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  • Setting up scripts in Amazon EC2 Cloud

    - by racket99
    Hello, I am currently running a few perl and python scripts on a windows pc and would like to port over to the Amazon EC2 servers running 64-bit LINUX. The scripts are basic web scrapers that go to a variety of websites, get data and then save daily as csv files. I would like to install these in the cloud and get them running in an automated way so that they will run without my intervention. Also given that I don't want to lose all the data if the instance crashes, I should also upload the csv files to Amazon S3. Any idea how I can do this? I am not terribly versed in LINUX nor do I know Perl/Python well. What is the best way for me to tackle thi

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  • Logging upload attempt with proftpd

    - by Amit Sonnenschein
    I have a logging server that i use with external hardware, the idea is that a special hardware is uploading logs about it's operation every few hours and from the server i can do whatever i need to do with the information, the old server was getting a bit too old and i've moved to a new one, i've install lamp,proftpd and ssh (just the same as i had on the old server). now for some reason the logs are not being uploaded and i don't know why. the hardware uses a direct ftp access - i've the proftpd.log and saw that the connection is not being rejected (just to make sure i didn't make a mistake with the user/pass) my problem is that for some reason the upload itself is failing... it might be due to wrong path (as it's hard coded in the hardware) but i can't really know as proftpd wont give me any details.. i've tried to change the loglevel to "debug" thinking it would give me more information but i don't see any change... is there any other way i can make sure proftpd logs EVERTHING ?

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  • Are there ways to write php/python code to run as hooks in the Apache Request Processing pipeline?

    - by SB
    Does anybody know of any modules that provide the functionality to write python or PHP code to run as hooks in the Apache request processing pipeline? For instance, mod_perl lets me write PerlModules, which can contain handlers for the header parsing phase, content delivery, and even filters. I would like to do something similar in other scripting languages. I could write it in C, but the goal is to deploy a module that would work across a number of systems. If I deliver it as binary in C, then it would require 64/32-bit versions and some other issues. With perl, I can just require certain modules installed and mod_perl2.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • My internet connection slows or dies unexpectedly

    - by genesis
    I installed Ubuntu 10.04 once again and I'm having some problems which I had before, but I have no idea how I solved them. On Windows, everything's working fine and I had no problems with this. My problem is that sometimes, when browsing through the internet, webpages just start to load really slow, sometimes it doesn't load anything at all (Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.) and it starts to work after few minutes. My IPv4 settings are automatic (DHCP), and IPv6 settings are Ignored/Disabled. I think my previous problems had something to do with IPv6, but I'm not sure. Is there a fix for this? iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Fsite1" Mode:Managed Frequency:2.442 GHz Access Point: C8:3A:35:40:43:68 Bit Rate=0 kb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on Link Quality=43/70 Signal level=-67 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0

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  • How cloudfront works?

    - by Dharmik Bhandari
    I'm planning to Implement CDN(Content Delivery Network) of Amazon which is known as CloudFront in ASP.NET MVC3 with c#. I've googled about it but little bit confuse about few things mentions below. Is it compulsory that we have to uploads all static resources to CDN Network first and then we can use or Is it manageable by Amazon to crawl site static resources which is predefine folder or directory of sites? Is Amazon automatic update its copies when we anything change in static resources or every time we have to upload updated resources to CDN network.

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  • Windows Media Center Missing?

    - by Eric
    I'm running Windows Vista SP2 64-bit, but it was SP1 when I bought the laptop. It came with Windows Media Center, but I originally found no use for it, so I deleted the shortcut. Now I DO want to use it, and I can't find it anywhere. However, when I insert a DVD, the option to play it with Windows Media Center will appear, and it will launch Windows Media Center, so I must still have it on my system somewhere. My question is, where? Is there an easy way to just run the program using the Run window?

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  • How to use MacBook Pro with external monitor / keyboard / mouse while running on battery only?

