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  • Is there a visual web application builder or rapid webapp prototyping framework?

    - by Jesper Mortensen
    Question: Is there such a thing as a self-hosted framework or CMS especially tailored towards the creation of interactive web applications without -- or with an absolute minimum of -- programming? (Substantially less programming than say a simple Rails app or a plugin for Wordpress, Joomla etc would require.) As for desired features I'd settle for whatever is available, but some ideas could be: A User authentication and Permissions system. A GUI-driven input form builder. A GUI-driven template / visual site design builder. A simple scripting language (think AppleScript-like simplicity) A highly modular architecture, with high-level business objects (users, forms data, etc) exposed for easy re-use. If something like the above doesn't exist, then what comes near this? Need: This is for self-hosted rapid prototyping of web applications, and limited user testing of webapp user interface designs in a closed user test. Notes: I know about Ruby on Rails (Rails), Django, Pyramid etc. I'm looking for something much faster to work in, for making prototypes. I know about CMS's in general but find that most of them are tailored towards displaying information to the end users. If there is an exceptionally easy-to-master CMS with easy scripting (lets say much more so than for example Wordpress) then I'd be interested.

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • Pinning Projects and Solutions with Visual Studio 2010

    - by ScottGu
    This is the twenty-fourth in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers a very small, but still useful, feature of VS 2010 – the ability to “pin” projects and solutions to both the Windows 7 taskbar as well VS 2010 Start Page.  This makes it easier to quickly find and open projects in the IDE. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] VS 2010 Jump List on Windows 7 Taskbar Windows 7 added support for customizing the taskbar at the bottom of your screen.  You can “pin” and re-arrange your application icons on it however you want. Most developers using Visual Studio 2010 on Windows 7 probably already know that they can “pin” the Visual Studio icon to the Windows 7 taskbar – making it always present.  What you might not yet have discovered, though, is that Visual Studio 2010 also exposes a Taskbar “jump list” that you can use to quickly find and load your most recently used projects as well. To activate this, simply right-click on the VS 2010 icon in the task bar and you’ll see a list of your most recent projects.  Clicking one will load it within Visual Studio 2010: Pinning Projects on the VS 2010 Jump List with Windows 7 One nice feature also supported by VS 2010 is the ability to optionally “pin” projects to the jump-list as well – which makes them always listed at the top.  To enable this, simply hover over the project you want to pin and then click the “pin” icon that appears on the right of it: When you click the pin the project will be added to a new “Pinned” list at the top of the jumplist: This enables you to always display your own list of projects at the top of the list.  You can optionally click and drag them to display in any order you want. VS 2010 Start Page and Project Pinning VS 2010 has a new “start page” that displays by default each time you launch a new instance of Visual Studio.  In addition to displaying learning and help resources, it also includes a “Recent Projects” section that you can use to quickly load previous projects that you have recently worked on: The “Recent Projects” section of the start page also supports the concept of “pinning” a link to projects you want to always keep in the list – regardless of how recently they’ve been accessed. To “pin” a project to the list you simply select the “pin” icon that appears when you hover over an item within the list: Once you’ve pinned a project to the start page list it will always show up in it (at least until you “unpin” it). Summary This project pinning support is a small but nice usability improvement with VS 2010 and can make it easier to quickly find and load projects/solutions.  If you work with a lot of projects at the same time it offers a nice shortcut to load them. Hope this helps, Scott

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  • NoSQL with RavenDB and ASP.NET MVC - Part 2

    - by shiju
    In my previous post, we have discussed on how to work with RavenDB document database in an ASP.NET MVC application. We have setup RavenDB for our ASP.NET MVC application and did basic CRUD operations against a simple domain entity. In this post, let’s discuss on domain entity with deep object graph and how to query against RavenDB documents using Indexes.Let's create two domain entities for our demo ASP.NET MVC appplication  public class Category {       public string Id { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public List<Expense> Expenses { get; set; }       public Category()     {         Expenses = new List<Expense>();     } }    public class Expense {       public string Id { get; set; }     public Category Category { get; set; }     public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }   }  We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category.Let's create  ASP.NET MVC view model  for Expense transaction public class ExpenseViewModel {     public string Id { get; set; }       public string CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]            public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]            public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]     public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } } Let's create a contract type for Expense Repository  public interface IExpenseRepository {     Expense Load(string id);     IEnumerable<Expense> GetExpenseTransactions(DateTime startDate,DateTime endDate);     void Save(Expense expense,string categoryId);     void Delete(string id);  } Let's create a concrete type for Expense Repository for handling CRUD operations. public class ExpenseRepository : IExpenseRepository {   private IDocumentSession session; public ExpenseRepository() {         session = MvcApplication.CurrentSession; } public Expense Load(string id) {     return session.Load<Expense>(id); } public IEnumerable<Expense> GetExpenseTransactions(DateTime startDate, DateTime endDate) {             //Querying using the Index name "ExpenseTransactions"     //filtering with dates     var expenses = session.LuceneQuery<Expense>("ExpenseTransactions")         .WaitForNonStaleResults()         .Where(exp => exp.Date >= startDate && exp.Date <= endDate)         .ToArray();     return expenses; } public void Save(Expense expense,string categoryId) {     var category = session.Load<Category>(categoryId);     if (string.IsNullOrEmpty(expense.Id))     {         //new expense transaction         expense.Category = category;         session.Store(expense);     }     else     {         //modifying an existing expense transaction         var expenseToEdit = Load(expense.Id);         //Copy values to  expenseToEdit         ModelCopier.CopyModel(expense, expenseToEdit);         //set category object         expenseToEdit.Category = category;       }     //save changes     session.SaveChanges(); } public void Delete(string id) {     var expense = Load(id);     session.Delete<Expense>(expense);     session.SaveChanges(); }   }  Insert/Update Expense Transaction The Save method is used for both insert a new expense record and modifying an existing expense transaction. For a new expense transaction, we store the expense object with associated category into document session object and load the existing expense object and assign values to it for editing a existing record.  public void Save(Expense expense,string categoryId) {     var category = session.Load<Category>(categoryId);     if (string.IsNullOrEmpty(expense.Id))     {         //new expense transaction         expense.Category = category;         session.Store(expense);     }     else     {         //modifying an existing expense transaction         var expenseToEdit = Load(expense.Id);         //Copy values to  expenseToEdit         ModelCopier.CopyModel(expense, expenseToEdit);         //set category object         expenseToEdit.Category = category;       }     //save changes     session.SaveChanges(); } Querying Expense transactions   public IEnumerable<Expense> GetExpenseTransactions(DateTime startDate, DateTime endDate) {             //Querying using the Index name "ExpenseTransactions"     //filtering with dates     var expenses = session.LuceneQuery<Expense>("ExpenseTransactions")         .WaitForNonStaleResults()         .Where(exp => exp.Date >= startDate && exp.Date <= endDate)         .ToArray();     return expenses; }  The GetExpenseTransactions method returns expense transactions using a LINQ query expression with a Date comparison filter. The Lucene Query is using a index named "ExpenseTransactions" for getting the result set. In RavenDB, Indexes are LINQ queries stored in the RavenDB server and would be  executed on the background and will perform query against the JSON documents. Indexes will be working with a lucene query expression or a set operation. Indexes are composed using a Map and Reduce function. Check out Ayende's blog post on Map/Reduce We can create index using RavenDB web admin tool as well as programmitically using its Client API. The below shows the screen shot of creating index using web admin tool. We can also create Indexes using Raven Cleint API as shown in the following code documentStore.DatabaseCommands.PutIndex("ExpenseTransactions",     new IndexDefinition<Expense,Expense>() {     Map = Expenses => from exp in Expenses                     select new { exp.Date } });  In the Map function, we used a Linq expression as shown in the following from exp in docs.Expensesselect new { exp.Date };We have not used a Reduce function for the above index. A Reduce function is useful while performing aggregate functions based on the results from the Map function. Indexes can be use with set operations of RavenDB.SET OperationsUnlike other document databases, RavenDB supports set based operations that lets you to perform updates, deletes and inserts to the bulk_docs endpoint of RavenDB. For doing this, you just pass a query to a Index as shown in the following commandDELETE http://localhost:8080/bulk_docs/ExpenseTransactions?query=Date:20100531The above command using the Index named "ExpenseTransactions" for querying the documents with Date filter and  will delete all the documents that match the query criteria. The above command is equivalent of the following queryDELETE FROM ExpensesWHERE Date='2010-05-31' Controller & ActionsWe have created Expense Repository class for performing CRUD operations for the Expense transactions. Let's create a controller class for handling expense transactions.   public class ExpenseController : Controller { private ICategoryRepository categoyRepository; private IExpenseRepository expenseRepository; public ExpenseController(ICategoryRepository categoyRepository, IExpenseRepository expenseRepository) {     this.categoyRepository = categoyRepository;     this.expenseRepository = expenseRepository; } //Get Expense transactions based on dates public ActionResult Index(DateTime? StartDate, DateTime? EndDate) {     //If date is not passed, take current month's first and last dte     DateTime dtNow;     dtNow = DateTime.Today;     if (!StartDate.HasValue)     {         StartDate = new DateTime(dtNow.Year, dtNow.Month, 1);         EndDate = StartDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of startdate's month, if endate is not passed     if (StartDate.HasValue && !EndDate.HasValue)     {         EndDate = (new DateTime(StartDate.Value.Year, StartDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }       var expenses = expenseRepository.GetExpenseTransactions(StartDate.Value, EndDate.Value);     if (Request.IsAjaxRequest())     {           return PartialView("ExpenseList", expenses);     }     ViewData.Add("StartDate", StartDate.Value.ToShortDateString());     ViewData.Add("EndDate", EndDate.Value.ToShortDateString());             return View(expenses);            }   // GET: /Expense/Edit public ActionResult Edit(string id) {       var expenseModel = new ExpenseViewModel();     var expense = expenseRepository.Load(id);     ModelCopier.CopyModel(expense, expenseModel);     var categories = categoyRepository.GetCategories();     expenseModel.Category = categories.ToSelectListItems(expense.Category.Id.ToString());                    return View("Save", expenseModel);          }   // // GET: /Expense/Create   public ActionResult Create() {     var expenseModel = new ExpenseViewModel();               var categories = categoyRepository.GetCategories();     expenseModel.Category = categories.ToSelectListItems("-1");     expenseModel.Date = DateTime.Today;     return View("Save", expenseModel); }   // // POST: /Expense/Save // Insert/Update Expense Tansaction [HttpPost] public ActionResult Save(ExpenseViewModel expenseViewModel) {     try     {         if (!ModelState.IsValid)         {               var categories = categoyRepository.GetCategories();                 expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);                               return View("Save", expenseViewModel);         }           var expense=new Expense();         ModelCopier.CopyModel(expenseViewModel, expense);          expenseRepository.Save(expense, expenseViewModel.CategoryId);                       return RedirectToAction("Index");     }     catch     {         return View();     } } //Delete a Expense Transaction public ActionResult Delete(string id) {     expenseRepository.Delete(id);     return RedirectToAction("Index");     }     }     Download the Source - You can download the source code from http://ravenmvc.codeplex.com

