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  • Find user defined functions and their usage in a massive code base

    - by Frenck
    Hi, I'm currently working with an massive PHP codebase, witch is completely undocumented. Here's the deal. All of the PHP code is included every page call. They build a simple include all kinda function that scan's the directory and includes all PHP files it can find. It works recursively for all the subfolders. I would like to know what functions are used in what files and from which files those functions came. I need to know this in order to switch to normale includes. Also it gives me more information about not used functions and files (since it a really old and big codebase, there is a lot of legacy in it). It there a tool or something for PHP that can check this kind of stuff in a codebase?

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  • Aspect Oriented Programming Library/Framework for Actionscript 3?

    - by Tom
    I'm looking for a full featured AOP Library for Actionscript 3. The following projects I noticed so far, but they all seem to have their problems: - http://farmcode.org/page/Sodality.aspx (looks most promising so far, however it requires you to create a whole new class for every AOP "call" I believe, and it forces you to follow quite a lot of restrictions, anyone has experience with it? - http://code.google.com/p/loom-as3/ (this one is discontinued) - http://code.google.com/p/floxy/ (dynamic proxy generation? this isn't really AOP as I know it, right?) - http://code.google.com/p/flemit/ (dynamic byte code generation? this is something AOP needs I think, but not the full featured AOP framework I am looking for) Does anyone know of a better solution? Or does anyone have any experiences with AOP in Actionscript 3? Best regards, Tom

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  • Make UILabel show "No results" instead of "nan"

    - by Mike Rychev
    I have a small app, where user can make some calculations and solve equations. For example, if in a square equation discriminant is less than zero, the x1 and x2 values are "nan", so when I assign x1 and x2 values to UILabels they show "nan" as well. Writing a lot of if's like if(D<0) [label setText:[NSString stringWithFormat: @"No solutions"]]; Doesn't help-there are too many cases. I want to check if after [label setText:[NSString stringWithFormat: @"%f", x]]; label's value is "nan", the label's value will be set to @"No solutions". Doing simple if(label==@"nan") { //code } doesn't help. Thanks in advance!

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  • CakePHP 1.3 Plugin Shortcut Route

    - by Cake Baker
    Hi, I searched a lot around the web but I couldn't find any specific sollution to this. In CakePHP 1.3, different from 1.2, if you had a controller inside a plugin, and both had the same name, you could access through "<plugin>/<action>", and it would call the 'default' controller. But in 1.3, according to this: http://cakeqs.org/eng/questions/view/setting_up_magic_routes_for_plugins_in_cakephp_1_3 It was removed, and only the 'index' action in the default plugin controller can be accessed this way. I thought about adding extra code in my routes.php file, and loop through all the plugins in my app, making such routes for every action in the controllers named after the plugin, but it doesn't seem like it's the right thing to do... any other suggestions to make this work in 1.3? or at least some very specific code documentation of this particular change? I've already read something in the 1.3.0-RC4 annoucement, but it was not clear enough.. thanks

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  • SQL Group By equivalent

    - by MikeB
    Pretend I have a cupcake_rating table: id | cupcake | delicious_rating -------------------------------------------- 1 | Strawberry | Super Delicious 2 | Strawberry | Mouth Heaven 3 | Blueberry | Godly 4 | Blueberry | Super Delicious I want to find all the cupcakes that have a 'Super Delicious' AND 'Mouth Heaven' rating. I feel like this is easily achievable using a group by clause and maybe a having. I was thinking: select distinct(cupcake) from cupcake_rating group by cupcake having delicious_rating in ('Super Delicious', 'Mouth Heaven') I know I can't have two separate AND statements. I was able to achieve my goal using: select distinct(cupcake) from cupcake_rating where cupcake in ( select cupcake from cupcake_rating where delicious_rating = 'Super Delicious' ) and cupcake in ( select cupcake from cupcake_rating where delicious_rating = 'Mouth Heaven' ) This will not be satisfactory because once I add a third type of rating I am looking for, the query will take hours (there are a lot of cupcake ratings).

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  • URL valid characters. java to validate.

