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  • Hosting and scaling of a facebook application on cloud?

    - by DhruvPathak
    We would be building a facebook application in django(Python), but still not sure of where to host it economically,and with a good provision to scale in case the app gets viral. Some details about the app: i) Would be HTML based like a website,using django as a framework. ii) 100K is the number of expected pageviews in a day,if the app is viral. iii) The users will not generate any media content,only some database data will be generated by them. It would be great if someone with more experience can guide on following points: A) Hosting on google app engine or Amazon EC2 or some other cloud like RackSpace : Preferable points found in AppEngine were ease of deployment,cost effectiveness and easy scaling. For EC2: Full hold of the virtual machine,Amazon NoSQL and RDMBS database services in case we decide to use them. B) Does backend technology affect monthly cost ? eg. would CPU and memory usage difference of Django over , for example , PHP framework like CodeIgnitor really make remarkable difference in running costs. ( Here is the article that triggered this thought process : http://journal.dedasys.com/2010/01/12/rough-estimates-of-the-dollar-cost-of-scaling-web-platforms-part-i#comments) C) Does something like Heroku , which provides additional services over Amazon EC2, prove to be better than raw cloud management ? It is not that we are trying for premature scaling, we just want to have a good start so that we are ready to handle unpredicted growth and scale.

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  • You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one

    - by B R Clouse
    Before we examine Consolidation, the next step in the journey to cloud, let's take a short detour to address a critical choice you will face at the outset of your journey: whether to deploy your databases in virtual machines or not. A common misconception we've encountered is the belief that moving to cloud computing can be accomplished by simply hosting one's current operating environment as-is within virtual machines, and then stacking those VMs together in a consolidated environment.  This solution is often described as "Infrastructure as a Service" (IaaS) because the building block for deployments is a VM, which behaves like a full complement of infrastructure.  This approach is easy to understand and may feel like a good first step, but it won't take your databases very far in the journey to cloud computing.  In fact, if you follow the IaaS fork in the road, your journey will end quickly, without realizing the full benefits of cloud computing.  The better option to is to rationalize the deployment stack so that VMs are needed only for exceptional cases.  By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share.  Now, the building block will be database instances or possibly schemas within databases.  These components are the platforms on which you will deploy workloads, hence this is known as "Platform as a Service" (PaaS). PaaS opens the door to higher degrees of consolidation than IaaS, because with PaaS you will not need to accommodate the footprint (operating system, hypervisor, processes, ...) that each VM brings with it.  You will also reduce your maintenance overheard if you move forward without the VMs and their O/Ses to patch and monitor.  So while IaaS simply shuffles complex and varied environments into VMs,  PaaS actually reduces complexity by rationalizing to the small possible set of components.  Now we're ready to look at the consolidation options that PaaS provides -- in our next blog posting.

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • The November OBIEE 11.1.1.6.6 Bundle Patch has been released

    - by inowodwo
    The November Oracle Business Intelligence Enterprise Edition - OBIEE 11.1.1.6.6 Bundle Patch is now available for download from My Oracle Support For OBIEE on 11.1.1.6.0, the plan is to run a monthly bundle patch 11.1.1.6.6 bundle patch includes 67 bug fixes. 11.1.1.6.6 bundle patch is cumulative, so it includes everything in 11.1.1.6.1, 11.1.1.6.2, 11.1.1.6.2BP1, 11.1.1.6.4 and 11.1.1.6.5. Please note that this release is only recommended for BI customers i.e. not customers on Fusion Apps Bundled Patch Details (1 of 7) Oracle Business Intelligence Installer. (patch number 15844023) (2 of 7) Oracle Real Time Decisions. (patch number 15844066) (3 of 7) Oracle Business Intelligence Publisher (patch number 14800665) (4 of 7) Oracle Business Intelligence ADF Components. (patch number 15843961) (5 of 7) Enterprise Performance Management Components Installed from BI Installer 11.1.1.6.x (patch number 15844096) (6 of 7) Oracle Business Intelligence (patch number 14791926) (7 of 7) Oracle Business Intelligence Platform Client Installers and MapViewer (patch number 15839347) 11.1.1.6.6 bundle patch is available for the supported platforms : Microsoft Windows (32-bit) Linux x86 (32-bit) Microsoft Windows x64 (64-bit) Linux x86-64 (64-bit) Oracle Solaris on SPARC (64-bit) Oracle Solaris on x86-64 (64-bit) IBM AIX PPC (64-bit) HPUX- IA (64-bit)

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  • Will you choose JavaFX for Development?

