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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Layering Images & Click to Choose Using Javascript

    - by rneal
    So I'm making a gallery of fabrics and backgrounds for letters for a fraternity/sorority store in my college's town. If you don't know what I'm talking about, this is a fabric letter. You can see how it has a white outline (background) and a red inside (foreground). WELL, I want to make it so you can change both the foreground and background, simply by clicking it's similar image. This is what I have so far <script type="text/javascript">// <![CDATA[ function changeImage(filename) { document.mainimage.src = filename; }// ]]></script> with these for each fabrics: <a href="javascript:changeImage('/wp-content/themes/collegiateconnectionbg/images/fabrics/foregrounds/37.jpg')"> <img src="/wp-content/themes/collegiateconnectionbg/images/fabrics/foregrounds/37.jpg" alt="" width="100px" height="50px" /></a> I really like how this works, but it's only good for one layer. Is there anyway I can add a layer below it, but still make it show at the top of the page? I know I'll have to use photoshop and transparency for both options, thats no problem, but I wanted to make sure I can do this before I start creating 600+ images. I know I can play with z-index and css, but since I'm using wordpress the one example I read about here wasn't working or I didn't completely understand it, and messed up my entire page. Also here's my tester webpage to see the current code in work. (if you click the navy&white stars image, you can see a very rough makeshift "A") Thanks in advance!

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  • jQuery slide vertical images

    - by Mike
    Hello, I hope someone can help me with the following problem. I have a vertical scrollbar on my website which shows 5 images and will scroll 5 images further or back, depeding on where you clicked. The jQuery code looks like this. $(".productSlide .scrollable").scrollable(); $(".productSlide .scrollable").scrollable({ vertical: true, mousewheel: true }); I am new to jQuery and what I can achieve ist the following <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include 'example1.php'; ?> </div> <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include ' example1.php'; ?> </div> <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include ' example1.php'; ?> </div> In example1.php there is an image which will be showed 5 times. And everytime you click you’ll see the same div again with the same 5 pics. I can’t figure this one out without the "scrollBlock" div. How can I use more pictures in just one block – and it’s still scrolling 5 images? Thanks so much!

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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  • Uploadify with ruby on rails 'bad content body' 500 Internal Server Error

    - by Mr_Nizzle
    I'm Getting this error in my development log while uploadify is uploading the file and in the view i get an 'IO ERROR' beside filename. /!\ FAILSAFE /!\ Thu Mar 18 11:54:53 -0500 2010 Status: 500 Internal Server Error bad content body /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:351:in `parse_multipart' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:323:in `loop' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:323:in `parse_multipart' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/request.rb:133:in `POST' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:15:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/params_parser.rb:15:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/session/cookie_store.rb:93:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/reloader.rb:29:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/failsafe.rb:26:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `synchronize' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/dispatcher.rb:106:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/fastcgi.rb:58:in `serve' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:103:in `process_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:153:in `with_signal_handler' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:101:in `process_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:78:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:77:in `each' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:77:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:76:in `catch' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:76:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:51:in `process!' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:23:in `process!' dispatch.fcgi:24 any idea on this?

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  • Get content uri from file path in android

    - by frieza
    Hi, I know the absolute path of an image (say for eg, /sdcard/cats.jpg). Is there any way to the content uri for this file ? Actually in my code I download an image and save it at a particular location. In order to set the image in an ImageView currently I open the file using the path, get the bytes and create a bitmap and then set the bitmap in the ImageView. This is a very slow process, instead if I could get the content uri then I could very easily use the method ImageView.setImageUri(uri) Thanks

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  • Storing image files, psd files, ai files, flash in subversion

    - by nishantcm
    Hi, Can I store large amounts of image files in subversion. My designers usually create these designs and store them anywhere on their pc and there's no system. Can I store the files in an svn repository. That way I can also protect my data against unauthorized access and its also easier to archive. What are your comments and is there any better way to do this? Thanks!

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  • Android horizontal scollview behave like iPhone (paging)

    - by Davide Vosti
    I have a LinearLayout inside a HorizontalScrollView. The content is just a image. While scrolling, I need to achieve the same behavior you get when setting the paging option on a the iPhone equivalent of the HSW (scrolling the list should stop at every page on the list, not continue moving). How is this done in Android? Should I implement this features by myself or there is a particular property to set or a subclass of HSV to implement? Thanks

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  • how to display image in MFMailComposer?

