Search Results

Search found 1965 results on 79 pages for 'salt packets'.

Page 44/79 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • How does badBIOS jumps airgaps?

    - by Ash
    I was reading this article from Ars on badBIOS and came across this line which states the malware, has the ability to use high-frequency transmissions passed between computer speakers and microphones to bridge airgaps. and wondered if this attack vector was possible ? Not only me , but all other readers were wondering if this had any logical explanation.Can a computer transmit packets via high-frequency sounds broadcast over speakers ?

    Read the article

  • Capture virtual machine traffic in Fiddler

    - by HtS
    I'm running Ubuntu in a virtual machine (host machine is Windows 7). Is it possible to use Fiddler in the host machine to capture the traffic from the virtual machine? Seeing as the virtual machine's network must be passing through the host computers NIC, can Fiddler capture the packets? (I don't know of any free alternative to Fiddler for Linux, except Tamper Data, but I need a bit more control). Thanks.

    Read the article

  • Win7 Modifying incoming HTTP packet from specific url automatically

    - by xeross
    Hey, Is there an application that can listen in on my PCs http traffic (Preferably process specific), and modify packets that were requested from a certain url ? So let's say everytime I request http://example.tld/test.html it would replace any occurence of let's say "i" with "I", it's a simple example but still it's an example Thanks for your time, Xeross

    Read the article

  • Capture virtual machine traffic in Fiddler

    - by HtS
    I'm running Ubuntu in a virtual machine (host machine is Windows 7). Is it possible to use Fiddler in the host machine to capture the traffic from the virtual machine? Seeing as the virtual machine's network must be passing through the host computers NIC, can Fiddler capture the packets? (I don't know of any free alternative to Fiddler for Linux, except Tamper Data, but I need a bit more control). Thanks.

    Read the article

  • Ubuntu 9.10 upgraded with Internet connection fail

    - by Neofizz
    I am pretty sure that the latest Ubuntu release does not support my wireless internet card. Everything was working fine in 9.04 and since upgrading my browser will load web pages. I can see and connect to my wep encrypted network. I can ping google.com and lose no packets. I am at the end of my tether, what else can I try? Is it possible to download a driver to re-enable my wireless?

    Read the article

  • Is there Muticast routing support on a Cisco 3750?

    - by mrtechalot
    We have a switch (Cisco WS-C3750G-48TS) with only a C3750-IPBASE-M image (not a 'C3750-IPSERVICES-M' license). Is there any kind of multicast support here? All I need it to do is route multicast packets to an RP (ip pim sparse-mode). Do we really need the service (C3750-IPSERVICES-M) license/image?. The uplink switch is running C3750-IPSERVICES-M, but this switch doesn't seem to carry any ability to configure multicast on an interface.

    Read the article

  • Is there a decent diagram of packet flow for a modern era (2.6+) iptables setup?

    - by stsquad
    I'm currently trying to debug a particularly hairy set of DNAT based iptables rules (the UDP reply never makes it back to the original requester) and I'm struggling to visualise the packet flow through all the numerous tables involved. So far Google'ing has shown me old 2.4 based ipchains ones. The netfilter site has some good text docs but is short on diagrams and a number of the external links are now dead. So is there a canonical diagram for iptables packet flow, preferably showing how NAT/Masqueraded packets are also dealt with?

    Read the article

  • What UDP port number(s) is/are most likely to be unblocked at a client? [closed]

    - by mike
    For a custom UDP server servicing a wide variety of client machines sending custom UDP packets, what's the best port to choose as the standard listening port for the server (in that the port is not likely to be disabled at the client by a firewall or router)? My first inclination is to use port 80, since almost everyone is using HTTP, but that's TCP, and maybe blocking of UDP on port 80 has become common. What's the best port to choose?

