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  • Lua: Random: Percentage

    - by jargl
    I'm creating a game and currently have to deal with some math.randomness. As I'm not that strong in Lua, how do you think Can you make an algorithm that uses math.random with a given percentage? I mean a function like this: function randomChance( chance ) -- Magic happens here -- Return either 0 or 1 based on the results of math.random end randomChance( 50 ) -- Like a 50-50 chance of "winning", should result in something like math.random( 1, 2 ) == 1 (?) randomChance(20) -- 20% chance to result in a 1 randomChance(0) -- Result always is 0 However I have no clue how to go on, and I completely suck at algorithms I hope you understood my bad explanation of what I'm trying to accomplish

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  • Simple network gaming, client-server architecture planning.

    - by michal
    Hi, I'm coding simple game which I plan to make multiplayer (over the network) as my university project. I'm considering two scenarios for client-server communication: The physics (they're trivial! I should call it "collision tests" in fact :) ) are processed on server machine only. Therefore the communication looks like Client1->Server: Pressed "UP" Server->Clients: here you go, Client1 position is now [X,Y] Client2->Server: Pressed "fire" Server->Clients: Client1 hit Client2, make Client2 disappear! server receives the event and broadcasts it to all the other clients. Client1->Server: Pressed "UP" Server->Clients: Client1 pressed "UP", recalculate his position!! [Client1 receives this one as well!] Which one is better? Or maybe none of them? :)

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  • Win32: No Window Appears

    - by SoulBeaver
    I was programming the example code from Frank Luna's book "Introduction to 3D Game Programming with DirectX 10". The code is the first Win32 example in the Appendix A: Windows Programming section. Right now, the program compiles under both VC++ 2008/2010, but no window appears, although the debug session has started and I have to forcefully close it. I have no idea where it is, I'm not using Win32 Console mode, I have closed all other windows and no other IDE or session of VC++ is running. Any idea why this might be happening? PS: I have also checked my Processes. It is indeed running.

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  • fast scrolling background

    - by Andre
    i want a game that scrolls the background in a similar way to a UItableView. I solved it with a timer that moves the background up and brings another copy of the same picture up if (bg1.center.y <= - self.view.bounds.size.height/2 ) { bg1.center = CGPointMake(bg1.center.x, 690); } if (bg2.center.y <= - self.view.bounds.size.height/2 ) { bg2.center = CGPointMake(bg2.center.x, 690); bg1.center = CGPointMake(bg1.center.x, bg1.center.y - movement); bg2.center = CGPointMake(bg2.center.x, bg2.center.y - movement); But the faster i move the pictures the more problems occur: There are appearing gaps between the backgrounds and they are getting biggiger the faster i move them! movement is defined by the speed of swiping over the screen Any idea to solve that?

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  • Console App Mouse-Click X Y Coordinate Detection/Comparison

    - by Bloodyaugust
    I have a game that I am working on in a C# console application, purely as practice before going on to better methods. As opposed to using something such as a Windows Forms App, which has button functionality built in, I am endeavoring to grab the cursor position (which I know how to do) and compare it to a number of area's inside a console application as defined by perhaps pixel location, but I also do not know if there is some sort of built in unit of space other than pixels (this last bit is the part I am unable to figure). P.S. I know this is in general terms, with no code already provided, but I do not feel that it is needed as all I am asking for is a brief explanation of how to grab X Y coordinates inside a console application, and stick them in int variables. Many Thanks in advance! :D

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  • Android OpenGL deltaTime Measure issue

    - by droidmachine
    I'm measuring deltaTime like that: deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); But I'm always getting different float values and because of that my game is stuttering.What can be the problem of that? 09-03 03:51:59.219: D/a(21807): 0.017184043 09-03 03:51:59.234: D/a(21807): 0.016405167 09-03 03:51:59.249: D/a(21807): 0.018071748 09-03 03:51:59.269: D/a(21807): 0.015293334 09-03 03:51:59.284: D/a(21807): 0.016080335 09-03 03:51:59.299: D/a(21807): 0.018669458 09-03 03:51:59.314: D/a(21807): 0.014720625 09-03 03:51:59.334: D/a(21807): 0.01605596 09-03 03:51:59.349: D/a(21807): 0.017086169

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  • VB6 Parser/Lexer/Scripter

    - by rlb.usa
    I've got a game in VB6 and it works great and all, but I have been toying with the idea of creating a scripting engine. Ii'm thinking I'd like VB6 to read in flat text script files for me and then lex/parse/execute them. I have good programming experience, and I've built a simple C compiler, as well as a LOGO emulator before. My question is: Are there any tools that I can use, like Lexx/Yakk/Bison to help me? How should I approach this problem in regards to lexing, parsing, and feeding the commands back to VB6 so I can handle them? Is this idea a BAD IDEA in the sense that there are too many obstacles in the way (For example, building minesweeper in assembly, though not impossible, is very difficult, and a bad idea.)?