    - by Chez
    a string like: 'www.test.com' is good. a string like: 'www.888.com' is good. a string like: 'stackoverflow.com' is good. a string like: 'GOoGle.Com' is good. why ? because those are valid urls. it does not necessarely matter if they have been registered or not. now bad strings are: 'goog*d\x' 'manydots...com' why because you can't register those urls. if I have a string in java which is supposed to be a good url what's the best way to validate it ? thanks a lot

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  • database table in Magento does not exist: sales_flat_shipment_grid

    - by dene
    We're using Magento 1.4.0.1 and want to use an extension from a 3rd party developer. The extension does not work, because of a join to the table "sales_flat_shipment_grid": $collection = $model->getCollection()->join('sales/shipment_grid', 'increment_id=shipment', array('order_increment_id'=>'order_increment_id', 'shipping_name' =>'shipping_name'), null,'left'); Unfortunately this table does not exist n our database. So the error "Can't retrieve entity config: sales/shipment_grid" appears. If I comment this part out, the extension is working, but I guess, it does not proper work. Does anybody know something about this table? There are a backend-option for the catalog to use the "flat table" option, but this is only for the catalog. And the tables already exists, no matter which option is checked. Thank you a lot! :-)

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  • Clearcase: findmerge usage.

    - by Keshav
    Hi, I have a branch B1 and another branch B2. I want all files/subfolders (recursively) inside a particular folder X (and not on entire VOB) on B1 to be merged onto B2. What exact findmerge command do I need to use? The below commands will work for entire vob or if I run them by getting into the directory in question, that will suffice for me? cleartool findmerge . -type dir -nc -fver .../dev/LATEST -merge cleartool findmerge . -nc -type file -fver .../dev/LATEST -print Thanks a lot in advance.

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  • Css attribute selector for input type="button" not working on IE7

    - by Cesar Lopez
    Hi all, I am working on a big form and it contains a lot of buttons all over the form, therefore I am trying to get working input[type="button"] in my main css file so it would catch all buttons with out having to add a class to every single one, for some reason this is not working on IE7, after checking on the web it says that IE7 should be supporting this. Also it has to be type="button" and not type="submit" as not all buttons will submit the form. Could anybody give a hint what am I doing wrong? input[type="button"]{ text-align:center; } I have also tried input[type=button] Any help would be very much apreciated.

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  • Is javac enough to build an OSGi bundle?

    - by Chatanga
    To produce a bundle from source using a tool such as javac, you need to provide it with a linear classpath. Unfortunately, it won't work in some situations still perfectly legal from an OSGi point of view: dependencies with embedded JAR in them; same packages contained by different dependencies. Since javac doesn't understand OSGi metadata, I won't be able to simply but the dependencies in a classpath. A finer package grained approach seems necessary. How this problem is addressed by people using OSGi in an automated process (continuous integration)? Strangely, there is a lot of resources on the web on how to create bundle JAR (creating the metadata, creating the JAR) provided you have the classes/inner JAR to put inside, but very few things on how actually get theses classes compiled.

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  • iphone: custom UITableViewCell taller than the default cell view.

    - by Luc
    Hello, I'm creating an application that consists of a ListView with 5 rows: - 1st one containing a graph - 2nd to 5th rows containing some data with the same formatting. I have created 2 classes: GraphCustomViewCell and DataCustomViewCell. Depending upon the position of the cell I load the correct CustomCell with: NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GraphCustomViewCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[GraphCustomViewCell class]]) { cell = (GraphCustomViewCell *)currentObject; break; } } That works fine except that the first row, the one corresponding to the graph, is bigger (in height) that the 4 other rows, and as a results it hides the 3 first other rows. Is there any option in the table view that enables the custom cell to expand the default cells ? I'd like that the 5 rows (graph + 4 data rows) to fit the entire screen (480 - tabbar's height). Thanks a lot for your help. Regards, Luc

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  • Which jsPerf-test should I consider as standard for checking the performance of javascript template-engines

