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  • Frequent disconnects using wlan AR9285

    - by John Neil
    I'm getting a large number of disconnects from my wireless when I switched to oneiric server (I did not see these happen with oneiric desktop) from my AR9285 wireless LAN device. Here is the syslog snippet: Oct 17 09:43:17 weather kernel: [ 1537.329138] wlan0: deauthenticated from 00:12:17:7a:8e:42 (Reason: 7) Oct 17 09:43:17 weather kernel: [ 1537.340409] cfg80211: All devices are disconnected, going to restore regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340423] cfg80211: Restoring regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340435] cfg80211: Calling CRDA to update world regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348571] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348581] cfg80211: World regulatory domain updated: Oct 17 09:43:17 weather kernel: [ 1537.348586] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) Oct 17 09:43:17 weather kernel: [ 1537.348594] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348600] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348607] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348613] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348620] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Here is the relevant lspci output: # lspci | grep Atheros 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) I have done quite a bit of searching and saw discussions for previous versions of ubuntu that recommended installing the linux-backports-modules package. However, this does not appear to be available for oneiric (just the headers are listed as a package). Any advice on how to achieve a stable wireless connection for this server? It's location mitigates against using a wired connection.

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  • Disappearring instances of VertexPositionColor using MonoGame

    - by Rosko
    I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing some updates on them. Basically, it is a game with balls who collide with the walls and with each other and in certain conditions they explode. When they explode they disappear. Here is a video demonstrating the issue. I used wireframes so that it is easier to see how vertices are missing. The perfect exploding balls are the ones which are result by user input with mouse clicking. Thanks for the help. The situations is: I draw user primitives with triangle strips using like this graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, circleVertices, 0, primitiveCount); All of the primitives are in the z-plane (z = 0), I thought that it is the culling in action. I tried setting the culling mode to none but it did not help. Here is the code responsible for the explosion private void Explode(GameTime gameTime, ref List<Circle> circles) { if (this.isExploding) { for (int i = 0; i < this.circleVertices.Length; i++) { if (this.circleVertices[i] != this.circleCenter) { if (Vector3.Distance(this.circleVertices[i].Position, this.circleCenter.Position) < this.explosionRadius * precisionCoefficient) { var explosionVector = this.circleVertices[i].Position - this.circleCenter.Position; explosionVector.Normalize(); explosionVector *= explosionSpeed; circleVertices[i].Position += explosionVector * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { circles.Remove(this); } } } } } I'd be really greatful if anyone has suggestions about how to fix this issue.

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  • How to remove a box2d body when collision happens?

    - by Ayham
    I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens. I looked around the web and found that I should never handle removing BOX2D bodies during collision detection (a contact listener) and I should add my objects to an arraylist and set a variable in the User Data section of the body to delete or not and handle the removing action in an update handler. So I did this: First I define two ArrayLists one for the faces and one for the bodies: ArrayList<Sprite> myFaces = new ArrayList<Sprite>(); ArrayList<Body> myBodies = new ArrayList<Body>(); Then when I create a face and connect that face to its body I add them to their ArrayLists like this: face = new AnimatedSprite(pX, pY, pWidth, pHeight, this.mBoxFaceTextureRegion); Body BoxBody = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, BoxBody, true, true)); myFaces.add(face); myBodies.add(BoxBody); now I add a contact listener and an update handler in the onloadscene like this: this.mPhysicsWorld.setContactListener(new ContactListener() { private AnimatedSprite face2; @Override public void beginContact(final Contact pContact) { } @Override public void endContact(final Contact pContact) { } @Override public void preSolve(Contact contact,Manifold oldManifold) { } @Override public void postSolve(Contact contact,ContactImpulse impulse) { } }); scene.registerUpdateHandler(new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(final float pSecondsElapsed) { } }); My plan is to detect which two bodies collided in the contact listener by checking a variable from the user data section of the body, get their numbers in the array list and finally use the update handler to remove these bodies. The questions are: Am I using the arraylist correctly? How to add a variable to the User Data (the code please). I tried removing a body in this update handler but it still throws me NullPointerException , so what is the right way to add an update handler and where should I add it. Any other advices to do this would be great. Thanks in advance.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Oracle E-Business Suite is Helping to Save Lives at the National Marrow Donor Program