    Read the article

  • Tracking My Internet Provider Speeds

    - by Scott Weinstein
    Of late, our broadband internet has been feeling sluggish. A call to the company took way more hold-time than I wanted to spend, and it only fixed the problem for a short while. Thus a perfect opportunity to play with some new tech to solve a problem, in this case, documenting a systemic issue from a service provider. The goal – a log a internet speeds, taken say every 15 min. Recording ping time, upload speed, download speed, and local LAN usage.   The solution A WCF service to measure speeds Internet speed was measured via speedtest.net LAN usage was measured by querying my router for packets received and sent A SQL express instance to persist the data A PowerShell script to invoke the WCF service – launched by Windows’ Task Scheduler An OData WCF Data Service to allow me to read the data MS PowerPivot to show a nice viz (scratch that, the beta expired) LinqPad to get the data, export it to excel Tableau Public to show the viz     Powered by Tableau

    Read the article

  • Mount - Unable to find suitable address

    - by Benny
    I am trying to mount my Windows share through my Ubuntu box (no xwindow), but I continue to get Unable to find suitable address I have tried using the raw IP address, I have checked the credentials, I have disabled the Windows firewall, but I cannot find anything wrong. benny@backup:~$ sudo mount -t cifs //my-desk/j -o username=me,password=s)mePasss /mnt/sync Unable to find suitable address. benny@backup:~$ ping my-desk PING my-desk (10.10.10.43) 56(84) bytes of data. ? --- my-desk ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1008ms benny@backup:~$ sudo mount -t cifs //10.10.10.43/j -o username=me,password=s)mePasss /mnt/sync Unable to find suitable address. Any help would be greatly appreciated!

    Read the article

  • How do I set up a virtual network interface with its own IP address?

    - by Stefano Palazzo
    I vaguely remember that it's possible to set up virtual network interfaces with their own IP addresses, using only one physical network connection. I can find a few guides on the internet that recommend setting these up in /etc/network/interfaces, but Ubuntu doesn't use this file. Therefore my question: What's the correct way of setting these up in recent versions of Ubuntu? As this is a laptop, and I need it to connect to all kinds of different networks, I want to keep the network manager and all its configuration. To be more clear: at the end of this, I want to have a new network interface (e.g. "eth42") with its own IP address, but using whatever is connected in network manager to send the actual packets. In NM, it should appear as if I just had a second ethernet adapter installed in my system.

    Read the article

  • wakeonlan from remote host

    - by takeshin
    I have setup wake on lan service on my server. Everything works fine on local area network: root@server$: poweroff user@local$ wakeonlan AA:BB:CC:DD:EE:FF and the server wakes up. AA:BB:CC:DD:EE:FF is a MAC address of my server, which has IP 192.168.1.2 and hostname: example.com. It is connected to the router, which has IP 192.168.1.1 (public: xxx.xxx.xxx.xxx) When the server is up, I can ping: ping example.com or login via ssh: ssh [email protected] So far, so good. Now I'm able to wake the server up from local area, but how to wake the server from the remote location? I tried: user@local$ wakeonlan -i xxx.xxx.xxx.xxx AA:BB:CC:DD:EE:FF, but it does not work (nothing happens;). Do I have to configure my router somehow to forward magic packets? How?

    Read the article

  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

    Read the article

  • Why does flush dns often fail to work?

    - by Sharen Eayrs
    C:\Windows\system32>ipconfig /flushdns Windows IP Configuration Successfully flushed the DNS Resolver Cache. C:\Windows\system32>ping beautyadmired.com Pinging beautyadmired.com [xxx.45.62.2] with 32 bytes of data: Reply from xxx.45.62.2: bytes=32 time=253ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=249ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=242ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=258ms TTL=49 Ping statistics for xxx.45.62.2: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 242ms, Maximum = 258ms, Average = 250ms My site should point to xx.73.42.27 I change the name server. It's been 3 hours. It still points to xxx.45.62.2 Actually what happen after we change name server anyway? Wait for what? I already flush dns. Why it still points to the wrong IP? Also most other people that do not have the DNS cache also still go to the wrong IP

    Read the article

  • Ubuntu and VirtualBox

    - by Sinan
    I have the following configuration, A host running Windows 7; A guest running Ubuntu 14.04 LTS (VirtualBox); I am connecting a Cisco router directly to my PC running Windows 7 and testing the router for netflow packets in the virtualBox I am having a difficulty capturing the traffic of the netflow from the Cisco device in my virtualBox using port 2222. I tried to use the many different networking modes provided by virutalBox (i.e. NAT, Bridged Adapter, Host only adapter) but I am not successful in capturing the netflow traffic. Could you please advise me on the configuration setup that need to be done on the virtual box to allow capturing the traffic coming from the router. I successfully capture the netflow traffic on my PC (windows 7). Thank you