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  • SQL SERVER – Index Created on View not Used Often – Observation of the View

    - by pinaldave
    I always enjoy writing about concepts on Views. Views are frequently used concepts, and so it’s not surprising that I have seen so many misconceptions about this subject. To clear such misconceptions, I have previously written the article SQL SERVER – The Limitations of the Views – Eleven and more…. I also wrote a follow up article wherein I demonstrated that without even creating index on the basic table, the query on the View will not use the View. You can read about this demonstration over here: SQL SERVER – Index Created on View not Used Often – Limitation of the View 12. I promised in that post that I would also write an article where I would demonstrate the condition where the Index will be used. I got many responses suggesting that I can do that with using NOEXPAND; I agree. I have already written about this in my original summary article. Here is a way for you to see how Index created on View can be utilized. We will do the following steps on this exercise: Create a Table Create a View Create Index On View Write SELECT with ORDER BY on View USE tempdb GO IF EXISTS (SELECT * FROM sys.views WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[SampleView]')) DROP VIEW [dbo].[SampleView] GO IF EXISTS (SELECT * FROM sys.objects WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[mySampleTable]') AND TYPE IN (N'U')) DROP TABLE [dbo].[mySampleTable] GO -- Create SampleTable CREATE TABLE mySampleTable (ID1 INT, ID2 INT, SomeData VARCHAR(100)) INSERT INTO mySampleTable (ID1,ID2,SomeData) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY o1.name), ROW_NUMBER() OVER (ORDER BY o2.name), o2.name FROM sys.all_objects o1 CROSS JOIN sys.all_objects o2 GO -- Create View CREATE VIEW SampleView WITH SCHEMABINDING AS SELECT ID1,ID2,SomeData FROM dbo.mySampleTable GO -- Create Index on View CREATE UNIQUE CLUSTERED INDEX [IX_ViewSample] ON [dbo].[SampleView] ( ID2 ASC ) GO -- Select from view SELECT ID1,ID2,SomeData FROM SampleView ORDER BY ID2 GO When we check the execution plan for this , we find it clearly that the Index created on the View is utilized. ORDER BY clause uses the Index created on the View. I hope this makes the puzzle simpler on how the Index is used on the View. Again, I strongly recommend reading my earlier series about the limitations of the Views found here: SQL SERVER – The Limitations of the Views – Eleven and more…. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL View, T SQL, Technology

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  • ANTS Memory Profiler 7.0 Review