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  • How to get X,Y,Z rotations of vertices on a sphere at the origin?

    - by Stoff81
    Hey, I have a sphere in my game world and i would like to place a plane at each vertex on this sphere for debugging purposes. The planes should be orientated so that they lie flat against the sphere (perpendicular to the normals). The sphere is located at the origin, so all the vertices are relative to that. If my thinking is correct, i should be able to do this using the positions of the vertices and some simple trigonometry. I have tried a few combinations but have had no joy yet. I would greatly appreciate some help on this. Thanks. Here is my code: float xRot = RADIANS_TO_DEGREES(sinf(vertex.x/PLANET_RADIUS)); float yRot = RADIANS_TO_DEGREES(cosf(vertex.y/PLANET_RADIUS)); glRotatef(xRot, 1.0, 0, 0); glRotatef(yRot, 0, 1.0, 0);

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  • iPhone switching views without first view being reset

    - by user298261
    Heya! I'm making a role-playing game, and I want to have a Map View and a Battle Screen. With the possibility of other screens as well. I thought the best way to achieve this was to use multiple NIB files. When I prototyped this by have one view that creates content, switches to the next view, and then back, the content on the original view was reset. How do I make it so that the first view doesn't reset the data each time it's loaded? Thanks!

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  • Passing Global Variable value to Facebook - Gets NULL only

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • cannot set a variable to base on user input post method

    - by user1318960
    Hello i´m trying to set info from a post method into a variable that sets a session named name the value that the user input. I get the following error: Notice: Undefined index: name in F:\xampp\htdocs\Impossible game\index.php on line 18 This is line 18: $session = $_POST['name']; <form action="ms1.php" method="POST"> Name <input type="text" name="name"> <input type="Submit" value="Begin"> </form> <?php $session = $_POST['name']; session_start(); $_SESSION['name'] = $session;

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  • How can I clear the Android app cache?

    - by Srao
    I am writing a app which can programatically clear application cache of all the third party apps installed on the device. Following is the code snippet for Android 2.2 public static void trimCache(Context myAppctx) { Context context = myAppctx.createPackageContext("com.thirdparty.game", Context.CONTEXT_INCLUDE_CO|Context.CONTEXT_IGNORE_SECURITY); File cachDir = context.getCacheDir(); Log.v("Trim", "dir " + cachDir.getPath()); if (cachDir!= null && cachDir.isDirectory()) { Log.v("Trim", "can read " + cachDir.canRead()); String[] fileNames = cachDir.list(); //Iterate for the fileName and delete } } My manifest has following permissions: android.permission.CLEAR_APP_CACHE android.permission.DELETE_CACHE_FILES Now the problem is that the name of the cache directory is printed but the list of files cachDir.list() always returns null. I am not able to delete the cache directory since the file list is always null. Is there any other way to clear the application cache?

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • Problem overridding virtual function

    - by William
    Okay, I'm writing a game that has a vector of a pairent class (enemy) that s going to be filled with children classes (goomba, koopa, boss1) and I need to make it so when I call update it calls the childclasses respective update. I have managed to create a example of my problem. #include <stdio.h> class A{ public: virtual void print(){printf("Hello from A");} }; class B : public A{ public: void print(){printf("Hello from B");} }; int main(){ A ab = B(); ab.print(); while(true){} } Output wanted: "Hello from B" Output got: "Hello from A" How do I get it to call B's print function?

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  • Pass information to php file from javascript while restricting user from doing it their self?

    - by Sean Madigan
    I am making a game where the battle system uses javascript to battle. At the end of the battle you either win or lose. If the user wins, I need to update the mysql database with the XP they earned. The best way I can think of doing this is to have the javascript run an ajax function when the user wins that POSTs something like addxp.php?amount=235, but if I do that then the user can easilly look at the source and see that they can just enter in that page themself to update their xp without battling. But this is the only way I know how to do it? Help please :-/

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  • relative path issue (noob)

    - by tim roberts
    I am using the following code to check existence of a file before publishing an image in my erb file. <% @imagename = @place.name + ".jpg" %> <% if FileTest.exist?( "/Users/Tim/projects/game/public/" + @imagename ) %> <p><img src= '<%= @imagename %>' width="400" height="300" /> </p> <% end %> And when I publish this to Heroku, it obviously wont work. I tried using a relative path, but not able to get it to work. <% if FileTest.exist?( "/" + @imagename ) % any help appreciated.

