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  • AMD Processors and the Windows Phone 8 Emulator

    - by Aj Patel
    I would madly appreciate it if anyone in this community would help me with my question. The background is that I want to develop Windows Phone 8 applications but both of my current computer processors do not have Hardware Virtualization & Second Level Address Translation that are needed to run the Emulator. I have my eyes on an AMD computer g7-2243us (I like it because it has 1600x900 screen res). I looked up this Link that shows that this computer's AMD processor (Next Gen AMD Quad-Core A8-4500M Accelerated 1.9GHz up to 2.8GHz 4MB L2 Cache Processor) supports AMD-V Hardware Virtualization. So, will this computer be able to run the emulator? Thank you so much for your answers. I'm pretty sure it will run the emulator, but I just want to make sure before spending $400. Thank You all So Much.

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  • How do I get back hard drive space after I have uninstalled Ubuntu from Windows?

    - by Shantanu
    I installed Ubuntu on windows like it says to do it on Ubuntu's website as an application. I did not want it to create a separate partition on my hard drive. A few days ago, I uninstalled Ubuntu by going into the Windows control panel and hitting uninstall. As you would expect, I would get back my 100 or so gb on the disc. i never really installed anything of importance on ubuntu so i never had a second thought about uninstalling it. But I never got back my 100gb from Ubuntu. Now when I add up all of the folders on my c drive, they total to the amount I had on windows before I uninstalled Ubuntu but when I look at the My Computer screen, it says that another 100 or so gb is missing. I tried defragmenting the disc, downloading various disc managers but nothing fixed the space problem. Can anyone please help me with this!!??? Any help is much appreciated! Just making sure: UBUNTU WAS NOT ON A SEPARATE PARTITION, IT WAS INSTALLED AS AN APPLICATION ON WINDOWS. It tells yuo how to do this here except i did it with a much older version (i think it was 8.04 or soemthing): http://www.ubuntu.com/download/help/install-ubuntu-with-windows

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  • Backup script that excludes large files using Duplicity and Amazon S3

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. My script gives the proper command, but when run within the script it outputs an an error. However if the same command is run manually everything works...??? Here is the script based on one easy found with google #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="7743E14E" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= If run I recieve the error; Command line error: Expected 2 args, got 6 Enter 'duplicity --help' for help screen. Any help your could offer would be greatly appreciated.

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  • Can't get sprite to rotate correctly?

    - by rphello101
    I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was to keep track of the angle the sprite is at since I have to multiply the cosine/sine of the angle by the move speed in order to get the sprite to go "forwards" even if it is, say, facing 45 degrees in quadrant 3. However, before I even worry about that, I'm having trouble even getting my sprite to rotate in the first place. Preliminary console tests showed that this code worked, but when applied to the sprite, it just kind twitches. Anyone know what's wrong? int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x; int pY = sprite.y; int tempY, tempX; double mAng, pAng = sprite.angle; double angRotate=0; if(mX!=pX){ tempY=pY-mY; tempX=mX-pX; mAng = Math.toDegrees(Math.atan2(Math.abs((tempY)),Math.abs((tempX)))); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=270; else mAng=90; } //Calculations if(mX<pX&&mY<pY){ //If in Q2 mAng = 180-mAng; } if(mX<pX&&mY>pY){ //If in Q3 mAng = 180+mAng; } if(mX>pX&&mY>pY){ //If in Q4 mAng = 360-mAng; } angRotate = mAng-pAng; sprite.angle = mAng; sprite.image.setRotation((float)angRotate);

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  • Ubuntu 12.10 ATI Driver 12.11 fails after compiz and xorg update

    - by Lukasz W.
    I updated my system via the package manager from Unity and next restart was just blackness. After being here: http://linux.hootip.com/amd-catalyst-12-11-beta-fix-and-installation-the-drivers-on-ubuntu-12-11/ I had the Catalyst 12.11 Beta driver installed. I checked my /var/log/apt/history.log and the update I received was of compiz and xorg packages. I tried to get latest release info, but all I get from their pages are commit info; I can't tell what was n the package update I got served. Anyone knows what was in the latest xorg/compiz release that broke the driver? Which driver should I use now? For completeness this is how I got the system back to boot (probably lame and not elegant): Boot with GRUB selection "More Ubuntu options (or sth like that), From secondary screen select 3.5.0-19 with boot options, When system prompts on stuff you'd like to do, select "root" - Drop to root shell, There: # mount -o remount,rw / # mv /etc/X11/xorg.conf /etc/X11/xorg.conf.failed # /usr/share/ati/fglrx-uninstall.sh # reboot This got be back on my feet.