    - by javafx4you
    A few weeks ago, a poll on the home page of java.net caught my eyes, because it was related to JavaFX. Its title: Will you use JavaFX for development once it's fully ported to Mac and Linux platforms? Usually, the results for this type of polls are published on the editor's Daily Blog soon after the poll closes. For some reason, this didn't happen for the JavaFX poll, so I'll take a shot at interpreting the results.  The results found on java.net look pretty close to the following: Although this way to look at the results already gives us an idea of how much traction JavaFX is getting, there are just too many type of answers that make it hard to read. The answers "maybe" and "I don't know" are awfully similar, so I'm tempted to collapse these together. Then there is "No, I don't do that type of development" that just doesn't belong here, as obviously developers who ave chosen this answer don't develop Rich Internet Apps, and therefore I will adapt the % results accordingly. Finally, I've been tempted to combine the top three categories just t simplify the results. This gives me the following chart:  Whether you prefer the original graph, or my simplified take on it, one thing is sure:  less than 10% of developers who have taken this poll plan to stick to another toolkit (presumably Swing or SWT), while the vast majority is inclined to use JavaFX. When you take into account that JavaFX 2.0 is pretty much a "new" API (no more JavaFX Script), I think these are some pretty good results, 6 months after the official release of JavaFX 2.0.

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  • MySQL Workbench 5.2.43 GA released

    - by Alfredo Kojima
    The MySQL developer tools team announces the availability of version 5.2.43 of the MySQL Workbench GUI tool. This version contains various fixes and minor enhancements and includes 53 resolved bugs. With this version, Fedora 15 packages are replaced with Fedora 17. Also, Gatekeeper in Mac OS X Mountain Lion is now properly handled. For a full list of issues fixed in this release, see http://dev.mysql.com/doc/workbench/en/changes-5.2.x.html Please get your copy from our Downloads site. In Windows, you can also use the MySQL Windows Installer to update Workbench. Sources and binary packages are available for several platforms, including Windows, Mac OS X and Linux. http://dev.mysql.com/downloads/workbench/ Workbench Documentation can be found here. http://dev.mysql.com/doc/workbench/en/index.html Utilities Documentation can be found here. http://dev.mysql.com/doc/workbench/en/mysql-utilities.html If you need any additional info or help please get in touch with us. Post in our forums or leave comments on our blog pages. - The MySQL Workbench Team

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  • preseeded installation keeps asking for confirmation while creating RAID-Partitions on certain hardware-platform

    - by Marc Shennon
    I am aware of the partman-md/confirm_nooverwrite thing, that was the solution to most of this problems in the past. The thing is, that the preseed-file works for almost all hardware-platforms I tested, but only for one (Primergy MX130) it keeps asking for confirmation, before writing the partition-layout to the disks. All machines I tested are running with two SATA Disks, nothing special. I'm not really sure, what information could be needed in order to investigate the cause of this behaviour, but I would of course be willing to provide more information, if someone has an idea. Relevant part of the preseed file is the following: d-i partman-auto/disk string /dev/sda /dev/sdb d-i partman-auto/method string raid d-i partman-md/confirm boolean true d-i partman-partitioning/confirm_write_new_label boolean true d-i partman-md/device_remove_md boolean true d-i partman/choose_partition select finish d-i partman-md/confirm_nooverwrite boolean true # Write the changes to disks? d-i partman/confirm boolean true d-i mdadm/boot_degraded boolean true # RECIPE # Next you need to specify the physical partitions that will be used. d-i partman-auto/expert_recipe string \ multiraid :: \ 500 10000 1000000000 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 512 1000 786 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 8192 10240 10240 raid $lvmignore{ }\ method{ raid } \ . # Parameters are: # <raidtype> <devcount> <sparecount> <fstype> <mountpoint> <devices> <sparedevices> d-i partman-auto-raid/recipe string \ 1 2 0 ext4 / /dev/sda1#/dev/sdb1 . \ 1 2 0 ext2 /boot /dev/sda2#/dev/sdb2 . \ 1 2 0 swap - /dev/sda5#/dev/sdb5 .

