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  • Problem generating APN SSL certificate after submitting to apple store

    - by MikeQ
    I'm having trouble getting Apple to generate an APN SSL certificate for my app ID. I've submitted the application to the Apple store, and it is pending review. I tested the application using an Ad Hoc app ID "${bundle_id}.adHoc" and everything went fine. I submitted to the Apple store with app ID "${bundle_id}.release". Now I want to generate my production APN SSL certificate for use with my release application ID - but the developer portal doesn't want to. When I upload my certificate request, it sits for about a minute before telling me: "We are not able to generate your Profile at this time. Please try again later or try using the Provisioning Portal" Is it impossible to generate your certificate while the application is under review or something? Should I have generated it prior to submission?

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  • Static variable for communication among like-typed objects

    - by Dan Ray
    I have a method that asynchronously downloads images. If the images are related to an array of objects (a common use-case in the app I'm building), I want to cache them. The idea is, I pass in an index number (based on the indexPath.row of the table I'm making by way through), and I stash the image in a static NSMutableArray, keyed on the row of the table I'm dealing with. Thusly: @implementation ImageDownloader ... @synthesize cacheIndex; static NSMutableArray *imageCache; -(void)startDownloadWithImageView:(UIImageView *)imageView andImageURL:(NSURL *)url withCacheIndex:(NSInteger)index { self.theImageView = imageView; self.cacheIndex = index; NSLog(@"Called to download %@ for imageview %@", url, self.theImageView); if ([imageCache objectAtIndex:index]) { NSLog(@"We have this image cached--using that instead"); self.theImageView.image = [imageCache objectAtIndex:index]; return; } self.activeDownload = [NSMutableData data]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self]; self.imageConnection = conn; [conn release]; } //build up the incoming data in self.activeDownload with calls to didReceiveData... - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"Finished downloading."); UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.theImageView.image = image; NSLog(@"Caching %@ for %d", self.theImageView.image, self.cacheIndex); [imageCache insertObject:image atIndex:self.cacheIndex]; NSLog(@"Cache now has %d items", [imageCache count]); [image release]; } My index is getting through okay, I can see that by my NSLog output. But even after my insertObject: atIndex: call, [imageCache count] never leaves zero. This is my first foray into static variables, so I presume I'm doing something wrong. (The above code is heavily pruned to show only the main thing of what's going on, so bear that in mind as you look at it.)

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  • UINavigationController (drawRect:)

    - by ludo
    Hi, I created an application with a TabBarController, 4 TabBarItems and every TabBarItem have is own NavigationController file (everything created in IB). I'm using the drawRect function to design my navigationBar: @implementation UINavigationBar (customImage) -(void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed:@"MyImage.png"]; [image drawInRect:CGRectMake(0,0, self.frame.size.width,self.frame.size.height)]; } @end The problem is that the NavigationBar change for every ViewController inside my app, what I want is only draw the NavigationBar for one TabBarItem only and use the default navigationBar for other controller. How to do that? Thanks,

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • "a valid provisioning file for this executable was not found" in XCode

    - by dbonneville
    I'm trying to submit my second app to the App Store. I've followed all the instructions to the best of my knowledge, but I keep getting this error when I try to build and run: "a valid provisioning file for this executable was not found" I'm letting XCode auto select the profile automatically. The one I'd like to select is greyed out. But the dropdown selection in the Build tab of the Target window says "profile doesn't match application identifier" The other thing I don't get about this is that the selection dropdown shows "com.mycompany.myapp" and then "ABCDEDFG.com.mycompany.myapp" (both of those made up) so that I see they don't match. I have the unique identifier profile installed in the Organizer and in plist file. I'm totally confused. I have followed the instructions in my book a few times and just can't get it.

