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  • QR Codes for Files on Google Code

    - by Synetech inc.
    Hi, When you download files from Google Code now (example), in addition to the text version of the SHA1 hash, it includes a QR code of it. The device that the file was downloaded to is the one that has to hash the file. But, if it can download the file (ie, has access to the webpage), it also has access to the text version of the hash, so the QR code seems completely useless—and more work to decode when the raw text is available. How would reading the hash into a mobile phone allow you to verify the file you download to the computer? Or if you download the file to the phone, how would you use the phone to take a picture of the QR code displayed on the webpage on its own screen? Does anyone know what the point to the QR code is or how you would use it to verify the downloaded file (I don’t mean QR codes in general, but specifically in this context).

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  • Database OR Array

    - by rezoner
    What is the exact point of using external database system if I have simple relations (95% querries are dependant on ID). I am storing users and their stats. Why would I use external database if I can have neat constructions like: db.users[32] = something Array of 500K users is not that big effort for RAM Pros are: no problematic asynchronity (instant results) easy export/import dealing with database like with a native object LITERALLY ps. and considerations: Would it be faster or slower to do collection[3] than db.query("select ... I am going to store it as a file/s There is only ONE application/process accessing this data, and the code is executed line by line - please don't elaborate about locking. Please don't answer with database propositions but why to use external DB over native array/object - I have experience in a few databases - that's not the case. What I am building is a client/gateway/server(s) game. Gateway deals with all users data, processing, authenticating, writing statistics e.t.c No other part of software needs to access directly to this data/database.

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  • Piping stream into tar on FreeBSD

    - by Casey Jordan
    I am trying to pipe a tar/gzip archive into tar to decompress it. The script I have is part of a self extracting installer, where my archive is appended to the script. This works fine on linux, and the script looks like this: export TMPDIR=`mktemp -d /tmp/selfextract.XXXXXX` echo "TEMP: $TMPDIR" ARCHIVE=`awk '/^__ARCHIVE_BELOW__/ {print NR + 1; exit 0; }' $0` tail -n+$ARCHIVE $0 | tar xz -C $TMPDIR exit 0 __ARCHIVE_BELOW__ The tar archive as a string is after the ARCHIVE_BELOW but I omitted it from here since it's huge. However, when I do this on FreeBSD I get the following error: tar: Failed to open '/dev/sa0' I read that this is because free BSD expects to read from that device by default and you can tell it to read from stdin by passing -f - like so: tail -n+$ARCHIVE $0 | tar zxf - -C $TMPDIR However, when I do this I just get the error: tar: Damaged tar archive tar: Retrying... Can anyone point out what I am doing wrong here? I need to do it this way (Via piping) for efficiency reasons. Thanks

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  • how to map sub domain to amazon ec2 and main domain mapped to shared hosting

    - by user330415
    I am trying to map subdomain to amazon ec2 with elastic IP. I already mapped the www.xxxexample.com to my shared hosting by giving the dns server name (ns1.justhost.com). And I created a many subdomains using the cpanel of shared hosting. Shared hosting is working fine. Amazon route53 is a paid service. So I dont want to use that service. I want to map my subdomain points to amazon ec2 instance and main domain already primarily mapped to shared hosting. I tried from the below example, nothing worked for me, getting my domain name to point to my amazon ec2 instance Can anybody help me to get rid of this issue?? Thanks in advance.

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  • best practice with memcache/php - multi memcache nodes

    - by user62835
    So I am working on a web app - that has to be built for scalability. It stores frequent MySQL querys into the cache. I have pretty much everything built and ready to go - but I am concerned on best practices on handling where to cache the data. I've talked to a few people and one of them suggested to split each key/value across all the memcache nodes. Meaning if i store the example: 'somekey','this is the value' it will be split across lets say 3 memcache servers. Is that a better way? or is memcache more built on a 1 to 1 relationship?. For example. store value on server A till it faults out - go to server B and store there. that is my current understanding from the research I have done and past experience working with memcache. Could someone please point me in the right direction in this and let me know which way is best or if I completely have this mixxed up. Thanks

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  • SBS 2003 crashes often due to limited memory

    - by Sanoj
    I have a Windows SBS 2003 Std that regularly crashes, in about every 20th day. The only thing I can see in the logs is that used memory increases with about 30MB/day. The process that uses more and more memory is sqlservr. We don't have much installed on the server; a Point-Of-Sale-system that uses Pervasive SQL as database and an Accounting application. We just have 2GB of RAM and I could upgrade to 4GB but I think that this just delay the problem. Is there any solution to this problem? Could I limit sqlservr to some memory?