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  • Why do I get "General Failure" when pinging host name on a Win 7 node on the network?

    - by hydroparadise
    This is a very peculiar problem with a station on our network. The client pc is running Windows 7 Pro. What makes this problem interesting is that this client is the only node on the network that seems to be experiencing this proglem. When I try to ping a specific Win 08 server by host name, I get an IPv6 address and get General failure. But when I ping it's IPv4 address, it responds just fine. My first thought would check the DNS server the name resolutions to see what would be going on, but the problem begs the quesion, why does the station get an IPv6 address back and fails as opposed to using the IPv4 settings (which are static btw). What gives? I am including a screen shot of trying the one specific server and failing while trying another server with success. All other nodes on the network don't have problems communicating with the server the one station is having issues with.

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  • The mouse pointer in my Ubuntu VM has turned into a little hand with a document, and clicks are igno

    - by Daryl Spitzer
    The mouse pointer in my Ubuntu 8.04.3 LTS VM (running in VMware Fusion) has changed into a little hand holding a document. It doesn't show up in screen-shots. All mouse clicks (left or right) are ignored. But I can still type in the one Terminal window I have open. (And commands work fine.) I wonder if I'm in some kind of drag-and-drop mode. How do I get out of this? Update: Rebooting (from the command-line) worked. Ubuntu came up with the regular mouse-pointer.

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  • strange behavior in Box2D+LibGDX when applying impulse

    - by Z0lenDer
    I have been playing around with Box2D and LibGDX and have been using a sample code from DecisionTreeGames as the testing ground. Now I have a screen with four walls and a rectangle shape, lets call it a brick. When I use applyLinearImpulse to the brick, it starts bouncing right and left without any pattern and won't stop! I tried adding friction and increasing the density, but the behavior still remains the same. Here are some of the code that might be useful: method for applying the impulse: center = brick.getWorldCenter(); brick.applyLinearImpulse(20, 0, center.x, center.y); Defining the brick: brick_bodyDef.type = BodyType.DynamicBody; brick_bodyDef.position.set(pos); // brick is initially on the ground brick_bodyDef.angle = 0; brick_body = world.createBody(brick_bodyDef); brick_body.setBullet(true); brick_bodyShape.setAsBox(w,h); brick_fixtureDef.density = 0.9f; brick_fixtureDef.restitution = 1; brick_fixtureDef.shape = brick_bodyShape; brick_fixtureDef.friction=1; brick_body.createFixture(fixtureDef); Walls are defined the same only their bullet value is set to false I would really appreciate it if you could help me have a change this code to have a realistic behavior (i.e. when I apply impulse to the brick it should trip a few times and then stop completely).

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  • After repairing permissions, Mac OS X won't boot

    - by Power-coder
    This morning I ran the Repair Permissions command from inside the Disk Utility. Ever since then my MacBook wont move past the splash screen when booting. I've revolted in verbose mode and I see that it is trying to repair the disk but then terminates with 'Unable to repair the volume'. Since then I have tried running the Disk Repair from the Snow Leopard install DVD and it quits with the same error. Is there a way I can repair this thing without reformatting and installing over again? How does something so simple as a permissions repair make the system unbootable like this?

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • Scrolling a WriteableBitmap

    - by Skoder
    I need to simulate my background scrolling but I want to avoid moving my actual image control. Instead, I'd like to use a WriteableBitmap and use a blitting method. What would be the way to simulate an image scrolling upwards? I've tried various things buy I can't seem to get my head around the logic: //X pos, Y pos, width, height Rect src = new Rect(0, scrollSpeed , 480, height); Rect dest = new Rect(0, 700 - scrollSpeed , 480, height); //destination rect, source WriteableBitmap, source Rect, blend mode wb.Blit(destRect, wbSource, srcRect, BlendMode.None); scrollSpeed += 5; if (scrollSpeed > 700) scrollSpeed = 0; If height is 10, the image is quite fuzzy and moreso if the height is 1. If the height is a taller, the image is clearer, but it only seems to do a one to one copy. How can I 'scroll' the image so that it looks like it's moving up in a continuous loop? (The height of the screen is 700).

