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  • IE8 and P3P problems again,

    - by MSolution
    Have been browsing across the net, and seems everyone who got into this mess, really slogged to get out of it,... and now my turn! http://stackoverflow.com/questions/999534/ie-p3p-iframe-and-blocked-cookies-works-until-page-host-page-has-personal-info been reading alot, and i have a very simple p3p policy here: http: // bit.ly/cCyGi5 and corresponding P3P compact policy: P3P: CP="COM DEM INT NAV OTC PRE PUR STA NOI DSP COR ADMi DEVi OUR BUS" I have validated my P3P policy via the validator at w3c, I have tried "privacy bird" IE extension, and it says my P3P.xml matches with my privacy settings, and has no conflict, my compact policy matches with my P3P policy, coz some where i read IE7 matches the two!!! If i lower my privacy settings in IE, the cookies get restricted, and if i further lower it to allow all, it gets thru, so it is my P3P compact policy the coz, and needs fixing. If someone can guide me in the right direction, or if i can hire someone for an hour or two to look into it. M.

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  • What happens if my IExceptionPublisher throws an Exception?

    - by Graphain
    Hi, I'm using the .NET Exception Management Application Block (EMAB). As part of this I am implementing IExceptionPublisher classes. However, I am wondering what happens if these publishers encounter an Exception. I had a bit of a look around and apparently they are meant to do something like this: try { /* Normal Exception Publishing */ } catch { ExceptionManager.PublishInternalException(exception, additionalInfo); } Source: One caveat: what happens if there is an exception in our custom publisher code, preventing the publishing to MSMQ? For that, we turn to the ExceptionManager.PublishInternalException method, which will publish the exception to the default publisher, which is the Windows application event log. However, PublishInternalException is both protected and internal so I would have to be implementing ExceptionManager, not IExceptionPublisher, to access it.

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  • SQL Server CE - Internal error: Cannot open the shared memory region

    - by blu
    I have a SQL Server CE database that works fine in dev, but when installed on the client has an issue. The SQL Server CE 3.5 dependencies are copied as part of the deployment. The target machine is a clean Windows 7 32-bit Ultimate image. The message for the exception in the event log is: Internal error: Cannot open the shared memory region. It looks like this is SSCE_M_CANTOPENSHAREDMEMORY and the site says there isn't a connection string value to change this and that these issues are typically not resolvable by the end developers. Has anyone run into this, and if so were you able to resolve this issue?

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  • How to Increment Visual Studio build number using C++?

    - by Brock Woolf
    I have a Visual Studio 2008 project that produces a file called: "Game-Release.exe". This was configured under Project Properties - C/C++ - Linker - General: $(OutDir)\$(ProjectName)-Release.exe I would like to take this a bit further by have an incrementing build number so I would have something which says: Game-Release-Build-1002.exe The number on the end should be an incrementing integer. I will be storing the build exe's on subversion so I think i would find this useful (although not necessary). Perhaps there is a built in macro in Visual Studio that could handle this. Quite possibly I was thinking I could have a text file with the build number in it and have the compiler read, use and increment the number in the file each time the project is built. My goal is however to make the process as automated as possible. What is the best way to accomplish this? If you offer an opinion, please also provide the code we can all share. Thnx.

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  • Ruby GUI (non-complex layouts)

    - by Ruby Novice
    I've done quite a bit of research on Ruby GUI design, and it appears to be the one area where Ruby tends to be behind the curve. I've explored the options of MonkeyBars, wxRuby, fxRuby, Shoes, etc. and was just wanted to get some input from the Ruby community. While they're definitely usable, the development on each seems to have fallen off. There is not a great deal of useful documentation or user bases that I could find on any (minus the fxRuby book). I'm just looking to make a simple GUI, so I don't really want to spend hundreds of hours learning the intricacies of the more complex tools or attempt to use something that is no longer even being developed (Shoes is the type of application I'm looking for, but it's extremely buggy and not being actively developed.) Out of all of the options, which would you guys recommend as being the quickest to pick up and that still has some sort of development base? Thanks!

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  • Finding first alphabetic character in a DB2 database field

    - by Paul Alan Taylor
    I'm doing a bit of work which requires me to truncate DB2 character-based fields. Essentially, I need to discard all text which is found at or after the first alphabetic character. e.g. 102048994BLAHBLAHBLAH becomes:- 102048994 In SQL Server, this would be a doddle - PATINDEX would swoop in and save the day. Much celebration would ensue. My problem is that I need to do this in DB2. Worse, the result needs to be used in a join query, also in DB2. I can't find an easy way to do this. Is there a PATINDEX equivalent in DB2? Is there another way to solve this problem? If need be, I'll hardcode 26 chained LOCATE functions to get my result, but if there is a better way, I am all ears.

