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  • Mdi Children Changed in .Net

    - by Ben
    Hi Is there a simple way of tracking the change of an Mdi's children i.e. when they are created and closed, something like an event OnMdiChildListChanged (I realise this doesn't actually exist). I am also aware that I could have a method within my Mdi that handles the creation of child forms and logs the state of them or even create an Interface that defines that a child form has a "NotifyParent" method that is then called on close of the form, but i was wondering if there was any built in events that i could plumb into? Thanks

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Cannot change the height of a combo box in the VS Dialog Editor

    - by Hamish Morrison
    Any combo box I create seems to be stuck at 12 dialog units in height. Microsoft's guidelines for spacing and sizing of controls in dialog boxes state that a combo box should be 14 dialog units high. I have even tried editing the resource file in notepad and recompiling in Visual Studio without opening the resource editor - but the combo boxes are still the wrong size! Any ideas?

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  • PHP / Windows - Opendir() fails opening subdirectories within symbolic linked directories

    - by John Himmelman
    Does anyone know a solution to this problem? I'm unable to open a subdirectory within a symboliclink'd directory. I've confirmed that the paths are correct (even copy & pasted the path into explorer, which parsed it fine). This is a strange, annoying, bug :|. Example: C:\folder\symbolic_link\dir1\dir2 - opening dir2 fails. C:\folder\symbolic_link\dir1 - works C:\folder\real_directory\dir1\dir2 - works C:\folder\real_directory\dir1 - works

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  • Recreating the Apple Store's summary that moves with the page scrolling

    - by Darryl Hein
    I'm looking to create something like what Apple has on their online store for displaying the summary of your computer and total as seen here. I'm guessing this is JavaScript, but it'd be even cooler if it could be done in CSS. Basically I'd like something scrolls with the page like position:fixed, but I don't want it to start moving until the user has scroll past a certain position. I'm using jQuery, so a jQuery plugin would be perfect as well.

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  • mysql delete and foreign key constraint

    - by user121196
    I'm deleting selected rows from both table in MYSQL, the two tables have foreign keys. delete d,b from A as b inner join B as d on b.bid=d.bid where b.name like '%xxxx%'; MYSQL complains about foreign keys even though I'm trying to delete from both tables: Error: Cannot delete or update a parent row: a foreign key constraint fails (yyy/d, CONSTRAINT fk_d_bid FOREIGN KEY (bid) REFERENCES b (bid) ON DELETE NO ACTION ON UPDATE NO ACTION) what's the best solution here to delete from both table?

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  • What is the best approach of creating a login System?

    - by Starx
    I am always wondering that the login systems I have created is vulnerable to attacks or not. As many other programmers I also use sessions to hold a specific token token to know the login status. Cookies to hold the username or even sometime saved status. What I am wondering is, Is this the right way? Is there any approach better that this?

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  • Failed to allocate memory: 8

    - by Denis Hoss
    From today, when I tried to run an app in NetBeans on a 2.3.3 Android platform, it shows me that: Failed to allocate memory: 8 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. and the Emulator doesn't want to start. This is for the first time when I see it, and google has no asnwers for this, I tried even with 2 versions of NetBeans 6.9.1 and 7.0.1, still the same error.

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  • using # instead of . in API documentation

    - by landon9720
    In API documentation, and sometimes even used in discussions here on Stack Overflow, I sometimes see the pound (#) character used instead of the dot (.) as the separator between the class name and the method name. For example: Settings#maxPageSize I'm wondering what this usage means, and where it comes from?

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  • jQuery slideToggle - when div is toggled it pushes content out of viewable area (IE)

    - by Chris
    This is an annoying ocurrance in IE when I use the jQuery slideToggle effect. Without the div being open, page looks normal. The minute I toggle the div open, it extends past the current content, overtop of the footer, and out of the viewable browser area (Even after scrolling all the way down). This feature seems to work just fine in firefox. Do I need an additional hack or CSS to make it work in IE8?

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  • drupal rules module - add fields to email

    - by bert
    I am looking for the syntax to add node fields to the body of an email. Examples I looked at indicate the the format is: [content_type:content_type_title] However my email arrives with just the string : [content_type:content_type_title] Even better would be a PHP snippet that loads the node and dumps filed title and filed value into the body of the message.

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  • C# Simple IF OR question

    - by Jamie
    Hi all, Sorry to ask this as I thought I knew the answer, I want to exit the program if userName is greater than 4 characters or userName is not an account called student. However this even if the userName is only 3 characters and is not student I'm still hitting Application.Exit. What am I doing wrong? if (userName.Length > 4 | userName != "student") { Application.Exit(); } Shame on me :-(

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  • Android: ScoreNinja is only displaying 1 highscore....

    - by Dave B
    Hi All, I am trying to implement ScoreNinja into one of my apps. It all seems to work, but when I submit a score it replaces the current #1 score with any that I supply, even it is lower. This means that only one score is ever displayed. Anyone got any idea what I'm doing wrong? I have e-mailed the dev but he/they haven't responded. Thanks in advance for any info on this, most appreciated! Dave B

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  • Setting timeout for embedded Lua

    - by skyeagle
    I have embedded Lua in a C/C+= application. I want to be able to set a timeout value to prevent getting trapped with badly written scripts that can result in infinite loops (or even string searches that take an infinite time to complete). Basically, I want to be able to set a time interval and if the script fails to complete running at the end of that time interval, I want to be able to kill the Lua script engine (gracefully, if possible). Anyone knows of best practise way to do this?

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  • Jquery Dropdown Quick hovering problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks

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  • Postgresql - Edit function signature

    - by drave
    POSTGRESQL 8.4.3 - i created a function with this signature CREATE OR REPLACE FUNCTION logcountforlasthour() RETURNS SETOF record AS realised i wanted to change it to this CREATE OR REPLACE FUNCTION logcountforlasthour() RETURNS TABLE(ip bigint, count bigint) record AS but when i apply that change in the query tool it isnt accepted or rather it is accepted, there is no syntax error, but the text of the function has not been changed. even if i run "DROP FUNCTION logcountforlasthour()" between edits the old syntax comes back if i edit the body of the function, thats fine, it changes but not the signature is there something i'm missing thanks

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  • GUI programming, what to learn, already know console C++

    - by conqrr
    i have already learnt c++ console(love it!) and want to do gui programming, i have looked at Qt but i dont like the size of exe produced at all,even after compressing or static linking.... Shall i learn c# and gui programming?? is it easy to move from c++? what is dot net exactly by the way and how can it be useful to me and my CV in future??

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  • php get future date time

    - by Sanjay
    I don't know how to explain this correctly but just some sample for you guys so that you can really get what Im trying to say. Today is April 09, 2010 7 days from now is April 16,2010 Im looking for a php code, which can give me the exact date giving the number of days interval prior to the current date. I've been looking for a thread which can solve or even give a hint on how to solve this one but I found none.

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  • MongoDB lists with paginations?

    - by Timmy
    for documents with lists with pagination, is it better to embed or use reference? im reading the custom type "SONManipulator" and it appears to transform every thing on retrieval, even the sub docs. i want to keep the list in the document sorted, should this impact anything?

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