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  • Simple collision detection for pong

    - by Dave Voyles
    I'm making a simple pong game, and things are great so far, but I have an odd bug which causes my ball (well, it's a box really) to get stuck on occasion when detecting collision against the ceiling or floor. It looks as though it is trying to update too frequently to get out of the collision check. Basically the box slides against the top or bottom of the screen from one paddle to the other, and quickly bounces on and off the wall while doing so, but only bounces a few pixels from the wall. What can I do to avoid this problem? It seems to occur at random. Below is my collision detection for the wall, as well as my update method for the ball. public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); CheckWallHit(); } // Checks for collision with the ceiling or floor. // 2*Math.pi = 360 degrees // TODO: Change collision so that ball bounces from wall after getting caught private void CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; } while (direction < 0) { direction += 2 * Math.PI; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; } }

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  • Setting up dual monitors, Xorg.conf issues

    - by JTS
    I just got a new computer (W520, Graphics card nVidia GF106 [Quadro 2000]) and installed ubuntu on it using wubi. I have everything working, so I wanted to set it up to be able to use two monitors with an extended screen. I figured I had to edit Xorg.conf, but the file didnt exist. So I tried to create it by booting in recovery mode, and executing Xorg -configure but I am getting these errors: (EE) Failed to load module "vmwgfx" (module does not exist, 0) (EE) vmware: Please ignore the above warnings about not being able to load module/driver vmwgfx (++) Using config file: "/root/xorg.conf.new" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) [drm] No DRICreatedPCIBusID symbol Number of created screens does not match number of detected devices. Configuration failed. ddxSigGiveUp: Closing log Any idea how I can get Xorg -configure to work, so that I can have an xorg.conf file that I can edit to enable twinview? EDIT: Another way I could ask the same question to solve this problem is, why can't I boot with an xorg.conf file generated by nvidia-xconfig? Is there something in the generated xorg.conf file that might need editing?

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  • GLSL billboard move center of rotation

    - by Jacob Kofoed
    I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * bufferMatrix * vec4(0.0, 0.0, 0.0, 1.0)) + (MV * vec4( vertexPosition.x * 1.0 * bufferMatrix[0][0], vertexPosition.y * 1.0 * bufferMatrix[1][1], vertexPosition.z * 1.0 * bufferMatrix[2][2], 0.0) ); UV = UVOffset + vertexUV * UVScale; gl_Position = tmpPos; BufferMatrix is the model-matrix, it is an attribute to support Instance-drawing. The problem is best explained through pictures: This is the start position of the camera: And this is the position, looking in from 45 degree to the right: Obviously, as each character is it's own quad, the shader rotates each one around their own center towards the camera. What I in fact want is for them to rotate around a shared center, how would I do this? What I have been trying to do this far is: mat4 translation = mat4(1.0); translation = glm::translate(translation, vec3(pos)*1.f * 2.f); translation = glm::scale(translation, vec3(scale, 1.f)); translation = glm::translate(translation, vec3(anchorPoint - pos) / vec3(scale, 1.f)); Where the translation is the bufferMatrix sent to the shader. What I am trying to do is offset the center, but this might not be possible with a single matrix..? I am interested in a solution that doesn't require CPU calculations each frame, but rather set it up once and then let the shader do the billboard rotation. I realize there's many different solutions, like merging all the quads together, but I would first like to know if the approach with offsetting the center is possible. If it all seems a bit confusing, it's because I'm a little confused myself.

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  • How to hide the mouse cursor