    - by Michael B. McLaughlin
    (This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released in January. I don’t have any upgrade rights nor is my review guided, restrained, influenced, or otherwise controlled by Red Gate or anyone else. But I do get to keep the software license. I will always be clear about what I received whenever I do a review – I leave it up to you to decide whether you believe I can be objective. I believe I can be. If I used something and really didn’t like it, keeping a copy of it wouldn’t be worth anything to me. In that case though, I would simply uninstall/deactivate/whatever the software or service and tell the company what I didn’t like about it so they could (hopefully) make it better in the future. I don’t think it’d be polite to write up a terrible review, nor do I think it would be a particularly good use of my time. There are people who get paid for a living to review things, so I leave it to them to tell you what they think is bad and why. I’ll only spend my time telling you about things I think are good.) Overview of Common .NET Memory Problems When coming to land of managed memory from the wilds of unmanaged code, it’s easy to say to one’s self, “Wow! Now I never have to worry about memory problems again!” But this simply isn’t true. Managed code environments, such as .NET, make many, many things easier. You will never have to worry about memory corruption due to a bad pointer, for example (unless you’re working with unsafe code, of course). But managed code has its own set of memory concerns. For example, failing to unsubscribe from events when you are done with them leaves the publisher of an event with a reference to the subscriber. If you eliminate all your own references to the subscriber, then that memory is effectively lost since the GC won’t delete it because of the publishing object’s reference. When the publishing object itself becomes subject to garbage collection then you’ll get that memory back finally, but that could take a very long time depending of the life of the publisher. Another common source of resource leaks is failing to properly release unmanaged resources. When writing a class that contains members that hold unmanaged resources (e.g. any of the Stream-derived classes, IsolatedStorageFile, most classes ending in “Reader” or “Writer”), you should always implement IDisposable, making sure to use a properly written Dispose method. And when you are using an instance of a class that implements IDisposable, you should always make sure to use a 'using' statement in order to ensure that the object’s unmanaged resources are disposed of properly. (A ‘using’ statement is a nicer, cleaner looking, and easier to use version of a try-finally block. The compiler actually translates it as though it were a try-finally block. Note that Code Analysis warning 2202 (CA2202) will often be triggered by nested using blocks. A properly written dispose method ensures that it only runs once such that calling dispose multiple times should not be a problem. Nonetheless, CA2202 exists and if you want to avoid triggering it then you should write your code such that only the innermost IDisposable object uses a ‘using’ statement, with any outer code making use of appropriate try-finally blocks instead). Then, of course, there are situations where you are operating in a memory-constrained environment or else you want to limit or even eliminate allocations within a certain part of your program (e.g. within the main game loop of an XNA game) in order to avoid having the GC run. On the Xbox 360 and Windows Phone 7, for example, for every 1 MB of heap allocations you make, the GC runs; the added time of a GC collection can cause a game to drop frames or run slowly thereby making it look bad. Eliminating allocations (or else minimizing them and calling an explicit Collect at an appropriate time) is a common way of avoiding this (the other way is to simplify your heap so that the GC’s latency is low enough not to cause performance issues). ANTS Memory Profiler 7.0 When the opportunity to review Red Gate’s recently released ANTS Memory Profiler 7.0 arose, I jumped at it. In order to review it, I was given a free copy (which does not include upgrade rights for future versions) which I am allowed to keep. For those of you who are familiar with ANTS Memory Profiler, you can find a list of new features and enhancements here. If you are an experienced .NET developer who is familiar with .NET memory management issues, ANTS Memory Profiler is great. More importantly still, if you are new to .NET development or you have no experience or limited experience with memory profiling, ANTS Memory Profiler is awesome. From the very beginning, it guides you through the process of memory profiling. If you’re experienced and just want dive in however, it doesn’t get in your way. The help items GAHSFLASHDAJLDJA are well designed and located right next to the UI controls so that they are easy to find without being intrusive. When you first launch it, it presents you with a “Getting Started” screen that contains links to “Memory profiling video tutorials”, “Strategies for memory profiling”, and the “ANTS Memory Profiler forum”. I’m normally the kind of person who looks at a screen like that only to find the “Don’t show this again” checkbox. Since I was doing a review, though, I decided I should examine them. I was pleasantly surprised. The overview video clocks in at three minutes and fifty seconds. It begins by showing you how to get started profiling an application. It explains that profiling is done by taking memory snapshots periodically while your program is running and then comparing them. ANTS Memory Profiler (I’m just going to call it “ANTS MP” from here) analyzes these snapshots in the background while your application is running. It briefly mentions a new feature in Version 7, a new API that give you the ability to trigger snapshots from within your application’s source code (more about this below). You can also, and this is the more common way you would do it, take a memory snapshot at any time from within the ANTS MP window by clicking the “Take Memory Snapshot” button in the upper right corner. The overview video goes on to demonstrate a basic profiling session on an application that pulls information from a database and displays it. It shows how to switch which snapshots you are comparing, explains the different sections of the Summary view and what they are showing, and proceeds to show you how to investigate memory problems using the “Instance Categorizer” to track the path from an object (or set of objects) to the GC’s root in order to find what things along the path are holding a reference to it/them. For a set of objects, you can then click on it and get the “Instance List” view. This displays all of the individual objects (including their individual sizes, values, etc.) of that type which share the same path to the GC root. You can then click on one of the objects to generate an “Instance Retention Graph” view. This lets you track directly up to see the reference chain for that individual object. In the overview video, it turned out that there was an event handler which was holding on to a reference, thereby keeping a large number of strings that should have been freed in memory. Lastly the video shows the “Class List” view, which lets you dig in deeply to find problems that might not have been clear when following the previous workflow. Once you have at least one memory snapshot you can begin analyzing. The main interface is in the “Analysis” tab. You can also switch to the “Session Overview” tab, which gives you several bar charts highlighting basic memory data about the snapshots you’ve taken. If you hover over the individual bars (and the individual colors in bars that have more than one), you will see a detailed text description of what the bar is representing visually. The Session Overview is good for a quick summary of memory usage and information about the different heaps. You are going to spend most of your time in the Analysis tab, but it’s good to remember that the Session Overview is there to give you some quick feedback on basic memory usage stats. As described above in the summary of the overview video, there is a certain natural workflow to the Analysis tab. You’ll spin up your application and take some snapshots at various times such as before and after clicking a button to open a window or before and after closing a window. Taking these snapshots lets you examine what is happening with memory. You would normally expect that a lot of memory would be freed up when closing a window or exiting a document. By taking snapshots before and after performing an action like that you can see whether or not the memory is really being freed. If you already know an area that’s giving you trouble, you can run your application just like normal until just before getting to that part and then you can take a few strategic snapshots that should help you pin down the problem. Something the overview didn’t go into is how to use the “Filters” section at the bottom of ANTS MP together with the Class List view in order to narrow things down. The video tutorials page has a nice 3 minute intro video called “How to use the filters”. It’s a nice introduction and covers some of the basics. I’m going to cover a bit more because I think they’re a really neat, really helpful feature. Large programs can bring up thousands of classes. Even simple programs can instantiate far more classes than you might realize. In a basic .NET 4 WPF application for example (and when I say basic, I mean just MainWindow.xaml with a button added to it), the unfiltered Class List view will have in excess of 1000 classes (my simple test app had anywhere from 1066 to 1148 classes depending on which snapshot I was using as the “Current” snapshot). This is amazing in some ways as it shows you how in stark detail just how immensely powerful the WPF framework is. But hunting through 1100 classes isn’t productive, no matter how cool it is that there are that many classes instantiated and doing all sorts of awesome things. Let’s say you wanted to examine just the classes your application contains source code for (in my simple example, that would be the MainWindow and App). Under “Basic Filters”, click on “Classes with source” under “Show only…”. Voilà. Down from 1070 classes in the snapshot I was using as “Current” to 2 classes. If you then click on a class’s name, it will show you (to the right of the class name) two little icon buttons. Hover over them and you will see that you can click one to view the Instance Categorizer for the class and another to view the Instance List for the class. You can also show classes based on which heap they live on. If you chose both a Baseline snapshot and a Current snapshot then you can use the “Comparing snapshots” filters to show only: “New objects”; “Surviving objects”; “Survivors in growing classes”; or “Zombie objects” (if you aren’t sure what one of these means, you can click the helpful “?” in a green circle icon to bring up a popup that explains them and provides context). Remember that your selection(s) under the “Show only…” heading will still apply, so you should update those selections to make sure you are seeing the view you want. There are also links under the “What is my memory problem?” heading that can help you diagnose the problems you are seeing including one for “I don’t know which kind I have” for situations where you know generally that your application has some problems but aren’t sure what the behavior you have been seeing (OutOfMemoryExceptions, continually growing memory usage, larger memory use than expected at certain points in the program). The Basic Filters are not the only filters there are. “Filter by Object Type” gives you the ability to filter by: “Objects that are disposable”; “Objects that are/are not disposed”; “Objects that are/are not GC roots” (GC roots are things like static variables); and “Objects that implement _______”. “Objects that implement” is particularly neat. Once you check the box, you can then add one or more classes and interfaces that an object must implement in order to survive the filtering. Lastly there is “Filter by Reference”, which gives you the option to pare down the list based on whether an object is “Kept in memory exclusively by” a particular item, a class/interface, or a namespace; whether an object is “Referenced by” one or more of those choices; and whether an object is “Never referenced by” one or more of those choices. Remember that filtering is cumulative, so anything you had set in one of the filter sections still remains in effect unless and until you go back and change it. There’s quite a bit more to ANTS MP – it’s a very full featured product – but I think I touched on all of the most significant pieces. You can use it to debug: a .NET executable; an ASP.NET web application (running on IIS); an ASP.NET web application (running on Visual Studio’s built-in web development server); a Silverlight 4 browser application; a Windows service; a COM+ server; and even something called an XBAP (local XAML browser application). You can also attach to a .NET 4 process to profile an application that’s already running. The startup screen also has a large number of “Charting Options” that let you adjust which statistics ANTS MP should collect. The default selection is a good, minimal set. It’s worth your time to browse through the charting options to examine other statistics that may also help you diagnose a particular problem. The more statistics ANTS MP collects, the longer it will take to collect statistics. So just turning everything on is probably a bad idea. But the option to selectively add in additional performance counters from the extensive list could be a very helpful thing for your memory profiling as it lets you see additional data that might provide clues about a particular problem that has been bothering you. ANTS MP integrates very nicely with all versions of Visual Studio that support plugins (i.e. all of the non-Express versions). Just note that if you choose “Profile Memory” from the “ANTS” menu that it will launch profiling for whichever project you have set as the Startup project. One quick tip from my experience so far using ANTS MP: if you want to properly understand your memory usage in an application you’ve written, first create an “empty” version of the type of project you are going to profile (a WPF application, an XNA game, etc.) and do a quick profiling session on that so that you know the baseline memory usage of the framework itself. By “empty” I mean just create a new project of that type in Visual Studio then compile it and run it with profiling – don’t do anything special or add in anything (except perhaps for any external libraries you’re planning to use). The first thing I tried ANTS MP out on was a demo XNA project of an editor that I’ve been working on for quite some time that involves a custom extension to XNA’s content pipeline. The first time I ran it and saw the unmanaged memory usage I was convinced I had some horrible bug that was creating extra copies of texture data (the demo project didn’t have a lot of texture data so when I saw a lot of unmanaged memory I instantly figured I was doing something wrong). Then I thought to run an empty project through and when I saw that the amount of unmanaged memory was virtually identical, it dawned on me that the CLR itself sits in unmanaged memory and that (thankfully) there was nothing wrong with my code! Quite a relief. Earlier, when discussing the overview video, I mentioned the API that lets you take snapshots from within your application. I gave it a quick trial and it’s very easy to integrate and make use of and is a really nice addition (especially for projects where you want to know what, if any, allocations there are in a specific, complicated section of code). The only concern I had was that if I hadn’t watched the overview video I might never have known it existed. Even then it took me five minutes of hunting around Red Gate’s website before I found the “Taking snapshots from your code" article that explains what DLL you need to add as a reference and what method of what class you should call in order to take an automatic snapshot (including the helpful warning to wrap it in a try-catch block since, under certain circumstances, it can raise an exception, such as trying to call it more than 5 times in 30 seconds. The difficulty in discovering and then finding information about the automatic snapshots API was one thing I thought could use improvement. Another thing I think would make it even better would be local copies of the webpages it links to. Although I’m generally always connected to the internet, I imagine there are more than a few developers who aren’t or who are behind very restrictive firewalls. For them (and for me, too, if my internet connection happens to be down), it would be nice to have those documents installed locally or to have the option to download an additional “documentation” package that would add local copies. Another thing that I wish could be easier to manage is the Filters area. Finding and setting individual filters is very easy as is understanding what those filter do. And breaking it up into three sections (basic, by object, and by reference) makes sense. But I could easily see myself running a long profiling session and forgetting that I had set some filter a long while earlier in a different filter section and then spending quite a bit of time trying to figure out why some problem that was clearly visible in the data wasn’t showing up in, e.g. the instance list before remembering to check all the filters for that one setting that was only culling a few things from view. Some sort of indicator icon next to the filter section names that appears you have at least one filter set in that area would be a nice visual clue to remind me that “oh yeah, I told it to only show objects on the Gen 2 heap! That’s why I’m not seeing those instances of the SuperMagic class!” Something that would be nice (but that Red Gate cannot really do anything about) would be if this could be used in Windows Phone 7 development. If Microsoft and Red Gate could work together to make this happen (even if just on the WP7 emulator), that would be amazing. Especially given the memory constraints that apps and games running on mobile devices need to work within, a good memory profiler would be a phenomenally helpful tool. If anyone at Microsoft reads this, it’d be really great if you could make something like that happen. Perhaps even a (subsidized) custom version just for WP7 development. (For XNA games, of course, you can create a Windows version of the game and use ANTS MP on the Windows version in order to get a better picture of your memory situation. For Silverlight on WP7, though, there’s quite a bit of educated guess work and WeakReference creation followed by forced collections in order to find the source of a memory problem.) The only other thing I found myself wanting was a “Back” button. Between my Windows Phone 7, Zune, and other things, I’ve grown very used to having a “back stack” that lets me just navigate back to where I came from. The ANTS MP interface is surprisingly easy to use given how much it lets you do, and once you start using it for any amount of time, you learn all of the different areas such that you know where to go. And it does remember the state of the areas you were previously in, of course. So if you go to, e.g., the Instance Retention Graph from the Class List and then return back to the Class List, it will remember which class you had selected and all that other state information. Still, a “Back” button would be a welcome addition to a future release. Bottom Line ANTS Memory Profiler is not an inexpensive tool. But my time is valuable. I can easily see ANTS MP saving me enough time tracking down memory problems to justify it on a cost basis. More importantly to me, knowing what is happening memory-wise in my programs and having the confidence that my code doesn’t have any hidden time bombs in it that will cause it to OOM if I leave it running for longer than I do when I spin it up real quickly for debugging or just to see how a new feature looks and feels is a good feeling. It’s a feeling that I like having and want to continue to have. I got the current version for free in order to review it. Having done so, I’ve now added it to my must-have tools and will gladly lay out the money for the next version when it comes out. It has a 14 day free trial, so if you aren’t sure if it’s right for you or if you think it seems interesting but aren’t really sure if it’s worth shelling out the money for it, give it a try.

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  • SQL SERVER – Introduction to CUME_DIST – Analytic Functions Introduced in SQL Server 2012

    - by pinaldave
    This blog post is written in response to the T-SQL Tuesday post of Prox ‘n’ Funx. This is a very interesting subject. By the way Brad Schulz is my favorite guy when it is about blogging. I respect him as well learn a lot from him. Everybody is writing something new his subject, I decided to start SQL Server 2012 analytic functions series. SQL Server 2012 introduces new analytical function CUME_DIST(). This function provides cumulative distribution value. It will be very difficult to explain this in words so I will attempt small example to explain you this function. Instead of creating new table, I will be using AdventureWorks sample database as most of the developer uses that for experiment. Let us fun following query. USE AdventureWorks GO SELECT SalesOrderID, OrderQty, CUME_DIST() OVER(ORDER BY SalesOrderID) AS CDist FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY CDist DESC GO Above query will give us following result. Now let us understand what is the formula behind CUME_DIST and why the values in SalesOrderID = 43670 are 1. Let us take more example and be clear about why the values in SalesOrderID = 43667 are 0.5. Now let us enhence the same example and use PARTITION BY into the OVER clause and see the results. Run following query in SQL Server 2012. USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, CUME_DIST() OVER(PARTITION BY SalesOrderID ORDER BY ProductID ) AS CDist FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID DESC, CDist DESC GO Now let us see the result of this query. We are have changed the ORDER BY clause as well partitioning by SalesOrderID. You can see that CUME_DIST() function provides us different results. Additionally now we see value 1 multiple times. As we are using partitioning for each group of SalesOrderID we get the CUME_DIST() value. CUME_DIST() was long awaited Analytical function and I am glad to see it in SQL Server 2012. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Implementing the Reactive Manifesto with Azure and AWS

