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  • Determine signals connected to a given slot in Qt

    - by Cody Brocious
    I've injected myself into a Qt application, and I'm attempting to figure out what signals a given slot is connected to, but can't find any information on doing this. Is there a mechanism for doing this out of the box? If so, is this exposed to QtScript? (If not, I can wrap it easily enough.) If there is no such mechanism, what would be the best way to add it? I cannot manipulate the existing application outside of simple hooking, but I could hook QObject::connect and store the connections myself, just not sure if that's the best way to go about it.

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  • iPhone - Browsing iPhone files through computer

    - by quano
    I want to be able to send files from an iPhone app to a computer. What would be the easiest way of doing this? I've made simple server client programs before, but in those, the client has always needed to connect to the server before being able to receive messages from it. There is an app for the iPhone called iSimulate, where you put a server on a Mac (the iPhone simulator), and then you use the iSimulate app of an iTouch or iPhone to send touch events to the server. This app does not require you to type in an ip-address. Instead it presents a list of available computers that have this server up and running. How exactly is this being done? Can a server broadcast a message over a network, w/o anyone being connected to the server? How does that work? How does a client listen for that broadcast? Here's a video of the app I'm talking about: http://www.youtube.com/watch?v=N3Qpd1ycZh4

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • net/http.rb:560:in `initialize': getaddrinfo: Name or service not known (SocketError)

    - by Sid
    ` @@timestamp = nil def generate_oauth_url @@timestamp = timestamp url = CONNECT_URL + REQUEST_TOKEN_PATH + "&oauth_callback=#{OAUTH_CALLBACK}&oauth_consumer_key=#{OAUTH_CONSUMER_KEY}&oauth_nonce=#{NONCE} &oauth_signature_method=#{OAUTH_SIGNATURE_METHOD}&oauth_timestamp=#{@@timestamp}&oauth_version=#{OAUTH_VERSION}" puts url url end def sign(url) Base64.encode64(HMAC::SHA1.digest((NONCE + url), OAUTH_CONSUMER_SECRET)).strip end def get_request_token url = generate_oauth_url signed_url = sign(url) request = Net::HTTP.new((CONNECT_URL + REQUEST_TOKEN_PATH),80) puts request.inspect headers = { "Authorization" => "Authorization: OAuth oauth_nonce = #{NONCE}, oauth_callback = #{OAUTH_CALLBACK}, oauth_signature_meth od = #{OAUTH_SIGNATURE_METHOD}, oauth_timestamp=#{@@timestamp}, oauth_consumer_key = #{OAUTH_CONSUMER_KEY}, oauth_signature = #{signed_url}, oauth_versio n = #{OAUTH_VERSION}" } request.post(url, nil,headers) end def timestamp Time.now.to_i end ` I am trying to do what oauth does in an attempt to understand how to use the Authorization headers. I am also getting the following error. I am trying to connect to the linkedin API. /usr/lib/ruby/1.8/net/http.rb:560:in 'initialize': getaddrinfo: Name or service not known (SocketError) I would really appreciate it if someone could nudge me in the right direction.

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  • I keep Getting KeyError: 'tried' Whenever I Tried to Run Django Dev Server from Remote Machine

    - by Spikie
    I am running django on python2.6.1, and did start the django web server like this manage.py runserver 192.0.0.1:8000 then tried to connect to the django dev web server on http://192.0.0.1:8000/ keep getting this message on the remote computer Traceback (most recent call last): File "C:\Python26\Lib\site-packages\django\core\servers\basehttp.py", line 279, in run self.result = application(self.environ, self.start_response) File "C:\Python26\Lib\site-packages\django\core\servers\basehttp.py", line 651, in call return self.application(environ, start_response) File "C:\Python26\lib\site-packages\django\core\handlers\wsgi.py", line 241, in call response = self.get_response(request) File "C:\Python26\lib\site-packages\django\core\handlers\base.py", line 115, in get_response return debug.technical_404_response(request, e) File "C:\Python26\Lib\site-packages\django\views\debug.py", line 247, in technical_404_response tried = exception.args[0]['tried'] KeyError: 'tried' what i am doing wrong ? it seen to work ok if i run http://192.0.0.1:8000/ on the computer that runs the Django web server and have that ip 192.0.0.1:8000

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  • how could i make working self-hosted openid provider, connected to wordpress

    - by blog.blomqvist.no
    Aim: To have own OpenId provider connected with self-hosted Wordpress blog, so Wordpress admin could use his OpenId to login to Admin Panel, and also to comment other blogs with this OpenId. Blog address: http://blog.blomqvist.no OpenId provider: /id/ OpenId created: same as blog address WP Plugins used: WP-Yadis 1.2.1 XRDS-Simple 1.0 OpenId 3.3.2 I have installed phpMyId as OpenId provider. I have managed to connect created OpenId and management panel login, so Admin could login to management panel with created OpenId. However, i can't use this OpenId anywhere else, not on blogspot, not on other wordpress blogs etc.

