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  • Looking for an elegant way to store one-to-many relationship in coredata when order is important

    - by Eric Schweichler
    I've been trying to come up with a way to solve my problem, but every solution I can think of is messy and makes me want to retch. I have a one-to-many relationship, consisting of a Team object that can have many Member objects. When I built my data model using Xcode, I was given the default NSSet in which to store the member objects, Unfortunately Sets are not ordered and I need to preserve the order of the Member objects and I need to know if there are empty spaces between Members. I thought of Using an NSArray in place of the NSSet and creating a dummy Member object in my data store that I could use to mark vacant a spot between to Member objects, but that solution really feels like too much of a hack to me. Since I'll always have to filter out this dummy Member from any queries. An NSDictionary would be perfect as I could store the Member object references and their positions as Object-Key pairs, (taking care of both order and vacancies) but apparently CoreData does not support NSDictionary. Has anyone had a similar need, and devised a simple solution?

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  • How do you implement an MPVolumeView?

    - by Emil
    Hey! I want the user to be able to change the system volume with a slider, and I realized the only way to do this is with an MPVolumeView. But I can't find any example code for it, and every method I try to implement won't show up. So what is the easiest and correct, working way of implementing a MPVolumeView?

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  • Save UITextView content in NSString.

    - by camilo
    Hi, I'm trying to save the contents of an UITextView into a NSString which I will somehow persist later. The problem is that the UITextView "text" property doesn't save all the rows in the textView (after touching "return"). I tried print the TextView object and the textView.text, and they're different. Does anybody know how (after editing the textView) I can save its content into a String (or something else that I can later access and share through different views and persist in the database)? Thanks a lot. Pretty sure it is simple, but I'm honestly not finding the solution.

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  • Change Sprite Anchorpoint without moving it?

    - by OscarMk
    Hello, I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • UITableView: block cell dragging during reordering

    - by Luca
    Hi I've a problem with UITableView. When I'm in editing mode i want to reorder the cell but e when I drag a cell at the bottom of the screen it's allowed to go down as much as the TableView height and down the last tableViewCell. I've only 4 cell and i want that when Im dragging a cell it's not allowed to go down after the fourth cell. Can Anyone help me?!?

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  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

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  • Plist array , cannot change dictonaries inside

    - by Andy Jacobs
    i have a plist that's at its root an array with dictonaries inside it. i load a plist from my recourses as an NSMutableArray. [NSMutableArray arrayWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"Filters" ofType:@"plist"]] i store it into nsuserdefault because it has to be persistent between startups. [[NSUserDefaults standardUserDefaults] setObject:array forKey:@"filters"]; but i can't change the dictonaries in the array because they are not mutable. how can i make them mutable?

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  • Calling delegate methods and calling selectors

    - by Crystal
    I'm new to the concept of delegates and selectors when used with notifications. So my first question is, 1) Let's say you have a button that has a delegate that implements some doWork method. If you want the same functionality that's in the method, is it 'ok' to just call that method? I didn't know if that was considered good coding practices and/or if you should do that, or do something different in getting that type of functionality. Like if that is ok architecture? 2) Similarly, with NSNotificationCenter, I see some code that posts a notification. Then there's a HandleSegmentedControl:(NSNotification *)notification method. If I want to manually have that functionality, but without pressing the segment control, is it 'ok' to just take that functionality out of that method and put it in a new method so it would look like this: Original: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; // do stuff with the dictionary } New: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; [self newMethod:dict]; } - (void)newMethod:(NSDictionary *)dict { // do stuff with the dictionary } - (void)myOtherMethodThatNeedsTheSameFunctionality { NSDictionary *dict = // create some dictionary [self newMethod:dict]; } Sorry if these are basic questions. I'm not sure what the best practices are for things like this and wanted to start the right way. Thanks.

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  • Pinterest Gridview implementation on iOS

    - by Amal
    I want to implement a grid view like the one in Pinterest I thought about implementing as 3 table views. But I was not able to scroll them together well. When I implemented the scrollViewDidScroll and set the contentOffset for the table views other the scrollView , the scrolling became slow and unusable. Another implementation I did was of was having a set of images to load and calling the viewDraw function in scrollViewDidScroll. THe ViewDraw function just draws the necessary images and removes the rest of the images from the memory which were already drawn but wont be visible . this too makes the ScrollView Scrolling slow. And another issue with it is that there are white(background color) patches before the images are drawn. What should be the best way to implement this grid view ?

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  • What's the best NAME for "quick" Category you add to a file?

