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  • Alienware m15x (older model) BSOD investigation

    - by Crishu
    A frined of mine asked me to help him with an Alienware m15x laptop that had a little service history. It was bought in june 2008, serviced in january 2009 for a random fps drop problem, Alienware returned it saying nothing was wrong. The laptop still had hiccups, but after juggling a few drivers and settings, the fps drops weren't as noticeable. Eventually it died in Sept. 2009. It would not boot up locking itself on a white/gray screen. (i think it was overheating .. clocking in 100 degrees Celsius). So back to Alienware it went. They replaced the GPU and all was fine. Up until these blue screens started showing up. One other thing that was updated was the HDD and a Windows 7 reinstall, in August. From then on it seems to have started its BSOD. Could this be the culprit? Why? 0_o The original Windows was Vista but it was upgraded with a digital download/purchase of Windows 7 Home Premium and activated after installing windows. No errors on the old HDD, just on the latest installation. LE:Due note that now the old HDD is used to see if issues re-occur. So please, I am in need of someone who can interpret these windows dump files: Minidump I may have come to some conflicting conclusions. So if someone can clarify each dump/date and the probable cause/error it had; and a final conclusion or solution, we would be very grateful. Also please consult report for other system info I omitted: same link,code: XRWIVLWG If I missed something or if you have any other questions I'll be happy to answer them. Thank you. Good day. Processor: Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz Network Adapter Properties: Broadcom NetLink (TM) Gigabit Ethernet Intel(R) Wireless WiFi Link 4965AGN Video Adapter Properties: Driver Description NVIDIA GeForce 8800M GTX Driver Date 19.08.2009 Driver Version 8.16.11.8681 Driver Provider NVIDIA INF File oem19.inf Hardware ID PCI\VEN_10DE&DEV_060C&SUBSYS_0770152D&REV_A2 Location Information @system32\DRIVERS\pci.sys,#65536;PCI bus %1, device %2, function %3;(1,0,0) PCI Device NVIDIA GeForce 8800M GTX [NoDB] BIOS String Version 62.92.34.0.8 Installed Drivers nvd3dum (8.16.11.8681), nvwgf2um, nvwgf2um Hard Dik Drive: Model ID ST9120823ASG (**older one 120gb**) Model ID WD32000BEKT (new 320gb with fresh OS)

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  • lshw tells me my processor is a 64 bits but my motherboard has a 32 bits width

    - by bpetit
    Recently I noticed lshw tells me a strange thing. Here is the first part of my lshw output: bpetit-1025c description: Notebook product: 1025C (1025C) vendor: ASUSTeK COMPUTER INC. version: x.x serial: C3OAAS000774 width: 32 bits capabilities: smbios-2.7 dmi-2.7 smp-1.4 smp configuration: boot=normal chassis=notebook cpus=2 family=Eee PC... *-core description: Motherboard product: 1025C vendor: ASUSTeK COMPUTER INC. physical id: 0 version: x.xx serial: EeePC-0123456789 slot: To be filled by O.E.M. *-firmware description: BIOS vendor: American Megatrends Inc. physical id: 0 version: 1025C.0701 date: 01/06/2012 size: 64KiB capacity: 1984KiB capabilities: pci upgrade shadowing cdboot bootselect socketedrom edd... *-cpu:0 description: CPU product: Intel(R) Atom(TM) CPU N2800 @ 1.86GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: 6.6.1 serial: 0003-0661-0000-0000-0000-0000 slot: CPU 1 size: 798MHz capacity: 1865MHz width: 64 bits clock: 533MHz capabilities: x86-64 boot fpu fpu_exception wp vme de pse tsc ... configuration: cores=2 enabledcores=1 id=2 threads=2 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 24KiB capacity: 24KiB capabilities: internal write-back unified *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 512KiB capacity: 512KiB capabilities: internal varies unified *-logicalcpu:0 description: Logical CPU physical id: 2.1 width: 64 bits capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 2.2 width: 64 bits capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 2.3 width: 64 bits capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 2.4 width: 64 bits capabilities: logical *-memory description: System Memory physical id: 13 slot: System board or motherboard size: 2GiB *-bank:0 description: SODIMM [empty] product: [Empty] vendor: [Empty] physical id: 0 serial: [Empty] slot: DIMM0 *-bank:1 description: SODIMM DDR3 Synchronous 1066 MHz (0.9 ns) product: SSZ3128M8-EAEEF vendor: Xicor physical id: 1 serial: 00000004 slot: DIMM1 size: 2GiB width: 64 bits clock: 1066MHz (0.9ns) *-cpu:1 physical id: 1 bus info: cpu@1 version: 6.6.1 serial: 0003-0661-0000-0000-0000-0000 size: 798MHz capacity: 798MHz capabilities: ht cpufreq configuration: id=2 *-logicalcpu:0 description: Logical CPU physical id: 2.1 capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 2.2 capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 2.3 capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 2.4 capabilities: logical So here I see my processor is effectively a 64 bits one. However, I'm wondering how my motherboard can have a "32 bits width". I've browsed the web to find an answer, without success. I imagine it's just a technical fact that I don't know about. Thanks.

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  • Random Computer Crashes

    - by Josh W.
    Ok, here's a wierd one for you all. Occasionally my PC here at work will crash in a very peculiar way. My dual monitors will suddenly go blank as if there is no longer a video signal, the USB mouse light will go dark and mouse stays unresponsive, the keyboard lights will not change status when the appropriate keys are pressed (Num/Caps/Scoll Lock). The CD Tray WILL open and close. But the computer will not respond to a ping request. For all intents & purposes it's as if the computer is off, except it wasn't intentional by me. The power light and internal fans are still on and I've now lost any unsaved work. Now here's where it gets wierd. This PC is part of a batch of PC's we got from a local vendor who does our initial system builds. Mine, and 6 other co-workers PCs all have the same issue. Originally we thought it was a bad combination of hardware, but through trial and error the only thing we haven't eliminated are the OS, Mobo & CPU. The problem was so bad for some of them that they ended up going back to their 5 year old dinosaurs in order to get some work done, for me the problem isn't as bad, maybe once every other day or so, but still enough to bite me in the ass if I've forgotten my ritualistic pressing of CTRL-S every 1-5 minutes. In this case we've tried two different video cards, two different power supplies, two different memory configurations, running on a UPS/not on UPS, updating/rolling back video drivers, three different bios revisions. The only things we haven't swapped are the mobo & cpu, mainly because a new mobo means a new Hardware Abstraction Layer, ie re-install of windows and there's alot of other software on this PC that takes forever to reload by hand. There was a base image that our systems team created with all the drivers installed and the basic setup of software our company uses, but they then must customize the setup for us programmers so it takes a while to get a new configuration up and going. I'm a programmer by day and am usually pretty good at diagnosing computer problems whether through trial and error or not. We've pretty much exhausted all the ideas we can think of here, short of a new mobo/cpu. Was hoping someone out there might have anything else we can try.. Relevant Parts: OS: XP Pro 32-bit Motherboard: Intel DG41RQ CPU: Intel Core-2 Quad Q9400 @ 2.66GHz Current BIOS Version/Date Intel Corp. RQG4110H.86A.0014.2010.0306.1151, 3/6/2010 Dual LCD's, Viewsonic VG930m & Samsung SyncMaster 910v (other people have different models, but listed in case there's some very wierd problem with the signals being sent/received) PS/2 Keyboard USB Microsoft Intellimouse BIOS Versions Tried: R 0013 12/23/2009 R 0014 3/6/2010 Video cards Tried GeForce 8400 GS Radeon HD 4350 - ASUS EAH4350 Two Different Power Supplies a 380W & 550W Ram Configurations 2GB - 1 x 2GB 4GB - 2 x 2GB