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  • First Call to a Controller, Constant is defined, Second call, "uninitialized constant Oauth"?

    - by viatropos
    I am trying to get the OAuth gem to work with Rails 3 and I'm running into this weird problem... (independent of the gem, I think I've run into this once before) I have a controller called "OauthTestController", and a model called "ConsumerToken". The model looks like this. require 'oauth/models/consumers/token' class ConsumerToken < ActiveRecord::Base include Oauth::Models::Consumers::Token end When I go to "/oauth_test/twitter", it loads the Oauth::Models::Consumers::Token module and I'm able to connect to twitter no problem. But the second time I try it (just refresh the /oauth_test/twitter url), it gives me this error: NameError (uninitialized constant Oauth): app/models/consumer_token.rb:4 app/models/twitter_token.rb:2 app/controllers/oauth_test_controller.rb:66:in `load_consumer' Why is that? It has something to do with load paths or being in development mode maybe?

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  • get length of data sent over network to TCPlistener/networkstream vb.net

    - by Jonathan.
    It seems the most obvious thing, but I just can't work out how to get the length of bytes sent over a network using a TCPClient and TCPListener? This is my code so far: 'Must listen on correct port- must be same as port client wants to connect on. Const portNumber As Integer = 9999 Dim tcpListener As New TcpListener(IPAddress.Parse("192.168.2.7"), portNumber) tcpListener.Start() Console.WriteLine("Waiting for connection...") 'Accept the pending client connection and return 'a TcpClient initialized for communication. Dim tcpClient As TcpClient = tcpListener.AcceptTcpClient() Console.WriteLine("Connection accepted.") ' Get the stream Dim networkStream As NetworkStream = tcpClient.GetStream() '' Read the stream into a byte array I need to get the length of the networkstream to set the size of the array of bytes I'm going to read the data into. But the networkStream.length is unsupported and does not work and throws an Notsupportedexception. The only other way I can think of is to send the size of the data before sending the data, but this seems the long way round.

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  • How can I execute CGI files from PHP?

    - by Henri W
    I'm trying to make a web app that will manage my Mercurial repositories for me. I want it so that when I tell it to load repository X: Connect to a MySQL server and make sure X exists. Check if the user is allowed to access the repository. If above is true, get the location of X from a mysql server. Run a hgweb cgi script (python) containing the path of the repository. Here is the problem, I want to: take the hgweb script, modify it, and run it. But I do not want to: take the hgweb script, modify it, write it to a file and redirect there. I am using Apache to run the httpd process.

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  • how escape quotes when inserting into database in PHP

    - by Mauro74
    Hi all, I'm quite new to PHP so sorry if sounds such an easy problem... :) I'm having an error message when inserting content which contains quotes into my db. here's what I tried trying to escape the quotes but didn't work: $con = mysql_connect("localhost","xxxx","xxxxx"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("test", $con); $nowdate = date('d-m-Y') $title = sprintf($_POST[title], mysql_real_escape_string($_POST[title])); $body = sprintf($_POST[body], mysql_real_escape_string($_POST[body])); $sql="INSERT INTO articles (title, body, date) VALUES ('$title','$body','$nowdate'),"; if (!mysql_query($sql,$con)) { die('Error: ' . mysql_error()); } header('Location: index.php'); Could you provide any solution please? Thanks in advance. Mauro

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  • Error loading Variables stage.loaderInfo - AS3

    - by Dimitree
    I have a Document class that loads variables from Facebook with the use of stage.loaderInfo var connect:FacebookConnectObject = new FacebookConnectObject( facebook, API_KEY, this.stage.loaderInfo ); But when I change the Document class (with another one responsible for the layout of my app), and try call the above from a movieclip that exists in my application with the use: var facebook_class:FacebookAp = new FaceBppkApp addChild(facebook_class) I get error TypeError: Error #1009: Cannot access a property or method of a null object reference. I believe the error comes fro this line this.stage.loaderInfo since I changed the scope... How I am supposed to fix that?

