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  • ATI 9550 shows up as laptop in displays after update to 12.04, how do I fix this?

    - by D_H
    My guess is this is on here somewhere but I have searched and even tried looking at bunch of other similar video problems. My ATI 9550 shows up as laptop in displays after update to Ubuntu 12.04, how do I fix this? I found the following command on another post sudo lshw -c video. I get this when I run that command: *-display:0 UNCLAIMED description: VGA compatible controller product: RV350 AS [Radeon 9550] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 66MHz capabilities: agp agp-3.0 pm vga_controller bus_master cap_list configuration: latency=32 mingnt=8 resources: memory:c0000000-cfffffff ioport:c000(size=256) memory:e5000000-e500ffff memory:e4000000-e401ffff *-display:1 UNCLAIMED description: Display controller product: RV350 AS [Radeon 9550] (Secondary) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 32 bits clock: 66MHz capabilities: pm cap_list configuration: latency=32 mingnt=8 resources: memory:d0000000-dfffffff memory:e5010000-e501ffff" This way more info than the command showed in he other post and as far as I can tell right. This doesn't look to me like a laptop video would list? I also see this command xrandr, it reports this: xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1280 x 1024, maximum 1280 x 1024 default connected 1280x1024+0+0 0mm x 0mm 1280x1024 0.0* 1024x768 0.0 800x600 0.0 640x480 0.0 This is what shows in displays for resolutions but only the 1280x1024 works the others produce tearing in the video. Also I should have mentioned 3D mode does not work. I have tried ATI/AMD drivers the new one won't load and older ones won't work. I found out the newer driver no longer supports the 9550.

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  • Oneric Aspire One. After latest 11.10 update to Linux 3.0.0-9 boot hangs at staement "Starting Bluetooth"

    - by hevh
    I have today updated the version of Linux on Ubuntu on my Acer Aspire One. The boot hangs on the statement "Starting Bluetooth". Help please!! EDIT1: I get the grub menu when I start the netbook and it doesn´t matter which version of linux I choose the resulkt is the same. It gets as far as the Ubuntu spash screen then drops into command line mode then hangs on the line "Starting Bluetooth". I can log in and have tried various forms of the apt-get command to fix the system but with no result. I do not need bluetooth at the moment and so could remove the application if I knew how. (have tried apt-get remove bluez). When I use the command sudo apt-get -f install I get an error message saying "There's not enough space in /var/lib/mysql/" folowed by several other error messages. I have spent some time looking for similar problems and solutions using google but so far got to nothing to help. Thanks EDIT2: I have since discovered when running Knoppix or slitaz from a usb stick that the file managers report the hard disc as having no space. However GPARTED reports it as having 3.69gb. I do recall making space on the hard drive by deleting some old files and emptying trash whilst the update was running; perhaps its related. Any suggestions for how I can recover the apparently lost space from hard disc without losing the data. I have backups of the actual data but do not wnat to lose the applcations configuration. Thanks Kev

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  • Ubuntu automatic logout whenever I execute exe files

    - by KeepTrying
    I have a problem. Here's the thing. There were 4 partitions in my hard drive: One for ubuntu root folder One for ubuntu home folder One for general stuffs like music, movies... And the last one for SWAP To install Windows 7, I resized partitions and moving the order of partitions by using GParted. I moved all of the ext formatted partitions to the left, so that means the spare space would be at the right. And I formatted that spare space in NTFS and install windows 7. After successfully installing windows 7, I used LiveUSB to fix grub. I installed Boot Repair and, with just one click, now I can dual boot ubuntu and windows 7. But, the point, because of changing the order of partitions, especially the partition consisting of home folder, I couldn't log in the ubuntu. I used recovery mode and changed file /etc/passwd. Everything almost got back to normal except one thing. The windows apps that I installed via wine don't work anymore. I run them via accessing menu Applications/Wine/Programs but nothing loads. One more thing, when I double click on exe files to run them, ubuntu suddenly log outs. Thank you for reading my post, it's quite long and my English is fairly poor. I'd appreciate for anyone who reads it.