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  • How to temporary disable a mirror video driver in windows xp registry

    - by happy clicker
    Because its a lot of text, I will ask first my question and then explain what the base problem is. Perhaps someone can give me a solution to the base problem: Is there is a way to temporary disable mirror video drivers (through registry or so), without uninstalling the corresponding software. I tested changing the enumeration in LocalMachine\Hardware\DeviceMap\Video but after reboot always the old configuration is restored. Explanation of the base problem We are working on a wpf-project for a department of a big company. There we have the problem that WPF renders only in software mode, although the hardware they have, must support hardware rendering (Tier 2). After searching for a solution to the problem, we found out that direct 3d does not work properly and we think thats why WPF can only use SW-rendering. In dxdiag.exe the direct3d-acceleration is enabled, but if we start the test-routine it always fails saying that it has not enough memory (it says memory, not video memory!). I have seen there 3 different types of pc’s (they have some hundreds of each type) and every type shows the exactly same behavior. We tried to update all the drivers, also dx (Version 9.0c) and we searched a lot in the web but could not find a solution. All the pcs have Intel Dual-Core processors or better, one type has an Intel gma 9000 graphics card the other two types have actual ATI and NVidia graphic-cards with 256MB onboard memory. Also the system memory is at least 2GB. Windows is XPSP3. The pc’s are of two different manufacturers. Because we see the exactly same behavior on every computer of this three very different computer-types, we don’t think that this is a driver or a direct x problem. What we’ve found in other newsgroups is, that direct x could be disturbed through mirror-video drivers such as NetMeeting, VNC and other remote desktop-installations. In the registry, we see under LocalMachine\Hardware\DeviceMap\Video a lot of such mirror-entries and we find also the definitions in the CurrentControlSet\Control\Video-Section (However this drivers are not shown in the hardware panel of the os). We can have admin-rights to one of these computers to test if disabling these drivers would help, but we must not change the configuration so that some software does not work after the tests. Therefore I cannot uninstall any software because I have not the mediums, licenses or knowhow to reinstall those apps. The support of this company however will only begin to work, if I can tell them what the real problem is. Thats why we search for a way to disable these mirror-drivers (or a hint to solve the dx problem if we are on a false trace)

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  • Why Photoshop CS5's photomerge's result immediately disappear?

    - by koiyu
    I have a bunch of JPG-files which I want to stitch together with Photoshop's Photomerge function. I choose File → Automate → Photomerge... and browse for the files. Photoshop opens the files and starts analyzing. I see the process bar filling and different phases are mentioned on the process bar. Nothing weird there. When the merging is done (and if I don't blink my eyes), I can see layers-palette is populated with the chosen files and, by quickly judging from the layer thumbnails, they're properly aligned. Sometimes the image window itself can be seen, but not always. Problem is that the layers and the image disappear in a flash. There is no error message. Everything is like prior starting the photomerge. No file has been changed. I could continue to use Photoshop normally. This is what I've tried so far: Loaded folder which has 38 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded the same files, but chose Use Files instead of Use Folder in the photomerge's window Loaded 19 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded 10 JPG images, ⇑ see above Loaded 5 JPG images, see above Loaded 3 JPG images, see above Scaled the images to 2256 x 1504 and ˜< 1 megabytes per file Loaded in a set of 38, 19, 10, 5, 3 Following steps are tested with these smaller files and with a set of 5 images Read Adobe's forums and reduced the amount of RAM Photoshop uses gradually from ˜ 80 % to 50 % (though I didn't understand the logic behind this) Would've reduced cache tile size to 128K, but it was set so already Disabled OpenGL Scaled the images to 800 x 533 and ˜ 100 kilobytes per file, loaded a set of 5 Read more unanswered threads around the internet In between each test I closed and reopened Photoshop. This is the first time I've even tried using photomerge. Am I doing something wrong? How can I locate what is the problem? How do I fix this? Photoshop is 64 bit Extended CS5 version. I'm on a mid-2010 quad-core (i5) iMac with up-to-date Mac OS X 10.6.6. Edit: Weird. First loading the images into one file via File → Scripts → Load Files into Stack… and then using Edit → Auto-Align Layers…, which, effectively, is the same as photomerge (even the dialog looks kind of the same), works! Even with the original JPGs without any issues. This doesn't fix photomerge, though.

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  • Possible HDD malfunction. Need help in diagnosing

    - by Protheus
    Today when using my PC as I did for almost 4 years I experienced the following: during opening new tab in Opera browser screen froze. Music (AIMP 3) continued to play for about 5 minutes and then stopped too. I tried Ctrl+Alt+Del, but win7 lock screen didn't appear. Caps\Scroll or Num locks didn't switch diodes on keyboard. I rebooted my PC and saw that BIOS suggests me to enter it's settings or load by default. I chose default. It don't see proper boot device (old faitful "insert proper boot" something). After second reboot it said that there is no ExpressGate installed (which i turned off in BIOS years ago). I went into BIOS setting to turn off ExpressGate and see configs: time was not set off, all hard drives present, temp and O.C. settings are nominal (no O.C.) I've inserted my Win7 install disk to try recovery. It did load awfully long (about few minutes) and didn't see current installation. PC was utilized in 24/7 mode for almost all these years. Hardware configuration: ASUS P5Q WS Core 2 Quad Q9300 (2.5GHz no O.C.) MSI geForce GTX 460 4x2 Gb GeIL EVO 2 (AFAIR) Seagate something 750Gb (4 years as system HDD 24/7) WD 1Tb (for random stuff, 5 y.o.) Hitachi 500Gb (for even more random stuff, 6 y.o.) NEC DVDRW (ALL DISKS ARE SATA) Cooler Master Silent Pro 700W Software: Windows 7 AND Kubuntu on the same drive with GRUB loader. Sorry I can't remember HDDs and can't see them right now, but I think their models aren't relevant anyway. My idea is that due to some system error or hard drive glitch i've wrecked my primary HDD's MBR. Nevertheless I don't exclude the possibility of other failure. May it's be that motherboard or it's SATA controller? Doubt it, because all drives are seen in BIOS and I could load from DVD. Maybe GRUB got bugged somehow, although I don't see how it's possible from Windows. But I did install KUbuntu from Windows (i wasn't myself then), maybe GRUB did write itself in some windows partition and got rewriteen in process? Right now I am at work with my flash drive with me and I need some advice how to fix MBR or to hear if it's not MBR. I'm going to buy new HDD (Hitachi 7k2000) because I think that my current HDD is compromised and it's unsafe to use it as system drive, especially 24/7.