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  • check username and password vie ldap php

    - by Elad
    Hi all, I'm trying to connect to my AD server and check if username and password is correct when I'm trying to do that, It always tells me: Unable to bind to server: Invalid credentials My code is: $ldapconn = ldap_connect($adserver,$adport); $ldapbind = @ldap_bind($ldapconn,"$username","$password"); when I tried to set a username with and without domain name in this variations: [email protected] domain\user user when I trying to bind anonymously, Its ok. Do you have any suggestion here? Thank you very much. regards. Elad.

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  • can I see all SQL statements sent over an ODBC connection?

    - by Dave Cameron
    I'm working with a third-party application that uses ODBC to connect to, and alter, a database. During certain failure modes, the end-results are not what I expect. To understand it better, I'd like some way of inspecting all the statements sent to the database. Is there a way to do this with ODBC? I know with JDBC I could use http://www.p6spy.com/ to see all statements sent, for example when debugging hibernate. p6spy is a "proxy" driver that records commands sent and forwards them on to the real JDBC driver. Another possibility might be a protocol sniffer that would capture statements over the wire. Although, I'm unsure if ODBC includes a standard wire protocol, or only specifieds the API. Does anyone know of existing tools that would allow me to do either of these things? Alternatively, is there another approach I could take?

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Writing a blocking wrapper around twisted's IRC client

    - by Andrey Fedorov
    I'm trying to write a dead-simple interface for an IRC library, like so: import simpleirc connection = simpleirc.Connect('irc.freenode.net', 6667) channel = connection.join('foo') find_command = re.compile(r'google ([a-z]+)').findall for msg in channel: for t in find_command(msg): channel.say("http://google.com/search?q=%s" % t) Working from their example, I'm running into trouble (code is a bit lengthy, so I pasted it here). Since the call to channel.__next__ needs to be returned when the callback <IRCClient instance>.privmsg is called, there doesn't seem to be a clean option. Using exceptions or threads seems like the wrong thing here, is there a simpler (blocking?) way of using twisted that would make this possible?

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  • phing FtpDeploy "connection to host failed"

    - by Jorre
    I'm getting the following error when trying to deploy a ZIP file to a remote FTP server. I tried connecting to the server using an FTP client (filezilla) and all goes well. Also, when connecting to a public ftp like ftp.belnet.be connections work fine. I'm trying to send the file to a VSFTPD server behind a router using port forwarding. Again, this works fine from any location using Filezilla, phing is not connecting though... BUILD FAILED /deployment/build.xml:60:12: Could not connect to FTP server x.x.x.x on port 21: Connection to host failed Total time: 2 minutes 30.09 seconds

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  • iphone app submission process.

    - by Nnp
    i am done with my first iphone app (SO helps a lot..thanks). now i want to submit my app to app store for review. i can use itunes connect to submit my app.i have few questions. 1)i dont know how to create a build for release. what i mean is i dont know what profile it requires. there are help videos but they all guide to do development provisioning not for release. 2) where do i specify all app attributes like Genre and so on. 3) i dont have iTunesArtwork but it does not show in my itunes when i create distribute build. is it going to same for release. hope my question is genuine.

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  • Microsoft Mdac with SQL Server issue

    - by George2
    Hello everyone, I am new to Microsoft Mdac = http://connect.microsoft.com/VisualStudio/feedback/details/91083/mdac-2-8-for-windows-x64, and I want to use this technology to export data from a SQL Server table (or ADO.Net DataTable object instance) to an Excel file. I am using VSTS 2008 + .Net 2.0 + C# + Windows Server 2008 x64 + SQL Server 2008 Enterprise 64-bit + ADO.Net + ASP.Net + IIS 7.0. My questions, whether Mdac technology could achieve my goal? any tutorial about this area (export from SQL Server to excel using Mdac) for a newbie with samples? thanks in advance, George

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  • How does a WCF server inform a WCF client about changes? (Better solution then simple polling, e.g.

    - by Ian Ringrose
    see also "WCF push to client through firewall" I need to have a WCF client that connect to a WCF server, then when some of the data changes on the server the clients need to update its display. As there is likely to be a firewall between the clients and the server. All communications must be over HTTP The server can not make an (physical) outgoing call to the client. As I am writing both the client and the server I do not need to limit the solution to only using soap etc. I am looking for built in surport for "long polling" / "Comet" etc Thanks for the most informative answer from Drew Marsh on how to implement long polling in WCF. However I thought the main “selling point” of WCF was that you could do this sort of thing just by configuring the channels to be used in the config file. E.g I want a channel that logically two way but physically incoming only.