    - by bhargav
    I am on a search for a javascript template engine that has good performance when used in large js applications and is also very suitable for mobile applications. So I have gone through the various jsPerf-tests for these. There seems to be a lot which show different results and it is confusing to find out which is the standard test. Can some one guide me a standard jsPerf that I can refer to and that should also include following templates dust, underscore, hogan, mustache, handlebars. From what I have observed dot.js is a constant performer with good rendering speed, but is it mature enough for larger applications ? What is this "with" and "no with" that is shown in the jspref tests? Can some one explain. In all the tests I have seen popular templates like mustache, handlebars, dust, hogan,etc seems to be behind performance than other templates, so why people are using them leaving out the top performers,is it because of maturity of these template engines? Thanks in advance

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  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

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  • question about select() and range of for loop to read sockets

    - by Fantastic Fourier
    Just a quick question about using select(). I'm using select() to read from multiple sockets. When I looked up examples on how to use select(), a lot of tutorials showed going through for loops and checking for FD_ISSET. The problem I have with those tutorials is that the for loop starts from i = 0. and checks if the bit has been set for the file descriptor i using FD_ISSET. Couldn't the for loop start from say your minfd (just like how you would keep track of maxfd)?? Or am I missing something?? Following link is an example of such for loop (look at the fourth example that he gives) http://www.developerweb.net/forum/showthread.php?t=2933 If that was the only example out there that used such for loop, I might understand it was a mistake or bad coding but I've seen several examples of such for loop of uselessly going through literally thousands of sockets and I'm convinced I'm missing something. Any comments or inputs are appreciated.

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  • Joomla Template Parameters and params.ini

    - by Moak
    I am using wamp and creating a Joomla template with changeable parameters. initially the message is The parameter file \templates\ssc_2010\params.ini is writable! once I make changes everything works as expected, except now i get the message: The parameter file \templates\ssc_2010\params.ini is unwritable! One solution is to brows to the directory, right click the file, select properties, and uncheck read-only. Again the file is writable but once I modify the parameters again it becomes read only again. I'm quite lazy and would like to prevent this from happening again, I've notice this happening in past projects, but now I have to work a lot with parameters so it becomes quite boring doing manual labor like that :P

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  • Kohana3 - Auth Module deleting User while he is logged in bug

    - by ahmet2106
    Hello Stackoverflow Users, Today I've tested the Kohana3, which has been changed a lot. I'm working so much with the Auth Module, and need this in my new Project also. Now I found a Bug, I think it is a bug, what can I do? Problem: After I'm deleting a user from the Database, who is at this Moment logged_in() in my Website, and he is refreshing the page, he will be logged_in() as the first user out of the PRAEFIX_users Table. Even if he is deleted. And 99% this is an Administrator. My function which is checking and redirecting if he is not logged_in(): if(!Auth::instance()->logged_in()) { $this->request->redirect( 'login' ); } How can i change my Check Login so, that if he is deleted, he will be redirected to login (/login/) ? Here the same Thread at Kohana Forums, but I hope and think, stackoverflow is a litte bit faster :)

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  • iPhone OpenGLES textures - colour banding

    - by chicknstu
    I've got a problem with openGL on iPhone which I'm sure must have a simple solution! When I load a texture and display it, I get a lot of what I believe is called 'Colour Banding', whereby the colours, particularly on gradients, seem to get automatically 'optimized'. Just to demonstrate that this wasn't anything wrong with my own code, I downloaded the iPhone 'Crashlanding' app and replaced the background image, and as you can see in the image below (Taken from the simulator), the exact same thing happens. The image on the left is the original PNG, and on the right is it in the game. It's almost as if it's palette is being downsized to a 256 colour one. Screenshot I'm sure this is related to the format I'm saving the image as, although it doesn't just happen with PNG's, it seems to happen no matter what image format I chose. Doing my head in! If you want to recreate this, simply download the crash landing app, and replace the background. Thanks so much in advance for any help.

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  • Should you correct compiler warnings about type conversions using explicit typecasts?

    - by BastiBechtold
    In my current project, the compiler shows hundreds of warnings about type conversions. There is a lot of code like this iVar = fVar1*fVar2/fVar3; // or even iVar = fVar1*fVar2/fVar3+.5f; which intentionally assign float values to int. Of course, I could fix these warnings using iVar = int(...); but that looks kind of ugly. Would you rather live with the ugliness or live with the warnings? Or is there even a clean solution?