    - by Another Registered User
    I'm using my MacBook Pro like a desktop sometimes. But for some reason, when I unplug the Power Supply, it is impossible. The MacBook Pro immediately shuts off. When I turn it on by hitting any key on the external keyboard, it wakes up for about 10 seconds but then goes to sleep again. Sometimes I want to use my MacBook Pro without the Power plugged in to it, just to use the Battery a little bit. And also sometimes when someone else needs my Power Supply. I couldn't find an option in the system preferences. Is there an trick how to get that work?

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  • Why can't I reconnect to my Philips SHB9000 bluetooth headset?

    - by Thomas Eyde
    When I connected my Philips SHB9000 bluetooth to my Windows 7 (64 bit) for the very first time, it worked well. I had to manually change the default playback device, but otherwise it worked. Then, when I start up my computer from standby, it's nearly random when I can reconnect or not. My last option is to remove the bluetooth device and reconnect it. But now, even that doesn't work. The sad thing is, this used to work better on Windows 7 beta. Windows Update has a new driver which fails to install. Searching for this driver yields nothing. I thought all vendors had an official site for their drivers? Well, Philips seems to have none. If there is no answer to this problem, my advice is to NOT buy this headset. It's good looking, the sound is nice, but what need do we have from that if we can't use the bloody device?

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  • Differences between FCKeditor and CKeditor?

    - by matt74tm
    Sorry, but I've not been able to locate anything (even on the official pages) informing me of the differences between the two versions. Even a query on their official forum has been unanswered for many months - http://cksource.com/forums/viewtopic.php?f=11&t=17986&start=0 The license page talks a bit about the "internal" differences http://ckeditor.com/license CKEditor Commercial License - CKSource Closed Distribution License - CDL ... This license offers a very flexible way to integrate CKEditor in your commercial application. These are the main advantages it offers over an Open Source license: * Modifications and enhancements doesn't need to be released under an Open Source license; * There is no need to distribute any Open Source license terms alongside with your product and no reference to it have to be done; * No references to CKEditor have to be done in any file distributed with your product; * The source code of CKEditor doesn’t have to be distributed alongside with your product; * You can remove any file from CKEditor when integrating it with your product.

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  • How to charge an iPhone on a Windows PC without Installaing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • Is Joerg Schilling's "sdd" a full replacement for "dd"

    - by fishtoprecords
    I'm trying to use 'sdd' on my Debian system, and can't get one set of options to work. They do work in 'dd' so I am wondering if I am specifying them incorrectly, or if sdd didn't implement them, or something else. What I want to do is sdd if=/dev/hdh1 of=/bay5/imagebay1 bs=4096 conv=sync,noerror if I leave out the "conv=..." option, it works, or at least starts copying data. sdd if=/dev/hdh1 of=/bay5/imagebay1 bs=4096 Can you shed a bit of light?

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  • Develop in trunk and then branch off, or in release branch and then merge back?

    - by Torben Gundtofte-Bruun
    Say that we've decided on following a "release-based" branching strategy, so we'll have a branch for each release, and we can add maintenance updates as sub-branches from those. Does it matter whether we: develop and stabilize a new release in the trunk and then "save" that state in a new release branch; or first create that release branch and only merge into the trunk when the branch is stable? I find the former to be easier to deal with (less merging necessary), especially when we don't develop on multiple upcoming releases at the same time. Under normal circumstances we would all be working on the trunk, and only work on released branches if there are bugs to fix. What is the trunk actually used for in the latter approach? It seems to be almost obsolete, because I could create a future release branch based on the most recent released branch rather than from the trunk. Details based on comment below: Our product consists of a base platform and a number of modules on top; each is developed and even distributed separately from each other. Most team members work on several of these areas, so there's partial overlap between people. We generally work only on 1 future release and not at all on existing releases. One or two might work on a bugfix for an existing release for short periods of time. Our work isn't compiled and it's a mix of Unix shell scripts, XML configuration files, SQL packages, and more -- so there's no way to have push-button builds that can be tested. That's done manually, which is a bit laborious. A release cycle is typically half a year or more for the base platform; often 1 month for the modules.