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/31/implementing-the-reactive-manifesto-with-azure-and-aws.aspxMy latest Pluralsight course, Implementing the Reactive Manifesto with Azure and AWS has just been published! I’d planned to do a course on dual-running a messaging-based solution in Azure and AWS for super-high availability and scale, and the Reactive Manifesto encapsulates exactly what I wanted to do. A “reactive” application describes an architecture which is inherently resilient and scalable, being event-driven at the core, and using asynchronous communication between components. In the course, I compare that architecture to a classic n-tier approach, and go on to build out an app which exhibits all the reactive traits: responsive, event-driven, scalable and resilient. I use a suite of technologies which are enablers for all those traits: ASP.NET SignalR for presentation, with server push notifications to the user Messaging in the middle layer for asynchronous communication between presentation and compute Azure Service Bus Queues and Topics AWS Simple Queue Service AWS Simple Notification Service MongoDB at the storage layer for easy HA and scale, with minimal locking under load. Starting with a couple of console apps to demonstrate message sending, I build the solution up over 7 modules, deploying to Azure and AWS and running the app across both clouds concurrently for the whole stack - web servers, messaging infrastructure, message handlers and database servers. I demonstrating failover by killing off bits of infrastructure, and show how a reactive app deployed across two clouds can survive machine failure, data centre failure and even whole cloud failure. The course finishes by configuring auto-scaling in AWS and Azure for the compute and presentation layers, and running a load test with blitz.io. The test pushes masses of load into the app, which is deployed across four data centres in Azure and AWS, and the infrastructure scales up seamlessly to meet the load – the blitz report is pretty impressive: That’s 99.9% success rate for hits to the website, with the potential to serve over 36,000,000 hits per day – all from a few hours’ build time, and a fairly limited set of auto-scale configurations. When the load stops, the infrastructure scales back down again to a minimal set of servers for high availability, so the app doesn’t cost much to host unless it’s getting a lot of traffic. This is my third course for Pluralsight, with Nginx and PHP Fundamentals and Caching in the .NET Stack: Inside-Out released earlier this year. Now that it’s out, I’m starting on the fourth one, which is focused on C#, and should be out by the end of the year.

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  • WCF Bidirectional serialization fails

    - by Gena Verdel
    I'm trying to take advantage of Bidirectional serialization of some relational Linq-2-Sql generated entity classes. When using Unidirectional option everything works just fine, bu the moment I add IsReferenceType=true, objects fail to get transported over the tcp binding. Sample code: Entity class: [Table(Name="dbo.Blocks")] [DataContract()] public partial class Block : INotifyPropertyChanging, INotifyPropertyChanged { private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty); private long _ID; private int _StatusID; private string _Name; private bool _IsWithControlPoints; private long _DivisionID; private string _SHAPE; private EntitySet<BlockByWorkstation> _BlockByWorkstations; private EntitySet<PlanningPointAppropriation> _PlanningPointAppropriations; private EntitySet<Neighbor> _Neighbors; private EntitySet<Neighbor> _Neighbors1; private EntitySet<Task> _Tasks; private EntitySet<PlanningPointByBlock> _PlanningPointByBlocks; private EntitySet<ControlPointByBlock> _ControlPointByBlocks; private EntityRef<Division> _Division; private bool serializing; #region Extensibility Method Definitions partial void OnLoaded(); partial void OnValidate(System.Data.Linq.ChangeAction action); partial void OnCreated(); partial void OnIDChanging(long value); partial void OnIDChanged(); partial void OnStatusIDChanging(int value); partial void OnStatusIDChanged(); partial void OnNameChanging(string value); partial void OnNameChanged(); partial void OnIsWithControlPointsChanging(bool value); partial void OnIsWithControlPointsChanged(); partial void OnDivisionIDChanging(long value); partial void OnDivisionIDChanged(); partial void OnSHAPEChanging(string value); partial void OnSHAPEChanged(); #endregion public Block() { this.Initialize(); } [Column(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [DataMember(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } [Column(Storage="_StatusID", DbType="Int NOT NULL")] [DataMember(Order=2)] public int StatusID { get { return this._StatusID; } set { if ((this._StatusID != value)) { this.OnStatusIDChanging(value); this.SendPropertyChanging(); this._StatusID = value; this.SendPropertyChanged("StatusID"); this.OnStatusIDChanged(); } } } [Column(Storage="_Name", DbType="NVarChar(255)")] [DataMember(Order=3)] public string Name { get { return this._Name; } set { if ((this._Name != value)) { this.OnNameChanging(value); this.SendPropertyChanging(); this._Name = value; this.SendPropertyChanged("Name"); this.OnNameChanged(); } } } [Column(Storage="_IsWithControlPoints", DbType="Bit NOT NULL")] [DataMember(Order=4)] public bool IsWithControlPoints { get { return this._IsWithControlPoints; } set { if ((this._IsWithControlPoints != value)) { this.OnIsWithControlPointsChanging(value); this.SendPropertyChanging(); this._IsWithControlPoints = value; this.SendPropertyChanged("IsWithControlPoints"); this.OnIsWithControlPointsChanged(); } } } [Column(Storage="_DivisionID", DbType="BigInt NOT NULL")] [DataMember(Order=5)] public long DivisionID { get { return this._DivisionID; } set { if ((this._DivisionID != value)) { if (this._Division.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } this.OnDivisionIDChanging(value); this.SendPropertyChanging(); this._DivisionID = value; this.SendPropertyChanged("DivisionID"); this.OnDivisionIDChanged(); } } } [Column(Storage="_SHAPE", DbType="Text", UpdateCheck=UpdateCheck.Never)] [DataMember(Order=6)] public string SHAPE { get { return this._SHAPE; } set { if ((this._SHAPE != value)) { this.OnSHAPEChanging(value); this.SendPropertyChanging(); this._SHAPE = value; this.SendPropertyChanged("SHAPE"); this.OnSHAPEChanged(); } } } [Association(Name="Block_BlockByWorkstation", Storage="_BlockByWorkstations", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=7, EmitDefaultValue=false)] public EntitySet<BlockByWorkstation> BlockByWorkstations { get { if ((this.serializing && (this._BlockByWorkstations.HasLoadedOrAssignedValues == false))) { return null; } return this._BlockByWorkstations; } set { this._BlockByWorkstations.Assign(value); } } [Association(Name="Block_PlanningPointAppropriation", Storage="_PlanningPointAppropriations", ThisKey="ID", OtherKey="MasterBlockID")] [DataMember(Order=8, EmitDefaultValue=false)] public EntitySet<PlanningPointAppropriation> PlanningPointAppropriations { get { if ((this.serializing && (this._PlanningPointAppropriations.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointAppropriations; } set { this._PlanningPointAppropriations.Assign(value); } } [Association(Name="Block_Neighbor", Storage="_Neighbors", ThisKey="ID", OtherKey="FirstBlockID")] [DataMember(Order=9, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors { get { if ((this.serializing && (this._Neighbors.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors; } set { this._Neighbors.Assign(value); } } [Association(Name="Block_Neighbor1", Storage="_Neighbors1", ThisKey="ID", OtherKey="SecondBlockID")] [DataMember(Order=10, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors1 { get { if ((this.serializing && (this._Neighbors1.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors1; } set { this._Neighbors1.Assign(value); } } [Association(Name="Block_Task", Storage="_Tasks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=11, EmitDefaultValue=false)] public EntitySet<Task> Tasks { get { if ((this.serializing && (this._Tasks.HasLoadedOrAssignedValues == false))) { return null; } return this._Tasks; } set { this._Tasks.Assign(value); } } [Association(Name="Block_PlanningPointByBlock", Storage="_PlanningPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=12, EmitDefaultValue=false)] public EntitySet<PlanningPointByBlock> PlanningPointByBlocks { get { if ((this.serializing && (this._PlanningPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointByBlocks; } set { this._PlanningPointByBlocks.Assign(value); } } [Association(Name="Block_ControlPointByBlock", Storage="_ControlPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=13, EmitDefaultValue=false)] public EntitySet<ControlPointByBlock> ControlPointByBlocks { get { if ((this.serializing && (this._ControlPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._ControlPointByBlocks; } set { this._ControlPointByBlocks.Assign(value); } } [Association(Name="Division_Block", Storage="_Division", ThisKey="DivisionID", OtherKey="ID", IsForeignKey=true, DeleteOnNull=true, DeleteRule="CASCADE")] public Division Division { get { return this._Division.Entity; } set { Division previousValue = this._Division.Entity; if (((previousValue != value) || (this._Division.HasLoadedOrAssignedValue == false))) { this.SendPropertyChanging(); if ((previousValue != null)) { this._Division.Entity = null; previousValue.Blocks.Remove(this); } this._Division.Entity = value; if ((value != null)) { value.Blocks.Add(this); this._DivisionID = value.ID; } else { this._DivisionID = default(long); } this.SendPropertyChanged("Division"); } } } public event PropertyChangingEventHandler PropertyChanging; public event PropertyChangedEventHandler PropertyChanged; protected virtual void SendPropertyChanging() { if ((this.PropertyChanging != null)) { this.PropertyChanging(this, emptyChangingEventArgs); } } protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private void attach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = this; } private void detach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = null; } private void attach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = this; } private void detach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = null; } private void attach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void Initialize() { this._BlockByWorkstations = new EntitySet<BlockByWorkstation>(new Action<BlockByWorkstation>(this.attach_BlockByWorkstations), new Action<BlockByWorkstation>(this.detach_BlockByWorkstations)); this._PlanningPointAppropriations = new EntitySet<PlanningPointAppropriation>(new Action<PlanningPointAppropriation>(this.attach_PlanningPointAppropriations), new Action<PlanningPointAppropriation>(this.detach_PlanningPointAppropriations)); this._Neighbors = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors), new Action<Neighbor>(this.detach_Neighbors)); this._Neighbors1 = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors1), new Action<Neighbor>(this.detach_Neighbors1)); this._Tasks = new EntitySet<Task>(new Action<Task>(this.attach_Tasks), new Action<Task>(this.detach_Tasks)); this._PlanningPointByBlocks = new EntitySet<PlanningPointByBlock>(new Action<PlanningPointByBlock>(this.attach_PlanningPointByBlocks), new Action<PlanningPointByBlock>(this.detach_PlanningPointByBlocks)); this._ControlPointByBlocks = new EntitySet<ControlPointByBlock>(new Action<ControlPointByBlock>(this.attach_ControlPointByBlocks), new Action<ControlPointByBlock>(this.detach_ControlPointByBlocks)); this._Division = default(EntityRef<Division>); OnCreated(); } [OnDeserializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerialized(StreamingContext context) { this.serializing = false; } } App.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service behaviorConfiguration="debugging" name="DBServicesLibrary.DBService"> </service> </services> <behaviors> <serviceBehaviors> <behavior name="DBServicesLibrary.DBServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="False" /> </behavior> <behavior name="debugging"> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Host part: ServiceHost svh = new ServiceHost(typeof(DBService)); svh.AddServiceEndpoint( typeof(DBServices.Contract.IDBService), new NetTcpBinding(), "net.tcp://localhost:8000"); Client part: ChannelFactory<DBServices.Contract.IDBService> scf; scf = new ChannelFactory<DBServices.Contract.IDBService>(new NetTcpBinding(),"net.tcp://localhost:8000"); _serv = scf.CreateChannel(); ((IContextChannel)_serv).OperationTimeout = new TimeSpan(0, 5, 0);

