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  • Move the mouse without clicking using a touchscreen

    - by rubo77
    In many occasions you have to move the mouse over an area of the screen or an element in an interface without clicking on it. is there a way to achieve this? I use windows 8.1 on a Lenovo Yoga Pro 2 with a touchscreen. I already managed to remap the windows key to a right mouse button with AutoHotkey, but that's another question. Maybe it would be possible to catch a gesture or something like that, that would disable the clicking of the mouse when you move the finger over the touchscreen?

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  • Computer Locks Up Completely When Resuming From Standby

    - by kcoppock
    Okay, so I'm having a strange issue lately with my desktop, and off the top of my head I'm not sure what the problem is, so I'm hoping for some ideas on how to track down the cause. First, my PC: AMD Phenom 9600 Quad-Core 2.4 GHz 4 GB DDR2 160 GB boot HDD 1 TB & 120 GB secondary HDD Nvidia GeForce 8600 GTS Windows 7 Professional 64-bit I have my power settings as follows: Turn off the display: 10 minutes Turn off hard disk: 20 minutes Sleep after: Never After a while, I'll come back to use my computer again, wiggle the mouse, and the screen comes back on like normal, but the desktop is unresponsive. I can move the cursor, but nothing responds to clicks or keyboard entry. If I click a few times with the mouse, the computer eventually locks up completely and the mouse cursor stops moving as well. After I restart, everything works just fine. Is there a log you recommend checking or really any suggestions would be welcome at this point. Thanks!

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  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

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  • Using 4 monitors with 2 generic video cards... possible?

    - by Ikram
    I'm thinking of setting up 4 monitors in a grid, using two video cards, one card to feed each pair of monitors through the card's two DVI ports. The most important requirement for me is to have the grid of monitors act as one single huge screen. Is this scenario possible by using two generic cards like Radeon 4870s on a Windows 7 computer? (I've heard of Eyefinity, but 4870s don't have it) Another issue is that I only have one PCI-Express slot on my computer's motherboard, therefore I'll need to use one of the lesser PCI cards as the second video card. Will this pose problems?

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  • Ubuntu 12.04 won't shut down - stopping winbind daemon

    - by jan
    My Precise Pangolin sometimes won't shut down - the screen is black with text on it. Mostly last line says something like "stopping winbind deamon" (sometimes also virtualbox, which is above winbind daemon; edit: sometimes the last line says "running unattended updates") and it stays like this for about ten miutes. Then I usually hold the power button for 5s to shut it down. It's very unpredictable - sometimes the computer shuts down without problem and sometimes it hangs. I've tried many ways to shut it down: HW button, panel applet, sudo shutdown -h now, sudo poweroff, sudo halt, etc. even sudo reboot or restart from panel applet have this problem. Sometimes it works ok but every method named hung at least once on the same (damned) line. My specs: FUJITSU SIEMENS LIFEBOOK E8310, Intel Core2 Duo T7300 @ 2.00GHz, 3GB RAM, GPU: Mobile Intel(R) 965 Express Chipset Family Ubuntu 12.04.2 32bit, 3.5.0-41-generic kernel (but it did it on older kernels and 12.04.x systems too). Any ideas what should I try next? Thanks a lot! Jan

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • MacBook start up problem

    - by DA
    I have an aging, ailing MacBook. The battery died on it a few months ago, but can still use it when plugged in. I recently upgraded it to Snow Leopard. Had it unplugged for a few days. Went to boot it up today and now get this symptom: start up chime white screen with apple logo shuts off That's all it'll do. I tried unplugging and holding down the power button for 30 seconds but that didn't remedy the situation. Any theories? Finally an excuse to get the 27" iMac?

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  • Reenabling the Spotlight Menubar item in Mac OS X 10.6

    - by Tim Visher
    I believe I followed the instructions here to disable Spotlight indexing and remove the menubar item. I reenabled indexing just fine, but when I changed the permissions back to 744, the spotlight search position came back (as in the space it would normally occupy), but the actual icon and search box will not show up. If I click that portion of the screen I get a blue box, but I can't type anything in to anything. Currently, permissions look like this: [~]$ ll /System/Library/CoreServices/Search.bundle.bak/Contents/MacOS/ total 648 -rwxr-xr-x 1 root wheel 835K Sep 17 14:48 Search* ll is an alias mapped to the following alias ll='${LS_PREAMBLE} -hl' with $LS_PREAMBLE [~]$ echo $LS_PREAMBLE ls -GF (Ignore the .bak extension. I decided that until I found a way to fully restore it, I would just remove it entirely following the directions here) That looks right to me and obviously something is launching, but the UI elements aren't there. So how can I restore it? Thanks in advance!