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  • Video Bug after a fresh installation

    - by Matan
    Hello, I just installed Ubuntu 10.10 (I'm brand new to Ubuntu) on my laptop. I seem to have a video bug that I don't know how to deal with. When the log-in screen comes up, the boxes are way off in the corner of the screen (partially off it). When I enter my password, the screen goes black for a few seconds, then returns to the login screen. I can open a Terminal window and enter my login info that way. When I go back to Gnome (Ctrl+Alt+F7 or whatever) it shows me as "logged in" but I still can't get to the desktop. If anyone has any advice, I'd love to hear it--just try to use simple language, please, since I really don't know Linux at all yet! I'm running an Averatec 3700 Series: Mobile AMD Sempron 3000+ 512 MB DDR, 80 GB HDD After looking at this question I tried going in through Failsafe mode (took me a while to figure out the hold-shift-while-booting thing _<) and playing around with the resolution. Setting a somewhat wider resolution did seem to fix things so that I can log into regular GNOME, I think. I'm not sure if this fix will persist, but it seems like it might!

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  • With Google DFP (Small Business) is it possible to disable AdSense in an Ad Slot on a per-request basis?

    - by Daniel Pehrson
    Setup: I run a network of websites that target different hobby niches and have a section dedicated to community classifieds. I serve advertising on these sites through Google DFP for Small Business with AdSense enabled on the slots. Problem: One of the next sites in my network will be targeting the firearms/shooting industry and as such the classifieds section will not comply with the prohibited content guidelines of AdSense regarding the sale (or coordination of sale) of weapons. I work very hard to comply with the guidelines of my partners even if I don't understand/agree with them and after talking with many people have decided that the best option is to disable AdSense serving on that section of that website, while leaving it on for the rest of the network. Solution: Right now my only idea for this is to duplicate all my site's ad slots and tack a "_sensitive" onto the end of each one (eg. header and header_sensitive) conditionally registering ad slots based on whether or not I am in the sensitive section of the sensitive site. My hope however is that there may be a way to accomplish this without duplicating all my ad slots possibly with some sort of options to the GA_googleFillSlot() call that allows me to say "load ads from this slot but do not serve AdSense no matter what."

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  • SEO consideration for duplicate sites

    - by Malk
    I am building a brochure-ware website for a company that sells products all across the world. They need the site to ask the user what region they are in before using the site; there are 5 regions. This is because there are different products offered to different regions and each region may or may not want to customize their own content. However, at launch and likely forever, most of the pages will be the exact same minus what is listed in the footer and in the product selection menu. My question is how should I structure the sitemap for this site for best SEO? Should I be concerned with duplicate content penalties and/or cannibalizing the site's presence on the SERP? Some considerations: The client wants to be able to print links directly to regional specific content bypassing any prompt for the user to select a region (to ensure they land on the target page). The client cannot have a 'default' region so the user must have a region specified "Clean" urls are important, but there is wiggle room The client does not want each region to have its own domain There will be a link on the page to allow users to specify a different region The client is not concerned with localization ...at this time Some products are available in multiple regions A quick list of options I am considering: www.site.com/region/page region.site.com/page www.site.com/page?region (no cookie, pages require the parameter. If visited without; the user must select a region) www.site.com/page (using cookie and a splash screen if needed; could pass parameter in to set the region for direct linking) Thanks in advance for your advice.

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  • How can I speed up boot on one of my machines?

    - by Korneel Bouman
    I have a Gateway all in one machine (2 gig Intel Core 2 Duo T7250 dual core processor, 2 gig RAM - full specs) on which I installed 10.10. Once it has booted it's fine, but it takes forever to boot. This is what happens: 1. Boot starts with cursor flashing for about 10-15 seconds 2. Cursor disappears for 1.5 - 2 minutes 3. Cursor reappears, blinks a few seconds more, boot finishes in another 10 seconds 4. Login screen I have another machine with marginal better specs that boots up in no time (basically the above minus the two minute delay). Things I've done: enabled verbose mode for grub nothing is showing until after 2 minute pause. checked syslog last message before pause is a message from alsa saying the process is already running (or something similar... going from memory here...) It could be something sound related as the built in speakers are not working (sound card is recognized though and headphones work). Anyway, it's not the end of the world, but it's annoying and I'd like to know what's going on... Many thanks, and let me know if more info is needed.

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  • Boot failure on Ubuntu 11.04

    - by B Seven
    I was using my laptop with Ubuntu without problem for a few months. I did not update any software or install any OS updates. This morning when it started, I got error: no such device:.... error: no such disk error: you need to load the kernel first. Press any key to continue... Then takes me back to GRUB menu. Both Ubuntu option and recovery mode option show the same thing (above). What does this mean? How do I fix it? Since I did not install anything new, does it mean the SSD is dying (again)? How to check the SSD to and fix any file system errors? Ubuntu 11.04 EDIT: Just remembered something: when the system was shutting down, it did not turn off. There were a bunch of weird output statements, and I assumed the system had shut down so I turned it off with the power button. Perhaps something got corrupted because of that.