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  • Google slideshow shows a blank screen when calling from ajax

    - by ufk
    I'm having problems implementing google slideshow (http://www.google.com/uds/solutions/slideshow/index.html) to my web application by loading it using a jquery load() function. index.html: <script type="text/javascript" src="jquery-1.3.2.js"></script> <div id="moshe"></div> <script type="text/javascript"> $(document).ready(function(){ $('#moshe').load('test.html'); }); </script> test.html: <script type="text/javascript"> function load() { var samples = "http://dlc0421.googlepages.com/gfss.rss"; var options = { displayTime: 2000, transistionTime: 600, linkTarget : google.feeds.LINK_TARGET_BLANK }; new GFslideShow(samples, "slideshow", options); } google.load("feeds", "1"); google.setOnLoadCallback(load); </script> <div id="slideshow" class="gslideshow" style="width:300px;height:300px;position:relative; border: 2px solid blue">Loading...</div> When i execute the test.html, it loads the slideshow just fine. when i try to load using index.html that actually calls Jquery's $.load() function that loads the content of test.html into a specific div element, i see that the gallery is loading on that div, but when it's about to show images the entire page clears and all i have is a blank page. Any ideas ? a different version of index.html without using jquery: <script type="text/javascript"> function makeRequest(url) { var httpRequest; if (window.XMLHttpRequest) { // Mozilla, Safari, ... httpRequest = new XMLHttpRequest(); if (httpRequest.overrideMimeType) { httpRequest.overrideMimeType('text/xml'); // See note below about this line } } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!httpRequest) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } httpRequest.onreadystatechange = function() { alertContents(httpRequest); }; httpRequest.open('GET', url, true); httpRequest.send(''); } function alertContents(httpRequest) { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { document.getElementById('moshe').innerHTML=httpRequest.responseText; } else { alert('There was a problem with the request.'); } } } makeRequest('test.html'); </script>

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  • Retrieve EF4 POCOs using WCF REST services starter kit

    - by muruge
    I am using WCF REST service (GET method) to retrieve my EF4 POCOs. The service seem to work just fine. When I query the uri in my browser I get the results as expected. In my client application I am trying to use WCF REST Starter Kit's HTTPExtension method - ReadAsDataContract() to convert the result back into my POCO. This works fine when the POCO's navigation property is a single object of related POCO. The problem is when the navigation property is a collection of related POCOs. The ReadAsDataContract() method throws an exception with message "Object reference not set to an instance of an object." Below are my POCOs. [DataContract(Namespace = "", Name = "Trip")] public class Trip { [DataMember(Order = 1)] public virtual int TripID { get; set; } [DataMember(Order = 2)] public virtual int RegionID { get; set; } [DataMember(Order = 3)] public virtual System.DateTime BookingDate { get; set; } [DataMember(Order = 4)] public virtual Region Region { // removed for brevity } } [DataContract(Namespace = "", Name = "Region")] public class Region { [DataMember(Order = 1)] public virtual int RegionID { get; set; } [DataMember(Order = 2)] public virtual string RegionCode { get; set; } [DataMember(Order = 3)] public virtual FixupCollection<Trip> Trips { // removed for brevity } } [CollectionDataContract(Namespace = "", Name = "{0}s", ItemName = "{0}")] [Serializable] public class FixupCollection<T> : ObservableCollection<T> { protected override void ClearItems() { new List<T>(this).ForEach(t => Remove(t)); } protected override void InsertItem(int index, T item) { if (!this.Contains(item)) { base.InsertItem(index, item); } } } And this is how I am trying retrieve a Region POCO. static void GetRegion() { string uri = "http://localhost:8080/TripService/Regions?id=1"; HttpClient client = new HttpClient(uri); using (HttpResponseMessage response = client.Get(uri)) { Region region; response.EnsureStatusIsSuccessful(); try { region = response.Content.ReadAsDataContract<Region>(); // this line throws exception because Region returns a collection of related trips Console.WriteLine(region.RegionName); } catch (Exception ex) { Console.WriteLine(ex.Message); } } } Would appreciate any pointers.

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  • Haskell newbie on types

    - by garulfo
    I'm completely new to Haskell (and more generally to functional programming), so forgive me if this is really basic stuff. To get more than a taste, I try to implement in Haskell some algorithmic stuff I'm working on. I have a simple module Interval that implements intervals on the line. It contains the type data Interval t = Interval t t the helper function makeInterval :: (Ord t) => t -> t -> Interval t makeInterval l r | l <= r = Interval l r | otherwise = error "bad interval" and some utility functions about intervals. Here, my interest lies in multidimensional intervals (d-intervals), those objects that are composed of d intervals. I want to separately consider d-intervals that are the union of d disjoint intervals on the line (multiple interval) from those that are the union of d interval on d separate lines (track interval). With distinct algorithmic treatments in mind, I think it would be nice to have two distinct types (even if both are lists of intervals here) such as import qualified Interval as I -- Multilple interval newtype MInterval t = MInterval [I.Interval t] -- Track interval newtype TInterval t = TInterval [I.Interval t] to allow for distinct sanity checks, e.g. makeMInterval :: (Ord t) => [I.Interval t] -> MInterval t makeMInterval is = if foldr (&&) True [I.precedes i i' | (i, i') <- zip is (tail is)] then (MInterval is) else error "bad multiple interval" makeTInterval :: (Ord t) => [I.Interval t] -> TInterval t makeTInterval = TInterval I now get to the point, at last! But some functions are naturally concerned with both multiple intervals and track intervals. For example, a function order would return the number of intervals in a multiple interval or a track interval. What can I do? Adding -- Dimensional interval data DInterval t = MIntervalStuff (MInterval t) | TIntervalStuff (TInterval t) does not help much, since, if I understand well (correct me if I'm wrong), I would have to write order :: DInterval t -> Int order (MIntervalStuff (MInterval is)) = length is order (TIntervalStuff (TInterval is)) = length is and call order as order (MIntervalStuff is) or order (TIntervalStuff is) when is is a MInterval or a TInterval. Not that great, it looks odd. Neither I want to duplicate the function (I have many functions that are concerned with both multiple and track intevals, and some other d-interval definitions such as equal length multiple and track intervals). I'm left with the feeling that I'm completely wrong and have missed some important point about types in Haskell (and/or can't forget enough here about OO programming). So, quite a newbie question, what would be the best way in Haskell to deal with such a situation? Do I have to forget about introducing MInterval and TInterval and go with one type only? Thanks a lot for your help, Garulfo

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  • XML Postback issue

    - by Mikey1980
    I have a script that is designed to parse XML postbacks from Ultracart, right now just dumps it into a MySQL table. The script works fine if I point it to a XML file on my localhost but using 'php://input' it doesn't seem to grabbing anything. My logs show apache returning 200 after the post so I have no idea what could be wrong or how to drill down the issue.. here's the code: $doc = new DOMDocument(); $doc->loadXML($page); $handle = fopen("test2/".time().".xml", "w+"); fwrite($handle,trim($page)); // it doesn't save this either :'( fclose(); require_once('includes/database.php'); $db = new Database('localhost', 'user', 'password', 'db_name'); $data = array(); $exports = $doc->getElementsByTagName("export"); foreach ($exports as $export) { $orders = $export->getElementsByTagName("order"); foreach($orders as $order) { $data['order_id'] = $order->getElementsByTagName("order_id")->item(0)->nodeValue; $data['payment_status'] = $order->getElementsByTagName("payment_status")->item(0)->nodeValue; $date_array = explode(" ",$order->getElementsByTagName("payment_date_time")->item(0)->nodeValue); if ($date_array[1] == 'JAN') { $date_array[1] = '01'; } if ($date_array[1] == 'FEB') { $date_array[1] = '02'; } if ($date_array[1] == 'MAR') { $date_array[1] = '03'; } if ($date_array[1] == 'APR') { $date_array[1] = '04'; } if ($date_array[1] == 'MAY') { $date_array[1] = '05'; } // converts Ultracart date to if ($date_array[1] == 'JUN') { $date_array[1] = '06'; } // MySQL date if ($date_array[1] == 'JUL') { $date_array[1] = '07'; } if ($date_array[1] == 'AUG') { $date_array[1] = '08'; } if ($date_array[1] == 'SEP') { $date_array[1] = '09'; } if ($date_array[1] == 'OCT') { $date_array[1] = '10'; } if ($date_array[1] == 'NOV') { $date_array[1] = '11'; } if ($date_array[1] == 'DEC') { $date_array[1] = '12'; } $data['payment_date'] = $date_array[2]."-".$date_array[1]."-".$date_array[0]; $data['payment_time'] = $date_array[3]; //... we'll skip this, there are 80 some elements $data['discount'] = $order->getElementsByTagName("discount")->item(0)->nodeValue; $data['distribution_center_code'] = $order->getElementsByTagName("distribution_center_code")->item(0)->nodeValue; } } } $db->insert('order_history',$data); } else die('ERROR: Token Check Failed!');

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  • How do I avoid the loader lock?