    Read the article

  • Can't load some domain

    - by Grzegorz
    I can't load some domain on my ubuntu 13.04: youtube.com translate.google.com drive.google.com vk.com When I ping them they are responding: PING youtube.com (217.119.79.59) 56(84) bytes of data. 64 bytes from non-registered.plix.pl (217.119.79.59): icmp_req=1 ttl=59 time=21.9 ms 64 bytes from non-registered.plix.pl (217.119.79.59): icmp_req=2 ttl=59 time=20.5 ms 64 bytes from non-registered.plix.pl (217.119.79.59): icmp_req=3 ttl=59 time=21.3 ms --- youtube.com ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 2002ms rtt min/avg/max/mdev = 20.544/21.255/21.914/0.560 ms But they don't load in any browser like firefox, chrome, lynx. They load in my media centre on XBMCbuntu.

    Read the article

  • To start with Multiplayer game development

    - by jeyanthinath
    Me and my friend are planned to develop a Multiplayer game , I can have no (lack of) knowledge about the gaming .. But there are many tutorials and e books available for game development !! But for Multiplayer gaming i am in need better knowledge I cant understand what is going on there and i visit the blogs and other questions sections and i hear the something about networking concepts such as Packets,data transfer ,client-server communication , peer-peer I am tired of being to those posts and reading what that i don't know .. Tell me how to deal with this situation and overcame the problem to learn something about networking concepts and game development techinques related to multiplayer gaming