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  • osx 10.6 dhcp client-id option

    - by Clustermagnet
    Trying to join a osx machine on a dhcp network which forces certain client IDs. Even if I was to modify the client-id via the network properties, the DHCP server is not accepting this request, since Windows and Apple send this via different options You can set the ClassID in the Network Control Panel in the DHCP Client ID box. The trick lies in setting up your DHCP server to recognize it. Windows XP sends the DHCP class ID via DHCP option 77, and OS X sends it via option 61. You'll have to set your DHCP server to check for option 61, +with an offset of 1 and a length of 9+. That's the tricky bit. So, without modifying the DHCP server... (which does not belong to me), is there anything that can be done on OSX to modify the client-id option to be 77?

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  • Reduce weight in healthy way

    - by krnites
    This post is my daily summary of activities that I am going to take to reduce my overall weight by 15 lbs. I am not an overweight person as per my height of 5.11 I have decent weight of 178.4 and good body build. But from a long time(approx 3 month) I am thinking of getting 2-3 abs (note not 6 abs) and reducing my weight to below 170 ( which I was 2 years ago). This post will work as my daily diary of what I ate, what exercises I did, what apps/software I used to monitor my weight loss. Sometime it will not contain much information but some time when I will research will contain information for people who really want to reduce weight. My current target for next few week is to run 2.5 miles everyday under 30 minutes. Eat a lot of fruits and vegetable. No burger or tacos. No meat either fat or lean. And checking body weight after every four hour. Here are reading for today10:00 AM  - 178.22:00 PM    - 178.4I have already ran for 2 miles in 25 minutes, did a little bit of shoulder exercise and had eaten small bowl of vegetable biryani and two bread.I hope this post and all coming post will give the reader the first hand experience of a person who had read every blog and articles related to reducing weight and now trying to do it by implementing all of them by self. My approach will be a healthy way of reducing weight, I am not going to starve my self or going to eat only fruits all day. I will enjoy all the food item that I like to eat and will work hard on my body. This way I will / reduce the weight naturally and will increase the flexibility, durability and immunity of my system /body.

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  • Correcting Lighting in Stencil Reflections

    - by Reanimation
    I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a reasonable interpretation of a reflection. Following that and a bit of tweaking to get things to work, I've come up with the code below. Unfortunately, the lighting isn't correct when the reflection is created. glPushMatrix(); plane(); //draw plane that reflection appears on glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); plane(); //draw plane that acts as clipping area for reflection glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glPushMatrix(); glScalef(1.0f, -1.0f, 1.0f); glTranslatef(0,2,0); glRotatef(180,0,1,0); sphere(radius, spherePos); //draw object that you want to have a reflection glPopMatrix(); glEnable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); sphere(radius, spherePos); //draw object that creates reflection glPopMatrix(); It looked really cool to start with, then I noticed that the light in the reflection isn't correct. I'm not sure that it's even a simple fix because effectively the reflection is also a sphere but I thought I'd ask here none-the-less. I've tried various rotations (seen above the first time the sphere is drawn) but it doesn't seem to work. I figure it needs to rotate around the Y and Z axis but that's not correct. Have I implemented the rotation wrong or is there a way to correct the lighting?

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • tcpdump dns output codes

    - by tim
    Captured on the nameserver: 21:54:35.391126 IP resolver.7538 > server.domain: 57385% [1au] A? www.domain.de. (42) What das the percent sign in 57385% mean? As far as I can see 57385 is the clients sequence number, a plus would mean RD bit set. Second question: what does the ARCOUNT do in the query? As I understand the tcpdump man page the [1au] means tcpdump treats this as a protocol anomalie - as would I. I see this in a lot of queries.

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  • Different buddy lists for different accounts in iChat

    - by Idlecool
    I have currently 4 accounts added to iChat, Standard GTalk GTalk For Google Apps Facebook Olark Facebook and Olark have their own Buddy List Group viz. Facebook and WebUser groups and thus those buddies come in a separate list, while the buddies from GTalk and GTalk from Google Apps do not have any group associated with them and they come under Buddies list. It's a bit of a pain because I want to have buddies from GTalk for Google Apps in a separate buddy list than the default one. Is it possible to do it in iChat?

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  • Google Analytics Social Tracking implementation. Is Google's example correct?

    - by s_a
    The current Google Analytics help page on Social tracking (developers.google.com/analytics/devguides/collection/gajs/gaTrackingSocial?hl=es-419) links to this page with an example of the implementation: http://analytics-api-samples.googlecode.com/svn/trunk/src/tracking/javascript/v5/social/facebook_js_async.html I've followed the example carefully yet social interactions are not registered. This is the webpage with the non-working setup: http://bit.ly/1dA00dY (obscured domain as per Google's Webmaster Central recommendations for their product forums) This is the structure of the page: In the : ga async code copied from the analytics' page a script tag linking to stored in the same domain. the twitter js loading tag In the the fb-root div the facebook async loading js including the _ga.trackFacebook(); call the social buttons afterwards, like so: (with the proper URL) Tweet (with the proper handle) That's it. As far as I can tell, I have implemented it exactly like in the example, but likes and twitts aren't registered. I have also altered the ga_social_tracking.js to register the social interactions as events, adding the code below. It doesn't work either. What could be wrong? Thanks! Code added to ga_social_tracking.js var url = document.URL; var category = 'Social Media'; /* Facebook */ FB.Event.subscribe('edge.create', function(href, widget) { _gaq.push(['_trackEvent', category, 'Facebook', url]); }); /* Twitter */ twttr.events.bind('tweet', function(event) { _gaq.push(['_trackEvent', category, 'Twitter', url]); });

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  • Having to Toggle Between Two Sets of Video Drivers

    - by Maarx
    So, I've got a Win7 64-bit gaming PC with GTX 260's. Recently, StarCraft 2 had an issue with flickering, which NVidia fixed with a new set of drivers. However, these new drivers induce unplayable graphical errors with Neverwinter Nights 2, something me and my friends still play from time to time. I am seeking advice on the "best" way to rectify this situation, to be able to switch between two driver releases, without compromising the stability of my system (if Windows stability isn't an oxymoron). I'm wondering if Windows 7 is structured in such a way that I can constantly reinstall these two sets of drivers back and forth overtop each other, possibly six or eight times a day, without very quickly driving myself to reformat to maintain that "just like new" performance. I'm loathe to have to reformat the drive and maintain two copies of the operating system, but I'll do it if I have to.

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  • Windows 7 - You don't have permissions to save in this folder

    - by James
    Huh? I'm getting this message - "You don't have permissions to save in this folder" - even though I am the only user on this machine, and administrator. How can I set permissions for myself to do everything, everywhere (including saving deleting etc)? Thanks. Edit: Sorry, forgot to say which folder it was. It is a folder in Program Files, where I save my PHP files for local testing. Sorry if Im a bit daft with all this, but I've upgraded straight from XP to 7, and having never used vista, I'm used to being allowed to have full control.

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  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

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  • Ubuntu 10.04 User Interface errors

    - by user306668
    Hi Guys Using Ubuntu 10.04 Beta on a Sony Vaio laptop (slightly old PCG-4n7M). It was working wonderfully until this morning. After updating and upgrading the login screen images gave broken image icons, then on logging in UI was replaced with just the cmd shell. All menus are gone. I have tried to reconfigure xserver-xorg and that doesn't work. Reinstalling doesn't either. I have tried a number of other attempts. What is weird is that I can launch graphical applications from the cmd line. such as firefox or google-chrome. and they work but the UI is simplified or broken (no resizing, closing, minimizing). I am a bit lost on how to fix this error. If anyone has any suggestions, please let me know

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