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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • Software to store my password on a crypted file and access it through another password

    - by Fire-Dragon-DoL
    I'm looking for a software that allows me to store some passwords in something like "a text file", access it through a password, read my passwords if required and close it again. I want something really straightforward, double click on file, right click "Add new password", add password, description and close. The file must be really secure, I'll store all my passwords there. I know about some command line solutions but I want my setup to be really fast on reading. Do someone know if such a software exist and can point me in the correct direction? I would like to find it freeware, but I'm ok with some low cost tools too.

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  • High load (and high temp) with idle processes

    - by Nanne
    I've got a semi-old laptop (toshiba satellite a110-228), that's appointed 'laptop for the kids' by my sister. I've installed ubuntu netbook (10.10) on it because of the lack-of memory and it seems to work fine, accept from some heat-issues. These where never a problem under windows. It looks like I've got something similar to this problem: Load is generally 1 or higher, sometimes its stuck at 0.80, but its way to high. Top/htop only show a couple of percentage CPU use (which isn't too shocking, as i'm not doing anything). At this point all the software is stock, and i'd like to keep it that way because its supposed to be the easy-to-maintain kids computer. Now I'd like to find out: What could be the cause of the high load? Could it be as this thread implies, some driver, are there other options to check? How could I see what is really keeping the system hot and bothered? How to check what runs, etc etc? I'd like to pinpoint the culprint. further steps to take for debugging? The big bad internet leads me to believe that it might be the graphics drivers. The laptop has an Intel 945M chipset, but that doesn't seem to be one of the problem childs in this manner (I read a lot abotu ATI drivers that need special isntall). I'd not only welcome hints to directly solve this (duh) but also help in starting to debug what is going on. I am really hesitant in installing an older kernel, as I want it to be stock, and easy upgradeable (because I don't live near it, it should run without me ;) ) As an afterthought: to keep the whole thing cooler, can I 'amp up' the fancontrol? Its only going "airplane" mode when the computer is 95 Celcius, which is a tad late for my taste. Top: powertop:

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  • Guidance for Web XML Api's

    - by qstarin
    I have to create an API for our application that is accessible over HTTP. I envision the API's responses to be simple XML documents. It won't be a REST API (not in the strict sense of REST). I am fairly new to this space - of course I've had to consume some Web API's in my work, but often they are already wrapped in language native libraries (i.e., TweetSharp). I'm looking for information to guide the design of an API. Are there any articles, blog posts, etc. that review and expound upon the design choices to be made in a Web API? Design choices would be things like how to authenticate, URL structure, when users submit should the URL they POST to determine the action being performed or should all requests go to a common URL and some part of the POST'd data is responsible for routing to a command, should all responses have the same document root or should errors have a different root, etc., etc. Ideally, such articles or blog posts would enumerate through the common variations for any given point of design and expound on the advantages and disadvantages, such that they would inform me to make my own decision (as opposed to articles that simply explain one single way to do something). Does anyone have any links or wisdom they can share?

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  • null pointers vs. Null Object Pattern

    - by GlenH7
    Attribution: This grew out of a related P.SE question My background is in C / C++, but I have worked a fair amount in Java and am currently coding C#. Because of my C background, checking passed and returned pointers is second-hand, but I acknowledge it biases my point of view. I recently saw mention of the Null Object Pattern where the idea is than an object is always returned. Normal case returns the expected, populated object and the error case returns empty object instead of a null pointer. The premise being that the calling function will always have some sort of object to access and therefore avoid null access memory violations. So what are the pros / cons of a null check versus using the Null Object Pattern? I can see cleaner calling code with the NOP, but I can also see where it would create hidden failures that don't otherwise get raised. I would rather have my application fail hard (aka an exception) while I'm developing it than have a silent mistake escape into the wild. Can't the Null Object Pattern have similar problems as not performing a null check? Many of the objects I have worked with hold objects or containers of their own. It seems like I would have to have a special case to guarantee all of the main object's containers had empty objects of their own. Seems like this could get ugly with multiple layers of nesting.