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  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

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  • Using VirtualBox to test drive Windows Blue

    - by Fat Bloke
    Oracle VM VirtualBox is great for trying out the latest and greatest technologies and platforms. So when Microsoft recently announced the Developer Preview for Windows Server 2012 R2 and Windows 8.1,  it was with eager anticipation that FatBloke ran to the TechNet Evaluation Center to download the isos. Once downloaded,  a new VM in VirtualBox Manager was created that used Windows 2012 (64-bit) OS type and all the defaults were selected. And on starting the VM, and pointing to the iso file to install from, the excitement rose as we saw a cool new splashscreen image: But suddenly our hopes are dashed.... It would seem that this platform requires an instruction (CMPXCHG16B) that VirtualBox doesn't offer "out-of-the-box".  Fear not, for the VirtualBox team knew that this day would finally arrive and have prepared an "in case of emergency" switch as follows: Power off the vm; At the command line type:  VBoxManage setextradata [vmname] VBoxInternal/CPUM/CMPXCHG16B 1 Start the VM and install Windows Server 2012 R2 This will be enabled by default in a future release, but geeks can't wait, hence this blog. Enjoy! -FB 

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  • Learning curve webdevelopment

    - by refro
    At the moment our team has a huge challenge, we're being asked to deliver a new GUI for an embedded controller. De deadline is very tight and is set on april 2013. Our team is very diverse some people are on the level of functional programming (mostly C), others (including myself) also master object oriented programming (C++, C#). We build a prototype with android, although it has its quirks it is mostly just OO. For the future there is a wish to support multiple platforms (Windows, Android, iOS). In my opinion a HTML5 app with a native app shell is the way to go. When gathering more information on the frameworks to use etc it becomes obvious to me a paradigm shift is needed. None of us have a web background so we need to learn from the ground up. The shift from functional to oo took us about 6 months to become productive (and some of the early subsystems were rewritten because they were a total mess) . Can we expect the learning curve to be similar? Can this be pulled off with a webapp? (My feeling says it will already be hard to pull off as a native app which is at the edge of our comfort zone)

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  • JCP 2012 Award Nominations are now open!

    - by heathervc
    The 10th JCP Annual Awards Nominations are now open until 16 July 2012. Submit nominations to [email protected] or use form here. The Java Community Process (JCP) program celebrates success. Members of the community nominate worthy participants, Spec Leads, and Java Specification Requests (JSRs) in order to cheer on the hard work and creativity that produces ground-breaking results for the community and industry in the Java Standard Edition (SE), Java Enterprise Edition (EE), or Java Micro Edition (ME) platforms. The community gets together every year at the JavaOne conference to applaud in person the winners of three awards: JCP Member/Participant of the Year, Outstanding Spec Lead, and Most Significant JSR. This year’s unveiling will occur Tuesday evening, 2 October, at the Annual JCP Community Party held in San Francisco.  Nominate today...descriptions of the award categories for this year: JCP Member/Participant Of The Year - This award recognizes the corporate or individual member (either Member or Participant) who has made the most significant positive impact on the community in the past year. Leadership, investment in the community, and innovation are some of the qualities that EC Members look for in voting for this award. Outstanding Spec Lead - The role of Spec Lead is not an easy one, and the person who takes that responsibility must be, among other things, technically savvy, able to build consensus in spite of diverse corporate goals, and focused on efficiency and execution. This award recognizes the person who has brought together these qualities the best in the past year, in leading a JSR for the Java community (Java SE, Java EE or Java ME). Most Significant JSR - Specification development is key to the success of the JCP program and helps ensure we remain a fresh and vibrant community. This award recognizes the Spec Lead and Expert Group that have contributed (either in progress or final) the most significant JSR for the Java community (Java SE, Java EE or Java ME) in the past year.