    - by Di Seghposs
    To improve the management of its life-saving operations, the National Marrow Donor Program recently modernized its financial and procurement operations by upgrading to Oracle E-Business Suite 12.1.   As the global leader in bone marrow and umbilical cord blood transplants, the NMDP manages a complex ecosystem of donor, patient, hospital, and biological data. “Maintaining accurate data and having an efficient matching process is essential, particularly as our global database of bone marrow patients grows and donor lists expand,” says Bruce Schmaltz, director of finance/controller. “We rely on the Oracle E-Business Suite to ensure our procurement and financial management processes meet the highest standards, enabling our growing non-profit to work swiftly and efficiently to help improve and save lives.” As the non-profit organization and its registry grew larger, NMDP needed a modern platform to store and integrate its financial information and complicated procurement process. It selected Oracle E-Business Suite for its ability to fit seamlessly into NMDP’s enterprise architecture. NMDP initially implemented Oracle E-Business Suite release 12 by leveraging Oracle Business Accelerators, which are rapid implementation tools and templates that help reduce implementation time and costs. With Oracle Financial Management and Oracle Procurement, NMDP has streamlined back-office processes and integrated its procure-to-pay business processes by leveraging industry leading accounts payable, accounts receivable, and general ledger modules. NMDP is currently rolling out Oracle Hyperion Performance Management applications and plans to implement Oracle Order Management and Oracle Advanced Pricing by the end of 2012. Read more details about NMDP’s modernization efforts.  For more updates on Oracle Financial Management Solutions, view our November 2012 Oracle Information InDepth Financial Management newsletter. Subscribe Now. 

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • StyleCop Custom Rules

    - by Aligned
    There are several blogs on how to do this (http://scottwhite.blogspot.com/2008/11/creating-custom-stylecop-rules-in-c.html, etc). I’ve found a few useful things to point out: Debugging is difficult, but here are the steps (thanks to Tintin’s answer). “One way: 1) Delete your custom rules 2) Open Visual Studio (for dev), open your custom rule solution 3) Build & Deploy custom rules (a PostBuild action to copy the rules into the StyleCop folder is handy) 4) Open Visual Studio (for test) 5) Use VS (dev) and Attach to process devenv.exe (the test VS instance), set breakpoints in the rules you want to debug 6) Use VS’ (test) and right-click on project, Run StyleCop 7) Debug” ~ it worked once, now I’m having problems getting it to work again ~ I also get the message “Cannot evaluate expression because the code of the current method is optimized.” when I try to look at properties. Looking at the source code of the StyleCop.CSharp.Rules.dll that comes with the install. I used JustDecompile from Telerik. Create one xml file and name it the same as the one cs file (CodingGuildelineRules.cs and CodingGuidelinRules.xml) Deploy: 1. Build in Visual Studio 2. Close Visual Studio (Style cop is running so you can’t override your dll without closing) 3. Copy the dll from the bin to the C: \Program Files (x86)\StyleCop 4.7\ 4. Open the settings file or re-open Visual Studio

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  • Best design for a "Command Executer" class

    - by Justin984
    Sorry for the vague title, I couldn't think of a way to condense the question. I am building an application that will run as a background service and intermittently collect data about the system its running on. A second Android controller application will query the system over tcp/ip for statistics about the system. Currently, the background service has a tcp listener class that reads/writes bytes from a socket. When data is received, it raises an event to notify the service. The service takes the bytes, feeds them into a command parser to figure out what is being requested, and then passes the parsed command to a command executer class. When the service receives a "query statistics" command, it should return statistics over the tcp/ip connection. Currently, all of these classes are fully decoupled from each other. But in order for the command executer to return statistics, it will obviously need access to the socket somehow. For reasons I can't completely articulate, it feels wrong for the command executer to have a direct reference to the socket. I'm looking for strategies and/or design patterns I can use to return data over the socket while keeping the classes decoupled, if this is possible. Hopefully this makes sense, please let me know if I can include any info that would make the question easier to understand.