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  • The lifecycle of "cool"

    - by Dori
    I've been thinking lately about how some programming projects/products become "cool," and in particular, how that trend can later reverse. Here are two examples that might better explain my context: Textmate Whenever someone asks about text editors on OS X, the answer on the SE sites is an automatic "Textmate!" But looked at objectively: Textmate 1.0 shipped October 2004 Textmate 1.5 shipped January 2006 Textmate 2 was announced February 2006 As of September 2010, the currently shipping version is 1.5.9 In all of 2010, there have been a total of three posts on the Textmate blog At what point (if ever) do Textmate fans start thinking about switching to another text editor? When it breaks after some future Apple update? When alpha geeks they respect start recommending something else? Or? jQuery Whenever a JavaScript-related question is asked on the SE sites, the knee-jerk response is "jQuery!" I've seen it happen even when the question itself only required a single line of JavaScript. Or when the question could be better answered by using CSS. Do the answerers understand they're suggesting a blowtorch to light a candle? That they're recommending adding 70K or so of code to do something trivial? Or is it a symptom of "When you have a hammer, everything looks like a nail"—that is, jQuery is all they know how to do, so that's their recommendation? And do they understand that while they may know jQuery well, that doesn't necessarily mean that they know JavaScript? Is there a way to explain that learning JavaScript would make them better jQuery programmers? My bigger-picture questions: Is this niche focus primarily a trait of programmers? How do you get programmers to not immediately jump to recommending their personal favorites? What can motivate programmers to review their initial selection criteria and possibly modify their choice? Your thoughts?

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  • Why are SW engineering interviews disproportionately difficult?

    - by stackoverflowuser2010
    First, some background on me. I have a PhD in CS and have had jobs both as a software engineer and as an R&D research scientist, both at Very Large Corporations You Know Very Well. I recently changed jobs and interviewed for both types of jobs (as I have done in the past). My observation: SW engineer job interviews are way, way disproportionately more difficult than CS researcher job interviews, but the researcher job is higher paying, more competitive, more rewarding, more interesting, and has a higher upside. Here's a typical interview loop for researcher: Phone interview to see if my research is in alignment with the lab's researcher In-person, give presentation on my recent research for one hour (which represents maybe 9 month's worth of work), answer questions In-person one-on-one interviews with about 5 researchers, where they ask me very reasonable questions on my work/publications/patents, including: technical questions, where my work fits into related work, and how I can extend my work to new areas Here's a typical interview loop for SW engineer: Phone interview where I'm asked algorithm questions and maybe do some coding. Pretty standard. In-person interviews at the whiteboard where they drill the F*** out of you on esoteric C++ minutia (e.g. how does a polymorphic virtual function call work), algorithms (make all-pairs-shortest-path algorithm work for 1B vertices), system design (design a database load balancer), etc. This goes on for six or seven interviews. Ridiculous. Why would anyone be willing to put up with this? What is the point of asking about C++ trivia or writing code to prove yourself? Why not make the SE interview more like the researcher interview where you give a talk about what you've done? How are technical job interviews for other fields, like physics, chemistry, civil engineering, mechanical engineering?

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  • Bluetooth not seeing mouse (Fedora)

    - by Chris
    I have a Lenovo S10 'netbook' that I've installed Fedora 17 ("LXDE spin") on. So far pretty much everything works great, except, the on-board Bluetooth. lsusb shows the controller present (0a5c:2101 Broadcom Corp. Bluetooth Controller), hcitool dev shows hci0 present, but when I put my mouse ("Lenovo Bluetooth Laser Mouse," which works perfectly paired with a MacBook Pro, MacBook Air, Mac mini, and Lenovo SL500 (with a USB dongle; running Windows 7)) into pairing mode and run hcitool scan (reports "Scanning ..." and, without further information or error message, returns to the shell prompt), blueman-manager, or bluetooth-wizard (from the gnome-bluetooth package) and try to detect the mouse, I get nothing... Frustrating! Thanks anyone who can point me in the right direction!