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  • What is the difference between these two different lines of Objective-C, and why does one work and n

    - by jrtc27
    If I try and release tempSeedsArray after seedsArray = tempSeedsArray , I get an EXEC_BAD_ACCESS, and Instruments shows that tempSeedsArray has been released twice. Here is my viewWillAppear method: - (void)viewWillAppear:(BOOL)animated { NSString *arrayFilePath = [[NSBundle mainBundle] pathForResource:@"SeedsArray" ofType:@"plist"]; NSLog(@"HIT!"); NSMutableArray *tempSeedsArray = [[NSMutableArray alloc] initWithContentsOfFile:arrayFilePath]; seedsArray = tempSeedsArray; NSLog(@"%u", [seedsArray retainCount]); [seedsArray sortUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; [super viewWillAppear:animated]; } seedsArray is an NSMutableArray set as a nonatomic and a retain property, and is synthesised. However, if I change seedsArray = tempSeedsArray to self.seedsArray = tempSeedsArray (or [self seedsArray] = tempSeedsArray etc.), I can release tempSeedsArray. Could someone please explain simply to me why this is, as I am very confused! Thanks

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  • Objective C: CoreData and aggregation

    - by Ralf
    Given a CoreData-Entity with an date (days) and an ammount called Transaction. Is it with CoreData possible (and how) to aggregate/group the 'table' (with all Transactions) by Date and calculate the sum of the day in a second column/attribute? (the SQL-Solution would be SELECT date, sum(ammount) FROM transaction GROUP BY date)

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  • How i display my scrollView on splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • Zooming out to fit all annotations in MapKit

    - by Krismutt
    Hey everybody!! I wanna zoom out so that all my annotations(my location and one more annotation) fit to the screen...what do I do wrong?? I get the following warning: "'getDistanceFrom:' is deprecated".... -(void)viewDidLoad { [super viewDidLoad]; mapView = [[MKMapView alloc] initWithFrame:self.view.bounds]; mapView.showsUserLocation = TRUE; mapView.delegate = self; mapView.mapType = MKMapTypeStandard; mapView.zoomEnabled = YES; mapView.scrollEnabled = YES; mapView.userInteractionEnabled = YES; [mapView.userLocation setTitle:@"Nuvarande plats"]; [mapView.userLocation setSubtitle:@"Du är här"]; [self.view insertSubview:mapView atIndex:0]; self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; [mapView release]; } -(void) locationManager: (CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ NSLog (@"Position uppdateras" ); location = newLocation.coordinate; if (friZoom) { MKCoordinateRegion region; region.center.latitude = location.latitude; region.center.longitude= location.longitude; MKCoordinateSpan span; span.latitudeDelta = 0.01; span.longitudeDelta = 0.01; region.span = span; [mapView setRegion:region animated:TRUE];} } - (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)knappnal { if ([knappnal isKindOfClass:MKUserLocation.class]) { return nil; } MKPinAnnotationView *knappnalView = (MKPinAnnotationView*)[mapview dequeueReusableAnnotationViewWithIdentifier:@"annot"]; if (!knappnalView) { knappnalView = [[[MKPinAnnotationView alloc] initWithAnnotation:knappnal reuseIdentifier:@"annot"] autorelease]; knappnalView.pinColor = MKPinAnnotationColorRed; knappnalView.animatesDrop = YES; knappnalView.canShowCallout = YES; } else { knappnalView.annotation = knappnal; } return knappnalView; } - (IBAction)storeLocationInfo:(id) sender{ SparaPosition *position=[[SparaPosition alloc] initWithCoordinate:location]; [mapView addAnnotation:position]; savedPosition = location; } - (IBAction)visaPosition:(id)sender{ CLLocationCoordinate2D southWest =location; CLLocationCoordinate2D northEast =savedPosition; southWest.latitude = MIN(southWest.latitude, location.latitude); southWest.longitude = MIN(southWest.longitude, location.longitude); northEast.latitude = MAX(northEast.latitude, savedPosition.latitude); northEast.longitude = MAX(northEast.longitude, savedPosition.longitude); CLLocation *locSouthWest = [[CLLocation alloc] initWithLatitude:southWest.latitude longitude:southWest.longitude]; CLLocation *locNorthEast = [[CLLocation alloc] initWithLatitude:northEast.latitude longitude:northEast.longitude]; CLLocationDistance meters = [locSouthWest getDistanceFrom:locNorthEast]; MKCoordinateRegion region; region.center.latitude = (southWest.latitude + northEast.latitude) / 2.0; region.center.longitude = (southWest.longitude + northEast.longitude) / 2.0; region.span.latitudeDelta = meters / 111319.5; region.span.longitudeDelta = 0.0; region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; [locSouthWest release]; [locNorthEast release]; } Would really appreciate an answer!