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  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

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  • WebCenter 11.1.1.8 Certified with E-Business Suite 12.2

    - by Steven Chan (Oracle Development)
    Oracle WebCenter Suite is an integrated suite of Fusion Middleware 11gR1 tools used to create web sites and portals using service-oriented architecture (SOA).  Applications adapters are also available. WebCenter Portal 11.1.1.8 is now certified with Oracle E-Business Suite Release 12.2.  This complements our existing certifications of WebCenter Portal 11.1.1.8 with EBS 12.0 and 12.1.  WebCenter Portal 11.1.1.8 is part of Oracle Fusion Middleware 11g Release 1 Version 11.1.1.8.0, also known as FMW 11gR1 Patchset 7.  Certified Platforms Oracle WebCenter Portal is certified to run on any operating system for which Oracle WebLogic Server 11g is certified. For information on operating systems supported by Oracle WebLogic Server 11g and Oracle WebCenter Portal, refer to the 'Oracle Fusion Middleware on WebLogic Server - System Certification' in the Oracle Fusion Middleware 11g Release 1 (11.1.1.x) Certification Matrix. Integration with Oracle WebCenter Portal involves components spanning several different suites of Oracle products. There are no restrictions on which platform any particular component may be installed so long as the platform is supported for that component. Migrating to Oracle WebCenterIf you're currently using Oracle Portal, you should be aware that Portal is now in maintenance mode.  Updates with bug fixes will continue to be produced, but you should consider migrating to Oracle WebCenter for ongoing new features. References Using WebCenter 11.1.1 with Oracle E-Business Suite Release 12.2 (Note 1332645.1) WebCenter Portal 11g Release 1 (11.1.1.8) Documentation Related Articles Oracle E-Business Suite 12.2 Now Available WebCenter Portal 11.1.1.8 Certified with E-Business Suite 12

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Hosting and scaling a Facebook application in the cloud? [migrated]

    - by DhruvPathak
    We would be building a Facebook application in Django (Python), but still not sure of where to host it economically, and with a good provision to scale in case the app gets viral. Some details about the app: Would be HTML based like a website,using django as a framework. 100K is the number of expected pageviews in a day, if the app is viral. The users will not generate any media content, only some database data will be generated by them. It would be great if someone with more experience can guide on following points: A) Hosting on Google app engine or Amazon EC2 or some other cloud like RackSpace : Preferable points found in AppEngine were ease of deployment, cost effectiveness and easy scaling. For EC2: Full hold of the virtual machine,Amazon NoSQL and RDMBS database services in case we decide to use them. B) Does backend technology affect monthly cost? eg. would CPU and memory usage difference of Django over , for example , PHP framework like CodeIgnitor really make remarkable difference in running costs. (Here is the article that triggered this thought process : http://journal.dedasys.com/2010/01/12/rough-estimates-of-the-dollar-cost-of-scaling-web-platforms-part-i#comments) C) Does something like Heroku , which provides additional services over Amazon EC2, prove to be better than raw cloud management? It is not that we are trying for premature scaling, we just want to have a good start so that we are ready to handle unpredicted growth and scale.