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  • CCMoveBy values on update()

    - by Jose M Pan
    Hope you can help me. This is my problem: I have a scheduled update, here I track the movements of my objects (sprites), I move them with CCMoveBy, and I need to constantly update the zOrder. For setting the zOrder I've made a setZOrder(), which it takes the actual position of the sprite. And here is the problem, I get all the X and Y values AFTER the object is in the target. I know I get the values after the object is in the new position because I've made a CCLog. I can read all the values from the sprite, only when it's in the new position, so everything is well sorted only when the objects are not moving. How can I get the CCMoveBy values on every tick update? (or how can I get the CCMoveBy values in "real-time"?) Thanks a lot in advance, Here is an idea of my code. this->schedule(schedule_selector(Game::update)); void Game::update(float dt) { setZOrder(); moveObjects(); } void Game::setZOrder() { //This function takes the X and Y position and the row and column where the sprite is. Is working good. But I'm getting the "move" action values, after the object is in place. } void Game::moveObjects() { for (i=0; i < numChildren; i++) { CCActionInterval* move = CCMoveBy::create(targetPoint, time); object[i]->runAction(move); } }

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  • LINQ – Skip() and Take() methods

    - by nmarun
    I had this issue recently where I have an array of integers and I’m doing some Skip(n) and then a Take(m) on the collection. Here’s an abstraction of the code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: var taken = numbers.Skip(3).Take(3); 3: foreach (var i in taken) 4: { 5: Console.WriteLine(i); 6: } The output is as expected: 3, 9, 8 – skip the first three and then take the next three items. But, what happens if I do something like: 1: var taken = numbers.Skip(7).Take(5); In English – skip the first seven and the take the next 5 items from an array that contains only 10 elements. Think it’ll throw the IndexOutOfRangeException exception? Nope. These extension methods are a little smarter than that. Even though the user has requested more elements than what exists in the collection, the Take method only returns the first three thereby making the output of the program as: 7, 2, 0. The scenario is handled similarly when you do: 1: var taken = numbers.Take(5).Skip(7); This one takes the first 5 elements from the numbers array and then skips 7 of them. This is what is looks like in the debug mode: Just wanted to share this behavior.

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  • How to prevent computer from automatically sleeping and/or hibernating?

    - by mehaase
    I'm running Ubuntu 12.04, and my laptop* won't wake from sleep/suspend/hibernate. (Is sleep the same thing as suspend?) I'm not even sure which of these things it's doing. When I am done working for the day, I lock my screen (Control-Alt-L). When I come back the next day, the screen is in power saving mode, and no amount of typing or clicking (on the usb keyboard/mouse or the builtin keyboard/trackpad) nor tapping the power button will bring it back to life. The only way I can get my machine to work is to hold down the power button until it shuts off, then press the power button again to turn it back on. Obviously, anything I had open from the previous day is pretty much gone -- in particular, my VMs all get rudely shut down without any warning. This is driving me INSANE. I spend the first hour of every work day trying to figure out how to get my computer to stop locking up over night. What I've tried: Editing the org.freedesktop.upower.policy to disable suspend and hibernate. Setting power management options in "Power" section of "System Settings". Looking at all power management options in the BIOS (none appear to be relevant to sleep/suspend/hibernate). Reading every forum post/askubuntu post that I can find that's even tangentially related to the subject. My question: how to disable the automatic sleep and/or hibernate (and/or anything similar) in Ubuntu 12.04. I don't care if it's still possible to sleep/suspend/hibernate/whatever by pushing buttons or running some command or reciting led zeppelin lyrics backwards. I just want my laptop to be ready for work in the morning. *The laptop is a Dell Latitude something or other. I don't want to get too specific because I've seen a lot of similar questions get closed for being too specific. I think my question is generic enough to stand -- it's a question about the latest, stable version of Ubuntu.

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • Ubuntu 12.10 and nVidia drivers don't like each other?