    - by Mark0978
    We have a managed app, that uses an assembly. That assembly uses some unmanaged C++ code. The Managed C++ code is in a dll, that depends on several other dlls. All of those Dlls are loaded by this code. (We load all the dll's that ImageCore.dll depends on first, so we can tell which ones are missing, otherwise it would just show up as ImageCore.dll failed to load, and the log file would give no clues as to why). class Interop { private const int DONT_RESOLVE_DLL_REFERENCES = 1; private static log4net.ILog log = log4net.LogManager.GetLogger("Imagecore.NET"); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr LoadLibraryEx(string fileName, IntPtr dummy, int flags); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr FreeLibrary(IntPtr hModule); static private String[] libs = { "log4cplus.dll", "yaz.dll", "zlib1.dll", "libxml2.dll" }; public static void PreloadAssemblies() { for (int i=0; i < libs.Length; ++i) { String libname = libs[i]; IntPtr hModule = LoadLibraryEx(libname, IntPtr.Zero, DONT_RESOLVE_DLL_REFERENCES); if(hModule == IntPtr.Zero) { log.Error("Unable to pre-load '" + libname + "'"); throw new DllNotFoundException("Unable to pre-load '" + libname + "'"); } else { FreeLibrary(hModule); } } IntPtr h = LoadLibraryEx("ImageCore.dll", IntPtr.Zero, 0); if (h == IntPtr.Zero) { throw new DllNotFoundException("Unable to pre-load ImageCore.dll"); } } } And this code is called by public class ImageDoc : IDisposable { static ImageDoc() { ImageHawk.ImageCore.Utility.Interop.PreloadAssemblies(); } ... } Which is static constructor. As near as I can understand it, as soon as we attempt to use an ImageDoc object, the dll that contains that assembly is loaded and as part of that load, the static constructor is called which in turn causes several other DLLs to be loaded as well. What I'm trying to figure out, is how do we defer loading of those DLLs so that we don't run smack dab into this loader lock that is being kicked out because of the static constructor. I've pieced this much together by looking at: http://social.msdn.microsoft.com/Forums/en-US/vsto/thread/dd192d7e-ce92-49ce-beef-3816c88e5a86 http://msdn.microsoft.com/en-us/library/aa290048%28VS.71%29.aspx http://forums.devx.com/showthread.php?t=53529 http://www.yoda.arachsys.com/csharp/beforefieldinit.html But I just can't seem to find a way to get these external DLLs to load without it happening at the point the class is loading. I think I need to get these LoadLibrary calls out of the static constructor, but don't know how to get them called before they are needed (except for how it is done here). I would prefer to not have to put this kind of knowledge of the dlls into every app that uses this assembly. (And I'm not sure that would even fix the problem.... The strange thing is that the exception only appears to be happening while running within the debugger, not while running outside the debugger.

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  • how i can use SAX parser

    - by moustafa
    This is what the result should look like when i parse it through a SAX parser http://img13.imageshack.us/img13/6950/75914446.jpg This is the XML source code from which i need to generate the display: <orders> <order> <count>37</count> <price>49.99</price> <book> <isbn>0130897930</isbn> <title>Core Web Programming Second Edition</title> <authors> <count>2</count> <author>Marty Hall</author> <author>Larry Brown</author> </authors> </book> </order> <order> <count>1</count> <price>9.95</price> <yacht> <manufacturer>Luxury Yachts, Inc.</manufacturer> <model>M-1</model> <standardFeatures oars="plastic" lifeVests="none">false</standardFeatures> </yacht> </order> <order> <count>3</count> <price>22.22</price> <book> <isbn>B000059Z4H</isbn> <title>Harry Potter and the Order of the Phoenix</title> <authors> <count>1</count> <author>J.K. Rowling</author> </authors> </book> </order> i really have no clue how to code the functions but i have just set up the parser $xmlParser = xml_parser_create("UTF-8"); xml_parser_set_option($xmlParser, XML_OPTION_CASE_FOLDING, false); xml_set_element_handler($xmlParser, 'startElement', 'endElement'); xml_set_character_data_handler($xmlParser, 'HandleCharacterData'); $fileName = 'orders.xml'; if (!($fp = fopen($fileName, 'r'))){ die('Cannot open the XML file: ' . $fileName); } while ($data = fread($fp, 4096)){ $parsedOkay = xml_parse($xmlParser, $data, feof($fp)); if (!$parsedOkay){ print ("There was an error or the parser was finished."); break; } } xml_parser_free($xmlParser); function startElement($xmlParser, $name, $attribs) { } function endElement($parser, $name) { } function HandleCharacterData($parser, $data) { }

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  • problem with Using SAX parser

    - by moustafa
    Hi guys i have this small class task that im having trouble with. I need to create a PHP file using SAX to generate the display shown below from an XML file. Im not sure how to Use | to represent its level, where the root element orders is at level zero. This is what the result should look like when i parse it through a SAX parser http://img13.imageshack.us/img13/6950/75914446.jpg This is the XML source code from which i need to generate the display: <orders> <order> <count>37</count> <price>49.99</price> <book> <isbn>0130897930</isbn> <title>Core Web Programming Second Edition</title> <authors> <count>2</count> <author>Marty Hall</author> <author>Larry Brown</author> </authors> </book> </order> <order> <count>1</count> <price>9.95</price> <yacht> <manufacturer>Luxury Yachts, Inc.</manufacturer> <model>M-1</model> <standardFeatures oars="plastic" lifeVests="none">false</standardFeatures> </yacht> </order> <order> <count>3</count> <price>22.22</price> <book> <isbn>B000059Z4H</isbn> <title>Harry Potter and the Order of the Phoenix</title> <authors> <count>1</count> <author>J.K. Rowling</author> </authors> </book> </order>

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  • Can sorting Japanese kanji words be done programatically?

    - by Mason
    I've recently discovered, to my astonishment (having never really thought about it before), machine-sorting Japanese proper nouns is apparently not possible. I work on an application that must allow the user to select a hospital from a 3-menu interface. The first menu is Prefecture, the second is City Name, and the third is Hospital. Each menu should be sorted, as you might expect, so the user can find what they want in the menu. Let me outline what I have found, as preamble to my question: The expected sort order for Japanese words is based on their pronunciation. Kanji do not have an inherent order (there are tens of thousands of Kanji in use), but the Japanese phonetic syllabaries do have an order: ???????????????????... and on for the fifty traditional distinct sounds (a few of which are obsolete in modern Japanese). This sort order is called ???? (gojuu on jun , or '50-sound order'). Therefore, Kanji words should be sorted in the same order as they would be if they were written in hiragana. (You can represent any kanji word in phonetic hiragana in Japanese.) The kicker: there is no canonical way to determine the pronunciation of a given word written in kanji. You never know. Some kanji have ten or more different pronunciations, depending on the word. Many common words are in the dictionary, and I could probably hack together a way to look them up from one of the free dictionary databases, but proper nouns (e.g. hospital names) are not in the dictionary. So, in my application, I have a list of every prefecture, city, and hospital in Japan. In order to sort these lists, which is a requirement, I need a matching list of each of these names in phonetic form (kana). I can't come up with anything other than paying somebody fluent in Japanese (I'm only so-so) to manually transcribe them. Before I do so though: Is it possible that I am totally high on fire, and there actually is some way to do this sorting without creating my own mappings of kanji words to phonetic readings, that I have somehow overlooked? Is there a publicly available mapping of prefecture/city names, from the government or something? That would reduce the manual mapping I'd need to do to only hospital names. Does anybody have any other advice on how to approach this problem? Any programming language is fine--I'm working with Ruby on Rails but I would be delighted if I could just write a program that would take the kanji input (say 40,000 proper nouns) and then output the phonetic representations as data that I could import into my Rails app. ??????????

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  • Dealing with C++ web views

    - by Jeffrey
    I'm working, as an hobby (before any one rage out of their mind, I'm just trying to study C++ regarding something I love: web. I'm not trying to reinvent your precious wheel, and I'm not trying to create the new web technology. I just have the time to go for it.), creating a web CGI C++ library. I'm at a pretty good point, but in the future I see one big problem: views. I'm used to the great <body><?php echo "Hey!"; ?></body> embedded php, but there's no such thing in C++, so I'm wondering: How would you deal with views? Would you create a simple find-replace-variable templating system and deal with thousands of partial views? For example: View view; view.load("header.html"); view.load("nav.html"); view.load("post_start.html"); for (int i = 0; i < 10; i++) { std::map<std::string, std::string> post; Post p(i); post = p.get(); view.load(post_view.html, post); // p is passed as argument and every `{% varname %}` in the html will be replaced with its value inside the map } view.load(post_end.html); view.load(footer); Would you create a simple templating system? So that we can deal with this C++ code: std::vector<std::map<std::string, std::string>> posts; Posts p; posts = p.getAll(); view.load(posts.html, posts); and then this HTML/TPL: <html> ... <body> <h2> Posts </h2> {% for (i = 0; i < 10; i++): %} <div class="post">...</div> {% endfor %} </body> </html> Is there any other way? What is the best way to do this? (And no, I don't think this is subjective question)

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  • AngularJs ng-cloak Problems on large Pages