    - by MvG
    I'm building a kiosk using Ubuntu Precise on a touch screen. Now I'm looking for the appropriate way to make the mouse cursor disappear. As people know where they are pointing, displaying an arrow under their finger is useless, and having an error where they last pointed even more so. My best bet would be some kind of cursor theme consisting only of transparent cursors. I'm a bit surprised to find no UI to switch and maybe install cursor themes the default Unity UI, but as I won't be using Unity, that's not much of a problem. It appears that the alternatives listed in update-alternatives --list x-cursor-theme all refer to .theme files, so I searched the package list for those. The resulting list does not list any likely candidates, i.e. no packages containing “invisible” or “transparent” in their name. So far, some googled result yielding a readme for “XCursor Transparent Theme” is my best bet. That would mean compiling those sources myself, perhaps putting them into my PPA. I'm also a bit sceptical about that result as said readme is dated from 2003. And I'm not sure that I'm not making things overly complicated. After all, there is quite some support in Precise for touch devices, so I don't believe I'm the first one who wants to get rid of his mouse cursor. Is there another way which doesn't involve user-compiled binary code? Is there a theme package for transparent cursors which I've overlooked? Is there some other mechanism to make the cursor disappear without changing the cursor theme? I'll be using Matchbox WM, Firefox and Java applets, so I'll be happy with any solution working under such a setup. I'm not interested in any solutions twiddling with Gnome or Compiz, as I'll not be running either.

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  • No virtual console on ubuntu 12.10

    - by Buzzzz
    When I try to do a ctr-alt f(1-6) in ubuntu 12.10 I only get a black screen with a blinking cursor but no login prompt. Any ideas on what could be wrong? It is a fresh install of 12.10 using a amd radeon 5850 graphics card. i have tried different things in my /etc/default/grub but at the moment I use the following: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash vga=normal" #GRUB_CMDLINE_LINUX="vga=0x0376" #RUB_CMDLINE_LINUX_DEFAULT="vga=0x014c" #GRUB_CMDLINE_LINUX="vga=0x014c" #GRUB_GFXPAYLOAD_LINUX=1600x1200x24 # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console

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  • NHibernate Tools: Visual NHibernate

    - by Ricardo Peres
    You probably know that I’m a big fan of Slyce Software’s Visual NHibernate. To me, it is the best tool for generating your entities and mappings from an existing database (it also allows you to go the other way, but I honestly have never used it that way). What I like most about it: Great support: folks at Slyce always listen to your suggestions, give you feedback in a timely manner, and I was even lucky enough to have some of my suggestions implemented! The templating engine, which is very powerful, and more user-friendly than, for example, MyGeneration’s; one of the included templates is Sharp Architecture; Advanced model validations: it even warns you about having lazy properties declared in non-lazy entities; Integration with NHibernate Validator and generation of validation rules automatically based on the database, or on user-defined model settings; The designer: they opted for not displaying all entities in a single screen, which I think was a good decision; has support for all inheritance strategies (table per class hierarchy, table per class, table per concrete class); Generation of FluentNHibernate mappings as well as hbm.xml. I could name others, but… why don’t you see for yourself? There is a demo version available for downloading. By the way, I am in no way related to Slyce, I just happen to like their software!

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  • Ubuntu 10.04: unable to login after fresh install

    - by Richard
    Hello All, I,ve just installed a fresh copy of Ubunutu 10.04, downloaded a couple of days ago. The installation seemed to go fine. However I can't log in: the login screen just seems to reset and asks me for my password again. It's not an authentication / incorrect password issue. If I stick in a wrong password, I get "Authentication failure". I've googled around, others report the same issue on the Ubuntu forums, but there doesn't seem to be a fix. Does anyone know of a work around or what the problem is? Have 9.10, I might end up just installing that instead. THanks

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  • System in low-graphics mode

    - by Artem Moskalev
    I am totally new to Linux, and Ubuntu. I bought ASUS X53E Notebook, erased Windows and installed Ubuntu. First it worked ok. Then when I started working with it, i opened the terminal, entered sudo chmod 666 usr and then all the icons from the main panel disappeared + the whole system stopped responding. I decided to restart the system. When restarted, a message appears: the system is running in low graphics mode and below it: Your screen, graphics card and input device setting could not be detected correctly. You will need to configure it yourself. But the "OK" button is disabled and if I press any buttons nothing happens. If I enter Ctrl-Alt-F2 it opens the bash terminal. But there commands sudo or apt-get are not found and it says that permission denied if i try to enter any folder like cd /usr If I enter the su command it asks for the password I don't know. When encountering this problem first, I reinstalled the whole Ubuntu. but today it happened again just the same. What shall I do? maybe there is something wrong with the hardware? If I need to install another distribution of Linux could you recommend one? but I'd rather stick to Debian releases like Ubuntu. so how do I fix the problem? PS: Please give answers in simple terms because am a newbie so i don't know what goes where yet.