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • something wrong in my program by using GData xmlsupport

    - by ben
    Ld build/Debug-iphonesimulator/newParser.app/newParser normal i386 cd /Users/apple/Desktop/newParser setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk -L/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -F/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -filelist /Users/apple/Desktop/newParser/build/newParser.build/Debug-iphonesimulator/newParser.build/Objects-normal/i386/newParser.LinkFileList -mmacosx-version-min=10.5 -lxml2 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/apple/Desktop/newParser/build/Debug-iphonesimulator/newParser.app/newParser Undefined symbols: "_kGDataXMLXPathDefaultNamespacePrefix", referenced from: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr in GDataXMLNode.o (maybe you meant: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr) ld: symbol(s) not found collect2: ld returned 1 exit status

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • Calling a method on an unitialized object (null pointer)

    - by Florin
    What is the normal behavior in Objective-C if you call a method on an object (pointer) that is nil (maybe because someone forgot to initialize it)? Shouldn't it generate some kind of an error (segmentation fault, null pointer exception...)? If this is normal behavior, is there a way of changing this behavior (by configuring the compiler) so that the program raises some kind of error / exception at runtime? To make it more clear what I am talking about, here's an example. Having this class: @interface Person : NSObject { NSString *name; } @property (nonatomic, retain) NSString *name; - (void)sayHi; @end with this implementation: @implementation Person @synthesize name; - (void)dealloc { [name release]; [super dealloc]; } - (void)sayHi { NSLog(@"Hello"); NSLog(@"My name is %@.", name); } @end Somewhere in the program I do this: Person *person = nil; //person = [[Person alloc] init]; // let's say I comment this line person.name = @"Mike"; // shouldn't I get an error here? [person sayHi]; // and here [person release]; // and here

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  • When am I supposed to use UITableViewCellSeparatorStyleSingleLineEtched?

    - by tewha
    I see a description of what UITableViewCellSeparatorStyleSingleLineEtched looks like in Apple's Class Reference, and can see it by running the application. But I can't find any mention of when it's appropriate to use UITableViewCellSeparatorStyleSingleLineEtched instead of UITableViewCellSeparatorStyleSingleLine. In other words, what does this etched line mean to the user? Can anyone explain?

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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  • Objective C IBOutlets

    - by Alan
    In cases where multiple buttons call an IBOutlet, can the IBOutlet determine which button was pressed? edit: All fixed and wired up. key point: Object ID is not sender tag! Tag is a standalone value on the first page of the attributes. - (IBAction)buttonPressed:(id)sender { switch ( [sender tag] ) { case 109: NSLog(@"Button 1"); break; case 108: NSLog(@"Button 2"); break; } }

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  • Can I load multiple UIViewControllers that each kick off their own NSURLConnections?

    - by RexOnRoids
    My Rootviewcontroller uses NSURLConnection to get data from a server, and then, based on this data, loads a bunch (like 7) of smaller UIViewControllers that each also use their own NSURLConnection to get some more specific data from the server. But, the problem is, only the RooTViewController is recieving callbacks from: - (void)connectionDidFinishLoading:(NSURLConnection *)theConnection the other UIViewControllers never get callbacks...

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  • renderInContext creating memory that is not promptly released

    - by iworkinprogress
    While debugging in instruments using 'ObjectAlloc' I'm noticing 7megs of memory being allocated for the renderInContext call, but it never is released. When I comment out the renderInContext call this doesn't happen, and future renderInContext calls does not continue to increase the memory allotment. UIGraphicsBeginImageContext(contentHolder.bounds.size); [contentHolder.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Is there a way to force this memory to be released?

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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