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  • Dell D630 - Touchpad does not move the mouse cursor

    - by Dean McKenzie
    Windows XP - Dell D630 - Synaptics Touch Pad driver installed. The system tray icon that shows the movement of your finger on the touchpad registeres movement. The scroll feature of the touchpad works on any window with a scroll bar. The double click works even. But it never actually moves the cursor on the screen. An external mouse works with out problems, and I've replaced the palm-rest/touchpad and it continues to happen. The touch stick in the middle of the keyboard works without problems. Does anyone have any ideas?

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  • I'm using a compatible active DisplayPort to DVI adapter with EyeFinity, why does my monitor still flicker?

    - by Christopher Galpin
    I specifically chose an active DisplayPort <- DVI adapter for use with EyeFinity right out of my graphic card vendor's list of confirmed compatible adapters. Yet the screen fails horribly, it blinks on and off constantly, sometimes the graphics go screwy and the appropriate resolutions won't be available. Sometimes the resolution will be available but I'll discover it's only with interlaced refresh rates and bounces up and down. I have to switch the resolution back and forth, again and again, to get it to work correctly, and then it fails again and the process must be repeated the moment the monitor is turned off or I reboot. It's maddening. What is wrong? Is my GFX card supplying insufficient voltage? (Firmware tweaks allegedly help some people, but my card's isn't modifiable.) Could the adapter be defective? Is it not "active" enough for my card and I need an expensive powered adapter? Is this endemic to DisplayPort in general?

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Chromium OS Lime installation confusion

    - by Abhinav Kulshreshtha
    I Used to download Chromium Vanilla build Virtual-box image from hexxeh. recently i wanted to try Lime build which only gives a .img file. I used the mentioned Windows Image Writer (link given on the lime website.) and a 8GB Transcend Website. When i tried to boot from pen-drive, the screen only flashed and nothing happened. Now when i tried to access my pendrive, it shows only 0.99 gb capacity. What happened wrong. How can i recover my pendrive. I tried to create vdi using VBoxManage.exe convertdd chromiumos.img chromiumos.vdi command given in This link. But it is not running on VBox either.

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  • Faster 2D Collision detection

    - by eShredder
    Recently I've been working on a fast-paced 2d shooter and I came across a mighty problem. Collision detection. Sure, it is working, but it is very slow. My goal is: Have lots of enemies on screen and have them to not touch each other. All of the enemies are chasing the player entity. Most of them have the same speed so sooner or later they all end up taking the same space while chasing the player. This really drops the fun factor since, for the player, it looks like you are being chased by one enemy only. To prevent them to take the same space I added a collision detection (a very basic 2D detection, the only method I know of) which is. Enemy class update method Loop through all enemies (continue; if the loop points at this object) If enemy object intersects with this object Push enemy object away from this enemy object This works fine. As long as I only have <200 enemy entities that is. When I get closer to 300-350 enemy entities my frame rate begins to drop heavily. First I thought it was bad rendering so I removed their draw call. This did not help at all so of course I realised it was the update method. The only heavy part in their update method is this each-enemy-loops-through-every-enemy part. When I get closer to 300 enemies the game does a 90000 (300x300) step itteration. My my~ I'm sure there must be another way to aproach this collision detection. Though I have no idea how. The pages I find is about how to actually do the collision between two objects or how to check collision between an object and a tile. I already know those two things. tl;dr? How do I aproach collision detection between LOTS of entities? Quick edit: If it is to any help, I'm using C# XNA.

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  • Windows 7 MCE client server HTPC

    - by Dan Hook
    My HTPC is downstairs connected to my large screen. I would like to use my desktop upstairs to record over the air HDTV and stream it to the HTPC. I have Windows 7 Professional installed on the desktop. I currently have XP on the HTPC, but I'm going to upgrade it to Windows 7. Is there a particular flavor of Win 7 I should use? Is it possible to record on the desktop and use Windows MCE on the HTPC to watch the recorded content? What about live TV? The consensus I've seen is that Windows 7 cannot be configured as a Windows Media Center Extender. Is that the case? If so, what's the cheapest solution for an extender?

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  • Is there a way to make catalyst driver work in Trusty for the radeon hd4330?

    - by Laurent BERNABE
    Though official Catalyst software 13.1 is suitable for ati radeon hd4330, it can't be installed on Ubuntu 14.04 as it can't support Xorg = 7.6 As I need proprietary drivers for trusty, I would like to know if there is a way to bypass this limitation ? (For example by fetching driver sources) Here are some results from the terminal : $ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux bordeaux80 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-27-generic root=UUID=4015e6f7-d11a-45fd-ac9b-5b6c7ab9eaa0 ro quiet splash vt.handoff=7 Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. $ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS connected primary 1366x768+0+0 (normal left inverted right x axis y axis) 353mm x 198mm 1366x768 60.0*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) $ uname -rp 3.13.0-27-generic x86_64 $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV710 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Regards

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • mRemote and RoyalTS both are not able to RDP connect me to a Windows Server 2008 system?