    - by Rick Strahl
    I’ve been working on a rather complex and large Angular page. Unlike a typical AngularJs SPA style ‘application’ this particular page is just that: a single page with a large amount of data on it that has to be visible all at once. The problem is that when this large page loads it flickers and displays template markup briefly before kicking into its actual content rendering. This is is what the Angular ng-cloak is supposed to address, but in this case I had no luck getting it to work properly. This application is a shop floor app where workers need to see all related information in one big screen view, so some of the benefits of Angular’s routing and view swapping features couldn’t be applied. Instead, we decided to have one very big view but lots of ng-controllers and directives to break out the logic for code separation. For code separation this works great – there are a number of small controllers that deal with their own individual and isolated application concerns. For HTML separation we used partial ASP.NET MVC Razor Views which made breaking out the HTML into manageable pieces super easy and made migration of this page from a previous server side Razor page much easier. We were also able to leverage most of our server side localization without a lot of  changes as a bonus. But as a result of this choice the initial HTML document that loads is rather large – even without any data loaded into it, resulting in a fairly large DOM tree that Angular must manage. Large Page and Angular Startup The problem on this particular page is that there’s quite a bit of markup – 35k’s worth of markup without any data loaded, in fact. It’s a large HTML page with a complex DOM tree. There are quite a lot of Angular {{ }} markup expressions in the document. Angular provides the ng-cloak directive to try and hide the element it cloaks so that you don’t see the flash of these markup expressions when the page initially loads before Angular has a chance to render the data into the markup expressions.<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" ng-cloak> Note the ng-cloak attribute on this element, which here is an outer wrapper element of the most of this large page’s content. ng-cloak is supposed to prevent displaying the content below it, until Angular has taken control and is ready to render the data into the templates. Alas, with this large page the end result unfortunately is a brief flicker of un-rendered markup which looks like this: It’s brief, but plenty ugly – right?  And depending on the speed of the machine this flash gets more noticeable with slow machines that take longer to process the initial HTML DOM. ng-cloak Styles ng-cloak works by temporarily hiding the marked up element and it does this by essentially applying a style that does this:[ng\:cloak], [ng-cloak], [data-ng-cloak], [x-ng-cloak], .ng-cloak, .x-ng-cloak { display: none !important; } This style is inlined as part of AngularJs itself. If you looking at the angular.js source file you’ll find this at the very end of the file:!angular.$$csp() && angular.element(document) .find('head') .prepend('<style type="text/css">@charset "UTF-8";[ng\\:cloak],[ng-cloak],' + '[data-ng-cloak],[x-ng-cloak],.ng-cloak,.x-ng-cloak,' + '.ng-hide{display:none !important;}ng\\:form{display:block;}' '.ng-animate-block-transitions{transition:0s all!important;-webkit-transition:0s all!important;}' + '</style>'); This is is meant to initially hide any elements that contain the ng-cloak attribute or one of the other Angular directive permutation markup. Unfortunately on this particular web page ng-cloak had no effect – I still see the flicker. Why doesn’t ng-cloak work? The problem is of course – timing. The problem is that Angular actually needs to get control of the page before it ever starts doing anything like process even the ng-cloak attribute (or style etc). Because this page is rather large (about 35k of non-data HTML) it takes a while for the DOM to actually plow through the HTML. With the Angular <script> tag defined at the bottom of the page after the HTML DOM content there’s a slight delay which causes the flicker. For smaller pages the initial DOM load/parse cycle is so fast that the markup never shows, but with larger content pages it may show and become an annoying problem. Workarounds There a number of simple ways around this issue and some of them are hinted on in the Angular documentation. Load Angular Sooner One obvious thing that would help with this is to load Angular at the top of the page  BEFORE the DOM loads and that would give it much earlier control. The old ng-cloak documentation actually recommended putting the Angular.js script into the header of the page (apparently this was recently removed), but generally it’s not a good practice to load scripts in the header for page load performance. This is especially true if you load other libraries like jQuery which should be loaded prior to loading Angular so it can use jQuery rather than its own jqLite subset. This is not something I normally would like to do and also something that I’d likely forget in the future and end up right back here :-). Use ng-include for Child Content Angular supports nesting of child templates via the ng-include directive which essentially delay loads HTML content. This helps by removing a lot of the template content out of the main page and so getting control to Angular a lot sooner in order to hide the markup template content. In the application in question, I realize that in hindsight it might have been smarter to break this page out with client side ng-include directives instead of MVC Razor partial views we used to break up the page sections. Razor partial views give that nice separation as well, but in the end Razor puts humpty dumpty (ie. the HTML) back together into a whole single and rather large HTML document. Razor provides the logical separation, but still results in a large physical result document. But Razor also ended up being helpful to have a few security related blocks handled via server side template logic that simply excludes certain parts of the UI the user is not allowed to see – something that you can’t really do with client side exclusion like ng-hide/ng-show – client side content is always there whereas on the server side you can simply not send it to the client. Another reason I’m not a huge fan of ng-include is that it adds another HTTP hit to a request as templates are loaded from the server dynamically as needed. Given that this page was already heavy with resources adding another 10 separate ng-include directives wouldn’t be beneficial :-) ng-include is a valid option if you start from scratch and partition your logic. Of course if you don’t have complex pages, having completely separate views that are swapped in as they are accessed are even better, but we didn’t have this option due to the information having to be on screen all at once. Avoid using {{ }}  Expressions The biggest issue that ng-cloak attempts to address isn’t so much displaying the original content – it’s displaying empty {{ }} markup expression tags that get embedded into content. It gives you the dreaded “now you see it, now you don’t” effect where you sometimes see three separate rendering states: Markup junk, empty views, then views filled with data. If we can remove {{ }} expressions from the page you remove most of the perceived double draw effect as you would effectively start with a blank form and go straight to a filled form. To do this you can forego {{ }}  expressions and replace them with ng-bind directives on DOM elements. For example you can turn:<div class="list-item-name listViewOrderNo"> <a href='#'>{{lineItem.MpsOrderNo}}</a> </div>into:<div class="list-item-name listViewOrderNo"> <a href="#" ng-bind="lineItem.MpsOrderNo"></a> </div> to get identical results but because the {{ }}  expression has been removed there’s no double draw effect for this element. Again, not a great solution. The {{ }} syntax sure reads cleaner and is more fluent to type IMHO. In some cases you may also not have an outer element to attach ng-bind to which then requires you to artificially inject DOM elements into the page. This is especially painful if you have several consecutive values like {{Firstname}} {{Lastname}} for example. It’s an option though especially if you think of this issue up front and you don’t have a ton of expressions to deal with. Add the ng-cloak Styles manually You can also explicitly define the .css styles that Angular injects via code manually in your application’s style sheet. By doing so the styles become immediately available and so are applied right when the page loads – no flicker. I use the minimal:[ng-cloak] { display: none !important; } which works for:<div id="mainContainer" class="mainContainer dialog boxshadow" ng-app="app" ng-cloak> If you use one of the other combinations add the other CSS selectors as well or use the full style shown earlier. Angular will still load its version of the ng-cloak styling but it overrides those settings later, but this will do the trick of hiding the content before that CSS is injected into the page. Adding the CSS in your own style sheet works well, and is IMHO by far the best option. The nuclear option: Hiding the Content manually Using the explicit CSS is the best choice, so the following shouldn’t ever be necessary. But I’ll mention it here as it gives some insight how you can hide/show content manually on load for other frameworks or in your own markup based templates. Before I figured out that I could explicitly embed the CSS style into the page, I had tried to figure out why ng-cloak wasn’t doing its job. After wasting an hour getting nowhere I finally decided to just manually hide and show the container. The idea is simple – initially hide the container, then show it once Angular has done its initial processing and removal of the template markup from the page. You can manually hide the content and make it visible after Angular has gotten control. To do this I used:<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" style="display:none"> Notice the display: none style that explicitly hides the element initially on the page. Then once Angular has run its initialization and effectively processed the template markup on the page you can show the content. For Angular this ‘ready’ event is the app.run() function:app.run( function ($rootScope, $location, cellService) { $("#mainContainer").show(); … }); This effectively removes the display:none style and the content displays. By the time app.run() fires the DOM is ready to displayed with filled data or at least empty data – Angular has gotten control. Edge Case Clearly this is an edge case. In general the initial HTML pages tend to be reasonably sized and the load time for the HTML and Angular are fast enough that there’s no flicker between the rendering times. This only becomes an issue as the initial pages get rather large. Regardless – if you have an Angular application it’s probably a good idea to add the CSS style into your application’s CSS (or a common shared one) just to make sure that content is always hidden. You never know how slow of a browser somebody might be running and while your super fast dev machine might not show any flicker, grandma’s old XP box very well might…© Rick Strahl, West Wind Technologies, 2005-2014Posted in Angular  JavaScript  CSS  HTML   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Tracking download of non-html (like pdf) downloads with jQuery and Google Analytics

    - by developerit
    Hi folks, it’s been quite calm at Developer IT’s this summer since we were all involved in other projects, but we are slowly comming back. In this post, we will present a simple way of tracking files download with Google Analytics with the help of jQuery. We work for a client that offers a lot of pdf files to download on their web site and wanted to know which one are the most popular. They use Google Analytics for a long time now and we did not want to have a second interface in order to present those stats to our client. So usign IIS logs was not a idea to consider. Since Google already offers us a splendid web interface and a powerful API, we deceided to hook up simple javascript code into the jQuery click event to notify Analytics that a pdf has been requested. (function ($) { function trackLink(e) { var url = $(this).attr('href'); //alert(url); // for debug purpose // old page tracker code pageTracker._trackPageview(url); // you can use the new one too _gaq.push(["_trackPageview",url]); //always return true, in order for the browser to continue its job return true; } // When DOM ready $(function () { // hook up the click event $('.pdf-links a').click(trackLink); }); })(jQuery); You can be more presice or even be sure not to miss one click by changing the selector which hooks up the click event. I have been usign this code to track AJAX requests and it works flawlessly.

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  • Parallelism in .NET – Introduction

    - by Reed
    Parallel programming is something that every professional developer should understand, but is rarely discussed or taught in detail in a formal manner.  Software users are no longer content with applications that lock up the user interface regularly, or take large amounts of time to process data unnecessarily.  Modern development requires the use of parallelism.  There is no longer any excuses for us as developers. Learning to write parallel software is challenging.  It requires more than reading that one chapter on parallelism in our programming language book of choice… Today’s systems are no longer getting faster with each generation; in many cases, newer computers are actually slower than previous generation systems.  Modern hardware is shifting towards conservation of power, with processing scalability coming from having multiple computer cores, not faster and faster CPUs.  Our CPU frequencies no longer double on a regular basis, but Moore’s Law is still holding strong.  Now, however, instead of scaling transistors in order to make processors faster, hardware manufacturers are scaling the transistors in order to add more discrete hardware processing threads to the system. This changes how we should think about software.  In order to take advantage of modern systems, we need to redesign and rewrite our algorithms to work in parallel.  As with any design domain, it helps tremendously to have a common language, as well as a common set of patterns and tools. For .NET developers, this is an exciting time for parallel programming.  Version 4 of the .NET Framework is adding the Task Parallel Library.  This has been back-ported to .NET 3.5sp1 as part of the Reactive Extensions for .NET, and is available for use today in both .NET 3.5 and .NET 4.0 beta. In order to fully utilize the Task Parallel Library and parallelism, both in .NET 4 and previous versions, we need to understand the proper terminology.  For this series, I will provide an introduction to some of the basic concepts in parallelism, and relate them to the tools available in .NET.