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  • Intelligent serial port mocks with Moq

    - by Padu Merloti
    I have to write a lot of code that deals with serial ports. Usually there will be a device connected at the other end of the wire and I usually create my own mocks to simulate their behavior. I'm starting to look at Moq to help with my unit tests. It's pretty simple to use it when you need just a stub, but I want to know if it is possible and if yes how do I create a mock for a hardware device that responds differently according to what I want to test. A simple example: One of the devices I interface with receives a command (move to position x), gives back an ACK message and goes to a "moving" state until it reaches the ordered position. I want to create a test where I send the move command and then keep querying state until it reaches the final position. I want to create two versions of the mock for two different tests, one where I expect the device to reach the final position successfully and the other where it will fail. Too much to ask?

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  • How to change the HTML text to Right-to-Left order when rendering the text within a WebBrowser.

    - by Java Doe
    hi, I am using a WebBrowser to render some HTML text. The WebBrowser is located within a rich client. I can detect the window's orientation when the rich client is launched. How do I make the text rendered within the WebBrowser to be dispayed in RTL order. I have tried body.setDir("rtl"), but it only aligned all the text in the WebBrowser to the right. It does not really reverse the content. For example, I have a photo that is displayed on the left and then a segment of text displayed on the right. After calling body.setDir("rtl"), it only aligned everything to the right in the WebBrowser, but it did not move the photo to the right, and it did not move the text to the left. Thanks a lot!

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How can I calculate data for a boxplot (quartiles, median) in a Rails app on Heroku? (Heroku uses Po

    - by hadees
    I'm trying to calculate the data needed to generate a box plot which means I need to figure out the 1st and 3rd Quartiles along with the median. I have found some solutions for doing it in Postgresql however they seem to depend on either PL/Python or PL/R which it seems like Heroku does not have either enabled for their postgresql databases. In fact I ran "select lanname from pg_language;" and only got back "internal". I also found some code to do it in pure ruby but that seems somewhat inefficient to me. I'm rather new to Box Plots, Postgresql, and Ruby on Rails so I'm open to suggestions on how I should handle this. There is a possibility to have a lot of data which is why I'm concerned with performance however if the solution ends up being too complex I may just do it in ruby and if my application gets big enough to warrant it get my own Postgresql I can host somewhere else. *note: since I was only able to post one link, cause I'm new, I decided to share a pastie with some relevant information

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  • Optimize loading an XAP file with an asp.net website

    - by theoneawaited
    I've been developing a game using Silverlight 4 and silversprite (http://silversprite.codeplex.com/) This game is HEAVILY content dependent, using a lot of audio and images. My content folder is around 90 mbs worth of stuff. And because of that, my XAP file is around 60 MB, and takes 5 minutes to download from the website before any user can start playing. I am using Visual Web Developer 2010 to create my site and load the XAP. Is there a way where I can take content out of my XAP and put it in my ASP.net site project? Or perhaps upload my content files to the site's storage? This would make my XAP file much quicker to download. Anyone have suggestions? Thanks!

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  • How to do a range query

    - by Walter H
    I have a bunch of numbers timestamps that I want to check against a range to see if they match a particular range of dates. Basically like a BETWEEN .. AND .. match in SQL. The obvious data structure would be a B-tree, but while there are a number of B-tree implementations on CPAN, they only seem to implement exact matching. Berkeley DB has the same problem; there are B-tree indices, but no range matching. What would be the simplest way to do this? I don't want to use an SQL database unless I have to. Clarification: I have a lot of these, so I'm looking for an efficient method, not just grep over an array.

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  • Generate an image / thumbnail of a webpage using X/Gui-less linux

    - by dassouki
    There are a lot of solutions out there on generating a thumbnail or an image preview of a webpage. Some of these are websites like websnapshots, windows libraries such as PHP's imagegrabscreen (only works on windows), and KDE's wkhtml. Many more do exist. However, I'm looking for a GUI-less solution. Something I can create an API around and link it to php or python. I'm comfortable with python, php, C, and shell. This is a personal project, so I'm not interested in commercial applications as I'm aware of their existence. Any ideas?

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