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  • X-notifier doesn't work in Chromium Browser

    - by cipricus
    It just keeps checking in vain. Also cannot import or export data, but get this error I use the latest versions of both in Lubuntu 12.04. In Google Chrome it works. What could it be the problem? Edit - following vasa1's comment - running sudo aa-status i get apparmor module is loaded. 16 profiles are loaded. 16 profiles are in enforce mode. /sbin/dhclient /usr/bin/evince /usr/bin/evince-previewer /usr/bin/evince-previewer//launchpad_integration /usr/bin/evince-previewer//sanitized_helper /usr/bin/evince-thumbnailer /usr/bin/evince-thumbnailer//sanitized_helper /usr/bin/evince//launchpad_integration /usr/bin/evince//sanitized_helper /usr/lib/NetworkManager/nm-dhcp-client.action /usr/lib/connman/scripts/dhclient-script /usr/lib/cups/backend/cups-pdf /usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper /usr/sbin/cupsd /usr/sbin/ntpd /usr/sbin/tcpdump 0 profiles are in complain mode. 3 processes have profiles defined. 3 processes are in enforce mode. /sbin/dhclient (1562) /usr/sbin/cupsd (916) /usr/sbin/ntpd (1695) 0 processes are in complain mode. 0 processes are unconfined but have a profile defined.

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  • Ubuntu 12.04 - default Radeon driver does not work at all

    - by mumble
    I've recently upgraded to 12.04 LTS and I have an ATI Radeon HD5670. I've heard that the open source 'Radeon' driver is used by default. However, it wasn't showing anything for me. What I did was I added the 'nomodeset' option to boot up and install fglrx. But it didn't work well for me as it introduced a lot of problems (freezes/glitches). So I removed/purged fglrx and am planning to use the open source drivers instead. So my question is this: Why is my default Radeon driver not working? Is anyone having a similar issue? I've also tried using the ubuntu-x-swat driver by running the ff commands: sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update But the result was the same as the Radeon driver. Nothing shows up on system boot. Any ideas? Thanks in advance! Update Running lspci -nn | grep VGA gives me the following: 02:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Redwood [Radeon HD 5670] [1002:68d8]

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  • Oracle Unveils AutoVue Release 20.1

    - by prasenjit.niyogi(at)oracle.com
    We are extremely pleased to announce the availability of Oracle's AutoVue Release 20.1. AutoVue 20.1 is the latest major release of the family of Enterprise Visualization solutions from Oracle. Highlights of the release include: Unparalleled new format support and enhancements for 3D CAD, 2D, CAD, ECAD and PDF documents New capabilities that support end-to-end design to manufacture processes in the Electronics & High Tech space, that allow manufacturing engineers to perform accurate manufacturability reviews through better support for variants, overlays and polarity Significant printing enhancements, such as printing of markup notes; support for Excel file print settings; and print in grayscale; which serve to optimize paper-based business processes Powerful integration enablement capabilities to extend visualization into existing enterprise architectures and systems; including AutoVue Hotspots that enable visual navigation and action by linking visual data to structured enterprise data, and new AutoVue Document Print Services (DPS) to enrich enterprise applications with format and platform agnostic printing of any document type Improvements for cost-effective AutoVue deployment and administration, including support for virtualization Release 20.1 Webcast - Attend the webcast on April 13th at 12:00 pm EST to discover what is new and exciting in the latest release. Encourage your customers, prospects, and partners to attend. Title: Oracle Unveils AutoVue Release 20.1 Channel: Oracle AutoVue Channel Register Here: http://www.brighttalk.com/webcast/26282 To discover more about the latest release, and to find out what the customers and partners are saying about the value of this offering, check out the: What's New is AutoVue 20.1 Datasheet You can also learn all about the latest format support here AutoVue 20.1 Format Support Sheet We look forward to seeing you at the webcast. If you have any questions feel free to ask, and we will answer it in this forum. Enjoy AutoVue 20.1!