    - by djangofan
    I am completely stuck on this one. If I start a RDP session independently of these 2 programs everything works fine. My RDP session connects, I click "OK" to accept the "Notice To Users" security message and then it shows me the login screen where I enter my password manually. Now, if I try to use either mRemote or RoyalTS to create this connection, I get the same behavior except that I get a "The user name or password is incorrect." message. Now, I know this cannot be true since I can manually connect with RDP. So, what is the problem with these 2 pieces of software that prevents me from logging in? I have no problems with connecting to Windows XP systems with these programs. Additionally, I wish I knew how to get one of these programs to automatically click the "OK" button on the "Notice To Users" message while automatically attempting to log me in as part of the login process. Can they do that?

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  • TV video constantly skips 1/2 second, plays 1 second; green on bottom

    - by Robert
    I just got DirecTV. It worked for a day, but now the TV video constantly skips 1/2 second, then plays 1 second. Also, the bottom 5th of the screen is solid green. The audio does not skip. I tried to do "Set up TV signal" (in Media Center) - but I get an error. See the post I just made here titled "Error - “IR Hardware not detected” - but it’s installed/working." Thanks for your help.

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  • Set a row to follow my cursor anywhere in Calc

    - by NoCanDo
    How do I make a whole row follow wherever I am in the Calc document when I scroll down/up? I'm looking for something that keeps a row from moving, or to make it stay put. This is so that when I want to see other rows, this one locked row will stay in place and allow me to refer back to it on screen without having to scroll all the way back up to the top of the document. Normal: Scrolled down: Further scrolled down: You can see the row with the yellow background, (CD-Nr.|Title|Genre|Lang|CD) is following me as I scroll down. How is this done?

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  • move existing Windows XP to a new harddrive

    - by MrKanister
    I've bought a SSD for my laptop and made a fresh install of Windows 7. On my old HDD I've got a Windows XP system, which I would like to move to the SSD. I've tried it this way: put the HDD to an USB case moved the Windows XP partition to a partition on my ssd usind DriveImage XML used EasyBCD 2.0 to create a new entry in the boot menue The problem: Windows XP is booting up, but before the login-screen comes up, it seems to freeze. No bluescreens, no errors - just nothing happens. I tried to start it in "protected mode", but the same results. I'm not sure if DriveImage XML didn't worked well or if there's another reason.

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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  • Are there any ebook readers for Win 7 Pro which can display two books side-side?

    - by verve
    I'm trying to learn a language and I want to be able to open the English version of a book and the German one together on the screen to compare etc.I'm particularly interested in displaying Kindle-typebooks side-by-side. I need software that is simple to use and not-too-ugly looking. Ha. Aesthetics seem to matter to me when I'm learning...or, any reader that can display ANY popular ebook formats in parallel form will do! Win 7. IE 9. Freeware or not.

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  • How can I use the proxy settings on Epic privacy browser to log on to Facebook?

    - by EddieN120
    I love the Epic privacy browser because it is built from the ground up to enhance privacy. It's built on Chromium but because it has stripped out all code that tracks users across the Internet, pages load faster and things work snappier. With one click you can enable a proxy to hide your IP address, sort of like Chrome's "Incognito" mode on steroids. But there's a problem: if I load Epic, go to facebook.com, log in, and then click the proxy button, I can use Facebook for a while. But eventually, Facebook would throw up an error screen, saying that it thinks that my account has been hacked, and then it would make me verify my identity, force me to change my password, etc. I've had to change my password four times in as many days, which is very annoying. Now I turn on the proxy for browsing on to every other site but Facebook. Question: how can I use the proxy settings on Epic privacy browser to successfully log onto and use Facebook?

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  • Can I fork a copy command on ReadyNAS SSH?

    - by DanyW
    I have a ReadyNAS 102 with a couple of USB drives attached. There were times I wanted to copy files between volumes. Unfortunately I have also accidentally cut off copying process by accidentally closing off the SSH sessions. Is it possible for me to fork a cp or mv process on SSH? As it currently stands when I close the SSH session, be it by accidentally closing the terminal window or closing my laptop screen and putting it to sleep, the copy process stops. Can I do something like cp ~/blah /some/other/path & and have the process keep running to completion in the background even if the SSH session is terminated?

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