    - by Joe Blow
    So the other day I was sick of typing out repetetive addTarget:action:forControlEvents:s, and macros are only entertaining for so long, so I did this: @implementation UIControl (xx) -(void)addTarget:(id)target action:(SEL)action { [self addTarget:target action:action forControlEvents:UIControlEventTouchUpInside]; } @end *and simply added it at the top of the .m file in question. Works great of course, but notice the "xx".* What's the best thing to NAME a "quick" Category like this? Annoyingly, it appears you can not leave the xx blank - it would then become an "Extension" (which, incidentally, I don't understand at all). I was thinking maybe: a single underscore the name of the class again identically "quick" perhaps the name of the class in this file (as in "quick extra routines for UIControl in CherryBomb") - so it would be UIControl(CherryBomb), ie, remind you that these extra routines are handy for CherryBomb "x" your or your company's initials (use the same "quick" Category name everywhere) "ThisTextNeverUsedAnywhere" By the way, I've been assuming that Categories only happen in the files that see them (CherryBomb.m in the example) - they do not from then on apply app-wide. ie they only apply where you include the header file (UIControl+NattyStuff) or in the "quick" case only in the file to which one adds the text. (By the way ... it appears you do not actually need to include an interface for such a Category, i.e. you can omit... //you can actually get away without these lines... //#import <UIKit/UIControl.h> //@interface UIControl (x) //-(void)addTarget:(id)target action:(SEL)action; //@end ... that part and it works fine.) For people who love Categories, and who doesn't, what's the answer to this troubling question? What should you name a "quick" Category where the name is never going to be referenced again and is irrelevant? Is "_" a solution?

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  • Changing a custom accessoryView in a uitableviewcell?

    - by cannyboy
    I'm trying to change the custom accessoryView of a uitableviewcell immediately after the user clicks on the cell. How would I do this? For the record, I'm using Matt Gallagher' custom table view tutorial: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html Download link for source: http://projectswithlove.com/projects/EasyCustomTable.zip

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  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

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  • CORE DATA objectId changes constantly

    - by mongeta
    Hello, I have some data that I export into an XML file and put in a remote FTP Server. I have to identified each object with a unique attribute, it doesn't matter wich is, but must be persistent always = it can never change. I don't want to create a unique attribute, sequence, serial, etc. I'm using the objectID but every time I use it a get a new reference. I know that before the object has been saved, it has a 'temporal id', but once it's saved, it gets the definitive. I'm not seeing this, never. When I export, just fetch all data and loop, and always I get a new reference: NSURL *objectID = [[personalDataObject objectID] URIRepresentation]; // some of id received for the SAME OBJECT (no changes made, saved, ...) // 61993296 // 62194624 thanks, r. edit I was using %d instead of %@, now the returned data is: x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p1 x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p2

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  • Steps in subclassing UINavigationController

    - by RickiG
    Hello I would like to subclass the UINavigationController to get some more freedom in regards to the appearance of the controller. I have some graphics for the different parts, bars, buttons, text etc. Looking at the UINavigationController header file I get little help, I don't know where to start out. I have never subclassed/overridden a UIKit component before, it seems it is a bit like playing Sherlock Holmes. What is the approach? How do I know what to override to get a a specific piece of graphics "injected" the correct place? Do I need to subclass UINavigationBar, UIBarButtonItem etc. etc to get the complete customized look? How do I know if something is off limits in regards to being approved by Apple? Hope someone can point me in the right direction, I have only been able to find examples of changing small parts of the controller, not a full customization by subclassing. Am I going about this the wrong way? Thanks:)

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  • Wizard style navigation, dismissing a view and showing another one

    - by Robin Jamieson
    I'm making a set of screens similar to a wizard and I'd like to know how to make a view dismiss itself and its parent view and immediately show a 'DoneScreen' without worrying about resource leaks. My views look like the following: Base -> Level1 -> DoneScreen -> Level2 -> DoneScreen The Level1 controller is a navigation controller created with a view.xib and shown with [self presentModalViewController ...] by the Base controller. The Level1 controller is also responsible for creating the 'DoneScreen' which may be shown instead of the Level2 Screen based on a certain criteria. When the user taps a button on the screen, the Level1 controller instantiates the the Level2 controller and it displays it via [self.navigationController pushViewController ..] and Level2 controller's view has a 'Next' button. When the use hits the 'Next' button in the Level2 screen, I need to dismiss the current Level2's view as well as the Level1's view and display the 'DoneScreen', which would have been created and passed in to the Level2 controller from Level1. (partly to reduce code duplication, and partly to separate responsibilities among the controllers) In the Level2 controller, if I show the 'DoneScreen' first and dismiss itself with [self.navigationController popViewControllerAnimated:YES]; then the Level1 controller's modal view is still present above the 'Base' but under the Done screen. What's a good way to clear out all of these views except the Base and then show the 'DoneScreen'? Any good suggestions on how to get this done in a simple but elegant manner?

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  • UIToolbar on top of navigation bar - black opaque doesn't blend

    - by z s
    I am trying to put a UIToolbar on the right side of a UINavigationBar, to add multiple buttons on that side. When I leave the tint of both to Default, they blend fine. But when I set both of them to BlackOpaque, they don't blend very well. I can see the edge of where the toolbar starts very clearly. I've tried this through IB and code. Same result in both cases. Anyone run into this before, or can offer some suggestions?

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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