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  • Playing BG Music Across Activities in Android

    - by scarface
    Hello! First time to ask a question here at stackoverflow. Exciting! Haha. We're developing an Android game and we play some background music for our intro (we have an Intro Activity) but we want it to continue playing to the next Activity, and perhaps be able to stop or play the music again from anywhere within the application. What we're doing at the moment is play the bgm using MediaPlayer at our Intro Activity. However, we stop the music as soon as the user leaves that Activity. Do we have to use something like Services for this? Or is MediaPlayer/SoundPool enough? If anyone knows the answer, we'd gladly appreciate your sharing it with us. Thanks!

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  • Adapting Android Bluetooth Chat for multiple devices

    - by Megh
    Hello, I'm doing a college project on Bluetooth for Android, and I'm trying to understand how to manage communication between multiple connected devices. Eventually I'm going to develop a multiplayer Bluetooth Game. Currently I've adapted Android's sample app BluetoothChat to connect my three Nexxus One phones. 1 connects to 2 who connects to 3 1 sends its messages successfully to 2. 3 sends its messages successfully to 2 as well. 2 can send its messages successfully to 1 and 3, as it shares a ConnectedThread with both. But I can't figure out how to handle getting communication from 1 to 3. Does anyone have any examples of communication between multiple devices or has done this themselves? Thanks

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • highlight text in 2 textboxes at the same time

    - by user1907736
    I am trying to create a packet analyzer for an online game using C# and I am new to c#. I have 2 RichTextBoxes, 1 shows the packet in bytes and the other one shows the packet in ANSI. Here is what I want to achieve: When I select(highlight) data in the byte text box, I want the corresponding data in the ANSI text box to also be highlighted. (and vice-versa) When I change data in the 1 of the textboxes, I want the corresponding data in the other textbox to also be changed. How do I do these?

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  • parsing a xml to get some values

    - by Joan Silverstone
    Hello, i have this xml: http://www.managerleague.com/export_data.pl?data=transfers&output=xml&hide_header=0 These are player sales from a browser game. I want to save some fields from these sales. I am fetching that xml with curl and storing on my server. Then do the following: $xml_str = file_get_contents('salespage.xml'); $xml = new SimpleXMLElement($xml_str); $items = $xml->xpath('*/transfer'); print_r($items); foreach($items as $item) { echo $item['buyerTeamname'], ': ', $item['sellerTeamname'], "\n"; } The array is empty and i cant seem to get anything from it. What am i doing wrong?

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  • SVN:Team member can checkout, commit; can't update

    - by Casey K.
    Hi all, got a weird problem for you: I've set up an svn server on a home machine, which is accessible to the members of my game team over DynDNS. So far so good- everyone was able to checkout the repo no problem. In addition, several team members and I were able to update and commit just fine. The conundrum is this: One of my team members, who is able to both checkout and commit, is unable to update. TortoiseSVN proffers: Error Could not open the requested SVN filesystem Has anyone dealt with this problem before? This isn't my first SVN rodeo, but I have to admit I'm stumped. Thanks!

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  • Hit Testing with CALayer using the alpha properties of the CALayer contents.

    - by Charliehorse
    I'm writing a game for Mac using Cocoa. I'm currently implementing hit testing and have founds that CALayer offers hit testing, but does not seem to implement the alpha properties. As I have at times many CALayers stacked on top of each other, I really need to find a way to determine what the user actually meant to click on. I'm thinking if I could somehow get an array that contains pointers to all of the CALayers that contain the click point, I could filter through them some how. However the only way I've got so far to create the array is: NSMutableArray* anArrayOfLayers = [NSMutableArray array]; for (CALayer* aLayer in mapLayer.sublayers) { if ([aLayer containsPoint:mouseCoord]) [anArrayOfLayers addObject:aLayer]; } Then sort the array by the CALayer's z-values then go through checking if the pixel at location is alpha or not. However, between the sort and the alpha check this seems to be an incredible performance hog. (How would you even check the alpha?) Is there any way to do this?

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  • How can I resolve naming conflict in given precompiled libraries?

    - by asm
    I'm linking two different libraries that have functions with exactly same name (it's opengl32.lib and libgles_cm.lib - OpenGL ES emulation under Win32 platform), and I want to be able to specify, which version I'm calling. I'm porting a game to OpenGL ES, and what I want to achieve, is a split-screen rendering, where left side is an OpenGL version, and right side is a ES version. To produce the same result, they will recieve slightly different calls, and I'll be able to visually compare them, effectively finding visual artifacts. It worked perfectly with OpenGL/DirectX at the same window, but now the problem is that both versions imports the functions with the same name, like glDrawArrays, and only one version is imported. Unfortunately, I don't have sources of any of that libraries. Is there a way to... I dont' know, wrap one library into additional namespace before linking (with calls like ES::glDrawArrays), somehow rename some of functions or do anything else? I'm using microsoft compiler now, but if there will be solution with another one (GCC/ICC), I'll switch to it.

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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