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  • diagnose "corrupt file" problems

    - by Matthew
    My computer has been crashing the last couple weeks pretty regularly (at least once a day). A lot of times things I do will display a little notification in the bottom right saying something about a corrupt file. (I'm on Windows XP Pro Service Pack 3). When the computer does crash I get the "blue screen of death" usually. Some of the notifications also advise running the chkdsk utility. I cannot get it to successfully run. Using the command prompt (or even the "tools" menu after right clicking the drive and choosing properties), it will not run the utility (it says "do you want to schedule it to run next boot time" or whatever, which I confirm). The problem is that most of the time after restarting, it doesn't run at all. The few times it does run, it has an error (I can't remember the error right now, it at least says it's ntfs and such) and says disk checking will end. How can I get it to successfully run?

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • Windows 7 Locking up Randomly

    - by Michael Moore
    I've got a Windows 7 machine that is locking up randomly. It can be in the first thirty seconds, or it can be hours later. There is nothing specific I can find that is running when it happens. When it locks, the screen doesn't change, but nothing moves. The waiting icon stops, the mouse stops, keyboard doesn't work, etc. I've even tried the crash on ctrl-scrl registry hack, and it won't even dump the kernel. I've run hardware diagnostics on the RAM and it doesn't find any problems. I would think it is a hardware issue, but on this exact same machine, I can run 64 Bit Ubuntu and it has zero problems. I've even tried reinstalling Windows7 from scratch, and it still happens. Anyone have any ideas? Any good diagnostic tools to recommend? Thanks! Michael

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  • improve Collision detection memory usage (blocks with bullets)

    - by Eddy
    i am making a action platform 2D game, something like Megaman. I am using XNA to make it. already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% of game is finished ). as i progressed i noticed that my game would be more interesting to play if bullets would be destroyed on collision with regular(stationary ) map blocks, only problem is that if i use my collision detection (each bullet with each block) sometimes it begins to lag(btw if my bullet exits the screen player can see it is removed from bullet list) So how to improve my collision detection so that memory usage would be so high? :) ( on a map 300x300 blocks for example don't think that bigger map should be made); int block = 0; int bulet= 0; bool destroy_bullet = false; while (bulet < bullets.Count) { while (block < blocks.Count) { if (bullets[bulet].P_Bul_rec.Intersects( blocks[block].rect)) {//bullets and block are Lists that holds objects of bullet and block classes //P_Bul_rec just bullet rectangle destroy_bullet = true; } block++; } if (destroy_bullet) { bullets.RemoveAt(bulet); destroy_bullet = false; } else { bulet++; } block = 0; }

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  • A* Start path finding in HTML5 Canvas

    - by gyhgowvi
    I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html and now I'm using this library for path finding. And with this library, I'm trying write a simple test, but stuck with one problem. I'm now done when in HTML5 canvas screen click with mouse show path until my mouse.x and mouse.y. Here is a screenshot - http://oi46.tinypic.com/14qxrl.jpg (Pink square: Player, Orange squares: path until my mouse.x/mouse.y) Code how I'm drawing the orange squares until my mouse.x/mouse.y is: 'http://pastebin.com/bfq74ybc (Sorry I do not understand how upload code in my post) My problem is I do not understand how to move my player until path goal. I've tried: 'http://pastebin.com/nVW3mhUM But with this code my player is not beung drawn.(When I run the code, player.x and player.y are equals to 0 and when I click with the mouse I get the path player blink and disappear) Maybe anyone know how to solve this problem? And I'm very very very sorry for my bad English language. :)

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  • Laptop burned after heavy OpenGL usage. Is there hope?

    - by leladax
    After programming for OpenGL and a 'slow OS' case for a couple of minutes the screen went blank. I shut it down with forcing it with the shutdown key and now there's no led at all with battery or AC, it doesn't start at all, it's totally dead. It's most certainly not the AC adapter since that didn't show at first, it doesn't start a led at all and if the AC is connected it does a very slight and faint clicking noise (one has to have his ear next to it to hear it, near the AC connector). Is there any hope? I suppose it's a burned motherboard. I suspected a burned GPU but that would still leave the leds at least lid or at least attempting to start up. Now it's totally dead. It's a TOSHIBA satellite x200-219. It has no warranty, as it's more than 2 years since purchase.

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