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  • Microsoft Robotics Studio in Ubuntu, with Wine ?

    - by Arkapravo
    I am using Ubuntu 9.10 and I am a bit of a robotics enthusiast. I have used KiKS (in MATLAB for simulating Khepera robots), MobotSim (in Windows, simulates a point like robot using a BASIC editor) and Player/Stage (with C/C++ on Ubuntu 9.04). My question, can MS Robotics Studio be installed in Ubuntu Linux using Wine (I am using 1.1.31) ? Has anyone done it ? Any other way to install MS Robotics Studio in Unix (Any flavour) ? Thanks for your reply !

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  • google.com different IP in different countries. How?

    - by HeavyWave
    If you ping google.com from different countries you will get replies from local google servers. How does that work? Can a DNS record have multiple A addresses? Could someone point me to the technology they use to do that? Update. OK, so Google's DNS server gives out a different IP based on the location. But, as Alexandre Jasmin pointed out, how do they track the location? Surely their DNS won't ever see your IP address. Is the server querying Google's DNS guaranteed to be from the location it represents?

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  • Organizing Business and Presentation entities

    - by simoneL
    Background I am developing a WPF project. This is the basic structure: User Interface (WPF Project); Interfaces (class library, contains all the interfaces and the entities used by the application; Modules (every module contains the logic of a specific argument, e.g. File Management, and can eventually contains Wpf User Controls). In the WPF Controls, to facilitate the binding operations I have created a BaseViewModel class which contains a Raise method that automates the binding mechanism (for further details, I used a technique similar to that one described in this article). The problem Understand which is the best way to separate Presentation form from the Business form in the entities classes. The case In the Interfaces project I have, for instance, the class User public class User { public virtual string Name { get; set; } // Other properties } In one of the modules I need to use the User class and to bind its properties to the User Interface controls. To do so I have to use a custom implementation of the get and set keywords. At first point, I thought to create a class in the Module called, for instance, ClientUser and override the properties that I need: public class ClientUser : User { private string name; public override string Name { get { return name; } set { Raise(out name, value); } } // Other properties } The problem is the Raise method, which is declared in the BaseViewModel class, but due to C# single inheritance constraint, I can't inherit from both classes. Which is the right way to implement this architecture?

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  • Using Lighttpd: apache proxy or direct connection?

    - by Halfgaar
    Hi, I'm optimizing a site by using lighttpd for the static media. I've found that a recommended solution is to use Apache Proxy to point to the lighttpd server. But, does that use up an Apache thread/process per request? In my setup, I've noticed that all my processes are used up, even though they aren't doing anything, CPU wise. To free up apache processes, I've configured lighttpd and the amount of processes needed is lowered significantly, Munin shows. However, I've set it up to connect directly to lighty, to prevent apache workers from being occupied by serving static media. My question is: when using Apache Proxy, does that also use up a process/worker per request?

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  • IT Asset Management

    - by CogitoErgoSum
    Our company has grown quite quickly and I am facing new tasks which I did not think I'd need to deal with. Recently we've come ot a point where we have 100+ Devices (Routers, Bridges, Computers, Laptops, VOIP Phones etc). The other day I was quite frightened when I asked for an inventory and no one had one. I want to start tagging all equipment and recording serials to begin tracking our inventory and ensuring we have a proper record of what equipment we have. Does anyone have advice as to how to go about 1. Convincing the higher ups why we need to do this and 2. What software or strategies might work? Keep in mind this is not for furniture, office equipment etc but IT specific equipment. I'm concerned over people 1. Stealing the physical devices and 2. Losing track of configuration data etc in case we'd need to do a wipe and restore

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  • Can't move or access WSS Central Administration site