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  • How could I get informations about the SIM card on Windows CE

    - by jeleb
    Hello, I am using a device running on WindowsCE 5.00. I cannot connect the GPRS, there is an error message telling that the port cannot be opened and may be in use by another application. I am not sure but I think the port it is talking about is a comp port to the SIM card that cannot be opened because the SIM doesn't work anymore. To tell the truth, it is likely that one of my coworker did lock the SIM and kept his mouth shut ... How could I get any information about the SIM on Windows CE ? I am new at this and Windows CE is not really user friendly ... I have been strongly searching this on internet but didn't find anything. Any kind of information will be welcomed. Thanks,

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  • How to implement "circular side-scrolling" in my game?

    - by Mr.Gando
    I'm developing a game, a big part of this game, is about scrolling a "circular" background ( the right end of the Background Image can connect with the left start of the Background image ). Should be something like this: ( Entity moving and arrow to show where the background should start to repeat ) This happens in order to allow to have an Entity walking, and the background repeating itself over and over again. I'm not working with tile-maps, the background is a simple Texture (400x300 px). Could anyone point me to a link , or tell me the best way I could accomplish this ? Thanks a lot.

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  • Specification of Extended Properties in OleDb connection string?

    - by Monty
    At the moment I'm searching for properties for a connection string, which can be used to connect to an Excel file in readonly mode. Searching Google gets me a lot of examples of connection strings, but I can't seem to find a specification of all possibilities in the 'Extended Properties' section of the OleDb connection string. At the moment I've this: Provider = Microsoft.Jet.OLEDB.4.0; Data Source = D:\Data\Customers.xls; Extended Properties = 'Excel 8.0; Mode=Read; ReadOnly=true; HDR=Yes'; However... I've composed this by examples. So questions: 1. What is a decent source for OleDb Connection String documentation/reference? 2. Is the above connection string indeed connecting to the Excel file in readonly mode? Thanks!

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  • PHP MSSql Connection

    - by ajithperuva
    I am usign mssql as my backend for program.when i am try to connect with database which not shows any type of errors,but it is not working.Which is not getting connection. My code is like mssql_connect('localhost', 'db_user', 'db_password') or die('Error'); The funny thing is which is not connecting and also which is not show message Error.Why it is?Anybody can help me...please.... How can we enable mssql configuration using php program(what is the script for that.not manually).How could we know the actual status of mssql in server? Please help me.My application is working properly in local;the problem is about public hosting.

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  • CFSocketConnectToAddress and unrecognized selector sent to instance

    - by madmik3
    Hello, I am somewhat new to iPhone dev and I have been getting unrecognized selector when I call CFSocketConnectToAddress in this code. I think it might be something basic that I am doing wrong. Any idea? this is the complete error I get. NSInvalidArgumentException unrecognized selector sent to instance 0x3922170 0x3922170 is the calling class. - (BOOL)connect { CFSocketRef mySocket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_DGRAM,IPPROTO_UDP, 0, socketCallback, NULL); @try { CFDataRef data = (CFDataRef)[_netService addresses]; CFSocketConnectToAddress(mySocket, data, 500); } @catch (NSException * e) { NSLog([e name]); NSLog([e reason]); } //char joke[] = "Why did the chicken cross the road?"; //CFSocketError err = CFSocketSendData(mySocket, joke, (strlen(joke)+1), 10); return true; } void socketCallback ( CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef address, const void *data, void *info) { }

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  • Unable to make 2 parallel TCP requests to the same TCP Client

    - by soldieraman
    Error: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall Situation There is a TCP Server My web application connects to this TCP Server Using the below code: TcpClientInfo = new TcpClient(); _result = TcpClientInfo.BeginConnect(<serverAddress>,<portNumber>, null, null); bool success = _result.AsyncWaitHandle.WaitOne(20000, true); if (!success) { TcpClientInfo.Close(); throw new Exception("Connection Timeout: Failed to establish connection."); } NetworkStreamInfo = TcpClientInfo.GetStream(); NetworkStreamInfo.ReadTimeout = 20000; 2 Users use the same application from two different location to access information from this server at the SAME TIME Server takes around 2sec to reply Both Connect But One of the user gets above error "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall" when trying to read data from stream How can I resolve this issue? Use a better way of connecting to the server Can't because it's a server issue if a server issue, how should the server handle request to avoid this problem

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