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  • Notification framework for object lifecycle

    - by rlandster
    I am looking for an application, framework, or library that would help us with "object life-cycle management". There are many things that are created for users, departments, and services that, all too often, are left unmanaged. Some examples: user accounts groups SSL certificates access rights databases software license provisionings storage list-serve accounts These objects are created and managed by a wide variety of applications and systems. Typically, a user (person) requests (either explicitly or implicitly) one of these objects. A centralized management tool would help us manage such administration chores as: What objects does user X currently own/manage? Move the ownership of object P to user X; move all objects owned by user X (who was just been fired) to user Y. For all objects of type T that have expired be sure the objects have been disabled or deleted by their provider. How many active (expired, about-to-expire) objects of type P are there? Send periodic notifications to all users who own active objects of type P reminding them of what they own. There is a security alert for objects of type P; send a notification to all users who own these types of objects to take a specific remedial action. Delete or disable a set of objects based on expiration (or some other criteria). These objects are directly managed through their own applications (Active Directory, MySql, file systems, etc.) and may even have their own notification systems, but I want to centralize this into an "object management system". The OMS should allow the association with an external identity provider that defines who the users and groups are (e.g., LDAP, Active Directory) creation of objects association of an object to a specific user and/or group association with an expiration date creation of flexible reporting including letting users know what objects they currently own and their expiration dates integration with an external object "provider" via a plug-in We could write something from scratch, but I am hoping there is something already out there that will help, either an entire application or a set of libraries that provide much of what is needed. Any ideas?

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  • Wordnik Accelerator

    - by prabhpreet
    Wow, creating IE Accelerators is superbly easy. If you want to learn how to create one, go here (some MSDN blog) and the MSDN documentation (clearly written). I was fed up of dictionary.com bringing all those popups and the stupid definitions of Google's dictionary. So I decided to scratch my own itch. I randomly stumbled on the site called Wordnik and it provides with all examples plus definitions plus lots more for words and its popup-free (as far as I know). So I decided to write and accelerator. Here is the source code (Yes, this is it): <?xml version="1.0" encoding="utf-8"?> <os:openServiceDescription xmlns:os="http://www.microsoft.com/schemas/openservicedescription/1.0"> <os:homepageUrl>http://www.wordnik.com</os:homepageUrl> <os:display> <os:name>View on Wordnik</os:name> <os:description>Looking up words on an awesome word site called Wordnik </os:description> <os:icon>http://www.wordnik.com/favicon.ico</os:icon> </os:display> <os:activity category="Define"> <os:activityAction context="selection"> <os:execute method="get" action="http://www.wordnik.com/words/{selection}" ></os:execute> </os:activityAction> </os:activity> </os:openServiceDescription> That’s it. To get it, go here. Enjoy!

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  • Example of DOD design

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • ArchBeat Link-o-Rama for 2012-09-28