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  • Marquee Text When Text Overflows

    - by Mike Stanford
    Hi all, well heres my problem. Lets say i have 3 div tags, all are 100pixels wide: <--- DIV WIDTH ---> Text in div 1 Text in div two, it overflows Text in div three <--- DIV WIDTH ---> Now, currently i have this css for the divs: width:100px; overflow:hidden; What i want to do is if the text overflows, it scrolls like a marquee so all the text can be seen if you wait a little bit. But i only want the marquee to show if the text overflows. How would i do this? Thx, Tony

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  • Which is more user friendly: TortoiseGIT or TortoiseHG?

    - by hamishmcn
    I have been experimenting with using Mercurial and TortoiseHG to track my work when I am working remotely (with a slow VPN I don't want to commit to SVN unless I have something that works). I have found TortoiseHG a bit hard to use - or at least it often doesn't work the way I expect it to, so I am considering switching to GIT and TortoiseGIT. (For example I had problems rolling back source code to an earlier version and I still don't know what I did wrong) My question whether they have a similar level of functionality / user friendliness or whether one is better than the other. What has your experience been?

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  • ASP.NET MVC and ASP.NET membership template provider

    - by rem
    In a standard ASP.NET MVC template application that is created by default in Visual Studio when starting a new ASP.NET MVC application there is already a built-in membership / authentication / authorization system. Using web search one can find lots of info about how to work with a built-in ASP.NET membership system, but very often this material is a bit of an old and refer to ASP.NET only, not mentioning ASP.NET MVC framework. Just for example: http://msdn.microsoft.com/en-us/library/ms998347.aspx#paght000022%5Fmembershipapis or http://www.4guysfromrolla.com/articles/091207-1.aspx To what extent all that applies to ASP.NET built-in membership system applies also to ASP.NET MVC ready template membership system?

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  • Random Gui errors using C# Mono on OSX

    - by Erik Karlsson
    Hello. Im developing a app in c# (winforms), which uses mono to run on osx. It contains some dynamic controls, for example a custom groupbox which contains some labels and textboxes, a button etc. these boxes can both be added and removed dynamically. Problem arises both when they are created, and removed, or even when a messagebox is shown. What happens is that sometimes on rendering white boxes appears, or some labels are not drawn correctly. And sometimes when a messagebox appears, it first opens up like 5 dummies which are just blank, and which you cant close. Am i doing something wrong, should i sleep the gui thread a bit after each creation, or should i invalidate stuff on my own? Or should i try GTK#? Many thanks on input on this, Erik

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  • Converting JSON into Python dict

    - by GrumpyCanuck
    I've been searching around trying to find an answer to this question, and I can't seem to track it down. Maybe it's too late in the evening to figure the answer out, so I turn to the excellent readers here. I have the following bit of JSON data that I am pulling out of a CouchDB record: "{\"description\":\"fdsafsa\",\"order\":\"1\",\"place\":\"22 Plainsman Rd, Mississauga, ON, Canada\",\"lat\":43.5969175,\"lng\":-79.7248744,\"locationDate\":\"03/24/2010\"},{\"description\":\"sadfdsa\",\"order\":\"2\",\"place\":\"50 Dawnridge Trail, Brampton, ON, Canada\",\"lat\":43.7304774,\"lng\":-79.8055435,\"locationDate\":\"03/26/2010\"}," This data is stored inside a Python dict under the key 'locations' in a dict called 'my_plan'. I want to covert this data from CouchDB into a Python dict so I can do the following in a Django template: {% for location in my_plan.locations %} <tr> <td>{{ location.place }}</td> <td>{{ location.locationDate }}</td> </tr> {% endfor %} I've found lots of info on converting dicts to JSON, but nothing on going back the other way Thanks in advance for the help!

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  • how to change stack size for a C# program?

    - by carter-boater
    Dear friends, I have a program that does recursive calls for 2 billion times and the stack overflow. I make changes, and then it still need 40K resursive calls. So I need probably serveral MB stack memory. I heard the stack size is default to 1MB. I tried search online. Some one said to go properties -linker .........in visual studio, but I cannot find it. Does anybody knows how to increase it? Also I am wondering if I can set it some where in my C# program? P.S. I am using 32-bit winXP and 64bit win7. Thanks a lot

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  • error A2070: invalid instruction operands IN SSE MASM64

    - by Green
    when compiling this in ml64.exe 64bit (masm64) the SSE command give me an error what do i need to do to include the SSE commands in 64 bit? .code test PROC movlps [rdx], xmm7 ;;error A2070: invalid instruction operands ;//Inc in vec ptr add rsi, 16 movhlps xmm6, xmm7 movss [rdx+8], xmm6 ;;rror A2070: invalid instruction operands ret test ENDP end i get the error: 1>Performing Custom Build Step 1> Assembling: extasm.asm 1>extasm.asm(6) : error A2070: invalid instruction operands 1>extasm.asm(10) : error A2070: invalid instruction operands 1>Microsoft (R) Macro Assembler (x64) Version 8.00.50727.215 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

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  • Time complexity of Sieve of Eratosthenes algorithm

    - by eSKay
    From Wikipedia: The complexity of the algorithm is O(n(logn)(loglogn)) bit operations. How do you arrive at that? That the complexity includes the loglogn term tells me that there is a sqrt(n) somewhere. Suppose I am running the sieve on the first 100 numbers (n = 100), assuming that marking the numbers as composite takes constant time (array implementation), the number of times we use mark_composite() would be something like n/2 + n/3 + n/5 + n/7 + ... + n/97 = O(n) And to find the next prime number (for example to jump to 7 after crossing out all the numbers that are multiples of 5), the number of operations would be O(n). So, the complexity would be O(n^2). Do you agree?

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  • Storing user info in Session using an Object vs. normal variables

    - by justinl
    I'm in the process of implementing a user authentication system for my website. I'm using an open source library that maintains user information by creating a User object and storing that object inside my php SESSION variable. Is this the best way to store and access that information? I find it a bit of a hassle to access the user variables because I have to create an object to access them first: $userObj = $_SESSION['userObject']; $userObj->userId; instead of just accessing the user id like this how I would usually store the user ID: $_SESSION['userId']; Is there an advantage to storing a bunch of user data as an object instead of just storing them as individual SESSION variables? ps - The library also seems to store a handful of variables inside the user object (id, username, date joined, email, last user db query) but I really don't care to have all that information stored in my session. I only really want to keep the user id and username.

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  • Network programming and Packets interactions.

    - by Eyla
    Greeting, This month I will start working on my master thesis. My thesis's subject is about network security. I need to deal with network interfaces and packets. I've used shappcap before to interact with packets but I'm not sure if C# is the most powerful language to deal with network programing and packets. I worked a bit with winshark and I saw how powerful it is and as you know winsharp is open source developed using C++. I'm not sure if I should use C# or C++ for network security programming and I want your through about the best language might be for network programming and packets interaction. should I use C#, C++, or java or some thing else? please give me your advice. Thank you,

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  • CodePlex Daily Summary for Tuesday, March 27, 2012

    CodePlex Daily Summary for Tuesday, March 27, 2012Popular ReleasesHarness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0SQLinq - use LINQ to generate Ad-Hoc Sql Queries: SQLinq v1.1: Nuget Package:http://nuget.org/packages/sqlinq Install SQLinq via Nuget Change Log:Fixed "SELECT *" bug when no selector is specified Added ".Take(int)" and ".Skip(int)" methods to support paging Added ability to specify "ORDER BY"DbViewSharp: Sql Compact Edition plugins: The SQL CE plugins are new assemblies written to allow DbViewSharp to work with SQL Compact Edition databases. Some features available for Sql Server databases are unavailable because of restrictions in the Compact Edition engine. However there are plans to add different new features as compensation for this. See the Sql CE Plugin page for more details.TileSet Map Editor: Map Creator: can add maps/ layers can use only 1 tileset for now Have Save/Load Logics... added Fill Copy and Paste working towards better code and more optionsBagammon pc player: Baggamon pc player v.1.3: This a source code of a project "tool-game" Bagammon pc player. It has bug. Please do not fix them. Thank you. For your information : "If you want to use it buy it. Send an email."openSourceC.Daylife: Release v1.0a: This is a minor bug fix release with some minor internal refactoring as well. The Documentation page has some code samples that show how to use the library. If you discover any issues with this release, please check the existing Discussions and Issues to see if the issue has already been reported, and if not, create a new discussion with the details of the issue.menu4web: menu4web 0.0.3: menu4web 0.0.3Windawesome: Windawesome v1.4.0 x86: Added a SeparatorWidget. Implemented some xmonad-like functionality for multiple-monitors - see SwapCurrentWorkspaceWith, SwitchToNextMonitor and SwitchToPreviousMonitor. Thanks to mkocubinski for the idea and some of the implementation. Implemented AddBarToWorkspace and RemoveBarFromWorkspace. Small performance improvements. Any issues/recommendations/requests for future versions? This is the 32-bit version of the release. If you use a 32-bit Windows, this is the release you should u...Navigation for ASP.NET Web Forms: Navigation 1.4: Navigation for ASP.NET Web Forms manages movement and data passing between ASPX pages in a unit-testable manner. There is no client-side logic, so it works in all browsers, and no server-side cache, so it works with the browser back button. Comprehensive documentation and sample code can be found under the Documentation tab (Make sure to unblock all zip files prior to extraction) New - Added default State NavigationData. Supports strongly typed values and routing defaults New - Added mobi...Afrihost Usage Monitoring Gadget: Afrihost Gadget 1.2.0: This is the stable current download: Changes: Added support for Uncapped accounts. Added support for IS Uncapped Accounts.ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...New Projects(MVC4) Character Creation: A simple web site to manage your Avalon CharactersAmfSample: Sample projectBismillah Quran Reader for Wp7: Bismillah Quran Reader is an application for reading Quran translations in WP7. Translations can be read in various languages. Also recitations can be listened to.BlogEngine Mvc: This is an MVC version of BlogEngine.net. Project Description Our plan is to convert the whole BlogEngine.NET into an MVC application by the end of June 2012. It's developed in C# ASP.NET MVC3.Db7: Db7EF4.3 Code First and Migration Sample: EF4.3 Code First and Migration Sampleemoji for windows phone: This project is a windows phone 7 enmoji libary.Excel Document Merger: Excel Document Merger is a utility for combining multiple Excel workbooks and worksheets into a single workbook.exceladdin: exceladdinfastBinaryJSON: Binary JSON serializer based on fastJSONFontographer: A metro style WPF app to demonstrate the capabilites of the fonts on the users systemGonte Web Desktop: Another web desktop using ExtJs javascript frameworkIndoor Cricket Stats: Indoor Cricket StatsKernel32 C# wrapper: Kernel32.dll C# wrapper. Mostly done for threading, pipes, mutexes and other stuff. Not all methods implemented.Live for Desktop: A simple app that lets you browse you Live accout from a webbrowser integrated in the software. Future version will also include a custom interface and a Metro style look.LogoScriptIDE: IDE for LogoScript, A logo and C like scripting languageMcCloud Service Framework: Monte Carlo Cloud Service Framework (McCloud) provides a generic service implementation of Monte Carlo method, based on Microsoft Windows Azure, to solve a wide range of scientific and engineering problems.NetView Control for Microsoft Access: A native control for Microsoft Access forms to display and interact with non-hierarchical data.Polygon: Polygon is a UI composition framework for ASP.NET Web Forms. It can be used for third-party plugin extensibility of ASP.NET Web Forms applications. Though it's developed in C#, plugins can also done in VB as well.Programmeerproject-LambdaOffice: Architectural project. Takes input from the user and prints it to various fileformats such as .docx and .pdfQuick Job Seeker: Final project of computer scienceSchool Education Management: Project Description School Management System helps schools in managing student's data. It is targeted for colleges in the Philippines. It is developed in ASp.Net MVC3 and uses SQL Server as the database. The system is divided into several modules: 1. Registrar Module - used by the Registrar. 2. Scheduling Module - used by Deans for creating course offerings schedule 3. Cashiering Module - used by the Accounting Department 4. Grading Entry Module - used by teachers for encoding grade...Sharepoint Carousel: Sharepoint Carousel\Slider is a webpart that allows you to have a carousel that contains an image with a link below it. it is fully customisable from styles to the actual javascript that generates the slider data it has currently only been tested with sharepoint 2010 This is carousel\slider for sharepoint is built of the JCarousel http://sorgalla.com/jcarousel/.Sieena Dashboard: Metro UI DashboardSimple Redirect Module for DotNetNuke: This module allows content editors in DotNetNuke to have a simple and easy way to properly redirect incoming URLs that are incorrectly indexed by search engines.software de entrenador 2.0: software de entrenador es un Programa diseñado para entrenadores de musculacion y personas cuyo proposito es mejorar en sus entrenamientos y desean llevar un control del mismo a modo de diario.Sqlite Loader: Tool to Import/Export data to an Sqlite database using CSV, XML with a GUI written in C#TestProject_Mercurial: Test Project with MercuriaTestProject_TFS: the test project with tfsThinkPHP-??、???PHP????: ??WEB??????,?????WEB?????? Twesh Ajax: TweshAjax is clientside javascript library for making asynchronous calls to server.UserProfilePropertiesSync: This utility allows to synchronize User Profile properties between different SharePoint 2010 environments.VRacer: Vektor Car racing on windows phone.Workflow Foundation State Machine Service: This is a sample project for workflow foundation 4 state machine exposed as a WCF serviceWPZilla: Bugzilla client for Windows Phone 7.1 and up.XNA GPU Particles Tool: This is a tool to help create particle effects based on the sample shaders provided in the XNA education catalogue. View the changes to the parameters in real time.Y.Music: Y.Music - ??? ?????? ??? ??????? ??????.?????? ???????? ??????. ?? ????????? ?? ??????? ???-??????? ????????? ??????????. ? ???? ?? ?? ?????????? ??????? ?????? ?????????? ?????? ? ????????????? ??????? ? ????????? ? ?????????. ????????? ?????????? ?? WPF/?#/.NET. ????? ? ??? ???????????? ?????????? NAudio ? Fluent Ribbon.

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • MongoDb vs Ehcache caching advise for speeding up read only mysql Database

    - by paddydub
    I'm building a Route Planner Webapp using Spring/Hibernate/Tomcat and a mysql database, I have a database containing read only data, such as Bus Stop Coordinates, Bus times which is never updated. I'm trying to make the app run faster, each time the application is run it will preform approx 1000 reads to the database to calculate a route. I have setup a Ehcache which greatly improves the read from database times. I'm now setting terracotta + Ehcache distributed caching to share the cache with multiple Tomcat JVMs. This seems a bit complicated. I've tried memcached but it was not performing as fast as ehcache. I'm wondering if a MongoDb would be better suited. I have no experience with nosql but I would appreciate if anyone has any ideas. All i need is quick access to the read only database.

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  • Retrieving the COM class factory for component with CLSID {XXXX} failed due to the following error:

    - by gopal
    I developed a Windows service using C#.NET to generate PDF report. To generate PDF file I am using a third party dll. The application is running in my Windows XP platform. When I deployed the service in Windows Server 2008 64 bit version, I got this error: Retrieving the COM class factory for component with CLSID {46521B1F-0A5B-4871-A4C2-FD5C9276F4C6} failed due to the following error: 80040154. I registered the DLL using the regsvr32 command. I able to see this CLSID in the registry. But the problem persists. What could be the problem?

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  • Unable to Push source code to Bzr/Bazaar

    - by Benjamin Wong
    I am having issues pushing my codes into my Bazaar repository. It worked earlier for my first commit but not it does not work at all. Everytime I try to push my codes, I get this exception Error while executing push [Error 5] Access is denied: 'c:\\users\\benjam~1.won\\appdata\\local\\temp\\tmpj2hcal.pag' Any idea how I resolve this? I have even deleted the repo and .git folder and tried again but I keep getting this error regardless of the branch I guess. I am using this as my machine : Windows Vista Business 32 bit 4GB RAM Eclipse + Aptana

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  • RESTful API Documentation

    - by PartlyCloudy
    I'm going to design a RESTful API soon, thus I need to describe it in order to enable other people to start implementing clients using it. I've looked around a bit, but unfortunately, I've not found any standardized form of describing web-based RESTful services. What I'am looking for is something like JavaDoc, although it don't have to be generated out of any sort of code. I'm also not talking about something like WADL, I rather want to have some human-readable documentation I can hand out. Due to the nature of RESTful web-based services, it should be quite easy to standardize a documentation. It should just list available ressources, corresponding URIs, allowed methods, content-types and describe the availabe actions. Do you have any suggestions therefore? Thanks in advance & Greets

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  • Prevent form field to be edited without disabling field

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    I am currently working on a page that has a date picker for one of the field. One of the requirements by my client is to prevent the user from editing the field manually. Only the date picker would be possible to be used. (jQuery DatePicker) I had in mind to disable the field and use an hidden field to store the data (disabled from object ton send data on post). This sounds a bit wacky for something that could be done by javascript I'm pretty sure. So the big question, in javascript is it possible to prevent manual edition of a field without stopping datepicker plugin?

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  • Determine the width of the vertical scroll bar in a ScrollViewer

    - by juharr
    I'm using a ScrollViewer to display an Image. The Image has a ScaleTransform set as one of it's LayoutTransforms. I've got it setup to fit the width of the image into the ActualSize of the ScrollViewer. My problem is that if the image height requires the vertical scrollbar to be present (I have it set to Auto) then my image is scaled just a little bit to much. I know how to determine if the scrollbar would be present and how to get the correct scale, but I cannot figure out how to determine what the actual width of the scrollbar is. I guess I could just guess at it, but I'd like something that would work if I later add styles to my application that would result in the scrollbars being a different size. Additionally I'm also doing Fit to Height and would need to get the Height of the horizontal scrollbar when it would be visible (I'm assuming that the answer to getting the width of the vertical scrollbar would make getting the height of the horizontal scrollbar obvious).

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