    - by Rahul Vyas
    Hello all i want to display an image in mfmailcomposer it shows when i add it to attachment but not at the exact place where i want to show it how do i show image in mfmailcomposer. also does someone knows how to launch safari when click on a url in mfmailcomposer?

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  • Load image in device independent and screen independent fashion into a layout view using 1.6 SDK

    - by Mark Wigzell
    I'm having trouble getting an asset image to scale up when I load it. The new call to BitmapDrawable(Resources, BitmapDrawable) is not available on 1.6 SDK. Is there a workaround to load the BitmapDrawable the old way and then somehow manipulate it? I have tried calling setTargetDensity() to no avail. My code (which doesn't scale properly) is: ImageView iv = (ImageView)view.findViewById(R.id.image); iv.setImageDrawable(new BitmapDrawable(view.getContext().getAssets().open(path)));

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  • How to quickly determine whether a file is an image file using iPhone/iPad SDK

    - by Josh Bleecher Snyder
    If I have a (potentially largish) file on disk, and I want to determine quickly whether UIImage will be able to load it. I don't necessarily trust the file extension to be reliable; I need to look at the actual data. I can (of course) load it into a UIImage, but that's relatively slow and rather memory intensive. I'd rather just peek at the first chunk of the file and make a decision. What's the fastest, most efficient way to go about this that is still fairly reliable? (Ideally, it'd be an Apple-provided API, but I didn't turn one up in my searches.) A 99.9% solution is good enough; I'm willing to have false positives in rare cases, such as when an image file has been truncated.

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  • Resize a photo after being submitted with a form via PHP

    - by Benjamin
    I am working on a form that adds employee information to a MySQL table and I need to attach a single photo to the file. This is part of a Content Management System and the users do not know how to resize photos, so I need to resize the image to a set size after it is uploaded. How can this be done with PHP? Please note, I am not trying to accomplish a thumbnail image, simply scale the one that is uploaded.

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  • PHP GD Reflection with original picture on top

    - by Steve Thomas
    Hi, I have stumbled upon a nice PHP library that uses GD to generate a reflection of a picture. I tried to modify the way so it also display the original image above its reflection to not have to align them in HTML. The script can be found there : http://reflection.corephp.co.uk/v3.php Any idea if this can be done easily ? With my tests, the alpha gradient effect wasnt applied at all. Thank you in advance.

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • Inline image and caption in article - conform caption's width to image's width

    - by Micah
    Here's my code: <div class="image"> <img src="image.jpg" alt="Image description" /> <p class="caption">This is the image caption</p> </div> Here's my CSS: .image { position: relative; float: right; margin: 8px 0 10px 10px; } .caption { font-weight: bold; color: #444666; } As is above, the caption will conform to the width of div.image. My problem is often the img varies in size, from 100px width to 250px width. I'd like to make the caption width conform to the corresponding width of the image, no matter the size. While I'd love for this to be more semantic as well, I'm not sure how easy it would be to switch p.caption with img. Of course, I'd prefer that method but am taking this a step at a time. Is there some jquery code that I can use to detect the width of the image and add that width as an inline style to the caption tag? Is there a better way to do this? I'm open to suggestions.

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  • Calculating length of objects in binary image - algorithm

    - by Jacek
    I need to calculate length of the object in a binary image (maximum distance between the pixels inside the object). As it is a binary image, so we might consider it a 2D array with values 0 (white) and 1 (black). The thing I need is a clever (and preferably simple) algorithm to perform this operation. Keep in mind there are many objects in the image. The image to clarify: Sample input image:

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  • Make overflow hidden when shrinking div

    - by johnnietheblack
    I have a div with an image in it, and the image is too large for the div. I have solved the overflow problem with the obvious CSS overflow:hidden trick. But, the problem is that when the div's parent resizes (shrinks), the div holding the image won't shrink because of the image in it. Is there a way to have a resizable div with an image in it (almost like a background image) that overflows? MY DIV STRUCTURE: <div id="parent"> <div id="image_holder"> <!-- this image will inevitably be larger than its parent div --> <img src="too_big_for_div.jpg" /> </div> </div> MY CSS: #parent { width:100%;} #image_holder { width:100%; overflow:hidden;} The #image_holder div will not resize to a smaller dimension now. Any ideas?

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  • Google maps and pdf

    - by Hellnar
    Hello, Programaticly, I need to include a google Maps map to automaticly generated pdf files. For this, I need to convert the map into some image format (jpg, png etc). How can it be done ? I am using Python and Django if build in google maps library is not sufficient. Thanks

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