    - by Jim
    We have several WSS Servers: WSS1 WSS2 WSS3 WSS4 SharePoint thinks that Central Administration is on WSS3 and that it can be access via SSL on port 22641. The problem is that central administration is not there. It was removed using the config wizard. We removed central admin from all servers to clean everything out, and we tried installing Central Admin on WSS1. The alternate access mappings still point to central admin on WSS3. We tried deleting the alternate access mappings, but SharePoint won't let you delete central admin's mapping. Later, we removed central admin from all of our servers and tried creating the Central Admin website on WSS3, where SharePoint already thinks it is. But for some reason SharePoint is creating the alternate access mappings using SSL, and we don't have a certificate for the server. Why is SharePoint creating alternate access mappings routing an https internal URL by default? How can we move central administration to a new server? We are using WSS 3.0.

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  • Windows 7 Activation with Bootcamp and VMWare

    - by Jason Hernandez
    I have windows 7(64) installation setup on a Boot Camp partition on my MacBook Pro 13". I also access this partition through VMware hosted by OS X (snow leopard). Every time I switch between VMware and Boot Camp windows says that it needs to be re-activated because of hardware or driver changes. I've tried wmware KB KB 1003426 to no avail. Edo Thanks, Jason Edit, I am using the most recent VMware and tools. I've tried "KB 1004917" as well. No Dice. I'm considering re-installing at this point.

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • How to get tilemap transparency color working with TiledLib's Demo implementation?

    - by Adam LaBranche
    So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when I draw it the color that's supposed to become transparent still draws. The closest things to a solution that I've found are - 1) Change my sprite batch's BlendState to NonPremultiplied (found this in a buried Tweet). 2) Get the pixels that are supposed to be transparent at some point then Set them all to transparent. Solution 1 didn't work for me, and solution 2 seems hacky and not a very good way to approach this particular problem, especially since it looks like the custom pipeline processor reads in the transparent color and sets it to the color key for transparency according to the code, just something is going wrong somewhere. At least that's what it looks like the code is doing. TileSetContent.cs if (imageNode.Attributes["trans"] != null) { string color = imageNode.Attributes["trans"].Value; string r = color.Substring(0, 2); string g = color.Substring(2, 2); string b = color.Substring(4, 2); this.ColorKey = new Color((byte)Convert.ToInt32(r, 16), (byte)Convert.ToInt32(g, 16), (byte)Convert.ToInt32(b, 16)); } ... TiledHelpers.cs // build the asset as an external reference OpaqueDataDictionary data = new OpaqueDataDictionary(); data.Add("GenerateMipMaps", false); data.Add("ResizetoPowerOfTwo", false); data.Add("TextureFormat", TextureProcessorOutputFormat.Color); data.Add("ColorKeyEnabled", tileSet.ColorKey.HasValue); data.Add("ColorKeyColor", tileSet.ColorKey.HasValue ? tileSet.ColorKey.Value : Microsoft.Xna.Framework.Color.Magenta); tileSet.Texture = context.BuildAsset<Texture2DContent, Texture2DContent>( new ExternalReference<Texture2DContent>(path), null, data, null, asset); ... I can share more code as well if it helps to understand my problem. Thank you.

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  • VirtualBox 3.2 Release

    - by [email protected]
    The latest version of VirtualBox is out - version 3.2.  It is the first release as Oracle VirtualBox and there are a lot of new features.  Many of these I see directly impacting the Oracle VDI solution in upcoming releases (just my guess, of course), and I am updating my notebook as I write this. Er... OK - Done!There are enough features that they warrant you taking a look at this two-page VirtualBox Community Bulletin.pdf.  No point in me restating them.If you and your organization haven't tried VirtualBox, or you haven't looked at it in a while, you owe it to yourself to give this a run.  This is small, simple, powerful, software that allows you to do way more than most people would ever need in hosting a Virtual machine on you local machine.  I routinely will do a demo on a two-year-old Macbook running OS X locally, plus a Solaris 10 VM running the Sun Ray server, and a Windows XP VM and hang a couple Sun Rays off of it - and the performance is stellar.You can subscribe to the mailing lists and get access to the Beta releases as they come out as well, if you are into 'bleeding edge'.40,000 downloads a day is the current rate (before this new release), but it will jump for sure now.  Might as well join in!  

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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