solving both words is required. But, what is most important, on this "level" words are nearly impossible to solve (on my old mobile devices with 3.5'' display I need 5-6 attempts to pass on!). They're cluttered, written in some strange font, mostly in italics with a lot of black and white stains or drops on letters etc. Plus: reCAPTCHA stopped to be equal -- some of my pages are still serving "level2" while some of them are "killing" end users with a need to solve "level3". Is there anyway, I can control this -- force it to use only "level2" and on all my pages? (of course, I'm using exactly the same piece of code to serve reCAPTCHA on all my pages) Note, that I'm not asking for something like in this question. I don't want to change what reCAPTCHA shows (to disable words in favor of only numbers for example). I only want to control, which "version" of puzzles (among described above) reCAPTCHA shows and I want to make it equal on all my sites.

    Read the article

  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

    Read the article

  • Open Maps app from Code : Where to find the "Current Location"?

    - by Simon
    I am opening Maps app to show directions from user's Current Location to a destination coordinate, from my code. I am using the following code to open the Maps app. I am calling this code when a button is pressed. - (void)showDirectionsToHere { CLLocationCoordinate2D currentLocation = [self getCurrentLocation]; // LINE 1 NSString* url = [NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%f,%f&daddr=%f,%f", destCoordinate.latitude + 0.1, destCoordinate.longitude, destCoordinate.latitude, destCoordinate.longitude];//8.3, 12.1 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; } Here [self getCurrentLocation] in LINE 1 uses CLLocationManager to determine the Current Location and returns the value. Note: I have not yet implemented the LINE1. I've just planned to do in that way. My question is, Is this a good practice to calculate the Current Location, at the time the Maps app is called? [self getCurrentLocation] will retrun the Current Location before openURL gets called? I have to determine the Current Location well before opening the Maps app? I am little bit confused about these things. Kindly guide me. Thanks.

    Read the article

  • Numbers localization

    - by Reza
    How can I set the variant of Arabic numeral without changing number characters ? Eastern Arabic ? ? ? ? ? ? ? ? ? ? Persian variant ? ? ? ? ? ? ? ? ? ? Western Arabic 0 1 2 3 4 5 6 7 8 9 here is a sample code: <!DOCTYPE html> <html> <meta charset="utf-8"> <head> <title></title> </head> <body> <div lang="fa">123456789</div> <div lang="ar">123456789</div> <div lang="en">123456789</div> </body> </html> Also note that in Windows text boxes (e.g. Run) numbers are displayed correctly according to surrounding text languages.

    Read the article

  • Should a programmer have mastery over C++

    - by Yogendra
    I was wondering if it is necessary for programmers to have expertise on at least 1 programming language? Programming languages like C#, java, VB.Net etc change every year or two. Should a programmer have mastery over C++, which is a stable language and rarely undergoes changes? I am a C# developer and using it for about 7 years now, I still don't have mastery on it. EDIT I think my question is being misunderstood. I am not against changes or evolution. I love the new features and abstraction provided by languages such as C#, VB, Java. And I keep waiting for new features if it makes a programmers life easy. But this fact also make this languages very difficult to master. They are continuously evolving. Languages like C++ have slow evolution cycle. So given this scenario, Is it helpful to be master of C++? This is what my original question meant. Note:- Based on the answers by friends below, I have understood that languages and framework are tools for expressing the concepts. Also it might be a good idea to express the concepts in different programming languages.

    Read the article

  • Pattern for version-specific implementations of a Java class

    - by Mike Monkiewicz
    So here's my conundrum. I am programming a tool that needs to work on old versions of our application. I have the code to the application, but can not alter any of the classes. To pull information out of our database, I have a DTO of sorts that is populated by Hibernate. It consumes a data object for version 1.0 of our app, cleverly named DataObject. Below is the DTO class. public class MyDTO { private MyWrapperClass wrapper; public MyDTO(DataObject data) { wrapper = new MyWrapperClass(data); } } The DTO is instantiated through a Hibernate query as follows: select new com.foo.bar.MyDTO(t1.data) from mytable t1 Now, a little logic is needed on top of the data object, so I made a wrapper class for it. Note the DTO stores an instance of the wrapper class, not the original data object. public class MyWrapperClass { private DataObject data; public MyWrapperClass(DataObject data) { this.data = data; } public String doSomethingImportant() { ... version-specific logic ... } } This works well until I need to work on version 2.0 of our application. Now DataObject in the two versions are very similar, but not the same. This resulted in different sub classes of MyWrapperClass, which implement their own version-specific doSomethingImportant(). Still doing okay. But how does myDTO instantiate the appropriate version-specific MyWrapperClass? Hibernate is in turn instantiating MyDTO, so it's not like I can @Autowire a dependency in Spring. I would love to reuse MyDTO (and my dozens of other DTOs) for both versions of the tool, without having to duplicate the class. Don't repeat yourself, and all that. I'm sure there's a very simple pattern I'm missing that would help this. Any suggestions?

    Read the article

  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

    Read the article

< Previous Page | 435 436 437 438 439 440 441 442 443 444 445 446  | Next Page >