    - by mingos
    I decided to upgrade both my computers from Precise to Quantal. What a mistake that was. My laptop has a nVidia GT 330M card, while the desktop has an nVidia 9600 GT. In both cases everything goes great as long as I use the Nouveau driver (ugh!). Can't really play games (Amnesia... and hoping for Steam Beta participation...), even though it's OK for work. Now, ever since 9.04 or so, I just installed nvidia-current and all just worked. Since 12.10, after installing nVidia drivers, Unity won't start at all (hangs with only the wallpaper displayed, no cursor or widgets), Gnome Shell is permanently in fallback mode. Now, I have tried on both computers, with multiple clean installs on Ubuntu (two separate downloads, just in case), one from Ubuntu Gnome Remix. And additionally, Fedora 17, which seems to suffer from the same issue. Tried all nVidia driver suggestions available in Software Sources, and even compiled the drivers myself. I tried several versions of the driver to exclude an issue with the newest one. In my frustration, I have switched to Windows (which, ironically, "just works" with my hardware), but still hold a twin OS configuration on the desktop and would like to use Ubuntu again. So, can anyone point me to where the issue might lie?

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Problems with 3D transformation - (SharpDX)

    - by Morphex
    First of all , I have been trying to get this right for a couple of day already, I have read so much info and still fail miserably to understand this. So I am going to tell you that even though I have done fairly amount of research myself, I failed to implement it. I must say miserably I am trying to create a generic camera class for a game engine of sorts - for research purposes only - the thing is I have no idea how to go about it. I have read about quaternions and matrices, but when it comes to the actual implementation I suck at it. Sharpdx has already Matrices and QUaternions implemented. SO no big deal on the map behind it. How in the world would I go about creating a camera? I have seen so many camera examples and still can't make one that works as expected. I would like to implement diferent types too (Orbital, 6DoF, FPS). So what is need for a camera? UP, Forward and Right vectors I read they are needed, also a quaternion for rotations, and View and Projection matrices. I understand that a FPS camera for instance only rotates around the World Y and the Right Axis of the camera. the 6DoF rotates always around their own axis, and the orbital is just translating for set distance and making it look always at a fixed target point. The concepts are there, now implementing this is not trivial for me. Can anyone point me on what am I missing, what I got wrong? I would really enjoy if you could give a tutorial, some piece of code, or just plain explanation of the concepts. Thank you for readin, a frustrated coder.

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  • New Online Learning Library (OLL) content

    - by Irina
    Looking to brush up on OAM or OVD skills? Want some help with OIM? Well, have you checked our Online Learning Library (OLL) recently? OLL is a great way to pickup new skills in short blocks of time, and there is an enormous selection, on a diverse set of products. Every month these trainings get hundreds or thousands of hits. It would be worth your while to spend some time just poking around the nooks and crannies for items that interest you.A smattering of new OBEs and other content have recently become available, and if you haven't already, you might want to check them out: Identity Management: Business Scenarios Business and IT – Collaborative Access Review Sign Off and Closed Loop Identity Certification Oracle Identity Governance: End to End integration From Oracle Identity Manager to a Target Webservice Oracle Identity Manager: Configuring SOA Composite Oracle Identity Manager: Web Services Connector - Overview How to do a basic Oracle Virtual Directory (OVD) Setup? How to setup a simple Oracle Virtual Directory (OVD) Join? Installing Oracle Access Manager: Identity Server and WebPass  Also new is an Oracle University 5-day class you might want to investigate: Oracle Access Manager R2: Administration Essentials An OAM Advanced Administration class is in the works and should be available late summer or fall, so keep your calendar clear! Be sure to let us know in the Comments if there is a training you would find useful. Happy Trails :)

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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  • Ubuntu Wireless not working on Lenovo t400

    - by VmaxBoss
    This problem started after upgrading to 12.04, an my system is 'up2date' Have tried most of the solution-proposals found on the net. lspci -nnk | grep -iA2 net 00:19.0 Ethernet controller [0200]: Intel Corporation 82567LF Gigabit Network Connection [8086:10bf] (rev 03) Subsystem: Lenovo Device [17aa:20ee] Kernel driver in use: e1000e 03:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlagn iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11abgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off sudo lshw -C network *-network description: Ethernet interface product: 82567LF Gigabit Network Connection vendor: Intel Corporation physical id: 19 bus info: pci@0000:00:19.0 logical name: eth0 version: 03 serial: 00:22:68:1a:c4:75 size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000e driverversion=1.0.2-k2 duplex=full firmware=1.8-3 ip=192.168.2.154 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:29 memory:fc000000-fc01ffff memory:fc024000-fc024fff ioport:1820(size=32) *-network DISABLED description: Wireless interface product: PRO/Wireless 5100 AGN [Shiloh] Network Connection vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 00 serial: 00:26:c6:6c:2d:24 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn latency=0 multicast=yes wireless=IEEE 802.11abgn resources: irq:30 memory:f4300000-f4301fff Please help Br/VB