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Series On Embedded Development (Part 3) - Runtime Optionality

    - by Darryl Mocek
    What is runtime optionality? Runtime optionality means writing and packaging your code in such a way that all of the features are available at runtime, but aren't loaded and used if the feature isn't used. The code is separate, and you can even remove the code to save persistent storage if you know the feature will not be used. In native programming terms, it's splitting your application into separate shared libraries so you only have to load what you're using, which means it only impacts volatile memory when enabled at runtime. All the functionality is there, but if it's not used at runtime, it's not loaded. A good example of this in Java is JVMTI, Java's Virtual Machine Tool Interface. On smaller, embedded platforms, these libraries may not be there. If the libraries are not there, there's no effect on the runtime as long as you don't try to use the JVMTI features. There is a trade-off between size/performance and flexibility here. Putting code in separate libraries means loading that code will take longer and it will typically take up more persistent space. However, if the code is rarely used, you can save volatile memory by including it in a separate library. You can also use this method in Java by putting rarely-used code into one or more separate JAR's. Loading a JAR and parsing it takes CPU cycles and volatile memory. Putting all of your application's code into a single JAR means more processing for that JAR. Consider putting rarely-used code in a separate library/JAR.

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  • TechEd 2012: MVVM In XAML

    - by Tim Murphy
    Paul Sheriff was a real character at the start of his MVVM in XAML session.  There was a lot of sarcasm and self deprecation going on prior to the .  That is never a bad way to get things rolling right after lunch.  Then things got semi-serious. The presentation itself had a number of surprises, but not all of them had to do with XAML.  When he flipped over his company’s code generation tool it took me off guard.  I am used to generator that create code for a whole project, but his tools were able to create different types of constructs on demand.  It also made it easier to follow what he was doing than some of the other demos I have seen this week where people were using code snippets. Getting to the heart of the topic I found myself thinking that I may have found my utopia for application development in MVVM.  Yes, I know there is no such thing, but this comes closer than any other pattern I have learned about.  This pattern allows the application to have better separation of concerns than I have seen before.  This is especially true since you can leverage data binding.  I’m not sure why it has taken me so long to find time for this subject. As Paul demonstrated using this pattern with XAML gives you multi-platform reusable code when you leverage common utility classes and ModelView classes.  The one drawback I see is that you have to go to the lowest common denominator between the platforms you want to support, but you always have to weigh the trade offs. And finally, the Visual Studio nuggets just keep coming.  Even though it has been available for several generations of Visual Studio I have never seen someone use linked files within a solution.  It just goes to show that I should spend more time exploring the deeper features of each dialog. del.icio.us Tags: TechEd,TechEd 2012,MVVM,Paul Sheriff,Patterns,Visual Studio 2012

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  • Project Jigsaw: On the next train

    - by Mark Reinhold
    I recently proposed to defer Project Jigsaw from Java 8 to Java 9. Feedback on the proposal was about evenly divided as to whether Java 8 should be delayed for Jigsaw, Jigsaw should be deferred to Java 9, or some other, usually less-realistic, option should be taken. The ultimate decision rested, of course, with the Java SE 8 (JSR 337) Expert Group. After due consideration, a strong majority of the EG agreed to my proposal. In light of this decision we can still make progress in Java 8 toward the convergence of the higher-end Java ME Platforms with Java SE. I previously suggested that we consider defining a small number of Profiles which would allow compact configurations of the SE Platform to be built and deployed. JEP 161 lays out a specific initial proposal for such Profiles. There is also much useful work to be done in Java 8 toward the fully-modular platform in Java 9. Alan Bateman has submitted JEP 162, which proposes some changes in Java 8 to smooth the eventual transition to modules, to provide new tools to help developers prepare for modularity, and to deprecate and then, in Java 9, actually remove certain API elements that are a significant impediment to modularization. Thanks to everyone who responded to the proposal with comments and questions. As I wrote initially, deferring Jigsaw to a Java 9 release in 2015 is by no means a pleasant decision. It does, however, still appear to be the best available option, and it is now the plan of record.

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  • Exit stage right...