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  • Unable to start Tomcat6 with HTTPS enabled

    - by ram
    I have the following server.xml settings for my tomcat6 server <!-- COMMENTED <Connector port="8080" maxThreads="150" enableLookups="false" acceptCount="100" scheme="http" redirectPort="8443"/> --> <!-- COMMENTED <Connector port="80" maxThreads="150" enableLookups="false" acceptCount="100" scheme="http" redirectPort="443"/> --> <Connector port="443" maxHttpHeaderSize="8192" maxThreads="150" enableLookups="false" disableUploadTimeout="true" acceptCount="100" scheme="https" secure="true" SSLEnabled="true" SSLCertificateFile="%SSL_CERT%" SSLCertificateKeyFile="%SSL_KEY%" SSLCipherSuite="ALL:!ADH:!kEDH:!SSLv2:!EXPORT40:!EXP:!LOW" compression="on" compressableMimeType="text/html,text/xml,text/plain,application/javascript,application/json,text/javascript"/> Complete server.xml is here but when I try to start the application I get the following error in catalina.*.log file INFO: Initializing Coyote HTTP/1.1 on http-80 Apr 7, 2013 8:38:38 PM org.apache.coyote.http11.Http11AprProtocol init SEVERE: Error initializing endpoint java.lang.Exception: Invalid Server SSL Protocol (error:00000000:lib(0):func(0):reason(0)) at org.apache.tomcat.jni.SSLContext.make(Native Method) at org.apache.tomcat.util.net.AprEndpoint.init(AprEndpoint.java:729) at org.apache.coyote.http11.Http11AprProtocol.init(Http11AprProtocol.java:107) at org.apache.catalina.connector.Connector.initialize(Connector.java:1049) at org.apache.catalina.core.StandardService.initialize(StandardService.java:703) at org.apache.catalina.core.StandardServer.initialize(StandardServer.java:838) at org.apache.catalina.startup.Catalina.load(Catalina.java:538) at org.apache.catalina.startup.Catalina.load(Catalina.java:562) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.load(Bootstrap.java:261) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413) Apr 7, 2013 8:38:38 PM org.apache.catalina.core.StandardService initialize SEVERE: Failed to initialize connector [Connector[HTTP/1.1-443]] LifecycleException: Protocol handler initialization failed: java.lang.Exception: Invalid Server SSL Protocol (error:00000000:lib(0):func(0):reason(0)) at org.apache.catalina.connector.Connector.initialize(Connector.java:1051) at org.apache.catalina.core.StandardService.initialize(StandardService.java:703) at org.apache.catalina.core.StandardServer.initialize(StandardServer.java:838) at org.apache.catalina.startup.Catalina.load(Catalina.java:538) at org.apache.catalina.startup.Catalina.load(Catalina.java:562) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.load(Bootstrap.java:261) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413) I've checked the following things already I have given read permissions for everyone for .crt and .key files I copied server.xml to a different working tomcat6 server and it works there, server.xml from the mentioned working tomcat5 webserver doesn't work here and it fails with the same error Works well with just HTTP enabled explicitly mentioning protocol in the Connector i.e. protocol="org.apache.coyote.http11.Http11AprProtocol" results in the same exception Please help me if I am missing something. Thanks in advance

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  • Back to Basics: When does a .NET Assembly Dependency get loaded

    - by Rick Strahl
    When we work on typical day to day applications, it's easy to forget some of the core features of the .NET framework. For me personally it's been a long time since I've learned about some of the underlying CLR system level services even though I rely on them on a daily basis. I often think only about high level application constructs and/or high level framework functionality, but the low level stuff is often just taken for granted. Over the last week at DevConnections I had all sorts of low level discussions with other developers about the inner workings of this or that technology (especially in light of my Low Level ASP.NET Architecture talk and the Razor Hosting talk). One topic that came up a couple of times and ended up a point of confusion even amongst some seasoned developers (including some folks from Microsoft <snicker>) is when assemblies actually load into a .NET process. There are a number of different ways that assemblies are loaded in .NET. When you create a typical project assemblies usually come from: The Assembly reference list of the top level 'executable' project The Assembly references of referenced projects Dynamically loaded at runtime via AppDomain/Reflection loading In addition .NET automatically loads mscorlib (most of the System namespace) the boot process that hosts the .NET runtime in EXE apps, or some other kind of runtime hosting environment (runtime hosting in servers like IIS, SQL Server or COM Interop). In hosting environments the runtime host may also pre-load a bunch of assemblies on its own (for example the ASP.NET host requires all sorts of assemblies just to run itself, before ever routing into your user specific code). Assembly Loading The most obvious source of loaded assemblies is the top level application's assembly reference list. You can add assembly references to a top level application and those assembly references are then available to the application. In a nutshell, referenced assemblies are not immediately loaded - they are loaded on the fly as needed. So regardless of whether you have an assembly reference in a top level project, or a dependent assembly assemblies typically load on an as needed basis, unless explicitly loaded by user code. The same is true of dependent assemblies. To check this out I ran a simple test: I have a utility assembly Westwind.Utilities which is a general purpose library that can work in any type of project. Due to a couple of small requirements for encoding and a logging piece that allows logging Web content (dependency on HttpContext.Current) this utility library has a dependency on System.Web. Now System.Web is a pretty large assembly and generally you'd want to avoid adding it to a non-Web project if it can be helped. So I created a Console Application that loads my utility library: You can see that the top level Console app a reference to Westwind.Utilities and System.Data (beyond the core .NET libs). The Westwind.Utilities project on the other hand has quite a few dependencies including System.Web. I then add a main program that accesses only a simple utillity method in the Westwind.Utilities library that doesn't require any of the classes that access System.Web: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.ReadLine(); } StringUtils.NewStringId() calls into Westwind.Utilities, but it doesn't rely on System.Web. Any guesses what the assembly list looks like when I stop the code on the ReadLine() command? I'll wait here while you think about it… … … So, when I stop on ReadLine() and then fire up Process Explorer and check the assembly list I get: We can see here that .NET has not actually loaded any of the dependencies of the Westwind.Utilities assembly. Also not loaded is the top level System.Data reference even though it's in the dependent assembly list of the top level project. Since this particular function I called only uses core System functionality (contained in mscorlib) there's in fact nothing else loaded beyond the main application and my Westwind.Utilities assembly that contains the method accessed. None of the dependencies of Westwind.Utilities loaded. If you were to open the assembly in a disassembler like Reflector or ILSpy, you would however see all the compiled in dependencies. The referenced assemblies are in the dependency list and they are loadable, but they are not immediately loaded by the application. In other words the C# compiler and .NET linker are smart enough to figure out the dependencies based on the code that actually is referenced from your application and any dependencies cascading down into the dependencies from your top level application into the referenced assemblies. In the example above the usage requirement is pretty obvious since I'm only calling a single static method and then exiting the app, but in more complex applications these dependency relationships become very complicated - however it's all taken care of by the compiler and linker figuring out what types and members are actually referenced and including only those assemblies that are in fact referenced in your code or required by any of your dependencies. The good news here is: That if you are referencing an assembly that has a dependency on something like System.Web in a few places that are not actually accessed by any of your code or any dependent assembly code that you are calling, that assembly is never loaded into memory! Some Hosting Environments pre-load Assemblies The load behavior can vary however. In Console and desktop applications we have full control over assembly loading so we see the core CLR behavior. However other environments like ASP.NET for example will preload referenced assemblies explicitly as part of the startup process - primarily to minimize load conflicts. Specifically ASP.NET pre-loads all assemblies referenced in the assembly list and the /bin folder. So in Web applications it definitely pays to minimize your top level assemblies if they are not used. Understanding when Assemblies Load To clarify and see it actually happen what I described in the first example , let's look at a couple of other scenarios. To see assemblies loading at runtime in real time lets create a utility function to print out loaded assemblies to the console: public static void PrintAssemblies() { var assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (var assembly in assemblies) { Console.WriteLine(assembly.GetName()); } } Now let's look at the first scenario where I have class method that references internally uses System.Web. In the first scenario lets add a method to my main program like this: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.ReadLine(); PrintAssemblies(); } public static void WebLogEntry() { var entry = new WebLogEntry(); entry.UpdateFromRequest(); Console.WriteLine(entry.QueryString); } UpdateFromWebRequest() internally accesses HttpContext.Current to read some information of the ASP.NET Request object so it clearly needs a reference System.Web to work. In this first example, the method that holds the calling code is never called, but exists as a static method that can potentially be called externally at some point. What do you think will happen here with the assembly loading? Will System.Web load in this example? No - it doesn't. Because the WebLogEntry() method is never called by the mainline application (or anywhere else) System.Web is not loaded. .NET dynamically loads assemblies as code that needs it is called. No code references the WebLogEntry() method and so System.Web is never loaded. Next, let's add the call to this method, which should trigger System.Web to be loaded because a dependency exists. Let's change the code to: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.WriteLine("--- Before:"); PrintAssemblies(); WebLogEntry(); Console.WriteLine("--- After:"); PrintAssemblies(); Console.ReadLine(); } public static void WebLogEntry() { var entry = new WebLogEntry(); entry.UpdateFromRequest(); Console.WriteLine(entry.QueryString); } Looking at the code now, when do you think System.Web will be loaded? Will the before list include it? Yup System.Web gets loaded, but only after it's actually referenced. In fact, just until before the call to UpdateFromRequest() System.Web is not loaded - it only loads when the method is actually called and requires the reference in the executing code. Moral of the Story So what have we learned - or maybe remembered again? Dependent Assembly References are not pre-loaded when an application starts (by default) Dependent Assemblies that are not referenced by executing code are never loaded Dependent Assemblies are just in time loaded when first referenced in code All of this is nothing new - .NET has always worked like this. But it's good to have a refresher now and then and go through the exercise of seeing it work in action. It's not one of those things we think about everyday, and as I found out last week, I couldn't remember exactly how it worked since it's been so long since I've learned about this. And apparently I'm not the only one as several other people I had discussions with in relation to loaded assemblies also didn't recall exactly what should happen or assumed incorrectly that just having a reference automatically loads the assembly. The moral of the story for me is: Trying at all costs to eliminate an assembly reference from a component is not quite as important as it's often made out to be. For example, the Westwind.Utilities module described above has a logging component, including a Web specific logging entry that supports pulling information from the active HTTP Context. Adding that feature requires a reference to System.Web. Should I worry about this in the scope of this library? Probably not, because if I don't use that one class of nearly a hundred, System.Web never gets pulled into the parent process. IOW, System.Web only loads when I use that specific feature and if I am, well I clearly have to be running in a Web environment anyway to use it realistically. The alternative would be considerably uglier: Pulling out the WebLogEntry class and sticking it into another assembly and breaking up the logging code. In this case - definitely not worth it. So, .NET definitely goes through some pretty nifty optimizations to ensure that it loads only what it needs and in most cases you can just rely on .NET to do the right thing. Sometimes though assembly loading can go wrong (especially when signed and versioned local assemblies are involved), but that's subject for a whole other post…© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  CSharp   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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