    Read the article

  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

    Read the article

  • Repeated disconnects on WPA PEAP network

    - by exasperated
    My school has a WPA PEAP network with GTC inner authentication. I am able to connect to the network, but once I load a website or two, the network become unresponsive (i.e. in Chromium, it gets stuck at "Sending request"), and I'm eventually disconnected. Any help will be greatly appreciated. Here's some log output. I can provide more if needed: Ubuntu 13.04 3.8.0-32-generic x86_64 lsusb: 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6235 (rev 24) lsmod: iwldvm                241872  0  mac80211              606457  1 iwldvm iwlwifi               173516  1 iwldvm cfg80211              511019  3 iwlwifi,mac80211,iwldvm dmesg: [    3.501227] iwlwifi 0000:03:00.0: irq 46 for MSI/MSI-X [    3.503541] iwlwifi 0000:03:00.0: loaded firmware version 18.168.6.1 [    3.527153] iwlwifi 0000:03:00.0: CONFIG_IWLWIFI_DEBUG disabled [    3.527162] iwlwifi 0000:03:00.0: CONFIG_IWLWIFI_DEBUGFS enabled [    3.527170] iwlwifi 0000:03:00.0: CONFIG_IWLWIFI_DEVICE_TRACING enabled [    3.527178] iwlwifi 0000:03:00.0: CONFIG_IWLWIFI_DEVICE_TESTMODE enabled [    3.527186] iwlwifi 0000:03:00.0: CONFIG_IWLWIFI_P2P disabled [    3.527192] iwlwifi 0000:03:00.0: Detected Intel(R) Centrino(R) Advanced-N 6235 AGN, REV=0xB0 [    3.527240] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [    3.551049] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [  375.153065] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [  375.159727] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [  375.553201] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [  375.559871] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 1892.110738] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 1892.117357] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 5227.235372] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 5227.242122] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 5817.817954] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 5817.824560] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 5824.571917] iwlwifi 0000:03:00.0 wlan0: disabling HT/VHT due to WEP/TKIP use [ 5824.571929] iwlwifi 0000:03:00.0 wlan0: disabling HT as WMM/QoS is not supported by the AP [ 5824.571935] iwlwifi 0000:03:00.0 wlan0: disabling VHT as WMM/QoS is not supported by the AP [ 6956.290061] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 6956.296671] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 6963.080560] iwlwifi 0000:03:00.0 wlan0: disabling HT/VHT due to WEP/TKIP use [ 6963.080566] iwlwifi 0000:03:00.0 wlan0: disabling HT as WMM/QoS is not supported by the AP [ 6963.080570] iwlwifi 0000:03:00.0 wlan0: disabling VHT as WMM/QoS is not supported by the AP [ 7613.469241] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 7613.475870] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 7620.201265] iwlwifi 0000:03:00.0 wlan0: disabling HT/VHT due to WEP/TKIP use [ 7620.201278] iwlwifi 0000:03:00.0 wlan0: disabling HT as WMM/QoS is not supported by the AP [ 7620.201285] iwlwifi 0000:03:00.0 wlan0: disabling VHT as WMM/QoS is not supported by the AP [ 8232.762453] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [ 8232.769065] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [ 8239.581772] iwlwifi 0000:03:00.0 wlan0: disabling HT/VHT due to WEP/TKIP use [ 8239.581784] iwlwifi 0000:03:00.0 wlan0: disabling HT as WMM/QoS is not supported by the AP [ 8239.581792] iwlwifi 0000:03:00.0 wlan0: disabling VHT as WMM/QoS is not supported by the AP [13763.634808] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [13763.641427] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 [16955.598953] iwlwifi 0000:03:00.0: L1 Disabled; Enabling L0S [16955.605574] iwlwifi 0000:03:00.0: Radio type=0x2-0x1-0x0 lshw:    *-network        description: Wireless interface        product: Centrino Advanced-N 6235        vendor: Intel Corporation        physical id: 0        bus info: pci@0000:03:00.0        logical name: wlan0        version: 24        serial: b4:b6:76:a0:4b:3c        width: 64 bits        clock: 33MHz        capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless        configuration: broadcast=yes driver=iwlwifi driverversion=3.8.0-32-generic firmware=18.168.6.1 ip=10.250.169.96 latency=0 link=yes multicast=yes wireless=IEEE 802.11abgn        resources: irq:46 memory:f7c00000-f7c01fff iwlist scan: Cell 02 - Address: 24:DE:C6:B0:C7:D9                     Channel:36                     Frequency:5.18 GHz (Channel 36)                     Quality=29/70  Signal level=-81 dBm                       Encryption key:on                     ESSID:"CatChat2x"                     Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s                               36 Mb/s; 48 Mb/s; 54 Mb/s                     Mode:Master                     Extra:tsf=0000004ff3fe419b                     Extra: Last beacon: 27820ms ago                     IE: Unknown: 0009436174436861743278                     IE: Unknown: 01088C129824B048606C                     IE: Unknown: 030124                     IE: IEEE 802.11i/WPA2 Version 1                         Group Cipher : CCMP                         Pairwise Ciphers (1) : CCMP                         Authentication Suites (1) : 802.1x                     IE: Unknown: 2D1ACC011BFFFF000000000000000000000000000000000000000000                     IE: Unknown: 3D1624001B000000FF000000000000000000000000000000                     IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00                     IE: Unknown: DD1E00904C33CC011BFFFF000000000000000000000000000000000000000000                     IE: Unknown: DD1A00904C3424001B000000FF000000000000000000000000000000           Cell 04 - Address: 24:DE:C6:B0:C3:E9                     Channel:149                     Frequency:5.745 GHz                     Quality=28/70  Signal level=-82 dBm                       Encryption key:on                     ESSID:"CatChat2x"                     Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s                               36 Mb/s; 48 Mb/s; 54 Mb/s                     Mode:Master                     Extra:tsf=000000181f60e19c                     Extra: Last beacon: 28680ms ago                     IE: Unknown: 0009436174436861743278                     IE: Unknown: 01088C129824B048606C                     IE: Unknown: 030195                     IE: Unknown: 050400010000                     IE: IEEE 802.11i/WPA2 Version 1                         Group Cipher : CCMP                         Pairwise Ciphers (1) : CCMP                         Authentication Suites (1) : 802.1x                     IE: Unknown: 2D1ACC011BFFFF000000000000000000000000000000000000000000                     IE: Unknown: 3D1695001B000000FF000000000000000000000000000000                     IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00                     IE: Unknown: DD1E00904C33CC011BFFFF000000000000000000000000000000000000000000                     IE: Unknown: DD1A00904C3495001B000000FF000000000000000000000000000000                     IE: Unknown: DD07000B8601040817                     IE: Unknown: DD0E000B860103006170313930333032           Cell 09 - Address: 24:DE:C6:B0:C0:29                     Channel:149                     Frequency:5.745 GHz                     Quality=39/70  Signal level=-71 dBm                       Encryption key:on                     ESSID:"CatChat2x"                     Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s                               36 Mb/s; 48 Mb/s; 54 Mb/s                     Mode:Master                     Extra:tsf=00000112fb688ede                     Extra: Last beacon: 27716ms ago ifconfig (while connected): wlan0     Link encap:Ethernet  HWaddr b4:b6:76:a0:4b:3c             inet addr:10.250.16.220  Bcast:10.250.31.255  Mask:255.255.240.0           inet6 addr: fe80::b6b6:76ff:fea0:4b3c/64 Scope:Link           UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1           RX packets:230023 errors:0 dropped:0 overruns:0 frame:0           TX packets:130970 errors:0 dropped:0 overruns:0 carrier:0           collisions:0 txqueuelen:1000            RX bytes:255999759 (255.9 MB)  TX bytes:16652605 (16.6 MB) iwconfig (while connected): wlan0     IEEE 802.11abgn  ESSID:"CatChat2x"             Mode:Managed  Frequency:5.745 GHz  Access Point: 24:DE:C6:B0:C0:29              Bit Rate=6 Mb/s   Tx-Power=15 dBm              Retry  long limit:7   RTS thr:off   Fragment thr:off           Power Management:off           Link Quality=36/70  Signal level=-74 dBm             Rx invalid nwid:0  Rx invalid crypt:0  Rx invalid frag:0           Tx excessive retries:0  Invalid misc:3   Missed beacon:0