    - by Bob Rhubart
    Follow the action: OTN's YouTube Channel Check out what's happening at Oracle OpenWorld and JavaOne with video coverage by the OTN crew. New interviews and more posted daily on the OTN YouTube channel. Whiteboards, not red carpets. OTN Architect Day Los Angeles. Oct 25. Free event. Yes, it's Tinsel Town, but the stars at this event are experts in the use of Oracle technologies in today's architectures. This free event includes a full slate of technical sessions and peer interaction covering cloud computing, SOA, and engineered systems–and lunch is on us. Register now. Thursday October 25, 2012, 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048 Overview about the 5th SOA, Cloud and Service Technology Symposium | Jan van Zoggel Middleware consultant and author Jan van Zoggel shares an overview of three of the sessions he attended at this week's SOA, Cloud, and Service Technology Forum in the UK. OOW 2012: Questions to get answered during this conference | Lucas Jellema Oracle ACE Director Lucas Jellema shares "a quick list of some of the questions that are on the top of my head to get answered during thus year's conference." The list may be quick, but it is quit detailed, and well worth a look. Front-ending a SAML Service Provider with OHS | Andre Correa Oracle Fusion Middleware A-Team member Andre Correa shares a follow-up to a previous post covering Integrating OBIEE 11g into Weblogic's SAML SSO. Thought for the Day "Simplicity is prerequisite for reliability." — Edsger W. Dijkstra (May 11, 1930 – August 6, 2002) Source: SoftwareQuotes.com

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  • Sell More, Know More, Grow More with Oracle Sales Cloud - Webcast Oct 22nd

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Today’s sales reps spend 78 percent of their time searching for information and only 22 percent selling. This inefficiency is costing you, your reps, and every prospect that stands to benefit from your products.  Join Oracle’s Thomas Kurian and Doug Clemmans as they explain: • How today’s sales processes have rendered many CRM systems obsolete • The secrets to smarter selling, leveraging mobile, social, and big data • How Oracle Sales Cloud enables smarter selling—as proven by Oracle’s own implementation of the solution Oracle experts will demo Oracle Sales Cloud to show you smarter selling in action. With Oracle Sales Cloud, reps sell more, managers know more, and companies grow more.  Date: Tuesday, October 22, 2013 Time: 18.00 CEST / 05.00 pm BST Free of Charge - Register here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • How to handle fine grained field-based ACL permissions in a RESTful service?

    - by Jason McClellan
    I've been trying to design a RESTful API and have had most of my questions answered, but there is one aspect of permissions that I'm struggling with. Different roles may have different permissions and different representations of a resource. For example, an Admin or the user himself may see more fields in his own User representation vs another less-privileged user. This is achieved simply by changing the representation on the backend, ie: deciding whether or not to include those fields. Additionally, some actions may be taken on a resource by some users and not by others. This is achieved by deciding whether or not to include those action items as links, eg: edit and delete links. A user who does not have edit permissions will not have an edit link. That covers nearly all of my permission use cases, but there is one that I've not quite figured out. There are some scenarios whereby for a given representation of an object, all fields are visible for two or more roles, but only a subset of those roles my edit certain fields. An example: { "person": { "id": 1, "name": "Bob", "age": 25, "occupation": "software developer", "phone": "555-555-5555", "description": "Could use some sunlight.." } } Given 3 users: an Admin, a regular User, and Bob himself (also a regular User), I need to be able to convey to the front end that: Admins may edit all fields, Bob himself may edit all fields, but a regular User, while they can view all fields, can only edit the description field. I certainly don't want the client to have to make the determination (or even, for that matter, to have any notion of the roles involved) but I do need a way for the backend to convey to the client which fields are editable. I can't simply use a combination of representation (the fields returned for viewing) and links (whether or not an edit link is availble) in this scenario since it's more finely grained. Has anyone solved this elegantly without adding the logic directly to the client?

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  • OpenWorld 2011 Video Index

