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  • iPhone OS 3.2 (iPad) Modal View question

    - by user308475
    I am presenting a UIViewController as a modal viewcontroller with modalPresentationStyle = UIModalPresentationFormSheet. I have few UITextFields on its view. My issue is that when I try to dismiss the keyboard ([textfieldname resignFirstResponder]), it doesn't do anything. However when I change the modalPresentationStyle to UIModalPresentationPageSheet, it works. This seems to be a bug. Has any one faced similar problems and found a work around? Could I be doing anything dumb and silly?

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  • Why does 99.99 / 100 = 0.9998999999999999

    - by the-locster
    Whereas 99.99 * 0.01 = 0.99 Clearly this is the age old floating point rounding issue, however the rounding error in this case seems quite large to me; what I mean is I might have expected a result of 0.99990000001 or some similar 'close' result. And for the record I got the same answer in a JavaVM and in a .Net environment.

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  • unchecked the store only latest version in VSS for a project?

    - by SCM
    Hi I have an issue in VSS 2005, there is a project in VSS, having multiple folders files in it, and most of the files around 2000 having their property "Store only latest version" is checked. I don't know how it is set. I want to change those around 2000 files property "Store only latest version" to unchecked, so that VSS retain all those files previous version. can it be done through a single command to unchecked this option for all those files in project recursively? Thanks

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  • What's wrong with this UPDATE FROM using a case statement?

    - by Blankman
    update p set p.storePrice = CASE WHEN p.costPrice BETWEEN 0.00 AND 1.00 THEN p.costPrice * 1.0 CASE WHEN p.costPrice BETWEEN 0.00 AND 1.00 THEN p.costPrice * 1.0 ELSE p.msrpPrice END FROM product p WHERE p.type = 1 The error says: Msg 156, Level 15, State 1, Line 9 Incorrect syntax near the keyword 'CASE'. I can't seem to see any issue with the sql?

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  • how to add an external text file into project as a resources

    - by bjh Hans
    i m devlopuing one consol application in c#.net and in this i need one text file which is resides in local disc but i wanna make it dynamic and add that file in the project as a resources so when i create final exe of my project and place it any where it works proparly without having that file in local disc. pls help me regarding this issue

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  • Adobe AIR canvas dimensions messed up

    - by Nikhil
    I'm messing about with Canvas in Adobe Air. But their seems to be some issue with the mouse coordinates. The more I click towards the right, the difference between the draw position and actual click increases. My code is Wb.canvas.fillRect(evt.clientX-canvasTag.clientX, evt.clientY-canvasTag.clientY, 50, 50);

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • default loading problem

    - by pradeep
    hi, i am working on a site. where in i use tables. when i load the page for 1st time the table seems to be cluttered, but when i refresh the page again, its align itself properly.dono how do i solve this issue.i am proving the sample link URL please provide some help.

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  • XCode: Function argument indentation

    - by user343317
    I was unable to find any solution of my specific issue. I'm using Xcode 3.2. I'd like to indent the next line of function argument just one step in from the previous line: somevariable = pow( a, b); However, Xcode's syntax-aware indenting insists on converting the above into: somevariable = pow( a, b); Where the arguments are aligned with opening parenthesis of the function. How can I make indenting be configured to match my preference?

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  • How to change color of selected references

    - by user272924
    Visual Studio 2010 highlights all references to the same variable (or class) when your cursor is placed over it. with the theme I use highlighted references are white on white - making them virtually impossible to read. what is the name of "display item" in Options- Environment Fonts and Colors that is responsible for that color? changing Plain Text to a darker one partially solves an issue however that also changes color for lots of other stuff on a screen, so ideally would be to change a background for this type of "selection"..

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • Connection reset SQLException with jetty

    - by robinmag
    Hi, I've switched my webserver from tomcat to jetty and encounter a "java.sql.SQLException: Io exception: Connection reset" when back from idle time (eg. i go out for a while) :( This issue doesn't appear when i use tomcat. Does it come from jetty or i've done something wrong ? Thank you!

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  • Hardest concept to grasp as a beginner

    - by noizetoys
    When you were starting to program, what was the hardest concept for you to grasp? Was it recursion, pointers, linked lists, assignments, memory management? I was wondering what gave you headaches and how you overcame this issue and learned to love the bomb, I mean understand it. EDIT: As a followup, what helped you grok your hard-to-grasp concept?

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  • Runtime error on Did End On Exit in iPhone application

    - by Deepak Pillai
    Does anyone know why im getting runtime error when i click on return button on iphone keyboard. I need to hide keyboard after done editing values to UITextField. So i assigned Did End On Exit to IBAction and the IBAction code below -(IBAction)FinishEditing:(id)sender { [folderName resignFirstResponder]; } When running ma project i facing a runtime error and the variable values shown below argv char ** 0xbffff58c *argv char * 0xbffff6b8 **argv char '/' Console Value (lldb) Any idea to overcome this issue??

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  • iOS didFinishLaunchingWithOptions method options==nil

    - by poopChai
    I was trying to fetch remote notification info when the app was not running,so I was told that I can get from : UILocalNotification *localNotification = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey] in method: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions ,but still can't get info. Then I use alertView to show the info on iPhone(launch without Xcode),still can't get the info. Any other issue would cause this? Please let me know if you have any ideas.

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  • JVM hs_err.log not being generated on Linux

    - by halfwarp
    Hello, I'm currently having some issues with a Java application I'm developing. Namely the JVM is crashing with a segfault. I'm trying to locate the hs_err.log file which should contain some helpful info about the issue. However, I can't find this file. I've used find, locate, etc, and nothing. Any ideas on why the log file isn't being generated?

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  • Hi, i want to implement a small routing table for my learning? I know it is implemented using radix/

    - by aks
    Hi, i want to implement a small routing table for my learning? I know it is implemented using radix/patricia tree in routers? Can someone give me an idea on how to go about implementing the same? The major issue i feel is storing IP ADDRESS. For example : 10.1.1.0 network next hop 20.1.1.1 10.1.0.0 network next hop 40.1.1.1 Can someone give me a declaration of the struct from which i can have an idea?

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  • IE showing "decimal" instead of "comma"

    - by John Stewart
    I am having an issue with a slider (implemented using Prototype) and IE7. Upon the slider value change I update a with the value such as "420,000". Now on all browsers other than IE7 this is display correctly. But on IE7 it is displayed as "420.000" .. my question is how did the "," become "." the page has UTF-8 meta tag. Any help?

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  • Android application error

    - by Aswan
    Hi folks i developed application with map service and webservices when i run application its became very slow and continuosly it is showing activity not responding force close or wait how to resolve this issue Thanks in advance Aswan

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  • Required Feild validator in grid view

    - by vigna hari karthik
    Hai Friends I am having one dyanmic grid in that amount and date is not null column user should enter some thing in that spceified column.my issue is that if the save button is pressed the requried validator is firing for all the rows which is empty.it should only show if the user shows in the current row.if the user left the particular row is empty and presses the save button the error message should show in the current row not all the rows. how to do this.

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