    - by Peter Korn
    I joined Sun Microsystems in December of 1996, not quite 17 years ago. Over the course of those years, it has been my great pleasure and honor to work with a many talented folks, on a many incredible projects - first at Sun, and then at Oracle. In those nearly 17 years, we made quite a few platforms and products accessible - including Java, GNOME, Solaris, and Linux. We pioneered many of the accessibility techniques that are now used throughout the industry, including accessibility API techniques which first appeared in the Java and GNOME accessibility APIs; and screen access techniques like the API-based switch access of the GNOME Onscreen Keyboard. Our work was recognized as groundbreaking by many in the industry, both through awards for the innovations we had delivered (such as those we received from the American Foundation for the Blind), and awards of money to develop new innovations (the two European Commission accessibility grants we received). Our knowledge and expertise contributed to the first Section 508 accessibility standard, and provided significantly to the upcoming refresh of that standard, to the European Mandate 376 accessibility standard, and to a number of web accessibility standards. After 17 years of helping Sun and Oracle accomplish great things, it is time to start a new chapter... Today is my last day at Oracle. It is not, however, my last day in the field of accessibility. Next week I will begin working with another group of great people, and I am very much looking forward to the great things I will help contribute to in the future. Starting tomorrow, please follow me on my new, still under constriction, Wordpress blog: http://peterkorn.wordpress.com/.

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  • MySQL Workbench 5.2.39 GA Released

    - by user13164789
    The MySQL Developer Tools team is announcing the next maintenance release of its flagship product, MySQL Workbench, version 5.2.39. This version contains MySQL Utilities 1.0.5, a set of command line Python utilities for helping to perform and script various administration tasks for MySQL. A complete list of changes in this release of the Utilities can be found at:http://dev.mysql.com/doc/workbench/en/wb-utils-news-1-0-5.html MySQL Workbench 5.2 GA • Data Modeling • Query (replaces the old MySQL Query Browser) • Administration (replaces the old MySQL Administrator) Please get your copy from our Download site. Sources and binary packages are available for several platforms, including Windows, Mac OS X and Linux. http://dev.mysql.com/downloads/workbench/ Workbench Documentation can be found here. http://dev.mysql.com/doc/workbench/en/index.html Utilities Documentation can be found here.http://dev.mysql.com/doc/workbench/en/mysql-utilities.html In addition to the new Query/SQL Development and Administration modules, version 5.2 features improved stability and performance – especially in Windows, where OpenGL support has been enhanced and the UI was optimized to offer better responsiveness. This release also includes improvements to the scripting capabilities of the SQL Editor. You can read more about it in http://wb.mysql.com/workbench/doc/ For a detailed list of resolved issues, see the change log. http://dev.mysql.com/doc/workbench/en/wb-change-history.html If you need any additional info or help please get in touch with us. Post in our forums or leave comments on our blog pages. - The MySQL Workbench Team

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  • JavaOne Technology Conference Is Coming to Russia

    - by Tori Wieldt
    JavaOne Russia 17-18 AprilRussian Academy of Sciences, MoscowRegister Now JavaOne and Oracle Develop 2012 Russia offers a wide variety of sessions, hands-on labs, keynotes, demos, and the opportunity to network with developer peers. If you’re looking for in-depth sessions on Java technologies and tools, this is the conference for you. Your registration also gets you into Oracle Develop sessions as well, so you can learn about application servers, cloud development and, of course, database development. The JavaOne Russia tracks are:Client-Side Technologies and Rich User ExperiencesLearn about developments in Java for the desktop and practices for building rich, immersive, and powerful user experiences across multiple hardware platforms and form factors. Core Java PlatformDiscover the latest innovations in Java virtual machines. Get deep technical explanations in security and networking and enhancements that allow dynamic programming languages to drive Java platform adoption. Java EE Web Profile, Platform Technologies, Web Services, and the Cloud Update your knowledge on topics such as Web application development, persistence, security, and transactions. This track will also address modularity, enterprise caching, Web sockets, and internet identity. Mobile, Java Card, Embedded, and DevicesThis track is devoted to Java technology as the ultimate platform for mobile computing. It also covers embedded and device usages of Java technologies, including Java SE, Java ME, Java Card, and JavaFX. Share this event: #oracleRU

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  • Social Media Stations for Partners

    - by Oracle OpenWorld Blog Team
    By Stephanie Spada One of our exciting additions to this year’s Oracle Partner Network Exchange @ OpenWorld are Social Media Stations.  Partners have the opportunity to get customized, face-to-face expert advice on how they can better engage their customers and find new prospects online using social media tools.When: Sunday, September 30Time: 3:00 p.m.–5:00 p.m.Where: Moscone South, Esplanade levelWhen: Monday, October 1Time:  9:30 a.m.–6:00 p.m.Where: Moscone South, OPN Lounge, Exhibitor levelEach customized social media consultation will take only 25 minutes. Here’s how it works:·    Partners check in with a Social Media Rally coordinator who will assess needs and make the right connections for each session·    Partners go to the Photo Station, where a headshot will be taken that can be used on social profiles, Websites or for articles and posts across the Web·    Partners meet with the One-2-One consultants who will walk them through how they’re using social media today and what next steps could beSocial media channels/methods discussed can include Google+, Google Alerts, Google Analytics, Facebook, LinkedIn, Search Engine Optimization, Twitter, and more.  With so many choices, partners can decide how to focus their time.To get the most out of the Social Media Stations, partners should:·    Wear appropriate attire for the headshot photo·    Bring log-in information for social platforms they want to discuss·    Come prepared with questions for the One-2-One consultation so session time can be maximizedFor questions, or to schedule a session ahead of time, partners should send an email to: [email protected].

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  • Using a random string to authenticate HMAC?

    - by mrwooster
    I am designing a simple webservice and want to use HMAC for authentication to the service. For the purpose of this question we have: a web service at example.com a secret key shared between a user and the server [K] a consumer ID which is known to the user and the server (but is not necessarily secret) [D] a message which we wish to send to the server [M] The standard HMAC implementation would involve using the secret key [K] and the message [M] to create the hash [H], but I am running into issues with this. The message [M] can be quite long and tends to be read from a file. I have found its very difficult to produce a correct hash consistently across multiple operating systems and programming languages because of hidden characters which make it into various file formats. This is of course bad implementation on the client side (100%), but I would like this webservice to be easily accessible and not have trouble with different file formats. I was thinking of an alternative, which would allow the use a short (5-10 char) random string [R] rather than the message for autentication, e.g. H = HMAC(K,R) The user then passes the random string to the server and the server checks the HMAC server side (using random string + shared secret). As far as I can see, this produces the following issues: There is no message integrity - this is ok message integrity is not important for this service A user could re-use the hash with a different message - I can see 2 ways around this Combine the random string with a timestamp so the hash is only valid for a set period of time Only allow each random string to be used once Since the client is in control of the random string, it is easier to look for collisions I should point out that the principle reason for authentication is to implement rate limiting on the API service. There is zero need for message integrity, and its not a big deal if someone can forge a single request (but it is if they can forge a very large number very quickly). I know that the correct answer is to make sure the message [M] is the same on all platforms/languages before hashing it. But, taking that out of the equation, is the above proposal an acceptable 2nd best?

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  • Join me at OpenWorld 2012

    - by Michael Palmeter (Exalogic PM)
    For those of you that will be coming out to Oracle OpenWorld 2012 next ween in San Francisco, I encourage you to take a few minutes on Monday afternoon to come to my session on Oracle Exalogic. Click here for more info: CON9416 - Oracle Exalogic 2.0: Ready-to-Deploy, Mission-Critical Private Cloud My session is one of the first on Oracle Exalogic (one of the privileges of running Product Management for the product) and with that in mind it is going to be something of an introduction and overview.  The material I will present is tailored for C-level customers that are interested in the product but haven't really been exposed to it in any detail.  This is essentially the same sort of presentation I give to customers that visit Oracle HQ, and it provides context for all of the other excellent sessions that follow. During this session I will talk about: The macro-trends in the industry that are driving Exalogic strategy - IT-as-a-Service and infrastructure convergence The first two years of market success with Exalogic - who's bought it, why, and what their results have been Exalogic key features and differentiation - why it's the best possible platform for Oracle business applications and middleware How Exalogic performs, and why it is the hands-down performance champion of Enterprise cloud platforms If you haven't signed up yet, please do.  I'd love to see you there.

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