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  • Hyper-V Ubuntu Networking Problems Copying Large Amounts of Data

    - by Anonymous
    I am trying to copy a large amount (about 50 GB) of data over my network from a Hyper-V-hosted virtual machine running Ubuntu 11.04 (Natty Narwhal) to another (non-virtual) Ubuntu host that I plan to use for testing upgrades to one of our web applications. The problem I am having is with the virtual machine, which I shall refer to in what follows as "source.host". This machine is running 64-bit Ubuntu Server with the 2.6.38-8-server kernel and the Microsoft Linux Integration Components for Hyper-V kernel modules (hv_utils, hv_timesource, hv_netvsc, hv_blkvsc, hv_storvsc, and hv_vmbus) loaded. It uses a Hyper-V "synthetic network adapter" for its networking interface. To do the copy, I log on to the machine with the data and run the following commands (Call the remote machine "destination.host".): $ cd /path/to/data $ tar -cvf - datafolder/ | ssh [email protected] "cat > ~/data.tar" This runs for a while and then suddenly stops after transferring somewhere from 2-6 GB. The terminal on the source.host machine displays a Write failed: broken pipe error. The odd part is this: after this occurs, the "source.host" machine is no longer able to talk to the rest of the network. I cannot ping any other hosts on the network from the "source.host" machine, and I cannot ping the "source.host" machine from any other host on the network. I am equally unable to access the any of the web services hosted on "source.host". Running ifconfig on "source.host" shows the network adapter to be up and running as usual with the correct IP address and everything. I tried restarting the networking service with $ /etc/init.d/networking restart but the problem does not go away. Restarting the machine makes it capable of talking to the network again -- it can ping and be pinged by other hosts, and the web services are also accessible and usable as normal -- but attempting the copy operation again results in the same failure, requiring another restart. As an experiment, I tried replacing the tar -- ssh pipeline above with a straight scp: $ scp -r datafolder/ [email protected]:~ but to no avail Thinking that the issue might have to do with the kernel packet-send buffers filling up, I tried increasing the buffer size to 12 MB (up from the 128 KB default) with # echo 12582911 > /proc/sys/net/core/wmem_max but this also had no effect. I'm guessing at this point that it might be a problem with the Microsoft synthetic network driver, but I don't really know. Does anyone have any suggestions? Thank you very much in advance!

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  • How should we serve files in a small bioinformatics cluster?

    - by cespinoza
    We have a small cluster of six ubuntu servers. We run bioinformatics analyses on these clusters. Each analysis takes about 24 hours to complete, each core i7 server can handle 2 at a time, takes as input about 5GB data and outputs about 10-25GB of data. We run dozens of these a week. The software is a hodgepodge of custom perl scripts and 3rd party sequence alignment software written in C/C++. Currently, files are served from two of the compute nodes (yes, we're using compute nodes as file servers)-- each node has 5 1TB sata drives mounted separately (no raid) and is pooled via glusterfs 2.0.1. They each have as 3 bonded intel ethernet pci gigabit ethernet cards, attached to a d-link DGS-1224T switch ($300 24 port consumer-level). We are not currently using jumbo frames (not sure why, actually). The two file-serving compute nodes are then mirrored via glusterfs. Each of the four other nodes mounts the files via glusterfs. The files are all large (4gb+), and are stored as bare files (no database/etc) if that matters. As you can imagine, this is a bit of a mess that grew organically without forethought and we want to improve it now that we're running out of space. Our analyses are I/O intensive and it is a bottle neck-- we're only getting 140mB/sec between the two fileservers, maybe 50mb/sec from the clients (which only have single NICs). We have a flexible budget which I can probably get up $5k or so. How should we spend our budget? We need at least 10TB of storage fast enough to serve all nodes. How fast/big does the cpu/memory of such a file server have to be? Should we use NFS, ATA over Ethernet, iSCSI, Glusterfs, or something else? Should we buy two or more servers and create some sort of storage cluster, or is 1 server enough for such a small number of nodes? Should we invest in faster NICs (say, PCI-express cards with multiple connectors)? The switch? Should we use raid, if so, hardware or software? and which raid (5, 6, 10, etc)? Any ideas appreciated. We're biologists, not IT gurus.

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  • New harddrives failing within weeks.

    - by Jason Kealey
    I've experienced 8 hard disk failures in 3 months and have tried many things to solve the issue permanently but I have failed. I would like to know if you have any advice for me. System was running Win XP on an Asus P5W-DH Deluxe. I have setup a RAID-1 array. I started out with 2 x 500 GB 7200RPM Western Digital drives. One died. I took it out to RMA it. On the same day, the router was fried. Assumed a power surge occurred; connected an older UPS to protect the system. Once I got my hands on an identical disk, I installed it. The RAID array was rebuilt. A few days later, the other one died. Assumed the rebuild caused it to fail. Took it out for RMA. Before the other one arrived, the remaining one died. I then discovered I could re-enable them using the Intel Matrix Storage Manager. I re-enabled both and the system seemed fine for a week, until both died again. I got two new 1.5 TB 7200RPM Seagate drives and re-installed Windows 7. Also replaced the UPS and power supply. They both died again. The voltage on the plug is stable between 120 and 122V as per the UPS. None of the other devices have had any problems (monitors, etc.). At this point, I see two options: a) electrical issue in the house that was, for some reason, not blocked by the UPS. b) something else inside the system causing surges? motherboard? onboard raid controller? Failures happen fairly quickly, between 2 and 14 days after I fix the previous issue. I just gotten a new computer (Core i7) to replace it. If it is stable, I can determine that b) was the problem. If it fries its hard drive again, I can determine that it is an electrical issue in the house. Do you have any other thoughts? Any tools I can run on the drives that failed to get more information about the original SMART event history?

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  • Complete machine freezes...at a loss

    - by user28818
    Guys, We built around 12 machines a few months ago to run Ubuntu. They each have the following specs: ASUS Z8NA-D6 motherboard Dual quad core Intel(R) Xeon(R) CPU E5520 @ 2.27GHz OCZ Mod Extreme Pro 500W power supply 12 GB Kingston RAM Nvidia GeForce 9800 GT graphics card My machine ran well for awhile. However, it started experiencing random lockups. These lockups are not X lockups, they are complete system freezes. The nic stops responding, the magic sysrq buttons won't work. The machine is dead. I first suspected RAM. Memtest86 didn't find anything, but I replaced the RAM anyway. Still, lockups. So I replaced the graphics card. Still, more lockups. They became more and more frequent and started to happen 2-3 times a day. So I replaced the motherboard and power supply in one fell swoop. Suddenly, no more lockups! Woohoo! Except, a week later, in the morning, the machine wouldn't wake up. I reset it, started it up, and the log files showed the last entry at around 11 pm the evening before. This has started occurring with more frequency...now just about every morning I come in, the machine is locked up, and has been since the night before. Yesterday, in the 3 weeks since I replaced the motherboard and power supply, the machine actually locked up on in in mid-work. This is the first time since replacing the two (MB and PS) that this happened while I was using it. All others occurred while I was away. I'm at a loss. Nothing is in syslog or message that would indicate a problem around the time of the lockup. Temps are good...I use lmsensors to monitor and have a script that writes the output to file every minute. They never get that high. The only thing I haven't replaced at this point is the case and the harddrives. I doubt either could be the cause. What would you do if you were in my shoes? Is there a troubleshooting approach I'm missing? For the record, all of the other machines, all eleven of them, don't have any problems. They're all running the same version of Ubuntu (Lucid) that I am. Thanks!

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  • How to prevent dual booted OSes from damaging each other?

    - by user1252434
    For better compatibility and performance in games I'm thinking about installing Windows additionally to Linux. I have security concerns about this, though. Note: "Windows" in the remaining text includes not only the OS but also any software running on it. Regardless of whether it comes included or is additionally installed, whether it is started intentionally or unintentionally (virus, malware). Is there an easy way to achieve the following requirements: Windows MUST NOT be able to kill my linux partition or my data disk neither single files (virus infection) nor overwriting the whole disk Windows MUST NOT be able to read data disk (- extra protection against spyware) Linux may or may not have access to the windows partition both Linux and Windows should have full access to the graphics card this rules out desktop VM solutions for gaming I want the manufacturer's windows graphics card driver Regarding Windows to be unable to destroy my linux install: this is not just the usual paranoia, that has happened to me in the past. So I don't accept "no ext4 driver" as an argument. Once bitten, twice shy. And even if destruction targeted at specific (linux) files is nearly impossible, there should be no way to shred the whole partition. I may accept the risk of malware breaking out of a barrier (e.g. VM) around the whole windows box, though. Currently I have a system disk (SSD) and a data disk (HDD), both SATA. I expect I have to add another disk. If i don't: even better. My CPU is a Intel Core i5, with VT-x and VT-d available, though untested. Ideas I've had so far: deactivate or hide other HDs until reboot at low level possible? can the boot loader (grub) do this for me? tiny VM layer: load windows in a VM that provides access to almost all hardware, except the HDs any ready made software solution for this? Preferably free. as I said: the main problem seems to be to provide full access to the graphics card hardware switch to cut power to disks commercial products expensive and lots of warnings against cheap home built solutions preferably all three hard disks with one switch (one push) mobile racks - won't wear of daily swapping be a problem?

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  • Why Photoshop CS5's photomerge's result immediately disappear?

    - by koiyu
    I have a bunch of JPG-files which I want to stitch together with Photoshop's Photomerge function. I choose File → Automate → Photomerge... and browse for the files. Photoshop opens the files and starts analyzing. I see the process bar filling and different phases are mentioned on the process bar. Nothing weird there. When the merging is done (and if I don't blink my eyes), I can see layers-palette is populated with the chosen files and, by quickly judging from the layer thumbnails, they're properly aligned. Sometimes the image window itself can be seen, but not always. Problem is that the layers and the image disappear in a flash. There is no error message. Everything is like prior starting the photomerge. No file has been changed. I could continue to use Photoshop normally. This is what I've tried so far: Loaded folder which has 38 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded the same files, but chose Use Files instead of Use Folder in the photomerge's window Loaded 19 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded 10 JPG images, ⇑ see above Loaded 5 JPG images, see above Loaded 3 JPG images, see above Scaled the images to 2256 x 1504 and ˜< 1 megabytes per file Loaded in a set of 38, 19, 10, 5, 3 Following steps are tested with these smaller files and with a set of 5 images Read Adobe's forums and reduced the amount of RAM Photoshop uses gradually from ˜ 80 % to 50 % (though I didn't understand the logic behind this) Would've reduced cache tile size to 128K, but it was set so already Disabled OpenGL Scaled the images to 800 x 533 and ˜ 100 kilobytes per file, loaded a set of 5 Read more unanswered threads around the internet In between each test I closed and reopened Photoshop. This is the first time I've even tried using photomerge. Am I doing something wrong? How can I locate what is the problem? How do I fix this? Photoshop is 64 bit Extended CS5 version. I'm on a mid-2010 quad-core (i5) iMac with up-to-date Mac OS X 10.6.6. Edit: Weird. First loading the images into one file via File → Scripts → Load Files into Stack… and then using Edit → Auto-Align Layers…, which, effectively, is the same as photomerge (even the dialog looks kind of the same), works! Even with the original JPGs without any issues. This doesn't fix photomerge, though.

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  • Synergy 1.5 crash (OSX 10.6.8)

    - by Oliver
    THANKS FOR TAKING THE TIME TO READ THIS I recently installed Synergy 1.5 r2278 (for Mac OSX 10.6.8) and was using it fine for most of the day, then it decided to stop working (the only thing I changed systemwise was the screensaver - and then after it started crashing disabled it - to see if it would resolve). When I start Synergy (on the Mac - Client) it says: after about 5 seconds (and successfully connecting to the Server) "synergyc quit unexpectedly" Here is the crash log (w/ binery info removed - too long for post requirements) Process: synergyc [1026] Path: /Applications/Synergy.app/Contents/MacOS/synergyc Identifier: synergy Version: ??? (???) Code Type: X86 (Native) Parent Process: Synergy [1023] Date/Time: 2014-05-28 15:36:17.746 +0930 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 2144189 sec Crashes Since Last Report: 23 Per-App Interval Since Last Report: 10242 sec Per-App Crashes Since Last Report: 9 Anonymous UUID: 86D5A57C-13D4-470E-AC72-48ACDDDE5EB0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 5 Application Specific Information: abort() called Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x95cf3afa mach_msg_trap + 10 1 libSystem.B.dylib 0x95cf4267 mach_msg + 68 2 com.apple.CoreFoundation 0x95af02df __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x95aef3c4 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x95aef1f1 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x93654e04 RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x93654bb9 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x937dd137 ReceiveNextEvent + 83 8 synergyc 0x000356d0 COSXEventQueueBuffer::waitForEvent(double) + 48 9 synergyc 0x00010dd5 CEventQueue::getEvent(CEvent&, double) + 325 10 synergyc 0x00011fb0 CEventQueue::loop() + 272 11 synergyc 0x00044eb6 CClientApp::mainLoop() + 134 12 synergyc 0x0005c509 standardStartupStatic(int, char**) + 41 13 synergyc 0x000448a9 CClientApp::runInner(int, char**, ILogOutputter*, int (*)(int, char**)) + 137 14 synergyc 0x0005c4b0 CAppUtilUnix::run(int, char**) + 64 15 synergyc 0x000427df CApp::run(int, char**) + 63 16 synergyc 0x00006e65 main + 117 17 synergyc 0x00006dd9 start + 53 Thread 1: 0 libSystem.B.dylib 0x95d607da __sigwait + 10 1 libSystem.B.dylib 0x95d607b6 sigwait$UNIX2003 + 71 2 synergyc 0x00009583 CArchMultithreadPosix::threadSignalHandler(void*) + 67 3 libSystem.B.dylib 0x95d21259 _pthread_start + 345 4 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 2: 0 libSystem.B.dylib 0x95d21aa2 __semwait_signal + 10 1 libSystem.B.dylib 0x95d2175e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x95d212b1 pthread_cond_timedwait$UNIX2003 + 72 3 synergyc 0x00009476 CArchMultithreadPosix::waitCondVar(CArchCondImpl*, CArchMutexImpl*, double) + 150 4 synergyc 0x0002b18f CCondVarBase::wait(double) const + 63 5 synergyc 0x0002ce68 CSocketMultiplexer::serviceThread(void*) + 136 6 synergyc 0x0002d698 TMethodJob<CSocketMultiplexer>::run() + 40 7 synergyc 0x0002b8f4 CThread::threadFunc(void*) + 132 8 synergyc 0x00008f30 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 80 9 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 10 libSystem.B.dylib 0x95d21259 _pthread_start + 345 11 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 3: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x95d1a382 kevent + 10 1 libSystem.B.dylib 0x95d1aa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x95d19f59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x95d19cfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x95d19781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 4: 0 libSystem.B.dylib 0x95d19412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x95d199a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 5 Crashed: 0 libSystem.B.dylib 0x95d610ee __semwait_signal_nocancel + 10 1 libSystem.B.dylib 0x95d60fd2 nanosleep$NOCANCEL$UNIX2003 + 166 2 libSystem.B.dylib 0x95ddbfb2 usleep$NOCANCEL$UNIX2003 + 61 3 libSystem.B.dylib 0x95dfd6f0 abort + 105 4 libSystem.B.dylib 0x95d79b1b _Unwind_Resume + 59 5 synergyc 0x00008fd1 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 241 6 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 7 libSystem.B.dylib 0x95d21259 _pthread_start + 345 8 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 5 crashed with X86 Thread State (32-bit): eax: 0x0000003c ebx: 0x95d60f39 ecx: 0xb0288a7c edx: 0x95d610ee edi: 0x00521950 esi: 0xb0288ad8 ebp: 0xb0288ab8 esp: 0xb0288a7c ss: 0x0000001f efl: 0x00000247 eip: 0x95d610ee cs: 0x00000007 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x002fe000 Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 2 GB

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  • Bridging and iptables SNAT conflict

    - by sad_admin
    Hello I am working on a setup here and have it working with one minor exception. Devices on one side of my bridge aren't getting SNAT'd to the Internet. The Diagram / Overview: Primary_Network (Site_A) | | Internet ------- Linux_Bridge_GW (GW) | | Secondary/CoLo Site (Site_B) Here is the setup: 1.) Site_A has all the production servers and workstations. 2.) Site_B has a set of servers that we would like to fail-over to and also serve our internet facing services from. 3.) GW has two interfaces that are trunked and carrying the appropriate VLAN traffic (allow layer-2 propagation of traffic between sites) //this all works perfectly fine. 4.) The problem that is being encountered is, hosts from Site_B have their default GW at Site_A (same subnet) GW does not have IPs on the VLANs that are being passed. 5.) All hosts at Site_A can reach the Internet without problem. 6.) GW has an addresses on a subnet that is ONLY for Internet destined traffic. (This was done so that Websense would not have to parse unnecessary traffic. We use this VLAN as the monitor port's source on the switch where Websense is sitting). What I think is happening: 1.) Packet/Frame comes in on physdev at Site_B destined for Internet. 2.) Kernel sees packet, and forwards it out the other side of the bridge to that host's default GW. 3.) Site_A (containing core-network's Default-GW) sees that packet is destined for a host it doesn't know about, so it sends it to it's default GW (the linux bridge, since it's Internet bound). 4.) The kernel says "Hey, I've seen you before" and therefore doesn't do SNAT'ing on the packet and sends it out to the Internet where it's black-holed. Why I think it's happening: 1.) A tcpdump on the internet facing NIC shows the packet leaving the interface with the private address as it's source. What I would like: 1.) Have the packet SNAT'd. 2.) Something like the below would be awesome a.) packet comes in from Site_B b.) kernel sees that the packet is NOT destined for itself or any private address c.) kernel says "OK, well since you're destined for the Internet I'm going to send you out this interface rather than forward you to your normal default GW that's WAAAY over there." d.) packet comes in from internet and is sent out the appropriate bridge physdev depending on which site the host it's destined for is at. Thanks for any assistance or guidance that you are willing to offer. Best Regards, Sad Admin

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  • Internet Pings but Does Not Load

    - by t3techcom18
    From what I've been seeing and been doing my research for the past two days, many people have been having the same issues throughout the years, however, this is the first time I've encountered this issue and many of the specific workarounds or fixes have not worked for me. I've been trying to work through this for 24 hours straight now, but to no avail so many thanks to those that can help. On Monday night, got home from work; surfing the internet for half an hour, everything was fine as always. Just after half an hour, my Internet got very sluggish and then it died completely. I thought it might have been the an update I just put through in terms of Windows Update that said was a critical update for MSE, as the same thing happened a few years ago. I did a System Restore to two different dates that were in the past two weeks, nothing. Uninstalled MSE and disabled Windows Defender and the Windows Firewall: Nothing. Reset IE Options, Reset Winsock, Dumping DNS, many of the other command prompt screens to reset items: Nothing. Reset the modem: Nothing. What DID work, however, was a ping test to Yahoo. The ping test worked, saying all four packets was recieved, yet nothing else popped up. LAN and CenturyLink said everything worked on their end and that everything was connected properly, as well as the speeds working fine. CenturyLink said in their notes that they thought Port 80 was blocked. I went and put in the Firewall to allow Port 80 but it didn't make any difference whatsoever. I remembered I had a spare modem laying around and I switched them up, both modem and the cords - nothing. I then hooked it up to my netbook to see if that would work, as it usually does - connection didn't work there either. Like I said, it's been about 24 hours now and this is increasingly frustrating, as I've tried all solutions (While browsing through 10 search results pages on my phone) suggested and still nothing. Any suggestions and tricks would be greatly appreciated! Here's my specs: Windows 7 32-bit Home Premium Intel Core 2 Duo 3.14 Ghz 4 GB Kingston DDR2 RAM eVGA nForce 750i SLI eVGA GeForce GTX 560 Ti FPB ISP: CenturyLink No router Modem: CenturyLink 660 Series Hardwired connection PLEASE NOTE: This is the only computer I have (Like I said, the netbook solution didn't work), so downloading programs and such is not an option til I get to other computers somewhere else, like right now. Unless someone knows of a way of copying/pasting a file in Windows and then transferring said info to an Android smartphone, this is gunna take a while haha. Patience is requested.

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  • Problem with video playback on iPad with MPMoviePlayerViewController

    - by Symo
    Hello everybody... I have been fighting some code for about a week, and am hoping that someone else may have experienced this problem and can point me in the right direction. I am using the MPMoviePlayerViewController to play a video on the iPad. The primary problem is that it works FLAWLESSLY on the iPad Simulator, but will not play at all on the iPad. I have tried re-encoding the video to make sure that isn't an issue. The video I'm using is currently a 480x360 video encoded with H.264 Basline 3.0 with AAC/LC audio. The video plays fine on the iPhone, and also does play through Safari on the iPad. The video actually loads, and you can scrub through the video with the scrubber bar and see that it is there. The frames actually display, but just will not play. If you click play, it just immediately stops. Even when I have mp.moviePlayer.shouldAutoplay=YES set, you can see the player attempt to play, but only for a split second (maybe 1 frame?). I have tried just adding view with the following code: in .h ------ MPMoviePlayerViewController *vidViewController; @property (readwrite, retain) MPMoviePlayerViewController *vidViewController; in .m ------ MPMoviePlayerViewController *mp=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:videoURL]]; [mp shouldAutorotateToInterfaceOrientation:YES]; mp.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; mp.moviePlayer.shouldAutoplay=YES; mp.moviePlayer.controlStyle=MPMovieControlStyleFullscreen; [videoURL release]; self.vidViewController = mp; [mp release]; [self.view addSubview:vidViewController.view]; float w = self.view.frame.size.width; float h = w * 0.75; self.vidViewController.view.frame = CGRectMake(0, 0, w, h); I have also just tried to do a: [self presentMoviePlayerViewControllerAnimated:self.vidViewController]; which I actually can not get to orient properly...always shows up in Portrait and almost completely off the screen on the bottom, and the app is only intended to run in either of the Landscape views... If anybody needs more info, just let me know. I'm about at my wits end on this. ANY help will be GREATLY appreciated.

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  • Javascript - find swfobject on included page and call javascript function

    - by Rob
    I’m using the following script on my website to play an mp3 in flash. To instantiate the flash object I use the swfobject framework in a javascript function. When the function is called the player is created and added to the page. The rest of the website is in php and the page calling this script is being included with the php include function. All the other used scripts are in the php 'master'-page var playerMp3 = new SWFObject("scripts/player.swf","myplayer1","0","0","0"); playerMp3.addVariable("file","track.mp3"); playerMp3.addVariable("icons","false"); playerMp3.write("player1"); var player1 = document.getElementById("myplayer1"); var status1 = $("#status1"); $("#play1").click(function(){ player1.sendEvent("play","true"); $("#status1").fadeIn(400); player4.sendEvent("stop","false"); $("#status4").fadeOut(400); player3.sendEvent("stop","false"); $("#status3").fadeOut(400); player2.sendEvent("stop","false"); $("#status2").fadeOut(400); }); $("#stop1").click(function(){ player1.sendEvent("stop","false"); $("#status1").fadeOut(400); }); $(".closeOver").click(function(){ player1.sendEvent("stop","false"); $("#status1").fadeOut(400); }); $(".accordionButton2").click(function(){ player1.sendEvent("stop","false"); $("#status1").fadeOut(400); }); $(".accordionButton3").click(function(){ player1.sendEvent("stop","false"); $("#status1").fadeOut(400); }); $(".turnOffMusic").click(function(){ player1.sendEvent("stop","false"); $("#status1").fadeOut(400); }); }); I have a play-button with the id ‘#play1’ and a stop-button with the id ‘#stop1’ on my page. A div on the same page has the id ‘#status1’ and a little image of a speaker is in the div. When you push the playbutton, the div with the speaker is fading in and when you push the stopbutton, the div with the speaker is fading out, very simple. And it works as I want it to do. But the problem is, when a song is finished, the speaker doesn’t fade out. Is there a simple solution for this? I already tried using the swfobject framework to get the flash player from the page and call the ‘IsPlaying’ on it, but I’m getting the error that ‘swfobject’ can’t be found. All I need is a little push in the right direction or an example showing me how I can correctly get the currently playing audio player (in flash), check if it’s playing and if finished, call a javascript function to led the speaker-image fade-out again. Hope someone here can help me

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • Android stream to Wowza

    - by Curtis Kiu
    I feel very confused about Android streaming to wowza. I am doing a video conference using rtmp cross-platform, but Android doesn't eat RTMP. Therefore I need to find another way to do it. Upstreaming I found a new open-source app called spydroid-ipcamera. It is using rtp, sending udp packets to computer, and opens it in vlc using the following sdp v=0 s=Unnamed m=video 5006 RTP/AVP 96 a=rtpmap:96 H264/90000 a=fmtp:96 packetization-mode=1;profile-level-id=420016;sprop-parameter-sets=Z0IAFukBQHsg,aM4BDyA=; But it can't work. Then I follow wowza tutorial and stream to it and then play again in VLC. That works! I wrote it in http://code.google.com/p/spydroid-ipcamera/issues/detail?id=2 However when I want to add audio in the packet, it fails to work. I change to code in http://code.google.com/p/spydroid-ipcamera/source/browse/trunk/src/net/mkp/spydroid/CameraStreamer.java mr.setAudioSource(MediaRecorder.AudioSource.MIC); mr.setVideoSource(MediaRecorder.VideoSource.CAMERA); mr.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4); mr.setVideoFrameRate(20); mr.setVideoSize(640, 480); mr.setAudioEncoder(MediaRecorder.AudioEncoder.AAC); mr.setVideoEncoder(MediaRecorder.VideoEncoder.H264); mr.setPreviewDisplay(holder.getSurface()); Then I thought that the problem should be in sdp, but I don't know how to due with sdp. I am streaming H.264/AAC with Mp4 Second I don't understand sdp. So how can I make video conference upstreaming part using this apps. Android ----(UDP Port:5006)----> PC (SDP file) and then Wowza read the SDP file ------> VLC I think in this way the system cannot handle more than 1 client. sdp can only hold 1 port, any idea or actually it wont' work? Also Wowza need to set the stream before we stream it, so does it mean that I should not follow this way to do it? Sorry my English is poor, I hope you guys understand.

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  • Segmentation fault when creating a Phonon MediaObject

    - by Luke Hansford
    I have music playing program made using PySide which uses Phonon to playback audio. I updated to MacOS X Mavericks a few days ago, which meant I needed to reinstall PySide. I'm not sure which of these actions has caused this, but now whenever I try to create a Phonon MediaObject I get a Segmentation Fault: 11 from Python. It's not just in my program, it happens when trying to create a MediaObject in Python without any other actions. I'm getting the following error message from my Mac whenever it crashes: Process: Python [13711] Path: /usr/local/Cellar/python/2.7.5/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python Identifier: org.python.python Version: 2.7.5 (2.7.5) Code Type: X86-64 (Native) Parent Process: bash [13707] Responsible: Terminal [13704] User ID: 501 Date/Time: 2013-11-01 19:47:53.164 +1000 OS Version: Mac OS X 10.9 (13A603) Report Version: 11 Anonymous UUID: C2686854-18CA-9D37-26E9-60050E3C4DA6 Sleep/Wake UUID: BB983BF6-CCE2-44D1-82A0-1C73382DFFE4 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008 VM Regions Near 0x8: --> __TEXT 00000001082e8000-00000001082e9000 [ 4K] r-x/rwx SM=COW /usr/local/Cellar/python/2.7.5/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 QtCore 0x000000010a1b34cb QObject::moveToThread(QThread*) + 17 1 QtDBus 0x000000010d55f98b QDBusDefaultConnection::QDBusDefaultConnection(QDBusConnection::BusType, char const*) + 171 2 QtDBus 0x000000010d55ebdf QDBusConnection::sessionBus() + 71 3 phonon 0x000000010d50228d Phonon::FactoryPrivate::FactoryPrivate() + 189 4 phonon 0x000000010d5024d5 Phonon::$_249::operator->() + 99 5 phonon 0x000000010d502991 Phonon::Factory::registerFrontendObject(Phonon::MediaNodePrivate*) + 17 6 phonon 0x000000010d50b27e Phonon::MediaNodePrivate::MediaNodePrivate(Phonon::MediaNodePrivate::CastId) + 80 7 phonon 0x000000010d50f570 Phonon::MediaObjectPrivate::MediaObjectPrivate() + 24 8 phonon 0x000000010d50be9d Phonon::MediaObject::MediaObject(QObject*) + 45 9 phonon.so 0x000000010d42f24a Sbk_Phonon_MediaObject_Init + 458 10 org.python.python 0x0000000108338707 type_call + 189 11 org.python.python 0x00000001082f74fd PyObject_Call + 101 12 org.python.python 0x00000001083714f0 PyEval_EvalFrameEx + 15525 13 org.python.python 0x0000000108373aaf fast_function + 182 14 org.python.python 0x0000000108370919 PyEval_EvalFrameEx + 12494 15 org.python.python 0x000000010836d721 PyEval_EvalCodeEx + 1638 16 org.python.python 0x000000010836d0b5 PyEval_EvalCode + 54 17 org.python.python 0x000000010838beb8 run_mod + 53 18 org.python.python 0x000000010838bf5f PyRun_FileExFlags + 137 19 org.python.python 0x000000010838baad PyRun_SimpleFileExFlags + 718 20 org.python.python 0x000000010839c58b Py_Main + 3039 21 libdyld.dylib 0x00007fff8e4fb5fd start + 1 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8c938662 kevent64 + 10 1 libdispatch.dylib 0x00007fff923e743d _dispatch_mgr_invoke + 239 2 libdispatch.dylib 0x00007fff923e7152 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8c937e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff90bd8f08 _pthread_wqthread + 330 2 libsystem_pthread.dylib 0x00007fff90bdbfb9 start_wqthread + 13 Thread 3: 0 libsystem_kernel.dylib 0x00007fff8c937e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff90bd8f08 _pthread_wqthread + 330 2 libsystem_pthread.dylib 0x00007fff90bdbfb9 start_wqthread + 13 Thread 4: 0 libsystem_kernel.dylib 0x00007fff8c937e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff90bd8f08 _pthread_wqthread + 330 2 libsystem_pthread.dylib 0x00007fff90bdbfb9 start_wqthread + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x00007feba0d19700 rbx: 0x000000010d5b7098 rcx: 0x00000000002f4180 rdx: 0x000000000012c040 rdi: 0x0000000000000000 rsi: 0x00007feba0d19700 rbp: 0x00007fff57917210 rsp: 0x00007fff579171d0 r8: 0x00007feba0fd5d10 r9: 0x00007feba0ff5310 r10: 0x0000000019c04cbe r11: 0x0000000070769b38 r12: 0x00007fff57917220 r13: 0x00007feba0c07190 r14: 0x0000000000000000 r15: 0x00007feba0fe1430 rip: 0x000000010a1b34cb rfl: 0x0000000000010202 cr2: 0x0000000000000008 Logical CPU: 0 Error Code: 0x00000004 Trap Number: 14 Anyone have any ideas about what is happening?