    Read the article

  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

    Read the article

  • Java: Reflection Packet Builder using getField()

    - by Matchlighter
    So I just finished writing a packet builder that dynamically loads data into a data stream which is then sent out. Each builder operates by finding fields in its class (and its superclasses) that are marked with an @data annotation. Upon finishing the builder, I remembered that getFields() does not return in "any specific order". I quite like my builder because it allows for quite simple, yet hard-typed packets. Could this implementation be a problem? What would be the best next step to keep the simplicity - do alphabetical sorting of fields?

    Read the article

  • What time to display in text messages in multiplayer game?

    - by Krom Stern
    Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to clients. Say Server is located in one time-zone and all of the clients are in different time-zones. ClientA send a text message in chat at 12:03, what times should be stamped for other clients? Should his message be uniformely timestamped by Server (12:02) or each client should timestamp the message whenever it is recieved (12:04, 16:04, 03:03, etc..). Bear in mind, that all the messages are to be in the same order on all clients, server takes care of that. So thats the question - use local time for each client or use global server time to timestamp chat messages?

    Read the article

  • How to change the IP address on my Ubuntu virtual NIC

    - by DextrousDave
    I have a physical windows system, on which I run Vmware Workstation. Now on VMware I run Ubuntu 12.10. I am running a webserver on Ubuntu via LAMP, inside VMware. Problem: Now my local IP address for my virtual NIC (the one Ubuntu is using) has an address of 192.168.159.7, and my home router only issues IP addresses of the range 10.0.0.x. So if I want to port forward to the virtual NIC, which has a 192.168 address, I cannot, so my LAMP webserver cannot be accessed externally since the router does not know to send the packets on port 80 to the virtual NIC... How do I fix that? The only way I guess is to assign a 10.0.0.x ip address to the virtual NIC?? But how do I do that? I tried to do it on the host Windows machine with 'Get my IP address automatically' but it issues a 192.168 address every time... Thank you

    Read the article

  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

    Read the article

  • Ensuring ethernet is configured before continuing init scripts.

    - by Pete Ashdown
    Is there a better way to ensure that an ethernet port is configured before continuing through startup init scripts? When 802.3ad bonded ethernet is configured on Ubuntu, it takes some time before it finishes protocol negotiation and starts passing packets, because the networking script just configures, but does not verify that traffic is being passed. As a result, this can throw off some of the other network dependent scripts, like the init for drbd. Right now, I just have a loop that pings the gateway in a startup script, but this seems less than optimal: GATEWAYIP=10.0.0.1 while ( ! ping -c 1 $GATEWAYIP ); do echo gateway not up done

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >