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  • UART speed possibly wrong

    - by Mike
    My brain is fried, so I thought I would pass this one to the community. When sending 1 character to my embedded system, it consistently thinks it receives 2 characters. The first received character seems to map to the transmitted character (in some unkown way) and the second received character is always 0xff Here is what I observed: Tx char (in hex) Rx character (in hex), I left out the second byte (always ff) 31 9D 32 9B 33 99 61 3D 62 3B 63 39 64 37 65 35 41 7D 42 7B 43 79 I have check my clocks and them seem to be ok. The only diff between this non working version and the previous version is that i am now using a RS485 chip. I have traced the signal all the way up to the MCU and it looks fine (confirmed the bit value on the rx pin)

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  • Compute average distance from point to line segment and line segment to line segment

    - by Fred
    Hi everyone, I'm searching for an algorithm to calculate the average distance between a point and a line segment in 3D. So given two points A(x1, y1, z1) and B(x2, y2, z2) that represent line segment AB, and a third point C(x3, y3, z3), what is the average distance between each point on AB to point C? I'm also interested in the average distance between two line segments. So given segment AB and CD, what is the average distance from each point on AB to the closest point on CD? I haven't had any luck with the web searches I've tried, so any suggestions would be appreciated. Thanks.

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  • NullPointerException in webview.java (android.webkit.WebView$PrivateHandler.handleMessage)

    - by PacificSky
    Every few days I get a crash report for my application with the following stack trace, or small variants thereof (with different line numbers based on different android versions) java.lang.NullPointerException at WebView.java:8241:in `android.webkit.WebView$PrivateHandler.handleMessage' Handler.java:99:in `android.os.Handler.dispatchMessage' Looper.java:150:in `android.os.Looper.loop' ActivityThread.java:4293:in `android.app.ActivityThread.main' Method.java:-2:in `java.lang.reflect.Method.invokeNative' Method.java:507:in `java.lang.reflect.Method.invoke' ZygoteInit.java:849:in `com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run' ZygoteInit.java:607:in `com.android.internal.os.ZygoteInit.main' NativeStart.java:-2:in `dalvik.system.NativeStart.main' This specific stack was on Android 2.3.4 on a HTC EVO 3D PG86100 device. My app does host several webviews for some oAuth-related login scenarios. How should I go about trying to figure out how to fix this? I've tried looking on grepcode to find the source, but I'm unable to find a matching line number that makes sense. Is my Grepcode-fu weak?

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  • What should programmers practice every day?

    - by Jacinda S
    Musicians practice scales, arpeggios, etc. every day before they begin playing "real" music. The top sports players spend time every day practicing fundamentals like dribbling before playing the "real" game. Are there fundamentals that programmers should practice every day before writing "real" code?

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  • How to manipulate and print a chart in MS Excel from AppleScript?

    - by Stu Thompson
    With an existing chart in a MS Excel for Mac 2008, in AppleScript, I am trying to do two things: Rotate a 3D chart 1° Save the chart as a image (png) From what I've found on the Intertubes, it seems possible. But AppleScript's awkward verbosity and the lack of non-trivial MS Excel AppleScript examples on the web are too much for me to overcome. Just for the saving part, this is what I have so far: tell application "Microsoft Excel" activate object worksheet "iozone-16" set cht to chart object 1 of active sheet tell cht #save as chart object [picture type enumeration] [file name Unicode text] #Argh!!! end tell end tell The 'rotate 1°' task seems to involve "internal objects", but that is as far as I've gotten.

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • Server removes all custom HTTP header fields

    - by MartinMoizard
    Hello, I've been trying to receive HTTP requests with custom fields in the headers but it seems like my server removes them... I printed the headers of the request when I arrive on my page.php. I see that : body uri http://url.com/oauth.php/request_token parameters headers Array ....*/* ....gzip, deflate ....en-us ....keep-alive ....s320650601.onlinehome.fr ....DearStranger/1.0 CFNetwork/485.12.7 Darwin/10.6.0 method POST when I should be seeing that (it is working on a local version) body uri http://localhost:8888/oauth.php/request_token parameters headers Array ....*/* ....gzip, deflate ....en-us ....OAuth realm="", oauth_consumer_key="582d95bd45d455fa2e5819f88fc0c5a104d2c7ff3", oauth_signature_method="HMAC-SHA1", oauth_signature="7mKKzEw0Clv237nBHFzcTcA3SCE%3D", oauth_timestamp="1295267612", oauth_nonce="C546644E-8918-4FA3-A2A0-DAADCF7D1E5A", oauth_version="1.0" ....keep-alive ....0 ....localhost:8888 ....DearStranger/1.0 CFNetwork/485.12.7 Darwin/10.6.0 method POST I am using php 5.2.17 on the server. Do you have any idea to help my fix that issue? Thanks!

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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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  • Retrieve object from jquery in php script

    - by majc
    I'm trying to rebuild an object encoded with Json but i'm not getting any value. JQuery: $.post("views/insert_tasks.php",{ clickedRows : clickrows , <?php echo "tasks:'" . json_encode($tasks) . "'"; ?> }, function(data) { }); this is the PHPcode to retrieve the object: $tasks = json_decode(stripslashes($_POST['tasks']), true); $tasks is empty after execute the code above. This is what I'm getting with the $_POST['tasks']: [{"task_id":"1","description":"<p>Fazer heroi</p>","createdat":"Saturday 22nd of May 2010 11:37:37 PM","createdby":"Miguel Cardoso","max_requests":"2","max_duration":"5","job_id":"Concept Artist"},{"task_id":"2","description":"<p>teste2</p>","createdat":"Sunday 23rd of May 2010 11:23:55 AM","createdby":"Miguel Cardoso","max_requests":"2","max_duration":"5","job_id":"3D Modeller"},{"task_id":"3","description":"<p>teste3</p>","createdat":"Sunday 23rd of May 2010 11:45:39 AM","createdby":"Miguel Cardoso","max_requests":"1","max_duration":"10","job_id":"Writer"}] What I'm doing wrong?

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  • Map API with Building Elevation Data

    - by Laserallan
    Hi! I'm looking for a map API where I can get detailed elevation for points. I'm not looking elevation differences for certain paths along roads on the map but actual building heights. Getting the the 3d meshes for buildings would also be fine since I can compute the height myself using that information. Does any of the map API's out there support giving out this kind of information? EDIT: Free API's are preferred but if that's not an option I'd like to hear about non free alternatives as well.

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • does flex use frames?

    - by incrediman
    I'm looking into developing a game using the flex SDK instead of flash. I'm kind of not sure how to start. One question I have - does Flex have a timeline like Flash, with frames etc? Is there a main/root timeline?

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • htaccess not called when the url point to an existing folder

    - by Eldad
    Hi, I'm running zend server on windows 7. I'm using the htaccess from jooml: Options +FollowSymLinks RewriteEngine On RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) RewriteRule ^(.*)$ index.php [F,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] when I'm calling this url: http://localhost/ABC/ the data is been redirect to index.php but if I'm creating the folder ABC the server is showing the ABC folder content and not redirecting the data back to index.php. how can I prevent that, I want all the calls data to be directed into index.php? Thanks

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  • How do you solve the 15-puzzle with A-Star or Dijkstra's Algorithm?

    - by Sean
    I've read in one of my AI books that popular algorithms (A-Star, Dijkstra) for path-finding in simulation or games is also used to solve the well-known "15-puzzle". Can anyone give me some pointers on how I would reduce the 15-puzzle to a graph of nodes and edges so that I could apply one of these algorithms? If I were to treat each node in the graph as a game state then wouldn't that tree become quite large? Or is that just the way to do it?

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  • Making a sprite always point to another sprite in XNA

    - by Whitey
    I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair. Does anyone know how to do this? I have tried doing it myself but the math involved boggles my mind. I know there's a rotation parameter in the spriteBatch.Draw() method but I'm unsure how to use it. Thanks!

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • Developing Android applications with Visual Studio 2008

    - by Goz
    Hi all, I've recently obtained an HTC Desire and I'm interested in porting my 3D engine to the device. I have a slight annoyance however. I'd love to be able to do development under Visual Studio 2008. Am I to assume I'm going to need to re-process my SLN files to do GCC builds? Its not a vast issue as I already have an application that processes SLN and VCProj files through GCC and then links them together at the other end. I'll just need to set up the right libraries with it. Are there any other gotchas I need to think about? Or, indeed, is there an easier way? Any info would be much appreciated! Cheers :)

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  • How can I use MPTVOutWindow iPhone undocumented class?

    - by Leg10n
    Hi, I'm an iPhone developer, now I'm developing a game and I just found about the iPhone 2.2 being able to reproduce video on a TV Screen trhough MPTVOutWindow class. After googling I've found a lot of blogs with the News, however none of them give any information on the class, what should I do to implement the class in order to display ouput on the TV?

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