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  • Cocoa: AVAudioRecorder Fails to Record

    - by kumaryr
    AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *err = nil; [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err]; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } [audioSession setActive:YES error:&err]; err = nil; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init]; [recordSetting setValue:[NSNumber numberWithInt: kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:40000.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; NSString *recorderFilePath = [[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]; NSLog(recorderFilePath); url = [NSURL fileURLWithPath:recorderFilePath]; err = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:&err]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [err domain], [err code], [[err userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [err localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } //prepare to record [recorder setDelegate:self]; [recorder prepareToRecord]; recorder.meteringEnabled = YES; BOOL audioHWAvailable = audioSession.inputIsAvailable; if (! audioHWAvailable) { UIAlertView *cantRecordAlert = [[UIAlertView alloc] initWithTitle: @"Warning" message: @"Audio input hardware not available" delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [cantRecordAlert show]; [cantRecordAlert release]; return; } // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES]; // [recorder recordForDuration:(NSTimeInterval)10 ]; // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES];

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  • mciSendString cannot save to directory path

    - by robUK
    Hello, VS C# 2008 SP1 I have a created a small application that records and plays audio. However, my application needs to save the wave file to the application data directory on the users computer. The mciSendString takes a C style string as a parameter and has to be in 8.3 format. However, my problem is I can't get it to save. And what is strange is sometime it does and sometimes it doesn't. Howver, most of the time is failes. However, if I save directly to the C drive it works first time everything. I have used 3 different methods that I have coded below. The error number that I get when it fails is 286."The file was not saved. Make sure your system has sufficient disk space or has an intact network connection" Many thanks for any suggestins, [DllImport("winmm.dll",CharSet=CharSet.Auto)] private static extern uint mciSendString([MarshalAs(UnmanagedType.LPTStr)] string command, StringBuilder returnValue, int returnLength, IntPtr winHandle); [DllImport("winmm.dll", CharSet = CharSet.Auto)] private static extern int mciGetErrorString(uint errorCode, StringBuilder errorText, int errorTextSize); [DllImport("Kernel32.dll", CharSet=CharSet.Auto)] private static extern int GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string longPath, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder shortPath, int length); // Stop recording private void StopRecording() { // Save recorded voice string shortPath = this.shortPathName(); string formatShortPath = string.Format("save recsound \"{0}\"", shortPath); uint result = 0; StringBuilder errorTest = new StringBuilder(256); // C:\DOCUME~1\Steve\APPLIC~1\Test.wav // Fails result = mciSendString(string.Format("{0}", formatShortPath), null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // command line convention - fails result = mciSendString("save recsound \"C:\\DOCUME~1\\Steve\\APPLIC~1\\Test.wav\"", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // 8.3 short format - fails result = mciSendString(@"save recsound C:\DOCUME~1\Steve\APPLIC~1\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // Save to C drive works everytime. result = mciSendString(@"save recsound C:\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); mciSendString("close recsound ", null, 0, IntPtr.Zero); } // Get the short path name so that the mciSendString can save the recorded wave file private string shortPathName() { string shortPath = string.Empty; long length = 0; StringBuilder buffer = new StringBuilder(256); // Get the length of the path length = GetShortPathName(this.saveRecordingPath, buffer, 256); shortPath = buffer.ToString(); return shortPath; }

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  • Need help manipulating WAV (RIFF) Files at a byte level

    - by Eric
    I'm writing an an application in C# that will record audio files (*.wav) and automatically tag and name them. Wave files are RIFF files (like AVI) which can contain meta data chunks in addition to the waveform data chunks. So now I'm trying to figure out how to read and write the RIFF meta data to and from recorded wave files. I'm using NAudio for recording the files, and asked on their forums as well on SO for way to read and write RIFF tags. While I received a number of good answers, none of the solutions allowed for reading and writing RIFF chunks as easily as I would like. But more importantly I have very little experience dealing with files at a byte level, and think this could be a good opportunity to learn. So now I want to try writing my own class(es) that can read in a RIFF file and allow meta data to be read, and written from the file. I've used streams in C#, but always with the entire stream at once. So now I'm little lost that I have to consider a file byte by byte. Specifically how would I go about removing or inserting bytes to and from the middle of a file? I've tried reading a file through a FileStream into a byte array (byte[]) as shown in the code below. System.IO.FileStream waveFileStream = System.IO.File.OpenRead(@"C:\sound.wav"); byte[] waveBytes = new byte[waveFileStream.Length]; waveFileStream.Read(waveBytes, 0, waveBytes.Length); And I could see through the Visual Studio debugger that the first four byte are the RIFF header of the file. But arrays are a pain to deal with when performing actions that change their size like inserting or removing values. So I was thinking I could then to the byte[] into a List like this. List<byte> list = waveBytes.ToList<byte>(); Which would make any manipulation of the file byte by byte a whole lot easier, but I'm worried I might be missing something like a class in the System.IO name-space that would make all this even easier. Am I on the right track, or is there a better way to do this? I should also mention that I'm not hugely concerned with performance, and would prefer not to deal with pointers or unsafe code blocks like this guy. If it helps at all here is a good article on the RIFF/WAV file format.

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  • Streaming webcam video in Flash using MP4 encoding

    - by Herms
    One of the features of the Flash app I'm working on is to be able to stream a webcam to others. We're just using the built-in webcam support in Flash and sending it through FMS. We've had some people ask for higher quality video, but we're already using the highest quality setting we can in Flash (setting quality to 100%). My understanding is that in the newer flash players they added support for MPEG-4 encoding for the videos. I created a simple test Flex app to try and compare the video quality of the MP4 vs FLV encodings. However, I can't seem to get MP4 to work at all. According to the Flex documentation the only thing I need to do to use MP4 instead of FLV is prepend "mp4:" to the name of the stream when calling publish: Specify the stream name as a string with the prefix mp4: with or without the filename extension. The prefix indicates to the server that the file contains H.264-encoded video and AAC-encoded audio within the MPEG-4 Part 14 container format. When I try this nothing happens. I don't get any events raised on the client side, no exceptions thrown, and my logging on the server side doesn't show any streams starting. Here's the relevant code: // These are all defined and created within the class. private var nc:NetConnection; private var sharing:Boolean; private var pubStream:NetStream; private var format:String; private var streamName:String; private var camera:Camera; // called when the user clicks the start button private function startSharing():void { if (!nc.connected) { return; } if (sharing) { return; } if(pubStream == null) { pubStream = new NetStream(nc); pubStream.attachCamera(camera); } startPublish(); sharing = true; } private function startPublish():void { var name:String; if (this.format == "mp4") { name = "mp4:" + streamName; } else { name = streamName; } //pubStream.publish(name, "live"); pubStream.publish(name, "record"); }

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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