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  • Wireless problems with Broadcom BCM4313 with windows7 (duplicate)

    - by user292394
    I have wireless connection problem can't connect my wireless adress lspci -vvnn | grep 14e4 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01) iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no lsmod Module Size Used by bnep 19624 2 rfcomm 69160 8 ip6t_REJECT 12939 1 xt_hl 12521 6 ip6t_rt 13537 3 nf_conntrack_ipv6 18894 8 nf_defrag_ipv6 34768 1 nf_conntrack_ipv6 ipt_REJECT 12541 1 xt_LOG 17717 10 xt_limit 12711 13 xt_tcpudp 12884 18 xt_addrtype 12635 4 nf_conntrack_ipv4 15012 8 nf_defrag_ipv4 12758 1 nf_conntrack_ipv4 xt_conntrack 12760 16 ip6table_filter 12815 1 ip6_tables 27025 1 ip6table_filter nf_conntrack_netbios_ns 12665 0 nf_conntrack_broadcast 12589 1 nf_conntrack_netbios_ns nf_nat_ftp 12770 0 nf_nat 21798 1 nf_nat_ftp nf_conntrack_ftp 18638 1 nf_nat_ftp nf_conntrack 96976 8 nf_nat_ftp,nf_conntrack_netbios_ns,nf_nat,xt_conntrack,nf_conntrack_broadcast,nf_conntrack_ftp,nf_conntrack_ipv4,nf_conntrack_ipv6 iptable_filter 12810 1 ip_tables 27239 1 iptable_filter vx_tables 34059 13 ip6table_filter,xt_hl,ip_tables,xt_tcpudp,xt_limit,xt_conntrack,xt_LOG,iptable_filter,ip6t_rt,ipt_REJECT,ip6_tables,xt_addrtype,ip6t_REJECT uvcvideo 80885 0 videobuf2_vmalloc 13216 1 uvcvideo videobuf2_memops 13362 1 videobuf2_vmalloc snd_hda_codec_hdmi 46207 1 videobuf2_core 40664 1 uvcvideo videodev 134688 2 uvcvideo,videobuf2_core snd_hda_codec_conexant 57441 1 snd_hda_intel 52355 8 snd_hda_codec 192906 3 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 102099 4 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 dm_multipath 22873 0 snd_seq_midi_event 14899 1 snd_seq_midi scsi_dh 14882 1 dm_multipath lib80211_crypt_tkip 17619 0 snd_rawmidi 30144 1 snd_seq_midi intel_powerclamp 14705 0 coretemp 13435 0 kvm_intel 143060 0 kvm 451511 1 kvm_intel joydev 17381 0 serio_raw 13462 0 snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi intel_ips 18664 0 wl 4207846 0 snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi btusb 32412 0 bluetooth 395423 22 bnep,btusb,rfcomm snd_timer 29482 2 snd_pcm,snd_seq snd 69238 26 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi lib80211 14381 2 wl,lib80211_crypt_tkip toshiba_bluetooth 12852 0 cfg80211 484040 1 wl lpc_ich 21080 0 fglrx 8085343 190 soundcore 12680 1 snd toshiba_acpi 22901 0 sparse_keymap 13948 1 toshiba_acpi wmi 19177 1 toshiba_acpi amd_iommu_v2 19054 1 fglrx video 19476 0 mei_me 18627 0 mei 82276 1 mei_me mac_hid 13205 0 parport_pc 32701 0 ppdev 17671 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc hid_generic 12548 0 usbhid 52570 0 hid 106148 2 hid_generic,usbhid psmouse 102222 0 ahci 25819 3 libahci 32168 1 ahci atl1c 46086 0 dm_mirror 22135 0 dm_region_hash 20862 1 dm_mirror dm_log 18411 2 dm_region_hash,dm_mirror Can someone give any ideas on how I can fix my wireless

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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  • Help! Problem dual boot ubuntu windows8 (can't start ubuntu) [duplicate]