    - by Chris Kawalek
    We did quite a few virtualization videos this year at Oracle OpenWorld 2011. You can find all these and more on our YouTube channel. Virtualization Wrapup Adam Hawley discusses the Oracle virtualization presence at Oracle OpenWorld 2011. http://www.youtube.com/oraclevirtualization#p/f/2/53_SQYljqN4 Oracle Applications on iPad Brad Lackey shows how you can access Oracle Applications on iPad. http://www.youtube.com/oraclevirtualization#p/f/9/3Ug5km3uxEQ Thinkquest.org and Oracle VM Dan Herrup describes how Thinkquest.org is using Oracle VM to help kids learn how to solve real world problems with computer technology. http://www.youtube.com/oraclevirtualization#p/f/6/Bw-km5kqzEo Avaya and Oracle Virtualization See Oracle desktop virtualization in action at Avaya's booth. http://www.youtube.com/oraclevirtualization#p/f/4/xIHRIijEPkM Eco-Features of Sun Ray Clients Michael Dann shows off the Sun Ray 3 Plus and talks about the eco benefits of Oracle's extremely low power consumption client device for desktop virtualization. http://www.youtube.com/oraclevirtualization#p/f/3/ulArHGe1OmM Application and Desktop Access with Oracle Secure Global Desktop Watch Jeff Harvey do a quick demo of Oracle Secure Global Desktop accessing Oracle Applications. http://www.youtube.com/oraclevirtualization#p/f/5/g_ikA7dwh0g Oracle VM VirtualBox for VDI Andy Hall describes how enterprises leverage Oracle VM VirtualBox as part of their VDI deployments. http://www.youtube.com/oraclevirtualization#p/f/8/WmkeYlzgnZ8 TechCast Live: The Coolest Virtualization Products Interview with Andy Hall about the desktop virtualization portfolio. http://www.youtube.com/oraclevirtualization#p/f/7/VMkrAhZ83AA

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  • Combining pathfinding with global AI objectives

    - by V_Programmer
    I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in tactics and resource management (create troops, determine who have strategical advantage, detect important objectives, etc) and a individual component, focused in assign the work to each unit, examine its possibilites and move the unit. Now I'm facing an important problem. The map where the action take place is a grid-based map. Each terrain has different movement cost. I read about pathfinding and I think A* is a very good option to determine a good route between two points. However, imagine I have an unit with movement = 5 (i.e, it can move 5 tiles of movement cost = 1). My tactical AI has found an objective at a distance d = 20 tiles (Manhattan distance) from my unit. My problem is the following: the unit won't be able to reach the objective in one turn. So the AI will have to store a list of position and execute them in various turns. I don't know how to solve this. PS. In my unit code, I have a list called "selectionMarks" which stores all the possible places where the unit can go in this turn. This places are calculed recursively using a "getSelectionMarks" function. Any help is appreciated :D

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

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  • Bizarre SSH Problem - It won't even start

    - by thallium85
    I recently got Ubuntu 12.04 Precise, got it up and running with some MediaWiki software, static IP on the box and router and was able to access the main page even from a cell phone. Everything seemed great... Then I wanted to finally get rid of the monitor and keyboard and login remotely via SSH. I installed openssh-server, let everything point to port 22 for a test run and installed putty on my Windows XP machine. I got a connection refused. Went back and started checking the Ubuntu install itself... (I'm under root from this point on) $ sudo -s $ service ssh status ssh stop/waiting $ service ssh start ssh start/running, process 2212 $ service ssh status ssh stop/waiting Apparently ssh has stopped or is waiting for something.... $ ssh localhost ssh: connect to host localhost port 22: Connection refused I can't even connect to myself... I checked ufw (firewall) to see if port 22 is doing alright... $ sudo ufw status Status: active To Action From 22 ALLOW Anywhere 22/tcp ALLOW Anywhere 22 ALLOW Anywhere (v6) 22/tcp ALLOW Anywhere (v6) sshd_config shows only Port 22 Is ssh not using the right IP address at all? I just don't get what I did wrong here. When this is up and running I will def change the port number, but for now, I don't want to mess with the default install too much until a test run with putty is successful. Edit: Here are my sshd_config file and my ssh_config file. The command /usr/sbin/sshd -p 22 -D -d -e returns: /etc/ssh/sshd_config line 159: Subsystem 'sftp' already defined. Edit: @phoibus moving the sshd_config file and reinstalling did the trick! service ssh status the above command shows that ssh is now running and I am now able to log in from my windows xp computer remotely via putty. Thanks so much! I can now use my monitor for other things!

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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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