    - by a35
    This question already has an answer here: Installing Ubuntu on a Pre-Installed Windows 8 (64-bit) System (UEFI Supported) 5 answers EDIT: I know that there are many topics about dual boot ubuntu windows8, i have read them, my problem is that i cant boot ubuntu neither from HDD nor from live USB. I know about boot repairing, but how can I use it, If i cant boot ubuntu?? I heard about terrible problems with windows 8-linux dual boot, but I really need ubuntu because of school. I read many tutorials how to install ubuntu next to windows8, but despite that a problem accured. Here is what I have done. I have MSI GE60, windows(64bit) is running on mSATA SSD C drive. HDD is divided to two partitions for windows and I left there 50GB for ubuntu. I downloaded ubuntu 12.04.3desktop-amd64(64bit), created bootable USB using Universal USB Installer (recommended on Ubuntu site). I disabled USB legacy support (that Ubuntu could be installed in EFI mode- I was following instructions on Ubuntu site), and also Secure Boot (windows is now angry with me because I turned it off- when I start windows it informs me I should enable that). I inserted USB rebooted computer and chose install ubuntu, divided free 50GB space to swap(2000MB) and rest as ext4 main storage space for ubuntu. Installation passed normally, Ubuntu then asked me to reboot computer. After reboot windows 8 started. Now I can't start ubuntu. When I restart win8 to uefi there is possibility to boot ubuntu, but when I choose it, it crashes. When I choose try ubunfu from connected USB, nothing happend, still dark screed. What is wrong? Can you help me? I am in hurry to do it because of school. Thanks.

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  • Web hosting deciding to pay for hosting or host your own?

    - by pllee
    Is there a guide out there on how to choose when to pay for web hosting vs. hosting your own? Assuming that root access is a must I would like to compare things like cost, scalability and personal stress. Here is what I could come up with. Paying for web hosting: Benefits: Much cheaper for a small scale. I assume anything under $50 a month would be cheaper than paying for the bandwidth of hosting. No stress in dealing with power outages, server restarts or internet going down. For the most part less busy work involved with setting up. Negatives: Cost goes way up when higher specs are needed (for example monthly cost triples with ability to use 8gb of ram that you can buy for $90 ). This means you have to target a particular ram usage and monitor so your instance stays within the threshold. root access for the most part is a premium. You may get tied into a vendor specific deployment process. Hosting on own : Positives: 100% control of specs and software. When you get past paying for the bandwidth you get much more bang for your buck by building your own machine. Negatives: Doesn't make financial sense if bandwidth costs are more than web hosting costs. Having to deal with power outages, server restarts or internet going down. I think the best of both worlds would be if there was a place that dealt with bandwidth, power outages and server restarts but you provided your own server. Kind of like a 24 hour day care for a server. Does anything like that exist?

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  • Is it normal for GRUB to take some time (15+s) after I choose what to boot?

    - by zarnaik
    I had been planning to change the background of my bootloader for a while, and finally got to it. Now the black screen I get for quite some time was made clear. It is still GRUB, because the background image stays, while all of the text is gone. Then it just simply shows the Lubuntu loading screen for, usually, not more than 3 seconds. I run Lubuntu 12.10. My question is, is this normal behaviour or is something going wrong, causing GRUB to take longer? Here are the contents of my grub file located at /etc/default/ : # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_BACKGROUND="/usr/share/lubuntu/wallpapers/1210-Windmill_by_Ferran_Reyes.png" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" If you need any other information please tell me and I'll do my best to provide it. :)

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  • Ubuntu 12.04 login screen flickers. “Could not write bytes: broken pipes”

    - by Brayn
    I use Ubuntu 12.04 x64 with a dual-boot setup. Yesterday it worked fine but this morning when I attempted to boot it gets to the login screen and then it just flickers, alternating between the login screen and the console showing boot items (mainly Apache, the last one being "Battery status" although it's a desktop) all with [OK] status. The only error that I can see is: "Could not write bytes: broken pipes" on top of the screen. The only things I can think of that could cause this are: This morning I had a removable hdd plugged in during boot time, which I usually don't have Yesterday I've installed Dwarven Fortress that requires some x32 libraries so I've installed ia32 using synaptic. As far as I know this shouldn't brake the system but I didn't reboot yesterday so I can't be sure. I've tried booting in recovery mode and tried running the utils there but still no luck. I've ran out of ideas. Thanks. EDIT: Forgot to mention that all partitions have plenty of free space EDIT2: In the end I just reinstalled Ubuntu as time was of the essence.

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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